remove some FIXME comments about quakelive paths, since they are the

same as quake3 currently


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@323 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
Forest Hale 2008-09-20 11:12:28 +00:00
parent f4633277de
commit 28bbf5a00b

View file

@ -52,9 +52,9 @@ game_t struct
{ {
"quakelive", /* -game x */ "quakelive", /* -game x */
"baseq3", /* default base game data dir (FIXME what does quake live really use?) */ "baseq3", /* default base game data dir */
".q3a", /* unix home sub-dir (FIXME what does quake live really use?) */ ".q3a", /* unix home sub-dir */
"quake", /* magic path word (FIXME where does quake live install to?) */ "quake", /* magic path word */
"scripts", /* shader directory */ "scripts", /* shader directory */
64, /* max lightmapped surface verts */ 64, /* max lightmapped surface verts */
999, /* max surface verts */ 999, /* max surface verts */