mirror of
https://github.com/TTimo/GtkRadiant.git
synced 2024-11-10 15:21:59 +00:00
2794 lines
77 KiB
C++
2794 lines
77 KiB
C++
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/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "patch.h"
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#include <glib/gslist.h>
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#include "preferences.h"
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#include "brush_primit.h"
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std::set<Callback> g_patchTextureChangedCallbacks;
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void Patch_addTextureChangedCallback(const Callback& callback)
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{
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g_patchTextureChangedCallbacks.insert(callback);
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}
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void Patch_textureChanged()
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{
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std::for_each(g_patchTextureChangedCallbacks.begin(), g_patchTextureChangedCallbacks.end(), CallbackInvoke());
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}
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Shader* PatchInstance::m_state_selpoint;
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Shader* Patch::m_state_ctrl;
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Shader* Patch::m_state_lattice;
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EPatchType Patch::m_type;
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std::size_t MAX_PATCH_WIDTH = 0;
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std::size_t MAX_PATCH_HEIGHT = 0;
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int g_PatchSubdivideThreshold = 4;
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void BezierCurveTree_Delete(BezierCurveTree *pCurve)
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{
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if(pCurve)
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{
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BezierCurveTree_Delete(pCurve->left);
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BezierCurveTree_Delete(pCurve->right);
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delete pCurve;
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}
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}
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std::size_t BezierCurveTree_Setup(BezierCurveTree *pCurve, std::size_t index, std::size_t stride)
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{
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if(pCurve)
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{
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if(pCurve->left && pCurve->right)
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{
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index = BezierCurveTree_Setup(pCurve->left, index, stride);
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pCurve->index = index*stride;
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index++;
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index = BezierCurveTree_Setup(pCurve->right, index, stride);
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}
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else
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{
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pCurve->index = BEZIERCURVETREE_MAX_INDEX;
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}
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}
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return index;
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}
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bool BezierCurve_IsCurved(BezierCurve *pCurve)
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{
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Vector3 vTemp(vector3_subtracted(pCurve->right, pCurve->left));
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Vector3 v1(vector3_subtracted(pCurve->crd, pCurve->left));
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Vector3 v2(vector3_subtracted(pCurve->right, pCurve->crd));
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if(vector3_equal(v1, g_vector3_identity) || vector3_equal(vTemp, v1)) // return 0 if 1->2 == 0 or 1->2 == 1->3
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return false;
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vector3_normalise(v1);
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vector3_normalise(v2);
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if(vector3_equal(v1, v2))
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return false;
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Vector3 v3(vTemp);
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const double width = vector3_length(v3);
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vector3_scale(v3, 1.0 / width);
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if(vector3_equal(v1, v3) && vector3_equal(v2, v3))
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return false;
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const double angle = acos(vector3_dot(v1, v2)) / c_pi;
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const double index = width * angle;
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if(index > static_cast<double>(g_PatchSubdivideThreshold))
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return true;
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return false;
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}
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void BezierInterpolate(BezierCurve *pCurve)
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{
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pCurve->left = vector3_mid(pCurve->left, pCurve->crd);
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pCurve->right = vector3_mid(pCurve->crd, pCurve->right);
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pCurve->crd = vector3_mid(pCurve->left, pCurve->right);
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}
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void BezierCurveTree_FromCurveList(BezierCurveTree *pTree, GSList *pCurveList)
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{
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GSList *pLeftList = 0;
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GSList *pRightList = 0;
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BezierCurve *pCurve, *pLeftCurve, *pRightCurve;
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bool bSplit = false;
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for (GSList *l = pCurveList; l; l = l->next)
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{
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pCurve = (BezierCurve *)(l->data);
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if(bSplit || BezierCurve_IsCurved(pCurve))
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{
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bSplit = true;
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pLeftCurve = new BezierCurve;
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pRightCurve = new BezierCurve;
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pLeftCurve->left = pCurve->left;
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pRightCurve->right = pCurve->right;
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BezierInterpolate(pCurve);
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pLeftCurve->crd = pCurve->left;
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pRightCurve->crd = pCurve->right;
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pLeftCurve->right = pCurve->crd;
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pRightCurve->left = pCurve->crd;
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pLeftList = g_slist_prepend(pLeftList, pLeftCurve);
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pRightList = g_slist_prepend(pRightList, pRightCurve);
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}
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}
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if(pLeftList != 0 && pRightList != 0)
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{
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pTree->left = new BezierCurveTree;
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pTree->right = new BezierCurveTree;
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BezierCurveTree_FromCurveList(pTree->left, pLeftList);
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BezierCurveTree_FromCurveList(pTree->right, pRightList);
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{
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GSList *l;
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for (l = pLeftList; l != 0; l = g_slist_next(l))
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delete (BezierCurve*)l->data;
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for (l = pRightList; l != 0; l = g_slist_next(l))
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delete (BezierCurve*)l->data;
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}
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g_slist_free(pLeftList);
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g_slist_free(pRightList);
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}
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else
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{
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pTree->left = 0;
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pTree->right = 0;
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}
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}
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int Patch::m_CycleCapIndex = 0;
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void Patch::setDims (std::size_t w, std::size_t h)
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{
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if((w%2)==0)
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w -= 1;
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ASSERT_MESSAGE(w <= MAX_PATCH_WIDTH, "patch too wide");
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if(w > MAX_PATCH_WIDTH)
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w = MAX_PATCH_WIDTH;
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else if(w < MIN_PATCH_WIDTH)
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w = MIN_PATCH_WIDTH;
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if((h%2)==0)
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m_height -= 1;
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ASSERT_MESSAGE(h <= MAX_PATCH_HEIGHT, "patch too tall");
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if(h > MAX_PATCH_HEIGHT)
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h = MAX_PATCH_HEIGHT;
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else if(h < MIN_PATCH_HEIGHT)
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h = MIN_PATCH_HEIGHT;
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m_width = w; m_height = h;
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if(m_width * m_height != m_ctrl.size())
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{
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m_ctrl.resize(m_width * m_height);
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onAllocate(m_ctrl.size());
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}
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}
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inline const Colour4b& colour_for_index(std::size_t i, std::size_t width)
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{
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return (i%2 || (i/width)%2) ? colour_inside : colour_corner;
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}
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void Patch::UpdateCachedData()
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{
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if(!m_width || !m_height)
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return;
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BuildTesselationCurves(ROW);
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BuildTesselationCurves(COL);
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BuildVertexArray();
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AccumulateBBox();
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IndexBuffer ctrl_indices;
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m_ctrl_vertices.clear();
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m_lattice_indices.clear();
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m_lattice_indices.reserve(((m_width * (m_height - 1)) + (m_height * (m_width - 1))) << 1);
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ctrl_indices.reserve(m_ctrlTransformed.size());
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{
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UniqueVertexBuffer<PointVertex> inserter(m_ctrl_vertices);
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for(iterator i = m_ctrlTransformed.begin(); i != m_ctrlTransformed.end(); ++i)
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{
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ctrl_indices.insert(inserter.insert(pointvertex_quantised(PointVertex(reinterpret_cast<const Vertex3f&>((*i).m_vertex), colour_for_index(i - m_ctrlTransformed.begin(), m_width)))));
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}
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}
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{
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for(IndexBuffer::iterator i = ctrl_indices.begin(); i != ctrl_indices.end(); ++i)
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{
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if(std::size_t(i - ctrl_indices.begin()) % m_width)
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{
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m_lattice_indices.insert(*(i - 1));
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m_lattice_indices.insert(*i);
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}
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if(std::size_t(i - ctrl_indices.begin()) >= m_width)
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{
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m_lattice_indices.insert(*(i - m_width));
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m_lattice_indices.insert(*i);
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}
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}
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}
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#if 0
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{
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Array<RenderIndex>::iterator first = m_tess.m_indices.begin();
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for(std::size_t s=0; s<m_tess.m_numStrips; s++)
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{
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Array<RenderIndex>::iterator last = first + m_tess.m_lenStrips;
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for(Array<RenderIndex>::iterator i(first); i+2 != last; i += 2)
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{
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ArbitraryMeshTriangle_sumTangents(m_tess.m_vertices[*(i+0)], m_tess.m_vertices[*(i+1)], m_tess.m_vertices[*(i+2)]);
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ArbitraryMeshTriangle_sumTangents(m_tess.m_vertices[*(i+2)], m_tess.m_vertices[*(i+1)], m_tess.m_vertices[*(i+3)]);
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}
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first = last;
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}
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for(Array<ArbitraryMeshVertex>::iterator i = m_tess.m_vertices.begin(); i != m_tess.m_vertices.end(); ++i)
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{
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vector3_normalise(reinterpret_cast<Vector3&>((*i).tangent));
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vector3_normalise(reinterpret_cast<Vector3&>((*i).bitangent));
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}
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}
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#endif
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SceneChangeNotify();
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}
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void Patch::InvertMatrix()
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{
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undoSave();
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PatchControlArray_invert(m_ctrl, m_width, m_height);
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controlPointsChanged();
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}
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void Patch::TransposeMatrix()
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{
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undoSave();
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{
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Array<PatchControl> tmp(m_width * m_height);
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copy_ctrl(tmp.data(), m_ctrl.data(), m_ctrl.data() + m_width * m_height);
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PatchControlIter from = tmp.data();
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for(std::size_t h = 0; h != m_height; ++h)
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{
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PatchControlIter to = m_ctrl.data() + h;
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for(std::size_t w = 0; w != m_width; ++w, ++from, to += m_height)
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{
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*to = *from;
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}
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}
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}
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{
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std::size_t tmp = m_width;
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m_width = m_height;
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m_height = tmp;
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}
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controlPointsChanged();
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}
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void Patch::Redisperse(EMatrixMajor mt)
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{
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std::size_t w, h, width, height, row_stride, col_stride;
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PatchControl* p1, * p2, * p3;
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undoSave();
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switch(mt)
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{
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case COL:
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width = (m_width-1)>>1;
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height = m_height;
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col_stride = 1;
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row_stride = m_width;
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break;
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case ROW:
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width = (m_height-1)>>1;
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height = m_width;
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col_stride = m_width;
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row_stride = 1;
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break;
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default:
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ERROR_MESSAGE("neither row-major nor column-major");
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return;
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}
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for(h=0;h<height;h++)
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{
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p1 = m_ctrl.data()+(h*row_stride);
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for(w=0;w<width;w++)
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{
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p2 = p1+col_stride;
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p3 = p2+col_stride;
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p2->m_vertex = vector3_mid(p1->m_vertex, p3->m_vertex);
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p1 = p3;
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}
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}
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controlPointsChanged();
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}
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void Patch::InsertRemove(bool bInsert, bool bColumn, bool bFirst)
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{
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undoSave();
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if(bInsert)
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{
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if(bColumn && (m_width + 2 <= MAX_PATCH_WIDTH))
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InsertPoints(COL, bFirst);
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else if(m_height + 2 <= MAX_PATCH_HEIGHT)
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InsertPoints(ROW, bFirst);
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}
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else
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{
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if(bColumn && (m_width - 2 >= MIN_PATCH_WIDTH))
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RemovePoints(COL, bFirst);
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else if(m_height - 2 >= MIN_PATCH_HEIGHT)
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RemovePoints(ROW, bFirst);
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}
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controlPointsChanged();
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}
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Patch* Patch::MakeCap(Patch* patch, EPatchCap eType, EMatrixMajor mt, bool bFirst)
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{
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std::size_t i, width, height;
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switch(mt)
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{
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case ROW:
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width = m_width;
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height = m_height;
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break;
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case COL:
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width = m_height;
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height = m_width;
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break;
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default:
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ERROR_MESSAGE("neither row-major nor column-major");
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return 0;
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}
|
||
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||
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Array<Vector3> p(width);
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std::size_t nIndex = (bFirst) ? 0 : height-1;
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if(mt == ROW)
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{
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for (i=0; i<width; i++)
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{
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p[(bFirst)?i:(width-1)-i] = ctrlAt(nIndex, i).m_vertex;
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||
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}
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||
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}
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else
|
||
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{
|
||
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for (i=0; i<width; i++)
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||
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{
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p[(bFirst)?i:(width-1)-i] = ctrlAt(i, nIndex).m_vertex;
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}
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}
|
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patch->ConstructSeam(eType, p.data(), width);
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return patch;
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}
|
||
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void Patch::FlipTexture(int nAxis)
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||
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{
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||
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undoSave();
|
||
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for(PatchControlIter i = m_ctrl.data(); i != m_ctrl.data() + m_ctrl.size(); ++i)
|
||
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{
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(*i).m_texcoord[nAxis] = -(*i).m_texcoord[nAxis];
|
||
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}
|
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controlPointsChanged();
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}
|
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void Patch::TranslateTexture(float s, float t)
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||
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{
|
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undoSave();
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||
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s = -1 * s / m_state->getTexture().width;
|
||
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t = t / m_state->getTexture().height;
|
||
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|
||
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for(PatchControlIter i = m_ctrl.data(); i != m_ctrl.data() + m_ctrl.size(); ++i)
|
||
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{
|
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(*i).m_texcoord[0] += s;
|
||
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(*i).m_texcoord[1] += t;
|
||
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}
|
||
|
|
||
|
controlPointsChanged();
|
||
|
}
|
||
|
|
||
|
void Patch::ScaleTexture(float s, float t)
|
||
|
{
|
||
|
undoSave();
|
||
|
|
||
|
for(PatchControlIter i = m_ctrl.data(); i != m_ctrl.data() + m_ctrl.size(); ++i)
|
||
|
{
|
||
|
(*i).m_texcoord[0] *= s;
|
||
|
(*i).m_texcoord[1] *= t;
|
||
|
}
|
||
|
|
||
|
controlPointsChanged();
|
||
|
}
|
||
|
|
||
|
void Patch::RotateTexture(float angle)
|
||
|
{
|
||
|
undoSave();
|
||
|
|
||
|
const float s = static_cast<float>(sin(degrees_to_radians(angle)));
|
||
|
const float c = static_cast<float>(cos(degrees_to_radians(angle)));
|
||
|
|
||
|
for(PatchControlIter i = m_ctrl.data(); i != m_ctrl.data() + m_ctrl.size(); ++i)
|
||
|
{
|
||
|
const float x = (*i).m_texcoord[0];
|
||
|
const float y = (*i).m_texcoord[1];
|
||
|
(*i).m_texcoord[0] = (x * c) - (y * s);
|
||
|
(*i).m_texcoord[1] = (y * c) + (x * s);
|
||
|
}
|
||
|
|
||
|
controlPointsChanged();
|
||
|
}
|
||
|
|
||
|
|
||
|
void Patch::SetTextureRepeat(float s, float t)
|
||
|
{
|
||
|
std::size_t w, h;
|
||
|
float si, ti, sc, tc;
|
||
|
PatchControl *pDest;
|
||
|
|
||
|
undoSave();
|
||
|
|
||
|
si = s / (float)(m_width - 1);
|
||
|
ti = t / (float)(m_height - 1);
|
||
|
|
||
|
pDest = m_ctrl.data();
|
||
|
for (h=0, tc = 0.0f; h<m_height; h++, tc+=ti)
|
||
|
{
|
||
|
for (w=0, sc = 0.0f; w<m_width; w++, sc+=si)
|
||
|
{
|
||
|
pDest->m_texcoord[0] = sc;
|
||
|
pDest->m_texcoord[1] = tc;
|
||
|
pDest++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
controlPointsChanged();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
void Patch::SetTextureInfo(texdef_t *pt)
|
||
|
{
|
||
|
if(pt->getShift()[0] || pt->getShift()[1])
|
||
|
TranslateTexture (pt->getShift()[0], pt->getShift()[1]);
|
||
|
else if(pt->getScale()[0] || pt->getScale()[1])
|
||
|
{
|
||
|
if(pt->getScale()[0] == 0.0f) pt->setScale(0, 1.0f);
|
||
|
if(pt->getScale()[1] == 0.0f) pt->setScale(1, 1.0f);
|
||
|
ScaleTexture (pt->getScale()[0], pt->getScale()[1]);
|
||
|
}
|
||
|
else if(pt->rotate)
|
||
|
RotateTexture (pt->rotate);
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
inline int texture_axis(const Vector3& normal)
|
||
|
{
|
||
|
// axis dominance order: Z, X, Y
|
||
|
return (normal.x() >= normal.y()) ? (normal.x() > normal.z()) ? 0 : 2 : (normal.y() > normal.z()) ? 1 : 2;
|
||
|
}
|
||
|
|
||
|
void Patch::CapTexture()
|
||
|
{
|
||
|
const PatchControl& p1 = m_ctrl[m_width];
|
||
|
const PatchControl& p2 = m_ctrl[m_width*(m_height-1)];
|
||
|
const PatchControl& p3 = m_ctrl[(m_width*m_height)-1];
|
||
|
|
||
|
|
||
|
Vector3 normal(g_vector3_identity);
|
||
|
|
||
|
{
|
||
|
Vector3 tmp(vector3_cross(
|
||
|
vector3_subtracted(p2.m_vertex, m_ctrl[0].m_vertex),
|
||
|
vector3_subtracted(p3.m_vertex, m_ctrl[0].m_vertex)
|
||
|
));
|
||
|
if(!vector3_equal(tmp, g_vector3_identity))
|
||
|
{
|
||
|
vector3_add(normal, tmp);
|
||
|
}
|
||
|
}
|
||
|
{
|
||
|
Vector3 tmp(vector3_cross(
|
||
|
vector3_subtracted(p1.m_vertex, p3.m_vertex),
|
||
|
vector3_subtracted(m_ctrl[0].m_vertex, p3.m_vertex)
|
||
|
));
|
||
|
if(!vector3_equal(tmp, g_vector3_identity))
|
||
|
{
|
||
|
vector3_add(normal, tmp);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ProjectTexture(texture_axis(normal));
|
||
|
}
|
||
|
|
||
|
// uses longest parallel chord to calculate texture coords for each row/col
|
||
|
void Patch::NaturalTexture()
|
||
|
{
|
||
|
undoSave();
|
||
|
|
||
|
{
|
||
|
float fSize = (float)m_state->getTexture().width * Texdef_getDefaultTextureScale();
|
||
|
|
||
|
double texBest = 0;
|
||
|
double tex = 0;
|
||
|
PatchControl* pWidth = m_ctrl.data();
|
||
|
for (std::size_t w=0; w<m_width; w++, pWidth++)
|
||
|
{
|
||
|
{
|
||
|
PatchControl* pHeight = pWidth;
|
||
|
for (std::size_t h=0; h<m_height; h++, pHeight+=m_width)
|
||
|
pHeight->m_texcoord[0] = static_cast<float>(tex);
|
||
|
}
|
||
|
|
||
|
if(w+1 == m_width)
|
||
|
break;
|
||
|
|
||
|
{
|
||
|
PatchControl* pHeight = pWidth;
|
||
|
for (std::size_t h=0; h<m_height; h++, pHeight+=m_width)
|
||
|
{
|
||
|
Vector3 v(vector3_subtracted(pHeight->m_vertex, (pHeight+1)->m_vertex));
|
||
|
double length = tex + (vector3_length(v) / fSize);
|
||
|
if(fabs(length) > texBest) texBest = length;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
tex=texBest;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
{
|
||
|
float fSize = -(float)m_state->getTexture().height * Texdef_getDefaultTextureScale();
|
||
|
|
||
|
double texBest = 0;
|
||
|
double tex = 0;
|
||
|
PatchControl* pHeight = m_ctrl.data();
|
||
|
for (std::size_t h=0; h<m_height; h++, pHeight+=m_width)
|
||
|
{
|
||
|
{
|
||
|
PatchControl* pWidth = pHeight;
|
||
|
for (std::size_t w=0; w<m_width; w++, pWidth++)
|
||
|
pWidth->m_texcoord[1] = static_cast<float>(tex);
|
||
|
}
|
||
|
|
||
|
if(h+1 == m_height)
|
||
|
break;
|
||
|
|
||
|
{
|
||
|
PatchControl* pWidth = pHeight;
|
||
|
for (std::size_t w=0; w<m_width; w++, pWidth++)
|
||
|
{
|
||
|
Vector3 v(vector3_subtracted(pWidth->m_vertex, (pWidth+m_width)->m_vertex));
|
||
|
double length = tex + (vector3_length(v) / fSize);
|
||
|
if(fabs(length) > texBest) texBest = length;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
tex=texBest;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
controlPointsChanged();
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
// private:
|
||
|
|
||
|
void Patch::AccumulateBBox()
|
||
|
{
|
||
|
m_aabb_local = AABB();
|
||
|
|
||
|
for(PatchControlArray::iterator i = m_ctrlTransformed.begin(); i != m_ctrlTransformed.end(); ++i)
|
||
|
{
|
||
|
aabb_extend_by_point_safe(m_aabb_local, (*i).m_vertex);
|
||
|
}
|
||
|
|
||
|
m_boundsChanged();
|
||
|
m_lightsChanged();
|
||
|
}
|
||
|
|
||
|
void Patch::InsertPoints(EMatrixMajor mt, bool bFirst)
|
||
|
{
|
||
|
std::size_t width, height, row_stride, col_stride;
|
||
|
|
||
|
switch(mt)
|
||
|
{
|
||
|
case ROW:
|
||
|
col_stride = 1;
|
||
|
row_stride = m_width;
|
||
|
width = m_width;
|
||
|
height = m_height;
|
||
|
break;
|
||
|
case COL:
|
||
|
col_stride = m_width;
|
||
|
row_stride = 1;
|
||
|
width = m_height;
|
||
|
height = m_width;
|
||
|
break;
|
||
|
default:
|
||
|
ERROR_MESSAGE("neither row-major nor column-major");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
std::size_t pos = 0;
|
||
|
{
|
||
|
PatchControl* p1 = m_ctrl.data();
|
||
|
for(std::size_t w = 0; w != width; ++w, p1 += col_stride)
|
||
|
{
|
||
|
{
|
||
|
PatchControl* p2 = p1;
|
||
|
for(std::size_t h = 1; h < height; h += 2, p2 += 2 * row_stride)
|
||
|
{
|
||
|
if(0)//p2->m_selectable.isSelected())
|
||
|
{
|
||
|
pos = h;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if(pos != 0)
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
{
|
||
|
PatchControl* p2 = p1;
|
||
|
for(std::size_t h = 0; h < height; h += 2, p2 += 2 * row_stride)
|
||
|
{
|
||
|
if(0)//p2->m_selectable.isSelected())
|
||
|
{
|
||
|
pos = h;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if(pos != 0)
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Array<PatchControl> tmp(m_ctrl);
|
||
|
|
||
|
std::size_t row_stride2, col_stride2;
|
||
|
switch(mt)
|
||
|
{
|
||
|
case ROW:
|
||
|
setDims(m_width, m_height+2);
|
||
|
col_stride2 = 1;
|
||
|
row_stride2 = m_width;
|
||
|
break;
|
||
|
case COL:
|
||
|
setDims(m_width+2, m_height);
|
||
|
col_stride2 = m_width;
|
||
|
row_stride2 = 1;
|
||
|
break;
|
||
|
default:
|
||
|
ERROR_MESSAGE("neither row-major nor column-major");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if(pos >= height)
|
||
|
{
|
||
|
if(bFirst)
|
||
|
{
|
||
|
pos = height - 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pos = 2;
|
||
|
}
|
||
|
}
|
||
|
else if(pos == 0)
|
||
|
{
|
||
|
pos = 2;
|
||
|
}
|
||
|
else if(pos % 2)
|
||
|
{
|
||
|
++pos;
|
||
|
}
|
||
|
|
||
|
|
||
|
for(std::size_t w = 0; w != width; ++w)
|
||
|
{
|
||
|
PatchControl* p1 = tmp.data() + (w*col_stride);
|
||
|
PatchControl* p2 = m_ctrl.data() + (w*col_stride2);
|
||
|
for(std::size_t h = 0; h != height; ++h, p2 += row_stride2, p1 += row_stride)
|
||
|
{
|
||
|
if(h == pos)
|
||
|
{
|
||
|
p2 += 2 * row_stride2;
|
||
|
}
|
||
|
*p2 = *p1;
|
||
|
}
|
||
|
|
||
|
p1 = tmp.data() + (w*col_stride+pos*row_stride);
|
||
|
p2 = m_ctrl.data() + (w*col_stride2+pos*row_stride2);
|
||
|
|
||
|
PatchControl* r2a = (p2+row_stride2);
|
||
|
PatchControl* r2b = (p2-row_stride2);
|
||
|
PatchControl* c2a = (p1-2*row_stride);
|
||
|
PatchControl* c2b = (p1-row_stride);
|
||
|
|
||
|
// set two new row points
|
||
|
*(p2+2*row_stride2) = *p1;
|
||
|
*r2a = *c2b;
|
||
|
|
||
|
for(std::size_t i = 0; i != 3; ++i)
|
||
|
{
|
||
|
r2a->m_vertex[i] = float_mid(c2b->m_vertex[i], p1->m_vertex[i]);
|
||
|
|
||
|
r2b->m_vertex[i] = float_mid(c2a->m_vertex[i], c2b->m_vertex[i]);
|
||
|
|
||
|
p2->m_vertex[i] = float_mid(r2a->m_vertex[i], r2b->m_vertex[i]);
|
||
|
}
|
||
|
for(std::size_t i = 0; i != 2; ++i)
|
||
|
{
|
||
|
r2a->m_texcoord[i] = float_mid(c2b->m_texcoord[i], p1->m_texcoord[i]);
|
||
|
|
||
|
r2b->m_texcoord[i] = float_mid(c2a->m_texcoord[i], c2b->m_texcoord[i]);
|
||
|
|
||
|
p2->m_texcoord[i] = float_mid(r2a->m_texcoord[i], r2b->m_texcoord[i]);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Patch::RemovePoints(EMatrixMajor mt, bool bFirst)
|
||
|
{
|
||
|
std::size_t width, height, row_stride, col_stride;
|
||
|
|
||
|
switch(mt)
|
||
|
{
|
||
|
case ROW:
|
||
|
col_stride = 1;
|
||
|
row_stride = m_width;
|
||
|
width = m_width;
|
||
|
height = m_height;
|
||
|
break;
|
||
|
case COL:
|
||
|
col_stride = m_width;
|
||
|
row_stride = 1;
|
||
|
width = m_height;
|
||
|
height = m_width;
|
||
|
break;
|
||
|
default:
|
||
|
ERROR_MESSAGE("neither row-major nor column-major");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
std::size_t pos = 0;
|
||
|
{
|
||
|
PatchControl* p1 = m_ctrl.data();
|
||
|
for(std::size_t w = 0; w != width; ++w, p1 += col_stride)
|
||
|
{
|
||
|
{
|
||
|
PatchControl* p2 = p1;
|
||
|
for(std::size_t h=1; h < height; h += 2, p2 += 2 * row_stride)
|
||
|
{
|
||
|
if(0)//p2->m_selectable.isSelected())
|
||
|
{
|
||
|
pos = h;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if(pos != 0)
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
{
|
||
|
PatchControl* p2 = p1;
|
||
|
for(std::size_t h=0; h < height; h += 2, p2 += 2 * row_stride)
|
||
|
{
|
||
|
if(0)//p2->m_selectable.isSelected())
|
||
|
{
|
||
|
pos = h;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if(pos != 0)
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Array<PatchControl> tmp(m_ctrl);
|
||
|
|
||
|
std::size_t row_stride2, col_stride2;
|
||
|
switch(mt)
|
||
|
{
|
||
|
case ROW:
|
||
|
setDims(m_width, m_height-2);
|
||
|
col_stride2 = 1;
|
||
|
row_stride2 = m_width;
|
||
|
break;
|
||
|
case COL:
|
||
|
setDims(m_width-2, m_height);
|
||
|
col_stride2 = m_width;
|
||
|
row_stride2 = 1;
|
||
|
break;
|
||
|
default:
|
||
|
ERROR_MESSAGE("neither row-major nor column-major");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if(pos >= height)
|
||
|
{
|
||
|
if(bFirst)
|
||
|
{
|
||
|
pos=height-3;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pos=2;
|
||
|
}
|
||
|
}
|
||
|
else if(pos == 0)
|
||
|
{
|
||
|
pos=2;
|
||
|
}
|
||
|
else if(pos > height - 3)
|
||
|
{
|
||
|
pos = height - 3;
|
||
|
}
|
||
|
else if(pos % 2)
|
||
|
{
|
||
|
++pos;
|
||
|
}
|
||
|
|
||
|
for(std::size_t w = 0; w != width; w++)
|
||
|
{
|
||
|
PatchControl* p1 = tmp.data() + (w*col_stride);
|
||
|
PatchControl* p2 = m_ctrl.data() + (w*col_stride2);
|
||
|
for(std::size_t h = 0; h != height; ++h, p2 += row_stride2, p1 += row_stride)
|
||
|
{
|
||
|
if(h == pos)
|
||
|
{
|
||
|
p1 += 2 * row_stride2; h += 2;
|
||
|
}
|
||
|
*p2 = *p1;
|
||
|
}
|
||
|
|
||
|
p1 = tmp.data() + (w*col_stride+pos*row_stride);
|
||
|
p2 = m_ctrl.data() + (w*col_stride2+pos*row_stride2);
|
||
|
|
||
|
for(std::size_t i=0; i<3; i++)
|
||
|
{
|
||
|
(p2-row_stride2)->m_vertex[i] = ((p1+2*row_stride)->m_vertex[i]+(p1-2*row_stride)->m_vertex[i]) * 0.5f;
|
||
|
|
||
|
(p2-row_stride2)->m_vertex[i] = (p2-row_stride2)->m_vertex[i]+(2.0f * ((p1)->m_vertex[i]-(p2-row_stride2)->m_vertex[i]));
|
||
|
}
|
||
|
for(std::size_t i=0; i<2; i++)
|
||
|
{
|
||
|
(p2-row_stride2)->m_texcoord[i] = ((p1+2*row_stride)->m_texcoord[i]+(p1-2*row_stride)->m_texcoord[i]) * 0.5f;
|
||
|
|
||
|
(p2-row_stride2)->m_texcoord[i] = (p2-row_stride2)->m_texcoord[i]+(2.0f * ((p1)->m_texcoord[i]-(p2-row_stride2)->m_texcoord[i]));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Patch::ConstructSeam(EPatchCap eType, Vector3* p, std::size_t width)
|
||
|
{
|
||
|
switch(eType)
|
||
|
{
|
||
|
case eCapIBevel:
|
||
|
{
|
||
|
setDims(3, 3);
|
||
|
m_ctrl[0].m_vertex = p[0];
|
||
|
m_ctrl[1].m_vertex = p[1];
|
||
|
m_ctrl[2].m_vertex = p[1];
|
||
|
m_ctrl[3].m_vertex = p[1];
|
||
|
m_ctrl[4].m_vertex = p[1];
|
||
|
m_ctrl[5].m_vertex = p[1];
|
||
|
m_ctrl[6].m_vertex = p[2];
|
||
|
m_ctrl[7].m_vertex = p[1];
|
||
|
m_ctrl[8].m_vertex = p[1];
|
||
|
}
|
||
|
break;
|
||
|
case eCapBevel:
|
||
|
{
|
||
|
setDims(3, 3);
|
||
|
Vector3 p3(vector3_added(p[2], vector3_subtracted(p[0], p[1])));
|
||
|
m_ctrl[0].m_vertex = p3;
|
||
|
m_ctrl[1].m_vertex = p3;
|
||
|
m_ctrl[2].m_vertex = p[2];
|
||
|
m_ctrl[3].m_vertex = p3;
|
||
|
m_ctrl[4].m_vertex = p3;
|
||
|
m_ctrl[5].m_vertex = p[1];
|
||
|
m_ctrl[6].m_vertex = p3;
|
||
|
m_ctrl[7].m_vertex = p3;
|
||
|
m_ctrl[8].m_vertex = p[0];
|
||
|
}
|
||
|
break;
|
||
|
case eCapEndCap:
|
||
|
{
|
||
|
Vector3 p5(vector3_mid(p[0], p[4]));
|
||
|
|
||
|
setDims(3, 3);
|
||
|
m_ctrl[0].m_vertex = p[0];
|
||
|
m_ctrl[1].m_vertex = p5;
|
||
|
m_ctrl[2].m_vertex = p[4];
|
||
|
m_ctrl[3].m_vertex = p[1];
|
||
|
m_ctrl[4].m_vertex = p[2];
|
||
|
m_ctrl[5].m_vertex = p[3];
|
||
|
m_ctrl[6].m_vertex = p[2];
|
||
|
m_ctrl[7].m_vertex = p[2];
|
||
|
m_ctrl[8].m_vertex = p[2];
|
||
|
}
|
||
|
break;
|
||
|
case eCapIEndCap:
|
||
|
{
|
||
|
setDims(5, 3);
|
||
|
m_ctrl[0].m_vertex = p[4];
|
||
|
m_ctrl[1].m_vertex = p[3];
|
||
|
m_ctrl[2].m_vertex = p[2];
|
||
|
m_ctrl[3].m_vertex = p[1];
|
||
|
m_ctrl[4].m_vertex = p[0];
|
||
|
m_ctrl[5].m_vertex = p[3];
|
||
|
m_ctrl[6].m_vertex = p[3];
|
||
|
m_ctrl[7].m_vertex = p[2];
|
||
|
m_ctrl[8].m_vertex = p[1];
|
||
|
m_ctrl[9].m_vertex = p[1];
|
||
|
m_ctrl[10].m_vertex = p[3];
|
||
|
m_ctrl[11].m_vertex = p[3];
|
||
|
m_ctrl[12].m_vertex = p[2];
|
||
|
m_ctrl[13].m_vertex = p[1];
|
||
|
m_ctrl[14].m_vertex = p[1];
|
||
|
}
|
||
|
break;
|
||
|
case eCapCylinder:
|
||
|
{
|
||
|
std::size_t mid = (width - 1) >> 1;
|
||
|
|
||
|
bool degenerate = (mid % 2) != 0;
|
||
|
|
||
|
std::size_t newHeight = mid + (degenerate ? 2 : 1);
|
||
|
|
||
|
setDims(3, newHeight);
|
||
|
|
||
|
if(degenerate)
|
||
|
{
|
||
|
++mid;
|
||
|
for(std::size_t i = width; i != width + 2; ++i)
|
||
|
{
|
||
|
p[i] = p[width - 1];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
{
|
||
|
PatchControl* pCtrl = m_ctrl.data();
|
||
|
for(std::size_t i = 0; i != m_height; ++i, pCtrl += m_width)
|
||
|
{
|
||
|
pCtrl->m_vertex = p[i];
|
||
|
}
|
||
|
}
|
||
|
{
|
||
|
PatchControl* pCtrl = m_ctrl.data() + 2;
|
||
|
std::size_t h = m_height - 1;
|
||
|
for(std::size_t i = 0; i != m_height; ++i, pCtrl += m_width)
|
||
|
{
|
||
|
pCtrl->m_vertex = p[h + (h - i)];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Redisperse(COL);
|
||
|
}
|
||
|
break;
|
||
|
default:
|
||
|
ERROR_MESSAGE("invalid patch-cap type");
|
||
|
return;
|
||
|
}
|
||
|
CapTexture();
|
||
|
controlPointsChanged();
|
||
|
}
|
||
|
|
||
|
void Patch::ProjectTexture(int nAxis)
|
||
|
{
|
||
|
undoSave();
|
||
|
|
||
|
int s, t;
|
||
|
|
||
|
switch (nAxis)
|
||
|
{
|
||
|
case 2:
|
||
|
s = 0;
|
||
|
t = 1;
|
||
|
break;
|
||
|
case 0:
|
||
|
s = 1;
|
||
|
t = 2;
|
||
|
break;
|
||
|
case 1:
|
||
|
s = 0;
|
||
|
t = 2;
|
||
|
break;
|
||
|
default:
|
||
|
ERROR_MESSAGE("invalid axis");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
float fWidth = 1 / (m_state->getTexture().width * Texdef_getDefaultTextureScale());
|
||
|
float fHeight = 1 / (m_state->getTexture().height * -Texdef_getDefaultTextureScale());
|
||
|
|
||
|
for(PatchControlIter i = m_ctrl.data(); i != m_ctrl.data() + m_ctrl.size(); ++i)
|
||
|
{
|
||
|
(*i).m_texcoord[0] = (*i).m_vertex[s] * fWidth;
|
||
|
(*i).m_texcoord[1] = (*i).m_vertex[t] * fHeight;
|
||
|
}
|
||
|
|
||
|
controlPointsChanged();
|
||
|
}
|
||
|
|
||
|
void Patch::constructPlane(const AABB& aabb, int axis, std::size_t width, std::size_t height)
|
||
|
{
|
||
|
setDims(width, height);
|
||
|
|
||
|
int x, y, z;
|
||
|
switch(axis)
|
||
|
{
|
||
|
case 2: x=0; y=1; z=2; break;
|
||
|
case 1: x=0; y=2; z=1; break;
|
||
|
case 0: x=1; y=2; z=0; break;
|
||
|
default:
|
||
|
ERROR_MESSAGE("invalid view-type");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if(m_width < MIN_PATCH_WIDTH || m_width > MAX_PATCH_WIDTH) m_width = 3;
|
||
|
if(m_height < MIN_PATCH_HEIGHT || m_height > MAX_PATCH_HEIGHT) m_height = 3;
|
||
|
|
||
|
Vector3 vStart;
|
||
|
vStart[x] = aabb.origin[x] - aabb.extents[x];
|
||
|
vStart[y] = aabb.origin[y] - aabb.extents[y];
|
||
|
vStart[z] = aabb.origin[z];
|
||
|
|
||
|
float xAdj = fabsf((vStart[x] - (aabb.origin[x] + aabb.extents[x])) / (float)(m_width - 1));
|
||
|
float yAdj = fabsf((vStart[y] - (aabb.origin[y] + aabb.extents[y])) / (float)(m_height - 1));
|
||
|
|
||
|
Vector3 vTmp;
|
||
|
vTmp[z] = vStart[z];
|
||
|
PatchControl* pCtrl = m_ctrl.data();
|
||
|
|
||
|
vTmp[y]=vStart[y];
|
||
|
for (std::size_t h=0; h<m_height; h++)
|
||
|
{
|
||
|
vTmp[x]=vStart[x];
|
||
|
for (std::size_t w=0; w<m_width; w++, ++pCtrl)
|
||
|
{
|
||
|
pCtrl->m_vertex = vTmp;
|
||
|
vTmp[x]+=xAdj;
|
||
|
}
|
||
|
vTmp[y]+=yAdj;
|
||
|
}
|
||
|
|
||
|
NaturalTexture();
|
||
|
}
|
||
|
|
||
|
void Patch::ConstructPrefab(const AABB& aabb, EPatchPrefab eType, int axis, std::size_t width, std::size_t height)
|
||
|
{
|
||
|
Vector3 vPos[3];
|
||
|
|
||
|
if(eType != ePlane)
|
||
|
{
|
||
|
vPos[0] = vector3_subtracted(aabb.origin, aabb.extents);
|
||
|
vPos[1] = aabb.origin;
|
||
|
vPos[2] = vector3_added(aabb.origin, aabb.extents);
|
||
|
}
|
||
|
|
||
|
if(eType == ePlane)
|
||
|
{
|
||
|
constructPlane(aabb, axis, width, height);
|
||
|
}
|
||
|
else if(eType == eSqCylinder
|
||
|
|| eType == eCylinder
|
||
|
|| eType == eDenseCylinder
|
||
|
|| eType == eVeryDenseCylinder
|
||
|
|| eType == eCone
|
||
|
|| eType == eSphere)
|
||
|
{
|
||
|
unsigned char *pIndex;
|
||
|
unsigned char pCylIndex[] =
|
||
|
{
|
||
|
0, 0,
|
||
|
1, 0,
|
||
|
2, 0,
|
||
|
2, 1,
|
||
|
2, 2,
|
||
|
1, 2,
|
||
|
0, 2,
|
||
|
0, 1,
|
||
|
0, 0
|
||
|
};
|
||
|
|
||
|
|
||
|
PatchControl *pStart;
|
||
|
switch(eType)
|
||
|
{
|
||
|
case eSqCylinder: setDims(9, 3);
|
||
|
pStart = m_ctrl.data();
|
||
|
break;
|
||
|
case eDenseCylinder:
|
||
|
case eVeryDenseCylinder:
|
||
|
case eCylinder:
|
||
|
setDims(9, 3);
|
||
|
pStart = m_ctrl.data() + 1;
|
||
|
break;
|
||
|
case eCone: setDims(9, 3);
|
||
|
pStart = m_ctrl.data() + 1;
|
||
|
break;
|
||
|
case eSphere:
|
||
|
setDims(9, 5);
|
||
|
pStart = m_ctrl.data() + (9+1);
|
||
|
break;
|
||
|
default:
|
||
|
ERROR_MESSAGE("this should be unreachable");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for(std::size_t h=0; h<3; h++, pStart+=9)
|
||
|
{
|
||
|
pIndex = pCylIndex;
|
||
|
PatchControl* pCtrl = pStart;
|
||
|
for(std::size_t w=0; w<8; w++, pCtrl++)
|
||
|
{
|
||
|
pCtrl->m_vertex[0] = vPos[pIndex[0]][0];
|
||
|
pCtrl->m_vertex[1] = vPos[pIndex[1]][1];
|
||
|
pCtrl->m_vertex[2] = vPos[h][2];
|
||
|
pIndex+=2;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
switch(eType)
|
||
|
{
|
||
|
case eSqCylinder:
|
||
|
{
|
||
|
PatchControl* pCtrl=m_ctrl.data();
|
||
|
for(std::size_t h=0; h<3; h++, pCtrl+=9)
|
||
|
{
|
||
|
pCtrl[8].m_vertex = pCtrl[0].m_vertex;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case eDenseCylinder:
|
||
|
case eVeryDenseCylinder:
|
||
|
case eCylinder:
|
||
|
{
|
||
|
PatchControl* pCtrl=m_ctrl.data();
|
||
|
for (std::size_t h=0; h<3; h++, pCtrl+=9)
|
||
|
{
|
||
|
pCtrl[0].m_vertex = pCtrl[8].m_vertex;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case eCone:
|
||
|
{
|
||
|
PatchControl* pCtrl=m_ctrl.data();
|
||
|
for (std::size_t h=0; h<2; h++, pCtrl+=9)
|
||
|
{
|
||
|
pCtrl[0].m_vertex = pCtrl[8].m_vertex;
|
||
|
}
|
||
|
}
|
||
|
{
|
||
|
PatchControl* pCtrl=m_ctrl.data()+9*2;
|
||
|
for (std::size_t w=0; w<9; w++, pCtrl++)
|
||
|
{
|
||
|
pCtrl->m_vertex[0] = vPos[1][0];
|
||
|
pCtrl->m_vertex[1] = vPos[1][1];
|
||
|
pCtrl->m_vertex[2] = vPos[2][2];
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case eSphere:
|
||
|
{
|
||
|
PatchControl* pCtrl=m_ctrl.data()+9;
|
||
|
for (std::size_t h=0; h<3; h++, pCtrl+=9)
|
||
|
{
|
||
|
pCtrl[0].m_vertex = pCtrl[8].m_vertex;
|
||
|
}
|
||
|
}
|
||
|
{
|
||
|
PatchControl* pCtrl = m_ctrl.data();
|
||
|
for (std::size_t w=0; w<9; w++, pCtrl++)
|
||
|
{
|
||
|
pCtrl->m_vertex[0] = vPos[1][0];
|
||
|
pCtrl->m_vertex[1] = vPos[1][1];
|
||
|
pCtrl->m_vertex[2] = vPos[2][2];
|
||
|
}
|
||
|
}
|
||
|
{
|
||
|
PatchControl* pCtrl = m_ctrl.data()+(9*4);
|
||
|
for (std::size_t w=0; w<9; w++, pCtrl++)
|
||
|
{
|
||
|
pCtrl->m_vertex[0] = vPos[1][0];
|
||
|
pCtrl->m_vertex[1] = vPos[1][1];
|
||
|
pCtrl->m_vertex[2] = vPos[2][2];
|
||
|
}
|
||
|
}
|
||
|
default:
|
||
|
ERROR_MESSAGE("this should be unreachable");
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if (eType == eBevel)
|
||
|
{
|
||
|
unsigned char *pIndex;
|
||
|
unsigned char pBevIndex[] =
|
||
|
{
|
||
|
0, 0,
|
||
|
2, 0,
|
||
|
2, 2,
|
||
|
};
|
||
|
|
||
|
setDims(3, 3);
|
||
|
|
||
|
PatchControl* pCtrl = m_ctrl.data();
|
||
|
for(std::size_t h=0; h<3; h++)
|
||
|
{
|
||
|
pIndex=pBevIndex;
|
||
|
for(std::size_t w=0; w<3; w++, pIndex+=2, pCtrl++)
|
||
|
{
|
||
|
pCtrl->m_vertex[0] = vPos[pIndex[0]][0];
|
||
|
pCtrl->m_vertex[1] = vPos[pIndex[1]][1];
|
||
|
pCtrl->m_vertex[2] = vPos[h][2];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if(eType == eEndCap)
|
||
|
{
|
||
|
unsigned char *pIndex;
|
||
|
unsigned char pEndIndex[] =
|
||
|
{
|
||
|
2, 0,
|
||
|
2, 2,
|
||
|
1, 2,
|
||
|
0, 2,
|
||
|
0, 0,
|
||
|
};
|
||
|
|
||
|
setDims(5, 3);
|
||
|
|
||
|
PatchControl* pCtrl = m_ctrl.data();
|
||
|
for(std::size_t h=0; h<3; h++)
|
||
|
{
|
||
|
pIndex=pEndIndex;
|
||
|
for(std::size_t w=0; w<5; w++, pIndex+=2, pCtrl++)
|
||
|
{
|
||
|
pCtrl->m_vertex[0] = vPos[pIndex[0]][0];
|
||
|
pCtrl->m_vertex[1] = vPos[pIndex[1]][1];
|
||
|
pCtrl->m_vertex[2] = vPos[h][2];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(eType == eDenseCylinder)
|
||
|
{
|
||
|
InsertRemove(true, false, true);
|
||
|
}
|
||
|
|
||
|
if(eType == eVeryDenseCylinder)
|
||
|
{
|
||
|
InsertRemove(true, false, false);
|
||
|
InsertRemove(true, false, true);
|
||
|
}
|
||
|
|
||
|
NaturalTexture();
|
||
|
}
|
||
|
|
||
|
void Patch::RenderDebug(RenderStateFlags state) const
|
||
|
{
|
||
|
for (std::size_t i = 0; i<m_tess.m_numStrips; i++)
|
||
|
{
|
||
|
glBegin(GL_QUAD_STRIP);
|
||
|
for (std::size_t j = 0; j<m_tess.m_lenStrips; j++)
|
||
|
{
|
||
|
glNormal3fv(normal3f_to_array((m_tess.m_vertices.data() + m_tess.m_indices[i*m_tess.m_lenStrips+j])->normal));
|
||
|
glTexCoord2fv(texcoord2f_to_array((m_tess.m_vertices.data() + m_tess.m_indices[i*m_tess.m_lenStrips+j])->texcoord));
|
||
|
glVertex3fv(vertex3f_to_array((m_tess.m_vertices.data() + m_tess.m_indices[i*m_tess.m_lenStrips+j])->vertex));
|
||
|
}
|
||
|
glEnd();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void RenderablePatchSolid::RenderNormals() const
|
||
|
{
|
||
|
const std::size_t width = m_tess.m_numStrips+1;
|
||
|
const std::size_t height = m_tess.m_lenStrips>>1;
|
||
|
glBegin(GL_LINES);
|
||
|
for(std::size_t i=0;i<width;i++)
|
||
|
{
|
||
|
for(std::size_t j=0;j<height;j++)
|
||
|
{
|
||
|
{
|
||
|
Vector3 vNormal(
|
||
|
vector3_added(
|
||
|
vertex3f_to_vector3((m_tess.m_vertices.data() + (j*width+i))->vertex),
|
||
|
vector3_scaled(normal3f_to_vector3((m_tess.m_vertices.data() + (j*width+i))->normal), 8)
|
||
|
)
|
||
|
);
|
||
|
glVertex3fv(vertex3f_to_array((m_tess.m_vertices.data() + (j*width+i))->vertex));
|
||
|
glVertex3fv(&vNormal[0]);
|
||
|
}
|
||
|
{
|
||
|
Vector3 vNormal(
|
||
|
vector3_added(
|
||
|
vertex3f_to_vector3((m_tess.m_vertices.data() + (j*width+i))->vertex),
|
||
|
vector3_scaled(normal3f_to_vector3((m_tess.m_vertices.data() + (j*width+i))->tangent), 8)
|
||
|
)
|
||
|
);
|
||
|
glVertex3fv(vertex3f_to_array((m_tess.m_vertices.data() + (j*width+i))->vertex));
|
||
|
glVertex3fv(&vNormal[0]);
|
||
|
}
|
||
|
{
|
||
|
Vector3 vNormal(
|
||
|
vector3_added(
|
||
|
vertex3f_to_vector3((m_tess.m_vertices.data() + (j*width+i))->vertex),
|
||
|
vector3_scaled(normal3f_to_vector3((m_tess.m_vertices.data() + (j*width+i))->bitangent), 8)
|
||
|
)
|
||
|
);
|
||
|
glVertex3fv(vertex3f_to_array((m_tess.m_vertices.data() + (j*width+i))->vertex));
|
||
|
glVertex3fv(&vNormal[0]);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
glEnd();
|
||
|
}
|
||
|
|
||
|
#define DEGEN_0a 0x01
|
||
|
#define DEGEN_1a 0x02
|
||
|
#define DEGEN_2a 0x04
|
||
|
#define DEGEN_0b 0x08
|
||
|
#define DEGEN_1b 0x10
|
||
|
#define DEGEN_2b 0x20
|
||
|
#define SPLIT 0x40
|
||
|
#define AVERAGE 0x80
|
||
|
|
||
|
|
||
|
unsigned int subarray_get_degen(PatchControlIter subarray, std::size_t strideU, std::size_t strideV)
|
||
|
{
|
||
|
unsigned int nDegen = 0;
|
||
|
const PatchControl* p1;
|
||
|
const PatchControl* p2;
|
||
|
|
||
|
p1 = subarray;
|
||
|
p2 = p1 + strideU;
|
||
|
if(vector3_equal(p1->m_vertex, p2->m_vertex))
|
||
|
nDegen |= DEGEN_0a;
|
||
|
p1 = p2;
|
||
|
p2 = p1 + strideU;
|
||
|
if(vector3_equal(p1->m_vertex, p2->m_vertex))
|
||
|
nDegen |= DEGEN_0b;
|
||
|
|
||
|
p1 = subarray + strideV;
|
||
|
p2 = p1 + strideU;
|
||
|
if(vector3_equal(p1->m_vertex, p2->m_vertex))
|
||
|
nDegen |= DEGEN_1a;
|
||
|
p1 = p2;
|
||
|
p2 = p1 + strideU;
|
||
|
if(vector3_equal(p1->m_vertex, p2->m_vertex))
|
||
|
nDegen |= DEGEN_1b;
|
||
|
|
||
|
p1 = subarray + (strideV << 1);
|
||
|
p2 = p1 + strideU;
|
||
|
if(vector3_equal(p1->m_vertex, p2->m_vertex))
|
||
|
nDegen |= DEGEN_2a;
|
||
|
p1 = p2;
|
||
|
p2 = p1 + strideU;
|
||
|
if(vector3_equal(p1->m_vertex, p2->m_vertex))
|
||
|
nDegen |= DEGEN_2b;
|
||
|
|
||
|
return nDegen;
|
||
|
}
|
||
|
|
||
|
|
||
|
inline void deCasteljau3(const Vector3& P0, const Vector3& P1, const Vector3& P2, Vector3& P01, Vector3& P12, Vector3& P012)
|
||
|
{
|
||
|
P01 = vector3_mid(P0, P1);
|
||
|
P12 = vector3_mid(P1, P2);
|
||
|
P012 = vector3_mid(P01, P12);
|
||
|
}
|
||
|
|
||
|
inline void BezierInterpolate3( const Vector3& start, Vector3& left, Vector3& mid, Vector3& right, const Vector3& end )
|
||
|
{
|
||
|
left = vector3_mid(start, mid);
|
||
|
right = vector3_mid(mid, end);
|
||
|
mid = vector3_mid(left, right);
|
||
|
}
|
||
|
|
||
|
inline void BezierInterpolate2( const Vector2& start, Vector2& left, Vector2& mid, Vector2& right, const Vector2& end )
|
||
|
{
|
||
|
left[0]= float_mid(start[0], mid[0]);
|
||
|
left[1] = float_mid(start[1], mid[1]);
|
||
|
right[0] = float_mid(mid[0], end[0]);
|
||
|
right[1] = float_mid(mid[1], end[1]);
|
||
|
mid[0] = float_mid(left[0], right[0]);
|
||
|
mid[1] = float_mid(left[1], right[1]);
|
||
|
}
|
||
|
|
||
|
|
||
|
inline Vector2& texcoord_for_index(Array<ArbitraryMeshVertex>& vertices, std::size_t index)
|
||
|
{
|
||
|
return reinterpret_cast<Vector2&>(vertices[index].texcoord);
|
||
|
}
|
||
|
|
||
|
inline Vector3& vertex_for_index(Array<ArbitraryMeshVertex>& vertices, std::size_t index)
|
||
|
{
|
||
|
return reinterpret_cast<Vector3&>(vertices[index].vertex);
|
||
|
}
|
||
|
|
||
|
inline Vector3& normal_for_index(Array<ArbitraryMeshVertex>& vertices, std::size_t index)
|
||
|
{
|
||
|
return reinterpret_cast<Vector3&>(vertices[index].normal);
|
||
|
}
|
||
|
|
||
|
inline Vector3& tangent_for_index(Array<ArbitraryMeshVertex>& vertices, std::size_t index)
|
||
|
{
|
||
|
return reinterpret_cast<Vector3&>(vertices[index].tangent);
|
||
|
}
|
||
|
|
||
|
inline Vector3& bitangent_for_index(Array<ArbitraryMeshVertex>& vertices, std::size_t index)
|
||
|
{
|
||
|
return reinterpret_cast<Vector3&>(vertices[index].bitangent);
|
||
|
}
|
||
|
|
||
|
inline const Vector2& texcoord_for_index(const Array<ArbitraryMeshVertex>& vertices, std::size_t index)
|
||
|
{
|
||
|
return reinterpret_cast<const Vector2&>(vertices[index].texcoord);
|
||
|
}
|
||
|
|
||
|
inline const Vector3& vertex_for_index(const Array<ArbitraryMeshVertex>& vertices, std::size_t index)
|
||
|
{
|
||
|
return reinterpret_cast<const Vector3&>(vertices[index].vertex);
|
||
|
}
|
||
|
|
||
|
inline const Vector3& normal_for_index(const Array<ArbitraryMeshVertex>& vertices, std::size_t index)
|
||
|
{
|
||
|
return reinterpret_cast<const Vector3&>(vertices[index].normal);
|
||
|
}
|
||
|
|
||
|
inline const Vector3& tangent_for_index(const Array<ArbitraryMeshVertex>& vertices, std::size_t index)
|
||
|
{
|
||
|
return reinterpret_cast<const Vector3&>(vertices[index].tangent);
|
||
|
}
|
||
|
|
||
|
inline const Vector3& bitangent_for_index(const Array<ArbitraryMeshVertex>& vertices, std::size_t index)
|
||
|
{
|
||
|
return reinterpret_cast<const Vector3&>(vertices[index].bitangent);
|
||
|
}
|
||
|
|
||
|
#include "math/curve.h"
|
||
|
|
||
|
inline PatchControl QuadraticBezier_evaluate(const PatchControl* firstPoint, double t)
|
||
|
{
|
||
|
PatchControl result = { Vector3(0, 0, 0), Vector2(0, 0) };
|
||
|
double denominator = 0;
|
||
|
|
||
|
{
|
||
|
double weight = BernsteinPolynomial<Zero, Two>::apply(t);
|
||
|
vector3_add(result.m_vertex, vector3_scaled(firstPoint[0].m_vertex, weight));
|
||
|
vector2_add(result.m_texcoord, vector2_scaled(firstPoint[0].m_texcoord, weight));
|
||
|
denominator += weight;
|
||
|
}
|
||
|
{
|
||
|
double weight = BernsteinPolynomial<One, Two>::apply(t);
|
||
|
vector3_add(result.m_vertex, vector3_scaled(firstPoint[1].m_vertex, weight));
|
||
|
vector2_add(result.m_texcoord, vector2_scaled(firstPoint[1].m_texcoord, weight));
|
||
|
denominator += weight;
|
||
|
}
|
||
|
{
|
||
|
double weight = BernsteinPolynomial<Two, Two>::apply(t);
|
||
|
vector3_add(result.m_vertex, vector3_scaled(firstPoint[2].m_vertex, weight));
|
||
|
vector2_add(result.m_texcoord, vector2_scaled(firstPoint[2].m_texcoord, weight));
|
||
|
denominator += weight;
|
||
|
}
|
||
|
|
||
|
vector3_divide(result.m_vertex, denominator);
|
||
|
vector2_divide(result.m_texcoord, denominator);
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
inline Vector3 vector3_linear_interpolated(const Vector3& a, const Vector3& b, double t)
|
||
|
{
|
||
|
return vector3_added(vector3_scaled(a, 1.0 - t), vector3_scaled(b, t));
|
||
|
}
|
||
|
|
||
|
inline Vector2 vector2_linear_interpolated(const Vector2& a, const Vector2& b, double t)
|
||
|
{
|
||
|
return vector2_added(vector2_scaled(a, 1.0 - t), vector2_scaled(b, t));
|
||
|
}
|
||
|
|
||
|
void normalise_safe(Vector3& normal)
|
||
|
{
|
||
|
if(!vector3_equal(normal, g_vector3_identity))
|
||
|
{
|
||
|
vector3_normalise(normal);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
inline void QuadraticBezier_evaluate(const PatchControl& a, const PatchControl& b, const PatchControl& c, double t, PatchControl& point, PatchControl& left, PatchControl& right)
|
||
|
{
|
||
|
left.m_vertex = vector3_linear_interpolated(a.m_vertex, b.m_vertex, t);
|
||
|
left.m_texcoord = vector2_linear_interpolated(a.m_texcoord, b.m_texcoord, t);
|
||
|
right.m_vertex = vector3_linear_interpolated(b.m_vertex, c.m_vertex, t);
|
||
|
right.m_texcoord = vector2_linear_interpolated(b.m_texcoord, c.m_texcoord, t);
|
||
|
point.m_vertex = vector3_linear_interpolated(left.m_vertex, right.m_vertex, t);
|
||
|
point.m_texcoord = vector2_linear_interpolated(left.m_texcoord, right.m_texcoord, t);
|
||
|
}
|
||
|
|
||
|
void Patch::TesselateSubMatrixFixed(ArbitraryMeshVertex* vertices, std::size_t strideX, std::size_t strideY, unsigned int nFlagsX, unsigned int nFlagsY, PatchControl* subMatrix[3][3])
|
||
|
{
|
||
|
double incrementU = 1.0 / m_subdivisions_x;
|
||
|
double incrementV = 1.0 / m_subdivisions_y;
|
||
|
const std::size_t width = m_subdivisions_x + 1;
|
||
|
const std::size_t height = m_subdivisions_y + 1;
|
||
|
|
||
|
for(std::size_t i = 0; i != width; ++i)
|
||
|
{
|
||
|
double tU = (i + 1 == width) ? 1 : i * incrementU;
|
||
|
PatchControl pointX[3];
|
||
|
PatchControl leftX[3];
|
||
|
PatchControl rightX[3];
|
||
|
QuadraticBezier_evaluate(*subMatrix[0][0], *subMatrix[0][1], *subMatrix[0][2], tU, pointX[0], leftX[0], rightX[0]);
|
||
|
QuadraticBezier_evaluate(*subMatrix[1][0], *subMatrix[1][1], *subMatrix[1][2], tU, pointX[1], leftX[1], rightX[1]);
|
||
|
QuadraticBezier_evaluate(*subMatrix[2][0], *subMatrix[2][1], *subMatrix[2][2], tU, pointX[2], leftX[2], rightX[2]);
|
||
|
|
||
|
ArbitraryMeshVertex* p = vertices + i * strideX;
|
||
|
for(std::size_t j = 0; j != height; ++j)
|
||
|
{
|
||
|
if((j == 0 || j + 1 == height) && (i == 0 || i + 1 == width))
|
||
|
{
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
double tV = (j + 1 == height) ? 1 : j * incrementV;
|
||
|
|
||
|
PatchControl pointY[3];
|
||
|
PatchControl leftY[3];
|
||
|
PatchControl rightY[3];
|
||
|
QuadraticBezier_evaluate(*subMatrix[0][0], *subMatrix[1][0], *subMatrix[2][0], tV, pointY[0], leftY[0], rightY[0]);
|
||
|
QuadraticBezier_evaluate(*subMatrix[0][1], *subMatrix[1][1], *subMatrix[2][1], tV, pointY[1], leftY[1], rightY[1]);
|
||
|
QuadraticBezier_evaluate(*subMatrix[0][2], *subMatrix[1][2], *subMatrix[2][2], tV, pointY[2], leftY[2], rightY[2]);
|
||
|
|
||
|
PatchControl point;
|
||
|
PatchControl left;
|
||
|
PatchControl right;
|
||
|
QuadraticBezier_evaluate(pointX[0], pointX[1], pointX[2], tV, point, left, right);
|
||
|
PatchControl up;
|
||
|
PatchControl down;
|
||
|
QuadraticBezier_evaluate(pointY[0], pointY[1], pointY[2], tU, point, up, down);
|
||
|
|
||
|
vertex3f_to_vector3(p->vertex) = point.m_vertex;
|
||
|
texcoord2f_to_vector2(p->texcoord) = point.m_texcoord;
|
||
|
|
||
|
ArbitraryMeshVertex a, b, c;
|
||
|
|
||
|
a.vertex = vertex3f_for_vector3(left.m_vertex);
|
||
|
a.texcoord = texcoord2f_for_vector2(left.m_texcoord);
|
||
|
b.vertex = vertex3f_for_vector3(right.m_vertex);
|
||
|
b.texcoord = texcoord2f_for_vector2(right.m_texcoord);
|
||
|
|
||
|
if(i != 0)
|
||
|
{
|
||
|
c.vertex = vertex3f_for_vector3(up.m_vertex);
|
||
|
c.texcoord = texcoord2f_for_vector2(up.m_texcoord);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
c.vertex = vertex3f_for_vector3(down.m_vertex);
|
||
|
c.texcoord = texcoord2f_for_vector2(down.m_texcoord);
|
||
|
}
|
||
|
|
||
|
Vector3 normal = vector3_normalised(vector3_cross(right.m_vertex - left.m_vertex, up.m_vertex - down.m_vertex));
|
||
|
|
||
|
Vector3 tangent, bitangent;
|
||
|
ArbitraryMeshTriangle_calcTangents(a, b, c, tangent, bitangent);
|
||
|
vector3_normalise(tangent);
|
||
|
vector3_normalise(bitangent);
|
||
|
|
||
|
if(((nFlagsX & AVERAGE) != 0 && i == 0) || ((nFlagsY & AVERAGE) != 0 && j == 0))
|
||
|
{
|
||
|
normal3f_to_vector3(p->normal) = vector3_normalised(vector3_added(normal3f_to_vector3(p->normal), normal));
|
||
|
normal3f_to_vector3(p->tangent) = vector3_normalised(vector3_added(normal3f_to_vector3(p->tangent), tangent));
|
||
|
normal3f_to_vector3(p->bitangent) = vector3_normalised(vector3_added(normal3f_to_vector3(p->bitangent), bitangent));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
normal3f_to_vector3(p->normal) = normal;
|
||
|
normal3f_to_vector3(p->tangent) = tangent;
|
||
|
normal3f_to_vector3(p->bitangent) = bitangent;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
p += strideY;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Patch::TesselateSubMatrix( const BezierCurveTree *BX, const BezierCurveTree *BY,
|
||
|
std::size_t offStartX, std::size_t offStartY,
|
||
|
std::size_t offEndX, std::size_t offEndY,
|
||
|
std::size_t nFlagsX, std::size_t nFlagsY,
|
||
|
Vector3& left, Vector3& mid, Vector3& right,
|
||
|
Vector2& texLeft, Vector2& texMid, Vector2& texRight,
|
||
|
bool bTranspose )
|
||
|
{
|
||
|
int newFlagsX, newFlagsY;
|
||
|
|
||
|
Vector3 tmp;
|
||
|
Vector3 vertex_0_0, vertex_0_1, vertex_1_0, vertex_1_1, vertex_2_0, vertex_2_1;
|
||
|
Vector2 texTmp;
|
||
|
Vector2 texcoord_0_0, texcoord_0_1, texcoord_1_0, texcoord_1_1, texcoord_2_0, texcoord_2_1;
|
||
|
|
||
|
{
|
||
|
// texcoords
|
||
|
|
||
|
BezierInterpolate2( texcoord_for_index(m_tess.m_vertices, offStartX + offStartY),
|
||
|
texcoord_0_0,
|
||
|
texcoord_for_index(m_tess.m_vertices, BX->index + offStartY),
|
||
|
texcoord_0_1,
|
||
|
texcoord_for_index(m_tess.m_vertices, offEndX + offStartY) );
|
||
|
|
||
|
|
||
|
BezierInterpolate2( texcoord_for_index(m_tess.m_vertices, offStartX + offEndY),
|
||
|
texcoord_2_0,
|
||
|
texcoord_for_index(m_tess.m_vertices, BX->index + offEndY),
|
||
|
texcoord_2_1,
|
||
|
texcoord_for_index(m_tess.m_vertices, offEndX + offEndY) );
|
||
|
|
||
|
texTmp = texMid;
|
||
|
|
||
|
BezierInterpolate2(texLeft,
|
||
|
texcoord_1_0,
|
||
|
texTmp,
|
||
|
texcoord_1_1,
|
||
|
texRight);
|
||
|
|
||
|
if(!BezierCurveTree_isLeaf(BY))
|
||
|
{
|
||
|
texcoord_for_index(m_tess.m_vertices, BX->index + BY->index) = texTmp;
|
||
|
}
|
||
|
|
||
|
|
||
|
if(!BezierCurveTree_isLeaf(BX->left))
|
||
|
{
|
||
|
texcoord_for_index(m_tess.m_vertices, BX->left->index + offStartY) = texcoord_0_0;
|
||
|
texcoord_for_index(m_tess.m_vertices, BX->left->index + offEndY) = texcoord_2_0;
|
||
|
|
||
|
if(!BezierCurveTree_isLeaf(BY))
|
||
|
{
|
||
|
texcoord_for_index(m_tess.m_vertices, BX->left->index + BY->index) = texcoord_1_0;
|
||
|
}
|
||
|
}
|
||
|
if(!BezierCurveTree_isLeaf(BX->right))
|
||
|
{
|
||
|
texcoord_for_index(m_tess.m_vertices, BX->right->index + offStartY) = texcoord_0_1;
|
||
|
texcoord_for_index(m_tess.m_vertices, BX->right->index + offEndY) = texcoord_2_1;
|
||
|
|
||
|
if(!BezierCurveTree_isLeaf(BY))
|
||
|
{
|
||
|
texcoord_for_index(m_tess.m_vertices, BX->right->index + BY->index) = texcoord_1_1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// verts
|
||
|
|
||
|
BezierInterpolate3( vertex_for_index(m_tess.m_vertices, offStartX + offStartY),
|
||
|
vertex_0_0,
|
||
|
vertex_for_index(m_tess.m_vertices, BX->index + offStartY),
|
||
|
vertex_0_1,
|
||
|
vertex_for_index(m_tess.m_vertices, offEndX + offStartY) );
|
||
|
|
||
|
|
||
|
BezierInterpolate3( vertex_for_index(m_tess.m_vertices, offStartX + offEndY),
|
||
|
vertex_2_0,
|
||
|
vertex_for_index(m_tess.m_vertices, BX->index + offEndY),
|
||
|
vertex_2_1,
|
||
|
vertex_for_index(m_tess.m_vertices, offEndX + offEndY) );
|
||
|
|
||
|
|
||
|
tmp = mid;
|
||
|
|
||
|
BezierInterpolate3( left,
|
||
|
vertex_1_0,
|
||
|
tmp,
|
||
|
vertex_1_1,
|
||
|
right );
|
||
|
|
||
|
if(!BezierCurveTree_isLeaf(BY))
|
||
|
{
|
||
|
vertex_for_index(m_tess.m_vertices, BX->index + BY->index) = tmp;
|
||
|
}
|
||
|
|
||
|
|
||
|
if(!BezierCurveTree_isLeaf(BX->left))
|
||
|
{
|
||
|
vertex_for_index(m_tess.m_vertices, BX->left->index + offStartY) = vertex_0_0;
|
||
|
vertex_for_index(m_tess.m_vertices, BX->left->index + offEndY) = vertex_2_0;
|
||
|
|
||
|
if(!BezierCurveTree_isLeaf(BY))
|
||
|
{
|
||
|
vertex_for_index(m_tess.m_vertices, BX->left->index + BY->index) = vertex_1_0;
|
||
|
}
|
||
|
}
|
||
|
if(!BezierCurveTree_isLeaf(BX->right))
|
||
|
{
|
||
|
vertex_for_index(m_tess.m_vertices, BX->right->index + offStartY) = vertex_0_1;
|
||
|
vertex_for_index(m_tess.m_vertices, BX->right->index + offEndY) = vertex_2_1;
|
||
|
|
||
|
if(!BezierCurveTree_isLeaf(BY))
|
||
|
{
|
||
|
vertex_for_index(m_tess.m_vertices, BX->right->index + BY->index) = vertex_1_1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// normals
|
||
|
|
||
|
if(nFlagsX & SPLIT)
|
||
|
{
|
||
|
ArbitraryMeshVertex a, b, c;
|
||
|
Vector3 tangentU;
|
||
|
|
||
|
if(!(nFlagsX & DEGEN_0a) || !(nFlagsX & DEGEN_0b))
|
||
|
{
|
||
|
tangentU = vector3_subtracted(vertex_0_1, vertex_0_0);
|
||
|
a.vertex = vertex3f_for_vector3(vertex_0_0);
|
||
|
a.texcoord = texcoord2f_for_vector2(texcoord_0_0);
|
||
|
c.vertex = vertex3f_for_vector3(vertex_0_1);
|
||
|
c.texcoord = texcoord2f_for_vector2(texcoord_0_1);
|
||
|
}
|
||
|
else if(!(nFlagsX & DEGEN_1a) || !(nFlagsX & DEGEN_1b))
|
||
|
{
|
||
|
tangentU = vector3_subtracted(vertex_1_1, vertex_1_0);
|
||
|
a.vertex = vertex3f_for_vector3(vertex_1_0);
|
||
|
a.texcoord = texcoord2f_for_vector2(texcoord_1_0);
|
||
|
c.vertex = vertex3f_for_vector3(vertex_1_1);
|
||
|
c.texcoord = texcoord2f_for_vector2(texcoord_1_1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
tangentU = vector3_subtracted(vertex_2_1, vertex_2_0);
|
||
|
a.vertex = vertex3f_for_vector3(vertex_2_0);
|
||
|
a.texcoord = texcoord2f_for_vector2(texcoord_2_0);
|
||
|
c.vertex = vertex3f_for_vector3(vertex_2_1);
|
||
|
c.texcoord = texcoord2f_for_vector2(texcoord_2_1);
|
||
|
}
|
||
|
|
||
|
Vector3 tangentV;
|
||
|
|
||
|
if((nFlagsY & DEGEN_0a) && (nFlagsY & DEGEN_1a) && (nFlagsY & DEGEN_2a))
|
||
|
{
|
||
|
tangentV = vector3_subtracted(vertex_for_index(m_tess.m_vertices, BX->index + offEndY), tmp);
|
||
|
b.vertex = vertex3f_for_vector3(tmp);//m_tess.m_vertices[BX->index + offEndY].vertex;
|
||
|
b.texcoord = texcoord2f_for_vector2(texTmp);//m_tess.m_vertices[BX->index + offEndY].texcoord;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
tangentV = vector3_subtracted(tmp, vertex_for_index(m_tess.m_vertices, BX->index + offStartY));
|
||
|
b.vertex = vertex3f_for_vector3(tmp);//m_tess.m_vertices[BX->index + offStartY].vertex;
|
||
|
b.texcoord = texcoord2f_for_vector2(texTmp); //m_tess.m_vertices[BX->index + offStartY].texcoord;
|
||
|
}
|
||
|
|
||
|
|
||
|
Vector3 normal, s, t;
|
||
|
ArbitraryMeshVertex& v = m_tess.m_vertices[offStartY + BX->index];
|
||
|
Vector3& p = normal3f_to_vector3(v.normal);
|
||
|
Vector3& ps = normal3f_to_vector3(v.tangent);
|
||
|
Vector3& pt = normal3f_to_vector3(v.bitangent);
|
||
|
|
||
|
if(bTranspose)
|
||
|
{
|
||
|
normal = vector3_cross(tangentV, tangentU);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
normal = vector3_cross(tangentU, tangentV);
|
||
|
}
|
||
|
normalise_safe(normal);
|
||
|
|
||
|
ArbitraryMeshTriangle_calcTangents(a, b, c, s, t);
|
||
|
normalise_safe(s);
|
||
|
normalise_safe(t);
|
||
|
|
||
|
if(nFlagsX & AVERAGE)
|
||
|
{
|
||
|
p = vector3_normalised(vector3_added(p, normal));
|
||
|
ps = vector3_normalised(vector3_added(ps, s));
|
||
|
pt = vector3_normalised(vector3_added(pt, t));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
p = normal;
|
||
|
ps = s;
|
||
|
pt = t;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
{
|
||
|
ArbitraryMeshVertex a, b, c;
|
||
|
Vector3 tangentU;
|
||
|
|
||
|
if(!(nFlagsX & DEGEN_2a) || !(nFlagsX & DEGEN_2b))
|
||
|
{
|
||
|
tangentU = vector3_subtracted(vertex_2_1, vertex_2_0);
|
||
|
a.vertex = vertex3f_for_vector3(vertex_2_0);
|
||
|
a.texcoord = texcoord2f_for_vector2(texcoord_2_0);
|
||
|
c.vertex = vertex3f_for_vector3(vertex_2_1);
|
||
|
c.texcoord = texcoord2f_for_vector2(texcoord_2_1);
|
||
|
}
|
||
|
else if(!(nFlagsX & DEGEN_1a) || !(nFlagsX & DEGEN_1b))
|
||
|
{
|
||
|
tangentU = vector3_subtracted(vertex_1_1, vertex_1_0);
|
||
|
a.vertex = vertex3f_for_vector3(vertex_1_0);
|
||
|
a.texcoord = texcoord2f_for_vector2(texcoord_1_0);
|
||
|
c.vertex = vertex3f_for_vector3(vertex_1_1);
|
||
|
c.texcoord = texcoord2f_for_vector2(texcoord_1_1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
tangentU = vector3_subtracted(vertex_0_1, vertex_0_0);
|
||
|
a.vertex = vertex3f_for_vector3(vertex_0_0);
|
||
|
a.texcoord = texcoord2f_for_vector2(texcoord_0_0);
|
||
|
c.vertex = vertex3f_for_vector3(vertex_0_1);
|
||
|
c.texcoord = texcoord2f_for_vector2(texcoord_0_1);
|
||
|
}
|
||
|
|
||
|
Vector3 tangentV;
|
||
|
|
||
|
if((nFlagsY & DEGEN_0b) && (nFlagsY & DEGEN_1b) && (nFlagsY & DEGEN_2b))
|
||
|
{
|
||
|
tangentV = vector3_subtracted(tmp, vertex_for_index(m_tess.m_vertices, BX->index + offStartY));
|
||
|
b.vertex = vertex3f_for_vector3(tmp);//m_tess.m_vertices[BX->index + offStartY].vertex;
|
||
|
b.texcoord = texcoord2f_for_vector2(texTmp);//m_tess.m_vertices[BX->index + offStartY].texcoord;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
tangentV = vector3_subtracted(vertex_for_index(m_tess.m_vertices, BX->index + offEndY), tmp);
|
||
|
b.vertex = vertex3f_for_vector3(tmp);//m_tess.m_vertices[BX->index + offEndY].vertex;
|
||
|
b.texcoord = texcoord2f_for_vector2(texTmp);//m_tess.m_vertices[BX->index + offEndY].texcoord;
|
||
|
}
|
||
|
|
||
|
ArbitraryMeshVertex& v = m_tess.m_vertices[offEndY+BX->index];
|
||
|
Vector3& p = normal3f_to_vector3(v.normal);
|
||
|
Vector3& ps = normal3f_to_vector3(v.tangent);
|
||
|
Vector3& pt = normal3f_to_vector3(v.bitangent);
|
||
|
|
||
|
if(bTranspose)
|
||
|
{
|
||
|
p = vector3_cross(tangentV, tangentU);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
p = vector3_cross(tangentU, tangentV);
|
||
|
}
|
||
|
normalise_safe(p);
|
||
|
|
||
|
ArbitraryMeshTriangle_calcTangents(a, b, c, ps, pt);
|
||
|
normalise_safe(ps);
|
||
|
normalise_safe(pt);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
newFlagsX = newFlagsY = 0;
|
||
|
|
||
|
if((nFlagsX & DEGEN_0a) && (nFlagsX & DEGEN_0b))
|
||
|
{
|
||
|
newFlagsX |= DEGEN_0a;
|
||
|
newFlagsX |= DEGEN_0b;
|
||
|
}
|
||
|
if((nFlagsX & DEGEN_1a) && (nFlagsX & DEGEN_1b))
|
||
|
{
|
||
|
newFlagsX |= DEGEN_1a;
|
||
|
newFlagsX |= DEGEN_1b;
|
||
|
}
|
||
|
if((nFlagsX & DEGEN_2a) && (nFlagsX & DEGEN_2b))
|
||
|
{
|
||
|
newFlagsX |= DEGEN_2a;
|
||
|
newFlagsX |= DEGEN_2b;
|
||
|
}
|
||
|
if((nFlagsY & DEGEN_0a) && (nFlagsY & DEGEN_1a) && (nFlagsY & DEGEN_2a))
|
||
|
{
|
||
|
newFlagsY |= DEGEN_0a;
|
||
|
newFlagsY |= DEGEN_1a;
|
||
|
newFlagsY |= DEGEN_2a;
|
||
|
}
|
||
|
if((nFlagsY & DEGEN_0b) && (nFlagsY & DEGEN_1b) && (nFlagsY & DEGEN_2b))
|
||
|
{
|
||
|
newFlagsY |= DEGEN_0b;
|
||
|
newFlagsY |= DEGEN_1b;
|
||
|
newFlagsY |= DEGEN_2b;
|
||
|
}
|
||
|
|
||
|
|
||
|
//if((nFlagsX & DEGEN_0a) && (nFlagsX & DEGEN_1a) && (nFlagsX & DEGEN_2a)) { newFlagsX |= DEGEN_0a; newFlagsX |= DEGEN_1a; newFlagsX |= DEGEN_2a; }
|
||
|
//if((nFlagsX & DEGEN_0b) && (nFlagsX & DEGEN_1b) && (nFlagsX & DEGEN_2b)) { newFlagsX |= DEGEN_0b; newFlagsX |= DEGEN_1b; newFlagsX |= DEGEN_2b; }
|
||
|
|
||
|
newFlagsX |= (nFlagsX & SPLIT);
|
||
|
newFlagsX |= (nFlagsX & AVERAGE);
|
||
|
|
||
|
if(!BezierCurveTree_isLeaf(BY))
|
||
|
{
|
||
|
{
|
||
|
int nTemp = newFlagsY;
|
||
|
|
||
|
if((nFlagsY & DEGEN_0a) && (nFlagsY & DEGEN_0b))
|
||
|
{
|
||
|
newFlagsY |= DEGEN_0a;
|
||
|
newFlagsY |= DEGEN_0b;
|
||
|
}
|
||
|
newFlagsY |= (nFlagsY & SPLIT);
|
||
|
newFlagsY |= (nFlagsY & AVERAGE);
|
||
|
|
||
|
Vector3& p = vertex_for_index(m_tess.m_vertices, BX->index+BY->index);
|
||
|
Vector3 vTemp(p);
|
||
|
|
||
|
Vector2& p2 = texcoord_for_index(m_tess.m_vertices, BX->index+BY->index);
|
||
|
Vector2 stTemp(p2);
|
||
|
|
||
|
TesselateSubMatrix( BY, BX->left,
|
||
|
offStartY, offStartX,
|
||
|
offEndY, BX->index,
|
||
|
newFlagsY, newFlagsX,
|
||
|
vertex_0_0, vertex_1_0, vertex_2_0,
|
||
|
texcoord_0_0, texcoord_1_0, texcoord_2_0,
|
||
|
!bTranspose );
|
||
|
|
||
|
newFlagsY = nTemp;
|
||
|
p = vTemp;
|
||
|
p2 = stTemp;
|
||
|
}
|
||
|
|
||
|
if((nFlagsY & DEGEN_2a) && (nFlagsY & DEGEN_2b)) { newFlagsY |= DEGEN_2a; newFlagsY |= DEGEN_2b; }
|
||
|
|
||
|
TesselateSubMatrix( BY, BX->right,
|
||
|
offStartY, BX->index,
|
||
|
offEndY, offEndX,
|
||
|
newFlagsY, newFlagsX,
|
||
|
vertex_0_1, vertex_1_1, vertex_2_1,
|
||
|
texcoord_0_1, texcoord_1_1, texcoord_2_1,
|
||
|
!bTranspose );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if(!BezierCurveTree_isLeaf(BX->left))
|
||
|
{
|
||
|
TesselateSubMatrix( BX->left, BY,
|
||
|
offStartX, offStartY,
|
||
|
BX->index, offEndY,
|
||
|
newFlagsX, newFlagsY,
|
||
|
left, vertex_1_0, tmp,
|
||
|
texLeft, texcoord_1_0, texTmp,
|
||
|
bTranspose );
|
||
|
}
|
||
|
|
||
|
if(!BezierCurveTree_isLeaf(BX->right))
|
||
|
{
|
||
|
TesselateSubMatrix( BX->right, BY,
|
||
|
BX->index, offStartY,
|
||
|
offEndX, offEndY,
|
||
|
newFlagsX, newFlagsY,
|
||
|
tmp, vertex_1_1, right,
|
||
|
texTmp, texcoord_1_1, texRight,
|
||
|
bTranspose );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
void Patch::BuildTesselationCurves(EMatrixMajor major)
|
||
|
{
|
||
|
std::size_t nArrayStride, length, cross, strideU, strideV;
|
||
|
switch(major)
|
||
|
{
|
||
|
case ROW:
|
||
|
nArrayStride = 1;
|
||
|
length = (m_width - 1) >> 1;
|
||
|
cross = m_height;
|
||
|
strideU = 1;
|
||
|
strideV = m_width;
|
||
|
|
||
|
if(!m_patchDef3)
|
||
|
{
|
||
|
BezierCurveTreeArray_deleteAll(m_tess.m_curveTreeU);
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
case COL:
|
||
|
nArrayStride = m_tess.m_nArrayWidth;
|
||
|
length = (m_height - 1) >> 1;
|
||
|
cross = m_width;
|
||
|
strideU = m_width;
|
||
|
strideV = 1;
|
||
|
|
||
|
if(!m_patchDef3)
|
||
|
{
|
||
|
BezierCurveTreeArray_deleteAll(m_tess.m_curveTreeV);
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
default:
|
||
|
ERROR_MESSAGE("neither row-major nor column-major");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
Array<std::size_t> arrayLength(length);
|
||
|
Array<BezierCurveTree*> pCurveTree(length);
|
||
|
|
||
|
std::size_t nArrayLength = 1;
|
||
|
|
||
|
if(m_patchDef3)
|
||
|
{
|
||
|
for(Array<std::size_t>::iterator i = arrayLength.begin(); i != arrayLength.end(); ++i)
|
||
|
{
|
||
|
*i = Array<std::size_t>::value_type((major == ROW) ? m_subdivisions_x : m_subdivisions_y);
|
||
|
nArrayLength += *i;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// create a list of the horizontal control curves in each column of sub-patches
|
||
|
// adaptively tesselate each horizontal control curve in the list
|
||
|
// create a binary tree representing the combined tesselation of the list
|
||
|
for(std::size_t i = 0; i != length; ++i)
|
||
|
{
|
||
|
PatchControl* p1 = m_ctrlTransformed.data() + (i * 2 * strideU);
|
||
|
GSList* pCurveList = 0;
|
||
|
for(std::size_t j = 0; j < cross; j += 2)
|
||
|
{
|
||
|
PatchControl* p2 = p1+strideV;
|
||
|
PatchControl* p3 = p2+strideV;
|
||
|
|
||
|
// directly taken from one row of control points
|
||
|
{
|
||
|
BezierCurve* pCurve = new BezierCurve;
|
||
|
pCurve->crd = (p1+strideU)->m_vertex;
|
||
|
pCurve->left = p1->m_vertex;
|
||
|
pCurve->right = (p1+(strideU<<1))->m_vertex;
|
||
|
pCurveList = g_slist_prepend(pCurveList, pCurve);
|
||
|
}
|
||
|
|
||
|
if(j+2 >= cross)
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
// interpolated from three columns of control points
|
||
|
{
|
||
|
BezierCurve* pCurve = new BezierCurve;
|
||
|
pCurve->crd = vector3_mid((p1+strideU)->m_vertex, (p3+strideU)->m_vertex);
|
||
|
pCurve->left = vector3_mid(p1->m_vertex, p3->m_vertex);
|
||
|
pCurve->right = vector3_mid((p1+(strideU<<1))->m_vertex, (p3+(strideU<<1))->m_vertex);
|
||
|
|
||
|
pCurve->crd = vector3_mid(pCurve->crd, (p2+strideU)->m_vertex);
|
||
|
pCurve->left = vector3_mid(pCurve->left, p2->m_vertex);
|
||
|
pCurve->right = vector3_mid(pCurve->right, (p2+(strideU<<1))->m_vertex);
|
||
|
pCurveList = g_slist_prepend(pCurveList, pCurve);
|
||
|
}
|
||
|
|
||
|
p1 = p3;
|
||
|
}
|
||
|
|
||
|
pCurveTree[i] = new BezierCurveTree;
|
||
|
BezierCurveTree_FromCurveList(pCurveTree[i], pCurveList);
|
||
|
for(GSList* l = pCurveList; l != 0; l = g_slist_next(l))
|
||
|
{
|
||
|
delete static_cast<BezierCurve*>((*l).data);
|
||
|
}
|
||
|
g_slist_free(pCurveList);
|
||
|
|
||
|
// set up array indices for binary tree
|
||
|
// accumulate subarray width
|
||
|
arrayLength[i] = Array<std::size_t>::value_type(BezierCurveTree_Setup(pCurveTree[i], nArrayLength, nArrayStride) - (nArrayLength - 1));
|
||
|
// accumulate total array width
|
||
|
nArrayLength += arrayLength[i];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
switch(major)
|
||
|
{
|
||
|
case ROW:
|
||
|
m_tess.m_nArrayWidth = nArrayLength;
|
||
|
std::swap(m_tess.m_arrayWidth, arrayLength);
|
||
|
|
||
|
if(!m_patchDef3)
|
||
|
{
|
||
|
std::swap(m_tess.m_curveTreeU, pCurveTree);
|
||
|
}
|
||
|
break;
|
||
|
case COL:
|
||
|
m_tess.m_nArrayHeight = nArrayLength;
|
||
|
std::swap(m_tess.m_arrayHeight, arrayLength);
|
||
|
|
||
|
if(!m_patchDef3)
|
||
|
{
|
||
|
std::swap(m_tess.m_curveTreeV, pCurveTree);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
inline void vertex_assign_ctrl(ArbitraryMeshVertex& vertex, const PatchControl& ctrl)
|
||
|
{
|
||
|
vertex.vertex.x = ctrl.m_vertex[0];
|
||
|
vertex.vertex.y = ctrl.m_vertex[1];
|
||
|
vertex.vertex.z = ctrl.m_vertex[2];
|
||
|
vertex.texcoord.s = ctrl.m_texcoord[0];
|
||
|
vertex.texcoord.t = ctrl.m_texcoord[1];
|
||
|
}
|
||
|
|
||
|
inline void vertex_clear_normal(ArbitraryMeshVertex& vertex)
|
||
|
{
|
||
|
vertex.normal.x = 0;
|
||
|
vertex.normal.y = 0;
|
||
|
vertex.normal.z = 0;
|
||
|
vertex.tangent.x = 0;
|
||
|
vertex.tangent.y = 0;
|
||
|
vertex.tangent.z = 0;
|
||
|
vertex.bitangent.x = 0;
|
||
|
vertex.bitangent.y = 0;
|
||
|
vertex.bitangent.z = 0;
|
||
|
}
|
||
|
|
||
|
inline void tangents_remove_degenerate(Vector3 tangents[6], Vector2 textureTangents[6], unsigned int flags)
|
||
|
{
|
||
|
if(flags & DEGEN_0a)
|
||
|
{
|
||
|
const std::size_t i =
|
||
|
(flags & DEGEN_0b)
|
||
|
? (flags & DEGEN_1a)
|
||
|
? (flags & DEGEN_1b)
|
||
|
? (flags & DEGEN_2a)
|
||
|
? 5
|
||
|
: 4
|
||
|
: 3
|
||
|
: 2
|
||
|
: 1;
|
||
|
tangents[0] = tangents[i];
|
||
|
textureTangents[0] = textureTangents[i];
|
||
|
}
|
||
|
if(flags & DEGEN_0b)
|
||
|
{
|
||
|
const std::size_t i =
|
||
|
(flags & DEGEN_0a)
|
||
|
? (flags & DEGEN_1b)
|
||
|
? (flags & DEGEN_1a)
|
||
|
? (flags & DEGEN_2b)
|
||
|
? 4
|
||
|
: 5
|
||
|
: 2
|
||
|
: 3
|
||
|
: 0;
|
||
|
tangents[1] = tangents[i];
|
||
|
textureTangents[1] = textureTangents[i];
|
||
|
}
|
||
|
if(flags & DEGEN_2a)
|
||
|
{
|
||
|
const std::size_t i =
|
||
|
(flags & DEGEN_2b)
|
||
|
? (flags & DEGEN_1a)
|
||
|
? (flags & DEGEN_1b)
|
||
|
? (flags & DEGEN_0a)
|
||
|
? 1
|
||
|
: 0
|
||
|
: 3
|
||
|
: 2
|
||
|
: 5;
|
||
|
tangents[4] = tangents[i];
|
||
|
textureTangents[4] = textureTangents[i];
|
||
|
}
|
||
|
if(flags & DEGEN_2b)
|
||
|
{
|
||
|
const std::size_t i =
|
||
|
(flags & DEGEN_2a)
|
||
|
? (flags & DEGEN_1b)
|
||
|
? (flags & DEGEN_1a)
|
||
|
? (flags & DEGEN_0b)
|
||
|
? 0
|
||
|
: 1
|
||
|
: 2
|
||
|
: 3
|
||
|
: 4;
|
||
|
tangents[5] = tangents[i];
|
||
|
textureTangents[5] = textureTangents[i];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void bestTangents00(unsigned int degenerateFlags, double dot, double length, std::size_t& index0, std::size_t& index1)
|
||
|
{
|
||
|
if(fabs(dot + length) < 0.001) // opposing direction = degenerate
|
||
|
{
|
||
|
if(!(degenerateFlags & DEGEN_1a)) // if this tangent is degenerate we cannot use it
|
||
|
{
|
||
|
index0 = 2;
|
||
|
index1 = 0;
|
||
|
}
|
||
|
else if(!(degenerateFlags & DEGEN_0b))
|
||
|
{
|
||
|
index0 = 0;
|
||
|
index1 = 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
index0 = 1;
|
||
|
index1 = 0;
|
||
|
}
|
||
|
}
|
||
|
else if(fabs(dot - length) < 0.001) // same direction = degenerate
|
||
|
{
|
||
|
if(degenerateFlags & DEGEN_0b)
|
||
|
{
|
||
|
index0 = 0;
|
||
|
index1 = 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
index0 = 1;
|
||
|
index1 = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void bestTangents01(unsigned int degenerateFlags, double dot, double length, std::size_t& index0, std::size_t& index1)
|
||
|
{
|
||
|
if(fabs(dot - length) < 0.001) // same direction = degenerate
|
||
|
{
|
||
|
if(!(degenerateFlags & DEGEN_1a)) // if this tangent is degenerate we cannot use it
|
||
|
{
|
||
|
index0 = 2;
|
||
|
index1 = 1;
|
||
|
}
|
||
|
else if(!(degenerateFlags & DEGEN_2b))
|
||
|
{
|
||
|
index0 = 4;
|
||
|
index1 = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
index0 = 5;
|
||
|
index1 = 1;
|
||
|
}
|
||
|
}
|
||
|
else if(fabs(dot + length) < 0.001) // opposing direction = degenerate
|
||
|
{
|
||
|
if(degenerateFlags & DEGEN_2b)
|
||
|
{
|
||
|
index0 = 4;
|
||
|
index1 = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
index0 = 5;
|
||
|
index1 = 1;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void bestTangents10(unsigned int degenerateFlags, double dot, double length, std::size_t& index0, std::size_t& index1)
|
||
|
{
|
||
|
if(fabs(dot - length) < 0.001) // same direction = degenerate
|
||
|
{
|
||
|
if(!(degenerateFlags & DEGEN_1b)) // if this tangent is degenerate we cannot use it
|
||
|
{
|
||
|
index0 = 3;
|
||
|
index1 = 4;
|
||
|
}
|
||
|
else if(!(degenerateFlags & DEGEN_0a))
|
||
|
{
|
||
|
index0 = 1;
|
||
|
index1 = 5;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
index0 = 0;
|
||
|
index1 = 4;
|
||
|
}
|
||
|
}
|
||
|
else if(fabs(dot + length) < 0.001) // opposing direction = degenerate
|
||
|
{
|
||
|
if(degenerateFlags & DEGEN_0a)
|
||
|
{
|
||
|
index0 = 1;
|
||
|
index1 = 5;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
index0 = 0;
|
||
|
index1 = 4;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void bestTangents11(unsigned int degenerateFlags, double dot, double length, std::size_t& index0, std::size_t& index1)
|
||
|
{
|
||
|
if(fabs(dot + length) < 0.001) // opposing direction = degenerate
|
||
|
{
|
||
|
if(!(degenerateFlags & DEGEN_1b)) // if this tangent is degenerate we cannot use it
|
||
|
{
|
||
|
index0 = 3;
|
||
|
index1 = 5;
|
||
|
}
|
||
|
else if(!(degenerateFlags & DEGEN_2a))
|
||
|
{
|
||
|
index0 = 5;
|
||
|
index1 = 4;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
index0 = 4;
|
||
|
index1 = 5;
|
||
|
}
|
||
|
}
|
||
|
else if(fabs(dot - length) < 0.001) // same direction = degenerate
|
||
|
{
|
||
|
if(degenerateFlags & DEGEN_2a)
|
||
|
{
|
||
|
index0 = 5;
|
||
|
index1 = 4;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
index0 = 4;
|
||
|
index1 = 5;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Patch::accumulateVertexTangentSpace(std::size_t index, Vector3 tangentX[6], Vector3 tangentY[6], Vector2 tangentS[6], Vector2 tangentT[6], std::size_t index0, std::size_t index1)
|
||
|
{
|
||
|
{
|
||
|
Vector3 normal(vector3_cross(tangentX[index0], tangentY[index1]));
|
||
|
if(!vector3_equal(normal, g_vector3_identity))
|
||
|
{
|
||
|
vector3_add(normal_for_index(m_tess.m_vertices, index), vector3_normalised(normal));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
{
|
||
|
ArbitraryMeshVertex a, b, c;
|
||
|
a.vertex = Vertex3f(0, 0, 0);
|
||
|
a.texcoord = TexCoord2f(0, 0);
|
||
|
b.vertex = vertex3f_for_vector3(tangentX[index0]);
|
||
|
b.texcoord = texcoord2f_for_vector2(tangentS[index0]);
|
||
|
c.vertex = vertex3f_for_vector3(tangentY[index1]);
|
||
|
c.texcoord = texcoord2f_for_vector2(tangentT[index1]);
|
||
|
|
||
|
Vector3 s, t;
|
||
|
ArbitraryMeshTriangle_calcTangents(a, b, c, s, t);
|
||
|
if(!vector3_equal(s, g_vector3_identity))
|
||
|
{
|
||
|
vector3_add(tangent_for_index(m_tess.m_vertices, index), vector3_normalised(s));
|
||
|
}
|
||
|
if(!vector3_equal(t, g_vector3_identity))
|
||
|
{
|
||
|
vector3_add(bitangent_for_index(m_tess.m_vertices, index), vector3_normalised(t));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Patch::BuildVertexArray()
|
||
|
{
|
||
|
const std::size_t strideU = 1;
|
||
|
const std::size_t strideV = m_width;
|
||
|
|
||
|
const std::size_t numElems = m_tess.m_nArrayWidth*m_tess.m_nArrayHeight; // total number of elements in vertex array
|
||
|
|
||
|
const bool bWidthStrips = (m_tess.m_nArrayWidth >= m_tess.m_nArrayHeight); // decide if horizontal strips are longer than vertical
|
||
|
|
||
|
|
||
|
// allocate vertex, normal, texcoord and primitive-index arrays
|
||
|
m_tess.m_vertices.resize(numElems);
|
||
|
m_tess.m_indices.resize(m_tess.m_nArrayWidth *2 * (m_tess.m_nArrayHeight - 1));
|
||
|
|
||
|
// set up strip indices
|
||
|
if(bWidthStrips)
|
||
|
{
|
||
|
m_tess.m_numStrips = m_tess.m_nArrayHeight-1;
|
||
|
m_tess.m_lenStrips = m_tess.m_nArrayWidth*2;
|
||
|
|
||
|
for(std::size_t i=0; i<m_tess.m_nArrayWidth; i++)
|
||
|
{
|
||
|
for(std::size_t j=0; j<m_tess.m_numStrips; j++)
|
||
|
{
|
||
|
m_tess.m_indices[(j*m_tess.m_lenStrips)+i*2] = RenderIndex(j*m_tess.m_nArrayWidth+i);
|
||
|
m_tess.m_indices[(j*m_tess.m_lenStrips)+i*2+1] = RenderIndex((j+1)*m_tess.m_nArrayWidth+i);
|
||
|
// reverse because radiant uses CULL_FRONT
|
||
|
//m_tess.m_indices[(j*m_tess.m_lenStrips)+i*2+1] = RenderIndex(j*m_tess.m_nArrayWidth+i);
|
||
|
//m_tess.m_indices[(j*m_tess.m_lenStrips)+i*2] = RenderIndex((j+1)*m_tess.m_nArrayWidth+i);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_tess.m_numStrips = m_tess.m_nArrayWidth-1;
|
||
|
m_tess.m_lenStrips = m_tess.m_nArrayHeight*2;
|
||
|
|
||
|
for(std::size_t i=0; i<m_tess.m_nArrayHeight; i++)
|
||
|
{
|
||
|
for(std::size_t j=0; j<m_tess.m_numStrips; j++)
|
||
|
{
|
||
|
m_tess.m_indices[(j*m_tess.m_lenStrips)+i*2] = RenderIndex(((m_tess.m_nArrayHeight-1)-i)*m_tess.m_nArrayWidth+j);
|
||
|
m_tess.m_indices[(j*m_tess.m_lenStrips)+i*2+1] = RenderIndex(((m_tess.m_nArrayHeight-1)-i)*m_tess.m_nArrayWidth+j+1);
|
||
|
// reverse because radiant uses CULL_FRONT
|
||
|
//m_tess.m_indices[(j*m_tess.m_lenStrips)+i*2+1] = RenderIndex(((m_tess.m_nArrayHeight-1)-i)*m_tess.m_nArrayWidth+j);
|
||
|
//m_tess.m_indices[(j*m_tess.m_lenStrips)+i*2] = RenderIndex(((m_tess.m_nArrayHeight-1)-i)*m_tess.m_nArrayWidth+j+1);
|
||
|
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
{
|
||
|
PatchControlIter pCtrl = m_ctrlTransformed.data();
|
||
|
for(std::size_t j = 0, offStartY = 0; j+1 < m_height; j += 2, pCtrl += (strideU + strideV))
|
||
|
{
|
||
|
// set up array offsets for this sub-patch
|
||
|
const bool leafY = (m_patchDef3) ? false : BezierCurveTree_isLeaf(m_tess.m_curveTreeV[j>>1]);
|
||
|
const std::size_t offMidY = (m_patchDef3) ? 0 : m_tess.m_curveTreeV[j>>1]->index;
|
||
|
const std::size_t widthY = m_tess.m_arrayHeight[j>>1] * m_tess.m_nArrayWidth;
|
||
|
const std::size_t offEndY = offStartY + widthY;
|
||
|
|
||
|
for(std::size_t i = 0, offStartX = 0; i+1 < m_width; i += 2, pCtrl += (strideU << 1))
|
||
|
{
|
||
|
const bool leafX = (m_patchDef3) ? false : BezierCurveTree_isLeaf(m_tess.m_curveTreeU[i>>1]);
|
||
|
const std::size_t offMidX = (m_patchDef3) ? 0 : m_tess.m_curveTreeU[i>>1]->index;
|
||
|
const std::size_t widthX = m_tess.m_arrayWidth[i>>1];
|
||
|
const std::size_t offEndX = offStartX + widthX;
|
||
|
|
||
|
PatchControl *subMatrix[3][3];
|
||
|
subMatrix[0][0] = pCtrl;
|
||
|
subMatrix[0][1] = subMatrix[0][0]+strideU;
|
||
|
subMatrix[0][2] = subMatrix[0][1]+strideU;
|
||
|
subMatrix[1][0] = subMatrix[0][0]+strideV;
|
||
|
subMatrix[1][1] = subMatrix[1][0]+strideU;
|
||
|
subMatrix[1][2] = subMatrix[1][1]+strideU;
|
||
|
subMatrix[2][0] = subMatrix[1][0]+strideV;
|
||
|
subMatrix[2][1] = subMatrix[2][0]+strideU;
|
||
|
subMatrix[2][2] = subMatrix[2][1]+strideU;
|
||
|
|
||
|
// assign on-patch control points to vertex array
|
||
|
if(i == 0 && j == 0)
|
||
|
{
|
||
|
vertex_clear_normal(m_tess.m_vertices[offStartX + offStartY]);
|
||
|
}
|
||
|
vertex_assign_ctrl(m_tess.m_vertices[offStartX + offStartY], *subMatrix[0][0]);
|
||
|
if(j == 0)
|
||
|
{
|
||
|
vertex_clear_normal(m_tess.m_vertices[offEndX + offStartY]);
|
||
|
}
|
||
|
vertex_assign_ctrl(m_tess.m_vertices[offEndX + offStartY], *subMatrix[0][2]);
|
||
|
if(i == 0)
|
||
|
{
|
||
|
vertex_clear_normal(m_tess.m_vertices[offStartX + offEndY]);
|
||
|
}
|
||
|
vertex_assign_ctrl(m_tess.m_vertices[offStartX + offEndY], *subMatrix[2][0]);
|
||
|
|
||
|
vertex_clear_normal(m_tess.m_vertices[offEndX + offEndY]);
|
||
|
vertex_assign_ctrl(m_tess.m_vertices[offEndX + offEndY], *subMatrix[2][2]);
|
||
|
|
||
|
if(!m_patchDef3)
|
||
|
{
|
||
|
// assign remaining control points to vertex array
|
||
|
if(!leafX)
|
||
|
{
|
||
|
vertex_assign_ctrl(m_tess.m_vertices[offMidX + offStartY], *subMatrix[0][1]);
|
||
|
vertex_assign_ctrl(m_tess.m_vertices[offMidX + offEndY], *subMatrix[2][1]);
|
||
|
}
|
||
|
if(!leafY)
|
||
|
{
|
||
|
vertex_assign_ctrl(m_tess.m_vertices[offStartX + offMidY], *subMatrix[1][0]);
|
||
|
vertex_assign_ctrl(m_tess.m_vertices[offEndX + offMidY], *subMatrix[1][2]);
|
||
|
|
||
|
if(!leafX)
|
||
|
{
|
||
|
vertex_assign_ctrl(m_tess.m_vertices[offMidX + offMidY], *subMatrix[1][1]);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// test all 12 edges for degeneracy
|
||
|
unsigned int nFlagsX = subarray_get_degen(pCtrl, strideU, strideV);
|
||
|
unsigned int nFlagsY = subarray_get_degen(pCtrl, strideV, strideU);
|
||
|
Vector3 tangentX[6], tangentY[6];
|
||
|
Vector2 tangentS[6], tangentT[6];
|
||
|
|
||
|
// set up tangents for each of the 12 edges if they were not degenerate
|
||
|
if(!(nFlagsX & DEGEN_0a))
|
||
|
{
|
||
|
tangentX[0] = vector3_subtracted(subMatrix[0][1]->m_vertex, subMatrix[0][0]->m_vertex);
|
||
|
tangentS[0] = vector2_subtracted(subMatrix[0][1]->m_texcoord, subMatrix[0][0]->m_texcoord);
|
||
|
}
|
||
|
if(!(nFlagsX & DEGEN_0b))
|
||
|
{
|
||
|
tangentX[1] = vector3_subtracted(subMatrix[0][2]->m_vertex, subMatrix[0][1]->m_vertex);
|
||
|
tangentS[1] = vector2_subtracted(subMatrix[0][2]->m_texcoord, subMatrix[0][1]->m_texcoord);
|
||
|
}
|
||
|
if(!(nFlagsX & DEGEN_1a))
|
||
|
{
|
||
|
tangentX[2] = vector3_subtracted(subMatrix[1][1]->m_vertex, subMatrix[1][0]->m_vertex);
|
||
|
tangentS[2] = vector2_subtracted(subMatrix[1][1]->m_texcoord, subMatrix[1][0]->m_texcoord);
|
||
|
}
|
||
|
if(!(nFlagsX & DEGEN_1b))
|
||
|
{
|
||
|
tangentX[3] = vector3_subtracted(subMatrix[1][2]->m_vertex, subMatrix[1][1]->m_vertex);
|
||
|
tangentS[3] = vector2_subtracted(subMatrix[1][2]->m_texcoord, subMatrix[1][1]->m_texcoord);
|
||
|
}
|
||
|
if(!(nFlagsX & DEGEN_2a))
|
||
|
{
|
||
|
tangentX[4] = vector3_subtracted(subMatrix[2][1]->m_vertex, subMatrix[2][0]->m_vertex);
|
||
|
tangentS[4] = vector2_subtracted(subMatrix[2][1]->m_texcoord, subMatrix[2][0]->m_texcoord);
|
||
|
}
|
||
|
if(!(nFlagsX & DEGEN_2b))
|
||
|
{
|
||
|
tangentX[5] = vector3_subtracted(subMatrix[2][2]->m_vertex, subMatrix[2][1]->m_vertex);
|
||
|
tangentS[5] = vector2_subtracted(subMatrix[2][2]->m_texcoord, subMatrix[2][1]->m_texcoord);
|
||
|
}
|
||
|
|
||
|
if(!(nFlagsY & DEGEN_0a))
|
||
|
{
|
||
|
tangentY[0] = vector3_subtracted(subMatrix[1][0]->m_vertex, subMatrix[0][0]->m_vertex);
|
||
|
tangentT[0] = vector2_subtracted(subMatrix[1][0]->m_texcoord, subMatrix[0][0]->m_texcoord);
|
||
|
}
|
||
|
if(!(nFlagsY & DEGEN_0b))
|
||
|
{
|
||
|
tangentY[1] = vector3_subtracted(subMatrix[2][0]->m_vertex, subMatrix[1][0]->m_vertex);
|
||
|
tangentT[1] = vector2_subtracted(subMatrix[2][0]->m_texcoord, subMatrix[1][0]->m_texcoord);
|
||
|
}
|
||
|
if(!(nFlagsY & DEGEN_1a))
|
||
|
{
|
||
|
tangentY[2] = vector3_subtracted(subMatrix[1][1]->m_vertex, subMatrix[0][1]->m_vertex);
|
||
|
tangentT[2] = vector2_subtracted(subMatrix[1][1]->m_texcoord, subMatrix[0][1]->m_texcoord);
|
||
|
}
|
||
|
if(!(nFlagsY & DEGEN_1b))
|
||
|
{
|
||
|
tangentY[3] = vector3_subtracted(subMatrix[2][1]->m_vertex, subMatrix[1][1]->m_vertex);
|
||
|
tangentT[3] = vector2_subtracted(subMatrix[2][1]->m_texcoord, subMatrix[1][1]->m_texcoord);
|
||
|
}
|
||
|
if(!(nFlagsY & DEGEN_2a))
|
||
|
{
|
||
|
tangentY[4] = vector3_subtracted(subMatrix[1][2]->m_vertex, subMatrix[0][2]->m_vertex);
|
||
|
tangentT[4] = vector2_subtracted(subMatrix[1][2]->m_texcoord, subMatrix[0][2]->m_texcoord);
|
||
|
}
|
||
|
if(!(nFlagsY & DEGEN_2b))
|
||
|
{
|
||
|
tangentY[5] = vector3_subtracted(subMatrix[2][2]->m_vertex, subMatrix[1][2]->m_vertex);
|
||
|
tangentT[5] = vector2_subtracted(subMatrix[2][2]->m_texcoord, subMatrix[1][2]->m_texcoord);
|
||
|
}
|
||
|
|
||
|
// set up remaining edge tangents by borrowing the tangent from the closest parallel non-degenerate edge
|
||
|
tangents_remove_degenerate(tangentX, tangentS, nFlagsX);
|
||
|
tangents_remove_degenerate(tangentY, tangentT, nFlagsY);
|
||
|
|
||
|
{
|
||
|
// x=0, y=0
|
||
|
std::size_t index = offStartX + offStartY;
|
||
|
std::size_t index0 = 0;
|
||
|
std::size_t index1 = 0;
|
||
|
|
||
|
double dot = vector3_dot(tangentX[index0], tangentY[index1]);
|
||
|
double length = vector3_length(tangentX[index0]) * vector3_length(tangentY[index1]);
|
||
|
|
||
|
bestTangents00(nFlagsX, dot, length, index0, index1);
|
||
|
|
||
|
accumulateVertexTangentSpace(index, tangentX, tangentY, tangentS, tangentT, index0, index1);
|
||
|
}
|
||
|
|
||
|
{
|
||
|
// x=1, y=0
|
||
|
std::size_t index = offEndX + offStartY;
|
||
|
std::size_t index0 = 1;
|
||
|
std::size_t index1 = 4;
|
||
|
|
||
|
double dot = vector3_dot(tangentX[index0],tangentY[index1]);
|
||
|
double length = vector3_length(tangentX[index0]) * vector3_length(tangentY[index1]);
|
||
|
|
||
|
bestTangents10(nFlagsX, dot, length, index0, index1);
|
||
|
|
||
|
accumulateVertexTangentSpace(index, tangentX, tangentY, tangentS, tangentT, index0, index1);
|
||
|
}
|
||
|
|
||
|
{
|
||
|
// x=0, y=1
|
||
|
std::size_t index = offStartX + offEndY;
|
||
|
std::size_t index0 = 4;
|
||
|
std::size_t index1 = 1;
|
||
|
|
||
|
double dot = vector3_dot(tangentX[index0], tangentY[index1]);
|
||
|
double length = vector3_length(tangentX[index1]) * vector3_length(tangentY[index1]);
|
||
|
|
||
|
bestTangents01(nFlagsX, dot, length, index0, index1);
|
||
|
|
||
|
accumulateVertexTangentSpace(index, tangentX, tangentY, tangentS, tangentT, index0, index1);
|
||
|
}
|
||
|
|
||
|
{
|
||
|
// x=1, y=1
|
||
|
std::size_t index = offEndX + offEndY;
|
||
|
std::size_t index0 = 5;
|
||
|
std::size_t index1 = 5;
|
||
|
|
||
|
double dot = vector3_dot(tangentX[index0],tangentY[index1]);
|
||
|
double length = vector3_length(tangentX[index0]) * vector3_length(tangentY[index1]);
|
||
|
|
||
|
bestTangents11(nFlagsX, dot, length, index0, index1);
|
||
|
|
||
|
accumulateVertexTangentSpace(index, tangentX, tangentY, tangentS, tangentT, index0, index1);
|
||
|
}
|
||
|
|
||
|
//normalise normals that won't be accumulated again
|
||
|
if(i!=0 || j!=0)
|
||
|
{
|
||
|
normalise_safe(normal_for_index(m_tess.m_vertices, offStartX + offStartY));
|
||
|
normalise_safe(tangent_for_index(m_tess.m_vertices, offStartX + offStartY));
|
||
|
normalise_safe(bitangent_for_index(m_tess.m_vertices, offStartX + offStartY));
|
||
|
}
|
||
|
if(i+3 == m_width)
|
||
|
{
|
||
|
normalise_safe(normal_for_index(m_tess.m_vertices, offEndX + offStartY));
|
||
|
normalise_safe(tangent_for_index(m_tess.m_vertices, offEndX + offStartY));
|
||
|
normalise_safe(bitangent_for_index(m_tess.m_vertices, offEndX + offStartY));
|
||
|
}
|
||
|
if(j+3 == m_height)
|
||
|
{
|
||
|
normalise_safe(normal_for_index(m_tess.m_vertices, offStartX + offEndY));
|
||
|
normalise_safe(tangent_for_index(m_tess.m_vertices, offStartX + offEndY));
|
||
|
normalise_safe(bitangent_for_index(m_tess.m_vertices, offStartX + offEndY));
|
||
|
}
|
||
|
if(i+3 == m_width && j+3 == m_height)
|
||
|
{
|
||
|
normalise_safe(normal_for_index(m_tess.m_vertices, offEndX + offEndY));
|
||
|
normalise_safe(tangent_for_index(m_tess.m_vertices, offEndX + offEndY));
|
||
|
normalise_safe(bitangent_for_index(m_tess.m_vertices, offEndX + offEndY));
|
||
|
}
|
||
|
|
||
|
// set flags to average normals between shared edges
|
||
|
if(j != 0)
|
||
|
{
|
||
|
nFlagsX |= AVERAGE;
|
||
|
}
|
||
|
if(i != 0)
|
||
|
{
|
||
|
nFlagsY |= AVERAGE;
|
||
|
}
|
||
|
// set flags to save evaluating shared edges twice
|
||
|
nFlagsX |= SPLIT;
|
||
|
nFlagsY |= SPLIT;
|
||
|
|
||
|
// if the patch is curved.. tesselate recursively
|
||
|
// use the relevant control curves for this sub-patch
|
||
|
if(m_patchDef3)
|
||
|
{
|
||
|
TesselateSubMatrixFixed(m_tess.m_vertices.data() + offStartX + offStartY, 1, m_tess.m_nArrayWidth, nFlagsX, nFlagsY, subMatrix);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if(!leafX)
|
||
|
{
|
||
|
TesselateSubMatrix( m_tess.m_curveTreeU[i>>1], m_tess.m_curveTreeV[j>>1],
|
||
|
offStartX, offStartY, offEndX, offEndY, // array offsets
|
||
|
nFlagsX, nFlagsY,
|
||
|
subMatrix[1][0]->m_vertex, subMatrix[1][1]->m_vertex, subMatrix[1][2]->m_vertex,
|
||
|
subMatrix[1][0]->m_texcoord, subMatrix[1][1]->m_texcoord, subMatrix[1][2]->m_texcoord,
|
||
|
false );
|
||
|
}
|
||
|
else if(!leafY)
|
||
|
{
|
||
|
TesselateSubMatrix( m_tess.m_curveTreeV[j>>1], m_tess.m_curveTreeU[i>>1],
|
||
|
offStartY, offStartX, offEndY, offEndX, // array offsets
|
||
|
nFlagsY, nFlagsX,
|
||
|
subMatrix[0][1]->m_vertex, subMatrix[1][1]->m_vertex, subMatrix[2][1]->m_vertex,
|
||
|
subMatrix[0][1]->m_texcoord, subMatrix[1][1]->m_texcoord, subMatrix[2][1]->m_texcoord,
|
||
|
true );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
offStartX = offEndX;
|
||
|
}
|
||
|
offStartY = offEndY;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
class PatchFilterWrapper : public Filter
|
||
|
{
|
||
|
bool m_active;
|
||
|
bool m_invert;
|
||
|
PatchFilter& m_filter;
|
||
|
public:
|
||
|
PatchFilterWrapper(PatchFilter& filter, bool invert) : m_invert(invert), m_filter(filter)
|
||
|
{
|
||
|
}
|
||
|
void setActive(bool active)
|
||
|
{
|
||
|
m_active = active;
|
||
|
}
|
||
|
bool active()
|
||
|
{
|
||
|
return m_active;
|
||
|
}
|
||
|
bool filter(const Patch& patch)
|
||
|
{
|
||
|
return m_invert ^ m_filter.filter(patch);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
|
||
|
typedef std::list<PatchFilterWrapper> PatchFilters;
|
||
|
PatchFilters g_patchFilters;
|
||
|
|
||
|
void add_patch_filter(PatchFilter& filter, int mask, bool invert)
|
||
|
{
|
||
|
g_patchFilters.push_back(PatchFilterWrapper(filter, invert));
|
||
|
GlobalFilterSystem().addFilter(g_patchFilters.back(), mask);
|
||
|
}
|
||
|
|
||
|
bool patch_filtered(Patch& patch)
|
||
|
{
|
||
|
for(PatchFilters::iterator i = g_patchFilters.begin(); i != g_patchFilters.end(); ++i)
|
||
|
{
|
||
|
if((*i).active() && (*i).filter(patch))
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
}
|