gtkradiant/radiant/select.cpp
2012-03-17 15:01:54 -05:00

2081 lines
54 KiB
C++

/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
// select.c
#include "stdafx.h"
#include <assert.h>
#include "filters.h"
// externs
CPtrArray g_SelectedFaces;
CPtrArray g_SelectedFaceBrushes;
CPtrArray& g_ptrSelectedFaces = g_SelectedFaces;
CPtrArray& g_ptrSelectedFaceBrushes = g_SelectedFaceBrushes;
/*
===========
Test_Ray
===========
*/
#define DIST_START 999999
trace_t Test_Ray( vec3_t origin, vec3_t dir, int flags ){
brush_t *brush;
face_t *face;
float dist;
trace_t t;
memset( &t, 0, sizeof( t ) );
t.dist = DIST_START;
if ( flags & SF_CYCLE ) {
CPtrArray array;
brush_t *pToSelect = ( selected_brushes.next != &selected_brushes ) ? selected_brushes.next : NULL;
Select_Deselect();
// go through active brushes and accumulate all "hit" brushes
for ( brush = active_brushes.next ; brush != &active_brushes ; brush = brush->next )
{
//if ( (flags & SF_ENTITIES_FIRST) && brush->owner == world_entity)
// continue;
if ( brush->bFiltered ) {
continue;
}
if ( !g_PrefsDlg.m_bSelectCurves && brush->patchBrush ) {
continue;
}
if ( !g_PrefsDlg.m_bSelectModels && ( brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL ) ) {
continue;
}
//if (!g_bShowPatchBounds && brush->patchBrush)
// continue;
face = Brush_Ray( origin, dir, brush, &dist, flags );
if ( face ) {
array.Add( brush );
}
}
int nSize = array.GetSize();
if ( nSize > 0 ) {
bool bFound = false;
for ( int i = 0; i < nSize; i++ )
{
brush_t *b = reinterpret_cast<brush_t*>( array.GetAt( i ) );
// did we hit the last one selected yet ?
if ( b == pToSelect ) {
// yes we want to select the next one in the list
int n = ( i > 0 ) ? i - 1 : nSize - 1;
pToSelect = reinterpret_cast<brush_t*>( array.GetAt( n ) );
bFound = true;
break;
}
}
if ( !bFound ) {
pToSelect = reinterpret_cast<brush_t*>( array.GetAt( 0 ) );
}
}
if ( pToSelect ) {
face = Brush_Ray( origin, dir, pToSelect, &dist, flags );
t.dist = dist;
t.brush = pToSelect;
t.face = face;
t.selected = false;
return t;
}
}
if ( !( flags & SF_SELECTED_ONLY ) ) {
for ( brush = active_brushes.next ; brush != &active_brushes ; brush = brush->next )
{
if ( ( flags & SF_ENTITIES_FIRST ) && ( brush->owner == world_entity || !brush->owner->eclass->fixedsize ) ) {
continue;
}
if ( brush->bFiltered ) {
continue;
}
if ( !g_PrefsDlg.m_bSelectCurves && brush->patchBrush ) {
continue;
}
if ( !g_PrefsDlg.m_bSelectModels && ( brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL ) ) {
continue;
}
//if (!g_bShowPatchBounds && brush->patchBrush)
// continue;
face = Brush_Ray( origin, dir, brush, &dist, flags );
if ( face && dist > 0 && dist < t.dist ) {
t.dist = dist;
t.brush = brush;
t.face = face;
t.selected = false;
}
}
}
for ( brush = selected_brushes.next ; brush != &selected_brushes ; brush = brush->next )
{
if ( ( flags & SF_ENTITIES_FIRST ) && ( brush->owner == world_entity || !brush->owner->eclass->fixedsize ) ) {
continue;
}
if ( brush->bFiltered ) {
continue;
}
if ( !g_PrefsDlg.m_bSelectCurves && brush->patchBrush ) {
continue;
}
if ( !g_PrefsDlg.m_bSelectModels && ( brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL ) ) {
continue;
}
face = Brush_Ray( origin, dir, brush, &dist, flags );
if ( dist > 0 && dist < t.dist ) {
t.dist = dist;
t.brush = brush;
t.face = face;
t.selected = true;
}
}
// if entites first, but didn't find any, check regular
if ( ( flags & SF_ENTITIES_FIRST ) && t.brush == NULL ) {
return Test_Ray( origin, dir, flags & ~SF_ENTITIES_FIRST );
}
return t;
}
/*
============
Select_Brush
============
*/
void Select_Brush( brush_t *brush, bool bComplete, bool bStatus ){
brush_t *b;
entity_t *e;
g_ptrSelectedFaces.RemoveAll();
g_ptrSelectedFaceBrushes.RemoveAll();
if ( g_qeglobals.d_select_count < 2 ) {
g_qeglobals.d_select_order[g_qeglobals.d_select_count] = brush;
}
g_qeglobals.d_select_count++;
e = brush->owner;
if ( e ) {
// select complete entity on first click
if ( e != world_entity && bComplete == true ) {
for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
if ( b->owner == e ) {
goto singleselect;
}
for ( b = e->brushes.onext ; b != &e->brushes ; b = b->onext )
{
if ( b == brush ) { // make sure we add the actual selected brush last, mainly for cycle select
continue;
}
Brush_RemoveFromList( b );
Brush_AddToList( b, &selected_brushes );
}
Brush_RemoveFromList( brush );
Brush_AddToList( brush, &selected_brushes );
}
else
{
singleselect:
Brush_RemoveFromList( brush );
Brush_AddToList( brush, &selected_brushes );
UpdatePatchInspector();
}
if ( e->eclass ) {
UpdateEntitySel( brush->owner->eclass );
}
UpdateSurfaceDialog();
}
if ( bStatus ) {
vec3_t vMin, vMax, vSize;
Select_GetBounds( vMin, vMax );
VectorSubtract( vMax, vMin, vSize );
CString strStatus;
strStatus.Format( "Selection X:: %.1f Y:: %.1f Z:: %.1f", vSize[0], vSize[1], vSize[2] );
g_pParentWnd->SetStatusText( 2, strStatus );
}
}
/*
=============
Select_FaceInSelectedBrushes
=============
*/
bool Select_FaceInSelectedBrushes( face_t *face ){
brush_t *brush;
face_t *tface;
for ( brush = selected_brushes.next; brush != &selected_brushes; brush = brush->next )
{
for ( tface = brush->brush_faces; tface; tface = tface->next )
{
if ( tface == face ) {
return true;
}
}
}
return false;
}
/*
============
Select_Ray
If the origin is inside a brush, that brush will be ignored.
============
*/
void Select_Ray( vec3_t origin, vec3_t dir, int flags ){
trace_t t;
face_t *tface;
bool bOk;
static trace_t lastTrace = {
NULL, // brush
NULL, // face
0, // dist
false // selected
};
t = Test_Ray( origin, dir, flags );
if ( !t.brush ) {
return;
}
if ( flags & SF_SINGLEFACE ) {
if ( flags & SF_DRAG ) {
if ( t.brush == lastTrace.brush && t.face == lastTrace.face ) {
return;
}
}
lastTrace = t;
if ( Select_FaceInSelectedBrushes( t.face ) ) {
// Deselect the brush
Brush_RemoveFromList( t.brush );
Brush_AddToList( t.brush, &active_brushes );
UpdatePatchInspector();
// Select all of the brush's faces except the one we are pointing at
for ( tface = t.brush->brush_faces; tface; tface = tface->next )
{
if ( tface == t.face ) {
continue;
}
bOk = true;
// NOTE: keep the size check in the loop, we remove stuff inside
for ( int i = 0; i < g_SelectedFaces.GetSize(); i++ )
{
if ( tface == reinterpret_cast<face_t*>( g_SelectedFaces.GetAt( i ) ) ) {
bOk = false;
}
}
if ( bOk ) {
g_SelectedFaces.Add( tface );
g_SelectedFaceBrushes.Add( t.brush );
}
}
g_qeglobals.d_select_mode = sel_facets_off;
}
else
{
bOk = true;
// NOTE: keep the size check in the loop, we remove stuff inside
for ( int i = 0; i < g_SelectedFaces.GetSize(); i++ )
{
if ( t.face == reinterpret_cast<face_t*>( g_SelectedFaces.GetAt( i ) ) ) {
bOk = false;
if ( flags & SF_DRAG_ON ) {
continue;
}
g_qeglobals.d_select_mode = sel_facets_off;
// need to remove i'th entry
g_SelectedFaces.RemoveAt( i, 1 );
g_SelectedFaceBrushes.RemoveAt( i, 1 );
}
}
if ( bOk && !( flags & SF_DRAG_OFF ) ) {
g_SelectedFaces.Add( t.face );
g_SelectedFaceBrushes.Add( t.brush );
g_qeglobals.d_select_mode = sel_facets_on;
}
}
UpdateSurfaceDialog();
Sys_UpdateWindows( W_ALL );
//g_qeglobals.d_select_mode = sel_brush;
// Texture_SetTexture requires a brushprimit_texdef fitted to the default width=2 height=2 texture
brushprimit_texdef_t brushprimit_texdef;
ConvertTexMatWithQTexture( &t.face->brushprimit_texdef, t.face->d_texture, &brushprimit_texdef, NULL );
Texture_SetTexture( &t.face->texdef, &brushprimit_texdef, false, NULL, false );
return;
}
// move the brush to the other list
if ( t.selected ) {
if ( flags & SF_DRAG_ON ) {
return;
}
g_qeglobals.d_select_mode = sel_brush_off;
Brush_RemoveFromList( t.brush );
Brush_AddToList( t.brush, &active_brushes );
UpdatePatchInspector();
}
else
{
if ( flags & SF_DRAG_OFF ) {
return;
}
g_qeglobals.d_select_mode = sel_brush_on;
Select_Brush( t.brush, g_PrefsDlg.m_nCamDragMultiSelect == 1 ? Sys_AltDown() : !Sys_AltDown() );
}
UpdateSurfaceDialog();
Sys_UpdateWindows( W_ALL );
}
void Select_Delete( void ){
brush_t *brush;
entity_t *e;
g_ptrSelectedFaces.RemoveAll();
g_ptrSelectedFaceBrushes.RemoveAll();
g_qeglobals.d_select_mode = sel_brush;
g_qeglobals.d_select_count = 0;
g_qeglobals.d_num_move_points = 0;
while ( selected_brushes.next != &selected_brushes )
{
brush = selected_brushes.next;
if ( brush->patchBrush ) {
Patch_Delete( brush->pPatch );
}
e = brush->owner;
Brush_Free( brush );
// remove if no brushes
if ( e != world_entity && e->brushes.onext == &e->brushes ) {
Entity_Free( e );
}
}
Sys_MarkMapModified();
UpdateSurfaceDialog();
Sys_UpdateWindows( W_ALL );
}
// update the workzone to a given brush
void UpdateWorkzone_ForBrush( brush_t* b ){
VectorCopy( b->mins, g_qeglobals.d_work_min );
VectorCopy( b->maxs, g_qeglobals.d_work_max );
//++timo clean
#if 0
// will update the workzone to the given brush
// g_pParentWnd->ActiveXY()->GetViewType()
// cf VIEWTYPE defintion: enum VIEWTYPE {YZ, XZ, XY};
// we fit our work zone to the last brush on the list (b)
int nViewType = g_pParentWnd->ActiveXY()->GetViewType();
int nDim1 = ( nViewType == YZ ) ? 1 : 0;
int nDim2 = ( nViewType == XY ) ? 1 : 2;
g_qeglobals.d_work_min[nDim1] = b->mins[nDim1];
g_qeglobals.d_work_max[nDim1] = b->maxs[nDim1];
g_qeglobals.d_work_min[nDim2] = b->mins[nDim2];
g_qeglobals.d_work_max[nDim2] = b->maxs[nDim2];
#endif
}
// here to filter new brushes once unselected
extern void PerformFiltering();
void Select_Deselect( bool bDeselectFaces ){
brush_t *b;
Patch_Deselect();
g_pParentWnd->ActiveXY()->UndoClear();
g_qeglobals.d_workcount++;
g_qeglobals.d_select_count = 0;
g_qeglobals.d_num_move_points = 0;
b = selected_brushes.next;
if ( b == &selected_brushes ) {
if ( bDeselectFaces ) {
g_ptrSelectedFaces.RemoveAll();
g_ptrSelectedFaceBrushes.RemoveAll();
}
PerformFiltering();
UpdateSurfaceDialog();
Sys_UpdateWindows( W_ALL );
return;
}
if ( bDeselectFaces ) {
g_ptrSelectedFaces.RemoveAll();
g_ptrSelectedFaceBrushes.RemoveAll();
}
g_qeglobals.d_select_mode = sel_brush;
UpdateWorkzone_ForBrush( b );
selected_brushes.next->prev = &active_brushes;
selected_brushes.prev->next = active_brushes.next;
active_brushes.next->prev = selected_brushes.prev;
active_brushes.next = selected_brushes.next;
selected_brushes.prev = selected_brushes.next = &selected_brushes;
// filter newly created stuff once it's unselected
PerformFiltering();
UpdateSurfaceDialog();
Sys_UpdateWindows( W_ALL );
}
/*
============
Select_Move
============
*/
/*! Moves the currently selected brush/patch
\param delta How far to move the selection (x,y,z)
\param bSnap If the move should snap to grid points
*/
void Select_Move( vec3_t delta, bool bSnap ){
brush_t *b;
// actually move the selected brushes
for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
Brush_Move( b, delta, bSnap );
vec3_t vMin, vMax;
Select_GetBounds( vMin, vMax );
CString strStatus;
strStatus.Format( "Origin X:: %.1f Y:: %.1f Z:: %.1f", vMin[0], vMax[1], vMax[2] );
g_pParentWnd->SetStatusText( 2, strStatus );
//Sys_UpdateWindows (W_ALL);
}
/*
=================
Select_NudgeVerts
=================
*/
/*! Moves the currently selected brush/patch vertices
\param delta How far to move the vertices (x,y,z)
\param bSnap If the move should snap to grid points
*/
void Select_NudgePoint( vec3_t delta, qboolean bSnap ){
if ( g_qeglobals.d_select_mode == sel_vertex ) {
// move selected verts
brush_t *b;
vec3_t end;
qboolean success = true;
for ( b = selected_brushes.next; b != &selected_brushes; b = b->next )
{
success &= (qboolean)Brush_MoveVertex( b, g_qeglobals.d_move_points[0], delta, end, bSnap );
}
if ( success ) {
VectorCopy( end, g_qeglobals.d_move_points[0] );
}
}
else if ( g_qeglobals.d_select_mode == sel_curvepoint ) {
// move selected patch control points
Patch_UpdateSelected( delta );
}
}
/*
============
Select_Clone
Creates an exact duplicate of the selection in place, then moves
the selected brushes off of their old positions
============
*/
void Select_Clone( void ){
g_bScreenUpdates = false;
g_pParentWnd->Copy();
Select_Deselect();
g_pParentWnd->Paste();
g_pParentWnd->NudgeSelection( 2, g_qeglobals.d_gridsize );
g_pParentWnd->NudgeSelection( 3, g_qeglobals.d_gridsize );
Undo_Start( "clone" );
Undo_EndBrushList( &selected_brushes );
Undo_End();
g_bScreenUpdates = true;
Sys_UpdateWindows( W_ALL );
}
//++timo clean
#if 0
/*
============
Select_SetTexture
Timo : bFitScale to compute scale on the plane and counteract plane / axial plane snapping
Timo : brush primitive texturing
the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes )
Timo : texture plugin, added an IPluginTexdef* parameter
must be casted to an IPluginTexdef!
if not NULL, get ->Copy() of it into each face or brush ( and remember to hook )
if NULL, means we have no information, ask for a default
TTimo - shader code cleanup
added IShader* parameter
============
*/
void WINAPI Select_SetTexture2( IShader* pShader, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef ){
brush_t *b;
int nCount = g_ptrSelectedFaces.GetSize();
if ( nCount > 0 ) {
Undo_Start( "set face textures" );
ASSERT( g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize() );
for ( int i = 0; i < nCount; i++ )
{
face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( i ) );
brush_t *selBrush = reinterpret_cast<brush_t*>( g_ptrSelectedFaceBrushes.GetAt( i ) );
Undo_AddBrush( selBrush );
//++timo TODO: propagate the IShader* ..
SetFaceTexdef( selFace, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>( pPlugTexdef ) );
Brush_Build( selBrush, bFitScale );
Undo_EndBrush( selBrush );
}
Undo_End();
}
else if ( selected_brushes.next != &selected_brushes ) {
Undo_Start( "set brush textures" );
for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
if ( !b->owner->eclass->fixedsize ) {
Undo_AddBrush( b );
Brush_SetTexture2( b, pShader, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>( pPlugTexdef ) );
Undo_EndBrush( b );
}
Undo_End();
}
Sys_UpdateWindows( W_ALL );
}
#endif
/*
============
Select_SetTexture
Timo : bFitScale to compute scale on the plane and counteract plane / axial plane snapping
Timo : brush primitive texturing
the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes )
Timo : texture plugin, added an IPluginTexdef* parameter
must be casted to an IPluginTexdef!
if not NULL, get ->Copy() of it into each face or brush ( and remember to hook )
if NULL, means we have no information, ask for a default
============
*/
void WINAPI Select_SetTexture( texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef ){
/*
#ifdef _DEBUG
static int count = 0;
#endif
*/
brush_t *b;
/*
#ifdef _DEBUG
count++;
Sys_Printf("count: %d\n", count);
if(count==4)
Sys_Printf("break!\n");
#endif
*/
int nCount = g_ptrSelectedFaces.GetSize();
if ( nCount > 0 ) {
Undo_Start( "set face textures" );
assert( g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize() );
for ( int i = 0; i < nCount; i++ )
{
face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( i ) );
brush_t *selBrush = reinterpret_cast<brush_t*>( g_ptrSelectedFaceBrushes.GetAt( i ) );
Undo_AddBrush( selBrush );
SetFaceTexdef( selFace, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>( pPlugTexdef ) );
Brush_Build( selBrush, bFitScale );
Undo_EndBrush( selBrush );
}
Undo_End();
}
else if ( selected_brushes.next != &selected_brushes ) {
Undo_Start( "set brush textures" );
for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
if ( !b->owner->eclass->fixedsize ) {
Undo_AddBrush( b );
Brush_SetTexture( b, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>( pPlugTexdef ) );
Undo_EndBrush( b );
}
Undo_End();
}
//++timo FIXME: not necessary in every cases, write a message defering / move one level up
Sys_UpdateWindows( W_ALL );
}
/*
================================================================
TRANSFORMATIONS
================================================================
*/
void Select_GetBounds( vec3_t mins, vec3_t maxs ){
brush_t *b;
int i;
for ( i = 0 ; i < 3 ; i++ )
{
mins[i] = 99999;
maxs[i] = -99999;
}
for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
{
if ( b->owner->eclass->fixedsize ) {
for ( i = 0 ; i < 3 ; i++ )
{
if ( b->owner->origin[i] < mins[i] ) {
mins[i] = b->owner->origin[i];
}
if ( b->owner->origin[i] > maxs[i] ) {
maxs[i] = b->owner->origin[i];
}
}
}
else
{
for ( i = 0 ; i < 3 ; i++ )
{
if ( b->mins[i] < mins[i] ) {
mins[i] = b->mins[i];
}
if ( b->maxs[i] > maxs[i] ) {
maxs[i] = b->maxs[i];
}
}
}
}
}
void Select_GetTrueMid( vec3_t mid ){
vec3_t mins, maxs;
Select_GetBounds( mins, maxs );
for ( int i = 0 ; i < 3 ; i++ )
mid[i] = ( mins[i] + ( ( maxs[i] - mins[i] ) / 2 ) );
}
void Select_GetMid( vec3_t mid ){
vec3_t mins, maxs;
int i;
if ( !g_PrefsDlg.m_bSnap ) {
Select_GetTrueMid( mid );
return;
}
Select_GetBounds( mins, maxs );
for ( i = 0 ; i < 3 ; i++ )
mid[i] = g_qeglobals.d_gridsize * floor( ( ( mins[i] + maxs[i] ) * 0.5 ) / g_qeglobals.d_gridsize );
}
vec3_t select_origin;
vec3_t select_matrix[3];
qboolean select_fliporder;
// FIXME: bApplyBPrimit is supposed to be temporary
// TODO: manage Brush_Build calls, too many of them with the texture processing
// FIXME: the undo doesn't seem to work correctly on texturing and flip/rotate operations?? this is not supposed to be related to the texture locking code, so what is happening?
// FIXME: ApplyMatrix works on flipping operation, b0rks on Rotations (so does the "regular" rotation code??)
// FIXME: what is getting called in free rotation mode? that used to work right?
void Select_ApplyMatrix( bool bSnap, bool bRotation, int nAxis, float fDeg ){ //, qboolean bApplyBPrimit)
brush_t *b;
face_t *f;
int i, j;
vec3_t temp, tmporigin;
for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
{
if ( b->owner->eclass->fixedsize ) {
VectorCopy( b->owner->origin, tmporigin );
// transform the origin point
VectorSubtract( b->owner->origin, select_origin, temp );
for ( j = 0 ; j < 3 ; j++ )
b->owner->origin[j] = DotProduct( temp, select_matrix[j] ) + select_origin[j];
// update the origin key
char text[64];
sprintf( text, "%i %i %i",
(int)b->owner->origin[0], (int)b->owner->origin[1], (int)b->owner->origin[2] );
SetKeyValue( b->owner, "origin", text );
/*\todo remove brush-based bounding box for fixedsize entities */
VectorSubtract( b->owner->origin, tmporigin, temp );
for ( f = b->brush_faces ; f ; f = f->next )
{
// move fixedsize bbox to new origin
for ( i = 0 ; i < 3 ; i++ )
VectorAdd( f->planepts[i], temp, f->planepts[i] );
}
Brush_Build( b, bSnap,true,false,false ); // don't filter
}
else if ( b->patchBrush ) {
if ( !bRotation && !( ( g_qeglobals.d_select_mode == sel_curvepoint && g_qeglobals.d_num_move_points != 0 ) || g_bPatchBendMode ) ) {
// invert patch if this is a mirroring operation, unless points are selected or bendmode is active
patchInvert( b->pPatch );
}
// NOTE: does not clamp points to integers
Patch_ApplyMatrix( b->pPatch, select_origin, select_matrix, false );
}
else
{
for ( f = b->brush_faces ; f ; f = f->next )
{
// FIXME: only in BP mode!
// if we are using Brush Primitives texturing, we need to compute the texture matrix after the geometric transformation
// (with the default texturing you don't need to compute anything for flipping and mirroring operations)
// if (bApplyBPrimit) {
// ApplyMatrix_BrushPrimit (f, select_matrix, select_origin, select_fliporder);
// }
for ( i = 0 ; i < 3 ; i++ )
{
VectorSubtract( f->planepts[i], select_origin, temp );
for ( j = 0 ; j < 3 ; j++ )
f->planepts[i][j] = DotProduct( temp, select_matrix[j] ) + select_origin[j];
}
if ( select_fliporder ) {
VectorCopy( f->planepts[0], temp );
VectorCopy( f->planepts[2], f->planepts[0] );
VectorCopy( temp, f->planepts[2] );
}
}
Brush_Build( b, bSnap,true,false,false ); // don't filter
}
}
}
void ProjectOnPlane( vec3_t& normal,float dist,vec3_t& ez, vec3_t& p ){
if ( fabs( ez[0] ) == 1 ) {
p[0] = ( dist - normal[1] * p[1] - normal[2] * p[2] ) / normal[0];
}
else if ( fabs( ez[1] ) == 1 ) {
p[1] = ( dist - normal[0] * p[0] - normal[2] * p[2] ) / normal[1];
}
else{
p[2] = ( dist - normal[0] * p[0] - normal[1] * p[1] ) / normal[2];
}
}
void Back( vec3_t& dir, vec3_t& p ){
if ( fabs( dir[0] ) == 1 ) {
p[0] = 0;
}
else if ( fabs( dir[1] ) == 1 ) {
p[1] = 0;
}
else{p[2] = 0; }
}
// using scale[0] and scale[1]
void ComputeScale( vec3_t& rex, vec3_t& rey, vec3_t& p, face_t* f ){
float px = DotProduct( rex, p );
float py = DotProduct( rey, p );
px *= f->texdef.scale[0];
py *= f->texdef.scale[1];
vec3_t aux;
VectorCopy( rex, aux );
VectorScale( aux, px, aux );
VectorCopy( aux, p );
VectorCopy( rey, aux );
VectorScale( aux, py, aux );
VectorAdd( p, aux, p );
}
void ComputeAbsolute( face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3 ){
vec3_t ex,ey,ez; // local axis base
#ifdef _DEBUG
if ( g_qeglobals.m_bBrushPrimitMode ) {
Sys_Printf( "Warning : illegal call of ComputeAbsolute in brush primitive mode\n" );
}
#endif
// compute first local axis base
TextureAxisFromPlane( &f->plane, ex, ey );
CrossProduct( ex, ey, ez );
vec3_t aux;
VectorCopy( ex, aux );
VectorScale( aux, -f->texdef.shift[0], aux );
VectorCopy( aux, p1 );
VectorCopy( ey, aux );
VectorScale( aux, -f->texdef.shift[1], aux );
VectorAdd( p1, aux, p1 );
VectorCopy( p1, p2 );
VectorAdd( p2, ex, p2 );
VectorCopy( p1, p3 );
VectorAdd( p3, ey, p3 );
VectorCopy( ez, aux );
VectorScale( aux, -f->texdef.rotate, aux );
VectorRotate( p1, aux, p1 );
VectorRotate( p2, aux, p2 );
VectorRotate( p3, aux, p3 );
// computing rotated local axis base
vec3_t rex,rey;
VectorCopy( ex, rex );
VectorRotate( rex, aux, rex );
VectorCopy( ey, rey );
VectorRotate( rey, aux, rey );
ComputeScale( rex,rey,p1,f );
ComputeScale( rex,rey,p2,f );
ComputeScale( rex,rey,p3,f );
// project on normal plane
// along ez
// assumes plane normal is normalized
ProjectOnPlane( f->plane.normal,f->plane.dist,ez,p1 );
ProjectOnPlane( f->plane.normal,f->plane.dist,ez,p2 );
ProjectOnPlane( f->plane.normal,f->plane.dist,ez,p3 );
};
void AbsoluteToLocal( plane_t normal2, face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3 ){
vec3_t ex,ey,ez;
#ifdef _DEBUG
if ( g_qeglobals.m_bBrushPrimitMode ) {
Sys_Printf( "Warning : illegal call of AbsoluteToLocal in brush primitive mode\n" );
}
#endif
// computing new local axis base
TextureAxisFromPlane( &normal2, ex, ey );
CrossProduct( ex, ey, ez );
// projecting back on (ex,ey)
Back( ez,p1 );
Back( ez,p2 );
Back( ez,p3 );
vec3_t aux;
// rotation
VectorCopy( p2, aux );
VectorSubtract( aux, p1,aux );
float x = DotProduct( aux,ex );
float y = DotProduct( aux,ey );
f->texdef.rotate = 180 * atan2( y,x ) / Q_PI;
vec3_t rex,rey;
// computing rotated local axis base
VectorCopy( ez, aux );
VectorScale( aux, f->texdef.rotate, aux );
VectorCopy( ex, rex );
VectorRotate( rex, aux, rex );
VectorCopy( ey, rey );
VectorRotate( rey, aux, rey );
// scale
VectorCopy( p2, aux );
VectorSubtract( aux, p1, aux );
f->texdef.scale[0] = DotProduct( aux, rex );
VectorCopy( p3, aux );
VectorSubtract( aux, p1, aux );
f->texdef.scale[1] = DotProduct( aux, rey );
// shift
// only using p1
x = DotProduct( rex,p1 );
y = DotProduct( rey,p1 );
x /= f->texdef.scale[0];
y /= f->texdef.scale[1];
VectorCopy( rex, p1 );
VectorScale( p1, x, p1 );
VectorCopy( rey, aux );
VectorScale( aux, y, aux );
VectorAdd( p1, aux, p1 );
VectorCopy( ez, aux );
VectorScale( aux, -f->texdef.rotate, aux );
VectorRotate( p1, aux, p1 );
f->texdef.shift[0] = -DotProduct( p1, ex );
f->texdef.shift[1] = -DotProduct( p1, ey );
// stored rot is good considering local axis base
// change it if necessary
f->texdef.rotate = -f->texdef.rotate;
Clamp( f->texdef.shift[0], f->d_texture->width );
Clamp( f->texdef.shift[1], f->d_texture->height );
Clamp( f->texdef.rotate, 360 );
}
void RotateFaceTexture( face_t* f, int nAxis, float fDeg ){
vec3_t p1,p2,p3, rota;
p1[0] = p1[1] = p1[2] = 0;
VectorCopy( p1, p2 );
VectorCopy( p1, p3 );
VectorCopy( p1, rota );
ComputeAbsolute( f, p1, p2, p3 );
rota[nAxis] = fDeg;
VectorRotateOrigin( p1, rota, select_origin, p1 );
VectorRotateOrigin( p2, rota, select_origin, p2 );
VectorRotateOrigin( p3, rota, select_origin, p3 );
plane_t normal2;
vec3_t vNormal;
vNormal[0] = f->plane.normal[0];
vNormal[1] = f->plane.normal[1];
vNormal[2] = f->plane.normal[2];
VectorRotate( vNormal, rota, vNormal );
normal2.normal[0] = vNormal[0];
normal2.normal[1] = vNormal[1];
normal2.normal[2] = vNormal[2];
AbsoluteToLocal( normal2, f, p1, p2,p3 );
}
void RotateTextures( int nAxis, float fDeg, vec3_t vOrigin ){
for ( brush_t* b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
{
for ( face_t* f = b->brush_faces ; f ; f = f->next )
{
if ( g_qeglobals.m_bBrushPrimitMode ) {
RotateFaceTexture_BrushPrimit( f, nAxis, fDeg, vOrigin );
}
else{
RotateFaceTexture( f, nAxis, fDeg );
}
}
Brush_Build( b, false,true,false,false ); // don't filter
}
}
void Select_ApplyMatrix_BrushPrimit(){
#ifdef _DEBUG
if ( !g_qeglobals.m_bBrushPrimitMode ) {
Sys_FPrintf( SYS_ERR,"ERROR: Select_ApplyMatrix_BrushPrimit called in non-BP mode\n" );
}
#endif
for ( brush_t* b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
{
for ( face_t* f = b->brush_faces ; f ; f = f->next )
{
ApplyMatrix_BrushPrimit( f, select_matrix, select_origin );
}
}
}
void Select_FlipAxis( int axis ){
int i;
Select_GetMid( select_origin );
for ( i = 0 ; i < 3 ; i++ )
{
VectorCopy( vec3_origin, select_matrix[i] );
select_matrix[i][i] = 1;
}
select_matrix[axis][axis] = -1;
select_fliporder = true;
// texture locking
if ( g_PrefsDlg.m_bRotateLock ) {
// axis flipping inverts space orientation, we have to use a general texture locking algorithm instead of the RotateFaceTexture
if ( g_qeglobals.m_bBrushPrimitMode ) {
Select_ApplyMatrix_BrushPrimit();
}
else
{
// there's never been flip locking for non BP mode, this would be tricky to write and there's not much interest for it with the coming of BP format
// what could be done is converting regular to BP, locking, then back to regular :)
Sys_FPrintf( SYS_WRN, "WARNING: regular texturing doesn't have texture lock on flipping operations\n" );
}
}
// geometric transformation
Select_ApplyMatrix( true, false, 0, 0 );
Sys_UpdateWindows( W_ALL );
}
void Select_Scale( float x, float y, float z ){
Select_GetMid( select_origin );
for ( brush_t* b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
{
// ignore fixedsize entities
if ( b->owner->eclass->fixedsize ) {
continue;
}
for ( face_t* f = b->brush_faces ; f ; f = f->next )
{
for ( int i = 0 ; i < 3 ; i++ )
{
f->planepts[i][0] -= select_origin[0];
f->planepts[i][1] -= select_origin[1];
f->planepts[i][2] -= select_origin[2];
f->planepts[i][0] *= x;
f->planepts[i][1] *= y;
f->planepts[i][2] *= z;
f->planepts[i][0] += select_origin[0];
f->planepts[i][1] += select_origin[1];
f->planepts[i][2] += select_origin[2];
}
}
Brush_Build( b, false,true,false,false ); // don't filter
if ( b->patchBrush ) {
vec3_t v;
v[0] = x;
v[1] = y;
v[2] = z;
Patch_Scale( b->pPatch, select_origin, v );
}
}
}
void Select_RotateAxis( int axis, float deg, bool bPaint, bool bMouse ){
int i;
vec_t c, s;
if ( deg == 0 ) {
return;
}
if ( bMouse ) {
VectorCopy( g_pParentWnd->ActiveXY()->RotateOrigin(), select_origin );
}
else
{
Select_GetMid( select_origin );
}
/*
if(axis == 2)
{
vec3_t rotation;
VectorSet(rotation, 0, 0, 360 - deg);
for(brush_t *b = selected_brushes.next; b != &selected_brushes; b = b->next)
if(b->owner->model.pEdit)
b->owner->model.pEdit->Rotate(select_origin, rotation);
}
*/
select_fliporder = false;
// the "90" degrees algorithm is mostly used on axis rotate as a speedup and possibly avoiding rounding errors as much as possible
// previous implementation was doing an indirect-oriented rotation over the plane whereas the general algo below was doing a direct-oriented rotation
// this was confusing the texture locking algorithms, fixed it to be direct-oriented (side consequence is that the axis rotate toolbar button rotates the other way now)
// NOTE: previous algo was using vec3_origin in the matrix computation..
// I don't see what an origin does in linear transformations (3x3 matrixes always relate to a (0,0,0) origin)
// in Radiant it's initialized as (0,0,0) and never set to another value
// so I got rid of it when it's not used for initialisation tasks (and even if it's not (0,0,0) it should not matter
if ( deg == 90 ) {
c = 0;
s = 1;
}
else
{
c = cos( deg * Q_PI / 180.0 );
s = sin( deg * Q_PI / 180.0 );
}
for ( i = 0 ; i < 3 ; i++ )
{
VectorCopy( vec3_origin, select_matrix[i] );
select_matrix[i][i] = 1;
}
switch ( axis )
{
case 0:
select_matrix[1][1] = c;
select_matrix[1][2] = s;
select_matrix[2][1] = -s;
select_matrix[2][2] = c;
break;
case 1:
select_matrix[0][0] = c;
select_matrix[0][2] = s;
select_matrix[2][0] = -s;
select_matrix[2][2] = c;
break;
case 2:
select_matrix[0][0] = c;
select_matrix[0][1] = s;
select_matrix[1][0] = -s;
select_matrix[1][1] = c;
break;
}
// texture locking
if ( g_PrefsDlg.m_bRotateLock ) {
// Terrible hack, reversing input rotation angle to correct
// texture rotation direction for X and Z axes.
// RotateTextures needs to be changed to fix this properly?
if ( axis == 1 ) {
RotateTextures( axis, deg, select_origin );
}
else{
RotateTextures( axis, deg * -1, select_origin );
}
}
// geometric transformation
Select_ApplyMatrix( !bMouse, true, axis, deg ); //, false);
if ( bPaint ) {
Sys_UpdateWindows( W_ALL );
}
}
/*
================================================================
GROUP SELECTIONS
================================================================
*/
void Select_RealCompleteTall( vec3_t mins, vec3_t maxs ){
brush_t *b, *next;
int nDim1 = ( g_pParentWnd->ActiveXY()->GetViewType() == YZ ) ? 1 : 0;
int nDim2 = ( g_pParentWnd->ActiveXY()->GetViewType() == XY ) ? 1 : 2;
g_qeglobals.d_select_mode = sel_brush;
for ( b = active_brushes.next ; b != &active_brushes ; b = next )
{
next = b->next;
if ( b->bFiltered ) {
continue;
}
if ( ( b->maxs[nDim1] > maxs[nDim1] || b->mins[nDim1] < mins[nDim1] )
|| ( b->maxs[nDim2] > maxs[nDim2] || b->mins[nDim2] < mins[nDim2] ) ) {
continue;
}
Brush_RemoveFromList( b );
Brush_AddToList( b, &selected_brushes );
}
}
void Select_CompleteTall( void ){
vec3_t mins, maxs;
if ( !QE_SingleBrush() ) {
return;
}
Undo_Start( "select complete tall" );
Undo_AddBrushList( &selected_brushes );
Undo_End();
VectorCopy( selected_brushes.next->mins, mins );
VectorCopy( selected_brushes.next->maxs, maxs );
Select_Delete();
Select_RealCompleteTall( mins, maxs );
Sys_UpdateWindows( W_ALL );
}
void Select_PartialTall( void ){
brush_t *b, *next;
vec3_t mins, maxs;
if ( !QE_SingleBrush() ) {
return;
}
Undo_Start( "select complete tall" );
Undo_AddBrushList( &selected_brushes );
Undo_End();
g_qeglobals.d_select_mode = sel_brush;
VectorCopy( selected_brushes.next->mins, mins );
VectorCopy( selected_brushes.next->maxs, maxs );
Select_Delete();
int nDim1 = ( g_pParentWnd->ActiveXY()->GetViewType() == YZ ) ? 1 : 0;
int nDim2 = ( g_pParentWnd->ActiveXY()->GetViewType() == XY ) ? 1 : 2;
for ( b = active_brushes.next ; b != &active_brushes ; b = next )
{
next = b->next;
if ( b->bFiltered ) {
continue;
}
if ( ( b->mins[nDim1] > maxs[nDim1] || b->maxs[nDim1] < mins[nDim1] )
|| ( b->mins[nDim2] > maxs[nDim2] || b->maxs[nDim2] < mins[nDim2] ) ) {
continue;
}
Brush_RemoveFromList( b );
Brush_AddToList( b, &selected_brushes );
}
Sys_UpdateWindows( W_ALL );
}
void Select_Touching( void ){
brush_t *b, *next;
int i;
vec3_t mins, maxs;
if ( !QE_SingleBrush() ) {
return;
}
g_qeglobals.d_select_mode = sel_brush;
VectorCopy( selected_brushes.next->mins, mins );
VectorCopy( selected_brushes.next->maxs, maxs );
for ( b = active_brushes.next ; b != &active_brushes ; b = next )
{
next = b->next;
if ( b->bFiltered ) {
continue;
}
for ( i = 0 ; i < 3 ; i++ )
if ( b->mins[i] > maxs[i] + 1 || b->maxs[i] < mins[i] - 1 ) {
break;
}
if ( i == 3 ) {
Brush_RemoveFromList( b );
Brush_AddToList( b, &selected_brushes );
}
}
Sys_UpdateWindows( W_ALL );
}
void Select_Inside( void ){
brush_t *b, *next;
int i;
vec3_t mins, maxs;
if ( !QE_SingleBrush() ) {
return;
}
Undo_Start( "select inside" );
Undo_AddBrushList( &selected_brushes );
Undo_End();
g_qeglobals.d_select_mode = sel_brush;
VectorCopy( selected_brushes.next->mins, mins );
VectorCopy( selected_brushes.next->maxs, maxs );
Select_Delete();
for ( b = active_brushes.next ; b != &active_brushes ; b = next )
{
next = b->next;
if ( b->bFiltered ) {
continue;
}
for ( i = 0 ; i < 3 ; i++ )
if ( b->maxs[i] > maxs[i] || b->mins[i] < mins[i] ) {
break;
}
if ( i == 3 ) {
Brush_RemoveFromList( b );
Brush_AddToList( b, &selected_brushes );
}
}
Sys_UpdateWindows( W_ALL );
}
void Select_SelectGroup( entity_t* group ){
brush_t* b;
//brush_t* next;
Undo_Start( "select func group" );
Undo_AddBrushList( &selected_brushes );
Undo_End();
Select_Deselect();
b = &group->brushes;
do
{
b = b->onext;
Brush_RemoveFromList( b );
Brush_AddToList( b, &selected_brushes );
} while ( b->onext != &group->brushes );
Sys_UpdateWindows( W_ALL );
}
void Select_Ungroup( void ){
int numselectedgroups;
entity_t *e;
brush_t *b,* sb;
numselectedgroups = 0;
for ( sb = selected_brushes.next; sb != &selected_brushes; sb = sb->next )
{
e = sb->owner;
if ( e == world_entity || e->eclass->fixedsize ) {
continue;
}
for ( b = e->brushes.onext; b != &e->brushes; b = e->brushes.onext )
{
Entity_UnlinkBrush( b );
Entity_LinkBrush( world_entity, b );
}
Entity_Free( e );
numselectedgroups++;
}
if ( numselectedgroups <= 0 ) {
Sys_Printf( "No grouped entities selected.\n" );
return;
}
Sys_Printf( "Ungrouped %d entit%s.\n", numselectedgroups, ( numselectedgroups == 1 ) ? "y" : "ies" );
Sys_UpdateWindows( W_ALL );
}
/*!
group selected brushes into specified entity
if an entity is empty afterwards, destroy it
*/
void Select_GroupEntity( entity_t* group ){
entity_t* e;
brush_t *b;
if ( group->eclass->fixedsize ) {
Sys_FPrintf( SYS_ERR, "Select_GroupEntity: can't group anything to a fixedsize entity\n" );
return;
}
for ( b = selected_brushes.next; b != &selected_brushes; b = b->next )
{
if ( b->owner->eclass->fixedsize ) {
continue;
}
e = b->owner;
Entity_UnlinkBrush( b );
Entity_LinkBrush( group, b );
if ( e != world_entity && e->brushes.onext == &e->brushes ) {
Undo_AddEntity( e );
Entity_Free( e );
}
}
}
/*!
merge all selected entities together into the first one selected
NOTE: makes use of order of selected_brushes list
can be used to move world brushes in an entity, or to merge several ents together
NOTE: didn't devise a strategy on the epairs, we merge into the first entity and use those
*/
void Select_MergeEntity(){
entity_t* e = NULL;
brush_t* b;
for ( b = selected_brushes.next; b != &selected_brushes; b = b->next )
{
if ( !b->owner->eclass->fixedsize ) {
e = b->owner;
break;
}
}
if ( e != NULL ) {
Select_GroupEntity( e );
int count = 0;
for ( b = e->brushes.onext; b != &e->brushes; b = b->onext )
{
//Brush_RemoveFromList (b);
//Brush_AddToList(b, &active_brushes);
count++;
}
Sys_Printf( "Merged %d brushes into %s entity\n", count, ValueForKey( e, "classname" ) );
}
}
/*
====================
Select_Seperate
====================
*/
void Select_Seperate( void ) {
Select_GroupEntity( world_entity );
}
/*
====================
Select_MakeStructural
====================
*/
void Select_MakeStructural( void ){
brush_t *b;
face_t *f;
for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
{
for ( f = b->brush_faces ; f ; f = f->next )
f->texdef.contents &= ~CONTENTS_DETAIL;
b->bFiltered = FilterBrush( b );
}
Select_Deselect();
Sys_UpdateWindows( W_ALL );
}
void Select_MakeDetail( void ){
brush_t *b;
face_t *f;
for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
{
for ( f = b->brush_faces ; f ; f = f->next )
f->texdef.contents |= CONTENTS_DETAIL;
b->bFiltered = FilterBrush( b );
}
Select_Deselect();
Sys_UpdateWindows( W_ALL );
}
// brush primitive texture adjustments, use the camera view to map adjustments
// ShiftTextureRelative_BrushPrimit ( s , t ) will shift relative to the texture
void ShiftTextureRelative_Camera( face_t *f, int x, int y ){
vec3_t vecS, vecT;
vec_t XY[2]; // the values we are going to send for translation
vec_t sgn[2]; // +1 or -1
int axis[2];
CamWnd* pCam;
// get the two relative texture axes for the current texturing
BrushPrimit_GetRelativeAxes( f, vecS, vecT );
// center point of the face, project it on the camera space
vec3_t C;
VectorClear( C );
int i;
for ( i = 0; i < f->face_winding->numpoints; i++ )
{
VectorAdd( C,f->face_winding->points[i],C );
}
VectorScale( C,1.0 / f->face_winding->numpoints,C );
pCam = g_pParentWnd->GetCamWnd();
pCam->MatchViewAxes( C, vecS, axis[0], sgn[0] );
pCam->MatchViewAxes( C, vecT, axis[1], sgn[1] );
// this happens when the two directions can't be mapped on two different directions on the screen
// then the move will occur against a single axis
// (i.e. the user is not positioned well enough to send understandable shift commands)
// NOTE: in most cases this warning is not very relevant because the user would use one of the two axes
// for which the solution is easy (the other one being unknown)
// so this warning could be removed
if ( axis[0] == axis[1] ) {
Sys_FPrintf( SYS_WRN, "Warning: degenerate in ShiftTextureRelative_Camera\n" );
}
// compute the X Y geometric increments
// those geometric increments will be applied along the texture axes (the ones we computed above)
XY[0] = 0;
XY[1] = 0;
if ( x != 0 ) {
// moving right/left
XY[axis[0]] += sgn[0] * x;
}
if ( y != 0 ) {
XY[axis[1]] += sgn[1] * y;
}
// we worked out a move along vecS vecT, and we now it's geometric amplitude
// apply it
ShiftTextureRelative_BrushPrimit( f, XY[0], XY[1] );
}
void Select_ShiftTexture( int x, int y ){
brush_t *b;
face_t *f;
int nFaceCount = g_ptrSelectedFaces.GetSize();
if ( selected_brushes.next == &selected_brushes && nFaceCount == 0 ) {
return;
}
for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
{
for ( f = b->brush_faces ; f ; f = f->next )
{
if ( g_qeglobals.m_bBrushPrimitMode ) {
ShiftTextureRelative_Camera( f, x, y );
}
else
{
f->texdef.shift[0] += x;
f->texdef.shift[1] += y;
}
}
Brush_Build( b,true,true,false,false ); // don't filter
if ( b->patchBrush ) {
Patch_ShiftTexture( b->pPatch, x, y );
}
}
if ( nFaceCount > 0 ) {
for ( int i = 0; i < nFaceCount; i++ )
{
face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( i ) );
brush_t *selBrush = reinterpret_cast<brush_t*>( g_ptrSelectedFaceBrushes.GetAt( i ) );
if ( g_qeglobals.m_bBrushPrimitMode ) {
ShiftTextureRelative_Camera( selFace, x, y );
}
else
{
selFace->texdef.shift[0] += x;
selFace->texdef.shift[1] += y;
}
Brush_Build( selBrush,true,true,false,false ); // don't filter
}
}
Sys_UpdateWindows( W_CAMERA );
}
// setting float as input
void Select_ScaleTexture( float x, float y ){
brush_t *b;
face_t *f;
int nFaceCount = g_ptrSelectedFaces.GetSize();
if ( selected_brushes.next == &selected_brushes && nFaceCount == 0 ) {
return;
}
for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
{
for ( f = b->brush_faces ; f ; f = f->next )
{
if ( g_qeglobals.m_bBrushPrimitMode ) {
// apply same scale as the spinner button of the surface inspector
float shift[2];
float rotate;
float scale[2];
brushprimit_texdef_t bp;
// compute normalized texture matrix
ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL );
// compute fake shift scale rot
TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
// update
scale[0] += static_cast<float>( x ) * 0.1;
scale[1] += static_cast<float>( y ) * 0.1;
// compute new normalized texture matrix
FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
// apply to face texture matrix
ConvertTexMatWithQTexture( &bp, NULL, &f->brushprimit_texdef, f->d_texture );
}
else
{
f->texdef.scale[0] += x;
f->texdef.scale[1] += y;
}
}
Brush_Build( b,true,true,false,false ); // don't filter
if ( b->patchBrush ) {
Patch_ScaleTexture( b->pPatch, x, y );
}
}
if ( nFaceCount > 0 ) {
for ( int i = 0; i < nFaceCount; i++ )
{
face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( i ) );
brush_t *selBrush = reinterpret_cast<brush_t*>( g_ptrSelectedFaceBrushes.GetAt( i ) );
if ( g_qeglobals.m_bBrushPrimitMode ) {
float shift[2];
float rotate;
float scale[2];
brushprimit_texdef_t bp;
ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL );
TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
scale[0] += static_cast<float>( x ) * 0.1;
scale[1] += static_cast<float>( y ) * 0.1;
FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
ConvertTexMatWithQTexture( &bp, NULL, &selFace->brushprimit_texdef, selFace->d_texture );
}
else
{
selFace->texdef.scale[0] += x;
selFace->texdef.scale[1] += y;
}
Brush_Build( selBrush,true,true,false,false ); // don't filter
}
}
Sys_UpdateWindows( W_CAMERA );
}
void Select_RotateTexture( int amt ){
brush_t *b;
face_t *f;
int nFaceCount = g_ptrSelectedFaces.GetSize();
if ( selected_brushes.next == &selected_brushes && nFaceCount == 0 ) {
return;
}
for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
{
for ( f = b->brush_faces ; f ; f = f->next )
{
if ( g_qeglobals.m_bBrushPrimitMode ) {
// apply same scale as the spinner button of the surface inspector
float shift[2];
float rotate;
float scale[2];
brushprimit_texdef_t bp;
// compute normalized texture matrix
ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL );
// compute fake shift scale rot
TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
// update
rotate += amt;
// compute new normalized texture matrix
FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
// apply to face texture matrix
ConvertTexMatWithQTexture( &bp, NULL, &f->brushprimit_texdef, f->d_texture );
}
else
{
f->texdef.rotate += amt;
f->texdef.rotate = static_cast<int>( f->texdef.rotate ) % 360;
}
}
Brush_Build( b,true,true,false,false ); // don't filter
if ( b->patchBrush ) {
//Patch_RotateTexture(b->nPatchID, amt);
Patch_RotateTexture( b->pPatch, amt );
}
}
if ( nFaceCount > 0 ) {
for ( int i = 0; i < nFaceCount; i++ )
{
face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( i ) );
brush_t *selBrush = reinterpret_cast<brush_t*>( g_ptrSelectedFaceBrushes.GetAt( i ) );
if ( g_qeglobals.m_bBrushPrimitMode ) {
float shift[2];
float rotate;
float scale[2];
brushprimit_texdef_t bp;
ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL );
TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
rotate += amt;
FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
ConvertTexMatWithQTexture( &bp, NULL, &selFace->brushprimit_texdef, selFace->d_texture );
}
else
{
selFace->texdef.rotate += amt;
selFace->texdef.rotate = static_cast<int>( selFace->texdef.rotate ) % 360;
}
Brush_Build( selBrush,true,true,false,false ); // don't filter
}
}
Sys_UpdateWindows( W_CAMERA );
}
// TTimo modified to handle shader architecture:
// expects shader names at input, comparison relies on shader names .. texture names no longer relevant
void FindReplaceTextures( const char* pFind, const char* pReplace, bool bSelected, bool bForce, bool bSelectMatchingFaces ){
if ( strchr( pFind, ' ' ) || strchr( pReplace, ' ' ) ) {
Sys_FPrintf( SYS_WRN, "FindReplaceTextures: '%s' or '%s' have spaces, aborted\n", pFind, pReplace );
return;
}
brush_t* pList = ( bSelected ) ? &selected_brushes : &active_brushes;
if ( !bSelected ) {
Select_Deselect();
}
//++timo BP mode: replacing a texture in BP mode is not that easy, you need to recompute the texture matrix
// if the size of the replacing texture differs, otherwise you get wrong scaling
if ( g_qeglobals.m_bBrushPrimitMode ) {
Sys_Printf( "TODO: finalize find/replace code for brush primitives" );
}
CPtrArray mFaces;
for ( brush_t* pBrush = pList->next ; pBrush != pList; pBrush = pBrush->next )
{
if ( !bSelectMatchingFaces && pBrush->patchBrush ) {
Patch_FindReplaceTexture( pBrush, pFind, pReplace, bForce );
}
bool found = false; //spog
for ( face_t* pFace = pBrush->brush_faces; pFace; pFace = pFace->next )
{
if ( bForce || strcmpi( pFace->pShader->getName(), pFind ) == 0 ) {
if ( !bSelectMatchingFaces ) {
pFace->pShader->DecRef();
pFace->pShader = QERApp_Shader_ForName( pReplace );
pFace->pShader->IncRef();
pFace->d_texture = pFace->pShader->getTexture();
pFace->texdef.SetName( pReplace );
found = true;
}
else if ( bSelectMatchingFaces ) {
mFaces.Add( pFace );
}
}
}
if ( found ) { // spog - speed increase, only build brushes that changed
Brush_Build( pBrush );
}
}
if ( bSelectMatchingFaces ) {
if ( bSelected ) {
Select_Deselect();
}
int nSize = mFaces.GetSize();
for ( int i = 0; i < nSize; i++ ) {
g_SelectedFaces.Add( reinterpret_cast<face_t *>( mFaces.GetAt( i ) ) );
}
}
Sys_UpdateWindows( W_CAMERA );
}
void Select_AllOfType(){
brush_t *b, *next;
entity_t *e;
// if no brush selected, we will select based on texture
// the first selected face's texture if any, or the current texture
// if a brush is selected, we will select entities (first non-worldspawn owner in selected brushes)
if ( selected_brushes.next == &selected_brushes ) {
CString strName;
if ( g_ptrSelectedFaces.GetSize() == 0 ) {
strName = g_qeglobals.d_texturewin.texdef.GetName();
}
else
{
face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( 0 ) );
strName = selFace->texdef.GetName();
}
Sys_Printf( "Selecting all brushes with the texture %s\n", strName.GetBuffer() );
Select_Deselect();
for ( b = active_brushes.next ; b != &active_brushes ; b = next )
{
next = b->next;
if ( b->bFiltered ) {
continue;
}
if ( b->patchBrush ) {
if ( strcmpi( strName, b->pPatch->pShader->getName() ) == 0 ) {
Brush_RemoveFromList( b );
Brush_AddToList( b, &selected_brushes );
}
}
else
{
for ( face_t* pFace = b->brush_faces; pFace; pFace = pFace->next )
{
if ( strcmpi( strName, pFace->texdef.GetName() ) == 0 ) {
Brush_RemoveFromList( b );
Brush_AddToList( b, &selected_brushes );
}
}
}
}
Sys_UpdateWindows( W_ALL );
return;
}
b = selected_brushes.next;
e = b->owner;
if ( e != NULL ) {
if ( e != world_entity ) {
CString strName = e->eclass->name;
CString strKey, strVal;
bool bCriteria = GetSelectAllCriteria( strKey, strVal );
Sys_Printf( "Selecting all %s entities\n", strName.GetBuffer() );
Select_Deselect();
for ( b = active_brushes.next ; b != &active_brushes ; b = next )
{
next = b->next;
if ( b->bFiltered ) {
continue;
}
e = b->owner;
if ( e != NULL ) {
if ( strcmpi( e->eclass->name, strName ) == 0 ) {
bool doIt = true;
if ( bCriteria ) {
CString str = ValueForKey( e, strKey );
if ( str.CompareNoCase( strVal ) != 0 ) {
doIt = false;
}
}
if ( doIt ) {
Brush_RemoveFromList( b );
Brush_AddToList( b, &selected_brushes );
}
}
}
}
}
}
Sys_UpdateWindows( W_ALL );
}
void Select_Reselect(){
Select_Brush( selected_brushes.next );
Sys_UpdateWindows( W_ALL );
}
void Select_FitTexture( int nHeight, int nWidth ){
brush_t *b;
int nFaceCount = g_ptrSelectedFaces.GetSize();
if ( selected_brushes.next == &selected_brushes && nFaceCount == 0 ) {
return;
}
for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
{
Brush_FitTexture( b, nHeight, nWidth );
Brush_Build( b,true,true,false,false ); // don't filter
}
if ( nFaceCount > 0 ) {
for ( int i = 0; i < nFaceCount; i++ )
{
face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( i ) );
brush_t *selBrush = reinterpret_cast<brush_t*>( g_ptrSelectedFaceBrushes.GetAt( i ) );
Face_FitTexture( selFace, nHeight, nWidth );
Brush_Build( selBrush,true,true,false,false ); // don't filter
}
}
Sys_UpdateWindows( W_CAMERA );
}
void Select_Hide(){
for ( brush_t* b = selected_brushes.next ; b && b != &selected_brushes ; b = b->next )
{
b->hiddenBrush = true;
b->bFiltered = true;
}
Sys_UpdateWindows( W_ALL );
}
void Select_ShowAllHidden(){
brush_t* b;
for ( b = selected_brushes.next ; b && b != &selected_brushes ; b = b->next )
{
if ( b->hiddenBrush ) {
b->hiddenBrush = false;
b->bFiltered = FilterBrush( b );
}
}
for ( b = active_brushes.next ; b && b != &active_brushes ; b = b->next )
{
if ( b->hiddenBrush ) {
b->hiddenBrush = false;
b->bFiltered = FilterBrush( b );
}
}
Sys_UpdateWindows( W_ALL );
}
/*
============
Select_Invert
============
*/
void Select_Invert( void ){
brush_t *next, *prev, *b;
Sys_Printf( "inverting selection...\n" );
next = active_brushes.next;
prev = active_brushes.prev;
if ( selected_brushes.next != &selected_brushes ) {
active_brushes.next = selected_brushes.next;
active_brushes.prev = selected_brushes.prev;
active_brushes.next->prev = &active_brushes;
active_brushes.prev->next = &active_brushes;
}
else
{
active_brushes.next = &active_brushes;
active_brushes.prev = &active_brushes;
}
if ( next != &active_brushes ) {
selected_brushes.next = next;
selected_brushes.prev = prev;
selected_brushes.next->prev = &selected_brushes;
selected_brushes.prev->next = &selected_brushes;
}
else
{
selected_brushes.next = &selected_brushes;
selected_brushes.prev = &selected_brushes;
}
// now check if any hidden brush is selected
for ( b = selected_brushes.next; b != &selected_brushes; )
{
if ( b->patchBrush ) {
b->pPatch->bSelected = true;
}
if ( b->bFiltered ) {
brush_t *pb = b;
b = b->next;
Brush_RemoveFromList( pb );
Brush_AddToList( pb, &active_brushes );
}
else{ b = b->next; }
}
for ( b = active_brushes.next; b != &active_brushes; b = b->next )
{
if ( b->patchBrush ) {
b->pPatch->bSelected = false;
}
}
// since invert selection only works at the brush level,
// set g_qeglobals.d_select_mode accordingly
g_qeglobals.d_select_mode = sel_brush;
// since invert selection only works at the brush level,
// set g_qeglobals.d_select_mode accordingly
g_qeglobals.d_select_mode = sel_brush;
Sys_UpdateWindows( W_ALL );
Sys_Printf( "done.\n" );
}
#ifdef ENABLE_GROUPS
/*
===========
Select_Name
===========
*/
void Select_Name( const char *pName ){
if ( g_qeglobals.m_bBrushPrimitMode ) {
for ( brush_t* b = selected_brushes.next ; b && b != &selected_brushes ; b = b->next )
{
Brush_SetEpair( b, "Name", pName );
}
}
}
/*
=================
Select_AddToGroup
add selected brushes to a group, update the tree
=================
*/
void Select_AddToGroup( const char *pName ){
if ( g_qeglobals.m_bBrushPrimitMode ) {
for ( brush_t* b = selected_brushes.next ; b && b != &selected_brushes ; b = b->next )
{
Brush_SetEpair( b, "group", pName );
Group_AddToProperGroup( b );
}
}
}
#endif