gtkradiant/radiant/surfaceplugin.cpp
mattn 8999fcc3a7 * improved quake2 support by added a quake2 boolean to the CGameDescription class - this allows us to even use the quake2 surfaceplugin function (like e.g. SetFaceTexdef_Q2) without a hardcoded game name of q2.game or heretic2.game
* added support for relative md2 skin paths
* fixed wrong _pico_printf call

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@203 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-04 17:33:05 +00:00

259 lines
7.3 KiB
C++

/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
//-----------------------------------------------------------------------------
//
// DESCRIPTION:
// implementation of isurfaceplugin-interface specifics
#include "stdafx.h"
void QERApp_GetTwoSelectedPatch( patchMesh_t **p1, patchMesh_t **p2 )
{
*p1 = NULL; *p2 = NULL;
for (brush_t *pb = selected_brushes.next ; pb != &selected_brushes ; pb = pb->next)
{
if (pb->patchBrush)
{
if (!(*p1))
*p1 = pb->pPatch;
else if (!(*p2))
{
*p2 = pb->pPatch;
return;
}
}
}
#ifdef _DEBUG
Sys_Printf("WARNING: QERApp_GetTwoSelectedPatch failed (did not find two patches)\n");
#endif
return;
}
// Nurail: The following functions are used by the Surface Inspector module
// Queries the number of faces from selected brushes
int SI_GetSelectedFaceCountfromBrushes(void)
{
face_t *f;
brush_t *b;
int num_of_faces = 0;
if(selected_brushes.next == &selected_brushes)
return(0);
for(b=selected_brushes.next; b!=&selected_brushes; b=b->next)
if (!(b->patchBrush))
for(f=b->brush_faces; f ; f=f->next, num_of_faces++);
return num_of_faces;
}
void SI_GetSelFacesTexdef(texdef_to_face_t *allocd_block_texdef)
{
int i;
face_t *f;
brush_t *b;
texdef_to_face_t *position, *prev_pos;
if(selected_brushes.next != &selected_brushes)
{
prev_pos = position = allocd_block_texdef;
for(b=selected_brushes.next; b!=&selected_brushes; b=b->next)
{
if ( !(b->patchBrush) )
{
for(f=b->brush_faces; f ; f = f->next)
{
position->face = f;
position->brush = b;
position->texdef = f->texdef;
position->orig_texdef = f->texdef;
prev_pos->next = position;
prev_pos = position;
position++;
}
prev_pos->next = NULL;
}
}
}
else if(g_ptrSelectedFaces.GetSize() != 0)
{
f = (face_t *) g_ptrSelectedFaces.GetAt(0);
b = (brush_t *) g_ptrSelectedFaceBrushes.GetAt(0);
position = (texdef_to_face_t*) allocd_block_texdef;
position->face = f;
position->brush = b;
position->texdef = f->texdef;
position->orig_texdef = f->texdef;
prev_pos = position;
for(i=1; i<g_ptrSelectedFaces.GetSize(); i++)
{
f = (face_t *) g_ptrSelectedFaces.GetAt(i);
b = (brush_t *) g_ptrSelectedFaceBrushes.GetAt(i);
position = allocd_block_texdef + i;
position->face = f;
position->brush = b;
position->texdef = f->texdef;
position->orig_texdef = f->texdef;
prev_pos->next = position;
prev_pos = position;
}
position->next = NULL;
}
}
/*
SetFaceTexdef_Q2
This doesn't mess with CONTENTS_DETAIL needed for Quake2 content flag
*/
void SetFaceTexdef_Q2 (face_t *f, texdef_t *texdef, bool bFitScale)
{
if(strcmp(f->texdef.GetName(), texdef->GetName()) != 0) // set shader here instead of Brush_Build
Face_SetShader(f, texdef->GetName());
if (bFitScale)
{
f->texdef = *texdef;
// fit the scaling of the texture on the actual plane
vec3_t p1,p2,p3; // absolute coordinates
// compute absolute coordinates
ComputeAbsolute(f,p1,p2,p3);
// compute the scale
vec3_t vx,vy;
VectorSubtract(p2,p1,vx);
VectorNormalize(vx, vx);
VectorSubtract(p3,p1,vy);
VectorNormalize(vy, vy);
// assign scale
VectorScale(vx,texdef->scale[0],vx);
VectorScale(vy,texdef->scale[1],vy);
VectorAdd(p1,vx,p2);
VectorAdd(p1,vy,p3);
// compute back shift scale rot
AbsoluteToLocal(f->plane,f,p1,p2,p3);
}
else
{
f->texdef = *texdef;
}
}
void SI_SetTexdef_FaceList(texdef_to_face_t* texdef_face_list, bool b_SetUndoPoint, bool bFit_to_Scale)
{
texdef_to_face_t* texdef_to_face;
bool b_isQuake2;
if ( ( g_pGameDescription->quake2 ) || ( g_pGameDescription->mGameFile == "q2.game" ) || ( g_pGameDescription->mGameFile == "heretic2.game" ) )
b_isQuake2 = true;
else
b_isQuake2 = false;
if (!texdef_face_list)
return;
if (b_SetUndoPoint)
{
if(g_ptrSelectedFaces.GetSize() > 1)
Sys_FPrintf(SYS_WRN, "WARNING: Undo NOT supported for multiple face selections\n");
else if( (selected_brushes.next != &selected_brushes) || (g_ptrSelectedFaces.GetSize() == 1))
{
// Give something to undo to
for(texdef_to_face = texdef_face_list; texdef_to_face; texdef_to_face = texdef_to_face->next)
if (b_isQuake2)
SetFaceTexdef_Q2(texdef_to_face->face, &texdef_to_face->orig_texdef, bFit_to_Scale);
else
SetFaceTexdef(texdef_to_face->face, &texdef_to_face->orig_texdef, NULL);
Undo_Start("set facelist texdefs");
if( selected_brushes.next != &selected_brushes )
Undo_AddBrushList(&selected_brushes);
else
Undo_AddBrush(texdef_face_list->brush);
}
}
for(texdef_to_face = texdef_face_list; texdef_to_face; texdef_to_face = texdef_to_face->next)
{
if (b_isQuake2)
SetFaceTexdef_Q2(texdef_to_face->face, &texdef_to_face->texdef, bFit_to_Scale);
else
SetFaceTexdef(texdef_to_face->face, &texdef_to_face->texdef, NULL , bFit_to_Scale);
Brush_Build(texdef_to_face->brush);
if(bFit_to_Scale)
texdef_to_face->texdef = texdef_to_face->face->texdef;
}
if ( b_SetUndoPoint )
{
if( (selected_brushes.next != &selected_brushes) || (g_ptrSelectedFaces.GetSize() == 1) )
{
if(selected_brushes.next != &selected_brushes)
Undo_EndBrushList(&selected_brushes);
else
Undo_EndBrush(texdef_face_list->brush);
Undo_End();
// Over-write the orig_texdef list, cementing the change.
for(texdef_to_face = texdef_face_list; texdef_to_face; texdef_to_face = texdef_to_face->next)
texdef_to_face->orig_texdef = texdef_to_face->texdef;
}
}
Sys_UpdateWindows (W_ALL);
}
void SI_FaceList_FitTexture(texdef_to_face_t* si_texdef_face_list, int nHeight, int nWidth)
{
texdef_to_face_t* temp_texdef_face_list;
if (!si_texdef_face_list)
return;
for (temp_texdef_face_list = si_texdef_face_list; temp_texdef_face_list; temp_texdef_face_list = temp_texdef_face_list->next)
{
Face_FitTexture(temp_texdef_face_list->face, nHeight, nWidth);
Brush_Build(temp_texdef_face_list->brush,true,true,false,false);
// Write changes to our working Texdef list
temp_texdef_face_list->texdef = temp_texdef_face_list->face->texdef;
}
Sys_UpdateWindows (W_CAMERA);
}
GtkWindow* SI_GetMainWindow(void)
{
return GTK_WINDOW(g_qeglobals_gui.d_main_window);
}
void SI_SetWinPos_from_Prefs(GtkWidget *win)
{
load_window_pos (win, g_PrefsDlg.mWindowInfo.posSurfaceWnd);
}