mirror of
https://github.com/TTimo/GtkRadiant.git
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210 lines
6.5 KiB
Text
210 lines
6.5 KiB
Text
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Name="shadersq3"
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ProjectGUID="{F79DCF6D-72B1-45F6-A471-5209951C0BDD}"
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Keyword="Win32Proj">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="Debug"
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IntermediateDirectory="Debug"
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ConfigurationType="2"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="../../include;../../libs;"../../../STLPort-4.6/stlport";"../../../gtk2-2.4/include/glib-2.0";"../../../gtk2-2.4/lib/glib-2.0/include""
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SHADERSQ3_EXPORTS"
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StringPooling="TRUE"
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MinimalRebuild="TRUE"
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ExceptionHandling="FALSE"
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BasicRuntimeChecks="0"
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RuntimeLibrary="3"
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BufferSecurityCheck="FALSE"
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ForceConformanceInForLoopScope="TRUE"
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UsePrecompiledHeader="0"
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BrowseInformation="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="TRUE"
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DebugInformationFormat="3"
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DisableSpecificWarnings="4610;4510;4512;4505;4100;4127"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="glib-2.0.lib"
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OutputFile="$(OutDir)/shadersq3.dll"
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LinkIncremental="1"
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AdditionalLibraryDirectories=""../../../gtk2-2.4/lib""
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IgnoreDefaultLibraryNames="msvcprtd.lib"
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ModuleDefinitionFile="$(ProjectName).def"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="$(OutDir)/shadersq3.pdb"
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SubSystem="2"
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ImportLibrary="$(OutDir)/shadersq3.lib"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"
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CommandLine="copy "$(TargetPath)" "$(SolutionDir)install\modules"
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copy "$(TargetDir)$(TargetName).pdb" "$(SolutionDir)install\modules""/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="Release"
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IntermediateDirectory="Release"
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ConfigurationType="2"
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CharacterSet="2"
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WholeProgramOptimization="TRUE">
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<Tool
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Name="VCCLCompilerTool"
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GlobalOptimizations="TRUE"
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InlineFunctionExpansion="2"
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EnableIntrinsicFunctions="TRUE"
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FavorSizeOrSpeed="1"
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OptimizeForWindowsApplication="FALSE"
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AdditionalIncludeDirectories="../../include;../../libs;"../../../STLPort-4.6/stlport";"../../../gtk2-2.4/include/glib-2.0";"../../../gtk2-2.4/lib/glib-2.0/include""
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SHADERSQ3_EXPORTS"
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StringPooling="TRUE"
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ExceptionHandling="FALSE"
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RuntimeLibrary="2"
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BufferSecurityCheck="FALSE"
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ForceConformanceInForLoopScope="TRUE"
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UsePrecompiledHeader="0"
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WarningLevel="4"
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Detect64BitPortabilityProblems="TRUE"
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DebugInformationFormat="3"
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DisableSpecificWarnings="4610;4510;4512;4505;4100;4127"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="glib-2.0.lib"
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OutputFile="$(OutDir)/shadersq3.dll"
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LinkIncremental="1"
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AdditionalLibraryDirectories=""../../../gtk2-2.4/lib""
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IgnoreDefaultLibraryNames="msvcprt.lib"
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ModuleDefinitionFile="$(ProjectName).def"
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GenerateDebugInformation="TRUE"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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ImportLibrary="$(OutDir)/shadersq3.lib"
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TargetMachine="1"
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FixedBaseAddress="0"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"
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CommandLine="copy "$(TargetPath)" "$(SolutionDir)install\modules"
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copy "$(TargetDir)$(TargetName).pdb" "$(SolutionDir)install\modules""/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="src"
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Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
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<File
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RelativePath=".\plugin.cpp">
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</File>
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<File
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RelativePath=".\plugin.h">
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</File>
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<Filter
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Name="modules"
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Filter="">
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<File
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RelativePath=".\shaders.cpp">
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</File>
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<File
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RelativePath=".\shaders.h">
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</File>
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</Filter>
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</Filter>
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<File
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RelativePath="..\..\debug.py">
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<FileConfiguration
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Name="Debug|Win32">
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<Tool
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Name="VCCustomBuildTool"
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CommandLine="python "$(SolutionDir)debug.py""
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AdditionalDependencies=""$(SolutionDir)install\modules\$(TargetName).pdb""
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Outputs=""$(TargetDir)$(TargetName).pdb""/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32">
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<Tool
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Name="VCCustomBuildTool"
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CommandLine="python "$(SolutionDir)debug.py""
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AdditionalDependencies=""$(SolutionDir)install\modules\$(TargetName).pdb""
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Outputs=""$(TargetDir)$(TargetName).pdb""/>
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</FileConfiguration>
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</File>
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<File
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RelativePath=".\shadersq3.def">
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<FileConfiguration
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Name="Debug|Win32">
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<Tool
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Name="VCCustomBuildTool"
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CommandLine="python "$(SolutionDir)touch.py" "$(TargetPath)"
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"
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AdditionalDependencies=""$(SolutionDir)install\modules\$(TargetFileName)""
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Outputs=""$(TargetPath)""/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32">
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<Tool
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Name="VCCustomBuildTool"
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CommandLine="python "$(SolutionDir)touch.py" "$(TargetPath)"
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"
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AdditionalDependencies=""$(SolutionDir)install\modules\$(TargetFileName)""
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Outputs=""$(TargetPath)""/>
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</FileConfiguration>
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</File>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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