Timothee Besset
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b36b3ba4b6
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Visual Studio 2015 on debug configs too
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2016-04-24 14:52:52 -05:00 |
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Timothee Besset
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5ed4d02c78
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more Visual Studio 2015 conversion
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2015-12-24 19:21:23 -06:00 |
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TTimo
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48369d78f9
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- Convert to Visual Studio 2015
- Drop STLPort
- Rebuild libxml2 binaries, update project files accordingly
- Rebuild jpeg-9 binaries
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2015-11-07 23:44:49 -06:00 |
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jdolan
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43594358c1
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Enable decimal precision for texture rotation in idTech2 surface dialog.
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2013-11-19 21:30:28 -05:00 |
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jdolan
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7d092b3417
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Cleanup to idTech2 surface inspector.
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2013-10-05 11:20:01 -04:00 |
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jdolan
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19cd2b04fd
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Merging.
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2013-09-11 20:44:05 -04:00 |
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jdolan
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87c191207b
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Hide surface inspector on ESC, just like Q3 inspector.
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2013-09-11 18:39:13 -04:00 |
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TTimo
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666847b0ce
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switch to xp compatible compiler toolchain, add/fix an archive and upload script for the VM builder
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2013-08-24 22:50:12 +00:00 |
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jdolan
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f79bd4709b
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Remove unused variables.
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2013-07-08 23:21:28 -04:00 |
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jdolan
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b28ec5a77d
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Start to clean up the internal structure of the idTech2 surface inspector.
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2013-07-08 23:09:09 -04:00 |
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jdolan
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1019199749
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Rename surface_ufoai to surface_idtech2. This plugin should be used for all Quake1 / Quake2 derived games. Updated game packs to be checked in shortly.
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2013-07-08 22:20:13 -04:00 |
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