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git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@177 8a3a26a2-13c4-0310-b231-cf6edde360e5
30 lines
1.3 KiB
HTML
30 lines
1.3 KiB
HTML
<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
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<meta name="GENERATOR" content="Microsoft FrontPage 4.0">
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<meta name="ProgId" content="FrontPage.Editor.Document">
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<title>Terrain Construction for Quake 3 Engine Games</title>
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</head>
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<body background="pics/background.jpg" text="#FFFFFF" link="#FFFFFF" vlink="#FFFFFF" alink="#FFFFFF">
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<b><font SIZE="7">
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<p ALIGN="CENTER"><img border="0" src="pics/start.gif" width="800" height="600"></p>
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<p ALIGN="CENTER">
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</font></b>
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Special Thanks to Jim Dos<font SIZE="2">é</font> and Jan Paul van Waveren
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for their assistance and review (and making this all work in the first place)
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and the same gratitude to Astrocreep for his review and suggestions for making
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it into something people could understand.</p>
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<p>The material here is for use in conjunction with the Q3Radiant <a href="http://www.qeradiant.com/manual/" target="_blank"> manual</a> for the
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Quake 3 Engine and presumes familiarity with that tool and game engine. Although
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compiling switches and shader commands are included here, this is not intended
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to be a general update or revision to the Q3Radiant manual</p>
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<p align="center"><b><a href="pages/table_of_contents.html">Table of Contents</a></b></p>
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<p align="center">-1-</p>
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</body>
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</html>
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