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cleanup
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0dc2496237
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1 changed files with 0 additions and 10 deletions
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@ -491,13 +491,6 @@ typedef bfilter_t* ( *PFN_QERPLUG_FILTERADD )( int type, int bmask, const char *
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typedef void ( *PFN_QERPLUG_FILTERACTIVATE )( void );
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typedef void ( *PFN_QERPLUG_FILTERACTIVATE )( void );
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// FIXME:
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// add map format extensions
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// add texture format handlers
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// add surface dialog handler
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// add model handler/displayer
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// v1 func table
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// Plugins need to declare one of these and implement the getfunctable as described above
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// Plugins need to declare one of these and implement the getfunctable as described above
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struct _QERFuncTable_1
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struct _QERFuncTable_1
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{
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{
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@ -531,7 +524,6 @@ struct _QERFuncTable_1
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PFN_QERAPP_RELEASEACTIVEBRUSHHANDLES m_pfnReleaseActiveBrushHandles;
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PFN_QERAPP_RELEASEACTIVEBRUSHHANDLES m_pfnReleaseActiveBrushHandles;
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PFN_QERAPP_GETACTIVEBRUSHHANDLE m_pfnGetActiveBrushHandle;
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PFN_QERAPP_GETACTIVEBRUSHHANDLE m_pfnGetActiveBrushHandle;
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//++timo this would need to be removed and replaced by the IShaders interface
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PFN_QERAPP_TEXTURECOUNT m_pfnTextureCount;
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PFN_QERAPP_TEXTURECOUNT m_pfnTextureCount;
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PFN_QERAPP_GETTEXTURE m_pfnGetTexture;
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PFN_QERAPP_GETTEXTURE m_pfnGetTexture;
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PFN_QERAPP_GETCURRENTTEXTURE m_pfnGetCurrentTexture;
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PFN_QERAPP_GETCURRENTTEXTURE m_pfnGetCurrentTexture;
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@ -617,10 +609,8 @@ struct _QERFuncTable_1
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PFN_QERAPP_MAPSTARTPOSITION m_pfnMapStartPosition;
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PFN_QERAPP_MAPSTARTPOSITION m_pfnMapStartPosition;
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PFN_QERAPP_MAPREGIONOFF m_pfnMapRegionOff;
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PFN_QERAPP_MAPREGIONOFF m_pfnMapRegionOff;
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PFN_QERAPP_SETBUILDWINDINGSNOTEXBUILD m_pfnSetBuildWindingsNoTexBuild;
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PFN_QERAPP_SETBUILDWINDINGSNOTEXBUILD m_pfnSetBuildWindingsNoTexBuild;
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// PFN_QERAPP_SAVEASDIALOG m_pfnSaveAsDialog;
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PFN_QERAPP_POINTFILECLEAR m_pfnPointFileClear;
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PFN_QERAPP_POINTFILECLEAR m_pfnPointFileClear;
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// FIXME TTimo prolly want to move that somewhere else
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PFN_QERAPP_CSGMAKEHOLLOW m_pfnCSG_MakeHollow;
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PFN_QERAPP_CSGMAKEHOLLOW m_pfnCSG_MakeHollow;
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PFN_QERAPP_CSGMAKEHOLLOWMODE m_pfnCSG_MakeHollowMode;
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PFN_QERAPP_CSGMAKEHOLLOWMODE m_pfnCSG_MakeHollowMode;
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