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netrun mode was on all the time because of a buggy implementation
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826c5a114e
commit
d932cb1205
1 changed files with 9 additions and 10 deletions
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@ -1108,7 +1108,7 @@ void CGameDialog::UpdateData( bool retrieve ) {
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i++;
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}
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#ifdef _WIN32
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UpdateNetrun( false );
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UpdateNetrun( retrieve );
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#endif
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}
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Dialog::UpdateData( retrieve );
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@ -1122,7 +1122,7 @@ void CGameDialog::UpdateData( bool retrieve ) {
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}
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m_sGameFile = ( *iGame )->mGameFile;
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#ifdef _WIN32
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UpdateNetrun( true );
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UpdateNetrun( retrieve );
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#endif
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}
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}
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@ -1391,7 +1391,8 @@ bool CGameDialog::m_bNetRun;
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void CGameDialog::UpdateNetrun( bool retrieve ){
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FILE *f_netrun;
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CString strNetrun;
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strNetrun = g_strAppPath; strNetrun += NETRUN_FILENAME;
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strNetrun = g_strAppPath;
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strNetrun += NETRUN_FILENAME;
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if ( !retrieve ) {
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// now check if we are running from a network installation
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// use a dummy file as the flag
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@ -1420,16 +1421,14 @@ void CGameDialog::UpdateNetrun( bool retrieve ){
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}
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else
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{
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if ( remove( strNetrun.GetBuffer() ) == -1 ) {
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if ( errno != ENOENT ) {
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Sys_FPrintf( SYS_ERR, "Failed to remove netrun file '%s'\n", strNetrun.GetBuffer() );
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}
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m_bNetRun = true;
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}
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else
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if ( CheckFile( strNetrun.GetBuffer() ) == PATH_FAIL || remove( strNetrun.GetBuffer() ) == 0 )
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{
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Sys_Printf( "Netrun mode is disabled\n" );
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return;
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}
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// prefer keeping it on rather than going out of sync
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Sys_FPrintf( SYS_ERR, "Problem deleting netrun file '%s', leaving netrun mode on\n", strNetrun.GetBuffer() );
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m_bNetRun = true;
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}
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}
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}
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