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Fix: Selection is now deleted when creating a patch out of it (aumüller / namespace)
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@158 8a3a26a2-13c4-0310-b231-cf6edde360e5
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2 changed files with 6 additions and 1 deletions
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@ -1,6 +1,10 @@
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This is the changelog for developers, != changelog for the end user
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that we distribute with the binaries. (see changelog)
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19/03/2007
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namespace
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- Fix: Selection is now deleted when creating a patch out of it (aumüller / namespace)
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08/03/2007
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namespace
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- Win32 compile fix (woekele)
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@ -46,8 +46,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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PatchCreator* g_patchCreator = 0;
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void Scene_PatchConstructPrefab(scene::Graph& graph, const AABB& aabb, const char* shader, EPatchPrefab eType, int axis, std::size_t width = 3, std::size_t height = 3)
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void Scene_PatchConstructPrefab(scene::Graph& graph, const AABB aabb, const char* shader, EPatchPrefab eType, int axis, std::size_t width = 3, std::size_t height = 3)
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{
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Select_Delete();
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GlobalSelectionSystem().setSelectedAll(false);
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NodeSmartReference node(g_patchCreator->createPatch());
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