Commit Graph

10 Commits

Author SHA1 Message Date
Thomas Debesse e9e095b4c6 empty shader dir checking: some useful comments 2017-09-02 05:09:18 +02:00
Thomas Debesse a9583eb1e6 also check against shader script file name when looking for non-empty shader dir
Greeting Pan
2017-09-02 04:42:39 +02:00
Thomas Debesse c832a55910 avoid “unused” warning because usage is in debug code only 2017-09-02 04:38:00 +02:00
Thomas Debesse e179e2b4a4 more strict shader dir checking 2017-09-02 04:38:00 +02:00
Thomas Debesse 41ed9c2ce5 do not list empty shader dir 2017-09-02 04:37:58 +02:00
Pan7 5105fc5db8 Using Sys_FPrintf with SYS_WRN and SYS_ERR 2016-05-16 21:20:20 +02:00
jdolan a269593afe Low hanging fruit: bring the number of compiler warnings down from 264 to 33. 2013-05-03 02:57:29 -04:00
Timothee TTimo Besset 830125fad0 uncrustify! now the code is only ugly on the *inside* 2012-03-17 15:01:54 -05:00
TTimo 33efc90892 more eol-style
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@185 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-11-04 03:51:54 +00:00
TTimo 8037810110 transfer from internal tree r5311 branches/1.4-gpl
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@177 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-09-12 18:54:28 +00:00