mirror of
https://github.com/TTimo/GtkRadiant.git
synced 2024-11-10 07:11:54 +00:00
bc832533c3
- Added check for existing worldspawn if a new one should be added with the entity menu (Shaderman) - Fixed Entity -> Ungroup (Topsun) - Fixed hotkey collision ALT+M (filter botclip/Modify menu). New Modify shortcut = ALT+O (Shaderman) - Updated Window Layout images (Shaderman) - Fixed (TODO) XYWindow: save show-workzone option (Shaderman) - Fixed (TODO) Toolbar: add shortcut to tooltips for toolbar buttons (Shaderman) - Fixed (TODO) GUI: detachable submenus (Shaderman) git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@117 8a3a26a2-13c4-0310-b231-cf6edde360e5
140 lines
4.1 KiB
C++
140 lines
4.1 KiB
C++
/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "help.h"
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#include "debugging/debugging.h"
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#include <vector>
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#include <list>
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#include "libxml/parser.h"
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#include "generic/callback.h"
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#include "gtkutil/menu.h"
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#include "stream/stringstream.h"
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#include "os/file.h"
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#include "url.h"
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#include "preferences.h"
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#include "mainframe.h"
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/*!
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the urls to fire up in the game packs help menus
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*/
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namespace
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{
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std::list<CopiedString> mHelpURLs;
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}
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/*!
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needed for hooking in Gtk+
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*/
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void HandleHelpCommand(CopiedString& str)
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{
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OpenURL(str.c_str());
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}
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void process_xlink(const char* filename, const char *menu_name, const char *base_url, GtkMenu *menu)
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{
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if(file_exists(filename))
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{
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xmlDocPtr pDoc = xmlParseFile(filename);
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if (pDoc)
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{
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globalOutputStream() << "Processing .xlink file '" << filename << "'\n";
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// create sub menu
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GtkMenu* menu_in_menu = create_sub_menu_with_mnemonic(menu, menu_name);
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if (g_Layout_enableDetachableMenus.m_value)
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menu_tearoff (menu_in_menu);
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// start walking the nodes, find the 'links' one
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xmlNodePtr pNode = pDoc->children;
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while (pNode && strcmp((const char*)pNode->name, "links"))
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pNode=pNode->next;
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if (pNode)
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{
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pNode = pNode->children;
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while(pNode)
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{
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if(!strcmp((const char*)pNode->name, "item"))
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{
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// process the URL
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CopiedString url;
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xmlChar* prop = xmlGetProp(pNode, reinterpret_cast<const xmlChar*>("url"));
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ASSERT_NOTNULL(prop);
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if(strstr(reinterpret_cast<const char*>(prop), "http://"))
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{
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// complete URL
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url = reinterpret_cast<const char*>(prop);
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}
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else
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{
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// relative URL
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StringOutputStream full(256);
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full << base_url << reinterpret_cast<const char*>(prop);
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url = full.c_str();
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}
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mHelpURLs.push_back(url);
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xmlFree(prop);
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prop = xmlGetProp(pNode, reinterpret_cast<const xmlChar*>("name"));
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ASSERT_NOTNULL(prop);
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create_menu_item_with_mnemonic(menu_in_menu, reinterpret_cast<const char*>(prop), ReferenceCaller<CopiedString, HandleHelpCommand>(mHelpURLs.back()));
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xmlFree(prop);
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}
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pNode=pNode->next;
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}
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}
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xmlFreeDoc(pDoc);
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}
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else
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{
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globalOutputStream() << "'" << filename << "' parse failed\n";
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}
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}
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else
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{
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globalOutputStream() << "'" << filename << "' not found\n";
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}
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}
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void create_game_help_menu(GtkMenu *menu)
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{
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StringOutputStream filename(256);
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filename << AppPath_get() << "global.xlink";
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process_xlink(filename.c_str(), "General", AppPath_get(), menu);
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#if 1
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filename.clear();
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filename << g_pGameDescription->mGameToolsPath.c_str() << "game.xlink";
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process_xlink(filename.c_str(), g_pGameDescription->getRequiredKeyValue("name"), g_pGameDescription->mGameToolsPath.c_str(), menu);
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#else
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for(std::list<CGameDescription *>::iterator iGame = g_GamesDialog.mGames.begin(); iGame != g_GamesDialog.mGames.end(); ++iGame)
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{
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filename.clear();
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filename << (*iGame)->mGameToolsPath.c_str() << "game.xlink";
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process_xlink(filename.c_str(), (*iGame)->getRequiredKeyValue("name"), (*iGame)->mGameToolsPath.c_str(), menu);
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}
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#endif
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}
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