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Documentation fixes for FilterAdd
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@ -89,8 +89,8 @@ bfilter_t *FilterAddImpl( bfilter_t *pFilter, int type, int bmask, const char *s
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}
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// type 1 = texture filter (name)
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// type 1 = texture filter (name)
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// type 3 = entity filter (name)
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// type 2 = QER_* shader flags
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// type 2 = QER_* shader flags
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// type 3 = entity filter (name)
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// type 4 = entity classes
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// type 4 = entity classes
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// type 5 = surface flags (q2)
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// type 5 = surface flags (q2)
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// type 6 = content flags (q2)
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// type 6 = content flags (q2)
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