2007-11-04 03:34:51 +00:00
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#include "qdata.h"
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#include "inout.h"
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#define MAX_SPRFRAMES MAX_MD2SKINS
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dsprite_t sprite;
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dsprframe_t frames[MAX_SPRFRAMES];
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byte *byteimage, *lbmpalette;
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int byteimagewidth, byteimageheight;
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char spritename[1024];
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void FinishSprite (void);
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void Cmd_Spritename (void);
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/*
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==============
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FinishSprite
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==============
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*/
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void FinishSprite (void)
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{
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FILE *spriteouthandle;
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int i, curframe;
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dsprite_t spritetemp;
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char savename[1024];
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if (sprite.numframes == 0)
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return;
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if (!strlen(spritename))
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Error ("Didn't name sprite file");
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sprintf (savename, "%s%s.sp2", gamedir, spritename);
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if (g_release)
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{
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char name[1024];
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sprintf (name, "%s.sp2", spritename);
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ReleaseFile (name);
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spritename[0] = 0; // clear for a new sprite
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sprite.numframes = 0;
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return;
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}
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printf ("saving in %s\n", savename);
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CreatePath (savename);
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spriteouthandle = SafeOpenWrite (savename);
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//
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// write out the sprite header
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//
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spritetemp.ident = LittleLong (IDSPRITEHEADER);
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spritetemp.version = LittleLong (SPRITE_VERSION);
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spritetemp.numframes = LittleLong (sprite.numframes);
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SafeWrite (spriteouthandle, &spritetemp, 12);
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//
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// write out the frames
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//
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curframe = 0;
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for (i=0 ; i<sprite.numframes ; i++)
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{
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frames[i].width = LittleLong(frames[i].width);
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frames[i].height = LittleLong(frames[i].height);
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frames[i].origin_x = LittleLong(frames[i].origin_x);
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frames[i].origin_y = LittleLong(frames[i].origin_y);
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}
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SafeWrite (spriteouthandle, frames, sizeof(frames[0])*sprite.numframes);
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fclose (spriteouthandle);
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spritename[0] = 0; // clear for a new sprite
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sprite.numframes = 0;
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}
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/*
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===============
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Cmd_Load
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===============
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*/
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void Cmd_Load (void)
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{
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char *name;
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GetToken (false);
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if (g_release)
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return;
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name = ExpandPathAndArchive(token);
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// load the image
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printf ("loading %s\n", name);
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Load256Image (name, &byteimage, &lbmpalette,
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&byteimagewidth, &byteimageheight);
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RemapZero (byteimage, lbmpalette,
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byteimagewidth, byteimageheight);
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}
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/*
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===============
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Cmd_SpriteFrame
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===============
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*/
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void Cmd_SpriteFrame (void)
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{
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int y,xl,yl,xh,yh,w,h;
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dsprframe_t *pframe;
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int ox, oy;
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byte *cropped;
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char savename[1024];
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GetToken (false);
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xl = atoi (token);
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GetToken (false);
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yl = atoi (token);
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GetToken (false);
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w = atoi (token);
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GetToken (false);
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h = atoi (token);
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// origin offset is optional
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if (TokenAvailable ())
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{
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GetToken (false);
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ox = atoi (token);
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GetToken (false);
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oy = atoi (token);
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}
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else
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{
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ox = w/2;
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oy = h/2;
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}
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if ((xl & 0x07) || (yl & 0x07) || (w & 0x07) || (h & 0x07))
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Error ("Sprite dimensions not multiples of 8\n");
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if ((w > 256) || (h > 256))
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Error ("Sprite has a dimension longer than 256");
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xh = xl+w;
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yh = yl+h;
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if (sprite.numframes >= MAX_SPRFRAMES)
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Error ("Too many frames; increase MAX_SPRFRAMES\n");
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pframe = &frames[sprite.numframes];
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pframe->width = w;
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pframe->height = h;
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pframe->origin_x = ox;
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pframe->origin_y = oy;
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sprintf (pframe->name, "%s_%i.pcx", spritename, sprite.numframes);
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sprintf (savename, "%s%s_%i.pcx", gamedir, spritename, sprite.numframes);
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sprite.numframes++;
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if (g_release)
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{
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ReleaseFile (pframe->name);
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return;
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}
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// crop it to the proper size
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cropped = malloc (w*h);
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for (y=0 ; y<h ; y++)
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{
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memcpy (cropped+y*w, byteimage+(y+yl)*byteimagewidth+xl, w);
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}
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// save off the new image
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printf ("saving %s\n", savename);
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CreatePath (savename);
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WritePCXfile (savename, cropped, w, h, lbmpalette);
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free (cropped);
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}
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/*
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==============
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Cmd_SpriteName
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==============
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*/
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void Cmd_SpriteName (void)
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{
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if (sprite.numframes)
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FinishSprite ();
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GetToken (false);
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strcpy (spritename, token);
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memset (&sprite, 0, sizeof(sprite));
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memset (&frames, 0, sizeof(frames));
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}
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