Fix: Selection is now deleted when creating a patch out of it (aumüller / namespace)

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@158 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
namespace 2007-03-19 20:16:06 +00:00
parent c4e2a20d08
commit 2e97c6dc9f
2 changed files with 6 additions and 1 deletions

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@ -1,6 +1,10 @@
This is the changelog for developers, != changelog for the end user
that we distribute with the binaries. (see changelog)
19/03/2007
namespace
- Fix: Selection is now deleted when creating a patch out of it (aumüller / namespace)
08/03/2007
namespace
- Win32 compile fix (woekele)

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@ -46,8 +46,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
PatchCreator* g_patchCreator = 0;
void Scene_PatchConstructPrefab(scene::Graph& graph, const AABB& aabb, const char* shader, EPatchPrefab eType, int axis, std::size_t width = 3, std::size_t height = 3)
void Scene_PatchConstructPrefab(scene::Graph& graph, const AABB aabb, const char* shader, EPatchPrefab eType, int axis, std::size_t width = 3, std::size_t height = 3)
{
Select_Delete();
GlobalSelectionSystem().setSelectedAll(false);
NodeSmartReference node(g_patchCreator->createPatch());