added patch support for texture-painting

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@68 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
spog 2006-05-13 17:15:08 +00:00
parent c56806c2b7
commit f877bbb3ad
7 changed files with 258 additions and 201 deletions

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@ -15,6 +15,7 @@ SPoG
- Fixed crash due to broken module dependencies. - Fixed crash due to broken module dependencies.
- Fixed default settings for Build Monitoring. - Fixed default settings for Build Monitoring.
- Fixed nudge-selection when using the drag tool mode. - Fixed nudge-selection when using the drag tool mode.
- Added support for patches in texture-painting tool.
30/04/2006 30/04/2006
SPoG SPoG

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@ -1362,193 +1362,6 @@ void Texdef_ToggleMoveLock()
void Face_getClosest(Face& face, SelectionTest& test, SelectionIntersection& bestIntersection, Face*& closestFace)
{
SelectionIntersection intersection;
face.testSelect(test, intersection);
if(intersection.valid()
&& SelectionIntersection_closer(intersection, bestIntersection))
{
bestIntersection = intersection;
closestFace = &face;
}
}
class OccludeSelector : public Selector
{
SelectionIntersection& m_bestIntersection;
bool& m_occluded;
public:
OccludeSelector(SelectionIntersection& bestIntersection, bool& occluded) : m_bestIntersection(bestIntersection), m_occluded(occluded)
{
m_occluded = false;
}
void pushSelectable(Selectable& selectable)
{
}
void popSelectable()
{
}
void addIntersection(const SelectionIntersection& intersection)
{
if(SelectionIntersection_closer(intersection, m_bestIntersection))
{
m_bestIntersection = intersection;
m_occluded = true;
}
}
};
class BrushGetClosestFaceVisibleWalker : public scene::Graph::Walker
{
SelectionTest& m_test;
Face*& m_closestFace;
mutable SelectionIntersection m_bestIntersection;
public:
BrushGetClosestFaceVisibleWalker(SelectionTest& test, Face*& closestFace) : m_test(test), m_closestFace(closestFace)
{
}
bool pre(const scene::Path& path, scene::Instance& instance) const
{
if(path.top().get().visible())
{
BrushInstance* brush = Instance_getBrush(instance);
if(brush != 0)
{
m_test.BeginMesh(brush->localToWorld());
for(Brush::const_iterator i = brush->getBrush().begin(); i != brush->getBrush().end(); ++i)
{
Face_getClosest(*(*i), m_test, m_bestIntersection, m_closestFace);
}
}
else
{
SelectionTestable* selectionTestable = Instance_getSelectionTestable(instance);
if(selectionTestable)
{
bool occluded;
OccludeSelector selector(m_bestIntersection, occluded);
selectionTestable->testSelect(selector, m_test);
if(occluded)
{
m_closestFace = 0;
}
}
}
}
return true;
}
};
Face* Scene_BrushGetClosestFace(scene::Graph& graph, SelectionTest& test)
{
Face* closestFace = 0;
graph.traverse(BrushGetClosestFaceVisibleWalker(test, closestFace));
return closestFace;
}
bool Scene_BrushGetClosestFaceTexture(scene::Graph& graph, SelectionTest& test, CopiedString& shader, TextureProjection& projection, ContentsFlagsValue& flags)
{
Face* face = Scene_BrushGetClosestFace(graph, test);
if(face != 0)
{
shader = face->GetShader();
face->GetTexdef(projection);
flags = face->getShader().m_flags;
return true;
}
return false;
}
void Scene_BrushSetClosestFaceTexture(scene::Graph& graph, SelectionTest& test, const char* shader, const TextureProjection& projection, const ContentsFlagsValue& flags)
{
Face* face = Scene_BrushGetClosestFace(graph, test);
if(face != 0)
{
face->SetShader(shader);
face->SetTexdef(projection);
face->SetFlags(flags);
}
}
class FaceTexture
{
public:
TextureProjection m_projection;
ContentsFlagsValue m_flags;
};
FaceTexture g_faceTextureClipboard;
void FaceTextureClipboard_setDefault()
{
g_faceTextureClipboard.m_flags = ContentsFlagsValue(0, 0, 0, false);
TexDef_Construct_Default(g_faceTextureClipboard.m_projection);
}
void TextureClipboard_textureSelected(const char* shader)
{
FaceTextureClipboard_setDefault();
}
class TextureBrowser;
extern TextureBrowser g_TextureBrowser;
void TextureBrowser_SetSelectedShader(TextureBrowser& textureBrowser, const char* shader);
const char* TextureBrowser_GetSelectedShader(TextureBrowser& textureBrowser);
void Scene_copyClosestFaceTexture(SelectionTest& test)
{
CopiedString shader;
if(Scene_BrushGetClosestFaceTexture(GlobalSceneGraph(), test, shader, g_faceTextureClipboard.m_projection, g_faceTextureClipboard.m_flags))
{
TextureBrowser_SetSelectedShader(g_TextureBrowser, shader.c_str());
}
}
void Scene_applyClosestFaceTexture(SelectionTest& test)
{
UndoableCommand command("facePaintTexture");
Scene_BrushSetClosestFaceTexture(GlobalSceneGraph(), test, TextureBrowser_GetSelectedShader(g_TextureBrowser), g_faceTextureClipboard.m_projection, g_faceTextureClipboard.m_flags);
SceneChangeNotify();
}
void SelectedFaces_copyTexture()
{
if(!g_SelectedFaceInstances.empty())
{
Face& face = g_SelectedFaceInstances.last().getFace();
face.GetTexdef(g_faceTextureClipboard.m_projection);
g_faceTextureClipboard.m_flags = face.getShader().m_flags;
TextureBrowser_SetSelectedShader(g_TextureBrowser, face.getShader().getShader());
}
}
void FaceInstance_pasteTexture(FaceInstance& faceInstance)
{
faceInstance.getFace().SetTexdef(g_faceTextureClipboard.m_projection);
faceInstance.getFace().SetShader(TextureBrowser_GetSelectedShader(g_TextureBrowser));
faceInstance.getFace().SetFlags(g_faceTextureClipboard.m_flags);
SceneChangeNotify();
}
bool SelectedFaces_empty()
{
return g_SelectedFaceInstances.empty();
}
void SelectedFaces_pasteTexture()
{
UndoableCommand command("facePasteTexture");
g_SelectedFaceInstances.foreach(FaceInstance_pasteTexture);
}
void Brush_registerCommands() void Brush_registerCommands()
{ {
@ -1570,9 +1383,6 @@ void Brush_registerCommands()
GlobalCommands_insert("SplitSelected", FreeCaller<SplitSelected>(), Accelerator(GDK_Return, (GdkModifierType)GDK_SHIFT_MASK)); GlobalCommands_insert("SplitSelected", FreeCaller<SplitSelected>(), Accelerator(GDK_Return, (GdkModifierType)GDK_SHIFT_MASK));
GlobalCommands_insert("FlipClip", FreeCaller<FlipClipper>(), Accelerator(GDK_Return, (GdkModifierType)GDK_CONTROL_MASK)); GlobalCommands_insert("FlipClip", FreeCaller<FlipClipper>(), Accelerator(GDK_Return, (GdkModifierType)GDK_CONTROL_MASK));
GlobalCommands_insert("FaceCopyTexture", FreeCaller<SelectedFaces_copyTexture>());
GlobalCommands_insert("FacePasteTexture", FreeCaller<SelectedFaces_pasteTexture>());
GlobalCommands_insert("MakeDetail", FreeCaller<Select_MakeDetail>(), Accelerator('M', (GdkModifierType)GDK_CONTROL_MASK)); GlobalCommands_insert("MakeDetail", FreeCaller<Select_MakeDetail>(), Accelerator('M', (GdkModifierType)GDK_CONTROL_MASK));
GlobalCommands_insert("MakeStructural", FreeCaller<Select_MakeStructural>(), Accelerator('S', (GdkModifierType)(GDK_SHIFT_MASK|GDK_CONTROL_MASK))); GlobalCommands_insert("MakeStructural", FreeCaller<Select_MakeStructural>(), Accelerator('S', (GdkModifierType)(GDK_SHIFT_MASK|GDK_CONTROL_MASK)));
} }

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@ -74,11 +74,6 @@ void Brush_constructMenu(GtkMenu* menu);
extern Callback g_texture_lock_status_changed; extern Callback g_texture_lock_status_changed;
bool SelectedFaces_empty();
void SelectedFaces_copyTexture();
void SelectedFaces_pasteTexture();
void FaceTextureClipboard_setDefault();
void BrushFilters_construct(); void BrushFilters_construct();
void Brush_registerCommands(); void Brush_registerCommands();

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@ -131,8 +131,6 @@ void Brush_Construct(EBrushType type)
} }
} }
FaceTextureClipboard_setDefault();
GlobalPreferenceSystem().registerPreference("TextureLock", BoolImportStringCaller(g_brush_texturelock_enabled), BoolExportStringCaller(g_brush_texturelock_enabled)); GlobalPreferenceSystem().registerPreference("TextureLock", BoolImportStringCaller(g_brush_texturelock_enabled), BoolExportStringCaller(g_brush_texturelock_enabled));
GlobalPreferenceSystem().registerPreference("BrushSnapPlanes", makeBoolStringImportCallback(FaceImportSnapPlanesCaller()), makeBoolStringExportCallback(FaceExportSnapPlanesCaller())); GlobalPreferenceSystem().registerPreference("BrushSnapPlanes", makeBoolStringImportCallback(FaceImportSnapPlanesCaller()), makeBoolStringExportCallback(FaceExportSnapPlanesCaller()));
GlobalPreferenceSystem().registerPreference("TexdefDefaultScale", FloatImportStringCaller(g_texdef_default_scale), FloatExportStringCaller(g_texdef_default_scale)); GlobalPreferenceSystem().registerPreference("TexdefDefaultScale", FloatImportStringCaller(g_texdef_default_scale), FloatExportStringCaller(g_texdef_default_scale));

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@ -3987,8 +3987,8 @@ public:
typedef MemberCaller1<Manipulator_, DeviceVector, &Manipulator_::mouseUp> MouseUpCaller; typedef MemberCaller1<Manipulator_, DeviceVector, &Manipulator_::mouseUp> MouseUpCaller;
}; };
void Scene_copyClosestFaceTexture(SelectionTest& test); void Scene_copyClosestTexture(SelectionTest& test);
void Scene_applyClosestFaceTexture(SelectionTest& test); void Scene_applyClosestTexture(SelectionTest& test);
class RadiantWindowObserver : public SelectionSystemWindowObserver class RadiantWindowObserver : public SelectionSystemWindowObserver
{ {
@ -4058,11 +4058,11 @@ public:
if(modifiers == c_modifier_apply_texture) if(modifiers == c_modifier_apply_texture)
{ {
Scene_applyClosestFaceTexture(volume); Scene_applyClosestTexture(volume);
} }
else if(modifiers == c_modifier_copy_texture) else if(modifiers == c_modifier_copy_texture)
{ {
Scene_copyClosestFaceTexture(volume); Scene_copyClosestTexture(volume);
} }
} }
} }

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@ -1310,6 +1310,247 @@ void SurfaceInspector::ApplyFlags()
Select_SetFlags(ContentsFlagsValue(surfaceflags, contentflags, value, true)); Select_SetFlags(ContentsFlagsValue(surfaceflags, contentflags, value, true));
} }
void Face_getTexture(Face& face, CopiedString& shader, TextureProjection& projection, ContentsFlagsValue& flags)
{
shader = face.GetShader();
face.GetTexdef(projection);
flags = face.getShader().m_flags;
}
typedef Function4<Face&, CopiedString&, TextureProjection&, ContentsFlagsValue&, void, Face_getTexture> FaceGetTexture;
void Face_setTexture(Face& face, const char* shader, const TextureProjection& projection, const ContentsFlagsValue& flags)
{
face.SetShader(shader);
face.SetTexdef(projection);
face.SetFlags(flags);
}
typedef Function4<Face&, const char*, const TextureProjection&, const ContentsFlagsValue&, void, Face_setTexture> FaceSetTexture;
void Patch_getTexture(Patch& patch, CopiedString& shader, TextureProjection& projection, ContentsFlagsValue& flags)
{
shader = patch.GetShader();
projection = TextureProjection(texdef_t(), brushprimit_texdef_t(), Vector3(0, 0, 0), Vector3(0, 0, 0));
flags = ContentsFlagsValue(0, 0, 0, false);
}
typedef Function4<Patch&, CopiedString&, TextureProjection&, ContentsFlagsValue&, void, Patch_getTexture> PatchGetTexture;
void Patch_setTexture(Patch& patch, const char* shader, const TextureProjection& projection, const ContentsFlagsValue& flags)
{
patch.SetShader(shader);
}
typedef Function4<Patch&, const char*, const TextureProjection&, const ContentsFlagsValue&, void, Patch_setTexture> PatchSetTexture;
typedef Callback3<CopiedString&, TextureProjection&, ContentsFlagsValue&> GetTextureCallback;
typedef Callback3<const char*, const TextureProjection&, const ContentsFlagsValue&> SetTextureCallback;
struct Texturable
{
GetTextureCallback getTexture;
SetTextureCallback setTexture;
};
void Face_getClosest(Face& face, SelectionTest& test, SelectionIntersection& bestIntersection, Texturable& texturable)
{
SelectionIntersection intersection;
face.testSelect(test, intersection);
if(intersection.valid()
&& SelectionIntersection_closer(intersection, bestIntersection))
{
bestIntersection = intersection;
texturable.setTexture = makeCallback3(FaceSetTexture(), face);
texturable.getTexture = makeCallback3(FaceGetTexture(), face);
}
}
class OccludeSelector : public Selector
{
SelectionIntersection& m_bestIntersection;
bool& m_occluded;
public:
OccludeSelector(SelectionIntersection& bestIntersection, bool& occluded) : m_bestIntersection(bestIntersection), m_occluded(occluded)
{
m_occluded = false;
}
void pushSelectable(Selectable& selectable)
{
}
void popSelectable()
{
}
void addIntersection(const SelectionIntersection& intersection)
{
if(SelectionIntersection_closer(intersection, m_bestIntersection))
{
m_bestIntersection = intersection;
m_occluded = true;
}
}
};
class BrushGetClosestFaceVisibleWalker : public scene::Graph::Walker
{
SelectionTest& m_test;
Texturable& m_texturable;
mutable SelectionIntersection m_bestIntersection;
public:
BrushGetClosestFaceVisibleWalker(SelectionTest& test, Texturable& texturable) : m_test(test), m_texturable(texturable)
{
}
bool pre(const scene::Path& path, scene::Instance& instance) const
{
if(path.top().get().visible())
{
BrushInstance* brush = Instance_getBrush(instance);
if(brush != 0)
{
m_test.BeginMesh(brush->localToWorld());
for(Brush::const_iterator i = brush->getBrush().begin(); i != brush->getBrush().end(); ++i)
{
Face_getClosest(*(*i), m_test, m_bestIntersection, m_texturable);
}
}
else
{
SelectionTestable* selectionTestable = Instance_getSelectionTestable(instance);
if(selectionTestable)
{
bool occluded;
OccludeSelector selector(m_bestIntersection, occluded);
selectionTestable->testSelect(selector, m_test);
if(occluded)
{
Patch* patch = Node_getPatch(path.top());
if(patch != 0)
{
m_texturable.setTexture = makeCallback3(PatchSetTexture(), *patch);
m_texturable.getTexture = makeCallback3(PatchGetTexture(), *patch);
}
else
{
m_texturable = Texturable();
}
}
}
}
}
return true;
}
};
Texturable Scene_getClosestTexturable(scene::Graph& graph, SelectionTest& test)
{
Texturable texturable;
graph.traverse(BrushGetClosestFaceVisibleWalker(test, texturable));
return texturable;
}
bool Scene_getClosestTexture(scene::Graph& graph, SelectionTest& test, CopiedString& shader, TextureProjection& projection, ContentsFlagsValue& flags)
{
Texturable texturable = Scene_getClosestTexturable(graph, test);
if(texturable.getTexture != GetTextureCallback())
{
texturable.getTexture(shader, projection, flags);
return true;
}
return false;
}
void Scene_setClosestTexture(scene::Graph& graph, SelectionTest& test, const char* shader, const TextureProjection& projection, const ContentsFlagsValue& flags)
{
Texturable texturable = Scene_getClosestTexturable(graph, test);
if(texturable.setTexture != SetTextureCallback())
{
texturable.setTexture(shader, projection, flags);
}
}
class FaceTexture
{
public:
TextureProjection m_projection;
ContentsFlagsValue m_flags;
};
FaceTexture g_faceTextureClipboard;
void FaceTextureClipboard_setDefault()
{
g_faceTextureClipboard.m_flags = ContentsFlagsValue(0, 0, 0, false);
TexDef_Construct_Default(g_faceTextureClipboard.m_projection);
}
void TextureClipboard_textureSelected(const char* shader)
{
FaceTextureClipboard_setDefault();
}
class TextureBrowser;
extern TextureBrowser g_TextureBrowser;
void TextureBrowser_SetSelectedShader(TextureBrowser& textureBrowser, const char* shader);
const char* TextureBrowser_GetSelectedShader(TextureBrowser& textureBrowser);
void Scene_copyClosestTexture(SelectionTest& test)
{
CopiedString shader;
if(Scene_getClosestTexture(GlobalSceneGraph(), test, shader, g_faceTextureClipboard.m_projection, g_faceTextureClipboard.m_flags))
{
TextureBrowser_SetSelectedShader(g_TextureBrowser, shader.c_str());
}
}
void Scene_applyClosestTexture(SelectionTest& test)
{
UndoableCommand command("facePaintTexture");
Scene_setClosestTexture(GlobalSceneGraph(), test, TextureBrowser_GetSelectedShader(g_TextureBrowser), g_faceTextureClipboard.m_projection, g_faceTextureClipboard.m_flags);
SceneChangeNotify();
}
void SelectedFaces_copyTexture()
{
if(!g_SelectedFaceInstances.empty())
{
Face& face = g_SelectedFaceInstances.last().getFace();
face.GetTexdef(g_faceTextureClipboard.m_projection);
g_faceTextureClipboard.m_flags = face.getShader().m_flags;
TextureBrowser_SetSelectedShader(g_TextureBrowser, face.getShader().getShader());
}
}
void FaceInstance_pasteTexture(FaceInstance& faceInstance)
{
faceInstance.getFace().SetTexdef(g_faceTextureClipboard.m_projection);
faceInstance.getFace().SetShader(TextureBrowser_GetSelectedShader(g_TextureBrowser));
faceInstance.getFace().SetFlags(g_faceTextureClipboard.m_flags);
SceneChangeNotify();
}
bool SelectedFaces_empty()
{
return g_SelectedFaceInstances.empty();
}
void SelectedFaces_pasteTexture()
{
UndoableCommand command("facePasteTexture");
g_SelectedFaceInstances.foreach(FaceInstance_pasteTexture);
}
void SurfaceInspector_constructPreferences(PreferencesPage& page) void SurfaceInspector_constructPreferences(PreferencesPage& page)
{ {
page.appendCheckBox("", "Surface Inspector Increments Match Grid", g_si_globals.m_bSnapTToGrid); page.appendCheckBox("", "Surface Inspector Increments Match Grid", g_si_globals.m_bSnapTToGrid);
@ -1328,6 +1569,9 @@ void SurfaceInspector_registerCommands()
{ {
GlobalCommands_insert("FitTexture", FreeCaller<SurfaceInspector_FitTexture>(), Accelerator('B', (GdkModifierType)GDK_SHIFT_MASK)); GlobalCommands_insert("FitTexture", FreeCaller<SurfaceInspector_FitTexture>(), Accelerator('B', (GdkModifierType)GDK_SHIFT_MASK));
GlobalCommands_insert("SurfaceInspector", FreeCaller<SurfaceInspector_toggleShown>(), Accelerator('S')); GlobalCommands_insert("SurfaceInspector", FreeCaller<SurfaceInspector_toggleShown>(), Accelerator('S'));
GlobalCommands_insert("FaceCopyTexture", FreeCaller<SelectedFaces_copyTexture>());
GlobalCommands_insert("FacePasteTexture", FreeCaller<SelectedFaces_pasteTexture>());
} }
@ -1340,6 +1584,8 @@ void SurfaceInspector_Construct()
SurfaceInspector_registerCommands(); SurfaceInspector_registerCommands();
FaceTextureClipboard_setDefault();
GlobalPreferenceSystem().registerPreference("SurfaceWnd", getSurfaceInspector().m_importPosition, getSurfaceInspector().m_exportPosition); GlobalPreferenceSystem().registerPreference("SurfaceWnd", getSurfaceInspector().m_importPosition, getSurfaceInspector().m_exportPosition);
GlobalPreferenceSystem().registerPreference("SI_SurfaceTexdef_Scale1", FloatImportStringCaller(g_si_globals.scale[0]), FloatExportStringCaller(g_si_globals.scale[0])); GlobalPreferenceSystem().registerPreference("SI_SurfaceTexdef_Scale1", FloatImportStringCaller(g_si_globals.scale[0]), FloatExportStringCaller(g_si_globals.scale[0]));
GlobalPreferenceSystem().registerPreference("SI_SurfaceTexdef_Scale2", FloatImportStringCaller(g_si_globals.scale[1]), FloatExportStringCaller(g_si_globals.scale[1])); GlobalPreferenceSystem().registerPreference("SI_SurfaceTexdef_Scale2", FloatImportStringCaller(g_si_globals.scale[1]), FloatExportStringCaller(g_si_globals.scale[1]));
@ -1359,6 +1605,8 @@ void SurfaceInspector_Destroy()
delete g_SurfaceInspector; delete g_SurfaceInspector;
} }
#if TEXTOOL_ENABLED #if TEXTOOL_ENABLED
namespace TexTool { // namespace hides these symbols from other object-files namespace TexTool { // namespace hides these symbols from other object-files

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@ -31,6 +31,11 @@ typedef struct _GtkWindow GtkWindow;
void SurfaceInspector_constructWindow(GtkWindow* widget); void SurfaceInspector_constructWindow(GtkWindow* widget);
void SurfaceInspector_destroyWindow(); void SurfaceInspector_destroyWindow();
bool SelectedFaces_empty();
void SelectedFaces_copyTexture();
void SelectedFaces_pasteTexture();
void FaceTextureClipboard_setDefault();
// the increment we are using for the surface inspector (this is saved in the prefs) // the increment we are using for the surface inspector (this is saved in the prefs)
struct si_globals_t struct si_globals_t