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PROPERLY ignore sky brushes for minimap
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4d47b8ed5b
commit
e089323ef2
3 changed files with 15 additions and 67 deletions
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@ -2774,7 +2774,8 @@ void IlluminateVertexes( int num ){
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determines opaque brushes in the world and find sky shaders for sunlight calculations
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*/
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void SetupBrushes( void ){
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void SetupBrushesFlags( int mask, int test )
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{
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int i, j, b, compileFlags;
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qboolean inside;
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bspBrush_t *brush;
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@ -2822,7 +2823,8 @@ void SetupBrushes( void ){
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}
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/* determine if this brush is opaque to light */
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if ( !( compileFlags & C_TRANSLUCENT ) ) {
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if( (compileFlags & mask) == test )
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{
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opaqueBrushes[ b >> 3 ] |= (1 << (b & 7));
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numOpaqueBrushes++;
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maxOpaqueBrush = i;
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@ -2832,6 +2834,10 @@ void SetupBrushes( void ){
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/* emit some statistics */
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Sys_FPrintf( SYS_VRB, "%9d opaque brushes\n", numOpaqueBrushes );
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}
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void SetupBrushes( void )
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{
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SetupBrushesFlags(C_TRANSLUCENT, 0);
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}
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@ -389,67 +389,7 @@ determines solid non-sky brushes in the world
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void MiniMapSetupBrushes( void )
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{
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int i, b, compileFlags;
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bspBrush_t *brush;
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bspShader_t *shader;
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shaderInfo_t *si;
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/* note it */
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Sys_FPrintf( SYS_VRB, "--- MiniMapSetupBrushes ---\n" );
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/* allocate */
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if( opaqueBrushes == NULL )
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opaqueBrushes = safe_malloc( numBSPBrushes / 8 + 1 );
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/* clear */
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memset( opaqueBrushes, 0, numBSPBrushes / 8 + 1 );
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numOpaqueBrushes = 0;
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/* walk the list of worldspawn brushes */
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for( i = 0; i < minimap.model->numBSPBrushes; i++ )
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{
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/* get brush */
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b = minimap.model->firstBSPBrush + i;
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brush = &bspBrushes[ b ];
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#if 0
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/* check all sides */
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compileFlags = 0;
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for( j = 0; j < brush->numSides; j++ )
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{
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/* do bsp shader calculations */
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side = &bspBrushSides[ brush->firstSide + j ];
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shader = &bspShaders[ side->shaderNum ];
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/* get shader info */
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si = ShaderInfoForShader( shader->shader );
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if( si == NULL )
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continue;
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/* or together compile flags */
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compileFlags |= si->compileFlags;
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}
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#else
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shader = &bspShaders[ brush->shaderNum ];
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si = ShaderInfoForShader( shader->shader );
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if( si == NULL )
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compileFlags = 0;
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else
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compileFlags = si->compileFlags;
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#endif
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/* determine if this brush is solid */
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if( (compileFlags & (C_SOLID | C_SKY)) == C_SOLID )
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{
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opaqueBrushes[ b >> 3 ] |= (1 << (b & 7));
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numOpaqueBrushes++;
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maxOpaqueBrush = i;
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}
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}
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/* emit some statistics */
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Sys_FPrintf( SYS_VRB, "%9d solid brushes\n", numOpaqueBrushes );
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SetupBrushesFlags(C_SOLID | C_SKY, C_SOLID);
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}
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qboolean MiniMapEvaluateSampleOffsets(int *bestj, int *bestk, float *bestval)
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@ -794,6 +734,7 @@ int MiniMapBSPMain( int argc, char **argv )
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float s, o;
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// TODO threads!
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q = minimap.data1f;
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for(y = 0; y < minimap.height; ++y)
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for(x = 0; x < minimap.width; ++x)
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{
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@ -815,7 +756,7 @@ int MiniMapBSPMain( int argc, char **argv )
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minimap.brightness = minimap.brightness - minimap.contrast * o;
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minimap.contrast *= s;
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Sys_Printf( "Auto level: Brightness changed to %f\n", minimap.boost );
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Sys_Printf( "Auto level: Brightness changed to %f\n", minimap.brightness );
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Sys_Printf( "Auto level: Contrast changed to %f\n", minimap.contrast );
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}
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@ -1764,6 +1764,7 @@ void DirtyRawLightmap( int num );
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void IlluminateRawLightmap( int num );
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void IlluminateVertexes( int num );
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void SetupBrushesFlags( int mask, int test );
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void SetupBrushes( void );
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void SetupClusters( void );
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qboolean ClusterVisible( int a, int b );
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