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* added nexuiz and quake2 gamepack support
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@237 8a3a26a2-13c4-0310-b231-cf6edde360e5
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2 changed files with 36 additions and 0 deletions
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@ -3160,6 +3160,9 @@ void CGameInstall::BuildDialog() {
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int iGame = 0;
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int iGame = 0;
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while ( m_availGames[ iGame ] != GAME_NONE ) {
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while ( m_availGames[ iGame ] != GAME_NONE ) {
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switch ( m_availGames[ iGame ] ) {
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switch ( m_availGames[ iGame ] ) {
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case GAME_Q2:
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combo_list = g_list_append( combo_list, "Quake II" );
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break;
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case GAME_Q3:
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case GAME_Q3:
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combo_list = g_list_append( combo_list, "Quake III Arena (including mods)" );
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combo_list = g_list_append( combo_list, "Quake III Arena (including mods)" );
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break;
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break;
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@ -3175,6 +3178,9 @@ void CGameInstall::BuildDialog() {
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case GAME_WARSOW:
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case GAME_WARSOW:
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combo_list = g_list_append( combo_list, "Warsow" );
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combo_list = g_list_append( combo_list, "Warsow" );
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break;
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break;
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case GAME_NEXUIZ:
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combo_list = g_list_append( combo_list, "Nexuiz" );
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break;
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}
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}
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iGame++;
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iGame++;
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}
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}
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@ -3241,6 +3247,16 @@ void CGameInstall::Run() {
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fprintf( fg, " gametools=\"%sgames/%s\"\n", g_strAppPath.GetBuffer(), m_strName.GetBuffer() );
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fprintf( fg, " gametools=\"%sgames/%s\"\n", g_strAppPath.GetBuffer(), m_strName.GetBuffer() );
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fprintf( fg, " enginepath=\"%s\"\n", m_strEngine.GetBuffer() );
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fprintf( fg, " enginepath=\"%s\"\n", m_strEngine.GetBuffer() );
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switch ( m_availGames[ m_nComboSelect ] ) {
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switch ( m_availGames[ m_nComboSelect ] ) {
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case GAME_Q2: {
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fprintf( fg, " prefix=\".quake2\"\n" );
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Str source = g_strAppPath.GetBuffer();
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source += "installs/";
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source += Q2_PACK;
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Str dest = m_strEngine.GetBuffer();
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CopyTree( source.GetBuffer(), dest.GetBuffer() );
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fprintf( fg, " basegame=\"baseq2\"\n" );
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break;
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}
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case GAME_Q3: {
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case GAME_Q3: {
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fprintf( fg, " prefix=\".q3a\"\n" );
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fprintf( fg, " prefix=\".q3a\"\n" );
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Str source = g_strAppPath.GetBuffer();
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Str source = g_strAppPath.GetBuffer();
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@ -3291,6 +3307,16 @@ void CGameInstall::Run() {
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fprintf( fg, " basegame=\"basewsw\"\n" );
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fprintf( fg, " basegame=\"basewsw\"\n" );
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break;
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break;
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}
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}
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case GAME_NEXUIZ: {
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fprintf( fg, " prefix=\".nexuiz\"\n" );
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Str source = g_strAppPath.GetBuffer();
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source += "installs/";
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source += NEXUIZ_PACK;
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Str dest = m_strEngine.GetBuffer();
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CopyTree( source.GetBuffer(), dest.GetBuffer() );
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fprintf( fg, " basegame=\"data\"\n" );
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break;
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}
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}
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}
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fprintf( fg, "/>\n" );
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fprintf( fg, "/>\n" );
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fclose( fg );
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fclose( fg );
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@ -3325,6 +3351,12 @@ void CGameInstall::ScanGames() {
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if ( stricmp( dirname, WARSOW_PACK ) == 0 ) {
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if ( stricmp( dirname, WARSOW_PACK ) == 0 ) {
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m_availGames[ iGame++ ] = GAME_WARSOW;
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m_availGames[ iGame++ ] = GAME_WARSOW;
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}
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}
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if ( stricmp( dirname, NEXUIZ_PACK ) == 0 ) {
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m_availGames[ iGame++ ] = GAME_NEXUIZ;
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}
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if ( stricmp( dirname, Q2_PACK ) == 0 ) {
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m_availGames[ iGame++ ] = GAME_Q2;
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}
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}
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}
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}
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}
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@ -203,6 +203,8 @@ select games, copy editing assets and write out configuration files
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#define UFOAI_PACK "UFOAIPack"
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#define UFOAI_PACK "UFOAIPack"
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#define Q2W_PACK "Q2WPack"
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#define Q2W_PACK "Q2WPack"
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#define WARSOW_PACK "WarsowPack"
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#define WARSOW_PACK "WarsowPack"
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#define NEXUIZ_PACK "NexuizPack"
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#define Q2_PACK "Q2Pack"
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class CGameInstall : public Dialog {
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class CGameInstall : public Dialog {
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public:
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public:
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@ -218,6 +220,8 @@ public:
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GAME_UFOAI,
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GAME_UFOAI,
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GAME_Q2W,
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GAME_Q2W,
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GAME_WARSOW,
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GAME_WARSOW,
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GAME_NEXUIZ,
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GAME_Q2,
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GAME_COUNT
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GAME_COUNT
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};
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};
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