gtkradiant/include/iui.h
TTimo a06f65b042 apply patch from Martin Gerhardy - more quake2 related modules compiled and misc fixes
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@195 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-02-18 20:54:58 +00:00

162 lines
6.2 KiB
C++

/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
//-----------------------------------------------------------------------------
//
// DESCRIPTION:
// interface for all-purpose messaging and UI
// window class for MFC, Gtk or Q3 UI
// each version of Radiant implements the API, using the native code that it needs
#ifndef __IUI_H_
#define __IUI_H_
// this one can be hooked in the GL window procs for customizing GUI through plugins
// the class is implemented by the plugin module, and given to Radiant who calls into it
class IWindowListener
{
public:
virtual ~IWindowListener() { }
// Increment the number of references to this object
virtual void IncRef () = 0;
// Decrement the reference count
virtual void DecRef () = 0;
// since Radiant is MFC we don't use a WNDPROC, we wrap the MFC handlers
// the handler is called first, if returns false Radiant continues processing
//++timo maybe add more later ? OnKeyUp and OnKeyDown for instance
//++timo TODO: add handlers everywhere
// Gef: Changed 2nd & 3rd params to gdouble's for sub-integer grid sizes
virtual bool OnLButtonDown(guint32 nFlags, gdouble x, gdouble y) = 0;
virtual bool OnMButtonDown(guint32 nFlags, gdouble x, gdouble y) = 0;
virtual bool OnRButtonDown(guint32 nFlags, gdouble x, gdouble y) = 0;
virtual bool OnLButtonUp(guint32 nFlags, gdouble x, gdouble y) = 0;
virtual bool OnMButtonUp(guint32 nFlags, gdouble x, gdouble y) = 0;
virtual bool OnRButtonUp(guint32 nFlags, gdouble x, gdouble y) = 0;
virtual bool OnMouseMove(guint32 nFlags, gdouble x, gdouble y) = 0;
virtual bool OnKeyPressed(char *s) = 0;
// paint message, the caller makes the GL context current, calls Paint, then swaps GL buffers
// return value might be false if something failed and closure is requested .. then the buffer swap will be cancelled
virtual bool Paint() = 0;
// window is closing (nothing you can do, just telling)
virtual void Close() = 0;
};
// IWindowListener with additional properties
// NOTE: for now it is both a window and the GL widget
// in the case of Gtk, there are two widgets, the window widget (a container) and the GL widget
class IWindow
{
public:
virtual ~IWindow() {}
// Increment the number of references to this object
virtual void IncRef () = 0;
// Decrement the reference count
virtual void DecRef () = 0;
// misc data ------------------------------------------------
// get pixel size
virtual int getHeight() = 0;
virtual int getWidth() = 0;
// initialisation stuff -------------------------------------
// set pixel size and other parameters before showing it
virtual void setSizeParm(int width, int height) = 0;
// set the IWindowListener (implemented by the plugin using this window)
virtual void setListener(IWindowListener *) = 0;
// set the window name
virtual void setName(char *) = 0;
// will actually create the GL and the window based on the parameters
virtual bool Show() = 0;
// commands -------------------------------------------------
// call this to ask for a Redraw
virtual void Redraw() = 0;
};
// various Radiant messages --------
// this one holds the total number of supported messages (this is used to allocate structs)
#define RADIANT_MSGCOUNT 5
// they start with a 0, can be indexed in an array
// something was selected / deselected
#define RADIANT_SELECTION 0
// a brush face was selected / deselected
#define RADIANT_SFACE 1
// current texture / shader changed
#define RADIANT_TEXTURE 2
// Radiant is going to enter "sleep mode" (all GL contexts will be destroyed)
#define RADIANT_SLEEP 3
// Radiant has left "sleep mode" (GL contexts are recreated)
#define RADIANT_WAKEUP 4
// this one can be used to listen for Radiant-specific events, not related to a window
class IListener
{
public:
virtual ~IListener() {}
// Increment the number of references to this object
virtual void IncRef () = 0;
// Decrement the reference count
virtual void DecRef () = 0;
// message is one of the RADIANT_* consts
virtual void DispatchRadiantMsg( int Msg ) = 0;
};
// this one is provided by Radiant, it's a wrapper for some usefull functions
class IXYWndWrapper
{
public:
virtual ~IXYWndWrapper() {}
virtual void SnapToGrid( int x1, int y1, vec3_t pt ) = 0;
virtual VIEWTYPE GetViewType( void ) = 0;
};
#define UI_MAJOR "ui"
// create an IWindow with GL context
typedef IWindow* (WINAPI* PFN_QERAPP_CREATEGLWINDOW) ();
// will hook the given IWindowListener to the XY window and increment the ref count
//++timo TODO: add hooking in the CAM view and Z view
typedef void (WINAPI* PFN_QERAPP_HOOKWINDOW) (IWindowListener *);
// will unhook the given IWindowListener
typedef void (WINAPI* PFN_QERAPP_UNHOOKWINDOW) (IWindowListener *);
// to retrieve the IXYWndWrapper
typedef IXYWndWrapper* (WINAPI* PFN_QERAPP_GETXYWNDWRAPPER) ();
// will hook a given listener into Radiant listening for the given message and increment ref count
// call several times to listen for several messages
typedef void (WINAPI* PFN_QERAPP_HOOKLISTENER) (IListener *, int Msg);
// will unhook the listener and return the number of messages the given listener was removed from
typedef int (WINAPI* PFN_QERAPP_UNHOOKLISTENER)(IListener *);
// TODO: create GL widget, destroy it
struct _QERUITable
{
int m_nSize;
PFN_QERAPP_CREATEGLWINDOW m_pfnCreateGLWindow;
PFN_QERAPP_HOOKWINDOW m_pfnHookWindow;
PFN_QERAPP_UNHOOKWINDOW m_pfnUnHookWindow;
PFN_QERAPP_GETXYWNDWRAPPER m_pfnGetXYWndWrapper;
PFN_QERAPP_HOOKLISTENER m_pfnHookListener;
PFN_QERAPP_UNHOOKLISTENER m_pfnUnHookListener;
};
#endif