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rename KexQ2 -> Q2RE as it's now the law of the land
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8f88d5fac0
commit
826c5a114e
3 changed files with 15 additions and 4 deletions
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@ -385,7 +385,7 @@ game_t gameList[] = {
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{ "unvanquished.game", "Unvanquished", "pkg", qtrue, qfalse },
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{ "unvanquished.game", "Unvanquished", "pkg", qtrue, qfalse },
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{ "unvanquished.game", "Unvanquished from source", "src", qfalse, qfalse },
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{ "unvanquished.game", "Unvanquished from source", "src", qfalse, qfalse },
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{ "kexq2.game", "Quake II: Remaster", "baseq2", qtrue, qfalse },
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{ "q2re.game", "Quake II: Remastered", "baseq2", qtrue, qfalse },
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};
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};
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GList *newMappingModesListForGameFile( Str & mGameFile ){
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GList *newMappingModesListForGameFile( Str & mGameFile ){
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@ -3442,7 +3442,7 @@ void CGameInstall::BuildDialog() {
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gtk_combo_box_text_append_text( GTK_COMBO_BOX_TEXT( game_select_combo ), _( "Quake II" ) );
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gtk_combo_box_text_append_text( GTK_COMBO_BOX_TEXT( game_select_combo ), _( "Quake II" ) );
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break;
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break;
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case GAME_Q2_REMASTER:
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case GAME_Q2_REMASTER:
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gtk_combo_box_text_append_text( GTK_COMBO_BOX_TEXT( game_select_combo ), _( "Quake II Remaster" ) );
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gtk_combo_box_text_append_text( GTK_COMBO_BOX_TEXT( game_select_combo ), _( "Quake II: Remastered" ) );
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break;
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break;
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case GAME_Q3:
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case GAME_Q3:
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gtk_combo_box_text_append_text( GTK_COMBO_BOX_TEXT( game_select_combo ), _( "Quake III Arena and mods" ) );
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gtk_combo_box_text_append_text( GTK_COMBO_BOX_TEXT( game_select_combo ), _( "Quake III Arena and mods" ) );
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@ -3703,6 +3703,15 @@ void CGameInstall::Run() {
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break;
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break;
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}
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}
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case GAME_Q2:
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case GAME_Q2:
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{
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fprintf( fg, " idtech2=\"true\"\n" );
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fprintf( fg, " prefix=\".quake2\"\n" );
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fprintf( fg, " basegame=\"baseq2\"\n" );
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fprintf( fg, " no_patch=\"true\"\n" );
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fprintf( fg, " default_scale=\"1.0\"\n" );
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break;
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}
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case GAME_Q2_REMASTER:
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case GAME_Q2_REMASTER:
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{
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{
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fprintf( fg, " idtech2=\"true\"\n" );
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fprintf( fg, " idtech2=\"true\"\n" );
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@ -3710,6 +3719,8 @@ void CGameInstall::Run() {
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fprintf( fg, " basegame=\"baseq2\"\n" );
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fprintf( fg, " basegame=\"baseq2\"\n" );
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fprintf( fg, " no_patch=\"true\"\n" );
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fprintf( fg, " no_patch=\"true\"\n" );
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fprintf( fg, " default_scale=\"1.0\"\n" );
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fprintf( fg, " default_scale=\"1.0\"\n" );
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fprintf( fg, " engine_win32=\"quake2ex_steam.exe\"\n" );
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fprintf( fg, " mp_engine_win32=\"quake2ex_steam.exe\"\n" );
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break;
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break;
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}
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}
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@ -209,7 +209,7 @@ void Dump();
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#define WARSOW_GAME "warsow.game"
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#define WARSOW_GAME "warsow.game"
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#define NEXUIZ_GAME "nexuiz.game"
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#define NEXUIZ_GAME "nexuiz.game"
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#define Q2_GAME "q2.game"
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#define Q2_GAME "q2.game"
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#define Q2_REMASTER_GAME "kexq2.game"
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#define Q2_REMASTER_GAME "q2re.game"
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#define TREMULOUS_GAME "tremulous.game"
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#define TREMULOUS_GAME "tremulous.game"
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#define JA_GAME "ja.game"
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#define JA_GAME "ja.game"
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#define REACTION_GAME "reaction.game"
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#define REACTION_GAME "reaction.game"
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@ -227,7 +227,7 @@ void Dump();
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#define WARSOW_PACK "WarsowPack"
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#define WARSOW_PACK "WarsowPack"
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#define NEXUIZ_PACK "NexuizPack"
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#define NEXUIZ_PACK "NexuizPack"
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#define Q2_PACK "Q2Pack"
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#define Q2_PACK "Q2Pack"
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#define Q2_REMASTER_PACK "KexQ2Pack"
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#define Q2_REMASTER_PACK "Q2REPack"
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#define TREMULOUS_PACK "TremulousPack"
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#define TREMULOUS_PACK "TremulousPack"
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#define JA_PACK "JAPack"
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#define JA_PACK "JAPack"
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#define REACTION_PACK "ReactionPack"
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#define REACTION_PACK "ReactionPack"
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