Explicit type instead auto

This commit is contained in:
Pan7 2017-08-26 01:39:24 +02:00
parent 4dbf7727c6
commit c968f9c87a
1 changed files with 1 additions and 1 deletions

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@ -525,7 +525,7 @@ void CSG_Subtract( void ){
// If the brushes are all caulk, then force caulk into all the new splits
for ( b = selected_brushes.next; b != &selected_brushes; b = b->next ) {
for ( auto f = b->brush_faces; f; f = f->next ) {
for ( face_t *f = b->brush_faces; f; f = f->next ) {
if ( strcmp( f->pShader->getName(), g_pGameDescription->mCaulkShader.GetBuffer() ) ) {
caulk = false;
break;