gtkradiant/contrib/bobtoolz/DShape.cpp

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/*
BobToolz plugin for GtkRadiant
Copyright (C) 2001 Gordon Biggans
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// DShape.cpp: implementation of the DShape class.
//
//////////////////////////////////////////////////////////////////////
#include "StdAfx.h"
#include "DShape.h"
//#include "dialogs-gtk.h"
#include "misc.h"
#include "shapes.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
bool bFacesAll[6] = {TRUE, TRUE, TRUE, TRUE, TRUE, TRUE};
DShape::DShape()
{
m_nNextBrush = 0;
}
DShape::~DShape()
{
}
void DShape::BuildRegularPrism(vec3_t min, vec3_t max, int nSides, bool bAlignTop)
{
vec3_t vc[MAX_POLYGON_FACES+2], vd[MAX_POLYGON_FACES+2];
vec3_t radius;
vec3_t origin;
VectorSubtract(max, min, radius);
VectorScale(radius, 0.5f, radius);
// calc 3d radius and origin
VectorAdd(max, min, origin);
VectorScale(origin, 0.5f, origin);
float phase = 0.0f;
if(bAlignTop)
{
phase = -(Q_PI/nSides);
VectorScale(radius, static_cast< float >( 1/cos(phase) ), radius);
}
//----- Build Polygon Vertices -----
int i;
for(i = 0; i < nSides; i++)
{
VectorCopy(origin, vc[i]);
VectorCopy(origin, vd[i]);
vc[i][2] = min[2];
vd[i][2] = max[2];
vc[i][0] += radius[0] * sinf( ( 2 * Q_PI * i / nSides ) + phase );
vc[i][1] += radius[1] * cosf( ( 2 * Q_PI * i / nSides ) + phase );
vd[i][0] = vc[i][0];
vd[i][1] = vc[i][1];
}
VectorCopy(vc[0], vc[nSides]);
VectorCopy(vd[0], vd[nSides]);
VectorCopy(vc[1], vc[nSides+1]);
VectorCopy(vd[1], vd[nSides+1]);
//----------------------------------
DBrush* pB = m_Container.GetWorldSpawn()->NewBrush(m_nNextBrush++);
for(i = 1; i <= nSides; i++)
pB->AddFace(vc[i-1], vc[i], vd[i], GetCurrentTexture(), FALSE);
pB->AddFace(vc[2], vc[1], vc[0], "textures/common/caulk", FALSE);
pB->AddFace(vd[0], vd[1], vd[2], "textures/common/caulk", FALSE);
}
void DShape::Commit()
{
m_Container.GetWorldSpawn()->FixBrushes(FALSE);
m_Container.BuildInRadiant(TRUE);
}
void DShape::BuildInversePrism(vec3_t min, vec3_t max, int nSides, bool bAlignTop)
{
vec3_t va[MAX_POLYGON_FACES+1], vb[MAX_POLYGON_FACES+1];
vec3_t radius;
vec3_t origin;
VectorSubtract(max, min, radius);
VectorScale(radius, 0.5f, radius);
// calc 3d radius and origin
VectorAdd(max, min, origin);
VectorScale(origin, 0.5f, origin);
float phase = 0.0f;
if(bAlignTop)
{
phase = -(Q_PI/nSides);
VectorScale(radius, static_cast< float >( 1/cos(phase) ), radius);
}
//----- Build Polygon Vertices -----
int i;
for(i = 0; i < nSides; i++)
{
VectorCopy(origin, va[i]);
VectorCopy(origin, vb[i]);
va[i][2] = min[2];
vb[i][2] = max[2];
va[i][0] += radius[0] * sinf( ( 2 * Q_PI * i / nSides ) + phase );
va[i][1] += radius[1] * cosf( ( 2 * Q_PI * i / nSides ) + phase );
vb[i][0] = va[i][0];
vb[i][1] = va[i][1];
}
VectorCopy(va[0], va[nSides]);
VectorCopy(vb[0], vb[nSides]);
//----------------------------------
for(i = 1; i <= nSides; i++)
{
DBrush* pB = GetBoundingCube(min, max, "textures/common/caulk");
vec3_t top, bottom;
VectorCopy(va[i-1], top);
VectorCopy(va[i], bottom);
if(va[i-1][1] > va[i][1])
{
top[0] += 5;
bottom[0] += 5;
}
else // flip direction of plane on crossover
{
top[0] -= 5;
bottom[0] -= 5;
}
if(top[1] != bottom[1]) // internal line is flat already if true
{
pB->AddFace(va[i-1], top, vb[i-1], "textures/common/caulk", FALSE);
pB->AddFace(va[i], vb[i], bottom, "textures/common/caulk", FALSE);
} // add cut-off planes
pB->AddFace(va[i-1], vb[i-1], vb[i], GetCurrentTexture(), FALSE);
// add internal polygon plane
}
}
void DShape::BuildBorderedPrism(vec3_t min, vec3_t max, int nSides, int nBorder, bool bAlignTop)
{
vec3_t va[MAX_POLYGON_FACES+2], vb[MAX_POLYGON_FACES+2];
vec3_t vc[MAX_POLYGON_FACES+2], vd[MAX_POLYGON_FACES+2];
vec3_t radius;
vec3_t origin;
VectorSubtract(max, min, radius);
VectorScale(radius, 0.5f, radius);
// calc 3d radius and origin
VectorAdd(max, min, origin);
VectorScale(origin, 0.5f, origin);
if(nBorder >= Min(radius[0], radius[1]))
{
// DoMessageBox("Border is too large", "Error", MB_OK);
return;
}
float phase = 0.0f;
if(bAlignTop)
{
phase = -(Q_PI/nSides);
VectorScale(radius, static_cast< float >( 1/cos(phase) ), radius);
}
//----- Build Polygon Vertices -----
int i;
for(i = 0; i < nSides; i++)
{
VectorCopy(origin, va[i]);
VectorCopy(origin, vb[i]);
VectorCopy(origin, vc[i]);
VectorCopy(origin, vd[i]);
va[i][2] = min[2];
vb[i][2] = max[2];
va[i][0] += (radius[0] - nBorder) * sinf( ( 2 * Q_PI * i / nSides ) + phase );
va[i][1] += (radius[1] - nBorder) * cosf( ( 2 * Q_PI * i / nSides ) + phase );
vb[i][0] = va[i][0];
vb[i][1] = va[i][1];
vc[i][2] = min[2];
vd[i][2] = max[2];
vc[i][0] += radius[0] * sinf( ( 2 * Q_PI * i / nSides ) + phase );
vc[i][1] += radius[1] * cosf( ( 2 * Q_PI * i / nSides ) + phase );
vd[i][0] = vc[i][0];
vd[i][1] = vc[i][1];
}
VectorCopy(va[0], va[nSides]);
VectorCopy(vb[0], vb[nSides]);
VectorCopy(va[1], va[nSides+1]);
VectorCopy(vb[1], vb[nSides+1]);
VectorCopy(vc[0], vc[nSides]);
VectorCopy(vd[0], vd[nSides]);
VectorCopy(vc[1], vc[nSides+1]);
VectorCopy(vd[1], vd[nSides+1]);
//----------------------------------
for(i = 1; i <= nSides; i++)
{
DBrush* pB = GetBoundingCube(min, max, "textures/common/caulk");
pB->AddFace(origin, vc[i-1], vd[i-1], "textures/common/caulk", FALSE);
pB->AddFace(origin, vd[i], vc[i], "textures/common/caulk", FALSE);
pB->AddFace(vc[i-1], vc[i], vd[i], GetCurrentTexture(), FALSE);
pB->AddFace(vb[i], va[i], va[i-1], GetCurrentTexture(), FALSE);
}
}
DBrush* DShape::GetBoundingCube_Ext(vec3_t min, vec3_t max, const char *textureName, bool* bUseFaces, bool detail)
{
DBrush* pB = new DBrush;
//----- Build Outer Bounds ---------
vec3_t v1, v2, v3, v5, v6, v7;
VectorCopy(min, v1);
VectorCopy(min, v2);
VectorCopy(min, v3);
VectorCopy(max, v5);
VectorCopy(max, v6);
VectorCopy(max, v7);
v2[0] = max[0];
v3[1] = max[1];
v6[0] = min[0];
v7[1] = min[1];
//----------------------------------
//----- Add Six Cube Faces ---------
if(bUseFaces[0])
pB->AddFace(v1, v2, v3, textureName, detail);
if(bUseFaces[1])
pB->AddFace(v1, v3, v6, textureName, detail);
if(bUseFaces[2])
pB->AddFace(v1, v7, v2, textureName, detail);
if(bUseFaces[3])
pB->AddFace(v5, v6, v3, textureName, detail);
if(bUseFaces[4])
pB->AddFace(v5, v2, v7, textureName, detail);
if(bUseFaces[5])
pB->AddFace(v5, v7, v6, textureName, detail);
//----------------------------------
return pB;
}
DBrush* DShape::GetBoundingCube(vec3_t min, vec3_t max, const char *textureName, DEntity* ent, bool* bUseFaces)
{
DBrush* pB;
if(ent == NULL)
pB = m_Container.GetWorldSpawn()->NewBrush(m_nNextBrush++);
else
pB = ent->NewBrush(m_nNextBrush++);
//----- Build Outer Bounds ---------
vec3_t v1, v2, v3, v5, v6, v7;
VectorCopy(min, v1);
VectorCopy(min, v2);
VectorCopy(min, v3);
VectorCopy(max, v5);
VectorCopy(max, v6);
VectorCopy(max, v7);
v2[0] = max[0];
v3[1] = max[1];
v6[0] = min[0];
v7[1] = min[1];
//----------------------------------
//----- Add Six Cube Faces ---------
if(bUseFaces[0])
pB->AddFace(v1, v2, v3, textureName, FALSE);
if(bUseFaces[1])
pB->AddFace(v1, v3, v6, textureName, FALSE);
if(bUseFaces[2])
pB->AddFace(v1, v7, v2, textureName, FALSE);
if(bUseFaces[3])
pB->AddFace(v5, v6, v3, textureName, FALSE);
if(bUseFaces[4])
pB->AddFace(v5, v2, v7, textureName, FALSE);
if(bUseFaces[5])
pB->AddFace(v5, v7, v6, textureName, FALSE);
//----------------------------------
return pB;
}
bool DShape::BuildPit(vec3_t min, vec3_t max)
{
if((max[2] - min[2]) < 196)
return FALSE;
srand(time(NULL));
vec3_t centre;
VectorAdd(min, max, centre);
VectorScale(centre, 0.5f, centre);
char buffer[256];
int team = (rand()%10000)+5000;
// ************* SPEAKER ***************
sprintf(buffer, "t%i_1", team);
// trigger for speaker
vec3_t triggerVoiceBtm;
VectorCopy(min, triggerVoiceBtm);
triggerVoiceBtm[2] = max[2] - 16;
DEntity* triggerVoice = m_Container.AddEntity("trigger_multiple");
GetBoundingCube(triggerVoiceBtm, max, "textures/common/trigger", triggerVoice);
triggerVoice->AddEPair("target", buffer);
//--------------------
// target for speaker
vec3_t voiceOrigin;
VectorCopy(centre, voiceOrigin);
voiceOrigin[2] = max[2]+16;
DEntity* targetVoice = m_Container.AddEntity("target_speaker");
targetVoice->AddEPair("targetname", buffer);
sprintf(buffer, "%f %f %f", voiceOrigin[0], voiceOrigin[1], voiceOrigin[2]);
targetVoice->AddEPair("origin", buffer);
targetVoice->AddEPair("spawnflags", "8");
targetVoice->AddEPair("noise", "*falling1.wav");
//--------------------
// *********** END SPEAKER *************
// ********* POWERUP REMOVAL ***********
sprintf(buffer, "t%i_2", team);
// trigger for powerup removal
vec3_t triggerPwrRmvTop, triggerPwrRmvBtm;
VectorCopy(min, triggerPwrRmvBtm);
VectorCopy(max, triggerPwrRmvTop);
triggerPwrRmvTop[2] = triggerVoiceBtm[2] - 64;
triggerPwrRmvBtm[2] = triggerPwrRmvTop[2] - 16;
DEntity* triggerPwrRmv = m_Container.AddEntity("trigger_multiple");
GetBoundingCube(triggerPwrRmvBtm, triggerPwrRmvTop, "textures/common/trigger", triggerPwrRmv);
triggerPwrRmv->AddEPair("target", buffer);
//--------------------
// target for powerup removal
vec3_t pwrRmvOrigin;
VectorCopy(centre, pwrRmvOrigin);
pwrRmvOrigin[2] = triggerPwrRmvTop[2]+16;
DEntity* targetPwrRmv = m_Container.AddEntity("target_remove_powerups");
targetPwrRmv->AddEPair("targetname", buffer);
sprintf(buffer, "%f %f %f", pwrRmvOrigin[0], pwrRmvOrigin[1], pwrRmvOrigin[2]);
targetPwrRmv->AddEPair("origin", buffer);
//--------------------
// ****** END POWERUP REMOVAL ********
// ********* DAMAGE ***********
// trigger for damage
vec3_t triggerDmgTop, triggerDmgBtm;
VectorCopy(min, triggerDmgBtm);
VectorCopy(max, triggerDmgTop);
triggerDmgBtm[2] = min[2] + 64;
triggerDmgTop[2] = triggerDmgBtm[2] + 16;
DEntity* triggerDmg = m_Container.AddEntity("trigger_hurt");
GetBoundingCube(triggerDmgBtm, triggerDmgTop, "textures/common/trigger", triggerDmg);
triggerDmg->AddEPair("dmg", "9999");
triggerDmg->AddEPair("spawnflags", "12");
//--------------------
// ****** END DAMAGE ********
// ********* NODROP ***********
vec3_t nodropTop;
VectorCopy(max, nodropTop);
nodropTop[2] = min[2] + 64;
GetBoundingCube(min, nodropTop, "textures/common/nodrop");
// ****** END NODROP ********
return TRUE;
}