mirror of
https://github.com/TTimo/GtkRadiant.git
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Merge pull request #660 from jdolan/master
idTech2 shaders fix and compiler warning fixes
This commit is contained in:
commit
f2d2da0d2d
5 changed files with 53 additions and 112 deletions
139
.cproject
139
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|
||||
<scannerConfigBuildInfo instanceId="cdt.managedbuild.config.gnu.macosx.exe.debug.100166604;cdt.managedbuild.config.gnu.macosx.exe.debug.100166604.;cdt.managedbuild.tool.gnu.cpp.compiler.macosx.exe.debug.1660481294;cdt.managedbuild.tool.gnu.cpp.compiler.input.34455178">
|
||||
<autodiscovery enabled="true" problemReportingEnabled="true" selectedProfileId=""/>
|
||||
</scannerConfigBuildInfo>
|
||||
</storageModule>
|
||||
<storageModule moduleId="org.eclipse.cdt.core.LanguageSettingsProviders"/>
|
||||
<storageModule moduleId="refreshScope" versionNumber="2">
|
||||
<configuration configurationName="Release">
|
||||
<resource resourceType="PROJECT" workspacePath="/GtkRadiant"/>
|
||||
</configuration>
|
||||
<configuration configurationName="Debug">
|
||||
<configuration configurationName="Default">
|
||||
<resource resourceType="PROJECT" workspacePath="/GtkRadiant"/>
|
||||
</configuration>
|
||||
</storageModule>
|
||||
<storageModule moduleId="org.eclipse.cdt.internal.ui.text.commentOwnerProjectMappings"/>
|
||||
</cproject>
|
12
.project
12
.project
|
@ -5,14 +5,9 @@
|
|||
<projects>
|
||||
</projects>
|
||||
<buildSpec>
|
||||
<buildCommand>
|
||||
<name>org.python.pydev.PyDevBuilder</name>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
<buildCommand>
|
||||
<name>org.eclipse.cdt.managedbuilder.core.genmakebuilder</name>
|
||||
<triggers>clean,full,incremental,</triggers>
|
||||
<triggers>full,incremental,</triggers>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
|
@ -28,13 +23,12 @@
|
|||
<nature>org.eclipse.cdt.core.ccnature</nature>
|
||||
<nature>org.eclipse.cdt.managedbuilder.core.managedBuildNature</nature>
|
||||
<nature>org.eclipse.cdt.managedbuilder.core.ScannerConfigNature</nature>
|
||||
<nature>org.python.pydev.pythonNature</nature>
|
||||
</natures>
|
||||
<filteredResources>
|
||||
<filter>
|
||||
<id>1404663489032</id>
|
||||
<id>1604374596782</id>
|
||||
<name></name>
|
||||
<type>10</type>
|
||||
<type>30</type>
|
||||
<matcher>
|
||||
<id>org.eclipse.ui.ide.multiFilter</id>
|
||||
<arguments>1.0-name-matches-false-false-apple/target</arguments>
|
||||
|
|
|
@ -210,7 +210,7 @@ static picoModel_t *_fm_load( PM_PARAMS_LOAD ){
|
|||
fm_xyz_st_t *triangle;
|
||||
fm_frame_t *frame;
|
||||
|
||||
picoByte_t *bb, bb0;
|
||||
picoByte_t *bb, *bb0;
|
||||
picoModel_t *picoModel;
|
||||
picoSurface_t *picoSurface;
|
||||
picoShader_t *picoShader;
|
||||
|
|
|
@ -92,7 +92,7 @@ virtual void addType( const char* key, filetype_t type ){
|
|||
virtual void getTypeList( const char* key, IFileTypeList* typelist ){
|
||||
filetype_list_t& list_ref = m_typelists[key];
|
||||
|
||||
if (key == "model") {
|
||||
if ( g_strcmp0( key, "model" ) == 0 ) {
|
||||
// Get the list of all supported types (adapted from kaz)
|
||||
CString allTypesFilter;
|
||||
for (unsigned int i = 0; i < list_ref.size(); ++i) {
|
||||
|
|
|
@ -1488,7 +1488,13 @@ void SelectTexture( int mx, int my, bool bShift, bool bFitScale ){
|
|||
tex.scale[0] = g_PrefsDlg.m_fDefTextureScale;
|
||||
tex.scale[1] = g_PrefsDlg.m_fDefTextureScale;
|
||||
}
|
||||
// jdolan - idTech2 games use shaders purely for editing convenience (e.g. QER_TRANS)
|
||||
// these flags should not be set on idTech2 faces, as they collide with e.g. SURF_LIGHT
|
||||
if ( g_pGameDescription->idTech2 ) {
|
||||
tex.flags = 0;
|
||||
} else {
|
||||
tex.flags = pCurrentShader->getFlags();
|
||||
}
|
||||
// TTimo - shader code cleanup
|
||||
// texdef.name is the name of the shader, not the name of the actual texture file
|
||||
tex.SetName( pCurrentShader->getName() );
|
||||
|
|
Loading…
Reference in a new issue