Timothee Besset
|
5ed4d02c78
|
more Visual Studio 2015 conversion
|
2015-12-24 19:21:23 -06:00 |
|
TTimo
|
48369d78f9
|
- Convert to Visual Studio 2015
- Drop STLPort
- Rebuild libxml2 binaries, update project files accordingly
- Rebuild jpeg-9 binaries
|
2015-11-07 23:44:49 -06:00 |
|
jdolan
|
43594358c1
|
Enable decimal precision for texture rotation in idTech2 surface dialog.
|
2013-11-19 21:30:28 -05:00 |
|
jdolan
|
7d092b3417
|
Cleanup to idTech2 surface inspector.
|
2013-10-05 11:20:01 -04:00 |
|
jdolan
|
19cd2b04fd
|
Merging.
|
2013-09-11 20:44:05 -04:00 |
|
jdolan
|
87c191207b
|
Hide surface inspector on ESC, just like Q3 inspector.
|
2013-09-11 18:39:13 -04:00 |
|
TTimo
|
666847b0ce
|
switch to xp compatible compiler toolchain, add/fix an archive and upload script for the VM builder
|
2013-08-24 22:50:12 +00:00 |
|
jdolan
|
f79bd4709b
|
Remove unused variables.
|
2013-07-08 23:21:28 -04:00 |
|
jdolan
|
b28ec5a77d
|
Start to clean up the internal structure of the idTech2 surface inspector.
|
2013-07-08 23:09:09 -04:00 |
|
jdolan
|
1019199749
|
Rename surface_ufoai to surface_idtech2. This plugin should be used for all Quake1 / Quake2 derived games. Updated game packs to be checked in shortly.
|
2013-07-08 22:20:13 -04:00 |
|