added install.py; updated COMPILING; fixed q3 shader transparency rendering; jedi academy hint/caulk filtering

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@2 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
spog 2006-02-11 23:57:16 +00:00
parent 12b372f89c
commit 9a4e9d5b77
5 changed files with 180 additions and 2 deletions

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@ -1,6 +1,13 @@
This is the changelog for developers, != changelog for the end user
that we distribute with the binaries. (see changelog)
11/02/2006
SPoG
- Added install.py script.
- Updated COMPILING instructions.
- Fixed transparency rendering on quake3 shaders.
- Fixed hint/caulk filtering for Jedi Academy shaders.
04/02/2006
SPoG
- Added Radiant Manual shortcut to win32 installation.

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@ -1 +1,75 @@
see docs/developer/README
developer documentation for GtkRadiant 1.5.0
============================================
getting the source
==================
The latest source is available from the Subversion repository.
https://zerowing.idsoftware.com/svn/radiant/GtkRadiant/trunk/
The subversion client can be obtained from the Subversion site.
http://subversion.tigris.org
To get a copy of the source using the commandline Subversion client:
Change the current directory to the desired location for the source.
svn checkout https://zerowing.idsoftware.com/svn/radiant/GtkRadiant/trunk/ ./GtkRadiant
svn checkout https://zerowing.idsoftware.com/svn/radiant.assets/Q3Pack/trunk/ ./GtkRadiant/games/Q3Pack
Linux/OSX(using X-windows)
==========================
environment:
- gcc3 (preferably)
- scons = 0.96 (radiant is built with scons rather than make)
- python >= 2.3.0 (scons requires python, some build steps use python)
dependencies:
- gtk+ >= 2.4.0 (requires glib, atk, pango, iconv, etc)
- gtkglext >= 1.0.0 (requires opengl)
- libxml2 >= 2.0.0
- zlib >= 1.2.0 (for archivezip module)
- libpng >= 1.2.0 (for imagepng module)
- libmhash = 0.9.0 (for q3map2)
build:
Execute 'scons SETUP=0' in the directory containing SConscript
install:
run './GtkRadiant/install.py'
note - the installed data is not modified by the build, but it may be modified when you update from svn
run:
Execute './GtkRadiant/install/radiant.x86' (or './GtkRadiant/install/radiant.ppc' on osx)
Win32 (2000 or XP)
==================
environment:
- visual studio .net 2003
- microsoft c++ compiler 7.1 (comes with vs.net 2003)
- python 2.3.0 or later
dependencies are prepackaged archives, extract them to the directory above GtkRadiant.sln:
- http://zerowing.idsoftware.com/files/radiant/developer/1.5/gtk2-2.4.14.zip (gtk-wimp, gtkglext, gtk, glib, atk, pango, iconv etc)
- http://zerowing.idsoftware.com/files/radiant/developer/1.5/libxml2-2.6.2.zip
- http://zerowing.idsoftware.com/files/radiant/developer/1.5/STLport-4.6.2.zip
- http://zerowing.idsoftware.com/files/radiant/developer/1.5/zlib1-1.2.1.zip (for archivezip module)
- http://zerowing.idsoftware.com/files/radiant/developer/1.5/libpng-1.2.5.zip (for imagepng module)
- http://zerowing.idsoftware.com/files/radiant/developer/1.5/mhash-0.9.1.zip (for q3map2)
build:
Open GtkRadiant.sln.
In tools > options > projects > VC++ Directories > executables, add the path to python.exe (e.g. c:\python23\)
Hit 'Build > Build Solution' (F7)
install:
run './GtkRadiant/install.py'
note - the installed data is not modified by the build, but it may be modified when you update from svn
run:
set Project > Properties > Debugging > Command to "$(SolutionDir)install/$(TargetFileName)"
hit 'Debug > Start' (F5)

89
install.py Normal file
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@ -0,0 +1,89 @@
import os
import shutil
def copyFile(source, target):
assert os.path.isfile(source)
targetFile = target
if os.path.isdir(targetFile):
targetFile = os.path.join(target, os.path.basename(source))
print source, "->", targetFile
shutil.copyfile(source, targetFile)
def copyFileIfExists(source, target):
if os.path.exists(source):
copyFile(source, target)
def copySvn(source, target):
assert os.path.isdir(source)
if not os.path.exists(target):
os.mkdir(target)
for name in os.listdir(source):
absolute = os.path.join(source, name)
absTarget = os.path.join(target, name)
if os.path.isdir(absolute):
if name != ".svn":
copySvn(absolute, absTarget)
else:
copyFile(absolute, absTarget)
def copyGame(source, game, target):
assert os.path.isdir(source)
assert os.path.isdir(target)
root = os.path.join(source, os.path.normpath(game[0]))
if os.path.exists(root):
gamename = game[1] + ".game"
copySvn(os.path.join(root, gamename), os.path.join(target, gamename))
gamesDir = os.path.join(target, "games")
if not os.path.exists(gamesDir):
os.mkdir(gamesDir)
copyFile(os.path.join(root, "games", gamename), os.path.join(gamesDir, gamename))
thisDir = os.path.dirname(__file__)
gamesRoot = os.path.join(thisDir, "games")
installRoot = os.path.join(thisDir, "install")
if not os.path.exists(installRoot):
os.mkdir(installRoot)
# copy generic data
copySvn(os.path.join(thisDir, os.path.normpath("setup/data/tools")), installRoot)
# root, gamename
games = [
("Doom3Pack/tools", "doom3"),
("ETPack", "et"),
("HalfLifePack", "hl"),
("Her2Pack", "heretic2"),
("JAPack/Tools", "ja"),
("JK2Pack", "jk2"),
("Q1Pack", "q1"),
("Q2Pack", "q2"),
("Q3Pack/tools", "q3"),
("Q4Pack/tools", "q4"),
("Sof2Pack", "sof2"),
("STVEFPack", "stvef"),
("WolfPack/bin", "wolf")
]
# copy games
for game in games:
copyGame(gamesRoot, game, installRoot)
# copy win32 dlls
gtk2Root = os.path.normpath(os.path.join(thisDir, "../gtk2-2.4"))
if os.path.exists(gtk2Root):
copySvn(os.path.join(gtk2Root, "install"), installRoot)
libxml2 = os.path.normpath(os.path.join(thisDir, "../libxml2-2.6/win32/install/libxml2.dll"))
copyFileIfExists(libxml2, installRoot)
libpng = os.path.normpath(os.path.join(thisDir, "../libpng-1.2/lib/libpng13.dll"))
copyFileIfExists(libpng, installRoot)
libmhash = os.path.normpath(os.path.join(thisDir, "../mhash-0.9/win32/libmhash/Release/libmhash.dll"))
copyFileIfExists(libmhash, installRoot)
zlib = os.path.normpath(os.path.join(thisDir, "../zlib1-1.2/zlib1.dll"))
copyFileIfExists(zlib, installRoot)

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@ -976,7 +976,7 @@ public:
m_template(*definition.shaderTemplate),
m_args(definition.args),
m_filename(definition.filename),
m_blendFunc(BLEND_ONE, BLEND_ZERO),
m_blendFunc(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA),
m_bInUse(false)
{
m_pTexture = 0;

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@ -1111,6 +1111,9 @@ filter_brush_all_faces g_filter_brush_botclip(&g_filter_face_botclip);
filter_face_shader g_filter_face_caulk("textures/common/caulk");
filter_brush_all_faces g_filter_brush_caulk(&g_filter_face_caulk);
filter_face_shader g_filter_face_caulk_ja("textures/system/caulk");
filter_brush_all_faces g_filter_brush_caulk_ja(&g_filter_face_caulk_ja);
filter_face_shader_substring g_filter_face_liquids("textures/liquids/");
filter_brush_any_face g_filter_brush_liquids(&g_filter_face_liquids);
@ -1120,6 +1123,9 @@ filter_brush_any_face g_filter_brush_hint(&g_filter_face_hint);
filter_face_shader g_filter_face_hint_q2("textures/hint");
filter_brush_any_face g_filter_brush_hint_q2(&g_filter_face_hint_q2);
filter_face_shader g_filter_face_hint_ja("textures/system/hint");
filter_brush_any_face g_filter_brush_hint_ja(&g_filter_face_hint_ja);
filter_face_shader g_filter_face_areaportal("textures/common/areaportal");
filter_brush_all_faces g_filter_brush_areaportal(&g_filter_face_areaportal);
@ -1146,9 +1152,11 @@ void BrushFilters_construct()
add_brush_filter(g_filter_brush_weapclip, EXCLUDE_CLIP);
add_brush_filter(g_filter_brush_botclip, EXCLUDE_BOTCLIP);
add_brush_filter(g_filter_brush_caulk, EXCLUDE_CAULK);
add_brush_filter(g_filter_brush_caulk_ja, EXCLUDE_CAULK);
add_brush_filter(g_filter_brush_liquids, EXCLUDE_LIQUIDS);
add_brush_filter(g_filter_brush_hint, EXCLUDE_HINTSSKIPS);
add_brush_filter(g_filter_brush_hint_q2, EXCLUDE_HINTSSKIPS);
add_brush_filter(g_filter_brush_hint_ja, EXCLUDE_HINTSSKIPS);
add_brush_filter(g_filter_brush_clusterportal, EXCLUDE_CLUSTERPORTALS);
add_brush_filter(g_filter_brush_visportal, EXCLUDE_VISPORTALS);
add_brush_filter(g_filter_brush_areaportal, EXCLUDE_AREAPORTALS);