[q3map2] reduce diff noise with netradiant tree

This commit is contained in:
Thomas Debesse 2017-08-06 02:55:32 +02:00
parent eee8d14261
commit da38f7754c
2 changed files with 90 additions and 90 deletions

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@ -1,33 +1,33 @@
/* ------------------------------------------------------------------------------- /* -------------------------------------------------------------------------------
Copyright (C) 1999-2007 id Software, Inc. and contributors. Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file. For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant. This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or the Free Software Foundation; either version 2 of the License, or
(at your option) any later version. (at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful, GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details. GNU General Public License for more details.
You should have received a copy of the GNU General Public License You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
---------------------------------------------------------------------------------- ----------------------------------------------------------------------------------
This code has been altered significantly from its original form, to support This code has been altered significantly from its original form, to support
several games based on the Quake III Arena engine, in the form of "Q3Map2." several games based on the Quake III Arena engine, in the form of "Q3Map2."
------------------------------------------------------------------------------- */ ------------------------------------------------------------------------------- */
/* Tremulous support, by LinuxManMikeC */ /* Derived from Tremulous support by LinuxManMikeC */
/* Updated to Unvanquished support, by Neumond */ /* Updated to Unvanquished support by Neumond */
/* marker */ /* marker */
@ -38,9 +38,9 @@
/* ------------------------------------------------------------------------------- /* -------------------------------------------------------------------------------
content and surface flags - also uses defines from game_quake3.h content and surface flags - also uses defines from game_quake3.h
------------------------------------------------------------------------------- */ ------------------------------------------------------------------------------- */
#define UNV_CONT_NOALIENBUILD 0x1000 #define UNV_CONT_NOALIENBUILD 0x1000
#define UNV_CONT_NOHUMANBUILD 0x2000 #define UNV_CONT_NOHUMANBUILD 0x2000
#define UNV_CONT_NOBUILD 0x4000 #define UNV_CONT_NOBUILD 0x4000
@ -53,19 +53,19 @@
/* ------------------------------------------------------------------------------- /* -------------------------------------------------------------------------------
game_t struct game_t struct
------------------------------------------------------------------------------- */ ------------------------------------------------------------------------------- */
{ {
"unvanquished", /* -game x */ "unvanquished", /* -game x */
"pkg", /* default base game data dir */ "pkg", /* default base game data dir */
".unvanquished", /* unix home sub-dir */ ".unvanquished", /* unix home sub-dir */
"unvanquished", /* magic path word - think this is right for unv*/ "unvanquished", /* magic path word */
"scripts", /* shader directory */ "scripts", /* shader directory */
64, /* max lightmapped surface verts */ 1048575, /* max lightmapped surface verts */
999, /* max surface verts */ 1048575, /* max surface verts */
6000, /* max surface indexes */ 1048575, /* max surface indexes */
qfalse, /* flares */ qfalse, /* flares */
"flareshader", /* default flare shader */ "flareshader", /* default flare shader */
qfalse, /* wolf lighting model? */ qfalse, /* wolf lighting model? */
@ -140,13 +140,13 @@
/* unvanquished */ /* unvanquished */
{"noalienbuild", UNV_CONT_NOALIENBUILD,0,0,0,0,0}, {"noalienbuild", UNV_CONT_NOALIENBUILD, 0, 0, 0, 0, 0 },
{"nohumanbuild", UNV_CONT_NOHUMANBUILD,0,0,0,0,0}, {"nohumanbuild", UNV_CONT_NOHUMANBUILD, 0, 0, 0, 0, 0 },
{"nobuild", UNV_CONT_NOBUILD,0,0,0,0,0}, {"nobuild", UNV_CONT_NOBUILD, 0, 0, 0, 0, 0 },
{"noalienbuildsurface", 0,0,UNV_SURF_NOALIENBUILDSURFACE,0,0,0}, {"noalienbuildsurface", 0, 0, UNV_SURF_NOALIENBUILDSURFACE, 0, 0, 0 },
{"nohumanbuildsurface", 0,0,UNV_SURF_NOHUMANBUILDSURFACE,0,0,0}, {"nohumanbuildsurface", 0, 0, UNV_SURF_NOHUMANBUILDSURFACE, 0, 0, 0 },
{"nobuildsurface", 0,0,UNV_SURF_NOBUILDSURFACE,0,0,0}, {"nobuildsurface", 0, 0, UNV_SURF_NOBUILDSURFACE, 0, 0, 0 },
/* null */ /* null */

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@ -1886,7 +1886,7 @@ Q_EXTERN game_t games[]
, ,
#include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */ #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
, ,
#include "game_unvanquished.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */ #include "game_unvanquished.h" /* must be after game_quake3.h as they share defines! */
, ,
#include "game_tenebrae.h" #include "game_tenebrae.h"
, ,