mirror of
https://github.com/TTimo/GtkRadiant.git
synced 2024-11-10 07:11:54 +00:00
79d5023db9
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@196 8a3a26a2-13c4-0310-b231-cf6edde360e5
207 lines
4.7 KiB
C++
207 lines
4.7 KiB
C++
/*
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "ufoai_gtk.h"
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#include "ufoai_filters.h"
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#include "itoolbar.h"
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#include "iscenegraph.h"
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#include <gtk/gtk.h>
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/**
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* GTK callback functions
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*/
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class UFOAIGtk
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{
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GtkWindow* m_gtk_window;
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public:
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UFOAIGtk(void* gtk_window) : m_gtk_window((GtkWindow*)gtk_window)
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{
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}
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};
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/**
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* @brief If you return FALSE in the "delete_event" signal handler,
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* GTK will emit the "destroy" signal. Returning TRUE means
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* you don't want the window to be destroyed.
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* This is useful for popping up 'are you sure you want to quit?'
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* type dialogs.
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*/
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static gboolean delete_event(GtkWidget *widget, GdkEvent *event, gpointer data)
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{
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return FALSE;
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}
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/**
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* @brief destroy widget if destroy signal is passed to widget
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*/
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static void destroy(GtkWidget *widget, gpointer data)
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{
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gtk_widget_destroy(widget);
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}
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/**
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* @brief function for close button to destroy the toplevel widget
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*/
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static void close_window(GtkWidget *widget, gpointer data)
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{
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gtk_widget_destroy(gtk_widget_get_toplevel(widget));
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}
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/* =============================== */
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#define NUM_TOOLBARBUTTONS 12
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/**
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* @brief
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*/
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std::size_t ToolbarButtonCount(void)
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{
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return NUM_TOOLBARBUTTONS;
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}
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/**
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* @brief Used if the ufo plugin should not be visible (at least the toolbar stuff)
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*/
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std::size_t ToolbarNoButtons (void)
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{
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return 0;
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}
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/**
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* @brief
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*/
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class CUFOAIToolbarButton : public IToolbarButton
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{
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public:
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virtual const char* getImage() const
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{
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switch( mIndex )
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{
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case 0: return "ufoai_level1.bmp";
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case 1: return "ufoai_level2.bmp";
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case 2: return "ufoai_level3.bmp";
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case 3: return "ufoai_level4.bmp";
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case 4: return "ufoai_level5.bmp";
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case 5: return "ufoai_level6.bmp";
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case 6: return "ufoai_level7.bmp";
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case 7: return "ufoai_level8.bmp";
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case 8: return "ufoai_stepon.bmp";
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case 9: return "ufoai_actorclip.bmp";
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case 10: return "ufoai_weaponclip.bmp";
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case 11: return "ufoai_nodraw.bmp";
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}
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return NULL;
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}
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virtual EType getType() const
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{
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switch( mIndex )
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{
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/* case 3: return eButton;*/
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case 8: return eToggleButton;
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case 9: return eToggleButton;
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case 10: return eToggleButton;
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case 11: return eToggleButton;
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default: return eButton;
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}
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}
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virtual const char* getText() const
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{
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switch( mIndex )
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{
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case 0: return "Level 1";
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case 1: return "Level 2";
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case 2: return "Level 3";
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case 3: return "Level 4";
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case 4: return "Level 5";
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case 5: return "Level 6";
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case 6: return "Level 7";
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case 7: return "Level 8";
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case 8: return "Stepon";
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case 9: return "Actorclip";
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case 10: return "Weaponclip";
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case 11: return "Nodraw";
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}
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return NULL;
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}
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virtual const char* getTooltip() const
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{
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switch( mIndex )
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{
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case 0: return "Show only level 1";
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case 1: return "Show only level 2";
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case 2: return "Show only level 3";
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case 3: return "Show only level 4";
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case 4: return "Show only level 5";
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case 5: return "Show only level 6";
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case 6: return "Show only level 7";
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case 7: return "Show only level 8";
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case 8: return "Hide stepon brushes";
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case 9: return "Hide actorclip brushes";
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case 10: return "Hide weaponclip brushes";
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case 11: return "Hide nodraw brushes";
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}
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return NULL;
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}
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virtual void activate() const
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{
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switch( mIndex )
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{
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case 0: filter_level(CONTENTS_LEVEL1); break;
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case 1: filter_level(CONTENTS_LEVEL2); break;
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case 2: filter_level(CONTENTS_LEVEL3); break;
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case 3: filter_level(CONTENTS_LEVEL4); break;
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case 4: filter_level(CONTENTS_LEVEL5); break;
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case 5: filter_level(CONTENTS_LEVEL6); break;
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case 6: filter_level(CONTENTS_LEVEL7); break;
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case 7: filter_level(CONTENTS_LEVEL8); break;
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case 8: filter_stepon(); break;
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case 9: filter_actorclip(); break;
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case 10: filter_weaponclip(); break;
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case 11: filter_nodraw(); break;
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}
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SceneChangeNotify();
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}
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std::size_t mIndex;
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};
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/**
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* @brief
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*/
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CUFOAIToolbarButton g_ufoaiToolbarButtons[NUM_TOOLBARBUTTONS];
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/**
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* @brief
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*/
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const IToolbarButton* GetToolbarButton(std::size_t index)
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{
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g_ufoaiToolbarButtons[index].mIndex = index;
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return &g_ufoaiToolbarButtons[index];
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}
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/**
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* @brief
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*/
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const IToolbarButton* GetToolbarNoButton(std::size_t index)
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{
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return NULL;
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}
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