Commit graph

941 commits

Author SHA1 Message Date
Jay Dolan
7cd4aa4fe0 Use \My Documents\My Games\ on Windows. This aligns us with NetRadiant and the actual location of this folder on Windows systems. It was an error to use /Users/jdolan\My Games. That's not a thing. 2015-03-08 11:31:53 -04:00
Timothee "TTimo" Besset
b648ceddbc Merge pull request #263 from neumond/defflag
entity.def: parser fix
2015-03-08 10:24:17 -05:00
Timothee "TTimo" Besset
f555e3d13e Merge pull request #261 from neumond/imzoom
Improved mousewheel zoom-in
2015-03-08 10:23:43 -05:00
Timothee "TTimo" Besset
3f58715a04 Merge pull request #241 from xycaleth/master
Fixed a number of out of bounds accesses.
2015-03-08 10:22:26 -05:00
Timothee "TTimo" Besset
3d3418e77f Merge pull request #280 from bigjilm/master
Option to color detail brushes in 2d views
2015-03-08 10:20:54 -05:00
Timothee "TTimo" Besset
c285bb6119 Merge pull request #284 from jdolan/master
Skip Quake4 per-pixel lighting assets in texture window
2015-03-08 10:19:31 -05:00
Jay Dolan
6a5412d95c Updates for Quake2World -> Quetoo project renaming. 2015-03-08 09:55:36 -04:00
Jay Dolan
bca10b6337 Eclipse project file updates. 2015-02-10 10:08:15 -05:00
Jay Dolan
636b1010b3 Suppress a warning. 2015-02-10 10:08:05 -05:00
Jay Dolan
2beef62683 Skip glow, heightmap, normalmap and specularmap files for Q4 texture sets. 2015-02-10 10:07:31 -05:00
Josh Steffen
805ceb9df6 brace alignment 2015-01-16 17:10:09 -05:00
Josh Steffen
c55e260114 only color detail brush if it's not part of an entity 2015-01-15 15:54:54 -05:00
Josh Steffen
a1fd52a8c2 Changed 'Detail brushes...' to 'Detail Brush...' for consistency 2015-01-15 11:08:46 -05:00
Josh Steffen
19bd95b0a2 Added option to change detail brush color in 2d view 2015-01-15 07:14:03 -05:00
QBall147
17349a28db Increase MAX_MAP_VISIBILITY as certain QuakeLive maps are starting to hit the limit 2014-08-14 19:05:13 +01:00
neumond
6f6ee7f713 removed unused flag 2014-03-25 19:15:58 +04:00
neumond
27946b2e13 Zoom option in preferences 2014-03-24 07:46:49 +04:00
neumond
09c0da616c Improved mousewheel zoom-in 2014-03-24 06:57:46 +04:00
Jay Dolan
73b5b0dca7 Merge pull request #255 from ericwa/clang
Use clang on OS X instead of gcc48
2014-01-20 04:38:10 -08:00
Eric Wasylishen
adbace1da2 Use clang on OS X instead of gcc48
Also - add 'pkgconfig' to list of MacPorts to install, as it's a required dependency.
2014-01-19 22:25:08 -07:00
Timothee 'TTimo' Besset
5b1bb1ce7e asdf 2013-12-28 10:25:07 -06:00
Timothee 'TTimo' Besset
f3132c982b asdf 2013-12-28 10:24:29 -06:00
Timothee 'TTimo' Besset
64d8539105 rawwr 2013-12-28 10:23:45 -06:00
Timothee 'TTimo' Besset
00d0891ee4 also, markup and stuff 2013-12-28 10:20:07 -06:00
Timothee 'TTimo' Besset
46a144e7cd updated OSX instructions 2013-12-28 10:17:42 -06:00
Timothee "TTimo" Besset
d12e955133 wtf. better 2013-11-26 16:11:55 -06:00
Timothee Besset
4d6d4d8f6c fix surface dialog closing up when typing in the texture box 2013-11-26 20:45:15 +00:00
Timothee Besset
10bcc6548f older glib compat fix 2013-11-20 20:21:58 +00:00
Timothee "TTimo" Besset
26d8547ea0 Merge pull request #245 from jdolan/master
Stabilize BSP monitoring code
2013-11-19 19:53:47 -08:00
jdolan
43594358c1 Enable decimal precision for texture rotation in idTech2 surface dialog. 2013-11-19 21:30:28 -05:00
jdolan
8520a7c3ae Silly debug statement. 2013-11-19 21:23:36 -05:00
jdolan
a6934fb21b Fix umpteen fails in the BSP monitoring state management. Probably introduce 1 or 2 new ones. 2013-11-19 21:15:06 -05:00
Alex Lo
76ea7385dd Fixed a number of out of bounds accesses.
Visual Studio's static code analyser found a number of out of bounds array
accesses. This commit fixes a number of them as well as a few other problems
the analyser brought up.

This also fixes #1 in the issue tracker.
2013-11-01 00:24:58 +00:00
jdolan
58c425637e Merge branch 'master' of https://github.com/TTimo/GtkRadiant 2013-10-12 12:29:32 -04:00
jdolan
b4a4dc55be Whitespace cleanup. 2013-10-12 12:29:11 -04:00
Timothee "TTimo" Besset
9c75082063 Merge pull request #238 from jdolan/master
Restore quake2 game description flag as idTech2 flag, fix launching legacy games.
2013-10-05 12:26:47 -07:00
jdolan
084169f348 Re-introduce 'quake2' flag is 'idTech2' flag for properly launching legacy games. 2013-10-05 15:21:27 -04:00
jdolan
5101b5b0aa Setup engine, enginepath, executablespath and prefix more thoroughly for q2w.game. 2013-10-05 11:21:44 -04:00
jdolan
7c0ca95b7b Use executables path for launching engine. This is defaulted to engine path for most games, but adjusted for those which have their binaries in a different directory (e.g. Quake2World). 2013-10-05 11:20:49 -04:00
jdolan
7d092b3417 Cleanup to idTech2 surface inspector. 2013-10-05 11:20:01 -04:00
Timothee "TTimo" Besset
99e8d5c211 Remove some old quake2 support code that is not being used in this new implementation of q2/q2w support. Set the BSP monitoring pref to off since q2wmap does not support it atm. 2013-09-22 16:07:47 -05:00
Timothee "TTimo" Besset
69db7ec003 cleanup 2013-09-22 15:53:34 -05:00
Timothee "TTimo" Besset
99e8ea8cf2 Remove done, apply button from idtech3 surface inspector.
Turn off the half baked undo, all changes applied immediate for now.
2013-09-14 18:45:29 -05:00
Timothee "TTimo" Besset
1ea5782efb only show the engine directory for Q2 and Q2W installs 2013-09-14 17:14:25 -05:00
Timothee "TTimo" Besset
fcc637e9de code needs fixing to compile/work on windows. put in #ifdef for now 2013-09-14 15:47:10 -05:00
Timothee "TTimo" Besset
233c1f257e use g_malloc and g_free everywhere - causes Windows only crashes 2013-09-14 15:46:37 -05:00
Timothee "TTimo" Besset
03bf78c43f Merge branch 'legacy-bsp-monitoring' of https://github.com/jdolan/GtkRadiant.git 2013-09-14 11:43:29 -05:00
jdolan
8b271290e2 Poor-man's BSP monitoring on UNIX: capture stdout and stderr for legacy BSP tools, and append to the Radiant console. 2013-09-14 10:18:26 -04:00
jdolan
9760c8c243 Poor-man's BSP monitoring on UNIX: capture stdout and stderr for legacy BSP tools, and append to the Radiant console. 2013-09-14 10:06:39 -04:00
jdolan
10569d4e0c Attempt to resolve prefix_win32 support on Windows. Support for m_strHomeGame was previously conditionalized for Linux and Mac only. Also, try to fix a few OS-specific path issues by using G_DIR_SEPARATOR. 2013-09-13 10:07:17 -04:00