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updated About dialog
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@32 8a3a26a2-13c4-0310-b231-cf6edde360e5
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2 changed files with 7 additions and 22 deletions
24
TODO
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TODO
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@ -11,30 +11,16 @@ HalfLife: half-life maps saved in q1 map format are not supported - currently ha
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Entity: creating a new entity with all the brushes of another entity selected results in the latter entity having no brushes.
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Entity: creating a new entity with all the brushes of another entity selected results in the latter entity having no brushes.
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SConscript: build fails if SETUP=1
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SConscript: build fails if SETUP=1
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Brush: non-BP auto-texture-fit fails when rotation is 90
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Brush: non-BP auto-texture-fit fails when rotation is 90
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GUII: can't use arrow keys to navigate in camera view when capslock is enabled
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Doom3 startup asserts:
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> .\eclass_doom3.cpp:342
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> assertion failure: editor_color: parse error.
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> .\eclass_doom3.cpp:357
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> assertion failure: editor_mins: parse error.
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> .\eclass_doom3.cpp:368
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> assertion failure: editor_maxs: parse error.
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can't use arrow keys to navigate in camera view when capslock is enabled
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- connecting an entity to a path-corner renames the targetname of the path-corner, so if another entity E was linked to the path-corner, the link will be broken and you'll have to edit E and modify the target value
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<gibbie> was looking around in 3dview and then autosave thingy came up and now i cant do anything anymore :(
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upgrade to new API for SymGetModuleInfo
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HIGH priority features
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FEATURES
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- paint-select or equivalent (e.g. area-selection with occlusion)
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- paint-select or equivalent (e.g. area-selection with occlusion)
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- select-complete-tall or equivalent (e.g. subtract-from-selection modifier key)
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- select-complete-tall or equivalent (e.g. subtract-from-selection modifier key)
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- need some equivalent to select-inside.
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- texture pane names are often illegible, becuase 1. they are long and overlap each other and 2. they overlap the outline rectangles around the images themselves.
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- texture pane names are often illegible, becuase 1. they are long and overlap each other and 2. they overlap the outline rectangles around the images themselves.
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- texture sizes sometimes vary wildly. It would be nice to find a way to normalize their display size so that very big textures are shrunk a little, and very small textures are blown-up a little.
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- texture sizes sometimes vary wildly. It would be nice to find a way to normalize their display size so that very big textures are shrunk a little, and very small textures are blown-up a little.
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- need some equivalent to select-inside.
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Build: document build-menu xml format.
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Build: document build-menu xml format.
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@ -53,7 +39,6 @@ At the moment you can only create custom variables by editing the XML file. A cu
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This variable could then be used in a command like this:
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This variable could then be used in a command like this:
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<pre>[arghrad] "[MapFile]"</pre>
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<pre>[arghrad] "[MapFile]"</pre>
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Doom3: add light-radius resizing using mouse drag.
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Doom3: filter func_splinemovers
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Doom3: filter func_splinemovers
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Entity: draw arrowheads to show direction of connection-lines.
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Entity: draw arrowheads to show direction of connection-lines.
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? MMB to select a texture should also apply that texture to all selected faces.
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? MMB to select a texture should also apply that texture to all selected faces.
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@ -83,7 +68,7 @@ Doom3: add model browser.
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Doom3: s_diversity light key.
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Doom3: s_diversity light key.
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HalfLife: enable HL-mode on linux/osx.
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HalfLife: enable HL-mode on linux/osx.
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Renderer: doom3 'parallel' and 'spot' light support.
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Renderer: doom3 'parallel' and 'spot' light support.
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Entity: add mouse-resizing for doom3 light_radius and light_center keys
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Entity: add mouse-editing for doom3 light_center key
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Shaders: add support for texture transforms.
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Shaders: add support for texture transforms.
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Shaders: add support for 'addnormals' keyword - e.g. models/mapobjects/healthgui/healthguidirty
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Shaders: add support for 'addnormals' keyword - e.g. models/mapobjects/healthgui/healthguidirty
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TGA Loader: check that true-colour images with palettes are properly handled.
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TGA Loader: check that true-colour images with palettes are properly handled.
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@ -138,6 +123,7 @@ Shortcuts: make shortcut list editable within radiant.
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Shortcuts: convert shortcuts.ini to xml.
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Shortcuts: convert shortcuts.ini to xml.
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Shortcuts: warn when duplicate shortcuts are registered
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Shortcuts: warn when duplicate shortcuts are registered
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Shortcuts: rename commands in order to group shortcuts list better.
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Shortcuts: rename commands in order to group shortcuts list better.
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upgrade to new API for SymGetModuleInfo - required for compiling with Visual Studio 8.0
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LOW priority features
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LOW priority features
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@ -503,9 +503,8 @@ void DoAbout()
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__DATE__ "\n\n"
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__DATE__ "\n\n"
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RADIANT_ABOUTMSG "\n\n"
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RADIANT_ABOUTMSG "\n\n"
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"By qeradiant.com\n\n"
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"By qeradiant.com\n\n"
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"This product contains software technology\n"
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"This program is free software\n\n"
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"from id Software, Inc. ('id Technology').\n"
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"licensed under the GNU GPL.\n\n"
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"id Technology 2000 id Software,Inc.\n\n"
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"GtkRadiant is unsupported, however\n"
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"GtkRadiant is unsupported, however\n"
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"you may report your problems at\n"
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"you may report your problems at\n"
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"http://zerowing.idsoftware.com/bugzilla"
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"http://zerowing.idsoftware.com/bugzilla"
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