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point to the right QL homepath
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parent
fe7062c8b9
commit
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2 changed files with 2 additions and 7 deletions
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@ -3629,13 +3629,8 @@ void CGameInstall::Run() {
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break;
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break;
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}
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}
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case GAME_QL: {
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case GAME_QL: {
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/*#ifdef _WIN32
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fprintf( fg, " "ENGINE_ATTRIBUTE "=\"ql.exe\"\n");
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#elif __linux__
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fprintf( fg, " "ENGINE_ATTRIBUTE "=\"ql\"\n" );
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#endif*/
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fprintf( fg, " "TOOLS_ATTRIBUTE "=\"%sinstalls/"QL_PACK "/game\"\n", g_strAppPath.GetBuffer() );
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fprintf( fg, " "TOOLS_ATTRIBUTE "=\"%sinstalls/"QL_PACK "/game\"\n", g_strAppPath.GetBuffer() );
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fprintf( fg, " prefix=\".q3a\"\n" );
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fprintf( fg, " prefix=\".quakelive\"\n" );
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Str source = g_strAppPath.GetBuffer();
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Str source = g_strAppPath.GetBuffer();
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source += "installs/";
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source += "installs/";
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source += QL_PACK;
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source += QL_PACK;
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@ -65,7 +65,7 @@
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{
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{
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"quakelive", /* -game x */
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"quakelive", /* -game x */
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"baseq3", /* default base game data dir */
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"baseq3", /* default base game data dir */
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".q3a", /* unix home sub-dir */
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".quakelive", /* unix home sub-dir */
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"quake", /* magic path word */
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"quake", /* magic path word */
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"scripts", /* shader directory */
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"scripts", /* shader directory */
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64, /* max lightmapped surface verts */
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64, /* max lightmapped surface verts */
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