Thomas Debesse
8aeff6b09a
Do not do using namespace std
to avoid type conflict
...
The STL now defines `std::byte` so doing `using namespace std`
will conflict will custom definition of `byte`, which this
legacy code is full of.
It looks like NetRadiant went the route of making explicit
usage of `std::` prefixed types and did not renamed the
custom definition of byte, so doing the same reduces diff
noise between the two trees.
This also makes the code future proof if the STL decides
to define some other types with common name.
This patches replaces all usages of `map`, `pair` and
`vector` with `std::map`, `std::pair` and `std::vector`
and remove the `using namespace std` line in `stl_check.h`.
```
libs/mathlib.h:132:44: error: reference to ‘byte’ is ambiguous
132 | void NormalToLatLong( const vec3_t normal, byte bytes[2] );
| ^~~~
In file included from /usr/include/c++/11/bits/stl_algobase.h:61,
from /usr/include/c++/11/bits/char_traits.h:39,
from /usr/include/c++/11/ios:40,
from /usr/include/c++/11/ostream:38,
from /usr/include/c++/11/iostream:39,
from libs/missing.h:76,
from radiant/qe3.h:40,
from radiant/stdafx.h:39,
from radiant/bp_dlg.cpp:28:
/usr/include/c++/11/bits/cpp_type_traits.h:404:30: note: candidates are: ‘enum class std::byte’
404 | enum class byte : unsigned char;
| ^~~~
```
2022-07-14 17:18:51 +02:00
Jay Dolan
97d3d87946
Merge pull request #674 from jdolan/master
...
Fix macOS Python urllib module name issue.
2022-01-24 20:25:01 -05:00
Jay Dolan
ce321bf04b
Add a filter for Quetoo's CONTENTS_ATMOSPHERIC.
2022-01-24 20:24:02 -05:00
Jay Dolan
c649323971
Fix macOS Python urllib module name issue.
2021-11-24 09:44:31 -05:00
Timothee "TTimo" Besset
a1ae77798f
Merge pull request #668 from fte-team/1.6-release
...
add IQM format support into lib/picomodel
2021-08-09 07:57:50 -05:00
be993ad422
Merge illwieckz their portability fix
2021-08-03 18:27:19 +02:00
3408871d79
add IQM format support into lib/picomodel
2021-07-29 17:44:53 +02:00
Timothee 'TTimo' Besset
2634c6238d
wasn't building everything..
2021-05-16 17:14:31 -05:00
Timothee 'TTimo' Besset
e490d8a1be
iteration on artifact upload
2021-05-16 16:53:08 -05:00
Timothee 'TTimo' Besset
2b8f4a1da7
we need zip
2021-05-16 16:41:52 -05:00
Timothee 'TTimo' Besset
42d0849814
having a look at zipping an archive and uploading artifacts
2021-05-16 16:34:58 -05:00
Timothee 'TTimo' Besset
8aaa7706ca
or like this
2021-04-25 16:23:45 -05:00
Timothee 'TTimo' Besset
b4fb64839e
maybe like this
2021-04-25 16:19:17 -05:00
Timothee 'TTimo' Besset
68e8940c5a
how to invoke msbuild
2021-04-25 16:18:18 -05:00
Timothee 'TTimo' Besset
05849edf6c
build steps
2021-04-25 16:12:01 -05:00
Timothee 'TTimo' Besset
9d02fd93d2
fix
2021-04-25 15:43:05 -05:00
Timothee 'TTimo' Besset
d89c289c7e
install the subversion client
2021-04-25 15:36:28 -05:00
Timothee 'TTimo' Besset
6e08ed438e
fix
2021-04-25 15:35:46 -05:00
Timothee 'TTimo' Besset
503930527f
convert to python 3
2021-04-25 15:30:41 -05:00
Timothee 'TTimo' Besset
228557dc14
all this time you were printing tuples and didn't know it
2021-04-25 15:28:39 -05:00
Timothee 'TTimo' Besset
3aa6a90d34
wip
2021-04-25 11:49:32 -05:00
Timothee 'TTimo' Besset
f333e55014
wip
2021-04-25 11:30:43 -05:00
Timothee 'TTimo' Besset
20ca170f5c
scons and setup
2021-04-25 11:21:49 -05:00
Timothee 'TTimo' Besset
f2a20c6813
scons and setup
2021-04-25 11:19:20 -05:00
Timothee "TTimo" Besset
584fea0708
Update main.yml
2021-04-25 11:14:23 -05:00
Timothee "TTimo" Besset
749cb1d0a7
Merge pull request #667 from TTimo/1.6-release-1
...
Setting up a github CI for windows builds
2021-04-25 11:06:49 -05:00
Timothee "TTimo" Besset
237aa5bb02
Create main.yml
2021-04-25 11:05:58 -05:00
Timothee "TTimo" Besset
ebf1afd8c8
Merge pull request #663 from Calinou/fix-threads-missing-include
...
Fix build error on Linux due to missing `<stdint.h>` include
2021-03-06 08:46:54 -06:00
Jay Dolan
06d96a5fe5
Merge pull request #665 from jdolan/master
...
macOS and Linux build fixes
2021-03-03 14:35:04 -05:00
Jay Dolan
bbae5359fa
Fix gcc8 compilation issue on Linux.
2021-03-01 17:15:41 -05:00
Jay Dolan
af11890c68
Ensure macOS build targets 10.9 SDK.
2021-02-13 12:12:30 -05:00
Jay Dolan
ce6af0b465
Remove stale Quake Live VFS plugin references.
2021-02-11 17:45:04 -05:00
Jay Dolan
a28b5d17f2
Eclipse Python support for Scons files.
2021-02-11 17:44:45 -05:00
Hugo Locurcio
15c7549830
Fix build error on Linux due to missing <stdint.h>
include
...
This closes #662 .
2021-01-07 18:57:03 +01:00
Jay Dolan
46abf34850
Merge pull request #661 from jdolan/master
...
Quake2 and Quetoo filter improvements
2020-12-28 21:54:04 -05:00
Jay Dolan
655d74532d
Add the area portal filter for idTech2 games.
...
These games had area portals. Quetoo now uses this contents for hardware occlusion queries as well -- so the filter is still useful there.
2020-12-28 16:02:05 -05:00
Jay Dolan
112e118de1
Add a filter for CONTENTS_MIST, with special love for common/fog and common/dust.
...
This allows mappers to quickly toggle large fog volumes in the camera view.
2020-12-16 21:56:16 -05:00
Jay Dolan
55995d2488
Alpha blending in camera view for SURF_TRANS_100 and SURF_ALPHA_TEST.
2020-12-16 21:55:09 -05:00
Jay Dolan
b8317c4fa0
Move camera up and down axially, not on view up.
2020-11-14 19:14:54 -05:00
Jay Dolan
7d48cfa549
Eclipse project files.
2020-11-11 12:31:42 -05:00
Jay Dolan
07a34e72a1
Add smooth camera movement for non-discrete movement code path.
...
The camera key control routine now accumulates angular and positional velocity, and applies them per frame. There is also a friction component to reduce and then clear them over a few frames. This feels a lot closer to "noclip" movement, and allows mappers to navigate more precisely, which makes selecting brushes and faces in intricate areas much easier. YouTube preview of the movement here: https://www.youtube.com/watch?v=oiKwr3w0o5c
2020-11-11 12:31:34 -05:00
Jay Dolan
398e89f87f
Remove game-conditionalized filter addition. Same filters for everyone.
2020-11-11 12:28:59 -05:00
Jay Dolan
ac57706100
Eclipse project files.
2020-11-10 12:29:15 -05:00
Jay Dolan
fcf9d433b1
Introduce idTech2 material filters for Quake2 and Quetoo, introduce sky filter as well.
2020-11-10 12:29:07 -05:00
Jay Dolan
d4cbed3cbf
Documentation fixes for FilterAdd
2020-11-10 10:46:59 -05:00
Jay Dolan
5c78413a45
Parens for operator priority.
2020-11-10 10:46:43 -05:00
Timothee "TTimo" Besset
f2d2da0d2d
Merge pull request #660 from jdolan/master
...
idTech2 shaders fix and compiler warning fixes
2020-11-08 15:23:33 -08:00
Jay Dolan
f3db4e4523
Eclipse project files.
2020-11-02 22:55:33 -05:00
Jay Dolan
91365cefe6
Don't set shader flags on idTech2 faces.
...
QER_ surface flags should not be set on idTech2 faces.
2020-11-02 22:55:22 -05:00
Jay Dolan
c064a1c0a4
Fix string comparison fail for key "model"
2020-11-02 17:43:23 -05:00