mirror of
https://github.com/TTimo/GtkRadiant.git
synced 2025-06-02 01:51:49 +00:00
sprintf -> snprintf
This commit is contained in:
parent
73e54acf55
commit
8a3387a765
71 changed files with 328 additions and 317 deletions
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@ -169,7 +169,7 @@ void CBackgroundDialogPage::Browse(){
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void CBackgroundDialogPage::SetPosLabel(){
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char s[64];
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snprintf( s, sizeof( s ) - 1, _( "Size/Position (%d,%d) (%d,%d)" ),(int)( m_pImage->m_xmin ),
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snprintf( s, sizeof( s ), _( "Size/Position (%d,%d) (%d,%d)" ),(int)( m_pImage->m_xmin ),
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(int)( m_pImage->m_ymin ),(int)( m_pImage->m_xmax ),(int)( m_pImage->m_ymax ) );
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gtk_label_set_text( GTK_LABEL( m_pPosLabel ),s );
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}
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@ -683,9 +683,9 @@ void DBrush::SaveToFile( FILE *pFile ){
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for ( list<DPlane *>::const_iterator pp = faceList.begin(); pp != faceList.end(); pp++ )
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{
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char buffer[512];
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char buffer[720 + PATH_MAX];
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sprintf( buffer, "( %.0f %.0f %.0f ) ( %.0f %.0f %.0f ) ( %.0f %.0f %.0f ) %s %.0f %.0f %f %f %.0f 0 0 0\n",
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snprintf( buffer, sizeof( buffer ), "( %.0f %.0f %.0f ) ( %.0f %.0f %.0f ) ( %.0f %.0f %.0f ) %s %.0f %.0f %f %f %.0f 0 0 0\n",
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( *pp )->points[0][0], ( *pp )->points[0][1], ( *pp )->points[0][2],
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( *pp )->points[1][0], ( *pp )->points[1][1], ( *pp )->points[1][2],
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( *pp )->points[2][0], ( *pp )->points[2][1], ( *pp )->points[2][2],
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@ -235,7 +235,7 @@ void DTrainDrawer::BuildPaths() {
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AddSplineControl( control, pSP );
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for ( int j = 2;; j++ ) {
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char buffer[16];
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char buffer[32];
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sprintf( buffer, "control%i", j );
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e.SpawnString( buffer, NULL, &control );
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@ -154,7 +154,7 @@ bool ValidateTextFloatRange( const char* pData, float min, float max, const char
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bool ValidateTextIntRange( const char* pData, int min, int max, const char* error_title, int* value ){
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char error_buffer[256];
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sprintf( error_buffer, "Please Enter An Integer Between %i and %i", min, max );
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snprintf( error_buffer, sizeof( error_buffer ), "Please Enter An Integer Between %i and %i", min, max );
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if ( pData ) {
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int testNum = atoi( pData );
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@ -117,7 +117,7 @@ void DoLoadCamera(){
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if ( !strcmp( fullpathtofile, checkCam->GetFileName() ) ) {
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char error[PATH_MAX + 64];
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FreeCam( cam );
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sprintf( error, "Camera file \'%s\' is already loaded", fullpathtofile );
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snprintf( error, sizeof( error ), "Camera file \'%s\' is already loaded", fullpathtofile );
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g_FuncTable.m_pfnMessageBox( (GtkWidget *)g_pRadiantWnd, error, "Load error", MB_OK, NULL );
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//g_free( filename );
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return;
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@ -135,7 +135,7 @@ void DoLoadCamera(){
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else {
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char error[PATH_MAX + 64];
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FreeCam( cam );
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sprintf( error, "An error occured during the loading of \'%s\'", fullpathtofile );
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snprintf( error, sizeof( error ), "An error occured during the loading of \'%s\'", fullpathtofile );
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g_FuncTable.m_pfnMessageBox( (GtkWidget *)g_pRadiantWnd, error, "Load error", MB_OK, NULL );
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}
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@ -191,7 +191,7 @@ void DoSaveCamera() {
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}
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else if ( !strcmp( fullpathtofile, checkCam->GetFileName() ) ) {
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char error[PATH_MAX + 64];
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sprintf( error, "Camera file \'%s\' is currently loaded by GtkRadiant.\nPlease select a different filename.", fullpathtofile );
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snprintf( error, sizeof( error ), "Camera file \'%s\' is currently loaded by GtkRadiant.\nPlease select a different filename.", fullpathtofile );
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g_FuncTable.m_pfnMessageBox( (GtkWidget *)g_pRadiantWnd, error, "Save error", MB_OK, NULL );
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return;
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}
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@ -213,14 +213,14 @@ void DoUnloadCamera() {
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if ( !GetCurrentCam()->HasBeenSaved() ) {
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char buf[PATH_MAX + 64];
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sprintf( buf, "Do you want to save the changes for camera '%s'?", GetCurrentCam()->GetCam()->getName() );
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snprintf( buf, sizeof( buf ), "Do you want to save the changes for camera '%s'?", GetCurrentCam()->GetCam()->getName() );
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if ( g_FuncTable.m_pfnMessageBox( (GtkWidget *)g_pRadiantWnd, buf, "Warning", MB_YESNO, NULL ) == IDYES ) {
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DoSaveCamera();
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}
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}
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else if ( GetCurrentCam()->HasBeenSaved() == 2 ) {
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char buf[PATH_MAX + 64];
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sprintf( buf, "Do you want to save the changes made to camera file '%s'?", GetCurrentCam()->GetFileName() );
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snprintf( buf, sizeof( buf ), "Do you want to save the changes made to camera file '%s'?", GetCurrentCam()->GetFileName() );
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if ( g_FuncTable.m_pfnMessageBox( (GtkWidget *)g_pRadiantWnd, buf, "Warning", MB_YESNO, NULL ) == IDYES ) {
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DoSaveCamera();
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}
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@ -442,7 +442,7 @@ bool OpenBitmap(){
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g_print( "failed to load file gbmp %s\n",gbmp.name );
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char Text[256];
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sprintf( Text, "Error opening %s", gbmp.name );
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snprintf( Text, sizeof( Text ), "Error opening %s", gbmp.name );
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g_FuncTable.m_pfnMessageBox( g_pWnd, Text, "Bitmap", MB_ICONEXCLAMATION, NULL );
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strcpy( gbmp.name, "" );
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}
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@ -280,32 +280,32 @@ static void SetDlgValues( int tab ){
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gtk_toggle_button_set_active( GTK_TOGGLE_BUTTON( wave_radios[WaveType] ), TRUE );
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gtk_spin_button_set_value( GTK_SPIN_BUTTON( g_object_get_data( G_OBJECT( g_pWnd ), "random" ) ),
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RandomSeed );
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sprintf( Text, RForm, WaveLength );
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snprintf( Text, sizeof( Text ), RForm, WaveLength );
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gtk_entry_set_text( GTK_ENTRY( g_object_get_data( G_OBJECT( g_pWnd ), "wavelength" ) ), Text );
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sprintf( Text, RForm, Amplitude );
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snprintf( Text, sizeof( Text ), RForm, Amplitude );
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gtk_entry_set_text( GTK_ENTRY( g_object_get_data( G_OBJECT( g_pWnd ), "amplitude" ) ), Text );
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sprintf( Text, RForm, Roughness );
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snprintf( Text, sizeof( Text ), RForm, Roughness );
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gtk_entry_set_text( GTK_ENTRY( g_object_get_data( G_OBJECT( g_pWnd ), "roughness" ) ), Text );
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gtk_toggle_button_set_active( GTK_TOGGLE_BUTTON( g_object_get_data
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( G_OBJECT( g_pWnd ), "main_antialiasing" ) ), Antialiasing );
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break;
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case EXTENTS_TAB:
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sprintf( Text,RForm,Hll );
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snprintf( Text, sizeof( Text ), RForm, Hll );
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gtk_entry_set_text( GTK_ENTRY( g_object_get_data( G_OBJECT( g_pWnd ), "hmin" ) ), Text );
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sprintf( Text,RForm,Vll );
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snprintf( Text, sizeof( Text ), RForm, Vll );
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gtk_entry_set_text( GTK_ENTRY( g_object_get_data( G_OBJECT( g_pWnd ), "vmin" ) ), Text );
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sprintf( Text,RForm,Hur );
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snprintf( Text, sizeof( Text ), RForm, Hur );
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gtk_entry_set_text( GTK_ENTRY( g_object_get_data( G_OBJECT( g_pWnd ), "hmax" ) ), Text );
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sprintf( Text,RForm,Vur );
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snprintf( Text, sizeof( Text ), RForm, Vur );
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gtk_entry_set_text( GTK_ENTRY( g_object_get_data( G_OBJECT( g_pWnd ), "vmax" ) ), Text );
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sprintf( Text,RForm,Z00 );
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snprintf( Text, sizeof( Text ), RForm, Z00 );
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gtk_entry_set_text( GTK_ENTRY( g_object_get_data( G_OBJECT( g_pWnd ), "z00" ) ), Text );
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sprintf( Text,RForm,Z01 );
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snprintf( Text, sizeof( Text ), RForm, Z01 );
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gtk_entry_set_text( GTK_ENTRY( g_object_get_data( G_OBJECT( g_pWnd ), "z01" ) ), Text );
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sprintf( Text,RForm,Z10 );
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snprintf( Text, sizeof( Text ), RForm, Z10 );
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gtk_entry_set_text( GTK_ENTRY( g_object_get_data( G_OBJECT( g_pWnd ), "z10" ) ), Text );
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sprintf( Text,RForm,Z11 );
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snprintf( Text, sizeof( Text ), RForm, Z11 );
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gtk_entry_set_text( GTK_ENTRY( g_object_get_data( G_OBJECT( g_pWnd ), "z11" ) ), Text );
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gtk_spin_button_set_value( GTK_SPIN_BUTTON( g_object_get_data( G_OBJECT( g_pWnd ), "nh" ) ), NH );
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gtk_spin_button_set_value( GTK_SPIN_BUTTON( g_object_get_data( G_OBJECT( g_pWnd ), "nv" ) ), NV );
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@ -385,9 +385,9 @@ static void SetDlgValues( int tab ){
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case BITMAP_TAB:
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gtk_entry_set_text( GTK_ENTRY( g_object_get_data( G_OBJECT( g_pWnd ), "bmp_file" ) ), gbmp.name );
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sprintf( Text,"%g",gbmp.black_value );
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snprintf( Text, sizeof( Text ), "%g", gbmp.black_value );
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gtk_entry_set_text( GTK_ENTRY( g_object_get_data( G_OBJECT( g_pWnd ), "bmp_black" ) ), Text );
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sprintf( Text,"%g",gbmp.white_value );
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snprintf( Text, sizeof( Text ), "%g", gbmp.white_value );
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gtk_entry_set_text( GTK_ENTRY( g_object_get_data( G_OBJECT( g_pWnd ), "bmp_white" ) ), Text );
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break;
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@ -400,13 +400,13 @@ static void SetDlgValues( int tab ){
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gtk_entry_set_text( GTK_ENTRY( g_object_get_data( G_OBJECT( g_pWnd ), "texture3" ) ), Texture[Game][2] );
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gtk_spin_button_set_value( GTK_SPIN_BUTTON( g_object_get_data( G_OBJECT( g_pWnd ), "tex_slant" ) ),
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SlantAngle );
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sprintf( Text,RForm,TexOffset[0] );
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snprintf( Text, sizeof( Text ), RForm, TexOffset[0] );
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gtk_entry_set_text( GTK_ENTRY( g_object_get_data( G_OBJECT( g_pWnd ), "texoffsetx" ) ), Text );
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sprintf( Text,RForm,TexOffset[1] );
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snprintf( Text, sizeof( Text ), RForm, TexOffset[1] );
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gtk_entry_set_text( GTK_ENTRY( g_object_get_data( G_OBJECT( g_pWnd ), "texoffsety" ) ), Text );
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sprintf( Text,RForm,TexScale[0] );
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snprintf( Text, sizeof( Text ), RForm, TexScale[0] );
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gtk_entry_set_text( GTK_ENTRY( g_object_get_data( G_OBJECT( g_pWnd ), "texscalex" ) ), Text );
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sprintf( Text,RForm,TexScale[1] );
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snprintf( Text, sizeof( Text ), RForm, TexScale[1] );
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gtk_entry_set_text( GTK_ENTRY( g_object_get_data( G_OBJECT( g_pWnd ), "texscaley" ) ), Text );
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CHECK_WIDGET( "detail", UseDetail );
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@ -726,14 +726,14 @@ static void main_go( GtkWidget *widget, gpointer data ){
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ReadDlgValues( current_tab );
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if ( NH < 1 || NH > MAX_ROWS ) {
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sprintf( Text, "The number of divisions must be > 0 and no greater than %d.", MAX_ROWS );
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sprintf( Text, _( "The number of divisions must be > 0 and no greater than %d." ), MAX_ROWS );
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g_FuncTable.m_pfnMessageBox( g_pWnd, Text, "GenSurf", MB_ICONEXCLAMATION, NULL );
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gtk_notebook_set_current_page( GTK_NOTEBOOK( notebook ), EXTENTS_TAB );
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return;
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}
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if ( NV < 1 || NV > MAX_ROWS ) {
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sprintf( Text, "The number of divisions must be > 0 and no greater than %d.", MAX_ROWS );
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sprintf( Text, _( "The number of divisions must be > 0 and no greater than %d." ), MAX_ROWS );
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g_FuncTable.m_pfnMessageBox( g_pWnd, Text, "GenSurf", MB_ICONEXCLAMATION, NULL );
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gtk_notebook_set_current_page( GTK_NOTEBOOK( notebook ), EXTENTS_TAB );
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return;
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@ -1005,7 +1005,7 @@ static void fix_freeall( GtkWidget *widget, gpointer data ){
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}
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void vertex_selected(){
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char Text[32];
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char Text[64];
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int k;
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SetupControls();
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@ -1031,9 +1031,9 @@ void vertex_selected(){
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gtk_spin_button_set_value( GTK_SPIN_BUTTON( g_object_get_data( G_OBJECT( g_pWnd ), "fix_value" ) ),
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(int)xyz[Vertex[0].i][Vertex[0].j].fixed_value );
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sprintf( Text,"%d",(int)xyz[Vertex[0].i][Vertex[0].j].range );
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sprintf( Text, "%d", (int)xyz[Vertex[0].i][Vertex[0].j].range );
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gtk_entry_set_text( GTK_ENTRY( g_object_get_data( G_OBJECT( g_pWnd ), "fix_range" ) ), Text );
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sprintf( Text,"%.5g",xyz[Vertex[0].i][Vertex[0].j].rate );
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snprintf( Text, sizeof( Text ), "%.5g", xyz[Vertex[0].i][Vertex[0].j].rate );
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gtk_entry_set_text( GTK_ENTRY( g_object_get_data( G_OBJECT( g_pWnd ), "fix_rate" ) ), Text );
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for ( k = 0; k < NumVerticesSelected; k++ )
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@ -192,8 +192,8 @@ int MapPatches(){
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NH_patch -= 2;
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NH_remain -= ( NH_patch - 1 );
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if ( NH_remain < 0 ) {
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sprintf( szOops,"Oops... screwed up with NH=%d",NH );
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g_FuncTable.m_pfnMessageBox( NULL,szOops,"Uh oh", 0, NULL );
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sprintf( szOops, "Oops... screwed up with NH=%d", NH );
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g_FuncTable.m_pfnMessageBox( NULL, szOops, "Uh oh", 0, NULL );
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}
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NV_remain = NV + 1;
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j0 = 0;
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@ -233,8 +233,8 @@ int MapPatches(){
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NV_patch -= 2;
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NV_remain -= ( NV_patch - 1 );
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if ( NV_remain < 0 ) {
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sprintf( szOops,"Oops... screwed up with NV=%d",NV );
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g_FuncTable.m_pfnMessageBox( NULL,szOops,"Uh oh", 0, NULL );
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sprintf( szOops, "Oops... screwed up with NV=%d", NV );
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g_FuncTable.m_pfnMessageBox( NULL, szOops, "Uh oh", 0, NULL );
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}
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p.width = NH_patch;
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@ -423,7 +423,7 @@ void SaveSetup( GtkWidget *parent ){
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g_FuncTable.m_pfnProfileGetDirectory(), "gtkgensurf", NULL );
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if ( name != NULL ) {
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char key[32], text[32];
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char key[32], text[128];
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int i, j;
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WriteIniFile( name );
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@ -437,8 +437,8 @@ void SaveSetup( GtkWidget *parent ){
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for ( j = 0; j <= NV; j++ )
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{
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if ( xyz[i][j].fixed ) {
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sprintf( key,"I%dJ%d",i,j );
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sprintf( text,"%g %g %g", xyz[i][j].fixed_value, xyz[i][j].range, xyz[i][j].rate );
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sprintf( key, "I%dJ%d", i, j );
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snprintf( text, sizeof( text ), "%g %g %g", xyz[i][j].fixed_value, xyz[i][j].range, xyz[i][j].rate );
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g_FuncTable.m_pfnProfileSaveString( name, "FixedPoints",key,text );
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}
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}
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@ -349,10 +349,10 @@ void INISetInt( const char *key, int val, const char *comment /* = NULL */ ){
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char s[1000];
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if ( comment ) {
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sprintf( s, "%d ; %s", val, comment );
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snprintf( s, sizeof( s ), "%d ; %s", val, comment );
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}
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else{
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sprintf( s, "%d", val );
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snprintf( s, sizeof( s ), "%d", val );
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}
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#if defined( __linux__ ) || defined( __APPLE__ )
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save_var( INIfn, CONFIG_SECTION, key, s );
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@ -260,7 +260,7 @@ idStr operator+
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const idStr& a,
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const float b
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){
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char text[ 20 ];
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char text[ 64 ];
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idStr result( a );
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@ -304,7 +304,7 @@ idStr& idStr::operator+=
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(
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const float a
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){
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char text[ 20 ];
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char text[ 64 ];
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sprintf( text, "%f", a );
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append( text );
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@ -366,7 +366,7 @@ class_t *Find_Class( GSList *l,char *classname, class_t *ignore ){
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Note: this is somewhat recursive, as a class can require a class that requires a class and so on..
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*/
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void EClass_ImportFromClass( eclass_t *e, GSList *l_classes, class_t *bc ){
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char color[128];
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char color[256];
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// We allocate 16k here, but only the memory actually used is kept allocated.
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// this is just used for building the final comments string.
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@ -596,12 +596,12 @@ void Create_EClasses( GSList *l_classes ){
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if ( havespawnflags ) {
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char spawnline[80];
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e->comments = addstr( e->comments,"Spawnflags\n" );
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e->comments = addstr( e->comments, "Spawnflags\n" );
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for ( i = 0 ; i < MAX_FLAGS ; i++ )
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{
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if ( *e->flagnames[i] ) {
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sprintf( spawnline," %d - %s\n", 1 << i, e->flagnames[i] );
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e->comments = addstr( e->comments,spawnline );
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snprintf( spawnline, sizeof( spawnline ), " %d - %s\n", 1 << i, e->flagnames[i] );
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e->comments = addstr( e->comments, spawnline );
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}
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}
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}
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@ -40,15 +40,15 @@ char *str_append_token( char *str1, const char *str2 ){
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return str;
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}
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void str_from_float( char *buf, float f ){
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void str_from_float( char *buf, float f, size_t length ){
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if ( f == (int)f ) {
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sprintf( buf, "%i", (int)f );
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snprintf( buf, length, "%i", (int)f );
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}
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else{ sprintf( buf, "%f", f ); }
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else{ snprintf( buf, length, "%f", f ); }
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}
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void Patch_XMLWrite( patchMesh_t *pPatch, xmlNodePtr surface ){
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char buf[16];
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char buf[64];
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char *str;
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int i, j;
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xmlNodePtr node;
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@ -62,15 +62,15 @@ void Patch_XMLWrite( patchMesh_t *pPatch, xmlNodePtr surface ){
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{
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for ( j = 0; j < pPatch->height; j++ )
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||||
{
|
||||
str_from_float( buf, pPatch->ctrl[i][j].xyz[0] );
|
||||
str_from_float( buf, pPatch->ctrl[i][j].xyz[0], sizeof( buf ) );
|
||||
str = str_append_token( str, buf );
|
||||
str_from_float( buf, pPatch->ctrl[i][j].xyz[1] );
|
||||
str_from_float( buf, pPatch->ctrl[i][j].xyz[1], sizeof( buf ) );
|
||||
str = str_append_token( str, buf );
|
||||
str_from_float( buf, pPatch->ctrl[i][j].xyz[2] );
|
||||
str_from_float( buf, pPatch->ctrl[i][j].xyz[2], sizeof( buf ) );
|
||||
str = str_append_token( str, buf );
|
||||
str_from_float( buf, pPatch->ctrl[i][j].st[0] );
|
||||
str_from_float( buf, pPatch->ctrl[i][j].st[0], sizeof( buf ) );
|
||||
str = str_append_token( str, buf );
|
||||
str_from_float( buf, pPatch->ctrl[i][j].st[1] );
|
||||
str_from_float( buf, pPatch->ctrl[i][j].st[1], sizeof( buf ) );
|
||||
str = str_append_token( str, buf );
|
||||
}
|
||||
}
|
||||
|
@ -84,7 +84,7 @@ void Patch_XMLWrite( patchMesh_t *pPatch, xmlNodePtr surface ){
|
|||
}
|
||||
|
||||
void Face_XMLWrite( face_t *face, xmlNodePtr surface, bool bAlternateTexdef = false ){
|
||||
char buf[16];
|
||||
char buf[64];
|
||||
xmlNodePtr node;
|
||||
int i, j;
|
||||
char *str;
|
||||
|
@ -98,7 +98,7 @@ void Face_XMLWrite( face_t *face, xmlNodePtr surface, bool bAlternateTexdef = fa
|
|||
{
|
||||
for ( j = 0 ; j < 3 ; j++ )
|
||||
{
|
||||
str_from_float( buf, face->planepts[i][j] );
|
||||
str_from_float( buf, face->planepts[i][j], sizeof( buf ) );
|
||||
str = str_append_token( str, buf );
|
||||
}
|
||||
}
|
||||
|
@ -130,7 +130,7 @@ void Face_XMLWrite( face_t *face, xmlNodePtr surface, bool bAlternateTexdef = fa
|
|||
{
|
||||
for ( j = 0 ; j < 3 ; j++ )
|
||||
{
|
||||
str_from_float( buf, face->brushprimit_texdef.coords[i][j] );
|
||||
str_from_float( buf, face->brushprimit_texdef.coords[i][j], sizeof( buf ) );
|
||||
str = str_append_token( str, buf );
|
||||
}
|
||||
}
|
||||
|
|
|
@ -38,6 +38,8 @@ CPicoSurface::CPicoSurface( picoSurface_t *pSurface ){
|
|||
// directory as a fall-back. This is a hack for malformed models.
|
||||
|
||||
if ( m_shader->IsDefault() ) {
|
||||
Sys_Printf( "WARNING: Failed to load shader %s for %s\n", m_shader->getName(), m_pSurface->model->name );
|
||||
|
||||
gchar *dir = g_path_get_dirname( m_pSurface->model->name );
|
||||
gchar *skin = g_strdup_printf( "%s/skin.tga", dir );
|
||||
|
||||
|
|
|
@ -71,7 +71,7 @@ const char *WINAPI QERApp_CleanTextureName( const char *name, bool bAddTexture =
|
|||
}
|
||||
#endif
|
||||
|
||||
strcpy( stdName, name );
|
||||
Q_strncpyz( stdName, name, sizeof( stdName ) );
|
||||
g_FuncTable.m_pfnQE_ConvertDOSToUnixName( stdName, stdName );
|
||||
if ( stdName[strlen( name ) - 4] == '.' ) {
|
||||
// strip extension
|
||||
|
@ -80,8 +80,8 @@ const char *WINAPI QERApp_CleanTextureName( const char *name, bool bAddTexture =
|
|||
|
||||
if ( bAddTexture ) {
|
||||
char aux[QER_MAX_NAMELEN];
|
||||
sprintf( aux, "textures/%s", stdName );
|
||||
strcpy( stdName, aux );
|
||||
snprintf( aux, sizeof( aux ), "textures/%s", stdName );
|
||||
Q_strncpyz( stdName, aux, sizeof( stdName ) );
|
||||
}
|
||||
return stdName;
|
||||
}
|
||||
|
|
|
@ -86,7 +86,7 @@ void set_surface_flags_button_state( texdef_to_face_t *texdef_face_list, bool b_
|
|||
int diff_contents = 0;
|
||||
int diff_flags = 0;
|
||||
gboolean diff_value = FALSE;
|
||||
char tex_buff[11];
|
||||
char tex_buff[16];
|
||||
texdef_t* tmp_texdef;
|
||||
texdef_to_face_t* temp_texdef_face_list;
|
||||
int i;
|
||||
|
@ -301,7 +301,7 @@ GtkWidget* create_SurfaceFlagsFrame( GtkWidget* surfacedialog_widget ){
|
|||
GtkWidget *label6;
|
||||
int i, x, y;
|
||||
const char *buttonLabel;
|
||||
char buffer[8];
|
||||
char buffer[16];
|
||||
|
||||
frame1 = gtk_frame_new( _( "Flags" ) );
|
||||
gtk_widget_show( frame1 );
|
||||
|
@ -333,7 +333,7 @@ GtkWidget* create_SurfaceFlagsFrame( GtkWidget* surfacedialog_widget ){
|
|||
y++;
|
||||
}
|
||||
x = i % 4;
|
||||
snprintf( buffer, sizeof( buffer ) - 1, "surf%i", i + 1 );
|
||||
snprintf( buffer, sizeof( buffer ), "surf%i", i + 1 );
|
||||
buttonLabel = g_FuncTable.m_pfnReadProjectKey( buffer );
|
||||
//Sys_Printf( "%s: %s\n", buffer, buttonLabel );
|
||||
surface_buttons[i] = gtk_toggle_button_new_with_label( buttonLabel );
|
||||
|
@ -391,7 +391,7 @@ GtkWidget* create_SurfaceFlagsFrame( GtkWidget* surfacedialog_widget ){
|
|||
y++;
|
||||
}
|
||||
x = i % 4;
|
||||
snprintf( buffer, sizeof( buffer ) - 1, "cont%i", i + 1 );
|
||||
snprintf( buffer, sizeof( buffer ), "cont%i", i + 1 );
|
||||
buttonLabel = g_FuncTable.m_pfnReadProjectKey( buffer );
|
||||
content_buttons[i] = gtk_toggle_button_new_with_label( buttonLabel );
|
||||
g_signal_connect( content_buttons[i], "toggled", G_CALLBACK( on_content_button_toggled ), GINT_TO_POINTER( 1 << i ) );
|
||||
|
|
|
@ -279,7 +279,7 @@ static GSList* vfsGetListInternal( const char *dir, const char *ext, bool direct
|
|||
continue;
|
||||
}
|
||||
|
||||
sprintf( filename, "%s%s", dirname, name );
|
||||
snprintf( filename, sizeof( filename ), "%s%s", dirname, name );
|
||||
stat( filename, &st );
|
||||
Sys_Printf( "vfs FileName: %s\n", filename );
|
||||
|
||||
|
|
|
@ -267,7 +267,7 @@ static GSList* vfsGetListInternal( const char *refdir, const char *ext, bool dir
|
|||
continue;
|
||||
}
|
||||
|
||||
sprintf( filename, "%s%s", basedir, name );
|
||||
snprintf( filename, sizeof( filename ), "%s%s", basedir, name );
|
||||
stat( filename, &st );
|
||||
|
||||
if ( ( S_ISDIR( st.st_mode ) != 0 ) != directories ) {
|
||||
|
@ -470,7 +470,7 @@ void vfsInitDirectory( const char *path ){
|
|||
break;
|
||||
}
|
||||
|
||||
sprintf( filename, "%s/%s", path, name );
|
||||
snprintf( filename, sizeof( filename ), "%s/%s", path, name );
|
||||
vfsInitPakFile( filename );
|
||||
|
||||
g_free( name );
|
||||
|
|
|
@ -190,10 +190,10 @@ static void vfsInitPakFile( const char *filename ){
|
|||
|
||||
// texturenames in wad files don't have an extensions or paths, so we must add them!
|
||||
if ( wf->lpLump->type == WAD2_TYPE_MIP ) {
|
||||
sprintf( filename_inwadfixed,"textures/%s/%s.mip",wadname,filename_inwad );
|
||||
snprintf( filename_inwadfixed, sizeof( filename_inwadfixed ), "textures/%s/%s.mip", wadname,filename_inwad );
|
||||
}
|
||||
else {
|
||||
sprintf( filename_inwadfixed,"textures/%s/%s.hlw",wadname,filename_inwad );
|
||||
snprintf( filename_inwadfixed, sizeof( filename_inwadfixed ), "textures/%s/%s.hlw", wadname,filename_inwad );
|
||||
}
|
||||
|
||||
//g_FuncTable.m_pfnSysFPrintf(SYS_WRN, " scanned %s\\%s\n", filename,filename_inwad);
|
||||
|
@ -389,7 +389,7 @@ void vfsInitDirectory( const char *path ){
|
|||
continue;
|
||||
}
|
||||
|
||||
sprintf( filename, "%s/%s", path, name );
|
||||
snprintf( filename, sizeof( filename ), "%s/%s", path, name );
|
||||
vfsInitPakFile( filename );
|
||||
}
|
||||
g_dir_close( dir );
|
||||
|
|
|
@ -1550,7 +1550,7 @@ void CheckName( face_t *fa, char *pname, size_t length ){
|
|||
if ( strchr( fa->texdef.GetName(), ' ' ) ) {
|
||||
char Msg1[1024];
|
||||
|
||||
sprintf( Msg1, "Can't save texture with spaces in name. Rename %s\nNOTE: This message may popup several times .. once for each buggy face detected.", fa->texdef.GetName() );
|
||||
snprintf( Msg1, sizeof( Msg1 ), "Can't save texture with spaces in name. Rename %s\nNOTE: This message may popup several times .. once for each buggy face detected.", fa->texdef.GetName() );
|
||||
|
||||
Sys_Printf( "%s\n", Msg1 );
|
||||
gtk_MessageBox( g_pParentWnd->m_pWidget, Msg1, "Error saving map", MB_OK );
|
||||
|
@ -3401,7 +3401,7 @@ void Brush_Move( brush_t *b, const vec3_t move, bool bSnap ){
|
|||
if ( b->owner->eclass->fixedsize ) {
|
||||
char text[64];
|
||||
VectorAdd( b->owner->origin, move, b->owner->origin );
|
||||
sprintf( text, "%i %i %i",
|
||||
snprintf( text, sizeof( text ), "%i %i %i",
|
||||
(int)b->owner->origin[0], (int)b->owner->origin[1], (int)b->owner->origin[2] );
|
||||
SetKeyValue( b->owner, "origin", text );
|
||||
//VectorAdd(b->maxs, b->mins, b->owner->origin);
|
||||
|
|
|
@ -118,7 +118,7 @@ void Dialog::AddModalButton( GtkWidget *widget, int ret ) {
|
|||
void Dialog::UpdateData( bool retrieve ){
|
||||
DLG_DATA *data;
|
||||
GSList *lst;
|
||||
char buf[32];
|
||||
char buf[64];
|
||||
|
||||
if ( retrieve ) {
|
||||
for ( lst = m_pDataList; lst != NULL; lst = g_slist_next( lst ) )
|
||||
|
@ -224,7 +224,7 @@ void Dialog::UpdateData( bool retrieve ){
|
|||
gtk_entry_set_text( GTK_ENTRY( data->object ), txt );
|
||||
} break;
|
||||
case DLG_ENTRY_FLOAT:
|
||||
sprintf( buf, "%g", ( *(float*)data->buffer ) );
|
||||
snprintf( buf, sizeof( buf ), "%g", ( *(float*)data->buffer ) );
|
||||
gtk_entry_set_text( GTK_ENTRY( data->object ), buf );
|
||||
break;
|
||||
case DLG_ENTRY_INT:
|
||||
|
|
|
@ -286,7 +286,7 @@ void EClass_InitForFileList( GSList *pFiles, _EClassTable *pTable ){
|
|||
*/
|
||||
eclass_t * EClass_Create( const char *name, float col1, float col2, float col3, const vec3_t *mins, const vec3_t *maxs, const char *comments ){
|
||||
eclass_t *e;
|
||||
char color[128];
|
||||
char color[256];
|
||||
|
||||
e = (eclass_t*)malloc( sizeof( *e ) );
|
||||
memset( e, 0, sizeof( *e ) );
|
||||
|
|
|
@ -126,7 +126,7 @@ eclass_t *Eclass_InitFromText( char *text ){
|
|||
int r, i;
|
||||
char parms[256], *p;
|
||||
eclass_t *e;
|
||||
char color[128];
|
||||
char color[256];
|
||||
|
||||
e = (eclass_t*)malloc( sizeof( *e ) );
|
||||
memset( e, 0, sizeof( *e ) );
|
||||
|
|
|
@ -2739,7 +2739,7 @@ int DoBSInputDlg( const char *fields[5], float values[5] ){
|
|||
gtk_box_pack_start( GTK_BOX( vbox ), entries[i], TRUE, TRUE, 0 );
|
||||
gtk_widget_show( entries[i] );
|
||||
|
||||
char buf[32];
|
||||
char buf[64];
|
||||
sprintf( buf, "%f", values[i] );
|
||||
gtk_entry_set_text( GTK_ENTRY( entries[i] ), buf );
|
||||
}
|
||||
|
|
|
@ -773,7 +773,7 @@ int main( int argc, char* argv[] ) {
|
|||
// remove the game prefs files
|
||||
remove( g_PrefsDlg.m_inipath->str );
|
||||
char buf[PATH_MAX];
|
||||
sprintf( buf, "%sSavedInfo.bin", g_PrefsDlg.m_rc_path->str );
|
||||
snprintf( buf, sizeof( buf ), "%sSavedInfo.bin", g_PrefsDlg.m_rc_path->str );
|
||||
remove( buf );
|
||||
// remove the global pref too
|
||||
g_PrefsDlg.mGamesDialog.Reset();
|
||||
|
@ -962,11 +962,11 @@ void QE_ExpandBspString( char *bspaction, GPtrArray *out_array, char *mapname ){
|
|||
if ( g_pGameDescription->mGameFile != "hl.game" &&
|
||||
*ValueForKey( g_qeglobals.d_project_entity,"gamename" ) != '\0' ) {
|
||||
// set with fs_game
|
||||
sprintf( src, "-fs_game %s \"%s\"", ValueForKey( g_qeglobals.d_project_entity,"gamename" ), mapname );
|
||||
snprintf( src, sizeof( src ), "-fs_game %s \"%s\"", ValueForKey( g_qeglobals.d_project_entity,"gamename" ), mapname );
|
||||
}
|
||||
else
|
||||
{
|
||||
sprintf( src, "\"%s\"", mapname );
|
||||
snprintf( src, sizeof( src ), "\"%s\"", mapname );
|
||||
}
|
||||
|
||||
rsh[0] = 0;
|
||||
|
@ -1169,7 +1169,7 @@ void RunBsp( char *command ){
|
|||
#if defined ( __linux__ ) || defined ( __APPLE__ )
|
||||
|
||||
// write qe3bsp.sh
|
||||
sprintf( batpath, "%sqe3bsp.sh", temppath );
|
||||
snprintf( batpath, sizeof( batpath ), "%sqe3bsp.sh", temppath );
|
||||
Sys_Printf( "Writing the compile script to '%s'\n", batpath );
|
||||
hFile = fopen( batpath, "w" );
|
||||
if ( !hFile ) {
|
||||
|
@ -1182,7 +1182,7 @@ void RunBsp( char *command ){
|
|||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
sprintf( batpath, "%sqe3bsp.bat", temppath );
|
||||
snprintf( batpath, sizeof( batpath ), "%sqe3bsp.bat", temppath );
|
||||
Sys_Printf( "Writing the compile script to '%s'\n", batpath );
|
||||
Sys_Printf( "The build output will be saved in '%sjunk.txt'\n", temppath );
|
||||
hFile = fopen( batpath, "w" );
|
||||
|
|
|
@ -6242,7 +6242,7 @@ void MainFrame::OnMiscSelectentitycolor(){
|
|||
}
|
||||
|
||||
if ( inspector_mode == W_ENTITY && ( DoColor( COLOR_ENTITY ) ) ) {
|
||||
char buffer[100];
|
||||
char buffer[256];
|
||||
sprintf( buffer, "%f %f %f", g_qeglobals.d_savedinfo.colors[COLOR_ENTITY][0],
|
||||
g_qeglobals.d_savedinfo.colors[COLOR_ENTITY][1],
|
||||
g_qeglobals.d_savedinfo.colors[COLOR_ENTITY][2] );
|
||||
|
|
|
@ -291,7 +291,7 @@ void PatchDialog::BuildDialog(){
|
|||
GtkWidget *dlg, *vbox, *vbox2, *hbox, *hbox2, *frame, *table, *label;
|
||||
GtkWidget *button, *entry, *spin, *combo;
|
||||
GtkAdjustment *adj;
|
||||
char buf[32];
|
||||
char buf[64];
|
||||
|
||||
dlg = m_pWidget;
|
||||
|
||||
|
@ -465,7 +465,7 @@ void PatchDialog::BuildDialog(){
|
|||
g_object_set_data( G_OBJECT( m_pWidget ), "hshift_entry", entry );
|
||||
// we fill in this data, if no patch is selected the widgets are unmodified when the inspector is raised
|
||||
// so we need to have at least one initialisation somewhere
|
||||
sprintf( buf, "%g", l_pPIIncrement->shift[0] );
|
||||
snprintf( buf, sizeof( buf ), "%g", l_pPIIncrement->shift[0] );
|
||||
gtk_entry_set_text( GTK_ENTRY( entry ), buf );
|
||||
|
||||
adj = gtk_adjustment_new( 0, -8192, 8192, 1, 1, 0 );
|
||||
|
@ -480,7 +480,7 @@ void PatchDialog::BuildDialog(){
|
|||
entry = gtk_entry_new();
|
||||
gtk_grid_attach( GTK_GRID( table ), entry, 0, 1, 1, 1 );
|
||||
gtk_widget_show( entry );
|
||||
sprintf( buf, "%g", l_pPIIncrement->shift[1] );
|
||||
snprintf( buf, sizeof( buf ), "%g", l_pPIIncrement->shift[1] );
|
||||
gtk_entry_set_text( GTK_ENTRY( entry ), buf );
|
||||
|
||||
adj = gtk_adjustment_new( 0, -8192, 8192, 1, 1, 0 );
|
||||
|
@ -495,7 +495,7 @@ void PatchDialog::BuildDialog(){
|
|||
entry = gtk_entry_new();
|
||||
gtk_grid_attach( GTK_GRID( table ), entry, 0, 2, 1, 1 );
|
||||
gtk_widget_show( entry );
|
||||
sprintf( buf, "%g", l_pPIIncrement->scale[0] );
|
||||
snprintf( buf, sizeof( buf ), "%g", l_pPIIncrement->scale[0] );
|
||||
gtk_entry_set_text( GTK_ENTRY( entry ), buf );
|
||||
|
||||
adj = gtk_adjustment_new( 0, -1000, 1000, 1, 1, 0 );
|
||||
|
@ -510,7 +510,7 @@ void PatchDialog::BuildDialog(){
|
|||
entry = gtk_entry_new();
|
||||
gtk_grid_attach( GTK_GRID( table ), entry, 0, 3, 1, 1 );
|
||||
gtk_widget_show( entry );
|
||||
sprintf( buf, "%g", l_pPIIncrement->scale[1] );
|
||||
snprintf( buf, sizeof( buf ), "%g", l_pPIIncrement->scale[1] );
|
||||
gtk_entry_set_text( GTK_ENTRY( entry ), buf );
|
||||
|
||||
adj = gtk_adjustment_new( 0, -1000, 1000, 1, 1, 0 );
|
||||
|
@ -525,7 +525,7 @@ void PatchDialog::BuildDialog(){
|
|||
entry = gtk_entry_new();
|
||||
gtk_grid_attach( GTK_GRID( table ), entry, 0, 4, 1, 1 );
|
||||
gtk_widget_show( entry );
|
||||
sprintf( buf, "%g", l_pPIIncrement->rotate );
|
||||
snprintf( buf, sizeof( buf ), "%g", l_pPIIncrement->rotate );
|
||||
gtk_entry_set_text( GTK_ENTRY( entry ), buf );
|
||||
|
||||
adj = gtk_adjustment_new( 0, -1000, 1000, 1, 1, 0 ); // NOTE: Arnout - this really should be 360 but can't change it anymore as it could break existing maps
|
||||
|
|
|
@ -53,7 +53,7 @@ int QERApp_EClassScanDir( const char *path, void* hPlug ){
|
|||
if ( dir != NULL ) {
|
||||
while ( ( dirlist = readdir( dir ) ) != NULL )
|
||||
{
|
||||
sprintf( filename, "%s/%s", filebase, dirlist->d_name );
|
||||
snprintf( filename, sizeof( filename ), "%s/%s", filebase, dirlist->d_name );
|
||||
Eclass_ScanFile( filename );
|
||||
|
||||
if ( eclass_found ) {
|
||||
|
|
|
@ -4763,7 +4763,7 @@ void CheckName( patchMesh_t *p, char *pname, size_t length ){
|
|||
// some manage to get long filename textures (with spaces) in their maps
|
||||
if ( strchr( p->pShader->getName(), ' ' ) ) {
|
||||
char Msg1[1024];
|
||||
sprintf( Msg1, "Can't save texture with spaces in name. Rename %s\nNOTE: This message may popup several times .. once for each buggy face detected.", p->pShader->getName() );
|
||||
snprintf( Msg1, sizeof( Msg1 ), "Can't save texture with spaces in name. Rename %s\nNOTE: This message may popup several times .. once for each buggy face detected.", p->pShader->getName() );
|
||||
Sys_Printf( "%s\n", Msg1 );
|
||||
gtk_MessageBox( g_pParentWnd->m_pWidget, Msg1, "Error saving map", MB_OK );
|
||||
Q_strncpyz( pname, SHADER_NOT_FOUND, length );
|
||||
|
|
|
@ -307,7 +307,7 @@ void CXMLPropertyBag::GetPref( const char *name, int *pV, int V ){
|
|||
}
|
||||
else
|
||||
{
|
||||
char s[10];
|
||||
char s[12];
|
||||
sprintf( s, "%d", V );
|
||||
pNode = xmlNewChild( mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s );
|
||||
xmlSetProp( pNode, (xmlChar *)"name", (xmlChar *)name );
|
||||
|
@ -347,7 +347,7 @@ void CXMLPropertyBag::GetPref( const char *name, float *pV, float V ){
|
|||
}
|
||||
else
|
||||
{
|
||||
char s[10];
|
||||
char s[64];
|
||||
sprintf( s, "%f", V );
|
||||
pNode = xmlNewChild( mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s );
|
||||
xmlSetProp( pNode, (xmlChar *)"name", (xmlChar *)name );
|
||||
|
@ -364,7 +364,7 @@ void CXMLPropertyBag::GetPref( const char *name, float* pV, float* V ){
|
|||
}
|
||||
else
|
||||
{
|
||||
char s[128];
|
||||
char s[256];
|
||||
sprintf( s, "%f %f %f", V[0], V[1], V[2] );
|
||||
pNode = xmlNewChild( mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s );
|
||||
xmlSetProp( pNode, (xmlChar *)"name", (xmlChar *)name );
|
||||
|
@ -401,7 +401,7 @@ void CXMLPropertyBag::UpdatePrefTree(){
|
|||
CPrefAssignment *pPref = &( *iPref );
|
||||
// look for the node
|
||||
xmlNodePtr pNode;
|
||||
char s[64];
|
||||
char s[256];
|
||||
|
||||
pNode = EpairForName( pPref->mName.GetBuffer() );
|
||||
// we never expect that the node could not be found, because this is supposed to happen
|
||||
|
@ -564,7 +564,7 @@ static void OnButtonClean( GtkWidget *widget, gpointer data ){
|
|||
g_qeglobals.disable_ini = true;
|
||||
remove( dlg->m_inipath->str );
|
||||
char buf[PATH_MAX];
|
||||
sprintf( buf, "%sSavedInfo.bin", dlg->m_rc_path->str );
|
||||
snprintf( buf, sizeof( buf ), "%sSavedInfo.bin", dlg->m_rc_path->str );
|
||||
remove( buf );
|
||||
HandleCommand( NULL, GINT_TO_POINTER( ID_FILE_EXIT ) );
|
||||
_exit( 0 );
|
||||
|
@ -2720,19 +2720,19 @@ void PrefsDlg::LoadTexdefPref( texdef_t* pTexdef, const char* pName ){
|
|||
|
||||
memset( pTexdef, 0, sizeof( texdef_t ) );
|
||||
|
||||
sprintf( buffer, "%s%s", pName, TD_SCALE1_KEY );
|
||||
snprintf( buffer, sizeof( buffer ), "%s%s", pName, TD_SCALE1_KEY );
|
||||
mLocalPrefs.GetPref( buffer, &pTexdef->scale[0], 0.5f );
|
||||
|
||||
sprintf( buffer, "%s%s", pName, TD_SCALE2_KEY );
|
||||
snprintf( buffer, sizeof( buffer ), "%s%s", pName, TD_SCALE2_KEY );
|
||||
mLocalPrefs.GetPref( buffer, &pTexdef->scale[1], 0.5f );
|
||||
|
||||
sprintf( buffer, "%s%s", pName, TD_SHIFT1_KEY );
|
||||
snprintf( buffer, sizeof( buffer ), "%s%s", pName, TD_SHIFT1_KEY );
|
||||
mLocalPrefs.GetPref( buffer, &pTexdef->shift[0], 8.f );
|
||||
|
||||
sprintf( buffer, "%s%s", pName, TD_SHIFT2_KEY );
|
||||
snprintf( buffer, sizeof( buffer ), "%s%s", pName, TD_SHIFT2_KEY );
|
||||
mLocalPrefs.GetPref( buffer, &pTexdef->shift[1], 8.f );
|
||||
|
||||
sprintf( buffer, "%s%s", pName, TD_ROTATE_KEY );
|
||||
snprintf( buffer, sizeof( buffer ), "%s%s", pName, TD_ROTATE_KEY );
|
||||
mLocalPrefs.GetPref( buffer, &pTexdef->rotate, 45 );
|
||||
}
|
||||
|
||||
|
|
|
@ -192,7 +192,7 @@ bool WINAPI profile_save_int( const char *filename, const char *section, const c
|
|||
}
|
||||
|
||||
bool WINAPI profile_save_float( const char *filename, const char *section, const char *key, float value ){
|
||||
char buf[16];
|
||||
char buf[64];
|
||||
sprintf( buf, "%f", value );
|
||||
return save_var( filename, section, key, buf );
|
||||
}
|
||||
|
@ -204,7 +204,7 @@ bool WINAPI profile_save_string( const char * filename, const char *section, con
|
|||
bool profile_save_buffer( const char * rc_path, const char *name, void *buffer, guint32 size ){
|
||||
bool ret = false;
|
||||
char filename[PATH_MAX];
|
||||
sprintf( filename, "%s/%s.bin", rc_path, name );
|
||||
snprintf( filename, sizeof( filename ), "%s/%s.bin", rc_path, name );
|
||||
FILE *f;
|
||||
|
||||
f = fopen( filename, "wb" );
|
||||
|
@ -222,7 +222,7 @@ bool profile_save_buffer( const char * rc_path, const char *name, void *buffer,
|
|||
|
||||
bool profile_load_buffer( const char * rc_path, const char *name, void *buffer, guint32 *plSize ){
|
||||
char filename[PATH_MAX];
|
||||
sprintf( filename, "%s/%s.bin", rc_path, name );
|
||||
snprintf( filename, sizeof( filename ), "%s/%s.bin", rc_path, name );
|
||||
bool ret = false;
|
||||
guint32 len;
|
||||
FILE *f;
|
||||
|
|
|
@ -100,7 +100,7 @@ void WINAPI QE_CheckOpenGLForErrors( void ){
|
|||
int i = qglGetError();
|
||||
if ( i != GL_NO_ERROR ) {
|
||||
if ( i == GL_OUT_OF_MEMORY ) {
|
||||
sprintf( strMsg, "OpenGL out of memory error %s\nDo you wish to save before exiting?", qgluErrorString( (GLenum)i ) );
|
||||
snprintf( strMsg, sizeof( strMsg ), "OpenGL out of memory error %s\nDo you wish to save before exiting?", qgluErrorString( (GLenum)i ) );
|
||||
if ( gtk_MessageBox( g_pParentWnd->m_pWidget, strMsg, "Radiant Error", MB_YESNO ) == IDYES ) {
|
||||
Map_SaveFile( NULL, false );
|
||||
}
|
||||
|
@ -126,7 +126,7 @@ char *ExpandReletivePath( char *p ){
|
|||
}
|
||||
|
||||
base = ValueForKey( g_qeglobals.d_project_entity, "basepath" );
|
||||
sprintf( temp, "%s/%s", base, p );
|
||||
snprintf( temp, sizeof( temp ), "%s/%s", base, p );
|
||||
return temp;
|
||||
}
|
||||
|
||||
|
@ -197,7 +197,7 @@ void Map_Snapshot(){
|
|||
char buf[PATH_MAX];
|
||||
//sprintf( buf, "%s.%i", strNewPath.GetBuffer(), nCount );
|
||||
// snapshot will now end with a known ext.
|
||||
sprintf( buf, "%s.%i.%s", strNewPath.GetBuffer(), nCount, strOldEXT.GetBuffer() );
|
||||
snprintf( buf, sizeof( buf ), "%s.%i.%s", strNewPath.GetBuffer(), nCount, strOldEXT.GetBuffer() );
|
||||
strFile = buf;
|
||||
bGo = DoesFileExist( strFile, lSize );
|
||||
nCount++;
|
||||
|
@ -645,7 +645,7 @@ bool QE_LoadProject( const char *projectfile ){
|
|||
|
||||
if ( IntForKey( g_qeglobals.d_project_entity, "version" ) != PROJECT_VERSION ) {
|
||||
char strMsg[2048];
|
||||
sprintf( strMsg,
|
||||
snprintf( strMsg, sizeof( strMsg ),
|
||||
"The template project '%s' has version %d. The editor binary is configured for version %d.\n"
|
||||
"This indicates a problem in your setup.\n"
|
||||
"I will keep going with this project till you fix this",
|
||||
|
@ -662,7 +662,7 @@ bool QE_LoadProject( const char *projectfile ){
|
|||
char pUser[PATH_MAX];
|
||||
while ( 1 )
|
||||
{
|
||||
sprintf( pUser, "%suser%d." PROJECT_FILETYPE, buf, counter );
|
||||
snprintf( pUser, sizeof( pUser ), "%suser%d." PROJECT_FILETYPE, buf, counter );
|
||||
counter++;
|
||||
if ( access( pUser, R_OK ) != 0 ) {
|
||||
// this is the one
|
||||
|
@ -1266,7 +1266,7 @@ void Sys_MarkMapModified( void ){
|
|||
|
||||
if ( modified != 1 ) {
|
||||
modified = true; // mark the map as changed
|
||||
sprintf( title, "%s *", currentmap );
|
||||
snprintf( title, sizeof( title ), "%s *", currentmap );
|
||||
|
||||
QE_ConvertDOSToUnixName( title, title );
|
||||
Sys_SetTitle( title );
|
||||
|
|
|
@ -929,11 +929,8 @@ void SurfaceDlg::SetTexMods(){
|
|||
}
|
||||
GtkAdjustment *adjust = gtk_spin_button_get_adjustment( GTK_SPIN_BUTTON( spin ) );
|
||||
gtk_adjustment_set_step_increment( adjust, l_pIncrement->shift[0] );
|
||||
char buf[10]; // got into snprintf paranoia after BoundChecker detected a stack overrun
|
||||
#if defined(_MSC_VER) && _MSC_VER<1900 && !(defined snprintf)
|
||||
#define snprintf _snprintf
|
||||
#endif
|
||||
snprintf( buf, 10, "%g", l_pIncrement->shift[0] );
|
||||
char buf[64]; // got into snprintf paranoia after BoundChecker detected a stack overrun
|
||||
snprintf( buf, sizeof( buf ), "%g", l_pIncrement->shift[0] );
|
||||
gtk_entry_set_text( GTK_ENTRY( GetDlgWidget( "hshift_inc" ) ), buf );
|
||||
|
||||
spin = GTK_SPIN_BUTTON( GetDlgWidget( "vshift" ) );
|
||||
|
@ -946,7 +943,7 @@ void SurfaceDlg::SetTexMods(){
|
|||
}
|
||||
adjust = gtk_spin_button_get_adjustment( GTK_SPIN_BUTTON( spin ) );
|
||||
gtk_adjustment_set_step_increment( adjust, l_pIncrement->shift[1] );
|
||||
snprintf( buf, 10, "%g", l_pIncrement->shift[1] );
|
||||
snprintf( buf, sizeof( buf ), "%g", l_pIncrement->shift[1] );
|
||||
gtk_entry_set_text( GTK_ENTRY( GetDlgWidget( "vshift_inc" ) ), buf );
|
||||
|
||||
spin = GTK_SPIN_BUTTON( GetDlgWidget( "hscale" ) );
|
||||
|
@ -955,7 +952,7 @@ void SurfaceDlg::SetTexMods(){
|
|||
|
||||
adjust = gtk_spin_button_get_adjustment( GTK_SPIN_BUTTON( spin ) );
|
||||
gtk_adjustment_set_step_increment( adjust, l_pIncrement->scale[0] );
|
||||
snprintf( buf, 10, "%g", l_pIncrement->scale[0] );
|
||||
snprintf( buf, sizeof( buf ), "%g", l_pIncrement->scale[0] );
|
||||
gtk_entry_set_text( GTK_ENTRY( GetDlgWidget( "hscale_inc" ) ), buf );
|
||||
|
||||
spin = GTK_SPIN_BUTTON( GetDlgWidget( "vscale" ) );
|
||||
|
@ -964,7 +961,7 @@ void SurfaceDlg::SetTexMods(){
|
|||
|
||||
adjust = gtk_spin_button_get_adjustment( GTK_SPIN_BUTTON( spin ) );
|
||||
gtk_adjustment_set_step_increment( adjust, l_pIncrement->scale[1] );
|
||||
snprintf( buf, 10, "%g", l_pIncrement->scale[1] );
|
||||
snprintf( buf, sizeof( buf ), "%g", l_pIncrement->scale[1] );
|
||||
gtk_entry_set_text( GTK_ENTRY( GetDlgWidget( "vscale_inc" ) ), buf );
|
||||
|
||||
//++timo compute BProtate as int ..
|
||||
|
@ -974,7 +971,7 @@ void SurfaceDlg::SetTexMods(){
|
|||
|
||||
adjust = gtk_spin_button_get_adjustment( GTK_SPIN_BUTTON( spin ) );
|
||||
gtk_adjustment_set_step_increment( adjust, l_pIncrement->rotate );
|
||||
snprintf( buf, 10, "%g", l_pIncrement->rotate );
|
||||
snprintf( buf, sizeof( buf ), "%g", l_pIncrement->rotate );
|
||||
gtk_entry_set_text( GTK_ENTRY( GetDlgWidget( "rotate_inc" ) ), buf );
|
||||
|
||||
g_bListenChanged = true;
|
||||
|
|
|
@ -518,7 +518,7 @@ void BuildShaderList(){
|
|||
bool found = false;
|
||||
|
||||
// each token should be a shader filename
|
||||
sprintf( dirstring, "%s.shader", token );
|
||||
snprintf( dirstring, sizeof( dirstring ), "%s.shader", token );
|
||||
|
||||
for ( tmp = l_shaderfiles; tmp != NULL; tmp = tmp->next )
|
||||
{
|
||||
|
@ -884,7 +884,7 @@ void Texture_ShowDirectory(){
|
|||
|
||||
// need this function "GSList *lst SynapseServer::GetMinorList(char *major_name);"
|
||||
|
||||
sprintf( dirstring, "textures/%s", texture_directory );
|
||||
snprintf( dirstring, sizeof( dirstring ), "textures/%s", texture_directory );
|
||||
g_ImageManager.BeginExtensionsScan();
|
||||
const char* ext;
|
||||
while ( ( ext = g_ImageManager.GetNextExtension() ) != NULL )
|
||||
|
@ -894,7 +894,7 @@ void Texture_ShowDirectory(){
|
|||
|
||||
for ( temp = files; temp; temp = temp->next )
|
||||
{
|
||||
sprintf( name, "%s%s", texture_directory, (char*)temp->data );
|
||||
snprintf( name, sizeof( name ), "%s%s", texture_directory, (char*)temp->data );
|
||||
|
||||
StripExtension( name );
|
||||
strTemp = name;
|
||||
|
@ -927,7 +927,7 @@ void Texture_ShowDirectory(){
|
|||
|
||||
// build a texture name that fits the conventions for qtexture_t::name
|
||||
char stdName[1024];
|
||||
sprintf( stdName, "textures/%s", name );
|
||||
snprintf( stdName, sizeof( stdName ), "textures/%s", name );
|
||||
// check if this texture doesn't have a shader
|
||||
if ( !QERApp_ActiveShader_ForTextureName( stdName ) ) {
|
||||
QERApp_CreateShader_ForTextureName( stdName );
|
||||
|
@ -943,7 +943,7 @@ void Texture_ShowDirectory(){
|
|||
// sort for displaying
|
||||
QERApp_SortActiveShaders();
|
||||
|
||||
sprintf( name, "Textures: %s", texture_directory );
|
||||
snprintf( name, sizeof( name ), "Textures: %s", texture_directory );
|
||||
gtk_window_set_title( GTK_WINDOW( g_qeglobals_gui.d_entity ), name );
|
||||
|
||||
// select the first texture in the list
|
||||
|
@ -1158,7 +1158,7 @@ void Texture_ShowStartupShaders(){
|
|||
bool found = false;
|
||||
|
||||
// each token should be a shader filename
|
||||
sprintf( dirstring, "%s.shader", token );
|
||||
snprintf( dirstring, sizeof( dirstring ), "%s.shader", token );
|
||||
|
||||
for ( tmp = shaderfiles; tmp != NULL; tmp = tmp->next )
|
||||
{
|
||||
|
|
|
@ -423,7 +423,7 @@ void CreateEntityFromName( const char* name, const vec3_t origin ){
|
|||
// prompt.GotoDlgCtrl( pWnd );
|
||||
if ( DoLightIntensityDlg( &intensity ) == IDOK ) {
|
||||
g_PrefsDlg.m_iLastLightIntensity = intensity;
|
||||
char buf[10];
|
||||
char buf[12];
|
||||
sprintf( buf, "%d", intensity );
|
||||
SetKeyValue( e, "light", buf );
|
||||
}
|
||||
|
|
|
@ -473,7 +473,7 @@ static void ASE_KeyMAP_DIFFUSE( const char *token ){
|
|||
}
|
||||
else
|
||||
{
|
||||
sprintf( ase.materials[ase.numMaterials].name, "(not converted: '%s')", bitmap );
|
||||
snprintf( ase.materials[ase.numMaterials].name, sizeof( ase.materials[ase.numMaterials].name ), "(not converted: '%s')", bitmap );
|
||||
Sys_Printf( "WARNING: illegal material name '%s'\n", bitmap );
|
||||
}
|
||||
}
|
||||
|
|
|
@ -124,7 +124,7 @@ void ExpandWildcards( int *argc, char ***argv ){
|
|||
|
||||
do
|
||||
{
|
||||
sprintf( filename, "%s%s", filebase, fileinfo.name );
|
||||
snprintf( filename, sizeof( filename ), "%s%s", filebase, fileinfo.name );
|
||||
ex_argv[ex_argc++] = copystring( filename );
|
||||
} while ( _findnext( handle, &fileinfo ) != -1 );
|
||||
|
||||
|
@ -248,7 +248,7 @@ char *ExpandPath( const char *path ){
|
|||
Q_strncpyz( full, path, sizeof( full ) );
|
||||
return full;
|
||||
}
|
||||
sprintf( full, "%s%s", qdir, path );
|
||||
snprintf( full, sizeof( full ), "%s%s", qdir, path );
|
||||
return full;
|
||||
}
|
||||
|
||||
|
|
|
@ -150,7 +150,7 @@ void xml_Select( char *msg, int entitynum, int brushnum, qboolean bError ){
|
|||
char level[2];
|
||||
|
||||
// now build a proper "select" XML node
|
||||
sprintf( buf, "Entity %i, Brush %i: %s", entitynum, brushnum, msg );
|
||||
snprintf( buf, sizeof( buf ), "Entity %i, Brush %i: %s", entitynum, brushnum, msg );
|
||||
node = xmlNewNode( NULL, "select" );
|
||||
xmlNodeSetContent( node, buf );
|
||||
level[0] = (int)'0' + ( bError ? SYS_ERR : SYS_WRN ) ;
|
||||
|
@ -163,7 +163,7 @@ void xml_Select( char *msg, int entitynum, int brushnum, qboolean bError ){
|
|||
xmlAddChild( node, select );
|
||||
xml_SendNode( node );
|
||||
|
||||
sprintf( buf, "Entity %i, Brush %i: %s", entitynum, brushnum, msg );
|
||||
snprintf( buf, sizeof( buf ), "Entity %i, Brush %i: %s", entitynum, brushnum, msg );
|
||||
if ( bError ) {
|
||||
Error( buf );
|
||||
}
|
||||
|
@ -184,13 +184,13 @@ void xml_Point( char *msg, vec3_t pt ){
|
|||
level[1] = 0;
|
||||
xmlSetProp( node, "level", (char *)&level );
|
||||
// a 'point' node
|
||||
sprintf( buf, "%g %g %g", pt[0], pt[1], pt[2] );
|
||||
snprintf( buf, sizeof( buf ), "%g %g %g", pt[0], pt[1], pt[2] );
|
||||
point = xmlNewNode( NULL, "point" );
|
||||
xmlNodeSetContent( point, buf );
|
||||
xmlAddChild( node, point );
|
||||
xml_SendNode( node );
|
||||
|
||||
sprintf( buf, "%s (%g %g %g)", msg, pt[0], pt[1], pt[2] );
|
||||
snprintf( buf, sizeof( buf ), "%s (%g %g %g)", msg, pt[0], pt[1], pt[2] );
|
||||
Error( buf );
|
||||
}
|
||||
|
||||
|
@ -211,7 +211,7 @@ void xml_Winding( char *msg, vec3_t p[], int numpoints, qboolean die ){
|
|||
sprintf( buf, "%i ", numpoints );
|
||||
for ( i = 0; i < numpoints; i++ )
|
||||
{
|
||||
sprintf( smlbuf, "(%g %g %g)", p[i][0], p[i][1], p[i][2] );
|
||||
snprintf( smlbuf, sizeof( smlbuf ), "(%g %g %g)", p[i][0], p[i][1], p[i][2] );
|
||||
// don't overflow
|
||||
if ( strlen( buf ) + strlen( smlbuf ) > WINDING_BUFSIZE ) {
|
||||
break;
|
||||
|
@ -349,7 +349,7 @@ void Error( const char *error, ... ){
|
|||
vsnprintf( tmp, sizeof( tmp ), error, argptr );
|
||||
va_end( argptr );
|
||||
|
||||
sprintf( out_buffer, "************ ERROR ************\n%s\n", tmp );
|
||||
snprintf( out_buffer, sizeof( out_buffer ), "************ ERROR ************\n%s\n", tmp );
|
||||
|
||||
FPrintf( SYS_ERR, out_buffer );
|
||||
|
||||
|
|
|
@ -201,7 +201,7 @@ void vfsInitDirectory( const char *path ){
|
|||
}
|
||||
}
|
||||
|
||||
sprintf( filename, "%s/%s", path, dirlist );
|
||||
snprintf( filename, sizeof( filename ), "%s/%s", path, dirlist );
|
||||
vfsInitPakFile( filename );
|
||||
|
||||
g_free( dirlist );
|
||||
|
|
|
@ -149,7 +149,7 @@ static void LoadMaterialList( FILE *fp, long thisChunkLen, _3DSMaterial_t *pMat
|
|||
Q_getwd( curdir );
|
||||
|
||||
if ( mat.texture[0] ) {
|
||||
sprintf( buffer, "%s%s", curdir, mat.texture );
|
||||
snprintf( buffer, sizeof( buffer ), "%s%s", curdir, mat.texture );
|
||||
if ( strstr( buffer, gamedir + 1 ) ) {
|
||||
strcpy( mat.texture, strstr( buffer, gamedir + 1 ) + strlen( gamedir ) - 1 );
|
||||
}
|
||||
|
@ -159,7 +159,7 @@ static void LoadMaterialList( FILE *fp, long thisChunkLen, _3DSMaterial_t *pMat
|
|||
}
|
||||
|
||||
if ( mat.specular[0] ) {
|
||||
sprintf( buffer, "%s%s", curdir, mat.specular );
|
||||
snprintf( buffer, sizeof( buffer ), "%s%s", curdir, mat.specular );
|
||||
if ( strstr( buffer, gamedir + 1 ) ) {
|
||||
strcpy( mat.specular, strstr( buffer, gamedir + 1 ) + strlen( gamedir ) - 1 );
|
||||
}
|
||||
|
@ -169,7 +169,7 @@ static void LoadMaterialList( FILE *fp, long thisChunkLen, _3DSMaterial_t *pMat
|
|||
}
|
||||
|
||||
if ( mat.bump[0] ) {
|
||||
sprintf( buffer, "%s%s", curdir, mat.bump );
|
||||
snprintf( buffer, sizeof( buffer ), "%s%s", curdir, mat.bump );
|
||||
if ( strstr( buffer, gamedir + 1 ) ) {
|
||||
strcpy( mat.bump, strstr( buffer, gamedir + 1 ) + strlen( gamedir ) - 1 );
|
||||
}
|
||||
|
@ -179,7 +179,7 @@ static void LoadMaterialList( FILE *fp, long thisChunkLen, _3DSMaterial_t *pMat
|
|||
}
|
||||
|
||||
if ( mat.reflection[0] ) {
|
||||
sprintf( buffer, "%s%s", curdir, mat.reflection );
|
||||
snprintf( buffer, sizeof( buffer ), "%s%s", curdir, mat.reflection );
|
||||
if ( strstr( buffer, gamedir + 1 ) ) {
|
||||
strcpy( mat.reflection, strstr( buffer, gamedir + 1 ) + strlen( gamedir ) - 1 );
|
||||
}
|
||||
|
@ -189,7 +189,7 @@ static void LoadMaterialList( FILE *fp, long thisChunkLen, _3DSMaterial_t *pMat
|
|||
}
|
||||
|
||||
if ( mat.opacity[0] ) {
|
||||
sprintf( buffer, "%s%s", curdir, mat.opacity );
|
||||
snprintf( buffer, sizeof( buffer ), "%s%s", curdir, mat.opacity );
|
||||
if ( strstr( buffer, gamedir + 1 ) ) {
|
||||
strcpy( mat.opacity, strstr( buffer, gamedir + 1 ) + strlen( gamedir ) - 1 );
|
||||
}
|
||||
|
|
|
@ -851,10 +851,10 @@ cblock_t LoadFrame( char *base, int frame, int digits, byte **palette ){
|
|||
ten0 = frame % 10;
|
||||
|
||||
if ( digits == 4 ) {
|
||||
sprintf( name, "%svideo/%s/%s%i%i%i%i.tga", gamedir, base, base, ten3, ten2, ten1, ten0 );
|
||||
snprintf( name, sizeof( name ), "%svideo/%s/%s%i%i%i%i.tga", gamedir, base, base, ten3, ten2, ten1, ten0 );
|
||||
}
|
||||
else{
|
||||
sprintf( name, "%svideo/%s/%s%i%i%i.tga", gamedir, base, base, ten2, ten1, ten0 );
|
||||
snprintf( name, sizeof( name ), "%svideo/%s/%s%i%i%i.tga", gamedir, base, base, ten2, ten1, ten0 );
|
||||
}
|
||||
|
||||
f = fopen( name, "rb" );
|
||||
|
|
|
@ -127,7 +127,7 @@ static void ProcessAdvertisements( void ) {
|
|||
static void SetCloneModelNumbers( void ){
|
||||
int i, j;
|
||||
int models;
|
||||
char modelValue[ 10 ];
|
||||
char modelValue[ 16 ];
|
||||
const char *value, *value2, *value3;
|
||||
|
||||
|
||||
|
@ -420,7 +420,7 @@ void ProcessWorldModel( void ){
|
|||
/* ydnar: fog hull */
|
||||
value = ValueForKey( &entities[ 0 ], "_foghull" );
|
||||
if ( value[ 0 ] != '\0' ) {
|
||||
sprintf( shader, "textures/%s", value );
|
||||
snprintf( shader, sizeof( shader ), "textures/%s", value );
|
||||
MakeFogHullSurfs( e, tree, shader );
|
||||
}
|
||||
|
||||
|
@ -630,7 +630,7 @@ void OnlyEnts( void ){
|
|||
/* note it */
|
||||
Sys_Printf( "--- OnlyEnts ---\n" );
|
||||
|
||||
sprintf( out, "%s.bsp", source );
|
||||
snprintf( out, sizeof( out ), "%s.bsp", source );
|
||||
LoadBSPFile( out );
|
||||
numEntities = 0;
|
||||
|
||||
|
@ -864,9 +864,9 @@ int BSPMain( int argc, char **argv ){
|
|||
SetDefaultSampleSize( sampleSize );
|
||||
|
||||
/* delete portal, line and surface files */
|
||||
sprintf( path, "%s.prt", source );
|
||||
snprintf( path, sizeof( path ), "%s.prt", source );
|
||||
remove( path );
|
||||
sprintf( path, "%s.lin", source );
|
||||
snprintf( path, sizeof( path ), "%s.lin", source );
|
||||
remove( path );
|
||||
//% sprintf( path, "%s.srf", source ); /* ydnar */
|
||||
//% remove( path );
|
||||
|
@ -875,7 +875,7 @@ int BSPMain( int argc, char **argv ){
|
|||
Q_strncpyz( name, ExpandArg( argv[ i ] ), sizeof( name ) );
|
||||
if ( strcmp( name + strlen( name ) - 4, ".reg" ) ) {
|
||||
/* if we are doing a full map, delete the last saved region map */
|
||||
sprintf( path, "%s.reg", source );
|
||||
snprintf( path, sizeof( path ), "%s.reg", source );
|
||||
remove( path );
|
||||
DefaultExtension( name, ".map", sizeof( name ) ); /* might be .reg */
|
||||
}
|
||||
|
|
|
@ -391,7 +391,7 @@ void WriteBSPFile( const char *filename ){
|
|||
|
||||
/* make fake temp name so existing bsp file isn't damaged in case write process fails */
|
||||
time( &tm );
|
||||
sprintf( tempname, "%s.%08X", filename, (int) tm );
|
||||
snprintf( tempname, sizeof( tempname ), "%s.%08X", filename, (int) tm );
|
||||
|
||||
/* byteswap, write the bsp, then swap back so it can be manipulated further */
|
||||
SwapBSPFile();
|
||||
|
@ -639,8 +639,8 @@ void UnparseEntities( void ){
|
|||
StripTrailing( value );
|
||||
|
||||
/* add to buffer */
|
||||
sprintf( line, "\"%s\" \"%s\"\n", key, value );
|
||||
strcat( end, line );
|
||||
snprintf( line, sizeof( line ), "\"%s\" \"%s\"\n", key, value );
|
||||
strncat( end, line, sizeof( bspEntData ) + bspEntData - end );
|
||||
end += strlen( line );
|
||||
}
|
||||
|
||||
|
|
|
@ -251,7 +251,7 @@ static void ConvertShader( FILE *f, bspShader_t *shader, int shaderNum ){
|
|||
Q_strncpyz( filename, si->shaderImage->filename, sizeof( filename ) );
|
||||
}
|
||||
else{
|
||||
sprintf( filename, "%s.tga", si->shader );
|
||||
snprintf( filename, sizeof( filename ), "%s.tga", si->shader );
|
||||
}
|
||||
for ( c = filename; *c != '\0'; c++ )
|
||||
if ( *c == '/' ) {
|
||||
|
|
|
@ -76,7 +76,7 @@ xmlNodePtr LeakFile( tree_t *tree ){
|
|||
//
|
||||
// write the points to the file
|
||||
//
|
||||
sprintf( filename, "%s.lin", source );
|
||||
snprintf( filename, sizeof( filename ), "%s.lin", source );
|
||||
linefile = fopen( filename, "w" );
|
||||
if ( !linefile ) {
|
||||
Error( "Couldn't open %s\n", filename );
|
||||
|
|
|
@ -1527,7 +1527,7 @@ void SetupGrid( void ){
|
|||
int i, j;
|
||||
vec3_t maxs, oldGridSize;
|
||||
const char *value;
|
||||
char temp[ 64 ];
|
||||
char temp[ 256 ];
|
||||
|
||||
|
||||
/* don't do this if not grid lighting */
|
||||
|
@ -1573,7 +1573,7 @@ void SetupGrid( void ){
|
|||
|
||||
/* different? */
|
||||
if ( !VectorCompare( gridSize, oldGridSize ) ) {
|
||||
sprintf( temp, "%.0f %.0f %.0f", gridSize[ 0 ], gridSize[ 1 ], gridSize[ 2 ] );
|
||||
snprintf( temp, sizeof( temp ), "%.0f %.0f %.0f", gridSize[ 0 ], gridSize[ 1 ], gridSize[ 2 ] );
|
||||
SetKeyValue( &entities[ 0 ], "gridsize", (const char*) temp );
|
||||
Sys_FPrintf( SYS_VRB, "Storing adjusted grid size\n" );
|
||||
}
|
||||
|
|
|
@ -138,7 +138,7 @@ void ExportLightmaps( void ){
|
|||
for ( i = 0, lightmap = bspLightBytes; lightmap < ( bspLightBytes + numBSPLightBytes ); i++, lightmap += ( game->lightmapSize * game->lightmapSize * 3 ) )
|
||||
{
|
||||
/* write a tga image out */
|
||||
sprintf( filename, "%s/lightmap_%04d.tga", dirname, i );
|
||||
snprintf( filename, sizeof( filename ), "%s/lightmap_%04d.tga", dirname, i );
|
||||
Sys_Printf( "Writing %s\n", filename );
|
||||
WriteTGA24( filename, lightmap, game->lightmapSize, game->lightmapSize, qfalse );
|
||||
}
|
||||
|
@ -221,7 +221,7 @@ int ImportLightmapsMain( int argc, char **argv ){
|
|||
for ( i = 0, lightmap = bspLightBytes; lightmap < ( bspLightBytes + numBSPLightBytes ); i++, lightmap += ( game->lightmapSize * game->lightmapSize * 3 ) )
|
||||
{
|
||||
/* read a tga image */
|
||||
sprintf( filename, "%s/lightmap_%04d.tga", dirname, i );
|
||||
snprintf( filename, sizeof( filename ), "%s/lightmap_%04d.tga", dirname, i );
|
||||
Sys_Printf( "Loading %s\n", filename );
|
||||
buffer = NULL;
|
||||
len = vfsLoadFile( filename, (void*) &buffer, -1 );
|
||||
|
@ -2869,14 +2869,14 @@ void StoreSurfaceLightmaps( void ){
|
|||
olm->extLightmapNum = numExtLightmaps;
|
||||
|
||||
/* write lightmap */
|
||||
sprintf( filename, "%s/" EXTERNAL_LIGHTMAP, dirname, numExtLightmaps );
|
||||
snprintf( filename, sizeof( filename ), "%s/" EXTERNAL_LIGHTMAP, dirname, numExtLightmaps );
|
||||
Sys_FPrintf( SYS_VRB, "\nwriting %s", filename );
|
||||
WriteTGA24( filename, olm->bspLightBytes, olm->customWidth, olm->customHeight, qtrue );
|
||||
numExtLightmaps++;
|
||||
|
||||
/* write deluxemap */
|
||||
if ( deluxemap ) {
|
||||
sprintf( filename, "%s/" EXTERNAL_LIGHTMAP, dirname, numExtLightmaps );
|
||||
snprintf( filename, sizeof( filename ), "%s/" EXTERNAL_LIGHTMAP, dirname, numExtLightmaps );
|
||||
Sys_FPrintf( SYS_VRB, "\nwriting %s", filename );
|
||||
WriteTGA24( filename, olm->bspDirBytes, olm->customWidth, olm->customHeight, qtrue );
|
||||
numExtLightmaps++;
|
||||
|
@ -2896,7 +2896,7 @@ void StoreSurfaceLightmaps( void ){
|
|||
for ( i = numExtLightmaps; i; i++ )
|
||||
{
|
||||
/* determine if file exists */
|
||||
sprintf( filename, "%s/" EXTERNAL_LIGHTMAP, dirname, i );
|
||||
snprintf( filename, sizeof( filename ), "%s/" EXTERNAL_LIGHTMAP, dirname, i );
|
||||
if ( !FileExists( filename ) ) {
|
||||
break;
|
||||
}
|
||||
|
@ -3042,7 +3042,7 @@ void StoreSurfaceLightmaps( void ){
|
|||
/* surfaces with styled lightmaps and a style marker get a custom generated shader (fixme: make this work with external lightmaps) */
|
||||
if ( olm != NULL && lm != NULL && lm->styles[ 1 ] != LS_NONE && game->load != LoadRBSPFile ) { //% info->si->styleMarker > 0 )
|
||||
qboolean dfEqual;
|
||||
char key[ 32 ], styleStage[ 512 ], styleStages[ 4096 ], rgbGen[ 128 ], alphaGen[ 128 ];
|
||||
char key[ 32 ], styleStage[ 512 ], styleStages[ 4096 ], rgbGen[ 256 ], alphaGen[ 256 ];
|
||||
|
||||
|
||||
/* setup */
|
||||
|
@ -3074,7 +3074,7 @@ void StoreSurfaceLightmaps( void ){
|
|||
strcpy( lightmapName, "$lightmap" );
|
||||
}
|
||||
else{
|
||||
sprintf( lightmapName, "maps/%s/" EXTERNAL_LIGHTMAP, mapName, olm->extLightmapNum );
|
||||
snprintf( lightmapName, sizeof( lightmapName ), "maps/%s/" EXTERNAL_LIGHTMAP, mapName, olm->extLightmapNum );
|
||||
}
|
||||
|
||||
/* get rgbgen string */
|
||||
|
@ -3087,7 +3087,7 @@ void StoreSurfaceLightmaps( void ){
|
|||
}
|
||||
rgbGen[ 0 ] = '\0';
|
||||
if ( rgbGenValues[ style ][ 0 ] != '\0' ) {
|
||||
sprintf( rgbGen, "\t\trgbGen %s // style %d\n", rgbGenValues[ style ], style );
|
||||
snprintf( rgbGen, sizeof( rgbGen ), "\t\trgbGen %s // style %d\n", rgbGenValues[ style ], style );
|
||||
}
|
||||
else{
|
||||
rgbGen[ 0 ] = '\0';
|
||||
|
@ -3099,7 +3099,7 @@ void StoreSurfaceLightmaps( void ){
|
|||
alphaGenValues[ style ] = (char*) ValueForKey( &entities[ 0 ], key );
|
||||
}
|
||||
if ( alphaGenValues[ style ][ 0 ] != '\0' ) {
|
||||
sprintf( alphaGen, "\t\talphaGen %s // style %d\n", alphaGenValues[ style ], style );
|
||||
snprintf( alphaGen, sizeof( alphaGen ), "\t\talphaGen %s // style %d\n", alphaGenValues[ style ], style );
|
||||
}
|
||||
else{
|
||||
alphaGen[ 0 ] = '\0';
|
||||
|
@ -3111,7 +3111,8 @@ void StoreSurfaceLightmaps( void ){
|
|||
|
||||
/* create additional stage */
|
||||
if ( lmx == 0.0f && lmy == 0.0f ) {
|
||||
sprintf( styleStage, "\t{\n"
|
||||
snprintf( styleStage, sizeof( styleStage ),
|
||||
"\t{\n"
|
||||
"\t\tmap %s\n" /* lightmap */
|
||||
"\t\tblendFunc GL_SRC_ALPHA GL_ONE\n"
|
||||
"%s" /* depthFunc equal */
|
||||
|
@ -3126,7 +3127,8 @@ void StoreSurfaceLightmaps( void ){
|
|||
}
|
||||
else
|
||||
{
|
||||
sprintf( styleStage, "\t{\n"
|
||||
snprintf( styleStage, sizeof( styleStage ),
|
||||
"\t{\n"
|
||||
"\t\tmap %s\n" /* lightmap */
|
||||
"\t\tblendFunc GL_SRC_ALPHA GL_ONE\n"
|
||||
"%s" /* depthFunc equal */
|
||||
|
@ -3144,7 +3146,7 @@ void StoreSurfaceLightmaps( void ){
|
|||
}
|
||||
|
||||
/* concatenate */
|
||||
strcat( styleStages, styleStage );
|
||||
strncat( styleStages, styleStage, sizeof( styleStages ) );
|
||||
}
|
||||
|
||||
/* create custom shader */
|
||||
|
@ -3171,7 +3173,7 @@ void StoreSurfaceLightmaps( void ){
|
|||
olm = &outLightmaps[ lm->outLightmapNums[ 0 ] ];
|
||||
|
||||
/* do some name mangling */
|
||||
sprintf( lightmapName, "maps/%s/" EXTERNAL_LIGHTMAP, mapName, olm->extLightmapNum );
|
||||
snprintf( lightmapName, sizeof( lightmapName ), "maps/%s/" EXTERNAL_LIGHTMAP, mapName, olm->extLightmapNum );
|
||||
|
||||
/* create custom shader */
|
||||
csi = CustomShader( info->si, "$lightmap", lightmapName );
|
||||
|
|
|
@ -747,7 +747,7 @@ brush_t *FinishBrush( void ){
|
|||
/* origin brushes are removed, but they set the rotation origin for the rest of the brushes in the entity.
|
||||
after the entire entity is parsed, the planenums and texinfos will be adjusted for the origin brush */
|
||||
if ( buildBrush->compileFlags & C_ORIGIN ) {
|
||||
char string[ 32 ];
|
||||
char string[ 64 ];
|
||||
vec3_t origin;
|
||||
|
||||
if ( numEntities == 1 ) {
|
||||
|
@ -1036,7 +1036,7 @@ static void ParseRawBrush( qboolean onlyLights ){
|
|||
}
|
||||
|
||||
/* set default flags and values */
|
||||
sprintf( shader, "textures/%s", name );
|
||||
snprintf( shader, sizeof( shader ), "textures/%s", name );
|
||||
if ( onlyLights ) {
|
||||
si = &shaderInfo[ 0 ];
|
||||
}
|
||||
|
@ -1697,7 +1697,7 @@ static qboolean ParseMapEntity( qboolean onlyLights ){
|
|||
value = ValueForKey( &entities[ 0 ], "_celshader" );
|
||||
}
|
||||
if ( value[ 0 ] != '\0' ) {
|
||||
sprintf( shader, "textures/%s", value );
|
||||
snprintf( shader, sizeof( shader ), "textures/%s", value );
|
||||
celShader = ShaderInfoForShader( shader );
|
||||
Sys_Printf( "Entity %d (%s) has cel shader %s\n", mapEnt->mapEntityNum, classname, celShader->shader );
|
||||
}
|
||||
|
|
|
@ -701,7 +701,7 @@ void AddTriangleModels( entity_t *e ){
|
|||
value = ValueForKey( &entities[ 0 ], "_celshader" );
|
||||
}
|
||||
if ( value[ 0 ] != '\0' ) {
|
||||
sprintf( shader, "textures/%s", value );
|
||||
snprintf( shader, sizeof( shader ), "textures/%s", value );
|
||||
celShader = ShaderInfoForShader( shader );
|
||||
}
|
||||
else{
|
||||
|
|
|
@ -355,7 +355,7 @@ void ParsePatch( qboolean onlyLights ){
|
|||
pm->brushNum = entitySourceBrushes;
|
||||
|
||||
/* set shader */
|
||||
sprintf( shader, "textures/%s", texture );
|
||||
snprintf( shader, sizeof( shader ), "textures/%s", texture );
|
||||
pm->shaderInfo = ShaderInfoForShader( shader );
|
||||
|
||||
/* set mesh */
|
||||
|
|
|
@ -271,11 +271,11 @@ void AddHomeBasePath( char *path ){
|
|||
basePaths[ i + 1 ] = basePaths[ i ];
|
||||
|
||||
/* concatenate home dir and path */
|
||||
sprintf( temp, "%s/%s", homePath, path );
|
||||
snprintf( temp, sizeof( temp ), "%s/%s", homePath, path );
|
||||
|
||||
/* add it to the list */
|
||||
basePaths[ 0 ] = safe_malloc( strlen( temp ) + 1 );
|
||||
strcpy( basePaths[ 0 ], temp );
|
||||
Q_strncpyz( basePaths[ 0 ], temp, sizeof( basePaths ) );
|
||||
CleanPath( basePaths[ 0 ] );
|
||||
numBasePaths++;
|
||||
#endif
|
||||
|
@ -451,7 +451,7 @@ void InitPaths( int *argc, char **argv ){
|
|||
for ( i = 0; i < numBasePaths; i++ )
|
||||
{
|
||||
/* create a full path and initialize it */
|
||||
sprintf( temp, "%s/%s/", basePaths[ i ], gamePaths[ j ] );
|
||||
snprintf( temp, sizeof( temp ), "%s/%s/", basePaths[ i ], gamePaths[ j ] );
|
||||
//quick n dirty patch to enable vfs for quakelive
|
||||
if (strcmp(game->arg, "quakelive") == 0 ) {
|
||||
unz_GAME_QL = 1;
|
||||
|
|
|
@ -273,7 +273,7 @@ void WritePortalFile( tree_t *tree ){
|
|||
Sys_FPrintf( SYS_VRB,"--- WritePortalFile ---\n" );
|
||||
|
||||
// write the file
|
||||
sprintf( filename, "%s.prt", source );
|
||||
snprintf( filename, sizeof( filename ), "%s.prt", source );
|
||||
Sys_Printf( "writing %s\n", filename );
|
||||
pf = fopen( filename, "w" );
|
||||
if ( !pf ) {
|
||||
|
|
|
@ -311,7 +311,7 @@ void BeginMapShaderFile( const char *mapFile ){
|
|||
}
|
||||
|
||||
/* append ../scripts/q3map2_<mapname>.shader */
|
||||
sprintf( mapShaderFile, "%s/../%s/q3map2_%s.shader", base, game->shaderPath, mapName );
|
||||
snprintf( mapShaderFile, sizeof( mapShaderFile ), "%s/../%s/q3map2_%s.shader", base, game->shaderPath, mapName );
|
||||
Sys_FPrintf( SYS_VRB, "Map has shader script %s\n", mapShaderFile );
|
||||
|
||||
/* remove it */
|
||||
|
@ -423,7 +423,8 @@ shaderInfo_t *CustomShader( shaderInfo_t *si, char *find, char *replace ){
|
|||
/* et: implicitMap */
|
||||
if ( si->implicitMap == IM_OPAQUE ) {
|
||||
srcShaderText = temp;
|
||||
sprintf( temp, "\n"
|
||||
snprintf( temp, sizeof( temp ),
|
||||
"\n"
|
||||
"{ // Q3Map2 defaulted (implicitMap)\n"
|
||||
"\t{\n"
|
||||
"\t\tmap $lightmap\n"
|
||||
|
@ -442,7 +443,8 @@ shaderInfo_t *CustomShader( shaderInfo_t *si, char *find, char *replace ){
|
|||
/* et: implicitMask */
|
||||
else if ( si->implicitMap == IM_MASKED ) {
|
||||
srcShaderText = temp;
|
||||
sprintf( temp, "\n"
|
||||
snprintf( temp, sizeof( temp ),
|
||||
"\n"
|
||||
"{ // Q3Map2 defaulted (implicitMask)\n"
|
||||
"\tcull none\n"
|
||||
"\t{\n"
|
||||
|
@ -470,7 +472,8 @@ shaderInfo_t *CustomShader( shaderInfo_t *si, char *find, char *replace ){
|
|||
/* et: implicitBlend */
|
||||
else if ( si->implicitMap == IM_BLEND ) {
|
||||
srcShaderText = temp;
|
||||
sprintf( temp, "\n"
|
||||
snprintf( temp, sizeof( temp ),
|
||||
"\n"
|
||||
"{ // Q3Map2 defaulted (implicitBlend)\n"
|
||||
"\tcull none\n"
|
||||
"\t{\n"
|
||||
|
@ -490,7 +493,8 @@ shaderInfo_t *CustomShader( shaderInfo_t *si, char *find, char *replace ){
|
|||
/* default shader text */
|
||||
else if ( srcShaderText == NULL ) {
|
||||
srcShaderText = temp;
|
||||
sprintf( temp, "\n"
|
||||
snprintf( temp, sizeof( temp ),
|
||||
"\n"
|
||||
"{ // Q3Map2 defaulted\n"
|
||||
"\t{\n"
|
||||
"\t\tmap $lightmap\n"
|
||||
|
@ -533,7 +537,7 @@ shaderInfo_t *CustomShader( shaderInfo_t *si, char *find, char *replace ){
|
|||
md5_finish( &mh, digest );
|
||||
|
||||
/* mangle hash into a shader name */
|
||||
sprintf( shader, "%s/%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X", mapName,
|
||||
snprintf( shader, sizeof( shader ), "%s/%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X", mapName,
|
||||
digest[ 0 ], digest[ 1 ], digest[ 2 ], digest[ 3 ], digest[ 4 ], digest[ 5 ], digest[ 6 ], digest[ 7 ],
|
||||
digest[ 8 ], digest[ 9 ], digest[ 10 ], digest[ 11 ], digest[ 12 ], digest[ 13 ], digest[ 14 ], digest[ 15 ] );
|
||||
|
||||
|
@ -578,7 +582,7 @@ void EmitVertexRemapShader( char *from, char *to ){
|
|||
}
|
||||
|
||||
/* build value */
|
||||
sprintf( value, "%s;%s", from, to );
|
||||
snprintf( value, sizeof( value ), "%s;%s", from, to );
|
||||
|
||||
/* make md5 hash */
|
||||
md5_init( &mh );
|
||||
|
@ -587,7 +591,7 @@ void EmitVertexRemapShader( char *from, char *to ){
|
|||
|
||||
/* make key (this is annoying, as vertexremapshader is precisely 17 characters,
|
||||
which is one too long, so we leave off the last byte of the md5 digest) */
|
||||
sprintf( key, "vertexremapshader%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X",
|
||||
snprintf( key, sizeof( key ), "vertexremapshader%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X",
|
||||
digest[ 0 ], digest[ 1 ], digest[ 2 ], digest[ 3 ], digest[ 4 ], digest[ 5 ], digest[ 6 ], digest[ 7 ],
|
||||
digest[ 8 ], digest[ 9 ], digest[ 10 ], digest[ 11 ], digest[ 12 ], digest[ 13 ], digest[ 14 ] ); /* no: digest[ 15 ] */
|
||||
|
||||
|
@ -1129,7 +1133,7 @@ static void ParseShaderFile( const char *filename ){
|
|||
GetTokenAppend( shaderText, qfalse );
|
||||
if ( token[ 0 ] != '\0' ) {
|
||||
si->damageShader = safe_malloc( strlen( token ) + 1 );
|
||||
strcpy( si->damageShader, token );
|
||||
Q_strncpyz( si->damageShader, token, sizeof( si->damageShader ) );
|
||||
}
|
||||
GetTokenAppend( shaderText, qfalse ); /* don't do anything with health */
|
||||
}
|
||||
|
@ -1139,10 +1143,10 @@ static void ParseShaderFile( const char *filename ){
|
|||
si->implicitMap = IM_OPAQUE;
|
||||
GetTokenAppend( shaderText, qfalse );
|
||||
if ( token[ 0 ] == '-' && token[ 1 ] == '\0' ) {
|
||||
sprintf( si->implicitImagePath, "%s.tga", si->shader );
|
||||
snprintf( si->implicitImagePath, sizeof( si->implicitImagePath ), "%s.tga", si->shader );
|
||||
}
|
||||
else{
|
||||
strcpy( si->implicitImagePath, token );
|
||||
Q_strncpyz( si->implicitImagePath, token, sizeof( si->implicitImagePath ) );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1150,10 +1154,10 @@ static void ParseShaderFile( const char *filename ){
|
|||
si->implicitMap = IM_MASKED;
|
||||
GetTokenAppend( shaderText, qfalse );
|
||||
if ( token[ 0 ] == '-' && token[ 1 ] == '\0' ) {
|
||||
sprintf( si->implicitImagePath, "%s.tga", si->shader );
|
||||
snprintf( si->implicitImagePath, sizeof( si->implicitImagePath ), "%s.tga", si->shader );
|
||||
}
|
||||
else{
|
||||
strcpy( si->implicitImagePath, token );
|
||||
Q_strncpyz( si->implicitImagePath, token, sizeof( si->implicitImagePath ) );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1161,10 +1165,10 @@ static void ParseShaderFile( const char *filename ){
|
|||
si->implicitMap = IM_MASKED;
|
||||
GetTokenAppend( shaderText, qfalse );
|
||||
if ( token[ 0 ] == '-' && token[ 1 ] == '\0' ) {
|
||||
sprintf( si->implicitImagePath, "%s.tga", si->shader );
|
||||
snprintf( si->implicitImagePath, sizeof( si->implicitImagePath ), "%s.tga", si->shader );
|
||||
}
|
||||
else{
|
||||
strcpy( si->implicitImagePath, token );
|
||||
Q_strncpyz( si->implicitImagePath, token, sizeof( si->implicitImagePath ) );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1176,21 +1180,21 @@ static void ParseShaderFile( const char *filename ){
|
|||
/* qer_editorimage <image> */
|
||||
else if ( !Q_stricmp( token, "qer_editorImage" ) ) {
|
||||
GetTokenAppend( shaderText, qfalse );
|
||||
strcpy( si->editorImagePath, token );
|
||||
Q_strncpyz( si->editorImagePath, token, sizeof( si->implicitImagePath ) );
|
||||
DefaultExtension( si->editorImagePath, ".tga", sizeof( si->editorImagePath ) );
|
||||
}
|
||||
|
||||
/* ydnar: q3map_normalimage <image> (bumpmapping normal map) */
|
||||
else if ( !Q_stricmp( token, "q3map_normalImage" ) ) {
|
||||
GetTokenAppend( shaderText, qfalse );
|
||||
strcpy( si->normalImagePath, token );
|
||||
Q_strncpyz( si->normalImagePath, token, sizeof( si->normalImagePath ) );
|
||||
DefaultExtension( si->normalImagePath, ".tga", sizeof( si->normalImagePath ) );
|
||||
}
|
||||
|
||||
/* q3map_lightimage <image> */
|
||||
else if ( !Q_stricmp( token, "q3map_lightImage" ) ) {
|
||||
GetTokenAppend( shaderText, qfalse );
|
||||
strcpy( si->lightImagePath, token );
|
||||
Q_strncpyz( si->lightImagePath, token, sizeof( si->lightImagePath ) );
|
||||
DefaultExtension( si->lightImagePath, ".tga", sizeof( si->lightImagePath ) );
|
||||
}
|
||||
|
||||
|
@ -1201,11 +1205,11 @@ static void ParseShaderFile( const char *filename ){
|
|||
|
||||
/* ignore bogus paths */
|
||||
if ( Q_stricmp( token, "-" ) && Q_stricmp( token, "full" ) ) {
|
||||
strcpy( si->skyParmsImageBase, token );
|
||||
Q_strncpyz( si->skyParmsImageBase, token, sizeof( si->skyParmsImageBase ) );
|
||||
|
||||
/* use top image as sky light image */
|
||||
if ( si->lightImagePath[ 0 ] == '\0' ) {
|
||||
sprintf( si->lightImagePath, "%s_up.tga", si->skyParmsImageBase );
|
||||
snprintf( si->lightImagePath, sizeof( si->implicitImagePath ), "%s_up.tga", si->skyParmsImageBase );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1846,7 +1850,7 @@ static void ParseShaderFile( const char *filename ){
|
|||
/* q3map_material (sof2) */
|
||||
else if ( !Q_stricmp( token, "q3map_material" ) ) {
|
||||
GetTokenAppend( shaderText, qfalse );
|
||||
sprintf( temp, "*mat_%s", token );
|
||||
snprintf( temp, sizeof( temp ), "*mat_%s", token );
|
||||
if ( ApplySurfaceParm( temp, &si->contentFlags, &si->surfaceFlags, &si->compileFlags ) == qfalse ) {
|
||||
Sys_Printf( "WARNING: Unknown material \"%s\"\n", token );
|
||||
}
|
||||
|
@ -1988,14 +1992,14 @@ void LoadShaderInfo( void ){
|
|||
numShaderFiles = 0;
|
||||
|
||||
/* we can pile up several shader files, the one in baseq3 and ones in the mod dir or other spots */
|
||||
sprintf( filename, "%s/shaderlist.txt", game->shaderPath );
|
||||
snprintf( filename, sizeof( filename ), "%s/shaderlist.txt", game->shaderPath );
|
||||
count = vfsGetFileCount( filename );
|
||||
|
||||
/* load them all */
|
||||
for ( i = 0; i < count; i++ )
|
||||
{
|
||||
/* load shader list */
|
||||
sprintf( filename, "%s/shaderlist.txt", game->shaderPath );
|
||||
snprintf( filename, sizeof( filename ), "%s/shaderlist.txt", game->shaderPath );
|
||||
LoadScriptFile( filename, i );
|
||||
|
||||
/* parse it */
|
||||
|
@ -2024,7 +2028,7 @@ void LoadShaderInfo( void ){
|
|||
/* parse the shader files */
|
||||
for ( i = 0; i < numShaderFiles; i++ )
|
||||
{
|
||||
sprintf( filename, "%s/%s.shader", game->shaderPath, shaderFiles[ i ] );
|
||||
snprintf( filename, sizeof( filename ), "%s/%s.shader", game->shaderPath, shaderFiles[ i ] );
|
||||
ParseShaderFile( filename );
|
||||
free( shaderFiles[ i ] );
|
||||
}
|
||||
|
|
|
@ -818,10 +818,10 @@ shaderInfo_t *GetIndexedShader( shaderInfo_t *parent, indexMap_t *im, int numPoi
|
|||
|
||||
/* make a shader name */
|
||||
if ( minShaderIndex == maxShaderIndex ) {
|
||||
sprintf( shader, "textures/%s_%d", im->shader, maxShaderIndex );
|
||||
snprintf( shader, sizeof( shader ), "textures/%s_%d", im->shader, maxShaderIndex );
|
||||
}
|
||||
else{
|
||||
sprintf( shader, "textures/%s_%dto%d", im->shader, minShaderIndex, maxShaderIndex );
|
||||
snprintf( shader, sizeof( shader ), "textures/%s_%dto%d", im->shader, minShaderIndex, maxShaderIndex );
|
||||
}
|
||||
|
||||
/* get the shader */
|
||||
|
@ -917,17 +917,17 @@ mapDrawSurface_t *DrawSurfaceForSide( entity_t *e, brush_t *b, side_t *s, windin
|
|||
/* ydnar: sky hack/fix for GL_CLAMP borders on ati cards */
|
||||
if ( skyFixHack && si->skyParmsImageBase[ 0 ] != '\0' ) {
|
||||
//% Sys_FPrintf( SYS_VRB, "Enabling sky hack for shader %s using env %s\n", si->shader, si->skyParmsImageBase );
|
||||
sprintf( tempShader, "%s_lf", si->skyParmsImageBase );
|
||||
snprintf( tempShader, sizeof( tempShader ), "%s_lf", si->skyParmsImageBase );
|
||||
DrawSurfaceForShader( tempShader );
|
||||
sprintf( tempShader, "%s_rt", si->skyParmsImageBase );
|
||||
snprintf( tempShader, sizeof( tempShader ), "%s_rt", si->skyParmsImageBase );
|
||||
DrawSurfaceForShader( tempShader );
|
||||
sprintf( tempShader, "%s_ft", si->skyParmsImageBase );
|
||||
snprintf( tempShader, sizeof( tempShader ), "%s_ft", si->skyParmsImageBase );
|
||||
DrawSurfaceForShader( tempShader );
|
||||
sprintf( tempShader, "%s_bk", si->skyParmsImageBase );
|
||||
snprintf( tempShader, sizeof( tempShader ), "%s_bk", si->skyParmsImageBase );
|
||||
DrawSurfaceForShader( tempShader );
|
||||
sprintf( tempShader, "%s_up", si->skyParmsImageBase );
|
||||
snprintf( tempShader, sizeof( tempShader ), "%s_up", si->skyParmsImageBase );
|
||||
DrawSurfaceForShader( tempShader );
|
||||
sprintf( tempShader, "%s_dn", si->skyParmsImageBase );
|
||||
snprintf( tempShader, sizeof( tempShader ), "%s_dn", si->skyParmsImageBase );
|
||||
DrawSurfaceForShader( tempShader );
|
||||
}
|
||||
|
||||
|
|
|
@ -1123,16 +1123,16 @@ int VisMain( int argc, char **argv ){
|
|||
|
||||
|
||||
/* load the bsp */
|
||||
sprintf( source, "%s%s", inbase, ExpandArg( argv[ i ] ) );
|
||||
snprintf( source, sizeof( source ), "%s%s", inbase, ExpandArg( argv[ i ] ) );
|
||||
StripExtension( source );
|
||||
strcat( source, ".bsp" );
|
||||
strncat( source, ".bsp", sizeof( source ) );
|
||||
Sys_Printf( "Loading %s\n", source );
|
||||
LoadBSPFile( source );
|
||||
|
||||
/* load the portal file */
|
||||
sprintf( portalfile, "%s%s", inbase, ExpandArg( argv[ i ] ) );
|
||||
snprintf( portalfile, sizeof( portalfile ), "%s%s", inbase, ExpandArg( argv[ i ] ) );
|
||||
StripExtension( portalfile );
|
||||
strcat( portalfile, ".prt" );
|
||||
strncat( portalfile, ".prt", sizeof( portalfile ) );
|
||||
Sys_Printf( "Loading %s\n", portalfile );
|
||||
LoadPortals( portalfile );
|
||||
|
||||
|
|
|
@ -257,7 +257,7 @@ int EmitDrawNode_r( node_t *node ){
|
|||
void SetModelNumbers( void ){
|
||||
int i;
|
||||
int models;
|
||||
char value[10];
|
||||
char value[16];
|
||||
|
||||
models = 1;
|
||||
for ( i = 1 ; i < numEntities ; i++ ) {
|
||||
|
@ -284,7 +284,7 @@ void SetLightStyles( void ){
|
|||
const char *t;
|
||||
entity_t *e;
|
||||
epair_t *ep, *next;
|
||||
char value[ 10 ];
|
||||
char value[ 16 ];
|
||||
char lightTargets[ MAX_SWITCHED_LIGHTS ][ 64 ];
|
||||
int lightStyles[ MAX_SWITCHED_LIGHTS ];
|
||||
|
||||
|
@ -412,7 +412,7 @@ void EndBSPFile( void ){
|
|||
WriteSurfaceExtraFile( source );
|
||||
|
||||
/* write the bsp */
|
||||
sprintf( path, "%s.bsp", source );
|
||||
snprintf( path, sizeof( path ), "%s.bsp", source );
|
||||
Sys_Printf( "Writing %s\n", path );
|
||||
WriteBSPFile( path );
|
||||
}
|
||||
|
|
|
@ -54,7 +54,7 @@
|
|||
static void SetCloneModelNumbers( void ){
|
||||
int i, j;
|
||||
int models;
|
||||
char modelValue[ 10 ];
|
||||
char modelValue[ 16 ];
|
||||
const char *value, *value2, *value3;
|
||||
|
||||
|
||||
|
@ -352,7 +352,7 @@ void ProcessWorldModel( void ){
|
|||
/* ydnar: fog hull */
|
||||
value = ValueForKey( &entities[ 0 ], "_foghull" );
|
||||
if ( value[ 0 ] != '\0' ) {
|
||||
sprintf( shader, "textures/%s", value );
|
||||
snprintf( shader, sizeof( shader ), "textures/%s", value );
|
||||
MakeFogHullSurfs( e, tree, shader );
|
||||
}
|
||||
|
||||
|
@ -566,7 +566,7 @@ void OnlyEnts( void ){
|
|||
/* note it */
|
||||
Sys_Printf( "--- OnlyEnts ---\n" );
|
||||
|
||||
sprintf( out, "%s.bsp", source );
|
||||
snprintf( out, sizeof( out ), "%s.bsp", source );
|
||||
LoadBSPFile( out );
|
||||
numEntities = 0;
|
||||
|
||||
|
@ -793,27 +793,27 @@ int BSPMain( int argc, char **argv ){
|
|||
}
|
||||
|
||||
/* copy source name */
|
||||
strcpy( source, ExpandArg( argv[ i ] ) );
|
||||
Q_strncpyz( source, ExpandArg( argv[ i ] ), sizeof( source ) );
|
||||
StripExtension( source );
|
||||
|
||||
/* ydnar: set default sample size */
|
||||
SetDefaultSampleSize( sampleSize );
|
||||
|
||||
/* delete portal, line and surface files */
|
||||
sprintf( path, "%s.prt", source );
|
||||
snprintf( path, sizeof( path ), "%s.prt", source );
|
||||
remove( path );
|
||||
sprintf( path, "%s.lin", source );
|
||||
snprintf( path, sizeof( path ), "%s.lin", source );
|
||||
remove( path );
|
||||
//% sprintf( path, "%s.srf", source ); /* ydnar */
|
||||
//% remove( path );
|
||||
|
||||
/* expand mapname */
|
||||
strcpy( name, ExpandArg( argv[ i ] ) );
|
||||
Q_strncpyz( name, ExpandArg( argv[ i ] ), sizeof( name ) );
|
||||
if ( strcmp( name + strlen( name ) - 4, ".reg" ) ) {
|
||||
/* if we are doing a full map, delete the last saved region map */
|
||||
sprintf( path, "%s.reg", source );
|
||||
snprintf( path, sizeof( path ), "%s.reg", source );
|
||||
remove( path );
|
||||
DefaultExtension( name, ".map" ); /* might be .reg */
|
||||
DefaultExtension( name, ".map", sizeof( name ) ); /* might be .reg */
|
||||
}
|
||||
|
||||
/* if onlyents, just grab the entites and resave */
|
||||
|
|
|
@ -373,7 +373,7 @@ void WriteBSPFile( const char *filename ){
|
|||
|
||||
/* make fake temp name so existing bsp file isn't damaged in case write process fails */
|
||||
time( &tm );
|
||||
sprintf( tempname, "%s.%08X", filename, (int) tm );
|
||||
snprintf( tempname, sizeof( tempname ), "%s.%08X", filename, (int) tm );
|
||||
|
||||
/* byteswap, write the bsp, then swap back so it can be manipulated further */
|
||||
SwapBSPFile();
|
||||
|
@ -621,7 +621,7 @@ void UnparseEntities( void ){
|
|||
StripTrailing( value );
|
||||
|
||||
/* add to buffer */
|
||||
sprintf( line, "\"%s\" \"%s\"\n", key, value );
|
||||
snprintf( line, sizeof( line ), "\"%s\" \"%s\"\n", key, value );
|
||||
strcat( end, line );
|
||||
end += strlen( line );
|
||||
}
|
||||
|
|
|
@ -248,10 +248,10 @@ static void ConvertShader( FILE *f, bspShader_t *shader, int shaderNum ){
|
|||
|
||||
/* set bitmap filename */
|
||||
if ( si->shaderImage->filename[ 0 ] != '*' ) {
|
||||
strcpy( filename, si->shaderImage->filename );
|
||||
Q_strncpyz( filename, si->shaderImage->filename, sizeof( filename ) );
|
||||
}
|
||||
else{
|
||||
sprintf( filename, "%s.tga", si->shader );
|
||||
snprintf( filename, sizeof( filename ), "%s.tga", si->shader );
|
||||
}
|
||||
for ( c = filename; *c != '\0'; c++ )
|
||||
if ( *c == '/' ) {
|
||||
|
@ -301,13 +301,13 @@ int ConvertBSPToASE( char *bspName ){
|
|||
Sys_Printf( "--- Convert BSP to ASE ---\n" );
|
||||
|
||||
/* create the ase filename from the bsp name */
|
||||
strcpy( name, bspName );
|
||||
Q_strncpyz( name, bspName, sizeof( name ) );
|
||||
StripExtension( name );
|
||||
strcat( name, ".ase" );
|
||||
strncat( name, ".ase", sizeof( name ) );
|
||||
Sys_Printf( "writing %s\n", name );
|
||||
|
||||
ExtractFileBase( bspName, base );
|
||||
strcat( base, ".bsp" );
|
||||
strncat( base, ".bsp", sizeof( base ) );
|
||||
|
||||
/* open it */
|
||||
f = fopen( name, "wb" );
|
||||
|
|
|
@ -76,7 +76,7 @@ xmlNodePtr LeakFile( tree_t *tree ){
|
|||
//
|
||||
// write the points to the file
|
||||
//
|
||||
sprintf( filename, "%s.lin", source );
|
||||
snprintf( filename, sizeof( filename ), "%s.lin", source );
|
||||
linefile = fopen( filename, "w" );
|
||||
if ( !linefile ) {
|
||||
Error( "Couldn't open %s\n", filename );
|
||||
|
|
|
@ -1723,11 +1723,11 @@ void WriteRadbumpChunk(){
|
|||
/* note it */
|
||||
Sys_Printf( "--- WriteRadbumpChunk ---\n" );
|
||||
|
||||
strcpy( dirname, source );
|
||||
Q_strncpyz( dirname, source, sizeof( dirname ) );
|
||||
StripExtension( dirname );
|
||||
|
||||
//Check to see if the chunk exists
|
||||
sprintf( filename, "%s.rad", dirname );
|
||||
snprintf( filename, sizeof( filename ), "%s.rad", dirname );
|
||||
|
||||
file = fopen( filename, "wb" );
|
||||
|
||||
|
@ -2484,10 +2484,10 @@ int LightMain( int argc, char **argv ){
|
|||
/* clean up map name */
|
||||
strcpy( source, ExpandArg( argv[ i ] ) );
|
||||
StripExtension( source );
|
||||
DefaultExtension( source, ".bsp" );
|
||||
DefaultExtension( source, ".bsp", sizeof( source ) );
|
||||
strcpy( mapSource, ExpandArg( argv[ i ] ) );
|
||||
StripExtension( mapSource );
|
||||
DefaultExtension( mapSource, ".map" );
|
||||
DefaultExtension( mapSource, ".map", sizeof( mapSource ) );
|
||||
|
||||
/* ydnar: set default sample size */
|
||||
SetDefaultSampleSize( sampleSize );
|
||||
|
|
|
@ -120,7 +120,7 @@ void ExportLightmaps( void ){
|
|||
Sys_FPrintf( SYS_VRB, "--- ExportLightmaps ---\n" );
|
||||
|
||||
/* do some path mangling */
|
||||
strcpy( dirname, source );
|
||||
Q_strncpyz( dirname, source, sizeof( dirname ) );
|
||||
StripExtension( dirname );
|
||||
|
||||
/* sanity check */
|
||||
|
@ -136,7 +136,7 @@ void ExportLightmaps( void ){
|
|||
for ( i = 0, lightmap = bspLightBytes; lightmap < ( bspLightBytes + numBSPLightBytes ); i++, lightmap += ( game->lightmapSize * game->lightmapSize * 3 ) )
|
||||
{
|
||||
/* write a tga image out */
|
||||
sprintf( filename, "%s/lightmap_%04d.tga", dirname, i );
|
||||
snprintf( filename, sizeof( filename ), "%s/lightmap_%04d.tga", dirname, i );
|
||||
Sys_Printf( "Writing %s\n", filename );
|
||||
WriteTGA24( filename, lightmap, game->lightmapSize, game->lightmapSize, qfalse );
|
||||
}
|
||||
|
@ -159,7 +159,7 @@ int ExportLightmapsMain( int argc, char **argv ){
|
|||
/* do some path mangling */
|
||||
strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
|
||||
StripExtension( source );
|
||||
DefaultExtension( source, ".bsp" );
|
||||
DefaultExtension( source, ".bsp", sizeof( source ) );
|
||||
|
||||
/* load the bsp */
|
||||
Sys_Printf( "Loading %s\n", source );
|
||||
|
@ -192,9 +192,9 @@ int ImportLightmapsMain( int argc, char **argv ){
|
|||
}
|
||||
|
||||
/* do some path mangling */
|
||||
strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
|
||||
Q_strncpyz( source, ExpandArg( argv[ argc - 1 ] ), sizeof( source ) );
|
||||
StripExtension( source );
|
||||
DefaultExtension( source, ".bsp" );
|
||||
DefaultExtension( source, ".bsp", sizeof( source ) );
|
||||
|
||||
/* load the bsp */
|
||||
Sys_Printf( "Loading %s\n", source );
|
||||
|
@ -204,7 +204,7 @@ int ImportLightmapsMain( int argc, char **argv ){
|
|||
Sys_FPrintf( SYS_VRB, "--- ImportLightmaps ---\n" );
|
||||
|
||||
/* do some path mangling */
|
||||
strcpy( dirname, source );
|
||||
Q_strncpyz( dirname, source, sizeof( dirname ) );
|
||||
StripExtension( dirname );
|
||||
|
||||
/* sanity check */
|
||||
|
@ -219,7 +219,7 @@ int ImportLightmapsMain( int argc, char **argv ){
|
|||
for ( i = 0, lightmap = bspLightBytes; lightmap < ( bspLightBytes + numBSPLightBytes ); i++, lightmap += ( game->lightmapSize * game->lightmapSize * 3 ) )
|
||||
{
|
||||
/* read a tga image */
|
||||
sprintf( filename, "%s/lightmap_%04d.tga", dirname, i );
|
||||
snprintf( filename, sizeof( filename ), "%s/lightmap_%04d.tga", dirname, i );
|
||||
Sys_Printf( "Loading %s\n", filename );
|
||||
buffer = NULL;
|
||||
len = vfsLoadFile( filename, (void*) &buffer, -1 );
|
||||
|
@ -2813,12 +2813,12 @@ void StoreSurfaceLightmaps( void ){
|
|||
olm->extLightmapNum = numExtLightmaps;
|
||||
|
||||
if ( radbump ) {
|
||||
sprintf( filename, "%s/" EXTERNAL_LIGHTMAP_RAD, dirname, numExtLightmaps,radbumppass );
|
||||
snprintf( filename, sizeof( filename ), "%s/" EXTERNAL_LIGHTMAP_RAD, dirname, numExtLightmaps,radbumppass );
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
sprintf( filename, "%s/" EXTERNAL_LIGHTMAP, dirname, numExtLightmaps );
|
||||
snprintf( filename, sizeof( filename ), "%s/" EXTERNAL_LIGHTMAP, dirname, numExtLightmaps );
|
||||
}
|
||||
Sys_FPrintf( SYS_VRB, "\nwriting %s", filename );
|
||||
|
||||
|
@ -2828,7 +2828,7 @@ void StoreSurfaceLightmaps( void ){
|
|||
|
||||
/* write deluxemap */
|
||||
if ( deluxemap ) {
|
||||
sprintf( filename, "%s/" EXTERNAL_LIGHTMAP, dirname, numExtLightmaps );
|
||||
snprintf( filename, sizeof( filename ), "%s/" EXTERNAL_LIGHTMAP, dirname, numExtLightmaps );
|
||||
Sys_FPrintf( SYS_VRB, "\nwriting %s", filename );
|
||||
WriteTGA24( filename, olm->bspDirBytes, olm->customWidth, olm->customHeight, qtrue );
|
||||
numExtLightmaps++;
|
||||
|
@ -2848,7 +2848,7 @@ void StoreSurfaceLightmaps( void ){
|
|||
for ( i = numExtLightmaps; i; i++ )
|
||||
{
|
||||
/* determine if file exists */
|
||||
sprintf( filename, "%s/" EXTERNAL_LIGHTMAP, dirname, i );
|
||||
snprintf( filename, sizeof( filename ), "%s/" EXTERNAL_LIGHTMAP, dirname, i );
|
||||
if ( !FileExists( filename ) ) {
|
||||
break;
|
||||
}
|
||||
|
@ -2995,7 +2995,7 @@ void StoreSurfaceLightmaps( void ){
|
|||
/* surfaces with styled lightmaps and a style marker get a custom generated shader (fixme: make this work with external lightmaps) */
|
||||
if ( olm != NULL && lm != NULL && lm->styles[ 1 ] != LS_NONE && game->load != LoadRBSPFile ) { //% info->si->styleMarker > 0 )
|
||||
qboolean dfEqual;
|
||||
char key[ 32 ], styleStage[ 512 ], styleStages[ 4096 ], rgbGen[ 128 ], alphaGen[ 128 ];
|
||||
char key[ 32 ], styleStage[ 512 ], styleStages[ 4096 ], rgbGen[ 256 ], alphaGen[ 256 ];
|
||||
|
||||
|
||||
/* setup */
|
||||
|
@ -3027,7 +3027,7 @@ void StoreSurfaceLightmaps( void ){
|
|||
strcpy( lightmapName, "$lightmap" );
|
||||
}
|
||||
else{
|
||||
sprintf( lightmapName, "maps/%s/" EXTERNAL_LIGHTMAP, mapName, olm->extLightmapNum );
|
||||
snprintf( lightmapName, sizeof( lightmapName ), "maps/%s/" EXTERNAL_LIGHTMAP, mapName, olm->extLightmapNum );
|
||||
}
|
||||
|
||||
/* get rgbgen string */
|
||||
|
@ -3040,7 +3040,7 @@ void StoreSurfaceLightmaps( void ){
|
|||
}
|
||||
rgbGen[ 0 ] = '\0';
|
||||
if ( rgbGenValues[ style ][ 0 ] != '\0' ) {
|
||||
sprintf( rgbGen, "\t\trgbGen %s // style %d\n", rgbGenValues[ style ], style );
|
||||
snprintf( rgbGen, sizeof( rgbGen ), "\t\trgbGen %s // style %d\n", rgbGenValues[ style ], style );
|
||||
}
|
||||
else{
|
||||
rgbGen[ 0 ] = '\0';
|
||||
|
@ -3052,7 +3052,7 @@ void StoreSurfaceLightmaps( void ){
|
|||
alphaGenValues[ style ] = (char*) ValueForKey( &entities[ 0 ], key );
|
||||
}
|
||||
if ( alphaGenValues[ style ][ 0 ] != '\0' ) {
|
||||
sprintf( alphaGen, "\t\talphaGen %s // style %d\n", alphaGenValues[ style ], style );
|
||||
snprintf( alphaGen, sizeof( alphaGen ), "\t\talphaGen %s // style %d\n", alphaGenValues[ style ], style );
|
||||
}
|
||||
else{
|
||||
alphaGen[ 0 ] = '\0';
|
||||
|
@ -3064,7 +3064,8 @@ void StoreSurfaceLightmaps( void ){
|
|||
|
||||
/* create additional stage */
|
||||
if ( lmx == 0.0f && lmy == 0.0f ) {
|
||||
sprintf( styleStage, "\t{\n"
|
||||
snprintf( styleStage, sizeof( styleStage ),
|
||||
"\t{\n"
|
||||
"\t\tmap %s\n" /* lightmap */
|
||||
"\t\tblendFunc GL_SRC_ALPHA GL_ONE\n"
|
||||
"%s" /* depthFunc equal */
|
||||
|
@ -3079,7 +3080,8 @@ void StoreSurfaceLightmaps( void ){
|
|||
}
|
||||
else
|
||||
{
|
||||
sprintf( styleStage, "\t{\n"
|
||||
snprintf( styleStage, sizeof( styleStage ),
|
||||
"\t{\n"
|
||||
"\t\tmap %s\n" /* lightmap */
|
||||
"\t\tblendFunc GL_SRC_ALPHA GL_ONE\n"
|
||||
"%s" /* depthFunc equal */
|
||||
|
@ -3097,7 +3099,7 @@ void StoreSurfaceLightmaps( void ){
|
|||
}
|
||||
|
||||
/* concatenate */
|
||||
strcat( styleStages, styleStage );
|
||||
strncat( styleStages, styleStage, sizeof( styleStages ) );
|
||||
}
|
||||
|
||||
/* create custom shader */
|
||||
|
@ -3124,7 +3126,7 @@ void StoreSurfaceLightmaps( void ){
|
|||
olm = &outLightmaps[ lm->outLightmapNums[ 0 ] ];
|
||||
|
||||
/* do some name mangling */
|
||||
sprintf( lightmapName, "maps/%s/" EXTERNAL_LIGHTMAP, mapName, olm->extLightmapNum );
|
||||
snprintf( lightmapName, sizeof( lightmapName ), "maps/%s/" EXTERNAL_LIGHTMAP, mapName, olm->extLightmapNum );
|
||||
|
||||
/* create custom shader */
|
||||
csi = CustomShader( info->si, "$lightmap", lightmapName );
|
||||
|
|
|
@ -587,7 +587,7 @@ brush_t *FinishBrush( void ){
|
|||
/* origin brushes are removed, but they set the rotation origin for the rest of the brushes in the entity.
|
||||
after the entire entity is parsed, the planenums and texinfos will be adjusted for the origin brush */
|
||||
if ( buildBrush->compileFlags & C_ORIGIN ) {
|
||||
char string[ 32 ];
|
||||
char string[ 64 ];
|
||||
vec3_t origin;
|
||||
|
||||
if ( numEntities == 1 ) {
|
||||
|
@ -599,7 +599,7 @@ brush_t *FinishBrush( void ){
|
|||
VectorAdd( buildBrush->mins, buildBrush->maxs, origin );
|
||||
VectorScale( origin, 0.5, origin );
|
||||
|
||||
sprintf( string, "%i %i %i", (int) origin[ 0 ], (int) origin[ 1 ], (int) origin[ 2 ] );
|
||||
snprintf( string, sizeof( string ), "%i %i %i", (int) origin[ 0 ], (int) origin[ 1 ], (int) origin[ 2 ] );
|
||||
SetKeyValue( &entities[ numEntities - 1 ], "origin", string );
|
||||
|
||||
VectorCopy( origin, entities[ numEntities - 1 ].origin );
|
||||
|
@ -876,7 +876,7 @@ static void ParseRawBrush( qboolean onlyLights ){
|
|||
}
|
||||
|
||||
/* set default flags and values */
|
||||
sprintf( shader, "textures/%s", name );
|
||||
snprintf( shader, sizeof( shader ), "textures/%s", name );
|
||||
if ( onlyLights ) {
|
||||
si = &shaderInfo[ 0 ];
|
||||
}
|
||||
|
@ -1266,7 +1266,7 @@ void LoadEntityIndexMap( entity_t *e ){
|
|||
Sys_FPrintf( SYS_VRB, "Entity %d (%s) has shader index map \"%s\"\n", mapEnt->mapEntityNum, ValueForKey( e, "classname" ), indexMapFilename );
|
||||
|
||||
/* get index map file extension */
|
||||
ExtractFileExtension( indexMapFilename, ext );
|
||||
ExtractFileExtension( indexMapFilename, ext, sizeof( ext ) );
|
||||
|
||||
/* handle tga image */
|
||||
if ( !Q_stricmp( ext, "tga" ) ) {
|
||||
|
@ -1537,7 +1537,7 @@ static qboolean ParseMapEntity( qboolean onlyLights ){
|
|||
value = ValueForKey( &entities[ 0 ], "_celshader" );
|
||||
}
|
||||
if ( value[ 0 ] != '\0' ) {
|
||||
sprintf( shader, "textures/%s", value );
|
||||
snprintf( shader, sizeof( shader ), "textures/%s", value );
|
||||
celShader = ShaderInfoForShader( shader );
|
||||
Sys_Printf( "Entity %d (%s) has cel shader %s\n", mapEnt->mapEntityNum, classname, celShader->shader );
|
||||
}
|
||||
|
|
|
@ -768,7 +768,7 @@ void AddTriangleModels( entity_t *e ){
|
|||
value = ValueForKey( &entities[ 0 ], "_celshader" );
|
||||
}
|
||||
if ( value[ 0 ] != '\0' ) {
|
||||
sprintf( shader, "textures/%s", value );
|
||||
snprintf( shader, sizeof( shader ), "textures/%s", value );
|
||||
celShader = ShaderInfoForShader( shader );
|
||||
}
|
||||
else{
|
||||
|
|
|
@ -355,7 +355,7 @@ void ParsePatch( qboolean onlyLights ){
|
|||
pm->brushNum = entitySourceBrushes;
|
||||
|
||||
/* set shader */
|
||||
sprintf( shader, "textures/%s", texture );
|
||||
snprintf( shader, sizeof( shader ), "textures/%s", texture );
|
||||
pm->shaderInfo = ShaderInfoForShader( shader );
|
||||
|
||||
/* set mesh */
|
||||
|
|
|
@ -281,11 +281,11 @@ void AddHomeBasePath( char *path ){
|
|||
basePaths[ i + 1 ] = basePaths[ i ];
|
||||
|
||||
/* concatenate home dir and path */
|
||||
sprintf( temp, "%s/%s", homePath, path );
|
||||
snprintf( temp, sizeof( temp ), "%s/%s", homePath, path );
|
||||
|
||||
/* add it to the list */
|
||||
basePaths[ 0 ] = safe_malloc( strlen( temp ) + 1 );
|
||||
strcpy( basePaths[ 0 ], temp );
|
||||
Q_strncpyz( basePaths[ 0 ], temp, sizeof( basePaths ) );
|
||||
CleanPath( basePaths[ 0 ] );
|
||||
numBasePaths++;
|
||||
#endif
|
||||
|
@ -449,7 +449,7 @@ void InitPaths( int *argc, char **argv ){
|
|||
for ( i = 0; i < numBasePaths; i++ )
|
||||
{
|
||||
/* create a full path and initialize it */
|
||||
sprintf( temp, "%s/%s/", basePaths[ i ], gamePaths[ j ] );
|
||||
snprintf( temp, sizeof( temp ), "%s/%s/", basePaths[ i ], gamePaths[ j ] );
|
||||
vfsInitDirectory( temp );
|
||||
}
|
||||
}
|
||||
|
|
|
@ -273,7 +273,7 @@ void WritePortalFile( tree_t *tree ){
|
|||
Sys_FPrintf( SYS_VRB,"--- WritePortalFile ---\n" );
|
||||
|
||||
// write the file
|
||||
sprintf( filename, "%s.prt", source );
|
||||
snprintf( filename, sizeof( filename ), "%s.prt", source );
|
||||
Sys_Printf( "writing %s\n", filename );
|
||||
pf = fopen( filename, "w" );
|
||||
if ( !pf ) {
|
||||
|
|
|
@ -297,21 +297,21 @@ void BeginMapShaderFile( const char *mapFile ){
|
|||
}
|
||||
|
||||
/* copy map name */
|
||||
strcpy( base, mapFile );
|
||||
Q_strncpyz( base, mapFile, sizeof( base ) );
|
||||
StripExtension( base );
|
||||
|
||||
/* extract map name */
|
||||
len = strlen( base ) - 1;
|
||||
while ( len > 0 && base[ len ] != '/' && base[ len ] != '\\' )
|
||||
len--;
|
||||
strcpy( mapName, &base[ len + 1 ] );
|
||||
Q_strncpyz( mapName, &base[ len + 1 ], sizeof( mapName ) );
|
||||
base[ len ] = '\0';
|
||||
if ( len <= 0 ) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* append ../scripts/q3map2_<mapname>.shader */
|
||||
sprintf( mapShaderFile, "%s/../%s/q3map2_%s.shader", base, game->shaderPath, mapName );
|
||||
snprintf( mapShaderFile, sizeof( mapShaderFile ), "%s/../%s/q3map2_%s.shader", base, game->shaderPath, mapName );
|
||||
Sys_FPrintf( SYS_VRB, "Map has shader script %s\n", mapShaderFile );
|
||||
|
||||
/* remove it */
|
||||
|
@ -422,7 +422,8 @@ shaderInfo_t *CustomShader( shaderInfo_t *si, char *find, char *replace ){
|
|||
/* et: implicitMap */
|
||||
if ( si->implicitMap == IM_OPAQUE ) {
|
||||
srcShaderText = temp;
|
||||
sprintf( temp, "\n"
|
||||
snprintf( temp, sizeof( temp ),
|
||||
"\n"
|
||||
"{ // Q3Map2 defaulted (implicitMap)\n"
|
||||
"\t{\n"
|
||||
"\t\tmap $lightmap\n"
|
||||
|
@ -441,7 +442,8 @@ shaderInfo_t *CustomShader( shaderInfo_t *si, char *find, char *replace ){
|
|||
/* et: implicitMask */
|
||||
else if ( si->implicitMap == IM_MASKED ) {
|
||||
srcShaderText = temp;
|
||||
sprintf( temp, "\n"
|
||||
snprintf( temp, sizeof( temp ),
|
||||
"\n"
|
||||
"{ // Q3Map2 defaulted (implicitMask)\n"
|
||||
"\tcull none\n"
|
||||
"\t{\n"
|
||||
|
@ -469,7 +471,8 @@ shaderInfo_t *CustomShader( shaderInfo_t *si, char *find, char *replace ){
|
|||
/* et: implicitBlend */
|
||||
else if ( si->implicitMap == IM_BLEND ) {
|
||||
srcShaderText = temp;
|
||||
sprintf( temp, "\n"
|
||||
snprintf( temp, sizeof( temp ),
|
||||
"\n"
|
||||
"{ // Q3Map2 defaulted (implicitBlend)\n"
|
||||
"\tcull none\n"
|
||||
"\t{\n"
|
||||
|
@ -489,7 +492,8 @@ shaderInfo_t *CustomShader( shaderInfo_t *si, char *find, char *replace ){
|
|||
/* default shader text */
|
||||
else if ( srcShaderText == NULL ) {
|
||||
srcShaderText = temp;
|
||||
sprintf( temp, "\n"
|
||||
snprintf( temp, sizeof( temp ),
|
||||
"\n"
|
||||
"{ // Q3Map2 defaulted\n"
|
||||
"\t{\n"
|
||||
"\t\tmap $lightmap\n"
|
||||
|
@ -532,7 +536,7 @@ shaderInfo_t *CustomShader( shaderInfo_t *si, char *find, char *replace ){
|
|||
md5_finish( &md5, digest );
|
||||
|
||||
/* mangle hash into a shader name */
|
||||
sprintf( shader, "%s/%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X", mapName,
|
||||
snprintf( shader, sizeof( shader ), "%s/%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X", mapName,
|
||||
digest[ 0 ], digest[ 1 ], digest[ 2 ], digest[ 3 ], digest[ 4 ], digest[ 5 ], digest[ 6 ], digest[ 7 ],
|
||||
digest[ 8 ], digest[ 9 ], digest[ 10 ], digest[ 11 ], digest[ 12 ], digest[ 13 ], digest[ 14 ], digest[ 15 ] );
|
||||
|
||||
|
@ -577,7 +581,7 @@ void EmitVertexRemapShader( char *from, char *to ){
|
|||
}
|
||||
|
||||
/* build value */
|
||||
sprintf( value, "%s;%s", from, to );
|
||||
snprintf( value, sizeof( value ), "%s;%s", from, to );
|
||||
|
||||
/* make md5 hash */
|
||||
md5_init( &md5 );
|
||||
|
@ -586,7 +590,7 @@ void EmitVertexRemapShader( char *from, char *to ){
|
|||
|
||||
/* make key (this is annoying, as vertexremapshader is precisely 17 characters,
|
||||
which is one too long, so we leave off the last byte of the md5 digest) */
|
||||
sprintf( key, "vertexremapshader%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X",
|
||||
snprintf( key, sizeof( key ), "vertexremapshader%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X",
|
||||
digest[ 0 ], digest[ 1 ], digest[ 2 ], digest[ 3 ], digest[ 4 ], digest[ 5 ], digest[ 6 ], digest[ 7 ],
|
||||
digest[ 8 ], digest[ 9 ], digest[ 10 ], digest[ 11 ], digest[ 12 ], digest[ 13 ], digest[ 14 ] ); /* no: digest[ 15 ] */
|
||||
|
||||
|
@ -1026,8 +1030,8 @@ static void ParseShaderFile( const char *filename ){
|
|||
/* get an image */
|
||||
GetTokenAppend( shaderText, qfalse );
|
||||
if ( token[ 0 ] != '*' && token[ 0 ] != '$' ) {
|
||||
strcpy( si->lightImagePath, token );
|
||||
DefaultExtension( si->lightImagePath, ".tga" );
|
||||
Q_strncpyz( si->lightImagePath, token, sizeof( si->lightImagePath ) );
|
||||
DefaultExtension( si->lightImagePath, ".tga", sizeof( si->lightImagePath ) );
|
||||
|
||||
/* debug code */
|
||||
//% Sys_FPrintf( SYS_VRB, "Deduced shader image: %s\n", si->lightImagePath );
|
||||
|
@ -1133,7 +1137,7 @@ static void ParseShaderFile( const char *filename ){
|
|||
GetTokenAppend( shaderText, qfalse );
|
||||
if ( token[ 0 ] != '\0' ) {
|
||||
si->damageShader = safe_malloc( strlen( token ) + 1 );
|
||||
strcpy( si->damageShader, token );
|
||||
Q_strncpyz( si->damageShader, token, sizeof( si->damageShader ) );
|
||||
}
|
||||
GetTokenAppend( shaderText, qfalse ); /* don't do anything with health */
|
||||
}
|
||||
|
@ -1143,10 +1147,10 @@ static void ParseShaderFile( const char *filename ){
|
|||
si->implicitMap = IM_OPAQUE;
|
||||
GetTokenAppend( shaderText, qfalse );
|
||||
if ( token[ 0 ] == '-' && token[ 1 ] == '\0' ) {
|
||||
sprintf( si->implicitImagePath, "%s.tga", si->shader );
|
||||
snprintf( si->implicitImagePath, sizeof( si->implicitImagePath ), "%s.tga", si->shader );
|
||||
}
|
||||
else{
|
||||
strcpy( si->implicitImagePath, token );
|
||||
Q_strncpyz( si->implicitImagePath, token, sizeof( si->implicitImagePath ) );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1154,10 +1158,10 @@ static void ParseShaderFile( const char *filename ){
|
|||
si->implicitMap = IM_MASKED;
|
||||
GetTokenAppend( shaderText, qfalse );
|
||||
if ( token[ 0 ] == '-' && token[ 1 ] == '\0' ) {
|
||||
sprintf( si->implicitImagePath, "%s.tga", si->shader );
|
||||
snprintf( si->implicitImagePath, sizeof( si->implicitImagePath ), "%s.tga", si->shader );
|
||||
}
|
||||
else{
|
||||
strcpy( si->implicitImagePath, token );
|
||||
Q_strncpyz( si->implicitImagePath, token, sizeof( si->implicitImagePath ) );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1165,10 +1169,10 @@ static void ParseShaderFile( const char *filename ){
|
|||
si->implicitMap = IM_MASKED;
|
||||
GetTokenAppend( shaderText, qfalse );
|
||||
if ( token[ 0 ] == '-' && token[ 1 ] == '\0' ) {
|
||||
sprintf( si->implicitImagePath, "%s.tga", si->shader );
|
||||
snprintf( si->implicitImagePath, sizeof( si->implicitImagePath ), "%s.tga", si->shader );
|
||||
}
|
||||
else{
|
||||
strcpy( si->implicitImagePath, token );
|
||||
Q_strncpyz( si->implicitImagePath, token, sizeof( si->implicitImagePath ) );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1180,22 +1184,22 @@ static void ParseShaderFile( const char *filename ){
|
|||
/* qer_editorimage <image> */
|
||||
else if ( !Q_stricmp( token, "qer_editorImage" ) ) {
|
||||
GetTokenAppend( shaderText, qfalse );
|
||||
strcpy( si->editorImagePath, token );
|
||||
DefaultExtension( si->editorImagePath, ".tga" );
|
||||
Q_strncpyz( si->editorImagePath, token, sizeof( si->editorImagePath ) );
|
||||
DefaultExtension( si->editorImagePath, ".tga", sizeof( si->editorImagePath ) );
|
||||
}
|
||||
|
||||
/* ydnar: q3map_normalimage <image> (bumpmapping normal map) */
|
||||
else if ( !Q_stricmp( token, "q3map_normalImage" ) ) {
|
||||
GetTokenAppend( shaderText, qfalse );
|
||||
strcpy( si->normalImagePath, token );
|
||||
DefaultExtension( si->normalImagePath, ".tga" );
|
||||
Q_strncpyz( si->normalImagePath, token, sizeof( si->normalImagePath ) );
|
||||
DefaultExtension( si->normalImagePath, ".tga", sizeof( si->normalImagePath ) );
|
||||
}
|
||||
|
||||
/* q3map_lightimage <image> */
|
||||
else if ( !Q_stricmp( token, "q3map_lightImage" ) ) {
|
||||
GetTokenAppend( shaderText, qfalse );
|
||||
strcpy( si->lightImagePath, token );
|
||||
DefaultExtension( si->lightImagePath, ".tga" );
|
||||
Q_strncpyz( si->lightImagePath, token, sizeof( si->lightImagePath ) );
|
||||
DefaultExtension( si->lightImagePath, ".tga", sizeof( si->lightImagePath ) );
|
||||
}
|
||||
|
||||
/* ydnar: skyparms <outer image> <cloud height> <inner image> */
|
||||
|
@ -1205,11 +1209,11 @@ static void ParseShaderFile( const char *filename ){
|
|||
|
||||
/* ignore bogus paths */
|
||||
if ( Q_stricmp( token, "-" ) && Q_stricmp( token, "full" ) ) {
|
||||
strcpy( si->skyParmsImageBase, token );
|
||||
Q_strncpyz( si->skyParmsImageBase, token, sizeof( si->skyParmsImageBase ) );
|
||||
|
||||
/* use top image as sky light image */
|
||||
if ( si->lightImagePath[ 0 ] == '\0' ) {
|
||||
sprintf( si->lightImagePath, "%s_up.tga", si->skyParmsImageBase );
|
||||
snprintf( si->lightImagePath, sizeof( si->lightImagePath ), "%s_up.tga", si->skyParmsImageBase );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1850,7 +1854,7 @@ static void ParseShaderFile( const char *filename ){
|
|||
/* q3map_material (sof2) */
|
||||
else if ( !Q_stricmp( token, "q3map_material" ) ) {
|
||||
GetTokenAppend( shaderText, qfalse );
|
||||
sprintf( temp, "*mat_%s", token );
|
||||
snprintf( temp, sizeof( temp ), "*mat_%s", token );
|
||||
if ( ApplySurfaceParm( temp, &si->contentFlags, &si->surfaceFlags, &si->compileFlags ) == qfalse ) {
|
||||
Sys_Printf( "WARNING: Unknown material \"%s\"\n", token );
|
||||
}
|
||||
|
@ -1994,14 +1998,14 @@ void LoadShaderInfo( void ){
|
|||
numShaderFiles = 0;
|
||||
|
||||
/* we can pile up several shader files, the one in baseq3 and ones in the mod dir or other spots */
|
||||
sprintf( filename, "%s/shaderlist.txt", game->shaderPath );
|
||||
snprintf( filename, sizeof( filename ), "%s/shaderlist.txt", game->shaderPath );
|
||||
count = vfsGetFileCount( filename );
|
||||
|
||||
/* load them all */
|
||||
for ( i = 0; i < count; i++ )
|
||||
{
|
||||
/* load shader list */
|
||||
sprintf( filename, "%s/shaderlist.txt", game->shaderPath );
|
||||
snprintf( filename, sizeof( filename ), "%s/shaderlist.txt", game->shaderPath );
|
||||
LoadScriptFile( filename, i );
|
||||
|
||||
/* parse it */
|
||||
|
@ -2030,7 +2034,7 @@ void LoadShaderInfo( void ){
|
|||
/* parse the shader files */
|
||||
for ( i = 0; i < numShaderFiles; i++ )
|
||||
{
|
||||
sprintf( filename, "%s/%s.shader", game->shaderPath, shaderFiles[ i ] );
|
||||
snprintf( filename, sizeof( filename ), "%s/%s.shader", game->shaderPath, shaderFiles[ i ] );
|
||||
ParseShaderFile( filename );
|
||||
free( shaderFiles[ i ] );
|
||||
}
|
||||
|
|
|
@ -818,10 +818,10 @@ shaderInfo_t *GetIndexedShader( shaderInfo_t *parent, indexMap_t *im, int numPoi
|
|||
|
||||
/* make a shader name */
|
||||
if ( minShaderIndex == maxShaderIndex ) {
|
||||
sprintf( shader, "textures/%s_%d", im->shader, maxShaderIndex );
|
||||
snprintf( shader, sizeof( shader ), "textures/%s_%d", im->shader, maxShaderIndex );
|
||||
}
|
||||
else{
|
||||
sprintf( shader, "textures/%s_%dto%d", im->shader, minShaderIndex, maxShaderIndex );
|
||||
snprintf( shader, sizeof( shader ), "textures/%s_%dto%d", im->shader, minShaderIndex, maxShaderIndex );
|
||||
}
|
||||
|
||||
/* get the shader */
|
||||
|
@ -917,17 +917,17 @@ mapDrawSurface_t *DrawSurfaceForSide( entity_t *e, brush_t *b, side_t *s, windin
|
|||
/* ydnar: sky hack/fix for GL_CLAMP borders on ati cards */
|
||||
if ( skyFixHack && si->skyParmsImageBase[ 0 ] != '\0' ) {
|
||||
//% Sys_FPrintf( SYS_VRB, "Enabling sky hack for shader %s using env %s\n", si->shader, si->skyParmsImageBase );
|
||||
sprintf( tempShader, "%s_lf", si->skyParmsImageBase );
|
||||
snprintf( tempShader, sizeof( tempShader ), "%s_lf", si->skyParmsImageBase );
|
||||
DrawSurfaceForShader( tempShader );
|
||||
sprintf( tempShader, "%s_rt", si->skyParmsImageBase );
|
||||
snprintf( tempShader, sizeof( tempShader ), "%s_rt", si->skyParmsImageBase );
|
||||
DrawSurfaceForShader( tempShader );
|
||||
sprintf( tempShader, "%s_ft", si->skyParmsImageBase );
|
||||
snprintf( tempShader, sizeof( tempShader ), "%s_ft", si->skyParmsImageBase );
|
||||
DrawSurfaceForShader( tempShader );
|
||||
sprintf( tempShader, "%s_bk", si->skyParmsImageBase );
|
||||
snprintf( tempShader, sizeof( tempShader ), "%s_bk", si->skyParmsImageBase );
|
||||
DrawSurfaceForShader( tempShader );
|
||||
sprintf( tempShader, "%s_up", si->skyParmsImageBase );
|
||||
snprintf( tempShader, sizeof( tempShader ), "%s_up", si->skyParmsImageBase );
|
||||
DrawSurfaceForShader( tempShader );
|
||||
sprintf( tempShader, "%s_dn", si->skyParmsImageBase );
|
||||
snprintf( tempShader, sizeof( tempShader ), "%s_dn", si->skyParmsImageBase );
|
||||
DrawSurfaceForShader( tempShader );
|
||||
}
|
||||
|
||||
|
|
|
@ -1129,16 +1129,16 @@ int VisMain( int argc, char **argv ){
|
|||
|
||||
|
||||
/* load the bsp */
|
||||
sprintf( source, "%s%s", inbase, ExpandArg( argv[ i ] ) );
|
||||
snprintf( source, sizeof( source ), "%s%s", inbase, ExpandArg( argv[ i ] ) );
|
||||
StripExtension( source );
|
||||
strcat( source, ".bsp" );
|
||||
strncat( source, ".bsp", sizeof( source ) );
|
||||
Sys_Printf( "Loading %s\n", source );
|
||||
LoadBSPFile( source );
|
||||
|
||||
/* load the portal file */
|
||||
sprintf( portalfile, "%s%s", inbase, ExpandArg( argv[ i ] ) );
|
||||
snprintf( portalfile, sizeof( portalfile ), "%s%s", inbase, ExpandArg( argv[ i ] ) );
|
||||
StripExtension( portalfile );
|
||||
strcat( portalfile, ".prt" );
|
||||
strncat( portalfile, ".prt", sizeof( portalfile ) );
|
||||
Sys_Printf( "Loading %s\n", portalfile );
|
||||
LoadPortals( portalfile );
|
||||
|
||||
|
|
|
@ -260,7 +260,7 @@ int EmitDrawNode_r( node_t *node ){
|
|||
void SetModelNumbers( void ){
|
||||
int i;
|
||||
int models;
|
||||
char value[10];
|
||||
char value[16];
|
||||
|
||||
models = 1;
|
||||
for ( i = 1 ; i < numEntities ; i++ ) {
|
||||
|
@ -287,7 +287,7 @@ void SetLightStyles( void ){
|
|||
const char *t;
|
||||
entity_t *e;
|
||||
epair_t *ep, *next;
|
||||
char value[ 10 ];
|
||||
char value[ 16 ];
|
||||
char lightTargets[ MAX_SWITCHED_LIGHTS ][ 64 ];
|
||||
int lightStyles[ MAX_SWITCHED_LIGHTS ];
|
||||
|
||||
|
@ -413,7 +413,7 @@ void EndBSPFile( void ){
|
|||
WriteSurfaceExtraFile( source );
|
||||
|
||||
/* write the bsp */
|
||||
sprintf( path, "%s.bsp", source );
|
||||
snprintf( path, sizeof( path ), "%s.bsp", source );
|
||||
Sys_Printf( "Writing %s\n", path );
|
||||
WriteBSPFile( path );
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue