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updated COMPILING to reflect gamepacks location
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@3 8a3a26a2-13c4-0310-b231-cf6edde360e5
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@ -13,7 +13,7 @@ The subversion client can be obtained from the Subversion site.
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To get a copy of the source using the commandline Subversion client:
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Change the current directory to the desired location for the source.
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svn checkout https://zerowing.idsoftware.com/svn/radiant/GtkRadiant/trunk/ ./GtkRadiant
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svn checkout https://zerowing.idsoftware.com/svn/radiant.assets/Q3Pack/trunk/ ./GtkRadiant/games/Q3Pack
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svn checkout https://zerowing.idsoftware.com/svn/radiant.gamepacks/Q3Pack/trunk/ ./GtkRadiant/games/Q3Pack
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@ -38,7 +38,7 @@ Execute 'scons SETUP=0' in the directory containing SConscript
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install:
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run './GtkRadiant/install.py'
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note - the installed data is not modified by the build, but it may be modified when you update from svn
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note - this script should be run after each time you update from svn
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run:
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Execute './GtkRadiant/install/radiant.x86' (or './GtkRadiant/install/radiant.ppc' on osx)
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@ -68,7 +68,7 @@ Hit 'Build > Build Solution' (F7)
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install:
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run './GtkRadiant/install.py'
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note - the installed data is not modified by the build, but it may be modified when you update from svn
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note - this script should be run after each time you update from svn
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run:
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set Project > Properties > Debugging > Command to "$(SolutionDir)install/$(TargetFileName)"
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