namespace
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e1a1f5d17f
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- (TODO) Texture sizes sometimes vary wildly. New texture browser option: View -> Fixed Size.
Code parts taken from DarkRadiant. (Shaderman)
- Added new texture browser option: View -> Hide Image Missing. (Shaderman)
- Fixed new D3 lights don't have a light_radius key. (Shaderman)
- Fixed hotkey collision (paste to camera/view menu). New View shortcut = ALT+W. (Shaderman)
- Fixed .wad MMB 3d view texture selection bug. (Shaderman)
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@121 8a3a26a2-13c4-0310-b231-cf6edde360e5
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2006-11-06 20:41:46 +00:00 |
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spog
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4a43142e7f
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cleaned up duplicated doom3 light_radius default value
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@72 8a3a26a2-13c4-0310-b231-cf6edde360e5
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2006-05-29 12:22:34 +00:00 |
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spog
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e79765eb15
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refactored light-resizing
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@30 8a3a26a2-13c4-0310-b231-cf6edde360e5
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2006-03-01 00:19:01 +00:00 |
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spog
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93060cb634
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drag-resizing for doom3/quake4 light_radius
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@29 8a3a26a2-13c4-0310-b231-cf6edde360e5
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2006-03-01 00:14:03 +00:00 |
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TTimo
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12b372f89c
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ok
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
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2006-02-10 22:01:20 +00:00 |
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