Introduce idTech2 material filters for Quake2 and Quetoo, introduce sky filter as well.

This commit is contained in:
Jay Dolan 2020-11-10 12:29:07 -05:00
parent d4cbed3cbf
commit fcf9d433b1
7 changed files with 133 additions and 26 deletions

View File

@ -725,7 +725,9 @@ struct bfilter_t //c++ style
// 5=brush->face->texdef.flags (q2)
// 6=brush->face->texdef.contents (q2)
// 7=!brush->face->texdef.contents (q2)
// 8 idTech2 materials (q2 and quetoo)
int mask;
int exclude;
const char *string;
bool active;
};

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@ -45,7 +45,7 @@ class CShader : public IShader
{
int refCount;
qtexture_t *m_pTexture;
// name is shader / texture name (if not a real shader) reletive to "textures/" directory
// name is shader / texture name (if not a real shader) relative to "textures/" directory
char m_Name[QER_MAX_NAMELEN];
char m_ShaderFileName[QER_MAX_NAMELEN];
int m_nFlags;

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@ -71,6 +71,11 @@ bfilter_t *FilterAddImpl( bfilter_t *pFilter, int type, int bmask, const char *s
if ( type == 2 || type == 4 || type == 5 || type == 6 || type == 7 ) {
pNew->mask = bmask;
}
if ( type == 8 ) {
pNew->string = str;
pNew->mask = bmask;
}
pNew->exclude = exclude;
if ( g_qeglobals.d_savedinfo.exclude & exclude ) {
pNew->active = true;
}
@ -95,6 +100,7 @@ bfilter_t *FilterAddImpl( bfilter_t *pFilter, int type, int bmask, const char *s
// type 5 = surface flags (q2)
// type 6 = content flags (q2)
// type 7 = content flags - no match (q2)
// type 8 = idTech2 materials (q2 and quetoo)
bfilter_t *FilterAdd( bfilter_t *pFilter, int type, int bmask, const char *str, int exclude ){
return FilterAddImpl( pFilter, type, bmask, str, exclude, false );
}
@ -131,10 +137,26 @@ bfilter_t *FilterListDelete( bfilter_t *pFilter ){
bfilter_t *FilterAddBase( bfilter_t *pFilter ){
if ( g_pGameDescription->idTech2 ) {
pFilter = FilterAddImpl( pFilter,1,0,"clip",EXCLUDE_CLIP,true );
pFilter = FilterAddImpl( pFilter,1,0,"caulk",EXCLUDE_CAULK,true );
pFilter = FilterAddImpl( pFilter,8,0,NULL,EXCLUDE_LIQUIDS,true );
pFilter = FilterAddImpl( pFilter,8,0,NULL,EXCLUDE_HINTSSKIPS,true );
pFilter = FilterAddImpl( pFilter,8,0,NULL,EXCLUDE_TRANSLUCENT,true );
pFilter = FilterAddImpl( pFilter,8,0,NULL,EXCLUDE_SKY,true );
pFilter = FilterAddImpl( pFilter,3,0,"trigger",EXCLUDE_TRIGGERS,true );
pFilter = FilterAddImpl( pFilter,4,ECLASS_LIGHT,NULL,EXCLUDE_LIGHTS,true );
pFilter = FilterAddImpl( pFilter,4,ECLASS_PATH,NULL,EXCLUDE_PATHS,true );
} else {
pFilter = FilterAddImpl( pFilter,1,0,"clip",EXCLUDE_CLIP,true );
pFilter = FilterAddImpl( pFilter,1,0,"caulk",EXCLUDE_CAULK,true );
pFilter = FilterAddImpl( pFilter,1,0,"liquids",EXCLUDE_LIQUIDS,true );
pFilter = FilterAddImpl( pFilter,1,0,"hint",EXCLUDE_HINTSSKIPS,true );
pFilter = FilterAddImpl( pFilter,1,0,"sky",EXCLUDE_SKY,true );
pFilter = FilterAddImpl( pFilter,1,0,"clusterportal",EXCLUDE_CLUSTERPORTALS,true );
pFilter = FilterAddImpl( pFilter,1,0,"areaportal",EXCLUDE_AREAPORTALS,true );
pFilter = FilterAddImpl( pFilter,2,QER_TRANS,NULL,EXCLUDE_TRANSLUCENT,true );
@ -145,6 +167,8 @@ bfilter_t *FilterAddBase( bfilter_t *pFilter ){
pFilter = FilterAddImpl( pFilter,1,0,"lightgrid",EXCLUDE_LIGHTGRID,true );
pFilter = FilterAddImpl( pFilter,1,0,"botclip",EXCLUDE_BOTCLIP,true );
pFilter = FilterAddImpl( pFilter,1,0,"clipmonster",EXCLUDE_BOTCLIP,true );
}
return pFilter;
}
@ -259,6 +283,51 @@ bool FilterBrush( brush_t *pb ){
break;
}
}
// idTech2 material filters
else if ( filters->attribute == 8 ) {
switch ( filters->exclude ) {
case EXCLUDE_LIQUIDS:
if ( f->texdef.contents & (CONTENTS_WATER | CONTENTS_LAVA | CONTENTS_SLIME ) ) {
filterbrush = true;
}
if ( strstr( f->pShader->getName(), "water" ) ||
strstr( f->pShader->getName(), "lava" ) ||
strstr( f->pShader->getName(), "slime" ) ) {
filterbrush = true;
}
break;
case EXCLUDE_HINTSSKIPS:
if ( f->texdef.flags & (SURF_HINT | SURF_SKIP) ) {
filterbrush = true;
}
if ( strstr( f->pShader->getName(), "hint" ) ||
strstr( f->pShader->getName(), "skip" ) ) {
filterbrush = true;
}
break;
case EXCLUDE_TRANSLUCENT:
if ( f->texdef.contents & CONTENTS_WINDOW ) {
filterbrush = true;
}
if ( f->texdef.flags & (SURF_TRANS33 | SURF_TRANS66 | SURF_ALPHA_TEST) ) {
filterbrush = true;
}
if ( strstr( f->pShader->getName(), "glass" ) ||
strstr( f->pShader->getName(), "window" ) ) {
filterbrush = true;
}
break;
case EXCLUDE_SKY:
if ( f->texdef.flags & SURF_SKY ) {
filterbrush = true;
}
if ( strstr( f->pShader->getName(), "sky" ) ) {
filterbrush = true;
}
break;
}
}
}
if ( !filterbrush ) {
break;

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@ -287,6 +287,7 @@ SCommandInfo g_Commands[] =
{"FilterDetails", GDK_KEY_D, RAD_CONTROL, ID_FILTER_DETAILS, "menu_filter_details"},
{"FilterStructural", GDK_KEY_D, RAD_CONTROL | RAD_SHIFT, ID_FILTER_STRUCTURAL, "menu_filter_structural"},
{"FilterHintsSkips", GDK_KEY_H, RAD_CONTROL, ID_FILTER_HINTSSKIPS, "menu_filter_hintsskips"},
{"FilterHintsSky", GDK_KEY_S, RAD_ALT, ID_FILTER_SKY, "menu_filter_sky"},
{"FilterModels", GDK_KEY_M, RAD_SHIFT, ID_FILTER_MODELS, "menu_filter_models"},
{"FilterTriggers", GDK_KEY_T, RAD_CONTROL | RAD_SHIFT, ID_FILTER_TRIGGERS, "menu_filter_triggers"},
{"LoadPointfile", GDK_KEY_L, RAD_SHIFT, ID_FILE_POINTFILE, "menu_load_pointfile"},
@ -647,6 +648,7 @@ gint HandleCommand( GtkWidget *widget, gpointer data ){
case ID_FILTER_DETAILS: g_pParentWnd->OnFilterDetails(); break;
case ID_FILTER_ENTITIES: g_pParentWnd->OnFilterEntities(); break;
case ID_FILTER_HINTSSKIPS: g_pParentWnd->OnFilterHintsskips(); break;
case ID_FILTER_SKY: g_pParentWnd->OnFilterSky(); break;
case ID_FILTER_LIGHTS: g_pParentWnd->OnFilterLights(); break;
case ID_FILTER_LIQUIDS: g_pParentWnd->OnFilterLiquids(); break;
case ID_FILTER_MODELS: g_pParentWnd->OnFilterModels(); break;
@ -1119,25 +1121,36 @@ void MainFrame::create_main_menu( GtkWidget *window, GtkWidget *vbox ){
g_object_set_data( G_OBJECT( window ), "menu_view_showworkzone", item );
menu_in_menu = create_menu_in_menu_with_mnemonic( menu, _( "Filter" ) );
create_check_menu_item_with_mnemonic( menu_in_menu, _( "World" ), G_CALLBACK( HandleCommand ), ID_FILTER_WORLD, FALSE );
create_check_menu_item_with_mnemonic( menu_in_menu, _( "Entities" ), G_CALLBACK( HandleCommand ), ID_FILTER_ENTITIES, FALSE );
create_check_menu_item_with_mnemonic( menu_in_menu, _( "Areaportals" ), G_CALLBACK( HandleCommand ), ID_FILTER_AREAPORTALS, FALSE );
if ( g_pGameDescription->idTech2 ) {
create_check_menu_item_with_mnemonic( menu_in_menu, _( "Windows" ), G_CALLBACK( HandleCommand ), ID_FILTER_TRANSLUCENT, FALSE );
} else {
create_check_menu_item_with_mnemonic( menu_in_menu, _( "Translucent" ), G_CALLBACK( HandleCommand ), ID_FILTER_TRANSLUCENT, FALSE );
}
create_check_menu_item_with_mnemonic( menu_in_menu, _( "Liquids" ), G_CALLBACK( HandleCommand ), ID_FILTER_LIQUIDS, FALSE );
create_check_menu_item_with_mnemonic( menu_in_menu, _( "Sky" ), G_CALLBACK( HandleCommand ), ID_FILTER_SKY, FALSE );
create_check_menu_item_with_mnemonic( menu_in_menu, _( "Caulk" ), G_CALLBACK( HandleCommand ), ID_FILTER_CAULK, FALSE );
create_check_menu_item_with_mnemonic( menu_in_menu, _( "Clips" ), G_CALLBACK( HandleCommand ), ID_FILTER_CLIPS, FALSE );
create_check_menu_item_with_mnemonic( menu_in_menu, _( "Paths" ), G_CALLBACK( HandleCommand ), ID_FILTER_PATHS, FALSE );
create_check_menu_item_with_mnemonic( menu_in_menu, _( "Clusterportals" ), G_CALLBACK( HandleCommand ), ID_FILTER_CLUSTERPORTALS, FALSE );
create_check_menu_item_with_mnemonic( menu_in_menu, _( "Bot clips" ), G_CALLBACK( HandleCommand ), ID_FILTER_BOTCLIPS, FALSE );
create_check_menu_item_with_mnemonic( menu_in_menu, _( "Lights" ), G_CALLBACK( HandleCommand ), ID_FILTER_LIGHTS, FALSE );
create_check_menu_item_with_mnemonic( menu_in_menu, _( "Structural" ), G_CALLBACK( HandleCommand ), ID_FILTER_STRUCTURAL, FALSE );
item = create_check_menu_item_with_mnemonic( menu_in_menu, _( "Lightgrid" ), G_CALLBACK( HandleCommand ), ID_FILTER_LIGHTGRID, FALSE );
g_object_set_data( G_OBJECT( window ), "menu_filter_lightgrid", item );
create_check_menu_item_with_mnemonic( menu_in_menu, _( "Patches" ), G_CALLBACK( HandleCommand ), ID_FILTER_PATCHES, FALSE );
create_check_menu_item_with_mnemonic( menu_in_menu, _( "Details" ), G_CALLBACK( HandleCommand ), ID_FILTER_DETAILS, FALSE );
create_check_menu_item_with_mnemonic( menu_in_menu, _( "Hints" ), G_CALLBACK( HandleCommand ), ID_FILTER_HINTSSKIPS, FALSE );
create_check_menu_item_with_mnemonic( menu_in_menu, _( "Models" ), G_CALLBACK( HandleCommand ), ID_FILTER_MODELS, FALSE );
create_check_menu_item_with_mnemonic( menu_in_menu, _( "Areaportals" ), G_CALLBACK( HandleCommand ), ID_FILTER_AREAPORTALS, FALSE );
if ( !g_pGameDescription->idTech2) {
create_check_menu_item_with_mnemonic( menu_in_menu, _( "Clusterportals" ), G_CALLBACK( HandleCommand ), ID_FILTER_CLUSTERPORTALS, FALSE );
}
create_check_menu_item_with_mnemonic( menu_in_menu, _( "Triggers" ), G_CALLBACK( HandleCommand ), ID_FILTER_TRIGGERS, FALSE );
create_check_menu_item_with_mnemonic( menu_in_menu, _( "Botclips" ), G_CALLBACK( HandleCommand ), ID_FILTER_BOTCLIPS, FALSE );
create_check_menu_item_with_mnemonic( menu_in_menu, _( "Paths" ), G_CALLBACK( HandleCommand ), ID_FILTER_PATHS, FALSE );
if ( !g_pGameDescription->idTech2) {
item = create_check_menu_item_with_mnemonic( menu_in_menu, _( "Lightgrid" ), G_CALLBACK( HandleCommand ), ID_FILTER_LIGHTGRID, FALSE );
g_object_set_data( G_OBJECT( window ), "menu_filter_lightgrid", item );
create_check_menu_item_with_mnemonic( menu_in_menu, _( "Patches" ), G_CALLBACK( HandleCommand ), ID_FILTER_PATCHES, FALSE );
}
menu_separator( menu );
menu_in_menu = create_menu_in_menu_with_mnemonic( menu, _( "Hide/Show" ) );
@ -3999,6 +4012,9 @@ void MainFrame::SetButtonMenuStates(){
item = GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "menu_filter_hintsskips" ) );
gtk_check_menu_item_set_active( GTK_CHECK_MENU_ITEM( item ),
( g_qeglobals.d_savedinfo.exclude & EXCLUDE_HINTSSKIPS ) != 0 );
item = GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "menu_filter_sky" ) );
gtk_check_menu_item_set_active( GTK_CHECK_MENU_ITEM( item ),
( g_qeglobals.d_savedinfo.exclude & EXCLUDE_SKY ) != 0 );
item = GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "menu_filter_models" ) );
gtk_check_menu_item_set_active( GTK_CHECK_MENU_ITEM( item ),
( g_qeglobals.d_savedinfo.exclude & EXCLUDE_MODELS ) != 0 );
@ -7808,6 +7824,20 @@ void MainFrame::OnFilterWorld(){
Sys_UpdateWindows( W_XY | W_CAMERA );
}
void MainFrame::OnFilterSky(){
GtkWidget *item = GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "menu_filter_sky" ) );
g_bIgnoreCommands++;
if ( ( g_qeglobals.d_savedinfo.exclude ^= EXCLUDE_SKY ) & EXCLUDE_SKY ) {
gtk_check_menu_item_set_active( GTK_CHECK_MENU_ITEM( item ), TRUE );
}
else{
gtk_check_menu_item_set_active( GTK_CHECK_MENU_ITEM( item ), FALSE );
}
g_bIgnoreCommands--;
PerformFiltering();
Sys_UpdateWindows( W_XY | W_CAMERA );
}

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@ -402,6 +402,7 @@ struct SKeyInfo
#define ID_FILTER_LIGHTGRID 40225
#define ID_FILTER_STRUCTURAL 40226
#define ID_FILTER_BOTCLIPS 40227
#define ID_FILTER_SKY 40228
#define ID_CURVE_REDISPERSE_INTERMEDIATE_COLS 40230
#define ID_CURVE_REDISPERSE_INTERMEDIATE_ROWS 40231
@ -898,6 +899,7 @@ void OnFilterPatches();
void OnFilterTranslucent();
void OnFilterTriggers();
void OnFilterWorld();
void OnFilterSky();
void OnFilterPaths();
void OnFilterClusterportals();
void OnFilterLightgrid();

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@ -84,6 +84,7 @@
#define EXCLUDE_LIGHTGRID 0x00010000
#define EXCLUDE_STRUCTURAL 0x00020000
#define EXCLUDE_BOTCLIP 0x00040000
#define EXCLUDE_SKY 0x00080000
#define INCLUDE_EASY 0x00000001
#define INCLUDE_NORMAL 0x00000002

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@ -417,6 +417,9 @@ typedef struct texinfo_s
#define SURF_TRANS66 0x20
#define SURF_FLOWING 0x40 // scroll towards angle
#define SURF_NODRAW 0x80 // don't bother referencing the texture
#define SURF_HINT 0x100
#define SURF_SKIP 0x200
#define SURF_ALPHA_TEST 0x400
#define SURF_PATCH 0x20000000
#define SURF_CURVE_FAKE 0x40000000