Use Str instead of CString

This commit is contained in:
Pan 2018-02-28 10:11:53 +01:00
parent 4314e8336e
commit 44420e0fe6
1 changed files with 1 additions and 1 deletions

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@ -470,7 +470,7 @@ void Drag_Begin( int x, int y, int buttons,
if ( t.brush ) { if ( t.brush ) {
if ( t.brush->brush_faces->texdef.GetName()[0] == '(' ) { if ( t.brush->brush_faces->texdef.GetName()[0] == '(' ) {
if ( t.brush->owner->eclass->nShowFlags & ECLASS_LIGHT ) { if ( t.brush->owner->eclass->nShowFlags & ECLASS_LIGHT ) {
CString strBuff; Str strBuff;
qtexture_t* pTex = g_qeglobals.d_texturewin.pShader->getTexture(); qtexture_t* pTex = g_qeglobals.d_texturewin.pShader->getTexture();
if ( pTex ) { if ( pTex ) {
vec3_t vColor; vec3_t vColor;