Commit graph

6 commits

Author SHA1 Message Date
Jay Dolan
655d74532d Add the area portal filter for idTech2 games.
These games had area portals. Quetoo now uses this contents for hardware occlusion queries as well -- so the filter is still useful there.
2020-12-28 16:02:05 -05:00
Jay Dolan
112e118de1 Add a filter for CONTENTS_MIST, with special love for common/fog and common/dust.
This allows mappers to quickly toggle large fog volumes in the camera view.
2020-12-16 21:56:16 -05:00
Jay Dolan
fcf9d433b1 Introduce idTech2 material filters for Quake2 and Quetoo, introduce sky filter as well. 2020-11-10 12:29:07 -05:00
Timothee TTimo Besset
830125fad0 uncrustify! now the code is only ugly on the *inside* 2012-03-17 15:01:54 -05:00
TTimo
9998050654 set eol-style
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@183 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-11-04 03:34:51 +00:00
TTimo
8037810110 transfer from internal tree r5311 branches/1.4-gpl
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@177 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-09-12 18:54:28 +00:00