mirror of
https://github.com/TTimo/GtkRadiant.git
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2105 lines
53 KiB
C++
2105 lines
53 KiB
C++
/*
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GenSurf plugin for GtkRadiant
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Copyright (C) 2001 David Hyde, Loki software and qeradiant.com
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <math.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include "gensurf.h"
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double xmin,xmax,ymin,ymax,zmin,zmax;
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double backface;
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extern double dh, dv;
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FILE *fmap;
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XYZ xyz[MAX_ROWS + 1][MAX_ROWS + 1];
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int contents;
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int surface[3];
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LPVOID h_func_group;
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LPVOID terrainkey; // ^Fishman - Add terrain key to func_group.
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//=============================================================
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// Hydra : snap-to-grid begin
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double CalculateSnapValue( double value ){
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long snapvalue;
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// simple uncomplicated snapping, rounding both UP and DOWN to the nearest
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// grid unit.
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if ( SnapToGrid > 0 ) {
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snapvalue = (int)value / SnapToGrid;
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if ( (long)value % SnapToGrid < ( SnapToGrid / 2 ) ) { // Snap Downwards if less than halfway between to grid units
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value = snapvalue * SnapToGrid;
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}
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else{ // Snap Upwards if more than halfway between to grid units
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value = ( snapvalue + 1 ) * SnapToGrid;
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}
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}
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return value;
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}
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// Hydra : snap-to-grid end
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//=============================================================
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bool ValidSurface(){
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if ( WaveType == WAVE_BITMAP && !gbmp.colors ) {
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return FALSE;
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}
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if ( NH < 1 ) {
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return FALSE;
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}
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if ( NH > MAX_ROWS ) {
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return FALSE;
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}
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if ( NV < 1 ) {
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return FALSE;
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}
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if ( NV > MAX_ROWS ) {
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return FALSE;
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}
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if ( Hll >= Hur ) {
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return FALSE;
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}
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if ( Vll >= Vur ) {
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return FALSE;
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}
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return TRUE;
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}
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//=============================================================
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int MapPatches(){
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int NH_remain;
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int NV_remain;
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int NH_patch;
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int NV_patch;
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int BrushNum = 0;
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int i, j, k1, k2, k3;
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int i0, j0, ii;
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char szOops[128];
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patchMesh_t p;
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dh = ( Hur - Hll ) / NH;
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dv = ( Vur - Vll ) / NV;
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memset( &p,0,sizeof( patchMesh_t ) );
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// Generate control points in pp array to give desired values currently
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// in p array.
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switch ( Plane )
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{
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case PLANE_XY0:
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case PLANE_XY1:
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k1 = 0;
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k2 = 1;
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k3 = 2;
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break;
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case PLANE_XZ0:
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case PLANE_XZ1:
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k1 = 0;
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k2 = 2;
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k3 = 1;
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break;
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case PLANE_YZ0:
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case PLANE_YZ1:
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k1 = 1;
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k2 = 2;
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k3 = 0;
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break;
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}
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for ( i = 0; i <= NH; i++ )
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{
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for ( j = 0; j <= NV; j++ )
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{
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xyz[i][j].pp[k1] = xyz[i][j].p[k1];
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xyz[i][j].pp[k2] = xyz[i][j].p[k2];
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}
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}
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for ( i = 0; i <= NH; i += 2 )
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{
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for ( j = 0; j <= NV; j += 2 )
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xyz[i][j].pp[k3] = xyz[i][j].p[k3];
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}
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for ( i = 1; i < NH; i += 2 )
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{
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for ( j = 0; j <= NV; j += 2 )
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{
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xyz[i][j].pp[k3] = ( 4 * xyz[i][j].p[k3] - xyz[i - 1][j].p[k3] - xyz[i + 1][j].p[k3] ) / 2;
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}
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}
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for ( j = 1; j < NV; j += 2 )
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{
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for ( i = 0; i <= NH; i += 2 )
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{
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xyz[i][j].pp[k3] = ( 4 * xyz[i][j].p[k3] - xyz[i][j - 1].p[k3] - xyz[i][j + 1].p[k3] ) / 2;
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}
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}
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for ( i = 1; i < NH; i += 2 )
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{
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for ( j = 1; j < NV; j += 2 )
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{
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xyz[i][j].pp[k3] = ( 16 * xyz[i][j].p[k3] - xyz[i - 1][j - 1].p[k3] - 2 * xyz[i][j - 1].p[k3]
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- xyz[i + 1][j - 1].p[k3] - 2 * xyz[i - 1][j].p[k3] - 2 * xyz[i + 1][j].p[k3]
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- xyz[i - 1][j + 1].p[k3] - 2 * xyz[i][j + 1].p[k3] - xyz[i + 1][j + 1].p[k3] ) / 4;
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}
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}
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NH_remain = NH + 1;
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i0 = 0;
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while ( NH_remain > 1 )
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{
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if ( ( ( NH_remain - 1 ) % 14 ) == 0 ) {
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NH_patch = 15;
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}
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else if ( ( ( NH_remain - 1 ) % 12 ) == 0 ) {
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NH_patch = 13;
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}
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else if ( ( ( NH_remain - 1 ) % 10 ) == 0 ) {
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NH_patch = 11;
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}
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else if ( ( ( NH_remain - 1 ) % 8 ) == 0 ) {
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NH_patch = 9;
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}
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else if ( ( ( NH_remain - 1 ) % 6 ) == 0 ) {
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NH_patch = 7;
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}
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else if ( ( ( NH_remain - 1 ) % 4 ) == 0 ) {
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NH_patch = 5;
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}
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else if ( ( ( NH_remain - 1 ) % 2 ) == 0 ) {
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NH_patch = 3;
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}
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else if ( NH_remain > 16 ) {
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NH_patch = 7;
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}
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else if ( NH_remain > 4 ) {
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NH_patch = 5;
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}
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else{
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NH_patch = 3;
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}
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while ( NH_patch > 3 && ( NH_patch - 1 ) * dh > 512 )
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NH_patch -= 2;
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NH_remain -= ( NH_patch - 1 );
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if ( NH_remain < 0 ) {
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sprintf( szOops,"Oops... screwed up with NH=%d",NH );
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g_FuncTable.m_pfnMessageBox( NULL,szOops,"Uh oh", 0, NULL );
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}
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NV_remain = NV + 1;
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j0 = 0;
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while ( NV_remain > 1 )
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{
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if ( ( ( NV_remain - 1 ) % 14 ) == 0 ) {
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NV_patch = 15;
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}
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else if ( ( ( NV_remain - 1 ) % 12 ) == 0 ) {
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NV_patch = 13;
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}
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else if ( ( ( NV_remain - 1 ) % 10 ) == 0 ) {
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NV_patch = 11;
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}
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else if ( ( ( NV_remain - 1 ) % 8 ) == 0 ) {
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NV_patch = 9;
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}
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else if ( ( ( NV_remain - 1 ) % 6 ) == 0 ) {
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NV_patch = 7;
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}
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else if ( ( ( NV_remain - 1 ) % 4 ) == 0 ) {
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NV_patch = 5;
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}
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else if ( ( ( NV_remain - 1 ) % 2 ) == 0 ) {
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NV_patch = 3;
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}
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else if ( NV_remain > 16 ) {
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NV_patch = 7;
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}
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else if ( NV_remain > 4 ) {
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NV_patch = 5;
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}
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else{
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NV_patch = 3;
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}
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while ( NV_patch > 3 && ( NV_patch - 1 ) * dh > 512 )
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NV_patch -= 2;
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NV_remain -= ( NV_patch - 1 );
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if ( NV_remain < 0 ) {
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sprintf( szOops,"Oops... screwed up with NV=%d",NV );
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g_FuncTable.m_pfnMessageBox( NULL,szOops,"Uh oh", 0, NULL );
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}
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p.width = NH_patch;
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p.height = NV_patch;
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p.type = PATCH_GENERIC;
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for ( i = 0; i < NH_patch; i++ )
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{
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switch ( Plane )
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{
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case PLANE_XY1:
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case PLANE_XZ0:
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case PLANE_YZ1:
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ii = i0 + NH_patch - 1 - i;
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break;
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default:
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ii = i0 + i;
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}
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for ( j = 0; j < NV_patch; j++ )
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{
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p.ctrl[i][j].xyz[0] = (float)xyz[ii][j0 + j].pp[0];
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p.ctrl[i][j].xyz[1] = (float)xyz[ii][j0 + j].pp[1];
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p.ctrl[i][j].xyz[2] = (float)xyz[ii][j0 + j].pp[2];
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p.ctrl[i][j].st[0] = (float)i;
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p.ctrl[i][j].st[1] = (float)j;
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}
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}
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MakePatch( &p );
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BrushNum++;
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j0 += NV_patch - 1;
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}
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i0 += NH_patch - 1;
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}
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return BrushNum;
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}
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//=============================================================
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void MapBrushes(){
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char hint[128];
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char skip[128];
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char sidetext[64];
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char surftext[64];
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char surftext2[64];
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char surft[64];
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float Steep;
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vec3_t PlaneNormal,SurfNormal;
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vec3_t t[2];
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int i, j, k;
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int surf;
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bool CheckAngle;
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BRUSH brush;
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XYZ v[8];
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strcpy( surftext,Texture[Game][0] );
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strcpy( sidetext,( strlen( Texture[Game][1] ) ? Texture[Game][1] : Texture[Game][0] ) );
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strcpy( surftext2,( strlen( Texture[Game][2] ) ? Texture[Game][2] : Texture[Game][0] ) );
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// if surftext2 is identical to surftext, there's no need to
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// check surface angle
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if ( !g_ascii_strcasecmp( surftext,surftext2 ) ) {
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CheckAngle = FALSE;
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}
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else
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{
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CheckAngle = TRUE;
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Steep = (float)cos( (double)SlantAngle / 57.2957795 );
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switch ( Plane )
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{
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case PLANE_XY0: PlaneNormal[0] = 0.; PlaneNormal[1] = 0.; PlaneNormal[2] = 1.; break;
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case PLANE_XY1: PlaneNormal[0] = 0.; PlaneNormal[1] = 0.; PlaneNormal[2] = -1.; break;
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case PLANE_XZ0: PlaneNormal[0] = 0.; PlaneNormal[1] = 1.; PlaneNormal[2] = 1.; break;
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case PLANE_XZ1: PlaneNormal[0] = 0.; PlaneNormal[1] = -1.; PlaneNormal[2] = 1.; break;
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case PLANE_YZ0: PlaneNormal[0] = 1.; PlaneNormal[1] = 0.; PlaneNormal[2] = 1.; break;
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case PLANE_YZ1: PlaneNormal[0] = -1.; PlaneNormal[1] = 0.; PlaneNormal[2] = 1.; break;
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}
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}
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OpenFuncGroup();
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for ( i = 0; i < NH; i++ )
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{
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for ( j = 0; j < NV; j++ )
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{
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if ( ( i + j ) % 2 ) {
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VectorCopy( xyz[i ][j ].p, v[0].p );
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switch ( Plane )
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{
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case PLANE_XY1:
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case PLANE_XZ1:
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case PLANE_YZ1:
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VectorCopy( xyz[i + 1][j ].p, v[1].p );
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VectorCopy( xyz[i + 1][j + 1].p, v[2].p );
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break;
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default:
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VectorCopy( xyz[i + 1][j + 1].p, v[1].p );
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VectorCopy( xyz[i + 1][j ].p, v[2].p );
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}
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}
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else
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{
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VectorCopy( xyz[i ][j ].p, v[0].p );
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switch ( Plane )
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{
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case PLANE_XY1:
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case PLANE_XZ1:
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case PLANE_YZ1:
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VectorCopy( xyz[i + 1][j ].p, v[1].p );
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VectorCopy( xyz[i ][j + 1].p, v[2].p );
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break;
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default:
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VectorCopy( xyz[i ][j + 1].p, v[1].p );
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VectorCopy( xyz[i + 1][j ].p, v[2].p );
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}
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}
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VectorCopy( v[0].p,v[3].p );
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VectorCopy( v[1].p,v[4].p );
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VectorCopy( v[2].p,v[5].p );
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switch ( Plane )
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{
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case PLANE_XZ0:
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case PLANE_XZ1:
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v[0].p[1] = backface;
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v[1].p[1] = backface;
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v[2].p[1] = backface;
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break;
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case PLANE_YZ0:
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case PLANE_YZ1:
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v[3].p[0] = backface;
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v[4].p[0] = backface;
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v[5].p[0] = backface;
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break;
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default:
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v[3].p[2] = backface;
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v[4].p[2] = backface;
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v[5].p[2] = backface;
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}
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brush.Number = i * NV * 2 + j * 2;
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brush.NumFaces = 5;
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XYZtoV( &v[0],&brush.face[0].v[0] );
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XYZtoV( &v[3],&brush.face[0].v[1] );
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XYZtoV( &v[4],&brush.face[0].v[2] );
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strcpy( brush.face[0].texture,
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( strlen( Texture[Game][1] ) ? Texture[Game][1] : Texture[Game][0] ) );
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brush.face[0].Shift[0] = (float)TexOffset[0];
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brush.face[0].Shift[1] = (float)TexOffset[1];
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brush.face[0].Rotate = 0.;
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brush.face[0].Scale[0] = (float)TexScale[0];
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brush.face[0].Scale[1] = (float)TexScale[1];
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brush.face[0].Contents = contents;
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brush.face[0].Surface = surface[1];
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brush.face[0].Value = 0;
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XYZtoV( &v[1],&brush.face[1].v[0] );
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XYZtoV( &v[4],&brush.face[1].v[1] );
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XYZtoV( &v[5],&brush.face[1].v[2] );
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strcpy( brush.face[1].texture,
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( strlen( Texture[Game][1] ) ? Texture[Game][1] : Texture[Game][0] ) );
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brush.face[1].Shift[0] = (float)TexOffset[0];
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brush.face[1].Shift[1] = (float)TexOffset[1];
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brush.face[1].Rotate = 0.;
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brush.face[1].Scale[0] = (float)TexScale[0];
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brush.face[1].Scale[1] = (float)TexScale[1];
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brush.face[1].Contents = contents;
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brush.face[1].Surface = surface[1];
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brush.face[1].Value = 0;
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XYZtoV( &v[2],&brush.face[2].v[0] );
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XYZtoV( &v[5],&brush.face[2].v[1] );
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XYZtoV( &v[3],&brush.face[2].v[2] );
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strcpy( brush.face[2].texture,
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( strlen( Texture[Game][1] ) ? Texture[Game][1] : Texture[Game][0] ) );
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brush.face[2].Shift[0] = (float)TexOffset[0];
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brush.face[2].Shift[1] = (float)TexOffset[1];
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brush.face[2].Rotate = 0.;
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brush.face[2].Scale[0] = (float)TexScale[0];
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brush.face[2].Scale[1] = (float)TexScale[1];
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brush.face[2].Contents = contents;
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brush.face[2].Surface = surface[1];
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brush.face[2].Value = 0;
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if ( CheckAngle && ( Plane == PLANE_XZ0 || Plane == PLANE_XZ1 ) ) {
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XYZVectorSubtract( v[4].p,v[3].p,t[0] );
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XYZVectorSubtract( v[5].p,v[4].p,t[1] );
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CrossProduct( t[0],t[1],SurfNormal );
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VectorNormalize( SurfNormal,SurfNormal );
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if ( DotProduct( SurfNormal,PlaneNormal ) < Steep ) {
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strcpy( surft,surftext2 );
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surf = surface[2];
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}
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else
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{
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strcpy( surft,surftext );
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surf = surface[0];
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}
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}
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else
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{
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strcpy( surft,surftext );
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surf = surface[0];
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}
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XYZtoV( &v[3],&brush.face[3].v[0] );
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XYZtoV( &v[5],&brush.face[3].v[1] );
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XYZtoV( &v[4],&brush.face[3].v[2] );
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strcpy( brush.face[3].texture,
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( Plane == PLANE_XZ0 || Plane == PLANE_XZ1 ? surft : sidetext ) );
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brush.face[3].Shift[0] = (float)TexOffset[0];
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brush.face[3].Shift[1] = (float)TexOffset[1];
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brush.face[3].Rotate = 0.;
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brush.face[3].Scale[0] = (float)TexScale[0];
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brush.face[3].Scale[1] = (float)TexScale[1];
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brush.face[3].Contents = contents;
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brush.face[3].Surface = ( Plane == PLANE_XZ0 || Plane == PLANE_XZ1 ? surf : surface[1] );
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brush.face[3].Value = ( Plane == PLANE_XZ0 || Plane == PLANE_XZ1 ? ArghRad2 : 0 );
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if ( CheckAngle && Plane != PLANE_XZ0 && Plane != PLANE_XZ1 ) {
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XYZVectorSubtract( v[2].p,v[0].p,t[0] );
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XYZVectorSubtract( v[1].p,v[2].p,t[1] );
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CrossProduct( t[0],t[1],SurfNormal );
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VectorNormalize( SurfNormal,SurfNormal );
|
|
if ( DotProduct( SurfNormal,PlaneNormal ) < Steep ) {
|
|
strcpy( surft,surftext2 );
|
|
surf = surface[2];
|
|
}
|
|
else
|
|
{
|
|
strcpy( surft,surftext );
|
|
surf = surface[0];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
strcpy( surft,surftext );
|
|
surf = surface[0];
|
|
}
|
|
|
|
XYZtoV( &v[0],&brush.face[4].v[0] );
|
|
XYZtoV( &v[1],&brush.face[4].v[1] );
|
|
XYZtoV( &v[2],&brush.face[4].v[2] );
|
|
strcpy( brush.face[4].texture,
|
|
( Plane == PLANE_XZ0 || Plane == PLANE_XZ1 ? sidetext : surft ) );
|
|
brush.face[4].Shift[0] = (float)TexOffset[0];
|
|
brush.face[4].Shift[1] = (float)TexOffset[1];
|
|
brush.face[4].Rotate = 0.;
|
|
brush.face[4].Scale[0] = (float)TexScale[0];
|
|
brush.face[4].Scale[1] = (float)TexScale[1];
|
|
brush.face[4].Contents = contents;
|
|
brush.face[4].Surface = ( Plane == PLANE_XZ0 || Plane == PLANE_XZ1 ? surface[1] : surf );
|
|
brush.face[4].Value = ( Plane == PLANE_XZ0 || Plane == PLANE_XZ1 ? 0 : ArghRad2 );
|
|
|
|
MakeBrush( &brush );
|
|
if ( ( i + j ) % 2 ) {
|
|
VectorCopy( xyz[i ][j + 1].p,v[0].p );
|
|
switch ( Plane )
|
|
{
|
|
case PLANE_XY1:
|
|
case PLANE_XZ1:
|
|
case PLANE_YZ1:
|
|
VectorCopy( xyz[i ][j ].p,v[1].p );
|
|
VectorCopy( xyz[i + 1][j + 1].p,v[2].p );
|
|
break;
|
|
default:
|
|
VectorCopy( xyz[i + 1][j + 1].p,v[1].p );
|
|
VectorCopy( xyz[i ][j ].p,v[2].p );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
VectorCopy( xyz[i ][j + 1].p,v[0].p );
|
|
switch ( Plane )
|
|
{
|
|
case PLANE_XY1:
|
|
case PLANE_XZ1:
|
|
case PLANE_YZ1:
|
|
VectorCopy( xyz[i + 1][j ].p,v[1].p );
|
|
VectorCopy( xyz[i + 1][j + 1].p,v[2].p );
|
|
break;
|
|
default:
|
|
VectorCopy( xyz[i + 1][j + 1].p,v[1].p );
|
|
VectorCopy( xyz[i + 1][j ].p,v[2].p );
|
|
}
|
|
}
|
|
VectorCopy( v[0].p,v[3].p );
|
|
VectorCopy( v[1].p,v[4].p );
|
|
VectorCopy( v[2].p,v[5].p );
|
|
switch ( Plane )
|
|
{
|
|
case PLANE_XZ0:
|
|
case PLANE_XZ1:
|
|
v[0].p[1] = backface;
|
|
v[1].p[1] = backface;
|
|
v[2].p[1] = backface;
|
|
break;
|
|
case PLANE_YZ0:
|
|
case PLANE_YZ1:
|
|
v[3].p[0] = backface;
|
|
v[4].p[0] = backface;
|
|
v[5].p[0] = backface;
|
|
break;
|
|
default:
|
|
v[3].p[2] = backface;
|
|
v[4].p[2] = backface;
|
|
v[5].p[2] = backface;
|
|
}
|
|
brush.Number = i * NV * 2 + j * 2 + 1;
|
|
brush.NumFaces = 5;
|
|
XYZtoV( &v[0],&brush.face[0].v[0] );
|
|
XYZtoV( &v[3],&brush.face[0].v[1] );
|
|
XYZtoV( &v[4],&brush.face[0].v[2] );
|
|
strcpy( brush.face[0].texture,
|
|
( strlen( Texture[Game][1] ) ? Texture[Game][1] : Texture[Game][0] ) );
|
|
brush.face[0].Shift[0] = (float)TexOffset[0];
|
|
brush.face[0].Shift[1] = (float)TexOffset[1];
|
|
brush.face[0].Rotate = 0.;
|
|
brush.face[0].Scale[0] = (float)TexScale[0];
|
|
brush.face[0].Scale[1] = (float)TexScale[1];
|
|
brush.face[0].Contents = contents;
|
|
brush.face[0].Surface = surface[1];
|
|
brush.face[0].Value = 0;
|
|
|
|
XYZtoV( &v[1],&brush.face[1].v[0] );
|
|
XYZtoV( &v[4],&brush.face[1].v[1] );
|
|
XYZtoV( &v[5],&brush.face[1].v[2] );
|
|
strcpy( brush.face[1].texture,
|
|
( strlen( Texture[Game][1] ) ? Texture[Game][1] : Texture[Game][0] ) );
|
|
brush.face[1].Shift[0] = (float)TexOffset[0];
|
|
brush.face[1].Shift[1] = (float)TexOffset[1];
|
|
brush.face[1].Rotate = 0.;
|
|
brush.face[1].Scale[0] = (float)TexScale[0];
|
|
brush.face[1].Scale[1] = (float)TexScale[1];
|
|
brush.face[1].Contents = contents;
|
|
brush.face[1].Surface = surface[1];
|
|
brush.face[1].Value = 0;
|
|
|
|
XYZtoV( &v[2],&brush.face[2].v[0] );
|
|
XYZtoV( &v[5],&brush.face[2].v[1] );
|
|
XYZtoV( &v[3],&brush.face[2].v[2] );
|
|
strcpy( brush.face[2].texture,
|
|
( strlen( Texture[Game][1] ) ? Texture[Game][1] : Texture[Game][0] ) );
|
|
brush.face[2].Shift[0] = (float)TexOffset[0];
|
|
brush.face[2].Shift[1] = (float)TexOffset[1];
|
|
brush.face[2].Rotate = 0.;
|
|
brush.face[2].Scale[0] = (float)TexScale[0];
|
|
brush.face[2].Scale[1] = (float)TexScale[1];
|
|
brush.face[2].Contents = contents;
|
|
brush.face[2].Surface = surface[1];
|
|
brush.face[2].Value = 0;
|
|
|
|
if ( CheckAngle && ( Plane == PLANE_XZ0 || Plane == PLANE_XZ1 ) ) {
|
|
XYZVectorSubtract( v[4].p,v[3].p,t[0] );
|
|
XYZVectorSubtract( v[5].p,v[4].p,t[1] );
|
|
CrossProduct( t[0],t[1],SurfNormal );
|
|
VectorNormalize( SurfNormal,SurfNormal );
|
|
if ( DotProduct( SurfNormal,PlaneNormal ) < Steep ) {
|
|
strcpy( surft,surftext2 );
|
|
surf = surface[2];
|
|
}
|
|
else
|
|
{
|
|
strcpy( surft,surftext );
|
|
surf = surface[0];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
strcpy( surft,surftext );
|
|
surf = surface[0];
|
|
}
|
|
XYZtoV( &v[3],&brush.face[3].v[0] );
|
|
XYZtoV( &v[5],&brush.face[3].v[1] );
|
|
XYZtoV( &v[4],&brush.face[3].v[2] );
|
|
strcpy( brush.face[3].texture,
|
|
( Plane == PLANE_XZ0 || Plane == PLANE_XZ1 ? surft : sidetext ) );
|
|
brush.face[3].Shift[0] = (float)TexOffset[0];
|
|
brush.face[3].Shift[1] = (float)TexOffset[1];
|
|
brush.face[3].Rotate = 0.;
|
|
brush.face[3].Scale[0] = (float)TexScale[0];
|
|
brush.face[3].Scale[1] = (float)TexScale[1];
|
|
brush.face[3].Contents = contents;
|
|
brush.face[3].Surface = ( Plane == PLANE_XZ0 || Plane == PLANE_XZ1 ? surf : surface[1] );
|
|
brush.face[3].Value = ( Plane == PLANE_XZ0 || Plane == PLANE_XZ1 ? ArghRad2 : 0 );
|
|
|
|
if ( CheckAngle && Plane != PLANE_XZ0 && Plane != PLANE_XZ1 ) {
|
|
XYZVectorSubtract( v[2].p,v[0].p,t[0] );
|
|
XYZVectorSubtract( v[1].p,v[2].p,t[1] );
|
|
CrossProduct( t[0],t[1],SurfNormal );
|
|
VectorNormalize( SurfNormal,SurfNormal );
|
|
if ( DotProduct( SurfNormal,PlaneNormal ) < Steep ) {
|
|
strcpy( surft,surftext2 );
|
|
surf = surface[2];
|
|
}
|
|
else
|
|
{
|
|
strcpy( surft,surftext );
|
|
surf = surface[0];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
strcpy( surft,surftext );
|
|
surf = surface[0];
|
|
}
|
|
XYZtoV( &v[0],&brush.face[4].v[0] );
|
|
XYZtoV( &v[1],&brush.face[4].v[1] );
|
|
XYZtoV( &v[2],&brush.face[4].v[2] );
|
|
strcpy( brush.face[4].texture,
|
|
( Plane == PLANE_XZ0 || Plane == PLANE_XZ1 ? sidetext : surft ) );
|
|
brush.face[4].Shift[0] = (float)TexOffset[0];
|
|
brush.face[4].Shift[1] = (float)TexOffset[1];
|
|
brush.face[4].Rotate = 0.;
|
|
brush.face[4].Scale[0] = (float)TexScale[0];
|
|
brush.face[4].Scale[1] = (float)TexScale[1];
|
|
brush.face[4].Contents = contents;
|
|
brush.face[4].Surface = ( Plane == PLANE_XZ0 || Plane == PLANE_XZ1 ? surface[1] : surf );
|
|
brush.face[4].Value = ( Plane == PLANE_XZ0 || Plane == PLANE_XZ1 ? 0 : ArghRad2 );
|
|
|
|
MakeBrush( &brush );
|
|
}
|
|
}
|
|
CloseFuncGroup();
|
|
|
|
if ( AddHints || GimpHints ) {
|
|
int detail, i1, j1, N;
|
|
double front;
|
|
|
|
switch ( Game )
|
|
{
|
|
case HALFLIFE:
|
|
strcpy( hint,"HINT" );
|
|
strcpy( skip,"HINT" );
|
|
break;
|
|
case SIN:
|
|
strcpy( hint,"generic/misc/hint" );
|
|
strcpy( skip,"generic/misc/skip" );
|
|
break;
|
|
case HERETIC2:
|
|
strcpy( hint,"general/hint" );
|
|
strcpy( skip,"general/hint" ); // Heretic2 doesn't have a skip texture
|
|
break;
|
|
case KINGPIN:
|
|
strcpy( hint,"common/0_hint" );
|
|
strcpy( skip,"common/0_skip" );
|
|
break;
|
|
case GENESIS3D:
|
|
strcpy( hint,"hint" );
|
|
strcpy( skip,"hint" );
|
|
break;
|
|
case QUAKE3:
|
|
strcpy( hint,"textures/common/hint" );
|
|
strcpy( skip,"textures/common/skip" );
|
|
break;
|
|
default:
|
|
strcpy( hint,"e1u1/hint" );
|
|
strcpy( skip,"e1u1/skip" );
|
|
}
|
|
|
|
OpenFuncGroup();
|
|
|
|
if ( AddHints == 1 ) {
|
|
detail = CONTENTS_DETAIL;
|
|
N = 0;
|
|
for ( i = 0; i < NH; i++ )
|
|
{
|
|
i1 = i + 1;
|
|
|
|
for ( j = 0; j < NV; j++ )
|
|
{
|
|
|
|
// For detail hint brushes, no need to use a hint brush over
|
|
// EVERY grid square... it would be redundant. Instead use
|
|
// a checkerboard pattern
|
|
if ( ( i + j ) % 2 ) {
|
|
continue;
|
|
}
|
|
|
|
j1 = j + 1;
|
|
|
|
VectorCopy( xyz[i ][j ].p, v[0].p );
|
|
switch ( Plane )
|
|
{
|
|
case PLANE_XY1:
|
|
case PLANE_XZ1:
|
|
case PLANE_YZ1:
|
|
VectorCopy( xyz[i1][j ].p, v[1].p );
|
|
VectorCopy( xyz[i1][j1].p, v[2].p );
|
|
VectorCopy( xyz[i ][j1].p, v[3].p );
|
|
break;
|
|
default:
|
|
VectorCopy( xyz[i ][j1].p, v[1].p );
|
|
VectorCopy( xyz[i1][j1].p, v[2].p );
|
|
VectorCopy( xyz[i1][j ].p, v[3].p );
|
|
}
|
|
|
|
VectorCopy( v[0].p,v[4].p );
|
|
VectorCopy( v[1].p,v[5].p );
|
|
VectorCopy( v[2].p,v[6].p );
|
|
VectorCopy( v[3].p,v[7].p );
|
|
|
|
switch ( Plane )
|
|
{
|
|
case PLANE_XY1:
|
|
front = LessThan( zmin,32. );
|
|
v[4].p[2] = backface;
|
|
v[5].p[2] = backface;
|
|
v[6].p[2] = backface;
|
|
v[7].p[2] = backface;
|
|
break;
|
|
case PLANE_XZ0:
|
|
front = MoreThan( ymax,32. );
|
|
v[0].p[1] = backface;
|
|
v[1].p[1] = backface;
|
|
v[2].p[1] = backface;
|
|
v[3].p[1] = backface;
|
|
break;
|
|
case PLANE_XZ1:
|
|
front = LessThan( ymin,32. );
|
|
v[0].p[1] = backface;
|
|
v[1].p[1] = backface;
|
|
v[2].p[1] = backface;
|
|
v[3].p[1] = backface;
|
|
break;
|
|
case PLANE_YZ0:
|
|
front = MoreThan( xmax,32. );
|
|
v[4].p[0] = backface;
|
|
v[5].p[0] = backface;
|
|
v[6].p[0] = backface;
|
|
v[7].p[0] = backface;
|
|
break;
|
|
case PLANE_YZ1:
|
|
front = LessThan( xmin,32. );
|
|
v[4].p[0] = backface;
|
|
v[5].p[0] = backface;
|
|
v[6].p[0] = backface;
|
|
v[7].p[0] = backface;
|
|
break;
|
|
default:
|
|
front = MoreThan( zmax,32. );
|
|
v[4].p[2] = backface;
|
|
v[5].p[2] = backface;
|
|
v[6].p[2] = backface;
|
|
v[7].p[2] = backface;
|
|
}
|
|
|
|
switch ( Plane )
|
|
{
|
|
case PLANE_XZ0:
|
|
case PLANE_XZ1:
|
|
v[4].p[1] = front;
|
|
v[5].p[1] = v[4].p[1];
|
|
v[6].p[1] = v[4].p[1];
|
|
v[7].p[1] = v[4].p[1];
|
|
break;
|
|
case PLANE_YZ0:
|
|
case PLANE_YZ1:
|
|
v[0].p[0] = front;
|
|
v[1].p[0] = v[0].p[0];
|
|
v[2].p[0] = v[0].p[0];
|
|
v[3].p[0] = v[0].p[0];
|
|
break;
|
|
default:
|
|
v[0].p[2] = front;
|
|
v[1].p[2] = v[0].p[2];
|
|
v[2].p[2] = v[0].p[2];
|
|
v[3].p[2] = v[0].p[2];
|
|
}
|
|
|
|
brush.NumFaces = 6;
|
|
brush.Number = N;
|
|
XYZtoV( &v[0],&brush.face[0].v[0] );
|
|
XYZtoV( &v[1],&brush.face[0].v[1] );
|
|
XYZtoV( &v[2],&brush.face[0].v[2] );
|
|
strcpy( brush.face[0].texture,skip );
|
|
brush.face[0].Shift[0] = 0.;
|
|
brush.face[0].Shift[1] = 0.;
|
|
brush.face[0].Rotate = 0.;
|
|
brush.face[0].Scale[0] = 1.;
|
|
brush.face[0].Scale[1] = 1.;
|
|
brush.face[0].Contents = detail;
|
|
brush.face[0].Surface = SURF_SKIP;
|
|
brush.face[0].Value = 0;
|
|
|
|
XYZtoV( &v[4],&brush.face[1].v[0] );
|
|
XYZtoV( &v[7],&brush.face[1].v[1] );
|
|
XYZtoV( &v[6],&brush.face[1].v[2] );
|
|
strcpy( brush.face[1].texture,skip );
|
|
brush.face[1].Shift[0] = 0.;
|
|
brush.face[1].Shift[1] = 0.;
|
|
brush.face[1].Rotate = 0.;
|
|
brush.face[1].Scale[0] = 1.;
|
|
brush.face[1].Scale[1] = 1.;
|
|
brush.face[1].Contents = detail;
|
|
brush.face[1].Surface = SURF_SKIP;
|
|
brush.face[1].Value = 0;
|
|
|
|
XYZtoV( &v[0],&brush.face[2].v[0] );
|
|
XYZtoV( &v[4],&brush.face[2].v[1] );
|
|
XYZtoV( &v[5],&brush.face[2].v[2] );
|
|
strcpy( brush.face[2].texture,hint );
|
|
brush.face[2].Shift[0] = 0.;
|
|
brush.face[2].Shift[1] = 0.;
|
|
brush.face[2].Rotate = 0.;
|
|
brush.face[2].Scale[0] = 1.;
|
|
brush.face[2].Scale[1] = 1.;
|
|
brush.face[2].Contents = detail;
|
|
brush.face[2].Surface = SURF_HINT;
|
|
brush.face[2].Value = 0;
|
|
|
|
XYZtoV( &v[1],&brush.face[3].v[0] );
|
|
XYZtoV( &v[5],&brush.face[3].v[1] );
|
|
XYZtoV( &v[6],&brush.face[3].v[2] );
|
|
strcpy( brush.face[3].texture,hint );
|
|
brush.face[3].Shift[0] = 0.;
|
|
brush.face[3].Shift[1] = 0.;
|
|
brush.face[3].Rotate = 0.;
|
|
brush.face[3].Scale[0] = 1.;
|
|
brush.face[3].Scale[1] = 1.;
|
|
brush.face[3].Contents = detail;
|
|
brush.face[3].Surface = SURF_HINT;
|
|
brush.face[3].Value = 0;
|
|
|
|
XYZtoV( &v[2],&brush.face[4].v[0] );
|
|
XYZtoV( &v[6],&brush.face[4].v[1] );
|
|
XYZtoV( &v[7],&brush.face[4].v[2] );
|
|
strcpy( brush.face[4].texture,hint );
|
|
brush.face[4].Shift[0] = 0.;
|
|
brush.face[4].Shift[1] = 0.;
|
|
brush.face[4].Rotate = 0.;
|
|
brush.face[4].Scale[0] = 1.;
|
|
brush.face[4].Scale[1] = 1.;
|
|
brush.face[4].Contents = detail;
|
|
brush.face[4].Surface = SURF_HINT;
|
|
brush.face[4].Value = 0;
|
|
|
|
XYZtoV( &v[3],&brush.face[5].v[0] );
|
|
XYZtoV( &v[7],&brush.face[5].v[1] );
|
|
XYZtoV( &v[4],&brush.face[5].v[2] );
|
|
strcpy( brush.face[5].texture,hint );
|
|
brush.face[5].Shift[0] = 0.;
|
|
brush.face[5].Shift[1] = 0.;
|
|
brush.face[5].Rotate = 0.;
|
|
brush.face[5].Scale[0] = 1.;
|
|
brush.face[5].Scale[1] = 1.;
|
|
brush.face[5].Contents = detail;
|
|
brush.face[5].Surface = SURF_HINT;
|
|
brush.face[5].Value = 0;
|
|
|
|
MakeBrush( &brush );
|
|
N++;
|
|
}
|
|
}
|
|
}
|
|
if ( GimpHints ) {
|
|
N = 0;
|
|
// these brush parameters never change
|
|
brush.NumFaces = 5;
|
|
for ( i = 0; i < 6; i++ )
|
|
{
|
|
strcpy( brush.face[i].texture,hint );
|
|
brush.face[i].Shift[0] = 0.;
|
|
brush.face[i].Shift[1] = 0.;
|
|
brush.face[i].Rotate = 0.;
|
|
brush.face[i].Scale[0] = 1.;
|
|
brush.face[i].Scale[1] = 1.;
|
|
brush.face[i].Contents = 0;
|
|
brush.face[i].Surface = SURF_HINT;
|
|
brush.face[i].Value = 0;
|
|
}
|
|
for ( i = 0; i < NH; i++ )
|
|
{
|
|
for ( j = 0; j < NV; j++ )
|
|
{
|
|
for ( k = 0; k < 2; k++ )
|
|
{
|
|
if ( k == 0 ) {
|
|
if ( ( i + j ) % 2 ) {
|
|
VectorCopy( xyz[i ][j ].p, v[0].p );
|
|
switch ( Plane )
|
|
{
|
|
case PLANE_XY1:
|
|
case PLANE_XZ1:
|
|
case PLANE_YZ1:
|
|
VectorCopy( xyz[i + 1][j ].p, v[1].p );
|
|
VectorCopy( xyz[i + 1][j + 1].p, v[2].p );
|
|
break;
|
|
default:
|
|
VectorCopy( xyz[i + 1][j + 1].p, v[1].p );
|
|
VectorCopy( xyz[i + 1][j ].p, v[2].p );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
VectorCopy( xyz[i ][j ].p, v[0].p );
|
|
switch ( Plane )
|
|
{
|
|
case PLANE_XY1:
|
|
case PLANE_XZ1:
|
|
case PLANE_YZ1:
|
|
VectorCopy( xyz[i + 1][j ].p, v[1].p );
|
|
VectorCopy( xyz[i ][j + 1].p, v[2].p );
|
|
break;
|
|
default:
|
|
VectorCopy( xyz[i ][j + 1].p, v[1].p );
|
|
VectorCopy( xyz[i + 1][j ].p, v[2].p );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( ( i + j ) % 2 ) {
|
|
VectorCopy( xyz[i ][j + 1].p,v[0].p );
|
|
switch ( Plane )
|
|
{
|
|
case PLANE_XY1:
|
|
case PLANE_XZ1:
|
|
case PLANE_YZ1:
|
|
VectorCopy( xyz[i ][j ].p,v[1].p );
|
|
VectorCopy( xyz[i + 1][j + 1].p,v[2].p );
|
|
break;
|
|
default:
|
|
VectorCopy( xyz[i + 1][j + 1].p,v[1].p );
|
|
VectorCopy( xyz[i ][j ].p,v[2].p );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
VectorCopy( xyz[i ][j + 1].p,v[0].p );
|
|
switch ( Plane )
|
|
{
|
|
case PLANE_XY1:
|
|
case PLANE_XZ1:
|
|
case PLANE_YZ1:
|
|
VectorCopy( xyz[i + 1][j ].p,v[1].p );
|
|
VectorCopy( xyz[i + 1][j + 1].p,v[2].p );
|
|
break;
|
|
default:
|
|
VectorCopy( xyz[i + 1][j + 1].p,v[1].p );
|
|
VectorCopy( xyz[i + 1][j ].p,v[2].p );
|
|
}
|
|
}
|
|
}
|
|
VectorCopy( v[0].p,v[3].p );
|
|
VectorCopy( v[1].p,v[4].p );
|
|
VectorCopy( v[2].p,v[5].p );
|
|
switch ( Plane )
|
|
{
|
|
case PLANE_XY0:
|
|
v[0].p[2] += HINT_OFFSET;
|
|
v[1].p[2] += HINT_OFFSET;
|
|
v[2].p[2] += HINT_OFFSET;
|
|
// v[3].p[2] = backface;
|
|
// v[4].p[2] = backface;
|
|
// v[5].p[2] = backface;
|
|
break;
|
|
case PLANE_XY1:
|
|
v[0].p[2] -= HINT_OFFSET;
|
|
v[1].p[2] -= HINT_OFFSET;
|
|
v[2].p[2] -= HINT_OFFSET;
|
|
// v[3].p[2] = backface;
|
|
// v[4].p[2] = backface;
|
|
// v[5].p[2] = backface;
|
|
break;
|
|
case PLANE_XZ0:
|
|
// v[0].p[1] = backface;
|
|
// v[1].p[1] = backface;
|
|
// v[2].p[1] = backface;
|
|
v[3].p[1] += HINT_OFFSET;
|
|
v[4].p[1] += HINT_OFFSET;
|
|
v[5].p[1] += HINT_OFFSET;
|
|
break;
|
|
case PLANE_XZ1:
|
|
// v[0].p[1] = backface;
|
|
// v[1].p[1] = backface;
|
|
// v[2].p[1] = backface;
|
|
v[3].p[1] -= HINT_OFFSET;
|
|
v[4].p[1] -= HINT_OFFSET;
|
|
v[5].p[1] -= HINT_OFFSET;
|
|
break;
|
|
case PLANE_YZ0:
|
|
v[0].p[0] += HINT_OFFSET;
|
|
v[1].p[0] += HINT_OFFSET;
|
|
v[2].p[0] += HINT_OFFSET;
|
|
// v[3].p[0] = backface;
|
|
// v[4].p[0] = backface;
|
|
// v[5].p[0] = backface;
|
|
break;
|
|
case PLANE_YZ1:
|
|
v[0].p[0] -= HINT_OFFSET;
|
|
v[1].p[0] -= HINT_OFFSET;
|
|
v[2].p[0] -= HINT_OFFSET;
|
|
// v[3].p[0] = backface;
|
|
// v[4].p[0] = backface;
|
|
// v[5].p[0] = backface;
|
|
break;
|
|
}
|
|
brush.Number = N;
|
|
XYZtoV( &v[0],&brush.face[0].v[0] );
|
|
XYZtoV( &v[3],&brush.face[0].v[1] );
|
|
XYZtoV( &v[4],&brush.face[0].v[2] );
|
|
|
|
XYZtoV( &v[1],&brush.face[1].v[0] );
|
|
XYZtoV( &v[4],&brush.face[1].v[1] );
|
|
XYZtoV( &v[5],&brush.face[1].v[2] );
|
|
|
|
XYZtoV( &v[2],&brush.face[2].v[0] );
|
|
XYZtoV( &v[5],&brush.face[2].v[1] );
|
|
XYZtoV( &v[3],&brush.face[2].v[2] );
|
|
|
|
XYZtoV( &v[3],&brush.face[3].v[0] );
|
|
XYZtoV( &v[5],&brush.face[3].v[1] );
|
|
XYZtoV( &v[4],&brush.face[3].v[2] );
|
|
|
|
XYZtoV( &v[0],&brush.face[4].v[0] );
|
|
XYZtoV( &v[1],&brush.face[4].v[1] );
|
|
XYZtoV( &v[2],&brush.face[4].v[2] );
|
|
|
|
MakeBrush( &brush );
|
|
N++;
|
|
}
|
|
}
|
|
}
|
|
} // endif AddHints==1
|
|
CloseFuncGroup();
|
|
}
|
|
|
|
} // end MapBrushes
|
|
|
|
//=============================================================
|
|
void GenerateMap(){
|
|
extern void MapOut( int,int,NODE *,TRI * );
|
|
extern bool SingleBrushSelected;
|
|
int ntri;
|
|
|
|
if ( !ValidSurface() ) {
|
|
return;
|
|
}
|
|
/*
|
|
ghCursorCurrent = LoadCursor(NULL,IDC_WAIT);
|
|
SetCursor(ghCursorCurrent);
|
|
*/
|
|
if ( SingleBrushSelected ) {
|
|
g_FuncTable.m_pfnDeleteSelection();
|
|
}
|
|
|
|
GenerateXYZ();
|
|
ntri = NH * NV * 2;
|
|
|
|
if ( Game == QUAKE3 && UsePatches != 0 ) {
|
|
MapPatches();
|
|
}
|
|
|
|
if ( Decimate > 0 && ( Game != QUAKE3 || UsePatches == 0 ) ) {
|
|
MapOut( gNumNodes,gNumTris,gNode,gTri );
|
|
/*
|
|
ghCursorCurrent = ghCursorDefault;
|
|
SetCursor(ghCursorCurrent);
|
|
*/
|
|
return;
|
|
}
|
|
|
|
contents = 0;
|
|
// HL doesn't have detail property
|
|
if ( ( Game != HALFLIFE ) && UseDetail ) {
|
|
contents += CONTENTS_DETAIL;
|
|
}
|
|
// HL and Q3 don't have ladder property
|
|
if ( ( Game != HALFLIFE && Game != QUAKE3 ) && UseLadder ) {
|
|
contents += CONTENTS_LADDER;
|
|
}
|
|
// Genesis requires solid property to be set explicitly
|
|
if ( Game == GENESIS3D ) {
|
|
contents |= CONTENTS_SOLID;
|
|
}
|
|
// Heretic 2 uses different sounds (in surface props) for different texture types
|
|
if ( Game == HERETIC2 ) {
|
|
surface[0] = GetDefSurfaceProps( Texture[Game][0] );
|
|
surface[1] = GetDefSurfaceProps( Texture[Game][1] );
|
|
surface[2] = GetDefSurfaceProps( Texture[Game][2] );
|
|
}
|
|
else
|
|
{
|
|
surface[0] = 0;
|
|
surface[1] = 0;
|
|
surface[2] = 0;
|
|
}
|
|
if ( Game != QUAKE3 || UsePatches == 0 ) {
|
|
MapBrushes();
|
|
}
|
|
|
|
/*
|
|
ghCursorCurrent = ghCursorDefault;
|
|
SetCursor(ghCursorCurrent);
|
|
*/
|
|
}
|
|
|
|
//=============================================================
|
|
void GenerateXYZ(){
|
|
extern void MakeDecimatedMap( int *, int *, NODE * *, TRI * * );
|
|
double zl, zu;
|
|
double wh, wv;
|
|
int NHalfcycles;
|
|
double a,v,h,ha,va;
|
|
double delta, dr, rate;
|
|
double range, maxrange;
|
|
double r;
|
|
int i, j, k, N;
|
|
int i0, i1, j0, j1;
|
|
int ii, jj;
|
|
|
|
// FILE *f;
|
|
// char CSV[64];
|
|
|
|
if ( !ValidSurface() ) {
|
|
return;
|
|
}
|
|
|
|
srand( 1 );
|
|
srand( RandomSeed );
|
|
|
|
dh = ( Hur - Hll ) / NH;
|
|
dv = ( Vur - Vll ) / NV;
|
|
|
|
// H & V
|
|
for ( i = 0; i <= NH; i++ )
|
|
{
|
|
for ( j = 0; j <= NV; j++ )
|
|
{
|
|
switch ( Plane )
|
|
{
|
|
case PLANE_XZ0:
|
|
case PLANE_XZ1:
|
|
xyz[i][j].p[0] = Hll + i * dh;
|
|
xyz[i][j].p[2] = Vll + j * dv;
|
|
break;
|
|
case PLANE_YZ0:
|
|
case PLANE_YZ1:
|
|
xyz[i][j].p[1] = Hll + i * dh;
|
|
xyz[i][j].p[2] = Vll + j * dv;
|
|
break;
|
|
default:
|
|
xyz[i][j].p[0] = Hll + i * dh;
|
|
xyz[i][j].p[1] = Vll + j * dv;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( WaveType == WAVE_BITMAP ) {
|
|
GenerateBitmapMapping();
|
|
}
|
|
/*
|
|
else if(WaveType == WAVE_FORMULA)
|
|
DoFormula();
|
|
*/
|
|
else
|
|
{
|
|
// Initialize Z values using bilinear interpolation
|
|
for ( i = 0; i <= NH; i++ )
|
|
{
|
|
zl = Z00 + i * ( Z10 - Z00 ) / NH;
|
|
zu = Z01 + i * ( Z11 - Z01 ) / NH;
|
|
switch ( Plane )
|
|
{
|
|
case PLANE_XZ0:
|
|
case PLANE_XZ1:
|
|
for ( j = 0; j <= NV; j++ )
|
|
xyz[i][j].p[1] = zl + j * ( zu - zl ) / NV;
|
|
break;
|
|
case PLANE_YZ0:
|
|
case PLANE_YZ1:
|
|
for ( j = 0; j <= NV; j++ )
|
|
xyz[i][j].p[0] = zl + j * ( zu - zl ) / NV;
|
|
break;
|
|
default:
|
|
for ( j = 0; j <= NV; j++ )
|
|
xyz[i][j].p[2] = zl + j * ( zu - zl ) / NV;
|
|
}
|
|
}
|
|
}
|
|
|
|
switch ( WaveType )
|
|
{
|
|
case WAVE_COS_SIN:
|
|
if ( FixBorders ) {
|
|
NHalfcycles = (int)( ( Hur - Hll ) / ( WaveLength / 2. ) );
|
|
NHalfcycles = max( NHalfcycles,1 );
|
|
wh = 2. * ( Hur - Hll ) / NHalfcycles;
|
|
NHalfcycles = (int)( ( Vur - Vll ) / ( WaveLength / 2. ) );
|
|
wv = 2. * ( Vur - Vll ) / NHalfcycles;
|
|
NHalfcycles = max( NHalfcycles,1 );
|
|
i0 = 1;
|
|
i1 = NH - 1;
|
|
j0 = 1;
|
|
j1 = NV - 1;
|
|
}
|
|
else
|
|
{
|
|
wh = WaveLength;
|
|
wv = WaveLength;
|
|
i0 = 0;
|
|
i1 = NH;
|
|
j0 = 0;
|
|
j1 = NV;
|
|
}
|
|
|
|
for ( i = i0; i <= i1; i++ )
|
|
{
|
|
h = Hll + i * dh;
|
|
ha = ( ( h - Hll ) / wh ) * 2. * PI - PI / 2.;
|
|
for ( j = j0; j <= j1; j++ )
|
|
{
|
|
v = Vll + j * dv;
|
|
va = ( ( v - Vll ) / wv ) * 2. * PI;
|
|
a = Amplitude * cos( ha ) * sin( va );
|
|
switch ( Plane )
|
|
{
|
|
case PLANE_XY1:
|
|
xyz[i][j].p[2] -= a;
|
|
break;
|
|
case PLANE_XZ0:
|
|
xyz[i][j].p[1] += a;
|
|
break;
|
|
case PLANE_XZ1:
|
|
xyz[i][j].p[1] -= a;
|
|
break;
|
|
case PLANE_YZ0:
|
|
xyz[i][j].p[0] += a;
|
|
break;
|
|
case PLANE_YZ1:
|
|
xyz[i][j].p[0] -= a;
|
|
break;
|
|
default:
|
|
xyz[i][j].p[2] += a;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case WAVE_HCYLINDER:
|
|
for ( i = 0; i <= NH; i++ )
|
|
{
|
|
h = Hll + i * dh;
|
|
ha = ( ( h - Hll ) / WaveLength ) * 2. * PI - PI / 2.;
|
|
for ( j = 0; j <= NV; j++ )
|
|
{
|
|
a = Amplitude * cos( ha );
|
|
switch ( Plane )
|
|
{
|
|
case PLANE_XY1:
|
|
xyz[i][j].p[2] -= a;
|
|
break;
|
|
case PLANE_XZ0:
|
|
xyz[i][j].p[1] += a;
|
|
break;
|
|
case PLANE_XZ1:
|
|
xyz[i][j].p[1] -= a;
|
|
break;
|
|
case PLANE_YZ0:
|
|
xyz[i][j].p[0] += a;
|
|
break;
|
|
case PLANE_YZ1:
|
|
xyz[i][j].p[0] -= a;
|
|
break;
|
|
default:
|
|
xyz[i][j].p[2] += a;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case WAVE_VCYLINDER:
|
|
for ( i = 0; i <= NH; i++ )
|
|
{
|
|
h = Hll + i * dh;
|
|
for ( j = 0; j <= NV; j++ )
|
|
{
|
|
v = Vll + j * dv;
|
|
va = ( ( v - Vll ) / WaveLength ) * 2. * PI;
|
|
a = Amplitude * sin( va );
|
|
switch ( Plane )
|
|
{
|
|
case PLANE_XY1:
|
|
xyz[i][j].p[2] -= a;
|
|
break;
|
|
case PLANE_XZ0:
|
|
xyz[i][j].p[1] += a;
|
|
break;
|
|
case PLANE_XZ1:
|
|
xyz[i][j].p[1] -= a;
|
|
break;
|
|
case PLANE_YZ0:
|
|
xyz[i][j].p[0] += a;
|
|
break;
|
|
case PLANE_YZ1:
|
|
xyz[i][j].p[0] -= a;
|
|
break;
|
|
default:
|
|
xyz[i][j].p[2] += a;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case WAVE_ROUGH_ONLY:
|
|
PlasmaCloud();
|
|
break;
|
|
}
|
|
|
|
if ( WaveType != WAVE_ROUGH_ONLY ) {
|
|
// Fixed values
|
|
for ( i = 0; i <= NH; i++ )
|
|
{
|
|
for ( j = 0; j <= NV; j++ )
|
|
{
|
|
if ( xyz[i][j].fixed ) {
|
|
switch ( Plane )
|
|
{
|
|
case PLANE_XZ0:
|
|
case PLANE_XZ1:
|
|
xyz[i][j].p[1] = xyz[i][j].fixed_value;
|
|
break;
|
|
case PLANE_YZ0:
|
|
case PLANE_YZ1:
|
|
xyz[i][j].p[0] = xyz[i][j].fixed_value;
|
|
break;
|
|
default:
|
|
xyz[i][j].p[2] = xyz[i][j].fixed_value;
|
|
}
|
|
|
|
if ( xyz[i][j].range > 0 ) {
|
|
maxrange = pow( xyz[i][j].range,2 ); // so we don't have to do sqrt's
|
|
i0 = i - (int)( floor( xyz[i][j].range / dh - 0.5 ) + 1 );
|
|
i1 = i + i - i0;
|
|
j0 = j - (int)( floor( xyz[i][j].range / dv - 0.5 ) + 1 );
|
|
j1 = j + j - j0;
|
|
if ( FixBorders ) {
|
|
i0 = max( i0,1 );
|
|
i1 = min( i1,NH - 1 );
|
|
j0 = max( j0,1 );
|
|
j1 = min( j1,NV - 1 );
|
|
}
|
|
else
|
|
{
|
|
i0 = max( i0,0 );
|
|
i1 = min( i1,NH );
|
|
j0 = max( j0,0 );
|
|
j1 = min( j1,NV );
|
|
}
|
|
for ( ii = i0; ii <= i1; ii++ )
|
|
{
|
|
for ( jj = j0; jj <= j1; jj++ )
|
|
{
|
|
if ( ii == i && jj == j ) {
|
|
continue;
|
|
}
|
|
range = pow( dh * ( i - ii ), 2 ) + pow( dv * ( j - jj ), 2 );
|
|
if ( range > maxrange ) {
|
|
continue;
|
|
}
|
|
dr = sqrt( range / maxrange );
|
|
rate = max( -30.,min( xyz[i][j].rate,30. ) );
|
|
if ( rate < -1. ) {
|
|
delta = pow( ( 1. - dr ),-rate + 1. );
|
|
}
|
|
else if ( rate < 0. ) {
|
|
delta = ( 1 + rate ) * 0.5 * ( cos( dr * PI ) + 1.0 ) -
|
|
rate*pow( ( 1. - dr ),2 );
|
|
}
|
|
else if ( rate == 0. ) {
|
|
delta = 0.5 * ( cos( dr * PI ) + 1.0 );
|
|
}
|
|
else if ( rate <= 1. ) {
|
|
delta = ( 1. - rate ) * 0.5 * ( cos( dr * PI ) + 1.0 ) +
|
|
rate * ( 1. - pow( dr,2 ) );
|
|
}
|
|
else
|
|
{
|
|
delta = 1. - pow( dr,rate + 1 );
|
|
}
|
|
switch ( Plane )
|
|
{
|
|
case PLANE_XZ0:
|
|
case PLANE_XZ1:
|
|
xyz[ii][jj].p[1] += ( xyz[i][j].p[1] - xyz[ii][jj].p[1] ) * delta;
|
|
break;
|
|
case PLANE_YZ0:
|
|
case PLANE_YZ1:
|
|
xyz[ii][jj].p[0] += ( xyz[i][j].p[0] - xyz[ii][jj].p[0] ) * delta;
|
|
break;
|
|
default:
|
|
xyz[ii][jj].p[2] += ( xyz[i][j].p[2] - xyz[ii][jj].p[2] ) * delta;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( ( Roughness > 0. ) && ( WaveType != WAVE_ROUGH_ONLY ) ) {
|
|
for ( i = 0; i <= NH; i++ )
|
|
{
|
|
for ( j = 0; j <= NV; j++ )
|
|
{
|
|
if ( CanEdit( i,j ) && !xyz[i][j].fixed ) {
|
|
switch ( Plane )
|
|
{
|
|
case PLANE_XZ0:
|
|
case PLANE_XZ1:
|
|
xyz[i][j].p[1] += -Roughness / 2. + Roughness * ( (double)rand() / (double)RAND_MAX );
|
|
break;
|
|
case PLANE_YZ0:
|
|
case PLANE_YZ1:
|
|
xyz[i][j].p[0] += -Roughness / 2. + Roughness * ( (double)rand() / (double)RAND_MAX );
|
|
break;
|
|
default:
|
|
xyz[i][j].p[2] += -Roughness / 2. + Roughness * ( (double)rand() / (double)RAND_MAX );
|
|
}
|
|
}
|
|
else{
|
|
r = rand(); // We still get a random number, so that fixing points
|
|
}
|
|
// doesn't change the sequence.
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
for ( i = 0; i <= NH; i++ )
|
|
{
|
|
for ( j = 0; j <= NV; j++ )
|
|
{
|
|
for ( k = 0; k < 3; k++ )
|
|
{
|
|
xyz[i][j].p[k] = Nearest( xyz[i][j].p[k],2.0 );
|
|
}
|
|
}
|
|
}
|
|
|
|
// Find minima and maxima
|
|
switch ( Plane )
|
|
{
|
|
case PLANE_XZ0:
|
|
case PLANE_XZ1:
|
|
xmin = Hll;
|
|
xmax = Hur;
|
|
zmin = Vll;
|
|
zmax = Vur;
|
|
ymin = xyz[0][0].p[1];
|
|
ymax = ymin;
|
|
for ( i = 0; i <= NH; i++ )
|
|
{
|
|
for ( j = 0; j <= NV; j++ )
|
|
{
|
|
ymin = min( ymin,xyz[i][j].p[1] );
|
|
ymax = max( ymax,xyz[i][j].p[1] );
|
|
}
|
|
}
|
|
break;
|
|
case PLANE_YZ0:
|
|
case PLANE_YZ1:
|
|
ymin = Hll;
|
|
ymax = Hur;
|
|
zmin = Vll;
|
|
zmax = Vur;
|
|
xmin = xyz[0][0].p[0];
|
|
xmax = ymin;
|
|
for ( i = 0; i <= NH; i++ )
|
|
{
|
|
for ( j = 0; j <= NV; j++ )
|
|
{
|
|
xmin = min( xmin,xyz[i][j].p[0] );
|
|
xmax = max( xmax,xyz[i][j].p[0] );
|
|
}
|
|
}
|
|
break;
|
|
break;
|
|
default:
|
|
xmin = Hll;
|
|
xmax = Hur;
|
|
ymin = Vll;
|
|
ymax = Vur;
|
|
zmin = xyz[0][0].p[2];
|
|
zmax = zmin;
|
|
for ( i = 0; i <= NH; i++ )
|
|
{
|
|
for ( j = 0; j <= NV; j++ )
|
|
{
|
|
zmin = min( zmin,xyz[i][j].p[2] );
|
|
zmax = max( zmax,xyz[i][j].p[2] );
|
|
}
|
|
}
|
|
}
|
|
|
|
xmin = Nearest( xmin,2. );
|
|
xmax = Nearest( xmax,2. );
|
|
ymin = Nearest( ymin,2. );
|
|
ymax = Nearest( ymax,2. );
|
|
zmin = Nearest( zmin,2. );
|
|
zmax = Nearest( zmax,2. );
|
|
|
|
switch ( Plane )
|
|
{
|
|
case PLANE_XY1:
|
|
backface = AtLeast( zmax + 32.,32. );
|
|
break;
|
|
case PLANE_XZ0:
|
|
backface = NoMoreThan( ymin - 32.,32. );
|
|
break;
|
|
case PLANE_XZ1:
|
|
backface = AtLeast( ymax + 32.,32. );
|
|
break;
|
|
case PLANE_YZ0:
|
|
backface = NoMoreThan( xmin - 32.,32. );
|
|
break;
|
|
case PLANE_YZ1:
|
|
backface = AtLeast( xmax + 32.,32. );
|
|
break;
|
|
default:
|
|
backface = NoMoreThan( zmin - 32.,32. );
|
|
}
|
|
|
|
if ( gNode ) {
|
|
free( gNode );
|
|
free( gTri );
|
|
gNode = (NODE *)NULL;
|
|
gTri = (TRI *)NULL;
|
|
}
|
|
if ( Decimate > 0 && ( Game != QUAKE3 || UsePatches == 0 ) ) {
|
|
MakeDecimatedMap( &gNumNodes,&gNumTris,&gNode,&gTri );
|
|
}
|
|
else
|
|
{
|
|
gNumNodes = ( NH + 1 ) * ( NV + 1 );
|
|
gNumTris = NH * NV * 2;
|
|
gNode = (NODE *) malloc( gNumNodes * sizeof( NODE ) );
|
|
gTri = (TRI *) malloc( gNumTris * sizeof( TRI ) );
|
|
|
|
for ( i = 0,N = 0; i <= NH; i++ )
|
|
{
|
|
for ( j = 0; j <= NV; j++, N++ )
|
|
{
|
|
gNode[N].used = 1;
|
|
gNode[N].p[0] = (float)xyz[i][j].p[0];
|
|
gNode[N].p[1] = (float)xyz[i][j].p[1];
|
|
gNode[N].p[2] = (float)xyz[i][j].p[2];
|
|
}
|
|
}
|
|
|
|
for ( i = 0; i < NH; i++ )
|
|
{
|
|
for ( j = 0; j < NV; j++ )
|
|
{
|
|
k = i * NV * 2 + j * 2;
|
|
if ( ( i + j ) % 2 ) {
|
|
switch ( Plane )
|
|
{
|
|
case PLANE_XY1:
|
|
case PLANE_XZ1:
|
|
case PLANE_YZ1:
|
|
gTri[k ].v[0] = i * ( NV + 1 ) + j;
|
|
gTri[k ].v[1] = ( i + 1 ) * ( NV + 1 ) + j + 1;
|
|
gTri[k ].v[2] = ( i + 1 ) * ( NV + 1 ) + j;
|
|
gTri[k + 1].v[0] = i * ( NV + 1 ) + j;
|
|
gTri[k + 1].v[1] = i * ( NV + 1 ) + j + 1;
|
|
gTri[k + 1].v[2] = ( i + 1 ) * ( NV + 1 ) + j + 1;
|
|
break;
|
|
default:
|
|
gTri[k ].v[0] = i * ( NV + 1 ) + j;
|
|
gTri[k ].v[1] = ( i + 1 ) * ( NV + 1 ) + j;
|
|
gTri[k ].v[2] = ( i + 1 ) * ( NV + 1 ) + j + 1;
|
|
gTri[k + 1].v[0] = i * ( NV + 1 ) + j;
|
|
gTri[k + 1].v[1] = ( i + 1 ) * ( NV + 1 ) + j + 1;
|
|
gTri[k + 1].v[2] = i * ( NV + 1 ) + j + 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch ( Plane )
|
|
{
|
|
case PLANE_XY1:
|
|
case PLANE_XZ1:
|
|
case PLANE_YZ1:
|
|
gTri[k ].v[0] = i * ( NV + 1 ) + j;
|
|
gTri[k ].v[1] = i * ( NV + 1 ) + j + 1;
|
|
gTri[k ].v[2] = ( i + 1 ) * ( NV + 1 ) + j;
|
|
gTri[k + 1].v[0] = ( i + 1 ) * ( NV + 1 ) + j;
|
|
gTri[k + 1].v[1] = i * ( NV + 1 ) + j + 1;
|
|
gTri[k + 1].v[2] = ( i + 1 ) * ( NV + 1 ) + j + 1;
|
|
break;
|
|
default:
|
|
gTri[k ].v[0] = i * ( NV + 1 ) + j;
|
|
gTri[k ].v[1] = ( i + 1 ) * ( NV + 1 ) + j;
|
|
gTri[k ].v[2] = i * ( NV + 1 ) + j + 1;
|
|
gTri[k + 1].v[0] = ( i + 1 ) * ( NV + 1 ) + j;
|
|
gTri[k + 1].v[1] = ( i + 1 ) * ( NV + 1 ) + j + 1;
|
|
gTri[k + 1].v[2] = i * ( NV + 1 ) + j + 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
/*
|
|
sprintf(CSV,"csv%03d.csv",Decimate);
|
|
f = fopen(CSV,"w");
|
|
for(i=0; i<gNumNodes; i++)
|
|
{
|
|
if(gNode[i].used)
|
|
fprintf(f,"%g,%g,%g\n",gNode[i].p[0],gNode[i].p[1],gNode[i].p[2]);
|
|
}
|
|
fclose(f);
|
|
*/
|
|
for ( i = 0; i < gNumTris; i++ )
|
|
PlaneFromPoints( gNode[gTri[i].v[0]].p,
|
|
gNode[gTri[i].v[1]].p,
|
|
gNode[gTri[i].v[2]].p,
|
|
&gTri[i].plane );
|
|
|
|
// Hydra: snap-to-grid begin
|
|
if ( SnapToGrid > 0 ) {
|
|
for ( i = 0; i < NH; i++ )
|
|
{
|
|
for ( j = 0; j < NV; j++ )
|
|
{
|
|
switch ( Plane )
|
|
{
|
|
case PLANE_XZ0:
|
|
case PLANE_XZ1:
|
|
xyz[i][j].p[1] = CalculateSnapValue( xyz[i][j].p[1] );
|
|
break;
|
|
case PLANE_YZ0:
|
|
case PLANE_YZ1:
|
|
xyz[i][j].p[0] = CalculateSnapValue( xyz[i][j].p[0] );
|
|
break;
|
|
default:
|
|
xyz[i][j].p[2] = CalculateSnapValue( xyz[i][j].p[2] );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// Hydra: snap-to-grid end
|
|
}
|
|
//=============================================================
|
|
double Nearest( double x, double dx ){
|
|
double xx;
|
|
|
|
xx = (double)( floor( x / dx - 0.5 ) + 1. ) * dx;
|
|
if ( fabs( xx ) < dx / 2 ) {
|
|
xx = 0.;
|
|
}
|
|
return xx;
|
|
}
|
|
//=============================================================
|
|
double NoMoreThan( double x, double dx ){
|
|
double xx;
|
|
|
|
xx = (double)( floor( x / dx - 0.5 ) + 1. ) * dx;
|
|
if ( xx > x ) {
|
|
xx -= dx;
|
|
}
|
|
return xx;
|
|
}
|
|
//=============================================================
|
|
double AtLeast( double x, double dx ){
|
|
double xx;
|
|
|
|
xx = (double)( floor( x / dx - 0.5 ) + 1. ) * dx;
|
|
if ( xx < x ) {
|
|
xx += dx;
|
|
}
|
|
return xx;
|
|
}
|
|
//=============================================================
|
|
double LessThan( double x,double dx ){
|
|
double xx;
|
|
|
|
xx = (double)( floor( x / dx - 0.5 ) + 1. ) * dx;
|
|
if ( xx >= x ) {
|
|
xx -= dx;
|
|
}
|
|
return xx;
|
|
}
|
|
//=============================================================
|
|
double MoreThan( double x,double dx ){
|
|
double xx;
|
|
|
|
xx = (double)( floor( x / dx - 0.5 ) + 1. ) * dx;
|
|
while ( xx <= x )
|
|
xx += dx;
|
|
return xx;
|
|
}
|
|
//=============================================================
|
|
void SubdividePlasma( int i0,int j0,int i1,int j1 ){
|
|
int i, j;
|
|
double z1, z2;
|
|
double r; // NOTE: This is used to keep the random number sequence the same
|
|
// when we fix a point. If we did NOT do this, then simply
|
|
// fixing a point at its current value would change the entire
|
|
// surface.
|
|
|
|
i = ( i0 + i1 ) / 2;
|
|
j = ( j0 + j1 ) / 2;
|
|
if ( i1 > i0 + 1 ) {
|
|
if ( !xyz[i][j0].done ) {
|
|
xyz[i][j0].pp[2] = xyz[i0][j0].pp[2] +
|
|
( xyz[i1][j0].pp[2] - xyz[i0][j0].pp[2] ) * (double)( i - i0 ) / (double)( i1 - i0 ) +
|
|
( (double)( i - i0 ) ) * ( -Roughness / 2. + Roughness * ( (double)rand() / (double)RAND_MAX ) );
|
|
xyz[i][j0].done = 1;
|
|
}
|
|
else{
|
|
r = rand();
|
|
}
|
|
if ( ( j1 > j0 ) && ( !xyz[i][j1].done ) ) {
|
|
xyz[i][j1].pp[2] = xyz[i0][j1].pp[2] +
|
|
( xyz[i1][j1].pp[2] - xyz[i0][j1].pp[2] ) * (double)( i - i0 ) / (double)( i1 - i0 ) +
|
|
( (double)( i - i0 ) ) * ( -Roughness / 2. + Roughness * ( (double)rand() / (double)RAND_MAX ) );
|
|
xyz[i][j1].done = 1;
|
|
}
|
|
else{
|
|
r = rand();
|
|
}
|
|
}
|
|
if ( j1 > j0 + 1 ) {
|
|
if ( !xyz[i0][j].done ) {
|
|
xyz[i0][j].pp[2] = xyz[i0][j0].pp[2] +
|
|
( xyz[i0][j1].pp[2] - xyz[i0][j0].pp[2] ) * (double)( j - j0 ) / (double)( j1 - j0 ) +
|
|
( (double)( j - j0 ) ) * ( -Roughness / 2. + Roughness * ( (double)rand() / (double)RAND_MAX ) );
|
|
xyz[i0][j].done = 1;
|
|
}
|
|
else{
|
|
r = rand();
|
|
}
|
|
if ( ( i1 > i0 ) && ( !xyz[i1][j].done ) ) {
|
|
xyz[i1][j].pp[2] = xyz[i1][j0].pp[2] +
|
|
( xyz[i1][j1].pp[2] - xyz[i1][j0].pp[2] ) * (double)( j - j0 ) / (double)( j1 - j0 ) +
|
|
( (double)( j - j0 ) ) * ( -Roughness / 2. + Roughness * ( (double)rand() / (double)RAND_MAX ) );
|
|
xyz[i1][j].done = 1;
|
|
}
|
|
else{
|
|
r = rand();
|
|
}
|
|
}
|
|
if ( ( i1 > i0 + 1 ) && ( j1 > j0 + 1 ) ) {
|
|
if ( !xyz[i][j].done ) {
|
|
z1 = xyz[i0][j].pp[2] +
|
|
( xyz[i1][j].pp[2] - xyz[i0][j].pp[2] ) * (double)( i - i0 ) / (double)( i1 - i0 );
|
|
z2 = xyz[i][j0].pp[2] +
|
|
( xyz[i][j1].pp[2] - xyz[i][j0].pp[2] ) * (double)( j - j0 ) / (double)( j1 - j0 );
|
|
xyz[i][j].pp[2] = ( z1 + z2 ) / 2. +
|
|
( (double)( i - i0 ) ) * ( -Roughness / 2. + Roughness * ( (double)rand() / (double)RAND_MAX ) );
|
|
xyz[i][j].done = 1;
|
|
}
|
|
else{
|
|
r = rand();
|
|
}
|
|
}
|
|
if ( i > i0 + 1 || j > j0 + 1 ) {
|
|
SubdividePlasma( i0,j0,i,j );
|
|
}
|
|
if ( i1 > i + 1 || j > j0 + 1 ) {
|
|
SubdividePlasma( i,j0,i1,j );
|
|
}
|
|
if ( i > i0 + 1 || j1 > j0 + 1 ) {
|
|
SubdividePlasma( i0,j,i,j1 );
|
|
}
|
|
if ( i1 > i + 1 || j1 > j0 + 1 ) {
|
|
SubdividePlasma( i,j,i1,j1 );
|
|
}
|
|
}
|
|
//==================================================================================
|
|
void PlasmaCloud(){
|
|
int i, j;
|
|
/* use pp[2] values until done to avoid messing with a bunch of
|
|
switch statements */
|
|
|
|
for ( i = 0; i <= NH; i++ )
|
|
{
|
|
for ( j = 0; j <= NV; j++ )
|
|
{
|
|
if ( FixedPoint( i,j ) ) {
|
|
xyz[i][j].done = 1;
|
|
}
|
|
else{
|
|
xyz[i][j].done = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
switch ( Plane )
|
|
{
|
|
case PLANE_XZ0:
|
|
case PLANE_XZ1:
|
|
for ( i = 0; i <= NH; i++ )
|
|
{
|
|
for ( j = 0; j <= NV; j++ )
|
|
{
|
|
if ( xyz[i][j].fixed ) {
|
|
xyz[i][j].pp[2] = xyz[i][j].fixed_value;
|
|
}
|
|
else{
|
|
xyz[i][j].pp[2] = xyz[i][j].p[1];
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case PLANE_YZ0:
|
|
case PLANE_YZ1:
|
|
for ( i = 0; i <= NH; i++ )
|
|
{
|
|
for ( j = 0; j <= NV; j++ )
|
|
{
|
|
if ( xyz[i][j].fixed ) {
|
|
xyz[i][j].pp[2] = xyz[i][j].fixed_value;
|
|
}
|
|
else{
|
|
xyz[i][j].pp[2] = xyz[i][j].p[0];
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
for ( i = 0; i <= NH; i++ )
|
|
{
|
|
for ( j = 0; j <= NV; j++ )
|
|
{
|
|
if ( xyz[i][j].fixed ) {
|
|
xyz[i][j].pp[2] = xyz[i][j].fixed_value;
|
|
}
|
|
else{
|
|
xyz[i][j].pp[2] = xyz[i][j].p[2];
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
SubdividePlasma( 0,0,NH,NV );
|
|
switch ( Plane )
|
|
{
|
|
case PLANE_XZ0:
|
|
case PLANE_XZ1:
|
|
for ( i = 0; i <= NH; i++ )
|
|
{
|
|
for ( j = 0; j <= NV; j++ )
|
|
{
|
|
xyz[i][j].p[1] = xyz[i][j].pp[2];
|
|
}
|
|
}
|
|
break;
|
|
case PLANE_YZ0:
|
|
case PLANE_YZ1:
|
|
for ( i = 0; i <= NH; i++ )
|
|
{
|
|
for ( j = 0; j <= NV; j++ )
|
|
{
|
|
xyz[i][j].p[0] = xyz[i][j].pp[2];
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
for ( i = 0; i <= NH; i++ )
|
|
{
|
|
for ( j = 0; j <= NV; j++ )
|
|
{
|
|
xyz[i][j].p[2] = xyz[i][j].pp[2];
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
//===========================================================================
|
|
bool FixedPoint( int i, int j ){
|
|
if ( xyz[i][j].fixed ) {
|
|
return TRUE;
|
|
}
|
|
return !CanEdit( i,j );
|
|
}
|
|
//===========================================================================
|
|
bool CanEdit( int i, int j ){
|
|
if ( FixBorders && ( ( WaveType == WAVE_COS_SIN ) || ( WaveType == WAVE_ROUGH_ONLY ) ) ) {
|
|
if ( i == 0 ) {
|
|
return FALSE;
|
|
}
|
|
if ( i == NH ) {
|
|
return FALSE;
|
|
}
|
|
if ( j == 0 ) {
|
|
return FALSE;
|
|
}
|
|
if ( j == NV ) {
|
|
return FALSE;
|
|
}
|
|
}
|
|
if ( i == 0 && j == 0 ) {
|
|
return FALSE;
|
|
}
|
|
if ( i == NH && j == 0 ) {
|
|
return FALSE;
|
|
}
|
|
if ( i == 0 && j == NV ) {
|
|
return FALSE;
|
|
}
|
|
if ( i == NH && j == NV ) {
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
/*============================================================================
|
|
TriangleFromPoint
|
|
Determines which triangle in the gTri array bounds the input point. Doesn't
|
|
do anything special with border points.
|
|
*/
|
|
int TriangleFromPoint( double x, double y ){
|
|
int j, tri;
|
|
|
|
if ( !gTri ) {
|
|
return -1;
|
|
}
|
|
|
|
for ( j = 0, tri = -1; j < gNumTris && tri == -1; j++ )
|
|
{
|
|
if ( side( x,y,
|
|
gNode[gTri[j].v[0]].p[0],gNode[gTri[j].v[0]].p[1],
|
|
gNode[gTri[j].v[1]].p[0],gNode[gTri[j].v[1]].p[1] ) < 0. ) {
|
|
continue;
|
|
}
|
|
if ( side( x,y,
|
|
gNode[gTri[j].v[1]].p[0],gNode[gTri[j].v[1]].p[1],
|
|
gNode[gTri[j].v[2]].p[0],gNode[gTri[j].v[2]].p[1] ) < 0. ) {
|
|
continue;
|
|
}
|
|
if ( side( x,y,
|
|
gNode[gTri[j].v[2]].p[0],gNode[gTri[j].v[2]].p[1],
|
|
gNode[gTri[j].v[0]].p[0],gNode[gTri[j].v[0]].p[1] ) < 0. ) {
|
|
continue;
|
|
}
|
|
tri = j;
|
|
}
|
|
|
|
return tri;
|
|
}
|
|
/*============================================================================
|
|
PlayerStartZ
|
|
Determines minimum height to place the player start such that he doesn't
|
|
intersect any surface brushes.
|
|
*/
|
|
int PlayerStartZ( double x, double y ){
|
|
int k,t[5];
|
|
double z, zt;
|
|
|
|
if ( !gTri ) {
|
|
return (int)zmax;
|
|
}
|
|
|
|
t[0] = TriangleFromPoint( x,y );
|
|
t[1] = TriangleFromPoint( x + PlayerBox[Game].x[0],y + PlayerBox[Game].y[0] );
|
|
t[2] = TriangleFromPoint( x + PlayerBox[Game].x[0],y + PlayerBox[Game].y[1] );
|
|
t[3] = TriangleFromPoint( x + PlayerBox[Game].x[1],y + PlayerBox[Game].y[0] );
|
|
t[4] = TriangleFromPoint( x + PlayerBox[Game].x[1],y + PlayerBox[Game].y[1] );
|
|
z = zmin;
|
|
for ( k = 0; k < 5; k++ )
|
|
{
|
|
zt = ( gTri[t[k]].plane.dist -
|
|
gTri[t[k]].plane.normal[0] * x -
|
|
gTri[t[k]].plane.normal[1] * y ) /
|
|
gTri[t[k]].plane.normal[2];
|
|
z = max( z,zt );
|
|
}
|
|
return (int)( AtLeast( z,2. ) - PlayerBox[Game].z[0] );
|
|
}
|
|
//=============================================================
|
|
void XYZtoV( XYZ *xyz, vec3 *v ){
|
|
v[0][0] = (vec)Nearest( xyz->p[0],2. );
|
|
v[0][1] = (vec)Nearest( xyz->p[1],2. );
|
|
v[0][2] = (vec)Nearest( xyz->p[2],2. );
|
|
}
|
|
|
|
//=============================================================
|
|
void MakePatch( patchMesh_t *p ){
|
|
int ret;
|
|
char shadername[64 + 9];
|
|
|
|
ret = g_FuncTable.m_pfnCreatePatchHandle();
|
|
// strcpy(shadername, "textures/");
|
|
// strcpy(shadername+9, Texture[Game][0]);
|
|
strcpy( shadername, Texture[Game][0] );
|
|
g_FuncTable.m_pfnCommitPatchHandleToMap( ret,p,shadername );
|
|
g_FuncTable.m_pfnReleasePatchHandles();
|
|
}
|
|
|
|
//=============================================================
|
|
void MakeBrush( BRUSH *brush ){
|
|
LPVOID vp;
|
|
int i;
|
|
_QERFaceData QERFaceData;
|
|
|
|
if ( g_FuncTable.m_pfnCreateBrushHandle == NULL ) {
|
|
g_FuncTable.m_pfnMessageBox( g_pRadiantWnd,"m_pfnCreateBrushHandle==NULL","Aw damn",0, NULL );
|
|
return;
|
|
}
|
|
vp = ( g_FuncTable.m_pfnCreateBrushHandle )();
|
|
if ( !vp ) {
|
|
return;
|
|
}
|
|
for ( i = 0; i < brush->NumFaces; i++ )
|
|
{
|
|
if ( !strncmp( brush->face[i].texture, "textures/", 9 ) ) {
|
|
strcpy( QERFaceData.m_TextureName,brush->face[i].texture );
|
|
}
|
|
else
|
|
{
|
|
strcpy( QERFaceData.m_TextureName,"textures/" );
|
|
strcpy( QERFaceData.m_TextureName + 9,brush->face[i].texture );
|
|
}
|
|
QERFaceData.m_nContents = brush->face[i].Contents;
|
|
QERFaceData.m_nFlags = brush->face[i].Surface;
|
|
QERFaceData.m_nValue = brush->face[i].Value;
|
|
QERFaceData.m_fShift[0] = brush->face[i].Shift[0];
|
|
QERFaceData.m_fShift[1] = brush->face[i].Shift[1];
|
|
QERFaceData.m_fRotate = brush->face[i].Rotate;
|
|
QERFaceData.m_fScale[0] = brush->face[i].Scale[0];
|
|
QERFaceData.m_fScale[1] = brush->face[i].Scale[1];
|
|
QERFaceData.m_v1[0] = brush->face[i].v[0][0];
|
|
QERFaceData.m_v1[1] = brush->face[i].v[0][1];
|
|
QERFaceData.m_v1[2] = brush->face[i].v[0][2];
|
|
QERFaceData.m_v2[0] = brush->face[i].v[1][0];
|
|
QERFaceData.m_v2[1] = brush->face[i].v[1][1];
|
|
QERFaceData.m_v2[2] = brush->face[i].v[1][2];
|
|
QERFaceData.m_v3[0] = brush->face[i].v[2][0];
|
|
QERFaceData.m_v3[1] = brush->face[i].v[2][1];
|
|
QERFaceData.m_v3[2] = brush->face[i].v[2][2];
|
|
QERFaceData.m_bBPrimit = false;
|
|
( g_FuncTable.m_pfnAddFaceData )( vp,&QERFaceData );
|
|
}
|
|
if ( g_FuncTable.m_pfnCommitBrushHandle != NULL ) {
|
|
if ( h_func_group ) {
|
|
g_FuncTable.m_pfnCommitBrushHandleToEntity( vp,h_func_group );
|
|
}
|
|
else{
|
|
g_FuncTable.m_pfnCommitBrushHandle( vp );
|
|
}
|
|
}
|
|
}
|
|
//=============================================================
|
|
void OpenFuncGroup(){
|
|
if ( g_FuncTable.m_pfnAllocateEpair != NULL ) {
|
|
epair_t *ep;
|
|
|
|
h_func_group = g_FuncTable.m_pfnCreateEntityHandle();
|
|
ep = g_EntityTable.m_pfnAllocateEpair( "classname","func_group" );
|
|
g_EntityTable.m_pfnSetEntityKeyValList( (entity_t *)h_func_group,ep );
|
|
|
|
if ( AddTerrainKey ) { // ^Fishman - Add terrain key to func_group.
|
|
epair_t *ep2;
|
|
terrainkey = g_FuncTable.m_pfnCreateEntityHandle();
|
|
ep2 = g_EntityTable.m_pfnAllocateEpair( "terrain","1" );
|
|
ep->next = ep2;
|
|
g_EntityTable.m_pfnSetEntityKeyValList( (entity_t *)h_func_group,ep );
|
|
}
|
|
}
|
|
else{
|
|
h_func_group = NULL;
|
|
}
|
|
}
|
|
//=============================================================
|
|
void CloseFuncGroup(){
|
|
if ( h_func_group ) {
|
|
g_FuncTable.m_pfnCommitEntityHandleToMap( h_func_group );
|
|
}
|
|
if ( g_FuncTable.m_pfnSysUpdateWindows != NULL ) {
|
|
g_FuncTable.m_pfnSysUpdateWindows( W_ALL );
|
|
}
|
|
}
|