point to the right QL homepath

This commit is contained in:
Timothee 'TTimo' Besset 2012-08-29 20:49:09 -05:00
parent fe7062c8b9
commit c692d7b5c5
2 changed files with 2 additions and 7 deletions

View file

@ -3629,13 +3629,8 @@ void CGameInstall::Run() {
break;
}
case GAME_QL: {
/*#ifdef _WIN32
fprintf( fg, " "ENGINE_ATTRIBUTE "=\"ql.exe\"\n");
#elif __linux__
fprintf( fg, " "ENGINE_ATTRIBUTE "=\"ql\"\n" );
#endif*/
fprintf( fg, " "TOOLS_ATTRIBUTE "=\"%sinstalls/"QL_PACK "/game\"\n", g_strAppPath.GetBuffer() );
fprintf( fg, " prefix=\".q3a\"\n" );
fprintf( fg, " prefix=\".quakelive\"\n" );
Str source = g_strAppPath.GetBuffer();
source += "installs/";
source += QL_PACK;

View file

@ -65,7 +65,7 @@
{
"quakelive", /* -game x */
"baseq3", /* default base game data dir */
".q3a", /* unix home sub-dir */
".quakelive", /* unix home sub-dir */
"quake", /* magic path word */
"scripts", /* shader directory */
64, /* max lightmapped surface verts */