- Reverted Q3 translucency fix since it randomly made brushes

fully transparent in Doom3 mode.

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@148 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
namespace 2007-03-04 13:51:10 +00:00
parent 643984aa39
commit 4b67632be4
2 changed files with 6 additions and 5 deletions

View file

@ -1,6 +1,11 @@
This is the changelog for developers, != changelog for the end user
that we distribute with the binaries. (see changelog)
04/03/2007
namespace
- Reverted Q3 translucency fix since it randomly made brushes
fully transparent in Doom3 mode.
04/03/2007
namespace
- Final update for installerfiles (Shaderman / namespace)

View file

@ -2387,11 +2387,7 @@ void OpenGLShader::construct(const char* name)
state.m_colour[2] = 0;
state.m_colour[3] = 0.3f;
state.m_state = RENDER_FILL|RENDER_DEPTHTEST|RENDER_CULLFACE|RENDER_BLEND|RENDER_COLOURWRITE|RENDER_DEPTHWRITE;
// The bug "Selecting translucent brushes, such as clip, cause them to disappear leaving
// only the red selection box." seems to be fixed by removing the next line.
// state.m_sort = OpenGLState::eSortHighlight;
state.m_sort = OpenGLState::eSortHighlight;
state.m_depthfunc = GL_LEQUAL;
}
else if(string_equal(name+1, "CAM_OVERLAY"))