gtkradiant/docs/manual/quake3/Terrain_Manual/start.html
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<title>Terrain Construction for Quake 3 Engine Games</title>
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<body background="pics/background.jpg" text="#FFFFFF" link="#FFFFFF" vlink="#FFFFFF" alink="#FFFFFF">
<b><font SIZE="7">
<p ALIGN="CENTER"><img border="0" src="pics/start.gif" width="800" height="600"></p>
<p ALIGN="CENTER">&nbsp;
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Special Thanks to Jim Dos<font SIZE="2">é</font> and Jan Paul van Waveren
for their assistance and review (and making this all work in the first place)
and the same gratitude to Astrocreep for his review and suggestions for making
it into something people could understand.</p>
<p>The material here is for use in conjunction with the Q3Radiant <a href="http://www.qeradiant.com/manual/" target="_blank"> manual</a> for the
Quake 3 Engine and presumes familiarity with that tool and game engine. Although
compiling switches and shader commands are included here, this is not intended
to be a general update or revision to the Q3Radiant manual</p>
<p align="center"><b><a href="pages/table_of_contents.html">Table of Contents</a></b></p>
<p align="center">-1-</p>
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