gtkradiant/radiant/qgl.cpp

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/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "qgl.h"
#include "debugging/debugging.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#if defined(_WIN32)
#define WINGDIAPI __declspec(dllimport)
#define APIENTRY __stdcall
#endif
#include <GL/gl.h>
#if defined(_WIN32)
#undef WINGDIAPI
#undef APIENTRY
#endif
#include "igl.h"
#if defined(_WIN32)
#include <wtypes.h>
int ( WINAPI * qwglChoosePixelFormat )(HDC, CONST PIXELFORMATDESCRIPTOR *);
int ( WINAPI * qwglDescribePixelFormat) (HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
int ( WINAPI * qwglGetPixelFormat)(HDC);
BOOL ( WINAPI * qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *);
BOOL ( WINAPI * qwglSwapBuffers)(HDC);
BOOL ( WINAPI * qwglCopyContext)(HGLRC, HGLRC, UINT);
HGLRC ( WINAPI * qwglCreateContext)(HDC);
HGLRC ( WINAPI * qwglCreateLayerContext)(HDC, int);
BOOL ( WINAPI * qwglDeleteContext)(HGLRC);
HGLRC ( WINAPI * qwglGetCurrentContext)(VOID);
HDC ( WINAPI * qwglGetCurrentDC)(VOID);
PROC ( WINAPI * qwglGetProcAddress)(LPCSTR);
BOOL ( WINAPI * qwglMakeCurrent)(HDC, HGLRC);
BOOL ( WINAPI * qwglShareLists)(HGLRC, HGLRC);
BOOL ( WINAPI * qwglUseFontBitmaps)(HDC, DWORD, DWORD, DWORD);
BOOL ( WINAPI * qwglUseFontOutlines)(HDC, DWORD, DWORD, DWORD, FLOAT,
FLOAT, int, LPGLYPHMETRICSFLOAT);
BOOL ( WINAPI * qwglDescribeLayerPlane)(HDC, int, int, UINT, LPLAYERPLANEDESCRIPTOR);
int ( WINAPI * qwglSetLayerPaletteEntries)(HDC, int, int, int, CONST COLORREF *);
int ( WINAPI * qwglGetLayerPaletteEntries)(HDC, int, int, int, COLORREF *);
BOOL ( WINAPI * qwglRealizeLayerPalette)(HDC, int, BOOL);
BOOL ( WINAPI * qwglSwapLayerBuffers)(HDC, UINT);
#elif defined (__linux__) || defined (__APPLE__)
#include <GL/glx.h>
#include <dlfcn.h>
#include <gdk/gdkx.h>
XVisualInfo* (*qglXChooseVisual)(Display *dpy, int screen, int *attribList);
GLXContext (*qglXCreateContext)(Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct);
void (*qglXDestroyContext)(Display *dpy, GLXContext ctx);
Bool (*qglXMakeCurrent)(Display *dpy, GLXDrawable drawable, GLXContext ctx);
void (*qglXCopyContext)(Display *dpy, GLXContext src, GLXContext dst, GLuint mask);
void (*qglXSwapBuffers)( Display *dpy, GLXDrawable drawable );
GLXPixmap (*qglXCreateGLXPixmap)( Display *dpy, XVisualInfo *visual, Pixmap pixmap );
void (*qglXDestroyGLXPixmap)( Display *dpy, GLXPixmap pixmap );
Bool (*qglXQueryExtension)( Display *dpy, int *errorb, int *event );
Bool (*qglXQueryVersion)( Display *dpy, int *maj, int *min );
Bool (*qglXIsDirect)( Display *dpy, GLXContext ctx );
int (*qglXGetConfig)( Display *dpy, XVisualInfo *visual, int attrib, int *value );
GLXContext (*qglXGetCurrentContext)( void );
GLXDrawable (*qglXGetCurrentDrawable)( void );
void (*qglXWaitGL)( void );
void (*qglXWaitX)( void );
void (*qglXUseXFont)( Font font, int first, int count, int list );
void* (*qglXGetProcAddressARB) (const GLubyte *procName);
typedef void* (*glXGetProcAddressARBProc) (const GLubyte *procName);
#endif
void QGL_Shutdown(OpenGLBinding& table)
{
globalOutputStream() << "Shutting down OpenGL module...";
#ifdef WIN32
qwglCopyContext = 0;
qwglCreateContext = 0;
qwglCreateLayerContext = 0;
qwglDeleteContext = 0;
qwglDescribeLayerPlane = 0;
qwglGetCurrentContext = 0;
qwglGetCurrentDC = 0;
qwglGetLayerPaletteEntries = 0;
qwglGetProcAddress = 0;
qwglMakeCurrent = 0;
qwglRealizeLayerPalette = 0;
qwglSetLayerPaletteEntries = 0;
qwglShareLists = 0;
qwglSwapLayerBuffers = 0;
qwglUseFontBitmaps = 0;
qwglUseFontOutlines = 0;
qwglChoosePixelFormat = 0;
qwglDescribePixelFormat = 0;
qwglGetPixelFormat = 0;
qwglSetPixelFormat = 0;
qwglSwapBuffers = 0;
#endif
#if defined (__linux__) || defined (__APPLE__)
qglXChooseVisual = 0;
qglXCreateContext = 0;
qglXDestroyContext = 0;
qglXMakeCurrent = 0;
qglXCopyContext = 0;
qglXSwapBuffers = 0;
qglXCreateGLXPixmap = 0;
qglXDestroyGLXPixmap = 0;
qglXQueryExtension = 0;
qglXQueryVersion = 0;
qglXIsDirect = 0;
qglXGetConfig = 0;
qglXGetCurrentContext = 0;
qglXGetCurrentDrawable = 0;
qglXWaitGL = 0;
qglXWaitX = 0;
qglXUseXFont = 0;
qglXGetProcAddressARB = 0;
#endif
globalOutputStream() << "Done.\n";
}
typedef struct glu_error_struct
{
GLenum errnum;
const char *errstr;
} GLU_ERROR_STRUCT;
GLU_ERROR_STRUCT glu_errlist[] = {
{GL_NO_ERROR, "GL_NO_ERROR - no error"},
{GL_INVALID_ENUM, "GL_INVALID_ENUM - An unacceptable value is specified for an enumerated argument."},
{GL_INVALID_VALUE, "GL_INVALID_VALUE - A numeric argument is out of range."},
{GL_INVALID_OPERATION, "GL_INVALID_OPERATION - The specified operation is not allowed in the current state."},
{GL_STACK_OVERFLOW, "GL_STACK_OVERFLOW - Function would cause a stack overflow."},
{GL_STACK_UNDERFLOW, "GL_STACK_UNDERFLOW - Function would cause a stack underflow."},
{GL_OUT_OF_MEMORY, "GL_OUT_OF_MEMORY - There is not enough memory left to execute the function."},
{0, 0}
};
const GLubyte* qgluErrorString(GLenum errCode )
{
int search = 0;
for (search = 0; glu_errlist[search].errstr; search++)
{
if (errCode == glu_errlist[search].errnum)
return (const GLubyte *)glu_errlist[search].errstr;
} //end for
return (const GLubyte *)"Unknown error";
}
void glInvalidFunction()
{
ERROR_MESSAGE("calling an invalid OpenGL function");
}
#define EXTENSIONS_ENABLED 1
bool QGL_ExtensionSupported(const char* extension)
{
#if EXTENSIONS_ENABLED
const GLubyte *extensions = 0;
const GLubyte *start;
GLubyte *where, *terminator;
// Extension names should not have spaces.
where = (GLubyte *) strchr (extension, ' ');
if (where || *extension == '\0')
return false;
extensions = GlobalOpenGL().m_glGetString (GL_EXTENSIONS);
#ifndef __APPLE__
if (!extensions)
return false;
#endif
// It takes a bit of care to be fool-proof about parsing the
// OpenGL extensions string. Don't be fooled by sub-strings, etc.
for (start = extensions; ;)
{
where = (GLubyte *) strstr ((const char *) start, extension);
if (!where)
break;
terminator = where + strlen (extension);
if (where == start || *(where - 1) == ' ')
if (*terminator == ' ' || *terminator == '\0')
return true;
start = terminator;
}
#endif
return false;
}
typedef int (QGL_DLLEXPORT *QGLFunctionPointer)();
QGLFunctionPointer QGL_getExtensionFunc(const char* symbol)
{
#if defined (__linux__) || defined (__APPLE__)
//ASSERT_NOTNULL(qglXGetProcAddressARB);
if (qglXGetProcAddressARB == 0)
{
return reinterpret_cast<QGLFunctionPointer>(glInvalidFunction);
}
else
{
return (QGLFunctionPointer)qglXGetProcAddressARB(reinterpret_cast<const GLubyte*>(symbol));
}
#else
ASSERT_NOTNULL(qwglGetProcAddress);
return qwglGetProcAddress(symbol);
#endif
}
template<typename Func>
bool QGL_constructExtensionFunc(Func& func, const char* symbol)
{
func = reinterpret_cast<Func>(QGL_getExtensionFunc(symbol));
return func != 0;
}
template<typename Func>
void QGL_invalidateExtensionFunc(Func& func)
{
func = reinterpret_cast<Func>(glInvalidFunction);
}
void QGL_clear(OpenGLBinding& table)
{
QGL_invalidateExtensionFunc(table.m_glAccum);
QGL_invalidateExtensionFunc(table.m_glAlphaFunc);
QGL_invalidateExtensionFunc(table.m_glAreTexturesResident);
QGL_invalidateExtensionFunc(table.m_glArrayElement);
QGL_invalidateExtensionFunc(table.m_glBegin);
QGL_invalidateExtensionFunc(table.m_glBindTexture);
QGL_invalidateExtensionFunc(table.m_glBitmap);
QGL_invalidateExtensionFunc(table.m_glBlendFunc);
QGL_invalidateExtensionFunc(table.m_glCallList);
QGL_invalidateExtensionFunc(table.m_glCallLists);
QGL_invalidateExtensionFunc(table.m_glClear);
QGL_invalidateExtensionFunc(table.m_glClearAccum);
QGL_invalidateExtensionFunc(table.m_glClearColor);
QGL_invalidateExtensionFunc(table.m_glClearDepth);
QGL_invalidateExtensionFunc(table.m_glClearIndex);
QGL_invalidateExtensionFunc(table.m_glClearStencil);
QGL_invalidateExtensionFunc(table.m_glClipPlane);
QGL_invalidateExtensionFunc(table.m_glColor3b);
QGL_invalidateExtensionFunc(table.m_glColor3bv);
QGL_invalidateExtensionFunc(table.m_glColor3d);
QGL_invalidateExtensionFunc(table.m_glColor3dv);
QGL_invalidateExtensionFunc(table.m_glColor3f);
QGL_invalidateExtensionFunc(table.m_glColor3fv);
QGL_invalidateExtensionFunc(table.m_glColor3i);
QGL_invalidateExtensionFunc(table.m_glColor3iv);
QGL_invalidateExtensionFunc(table.m_glColor3s);
QGL_invalidateExtensionFunc(table.m_glColor3sv);
QGL_invalidateExtensionFunc(table.m_glColor3ub);
QGL_invalidateExtensionFunc(table.m_glColor3ubv);
QGL_invalidateExtensionFunc(table.m_glColor3ui);
QGL_invalidateExtensionFunc(table.m_glColor3uiv);
QGL_invalidateExtensionFunc(table.m_glColor3us);
QGL_invalidateExtensionFunc(table.m_glColor3usv);
QGL_invalidateExtensionFunc(table.m_glColor4b);
QGL_invalidateExtensionFunc(table.m_glColor4bv);
QGL_invalidateExtensionFunc(table.m_glColor4d);
QGL_invalidateExtensionFunc(table.m_glColor4dv);
QGL_invalidateExtensionFunc(table.m_glColor4f);
QGL_invalidateExtensionFunc(table.m_glColor4fv);
QGL_invalidateExtensionFunc(table.m_glColor4i);
QGL_invalidateExtensionFunc(table.m_glColor4iv);
QGL_invalidateExtensionFunc(table.m_glColor4s);
QGL_invalidateExtensionFunc(table.m_glColor4sv);
QGL_invalidateExtensionFunc(table.m_glColor4ub);
QGL_invalidateExtensionFunc(table.m_glColor4ubv);
QGL_invalidateExtensionFunc(table.m_glColor4ui);
QGL_invalidateExtensionFunc(table.m_glColor4uiv);
QGL_invalidateExtensionFunc(table.m_glColor4us);
QGL_invalidateExtensionFunc(table.m_glColor4usv);
QGL_invalidateExtensionFunc(table.m_glColorMask);
QGL_invalidateExtensionFunc(table.m_glColorMaterial);
QGL_invalidateExtensionFunc(table.m_glColorPointer);
QGL_invalidateExtensionFunc(table.m_glCopyPixels);
QGL_invalidateExtensionFunc(table.m_glCopyTexImage1D);
QGL_invalidateExtensionFunc(table.m_glCopyTexImage2D);
QGL_invalidateExtensionFunc(table.m_glCopyTexSubImage1D);
QGL_invalidateExtensionFunc(table.m_glCopyTexSubImage2D);
QGL_invalidateExtensionFunc(table.m_glCullFace);
QGL_invalidateExtensionFunc(table.m_glDeleteLists);
QGL_invalidateExtensionFunc(table.m_glDeleteTextures);
QGL_invalidateExtensionFunc(table.m_glDepthFunc);
QGL_invalidateExtensionFunc(table.m_glDepthMask);
QGL_invalidateExtensionFunc(table.m_glDepthRange);
QGL_invalidateExtensionFunc(table.m_glDisable);
QGL_invalidateExtensionFunc(table.m_glDisableClientState);
QGL_invalidateExtensionFunc(table.m_glDrawArrays);
QGL_invalidateExtensionFunc(table.m_glDrawBuffer);
QGL_invalidateExtensionFunc(table.m_glDrawElements);
QGL_invalidateExtensionFunc(table.m_glDrawPixels);
QGL_invalidateExtensionFunc(table.m_glEdgeFlag);
QGL_invalidateExtensionFunc(table.m_glEdgeFlagPointer);
QGL_invalidateExtensionFunc(table.m_glEdgeFlagv);
QGL_invalidateExtensionFunc(table.m_glEnable);
QGL_invalidateExtensionFunc(table.m_glEnableClientState);
QGL_invalidateExtensionFunc(table.m_glEnd);
QGL_invalidateExtensionFunc(table.m_glEndList);
QGL_invalidateExtensionFunc(table.m_glEvalCoord1d);
QGL_invalidateExtensionFunc(table.m_glEvalCoord1dv);
QGL_invalidateExtensionFunc(table.m_glEvalCoord1f);
QGL_invalidateExtensionFunc(table.m_glEvalCoord1fv);
QGL_invalidateExtensionFunc(table.m_glEvalCoord2d);
QGL_invalidateExtensionFunc(table.m_glEvalCoord2dv);
QGL_invalidateExtensionFunc(table.m_glEvalCoord2f);
QGL_invalidateExtensionFunc(table.m_glEvalCoord2fv);
QGL_invalidateExtensionFunc(table.m_glEvalMesh1);
QGL_invalidateExtensionFunc(table.m_glEvalMesh2);
QGL_invalidateExtensionFunc(table.m_glEvalPoint1);
QGL_invalidateExtensionFunc(table.m_glEvalPoint2);
QGL_invalidateExtensionFunc(table.m_glFeedbackBuffer);
QGL_invalidateExtensionFunc(table.m_glFinish);
QGL_invalidateExtensionFunc(table.m_glFlush);
QGL_invalidateExtensionFunc(table.m_glFogf);
QGL_invalidateExtensionFunc(table.m_glFogfv);
QGL_invalidateExtensionFunc(table.m_glFogi);
QGL_invalidateExtensionFunc(table.m_glFogiv);
QGL_invalidateExtensionFunc(table.m_glFrontFace);
QGL_invalidateExtensionFunc(table.m_glFrustum);
QGL_invalidateExtensionFunc(table.m_glGenLists);
QGL_invalidateExtensionFunc(table.m_glGenTextures);
QGL_invalidateExtensionFunc(table.m_glGetBooleanv);
QGL_invalidateExtensionFunc(table.m_glGetClipPlane);
QGL_invalidateExtensionFunc(table.m_glGetDoublev);
QGL_invalidateExtensionFunc(table.m_glGetError);
QGL_invalidateExtensionFunc(table.m_glGetFloatv);
QGL_invalidateExtensionFunc(table.m_glGetIntegerv);
QGL_invalidateExtensionFunc(table.m_glGetLightfv);
QGL_invalidateExtensionFunc(table.m_glGetLightiv);
QGL_invalidateExtensionFunc(table.m_glGetMapdv);
QGL_invalidateExtensionFunc(table.m_glGetMapfv);
QGL_invalidateExtensionFunc(table.m_glGetMapiv);
QGL_invalidateExtensionFunc(table.m_glGetMaterialfv);
QGL_invalidateExtensionFunc(table.m_glGetMaterialiv);
QGL_invalidateExtensionFunc(table.m_glGetPixelMapfv);
QGL_invalidateExtensionFunc(table.m_glGetPixelMapuiv);
QGL_invalidateExtensionFunc(table.m_glGetPixelMapusv);
QGL_invalidateExtensionFunc(table.m_glGetPointerv);
QGL_invalidateExtensionFunc(table.m_glGetPolygonStipple);
table.m_glGetString = glGetString;
QGL_invalidateExtensionFunc(table.m_glGetTexEnvfv);
QGL_invalidateExtensionFunc(table.m_glGetTexEnviv);
QGL_invalidateExtensionFunc(table.m_glGetTexGendv);
QGL_invalidateExtensionFunc(table.m_glGetTexGenfv);
QGL_invalidateExtensionFunc(table.m_glGetTexGeniv);
QGL_invalidateExtensionFunc(table.m_glGetTexImage);
QGL_invalidateExtensionFunc(table.m_glGetTexLevelParameterfv);
QGL_invalidateExtensionFunc(table.m_glGetTexLevelParameteriv);
QGL_invalidateExtensionFunc(table.m_glGetTexParameterfv);
QGL_invalidateExtensionFunc(table.m_glGetTexParameteriv);
QGL_invalidateExtensionFunc(table.m_glHint);
QGL_invalidateExtensionFunc(table.m_glIndexMask);
QGL_invalidateExtensionFunc(table.m_glIndexPointer);
QGL_invalidateExtensionFunc(table.m_glIndexd);
QGL_invalidateExtensionFunc(table.m_glIndexdv);
QGL_invalidateExtensionFunc(table.m_glIndexf);
QGL_invalidateExtensionFunc(table.m_glIndexfv);
QGL_invalidateExtensionFunc(table.m_glIndexi);
QGL_invalidateExtensionFunc(table.m_glIndexiv);
QGL_invalidateExtensionFunc(table.m_glIndexs);
QGL_invalidateExtensionFunc(table.m_glIndexsv);
QGL_invalidateExtensionFunc(table.m_glIndexub);
QGL_invalidateExtensionFunc(table.m_glIndexubv);
QGL_invalidateExtensionFunc(table.m_glInitNames);
QGL_invalidateExtensionFunc(table.m_glInterleavedArrays);
QGL_invalidateExtensionFunc(table.m_glIsEnabled);
QGL_invalidateExtensionFunc(table.m_glIsList);
QGL_invalidateExtensionFunc(table.m_glIsTexture);
QGL_invalidateExtensionFunc(table.m_glLightModelf);
QGL_invalidateExtensionFunc(table.m_glLightModelfv);
QGL_invalidateExtensionFunc(table.m_glLightModeli);
QGL_invalidateExtensionFunc(table.m_glLightModeliv);
QGL_invalidateExtensionFunc(table.m_glLightf);
QGL_invalidateExtensionFunc(table.m_glLightfv);
QGL_invalidateExtensionFunc(table.m_glLighti);
QGL_invalidateExtensionFunc(table.m_glLightiv);
QGL_invalidateExtensionFunc(table.m_glLineStipple);
QGL_invalidateExtensionFunc(table.m_glLineWidth);
QGL_invalidateExtensionFunc(table.m_glListBase);
QGL_invalidateExtensionFunc(table.m_glLoadIdentity);
QGL_invalidateExtensionFunc(table.m_glLoadMatrixd);
QGL_invalidateExtensionFunc(table.m_glLoadMatrixf);
QGL_invalidateExtensionFunc(table.m_glLoadName);
QGL_invalidateExtensionFunc(table.m_glLogicOp);
QGL_invalidateExtensionFunc(table.m_glMap1d);
QGL_invalidateExtensionFunc(table.m_glMap1f);
QGL_invalidateExtensionFunc(table.m_glMap2d);
QGL_invalidateExtensionFunc(table.m_glMap2f);
QGL_invalidateExtensionFunc(table.m_glMapGrid1d);
QGL_invalidateExtensionFunc(table.m_glMapGrid1f);
QGL_invalidateExtensionFunc(table.m_glMapGrid2d);
QGL_invalidateExtensionFunc(table.m_glMapGrid2f);
QGL_invalidateExtensionFunc(table.m_glMaterialf);
QGL_invalidateExtensionFunc(table.m_glMaterialfv);
QGL_invalidateExtensionFunc(table.m_glMateriali);
QGL_invalidateExtensionFunc(table.m_glMaterialiv);
QGL_invalidateExtensionFunc(table.m_glMatrixMode);
QGL_invalidateExtensionFunc(table.m_glMultMatrixd);
QGL_invalidateExtensionFunc(table.m_glMultMatrixf);
QGL_invalidateExtensionFunc(table.m_glNewList);
QGL_invalidateExtensionFunc(table.m_glNormal3b);
QGL_invalidateExtensionFunc(table.m_glNormal3bv);
QGL_invalidateExtensionFunc(table.m_glNormal3d);
QGL_invalidateExtensionFunc(table.m_glNormal3dv);
QGL_invalidateExtensionFunc(table.m_glNormal3f);
QGL_invalidateExtensionFunc(table.m_glNormal3fv);
QGL_invalidateExtensionFunc(table.m_glNormal3i);
QGL_invalidateExtensionFunc(table.m_glNormal3iv);
QGL_invalidateExtensionFunc(table.m_glNormal3s);
QGL_invalidateExtensionFunc(table.m_glNormal3sv);
QGL_invalidateExtensionFunc(table.m_glNormalPointer);
QGL_invalidateExtensionFunc(table.m_glOrtho);
QGL_invalidateExtensionFunc(table.m_glPassThrough);
QGL_invalidateExtensionFunc(table.m_glPixelMapfv);
QGL_invalidateExtensionFunc(table.m_glPixelMapuiv);
QGL_invalidateExtensionFunc(table.m_glPixelMapusv);
QGL_invalidateExtensionFunc(table.m_glPixelStoref);
QGL_invalidateExtensionFunc(table.m_glPixelStorei);
QGL_invalidateExtensionFunc(table.m_glPixelTransferf);
QGL_invalidateExtensionFunc(table.m_glPixelTransferi);
QGL_invalidateExtensionFunc(table.m_glPixelZoom);
QGL_invalidateExtensionFunc(table.m_glPointSize);
QGL_invalidateExtensionFunc(table.m_glPolygonMode);
QGL_invalidateExtensionFunc(table.m_glPolygonOffset);
QGL_invalidateExtensionFunc(table.m_glPolygonStipple);
QGL_invalidateExtensionFunc(table.m_glPopAttrib);
QGL_invalidateExtensionFunc(table.m_glPopClientAttrib);
QGL_invalidateExtensionFunc(table.m_glPopMatrix);
QGL_invalidateExtensionFunc(table.m_glPopName);
QGL_invalidateExtensionFunc(table.m_glPrioritizeTextures);
QGL_invalidateExtensionFunc(table.m_glPushAttrib);
QGL_invalidateExtensionFunc(table.m_glPushClientAttrib);
QGL_invalidateExtensionFunc(table.m_glPushMatrix);
QGL_invalidateExtensionFunc(table.m_glPushName);
QGL_invalidateExtensionFunc(table.m_glRasterPos2d);
QGL_invalidateExtensionFunc(table.m_glRasterPos2dv);
QGL_invalidateExtensionFunc(table.m_glRasterPos2f);
QGL_invalidateExtensionFunc(table.m_glRasterPos2fv);
QGL_invalidateExtensionFunc(table.m_glRasterPos2i);
QGL_invalidateExtensionFunc(table.m_glRasterPos2iv);
QGL_invalidateExtensionFunc(table.m_glRasterPos2s);
QGL_invalidateExtensionFunc(table.m_glRasterPos2sv);
QGL_invalidateExtensionFunc(table.m_glRasterPos3d);
QGL_invalidateExtensionFunc(table.m_glRasterPos3dv);
QGL_invalidateExtensionFunc(table.m_glRasterPos3f);
QGL_invalidateExtensionFunc(table.m_glRasterPos3fv);
QGL_invalidateExtensionFunc(table.m_glRasterPos3i);
QGL_invalidateExtensionFunc(table.m_glRasterPos3iv);
QGL_invalidateExtensionFunc(table.m_glRasterPos3s);
QGL_invalidateExtensionFunc(table.m_glRasterPos3sv);
QGL_invalidateExtensionFunc(table.m_glRasterPos4d);
QGL_invalidateExtensionFunc(table.m_glRasterPos4dv);
QGL_invalidateExtensionFunc(table.m_glRasterPos4f);
QGL_invalidateExtensionFunc(table.m_glRasterPos4fv);
QGL_invalidateExtensionFunc(table.m_glRasterPos4i);
QGL_invalidateExtensionFunc(table.m_glRasterPos4iv);
QGL_invalidateExtensionFunc(table.m_glRasterPos4s);
QGL_invalidateExtensionFunc(table.m_glRasterPos4sv);
QGL_invalidateExtensionFunc(table.m_glReadBuffer);
QGL_invalidateExtensionFunc(table.m_glReadPixels);
QGL_invalidateExtensionFunc(table.m_glRectd);
QGL_invalidateExtensionFunc(table.m_glRectdv);
QGL_invalidateExtensionFunc(table.m_glRectf);
QGL_invalidateExtensionFunc(table.m_glRectfv);
QGL_invalidateExtensionFunc(table.m_glRecti);
QGL_invalidateExtensionFunc(table.m_glRectiv);
QGL_invalidateExtensionFunc(table.m_glRects);
QGL_invalidateExtensionFunc(table.m_glRectsv);
QGL_invalidateExtensionFunc(table.m_glRenderMode);
QGL_invalidateExtensionFunc(table.m_glRotated);
QGL_invalidateExtensionFunc(table.m_glRotatef);
QGL_invalidateExtensionFunc(table.m_glScaled);
QGL_invalidateExtensionFunc(table.m_glScalef);
QGL_invalidateExtensionFunc(table.m_glScissor);
QGL_invalidateExtensionFunc(table.m_glSelectBuffer);
QGL_invalidateExtensionFunc(table.m_glShadeModel);
QGL_invalidateExtensionFunc(table.m_glStencilFunc);
QGL_invalidateExtensionFunc(table.m_glStencilMask);
QGL_invalidateExtensionFunc(table.m_glStencilOp);
QGL_invalidateExtensionFunc(table.m_glTexCoord1d);
QGL_invalidateExtensionFunc(table.m_glTexCoord1dv);
QGL_invalidateExtensionFunc(table.m_glTexCoord1f);
QGL_invalidateExtensionFunc(table.m_glTexCoord1fv);
QGL_invalidateExtensionFunc(table.m_glTexCoord1i);
QGL_invalidateExtensionFunc(table.m_glTexCoord1iv);
QGL_invalidateExtensionFunc(table.m_glTexCoord1s);
QGL_invalidateExtensionFunc(table.m_glTexCoord1sv);
QGL_invalidateExtensionFunc(table.m_glTexCoord2d);
QGL_invalidateExtensionFunc(table.m_glTexCoord2dv);
QGL_invalidateExtensionFunc(table.m_glTexCoord2f);
QGL_invalidateExtensionFunc(table.m_glTexCoord2fv);
QGL_invalidateExtensionFunc(table.m_glTexCoord2i);
QGL_invalidateExtensionFunc(table.m_glTexCoord2iv);
QGL_invalidateExtensionFunc(table.m_glTexCoord2s);
QGL_invalidateExtensionFunc(table.m_glTexCoord2sv);
QGL_invalidateExtensionFunc(table.m_glTexCoord3d);
QGL_invalidateExtensionFunc(table.m_glTexCoord3dv);
QGL_invalidateExtensionFunc(table.m_glTexCoord3f);
QGL_invalidateExtensionFunc(table.m_glTexCoord3fv);
QGL_invalidateExtensionFunc(table.m_glTexCoord3i);
QGL_invalidateExtensionFunc(table.m_glTexCoord3iv);
QGL_invalidateExtensionFunc(table.m_glTexCoord3s);
QGL_invalidateExtensionFunc(table.m_glTexCoord3sv);
QGL_invalidateExtensionFunc(table.m_glTexCoord4d);
QGL_invalidateExtensionFunc(table.m_glTexCoord4dv);
QGL_invalidateExtensionFunc(table.m_glTexCoord4f);
QGL_invalidateExtensionFunc(table.m_glTexCoord4fv);
QGL_invalidateExtensionFunc(table.m_glTexCoord4i);
QGL_invalidateExtensionFunc(table.m_glTexCoord4iv);
QGL_invalidateExtensionFunc(table.m_glTexCoord4s);
QGL_invalidateExtensionFunc(table.m_glTexCoord4sv);
QGL_invalidateExtensionFunc(table.m_glTexCoordPointer);
QGL_invalidateExtensionFunc(table.m_glTexEnvf);
QGL_invalidateExtensionFunc(table.m_glTexEnvfv);
QGL_invalidateExtensionFunc(table.m_glTexEnvi);
QGL_invalidateExtensionFunc(table.m_glTexEnviv);
QGL_invalidateExtensionFunc(table.m_glTexGend);
QGL_invalidateExtensionFunc(table.m_glTexGendv);
QGL_invalidateExtensionFunc(table.m_glTexGenf);
QGL_invalidateExtensionFunc(table.m_glTexGenfv);
QGL_invalidateExtensionFunc(table.m_glTexGeni);
QGL_invalidateExtensionFunc(table.m_glTexGeniv);
QGL_invalidateExtensionFunc(table.m_glTexImage1D);
QGL_invalidateExtensionFunc(table.m_glTexImage2D);
QGL_invalidateExtensionFunc(table.m_glTexParameterf);
QGL_invalidateExtensionFunc(table.m_glTexParameterfv);
QGL_invalidateExtensionFunc(table.m_glTexParameteri);
QGL_invalidateExtensionFunc(table.m_glTexParameteriv);
QGL_invalidateExtensionFunc(table.m_glTexSubImage1D);
QGL_invalidateExtensionFunc(table.m_glTexSubImage2D);
QGL_invalidateExtensionFunc(table.m_glTranslated);
QGL_invalidateExtensionFunc(table.m_glTranslatef);
QGL_invalidateExtensionFunc(table.m_glVertex2d);
QGL_invalidateExtensionFunc(table.m_glVertex2dv);
QGL_invalidateExtensionFunc(table.m_glVertex2f);
QGL_invalidateExtensionFunc(table.m_glVertex2fv);
QGL_invalidateExtensionFunc(table.m_glVertex2i);
QGL_invalidateExtensionFunc(table.m_glVertex2iv);
QGL_invalidateExtensionFunc(table.m_glVertex2s);
QGL_invalidateExtensionFunc(table.m_glVertex2sv);
QGL_invalidateExtensionFunc(table.m_glVertex3d);
QGL_invalidateExtensionFunc(table.m_glVertex3dv);
QGL_invalidateExtensionFunc(table.m_glVertex3f);
QGL_invalidateExtensionFunc(table.m_glVertex3fv);
QGL_invalidateExtensionFunc(table.m_glVertex3i);
QGL_invalidateExtensionFunc(table.m_glVertex3iv);
QGL_invalidateExtensionFunc(table.m_glVertex3s);
QGL_invalidateExtensionFunc(table.m_glVertex3sv);
QGL_invalidateExtensionFunc(table.m_glVertex4d);
QGL_invalidateExtensionFunc(table.m_glVertex4dv);
QGL_invalidateExtensionFunc(table.m_glVertex4f);
QGL_invalidateExtensionFunc(table.m_glVertex4fv);
QGL_invalidateExtensionFunc(table.m_glVertex4i);
QGL_invalidateExtensionFunc(table.m_glVertex4iv);
QGL_invalidateExtensionFunc(table.m_glVertex4s);
QGL_invalidateExtensionFunc(table.m_glVertex4sv);
QGL_invalidateExtensionFunc(table.m_glVertexPointer);
QGL_invalidateExtensionFunc(table.m_glViewport);
}
int QGL_Init(OpenGLBinding& table)
{
QGL_clear(table);
#ifdef WIN32
qwglCopyContext = wglCopyContext;
qwglCreateContext = wglCreateContext;
qwglCreateLayerContext = wglCreateLayerContext;
qwglDeleteContext = wglDeleteContext;
qwglDescribeLayerPlane = wglDescribeLayerPlane;
qwglGetCurrentContext = wglGetCurrentContext;
qwglGetCurrentDC = wglGetCurrentDC;
qwglGetLayerPaletteEntries = wglGetLayerPaletteEntries;
qwglGetProcAddress = wglGetProcAddress;
qwglMakeCurrent = wglMakeCurrent;
qwglRealizeLayerPalette = wglRealizeLayerPalette;
qwglSetLayerPaletteEntries = wglSetLayerPaletteEntries;
qwglShareLists = wglShareLists;
qwglSwapLayerBuffers = wglSwapLayerBuffers;
qwglUseFontBitmaps = wglUseFontBitmapsA;
qwglUseFontOutlines = wglUseFontOutlinesA;
qwglChoosePixelFormat = ChoosePixelFormat;
qwglDescribePixelFormat = DescribePixelFormat;
qwglGetPixelFormat = GetPixelFormat;
qwglSetPixelFormat = SetPixelFormat;
qwglSwapBuffers = SwapBuffers;
#endif
#if defined (__linux__) || defined (__APPLE__)
qglXChooseVisual = glXChooseVisual;
qglXCreateContext = glXCreateContext;
qglXDestroyContext = glXDestroyContext;
qglXMakeCurrent = glXMakeCurrent;
//qglXCopyContext = glXCopyContext;
qglXSwapBuffers = glXSwapBuffers;
qglXCreateGLXPixmap = glXCreateGLXPixmap;
qglXDestroyGLXPixmap = glXDestroyGLXPixmap;
qglXQueryExtension = glXQueryExtension;
qglXQueryVersion = glXQueryVersion;
qglXIsDirect = glXIsDirect;
qglXGetConfig = glXGetConfig;
qglXGetCurrentContext = glXGetCurrentContext;
qglXGetCurrentDrawable = glXGetCurrentDrawable;
qglXWaitGL = glXWaitGL;
qglXWaitX = glXWaitX;
qglXUseXFont = glXUseXFont;
// qglXGetProcAddressARB = glXGetProcAddressARB; // Utah-GLX fix
qglXGetProcAddressARB = (glXGetProcAddressARBProc)dlsym(NULL, "glXGetProcAddressARB");
#endif
#if defined (__linux__) || defined (__APPLE__)
if ((qglXQueryExtension == 0) || (qglXQueryExtension(GDK_DISPLAY(),0,0) != True))
return 0;
#endif
return 1;
}
int g_qglMajorVersion = 0;
int g_qglMinorVersion = 0;
// requires a valid gl context
void QGL_InitVersion()
{
#if EXTENSIONS_ENABLED
const std::size_t versionSize = 256;
char version[versionSize];
strncpy(version, reinterpret_cast<const char*>(GlobalOpenGL().m_glGetString(GL_VERSION)), versionSize - 1);
version[versionSize - 1] = '\0';
char* firstDot = strchr(version, '.');
ASSERT_NOTNULL(firstDot);
*firstDot = '\0';
g_qglMajorVersion = atoi(version);
char* secondDot = strchr(firstDot + 1, '.');
if(secondDot != 0)
{
*secondDot = '\0';
}
g_qglMinorVersion = atoi(firstDot + 1);
#else
g_qglMajorVersion = 1;
g_qglMinorVersion = 1;
#endif
}
inline void extension_not_implemented(const char* extension)
{
globalErrorStream() << "WARNING: OpenGL driver reports support for " << extension << " but does not implement it\n";
}
void QGL_sharedContextCreated(OpenGLBinding& table)
{
QGL_InitVersion();
table.major_version = g_qglMajorVersion;
table.minor_version = g_qglMinorVersion;
table.m_glAccum = glAccum;
table.m_glAlphaFunc = glAlphaFunc;
table.m_glAreTexturesResident = glAreTexturesResident;
table.m_glArrayElement = glArrayElement;
table.m_glBegin = glBegin;
table.m_glBindTexture = glBindTexture;
table.m_glBitmap = glBitmap;
table.m_glBlendFunc = glBlendFunc;
table.m_glCallList = glCallList;
table.m_glCallLists = glCallLists;
table.m_glClear = glClear;
table.m_glClearAccum = glClearAccum;
table.m_glClearColor = glClearColor;
table.m_glClearDepth = glClearDepth;
table.m_glClearIndex = glClearIndex;
table.m_glClearStencil = glClearStencil;
table.m_glClipPlane = glClipPlane;
table.m_glColor3b = glColor3b;
table.m_glColor3bv = glColor3bv;
table.m_glColor3d = glColor3d;
table.m_glColor3dv = glColor3dv;
table.m_glColor3f = glColor3f;
table.m_glColor3fv = glColor3fv;
table.m_glColor3i = glColor3i;
table.m_glColor3iv = glColor3iv;
table.m_glColor3s = glColor3s;
table.m_glColor3sv = glColor3sv;
table.m_glColor3ub = glColor3ub;
table.m_glColor3ubv = glColor3ubv;
table.m_glColor3ui = glColor3ui;
table.m_glColor3uiv = glColor3uiv;
table.m_glColor3us = glColor3us;
table.m_glColor3usv = glColor3usv;
table.m_glColor4b = glColor4b;
table.m_glColor4bv = glColor4bv;
table.m_glColor4d = glColor4d;
table.m_glColor4dv = glColor4dv;
table.m_glColor4f = glColor4f;
table.m_glColor4fv = glColor4fv;
table.m_glColor4i = glColor4i;
table.m_glColor4iv = glColor4iv;
table.m_glColor4s = glColor4s;
table.m_glColor4sv = glColor4sv;
table.m_glColor4ub = glColor4ub;
table.m_glColor4ubv = glColor4ubv;
table.m_glColor4ui = glColor4ui;
table.m_glColor4uiv = glColor4uiv;
table.m_glColor4us = glColor4us;
table.m_glColor4usv = glColor4usv;
table.m_glColorMask = glColorMask;
table.m_glColorMaterial = glColorMaterial;
table.m_glColorPointer = glColorPointer;
table.m_glCopyPixels = glCopyPixels;
table.m_glCopyTexImage1D = glCopyTexImage1D;
table.m_glCopyTexImage2D = glCopyTexImage2D;
table.m_glCopyTexSubImage1D = glCopyTexSubImage1D;
table.m_glCopyTexSubImage2D = glCopyTexSubImage2D;
table.m_glCullFace = glCullFace;
table.m_glDeleteLists = glDeleteLists;
table.m_glDeleteTextures = glDeleteTextures;
table.m_glDepthFunc = glDepthFunc;
table.m_glDepthMask = glDepthMask;
table.m_glDepthRange = glDepthRange;
table.m_glDisable = glDisable;
table.m_glDisableClientState = glDisableClientState;
table.m_glDrawArrays = glDrawArrays;
table.m_glDrawBuffer = glDrawBuffer;
table.m_glDrawElements = glDrawElements;
table.m_glDrawPixels = glDrawPixels;
table.m_glEdgeFlag = glEdgeFlag;
table.m_glEdgeFlagPointer = glEdgeFlagPointer;
table.m_glEdgeFlagv = glEdgeFlagv;
table.m_glEnable = glEnable;
table.m_glEnableClientState = glEnableClientState;
table.m_glEnd = glEnd;
table.m_glEndList = glEndList;
table.m_glEvalCoord1d = glEvalCoord1d;
table.m_glEvalCoord1dv = glEvalCoord1dv;
table.m_glEvalCoord1f = glEvalCoord1f;
table.m_glEvalCoord1fv = glEvalCoord1fv;
table.m_glEvalCoord2d = glEvalCoord2d;
table.m_glEvalCoord2dv = glEvalCoord2dv;
table.m_glEvalCoord2f = glEvalCoord2f;
table.m_glEvalCoord2fv = glEvalCoord2fv;
table.m_glEvalMesh1 = glEvalMesh1;
table.m_glEvalMesh2 = glEvalMesh2;
table.m_glEvalPoint1 = glEvalPoint1;
table.m_glEvalPoint2 = glEvalPoint2;
table.m_glFeedbackBuffer = glFeedbackBuffer;
table.m_glFinish = glFinish;
table.m_glFlush = glFlush;
table.m_glFogf = glFogf;
table.m_glFogfv = glFogfv;
table.m_glFogi = glFogi;
table.m_glFogiv = glFogiv;
table.m_glFrontFace = glFrontFace;
table.m_glFrustum = glFrustum;
table.m_glGenLists = glGenLists;
table.m_glGenTextures = glGenTextures;
table.m_glGetBooleanv = glGetBooleanv;
table.m_glGetClipPlane = glGetClipPlane;
table.m_glGetDoublev = glGetDoublev;
table.m_glGetError = glGetError;
table.m_glGetFloatv = glGetFloatv;
table.m_glGetIntegerv = glGetIntegerv;
table.m_glGetLightfv = glGetLightfv;
table.m_glGetLightiv = glGetLightiv;
table.m_glGetMapdv = glGetMapdv;
table.m_glGetMapfv = glGetMapfv;
table.m_glGetMapiv = glGetMapiv;
table.m_glGetMaterialfv = glGetMaterialfv;
table.m_glGetMaterialiv = glGetMaterialiv;
table.m_glGetPixelMapfv = glGetPixelMapfv;
table.m_glGetPixelMapuiv = glGetPixelMapuiv;
table.m_glGetPixelMapusv = glGetPixelMapusv;
table.m_glGetPointerv = glGetPointerv;
table.m_glGetPolygonStipple = glGetPolygonStipple;
table.m_glGetString = glGetString;
table.m_glGetTexEnvfv = glGetTexEnvfv;
table.m_glGetTexEnviv = glGetTexEnviv;
table.m_glGetTexGendv = glGetTexGendv;
table.m_glGetTexGenfv = glGetTexGenfv;
table.m_glGetTexGeniv = glGetTexGeniv;
table.m_glGetTexImage = glGetTexImage;
table.m_glGetTexLevelParameterfv = glGetTexLevelParameterfv;
table.m_glGetTexLevelParameteriv = glGetTexLevelParameteriv;
table.m_glGetTexParameterfv = glGetTexParameterfv;
table.m_glGetTexParameteriv = glGetTexParameteriv;
table.m_glHint = glHint;
table.m_glIndexMask = glIndexMask;
table.m_glIndexPointer = glIndexPointer;
table.m_glIndexd = glIndexd;
table.m_glIndexdv = glIndexdv;
table.m_glIndexf = glIndexf;
table.m_glIndexfv = glIndexfv;
table.m_glIndexi = glIndexi;
table.m_glIndexiv = glIndexiv;
table.m_glIndexs = glIndexs;
table.m_glIndexsv = glIndexsv;
table.m_glIndexub = glIndexub;
table.m_glIndexubv = glIndexubv;
table.m_glInitNames = glInitNames;
table.m_glInterleavedArrays = glInterleavedArrays;
table.m_glIsEnabled = glIsEnabled;
table.m_glIsList = glIsList;
table.m_glIsTexture = glIsTexture;
table.m_glLightModelf = glLightModelf;
table.m_glLightModelfv = glLightModelfv;
table.m_glLightModeli = glLightModeli;
table.m_glLightModeliv = glLightModeliv;
table.m_glLightf = glLightf;
table.m_glLightfv = glLightfv;
table.m_glLighti = glLighti;
table.m_glLightiv = glLightiv;
table.m_glLineStipple = glLineStipple;
table.m_glLineWidth = glLineWidth;
table.m_glListBase = glListBase;
table.m_glLoadIdentity = glLoadIdentity;
table.m_glLoadMatrixd = glLoadMatrixd;
table.m_glLoadMatrixf = glLoadMatrixf;
table.m_glLoadName = glLoadName;
table.m_glLogicOp = glLogicOp;
table.m_glMap1d = glMap1d;
table.m_glMap1f = glMap1f;
table.m_glMap2d = glMap2d;
table.m_glMap2f = glMap2f;
table.m_glMapGrid1d = glMapGrid1d;
table.m_glMapGrid1f = glMapGrid1f;
table.m_glMapGrid2d = glMapGrid2d;
table.m_glMapGrid2f = glMapGrid2f;
table.m_glMaterialf = glMaterialf;
table.m_glMaterialfv = glMaterialfv;
table.m_glMateriali = glMateriali;
table.m_glMaterialiv = glMaterialiv;
table.m_glMatrixMode = glMatrixMode;
table.m_glMultMatrixd = glMultMatrixd;
table.m_glMultMatrixf = glMultMatrixf;
table.m_glNewList = glNewList;
table.m_glNormal3b = glNormal3b;
table.m_glNormal3bv = glNormal3bv;
table.m_glNormal3d = glNormal3d;
table.m_glNormal3dv = glNormal3dv;
table.m_glNormal3f = glNormal3f;
table.m_glNormal3fv = glNormal3fv;
table.m_glNormal3i = glNormal3i;
table.m_glNormal3iv = glNormal3iv;
table.m_glNormal3s = glNormal3s;
table.m_glNormal3sv = glNormal3sv;
table.m_glNormalPointer = glNormalPointer;
table.m_glOrtho = glOrtho;
table.m_glPassThrough = glPassThrough;
table.m_glPixelMapfv = glPixelMapfv;
table.m_glPixelMapuiv = glPixelMapuiv;
table.m_glPixelMapusv = glPixelMapusv;
table.m_glPixelStoref = glPixelStoref;
table.m_glPixelStorei = glPixelStorei;
table.m_glPixelTransferf = glPixelTransferf;
table.m_glPixelTransferi = glPixelTransferi;
table.m_glPixelZoom = glPixelZoom;
table.m_glPointSize = glPointSize;
table.m_glPolygonMode = glPolygonMode;
table.m_glPolygonOffset = glPolygonOffset;
table.m_glPolygonStipple = glPolygonStipple;
table.m_glPopAttrib = glPopAttrib;
table.m_glPopClientAttrib = glPopClientAttrib;
table.m_glPopMatrix = glPopMatrix;
table.m_glPopName = glPopName;
table.m_glPrioritizeTextures = glPrioritizeTextures;
table.m_glPushAttrib = glPushAttrib;
table.m_glPushClientAttrib = glPushClientAttrib;
table.m_glPushMatrix = glPushMatrix;
table.m_glPushName = glPushName;
table.m_glRasterPos2d = glRasterPos2d;
table.m_glRasterPos2dv = glRasterPos2dv;
table.m_glRasterPos2f = glRasterPos2f;
table.m_glRasterPos2fv = glRasterPos2fv;
table.m_glRasterPos2i = glRasterPos2i;
table.m_glRasterPos2iv = glRasterPos2iv;
table.m_glRasterPos2s = glRasterPos2s;
table.m_glRasterPos2sv = glRasterPos2sv;
table.m_glRasterPos3d = glRasterPos3d;
table.m_glRasterPos3dv = glRasterPos3dv;
table.m_glRasterPos3f = glRasterPos3f;
table.m_glRasterPos3fv = glRasterPos3fv;
table.m_glRasterPos3i = glRasterPos3i;
table.m_glRasterPos3iv = glRasterPos3iv;
table.m_glRasterPos3s = glRasterPos3s;
table.m_glRasterPos3sv = glRasterPos3sv;
table.m_glRasterPos4d = glRasterPos4d;
table.m_glRasterPos4dv = glRasterPos4dv;
table.m_glRasterPos4f = glRasterPos4f;
table.m_glRasterPos4fv = glRasterPos4fv;
table.m_glRasterPos4i = glRasterPos4i;
table.m_glRasterPos4iv = glRasterPos4iv;
table.m_glRasterPos4s = glRasterPos4s;
table.m_glRasterPos4sv = glRasterPos4sv;
table.m_glReadBuffer = glReadBuffer;
table.m_glReadPixels = glReadPixels;
table.m_glRectd = glRectd;
table.m_glRectdv = glRectdv;
table.m_glRectf = glRectf;
table.m_glRectfv = glRectfv;
table.m_glRecti = glRecti;
table.m_glRectiv = glRectiv;
table.m_glRects = glRects;
table.m_glRectsv = glRectsv;
table.m_glRenderMode = glRenderMode;
table.m_glRotated = glRotated;
table.m_glRotatef = glRotatef;
table.m_glScaled = glScaled;
table.m_glScalef = glScalef;
table.m_glScissor = glScissor;
table.m_glSelectBuffer = glSelectBuffer;
table.m_glShadeModel = glShadeModel;
table.m_glStencilFunc = glStencilFunc;
table.m_glStencilMask = glStencilMask;
table.m_glStencilOp = glStencilOp;
table.m_glTexCoord1d = glTexCoord1d;
table.m_glTexCoord1dv = glTexCoord1dv;
table.m_glTexCoord1f = glTexCoord1f;
table.m_glTexCoord1fv = glTexCoord1fv;
table.m_glTexCoord1i = glTexCoord1i;
table.m_glTexCoord1iv = glTexCoord1iv;
table.m_glTexCoord1s = glTexCoord1s;
table.m_glTexCoord1sv = glTexCoord1sv;
table.m_glTexCoord2d = glTexCoord2d;
table.m_glTexCoord2dv = glTexCoord2dv;
table.m_glTexCoord2f = glTexCoord2f;
table.m_glTexCoord2fv = glTexCoord2fv;
table.m_glTexCoord2i = glTexCoord2i;
table.m_glTexCoord2iv = glTexCoord2iv;
table.m_glTexCoord2s = glTexCoord2s;
table.m_glTexCoord2sv = glTexCoord2sv;
table.m_glTexCoord3d = glTexCoord3d;
table.m_glTexCoord3dv = glTexCoord3dv;
table.m_glTexCoord3f = glTexCoord3f;
table.m_glTexCoord3fv = glTexCoord3fv;
table.m_glTexCoord3i = glTexCoord3i;
table.m_glTexCoord3iv = glTexCoord3iv;
table.m_glTexCoord3s = glTexCoord3s;
table.m_glTexCoord3sv = glTexCoord3sv;
table.m_glTexCoord4d = glTexCoord4d;
table.m_glTexCoord4dv = glTexCoord4dv;
table.m_glTexCoord4f = glTexCoord4f;
table.m_glTexCoord4fv = glTexCoord4fv;
table.m_glTexCoord4i = glTexCoord4i;
table.m_glTexCoord4iv = glTexCoord4iv;
table.m_glTexCoord4s = glTexCoord4s;
table.m_glTexCoord4sv = glTexCoord4sv;
table.m_glTexCoordPointer = glTexCoordPointer;
table.m_glTexEnvf = glTexEnvf;
table.m_glTexEnvfv = glTexEnvfv;
table.m_glTexEnvi = glTexEnvi;
table.m_glTexEnviv = glTexEnviv;
table.m_glTexGend = glTexGend;
table.m_glTexGendv = glTexGendv;
table.m_glTexGenf = glTexGenf;
table.m_glTexGenfv = glTexGenfv;
table.m_glTexGeni = glTexGeni;
table.m_glTexGeniv = glTexGeniv;
table.m_glTexImage1D = glTexImage1D;
table.m_glTexImage2D = glTexImage2D;
table.m_glTexParameterf = glTexParameterf;
table.m_glTexParameterfv = glTexParameterfv;
table.m_glTexParameteri = glTexParameteri;
table.m_glTexParameteriv = glTexParameteriv;
table.m_glTexSubImage1D = glTexSubImage1D;
table.m_glTexSubImage2D = glTexSubImage2D;
table.m_glTranslated = glTranslated;
table.m_glTranslatef = glTranslatef;
table.m_glVertex2d = glVertex2d;
table.m_glVertex2dv = glVertex2dv;
table.m_glVertex2f = glVertex2f;
table.m_glVertex2fv = glVertex2fv;
table.m_glVertex2i = glVertex2i;
table.m_glVertex2iv = glVertex2iv;
table.m_glVertex2s = glVertex2s;
table.m_glVertex2sv = glVertex2sv;
table.m_glVertex3d = glVertex3d;
table.m_glVertex3dv = glVertex3dv;
table.m_glVertex3f = glVertex3f;
table.m_glVertex3fv = glVertex3fv;
table.m_glVertex3i = glVertex3i;
table.m_glVertex3iv = glVertex3iv;
table.m_glVertex3s = glVertex3s;
table.m_glVertex3sv = glVertex3sv;
table.m_glVertex4d = glVertex4d;
table.m_glVertex4dv = glVertex4dv;
table.m_glVertex4f = glVertex4f;
table.m_glVertex4fv = glVertex4fv;
table.m_glVertex4i = glVertex4i;
table.m_glVertex4iv = glVertex4iv;
table.m_glVertex4s = glVertex4s;
table.m_glVertex4sv = glVertex4sv;
table.m_glVertexPointer = glVertexPointer;
table.m_glViewport = glViewport;
if(QGL_ExtensionSupported("GL_ARB_multitexture"))
{
table.support_ARB_multitexture =
QGL_constructExtensionFunc(table.m_glActiveTextureARB, "glActiveTextureARB")
&& QGL_constructExtensionFunc(table.m_glClientActiveTextureARB, "glClientActiveTextureARB")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord1dARB, "glMultiTexCoord1dARB")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord1dvARB, "glMultiTexCoord1dvARB")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord1fARB, "glMultiTexCoord1fARB")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord1fvARB, "glMultiTexCoord1fvARB")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord1iARB, "glMultiTexCoord1iARB")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord1ivARB, "glMultiTexCoord1ivARB")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord1sARB, "glMultiTexCoord1sARB")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord1svARB, "glMultiTexCoord1svARB")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord2dARB, "glMultiTexCoord2dARB")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord2dvARB, "glMultiTexCoord2dvARB")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord2fARB, "glMultiTexCoord2fARB")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord2fvARB, "glMultiTexCoord2fvARB")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord2iARB, "glMultiTexCoord2iARB")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord2ivARB, "glMultiTexCoord2ivARB")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord2sARB, "glMultiTexCoord2sARB")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord2svARB, "glMultiTexCoord2svARB")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord3dARB, "glMultiTexCoord3dARB")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord3dvARB, "glMultiTexCoord3dvARB")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord3fARB, "glMultiTexCoord3fARB")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord3fvARB, "glMultiTexCoord3fvARB")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord3iARB, "glMultiTexCoord3iARB")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord3ivARB, "glMultiTexCoord3ivARB")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord3sARB, "glMultiTexCoord3sARB")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord3svARB, "glMultiTexCoord3svARB")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord4dARB, "glMultiTexCoord4dARB")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord4dvARB, "glMultiTexCoord4dvARB")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord4fARB, "glMultiTexCoord4fARB")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord4fvARB, "glMultiTexCoord4fvARB")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord4iARB, "glMultiTexCoord4iARB")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord4ivARB, "glMultiTexCoord4ivARB")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord4sARB, "glMultiTexCoord4sARB")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord4svARB, "glMultiTexCoord4svARB");
if(!table.support_ARB_multitexture)
{
extension_not_implemented("GL_ARB_multitexture");
}
}
else
{
table.support_ARB_multitexture = false;
}
if(QGL_ExtensionSupported("GL_ARB_texture_compression"))
{
table.support_ARB_texture_compression =
QGL_constructExtensionFunc(table.m_glCompressedTexImage3DARB, "glCompressedTexImage3DARB")
&& QGL_constructExtensionFunc(table.m_glCompressedTexImage2DARB, "glCompressedTexImage2DARB")
&& QGL_constructExtensionFunc(table.m_glCompressedTexImage1DARB, "glCompressedTexImage1DARB")
&& QGL_constructExtensionFunc(table.m_glCompressedTexSubImage3DARB, "glCompressedTexSubImage3DARB")
&& QGL_constructExtensionFunc(table.m_glCompressedTexSubImage2DARB, "glCompressedTexSubImage2DARB")
&& QGL_constructExtensionFunc(table.m_glCompressedTexSubImage1DARB, "glCompressedTexSubImage1DARB")
&& QGL_constructExtensionFunc(table.m_glGetCompressedTexImageARB, "glGetCompressedTexImageARB");
if(!table.support_ARB_texture_compression)
{
extension_not_implemented("GL_ARB_texture_compression");
}
}
else
{
table.support_ARB_texture_compression = false;
}
table.support_EXT_texture_compression_s3tc = QGL_ExtensionSupported("GL_EXT_texture_compression_s3tc");
// GL 1.2
if(table.major_version > 1 || table.minor_version >= 2)
{
table.support_GL_1_2 =
QGL_constructExtensionFunc(table.m_glCopyTexSubImage3D, "glCopyTexSubImage3D")
&& QGL_constructExtensionFunc(table.m_glDrawRangeElements, "glDrawRangeElements")
&& QGL_constructExtensionFunc(table.m_glTexImage3D, "glTexImage3D")
&& QGL_constructExtensionFunc(table.m_glTexSubImage3D, "glTexSubImage3D");
if(!table.support_GL_1_2)
{
extension_not_implemented("GL_VERSION_1_2");
}
}
else
{
table.support_GL_1_2 = false;
}
// GL 1.3
if(table.major_version > 1 || table.minor_version >= 3)
{
table.support_GL_1_3 =
QGL_constructExtensionFunc(table.m_glActiveTexture, "glActiveTexture")
&& QGL_constructExtensionFunc(table.m_glClientActiveTexture, "glClientActiveTexture")
&& QGL_constructExtensionFunc(table.m_glCompressedTexImage1D, "glCompressedTexImage1D")
&& QGL_constructExtensionFunc(table.m_glCompressedTexImage2D, "glCompressedTexImage2D")
&& QGL_constructExtensionFunc(table.m_glCompressedTexImage3D, "glCompressedTexImage3D")
&& QGL_constructExtensionFunc(table.m_glCompressedTexSubImage1D, "glCompressedTexSubImage1D")
&& QGL_constructExtensionFunc(table.m_glCompressedTexSubImage2D, "glCompressedTexSubImage2D")
&& QGL_constructExtensionFunc(table.m_glCompressedTexSubImage3D, "glCompressedTexSubImage3D")
&& QGL_constructExtensionFunc(table.m_glGetCompressedTexImage, "glGetCompressedTexImage")
&& QGL_constructExtensionFunc(table.m_glLoadTransposeMatrixd, "glLoadTransposeMatrixd")
&& QGL_constructExtensionFunc(table.m_glLoadTransposeMatrixf, "glLoadTransposeMatrixf")
&& QGL_constructExtensionFunc(table.m_glMultTransposeMatrixd, "glMultTransposeMatrixd")
&& QGL_constructExtensionFunc(table.m_glMultTransposeMatrixf, "glMultTransposeMatrixf")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord1d, "glMultiTexCoord1d")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord1dv, "glMultiTexCoord1dv")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord1f, "glMultiTexCoord1f")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord1fv, "glMultiTexCoord1fv")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord1i, "glMultiTexCoord1i")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord1iv, "glMultiTexCoord1iv")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord1s, "glMultiTexCoord1s")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord1sv, "glMultiTexCoord1sv")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord2d, "glMultiTexCoord2d")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord2dv, "glMultiTexCoord2dv")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord2f, "glMultiTexCoord2f")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord2fv, "glMultiTexCoord2fv")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord2i, "glMultiTexCoord2i")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord2iv, "glMultiTexCoord2iv")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord2s, "glMultiTexCoord2s")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord2sv, "glMultiTexCoord2sv")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord3d, "glMultiTexCoord3d")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord3dv, "glMultiTexCoord3dv")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord3f, "glMultiTexCoord3f")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord3fv, "glMultiTexCoord3fv")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord3i, "glMultiTexCoord3i")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord3iv, "glMultiTexCoord3iv")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord3s, "glMultiTexCoord3s")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord3sv, "glMultiTexCoord3sv")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord4d, "glMultiTexCoord4d")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord4dv, "glMultiTexCoord4dv")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord4f, "glMultiTexCoord4f")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord4fv, "glMultiTexCoord4fv")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord4i, "glMultiTexCoord4i")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord4iv, "glMultiTexCoord4iv")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord4s, "glMultiTexCoord4s")
&& QGL_constructExtensionFunc(table.m_glMultiTexCoord4sv, "glMultiTexCoord4sv")
&& QGL_constructExtensionFunc(table.m_glSampleCoverage, "glSampleCoverage");
if(!table.support_GL_1_3)
{
extension_not_implemented("GL_VERSION_1_3");
}
}
else
{
table.support_GL_1_3 = false;
}
// GL 1.4
if(table.major_version > 1 || table.minor_version >= 4)
{
table.support_GL_1_4 =
QGL_constructExtensionFunc(table.m_glBlendColor, "glBlendColor")
&& QGL_constructExtensionFunc(table.m_glBlendEquation, "glBlendEquation")
&& QGL_constructExtensionFunc(table.m_glBlendFuncSeparate, "glBlendFuncSeparate")
&& QGL_constructExtensionFunc(table.m_glFogCoordPointer, "glFogCoordPointer")
&& QGL_constructExtensionFunc(table.m_glFogCoordd, "glFogCoordd")
&& QGL_constructExtensionFunc(table.m_glFogCoorddv, "glFogCoorddv")
&& QGL_constructExtensionFunc(table.m_glFogCoordf, "glFogCoordf")
&& QGL_constructExtensionFunc(table.m_glFogCoordfv, "glFogCoordfv")
&& QGL_constructExtensionFunc(table.m_glMultiDrawArrays, "glMultiDrawArrays")
&& QGL_constructExtensionFunc(table.m_glMultiDrawElements, "glMultiDrawElements")
&& QGL_constructExtensionFunc(table.m_glPointParameterf, "glPointParameterf")
&& QGL_constructExtensionFunc(table.m_glPointParameterfv, "glPointParameterfv")
&& QGL_constructExtensionFunc(table.m_glSecondaryColor3b, "glSecondaryColor3b")
&& QGL_constructExtensionFunc(table.m_glSecondaryColor3bv, "glSecondaryColor3bv")
&& QGL_constructExtensionFunc(table.m_glSecondaryColor3d, "glSecondaryColor3d")
&& QGL_constructExtensionFunc(table.m_glSecondaryColor3dv, "glSecondaryColor3dv")
&& QGL_constructExtensionFunc(table.m_glSecondaryColor3f, "glSecondaryColor3f")
&& QGL_constructExtensionFunc(table.m_glSecondaryColor3fv, "glSecondaryColor3fv")
&& QGL_constructExtensionFunc(table.m_glSecondaryColor3i, "glSecondaryColor3i")
&& QGL_constructExtensionFunc(table.m_glSecondaryColor3iv, "glSecondaryColor3iv")
&& QGL_constructExtensionFunc(table.m_glSecondaryColor3s, "glSecondaryColor3s")
&& QGL_constructExtensionFunc(table.m_glSecondaryColor3sv, "glSecondaryColor3sv")
&& QGL_constructExtensionFunc(table.m_glSecondaryColor3ub, "glSecondaryColor3ub")
&& QGL_constructExtensionFunc(table.m_glSecondaryColor3ubv, "glSecondaryColor3ubv")
&& QGL_constructExtensionFunc(table.m_glSecondaryColor3ui, "glSecondaryColor3ui")
&& QGL_constructExtensionFunc(table.m_glSecondaryColor3uiv, "glSecondaryColor3uiv")
&& QGL_constructExtensionFunc(table.m_glSecondaryColor3us, "glSecondaryColor3us")
&& QGL_constructExtensionFunc(table.m_glSecondaryColor3usv, "glSecondaryColor3usv")
&& QGL_constructExtensionFunc(table.m_glSecondaryColorPointer, "glSecondaryColorPointer")
&& QGL_constructExtensionFunc(table.m_glWindowPos2d, "glWindowPos2d")
&& QGL_constructExtensionFunc(table.m_glWindowPos2dv, "glWindowPos2dv")
&& QGL_constructExtensionFunc(table.m_glWindowPos2f, "glWindowPos2f")
&& QGL_constructExtensionFunc(table.m_glWindowPos2fv, "glWindowPos2fv")
&& QGL_constructExtensionFunc(table.m_glWindowPos2i, "glWindowPos2i")
&& QGL_constructExtensionFunc(table.m_glWindowPos2iv, "glWindowPos2iv")
&& QGL_constructExtensionFunc(table.m_glWindowPos2s, "glWindowPos2s")
&& QGL_constructExtensionFunc(table.m_glWindowPos2sv, "glWindowPos2sv")
&& QGL_constructExtensionFunc(table.m_glWindowPos3d, "glWindowPos3d")
&& QGL_constructExtensionFunc(table.m_glWindowPos3dv, "glWindowPos3dv")
&& QGL_constructExtensionFunc(table.m_glWindowPos3f, "glWindowPos3f")
&& QGL_constructExtensionFunc(table.m_glWindowPos3fv, "glWindowPos3fv")
&& QGL_constructExtensionFunc(table.m_glWindowPos3i, "glWindowPos3i")
&& QGL_constructExtensionFunc(table.m_glWindowPos3iv, "glWindowPos3iv")
&& QGL_constructExtensionFunc(table.m_glWindowPos3s, "glWindowPos3s")
&& QGL_constructExtensionFunc(table.m_glWindowPos3sv, "glWindowPos3sv");
if(!table.support_GL_1_4)
{
extension_not_implemented("GL_VERSION_1_4");
}
}
else
{
table.support_GL_1_4 = false;
}
// GL 1.5
if(table.major_version > 1 || table.minor_version >= 5)
{
table.support_GL_1_5 =
QGL_constructExtensionFunc(table.m_glBeginQuery, "glBeginQuery")
&& QGL_constructExtensionFunc(table.m_glBindBuffer, "glBindBuffer")
&& QGL_constructExtensionFunc(table.m_glBufferData, "glBufferData")
&& QGL_constructExtensionFunc(table.m_glBufferSubData, "glBufferSubData")
&& QGL_constructExtensionFunc(table.m_glDeleteBuffers, "glDeleteBuffers")
&& QGL_constructExtensionFunc(table.m_glDeleteQueries, "glDeleteQueries")
&& QGL_constructExtensionFunc(table.m_glEndQuery, "glEndQuery")
&& QGL_constructExtensionFunc(table.m_glGenBuffers, "glGenBuffers")
&& QGL_constructExtensionFunc(table.m_glGenQueries, "glGenQueries")
&& QGL_constructExtensionFunc(table.m_glGetBufferParameteriv, "glGetBufferParameteriv")
&& QGL_constructExtensionFunc(table.m_glGetBufferPointerv, "glGetBufferPointerv")
&& QGL_constructExtensionFunc(table.m_glGetBufferSubData, "glGetBufferSubData")
&& QGL_constructExtensionFunc(table.m_glGetQueryObjectiv, "glGetQueryObjectiv")
&& QGL_constructExtensionFunc(table.m_glGetQueryObjectuiv, "glGetQueryObjectuiv")
&& QGL_constructExtensionFunc(table.m_glGetQueryiv, "glGetQueryiv")
&& QGL_constructExtensionFunc(table.m_glIsBuffer, "glIsBuffer")
&& QGL_constructExtensionFunc(table.m_glIsQuery, "glIsQuery")
&& QGL_constructExtensionFunc(table.m_glMapBuffer, "glMapBuffer")
&& QGL_constructExtensionFunc(table.m_glUnmapBuffer, "glUnmapBuffer");
if(!table.support_GL_1_5)
{
extension_not_implemented("GL_VERSION_1_5");
}
}
else
{
table.support_GL_1_5 = false;
}
if(QGL_ExtensionSupported("GL_ARB_vertex_program"))
{
table.support_ARB_vertex_program =
QGL_constructExtensionFunc(table.m_glVertexAttrib1sARB, "glVertexAttrib1sARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib1fARB, "glVertexAttrib1fARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib1dARB, "glVertexAttrib1dARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib2sARB, "glVertexAttrib2sARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib2fARB, "glVertexAttrib2fARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib2dARB, "glVertexAttrib2dARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib3sARB, "glVertexAttrib3sARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib3fARB, "glVertexAttrib3fARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib3dARB, "glVertexAttrib3dARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib4sARB, "glVertexAttrib4sARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib4fARB, "glVertexAttrib4fARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib4dARB, "glVertexAttrib4dARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib4NubARB, "glVertexAttrib4NubARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib1svARB, "glVertexAttrib1svARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib1fvARB, "glVertexAttrib1fvARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib1dvARB, "glVertexAttrib1dvARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib2svARB, "glVertexAttrib2svARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib2fvARB, "glVertexAttrib2fvARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib2dvARB, "glVertexAttrib2dvARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib3svARB, "glVertexAttrib3svARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib3fvARB, "glVertexAttrib3fvARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib3dvARB, "glVertexAttrib3dvARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib4bvARB, "glVertexAttrib4bvARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib4svARB, "glVertexAttrib4svARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib4ivARB, "glVertexAttrib4ivARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib4ubvARB, "glVertexAttrib4ubvARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib4usvARB, "glVertexAttrib4usvARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib4uivARB, "glVertexAttrib4uivARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib4fvARB, "glVertexAttrib4fvARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib4dvARB, "glVertexAttrib4dvARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib4NbvARB, "glVertexAttrib4NbvARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib4NsvARB, "glVertexAttrib4NsvARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib4NivARB, "glVertexAttrib4NivARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib4NubvARB, "glVertexAttrib4NubvARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib4NusvARB, "glVertexAttrib4NusvARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib4NuivARB, "glVertexAttrib4NuivARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttribPointerARB, "glVertexAttribPointerARB")
&& QGL_constructExtensionFunc(table.m_glEnableVertexAttribArrayARB, "glEnableVertexAttribArrayARB")
&& QGL_constructExtensionFunc(table.m_glDisableVertexAttribArrayARB, "glDisableVertexAttribArrayARB")
&& QGL_constructExtensionFunc(table.m_glProgramStringARB, "glProgramStringARB")
&& QGL_constructExtensionFunc(table.m_glBindProgramARB, "glBindProgramARB")
&& QGL_constructExtensionFunc(table.m_glDeleteProgramsARB, "glDeleteProgramsARB")
&& QGL_constructExtensionFunc(table.m_glGenProgramsARB, "glGenProgramsARB")
&& QGL_constructExtensionFunc(table.m_glProgramEnvParameter4dARB, "glProgramEnvParameter4dARB")
&& QGL_constructExtensionFunc(table.m_glProgramEnvParameter4dvARB, "glProgramEnvParameter4dvARB")
&& QGL_constructExtensionFunc(table.m_glProgramEnvParameter4fARB, "glProgramEnvParameter4fARB")
&& QGL_constructExtensionFunc(table.m_glProgramEnvParameter4fvARB, "glProgramEnvParameter4fvARB")
&& QGL_constructExtensionFunc(table.m_glProgramLocalParameter4dARB, "glProgramLocalParameter4dARB")
&& QGL_constructExtensionFunc(table.m_glProgramLocalParameter4dvARB, "glProgramLocalParameter4dvARB")
&& QGL_constructExtensionFunc(table.m_glProgramLocalParameter4fARB, "glProgramLocalParameter4fARB")
&& QGL_constructExtensionFunc(table.m_glProgramLocalParameter4fvARB, "glProgramLocalParameter4fvARB")
&& QGL_constructExtensionFunc(table.m_glGetProgramEnvParameterdvARB, "glGetProgramEnvParameterdvARB")
&& QGL_constructExtensionFunc(table.m_glGetProgramEnvParameterfvARB, "glGetProgramEnvParameterfvARB")
&& QGL_constructExtensionFunc(table.m_glGetProgramLocalParameterdvARB, "glGetProgramLocalParameterdvARB")
&& QGL_constructExtensionFunc(table.m_glGetProgramLocalParameterfvARB, "glGetProgramLocalParameterfvARB")
&& QGL_constructExtensionFunc(table.m_glGetProgramivARB, "glGetProgramivARB")
&& QGL_constructExtensionFunc(table.m_glGetProgramStringARB, "glGetProgramStringARB")
&& QGL_constructExtensionFunc(table.m_glGetVertexAttribdvARB, "glGetVertexAttribdvARB")
&& QGL_constructExtensionFunc(table.m_glGetVertexAttribfvARB, "glGetVertexAttribfvARB")
&& QGL_constructExtensionFunc(table.m_glGetVertexAttribivARB, "glGetVertexAttribivARB")
&& QGL_constructExtensionFunc(table.m_glGetVertexAttribPointervARB, "glGetVertexAttribPointervARB")
&& QGL_constructExtensionFunc(table.m_glIsProgramARB, "glIsProgramARB");
if(!table.support_ARB_vertex_program)
{
extension_not_implemented("GL_ARB_vertex_program");
}
}
else
{
table.support_ARB_vertex_program = false;
}
table.support_ARB_fragment_program = QGL_ExtensionSupported("GL_ARB_fragment_program");
if(QGL_ExtensionSupported("GL_ARB_shader_objects"))
{
table.support_ARB_shader_objects =
QGL_constructExtensionFunc(table.m_glDeleteObjectARB, "glDeleteObjectARB")
&& QGL_constructExtensionFunc(table.m_glGetHandleARB, "glGetHandleARB")
&& QGL_constructExtensionFunc(table.m_glDetachObjectARB, "glDetachObjectARB")
&& QGL_constructExtensionFunc(table.m_glCreateShaderObjectARB, "glCreateShaderObjectARB")
&& QGL_constructExtensionFunc(table.m_glShaderSourceARB, "glShaderSourceARB")
&& QGL_constructExtensionFunc(table.m_glCompileShaderARB, "glCompileShaderARB")
&& QGL_constructExtensionFunc(table.m_glCreateProgramObjectARB, "glCreateProgramObjectARB")
&& QGL_constructExtensionFunc(table.m_glAttachObjectARB, "glAttachObjectARB")
&& QGL_constructExtensionFunc(table.m_glLinkProgramARB, "glLinkProgramARB")
&& QGL_constructExtensionFunc(table.m_glUseProgramObjectARB, "glUseProgramObjectARB")
&& QGL_constructExtensionFunc(table.m_glValidateProgramARB, "glValidateProgramARB")
&& QGL_constructExtensionFunc(table.m_glUniform1fARB, "glUniform1fARB")
&& QGL_constructExtensionFunc(table.m_glUniform2fARB, "glUniform2fARB")
&& QGL_constructExtensionFunc(table.m_glUniform3fARB, "glUniform3fARB")
&& QGL_constructExtensionFunc(table.m_glUniform4fARB, "glUniform4fARB")
&& QGL_constructExtensionFunc(table.m_glUniform1iARB, "glUniform1iARB")
&& QGL_constructExtensionFunc(table.m_glUniform2iARB, "glUniform2iARB")
&& QGL_constructExtensionFunc(table.m_glUniform3iARB, "glUniform3iARB")
&& QGL_constructExtensionFunc(table.m_glUniform4iARB, "glUniform4iARB")
&& QGL_constructExtensionFunc(table.m_glUniform1fvARB, "glUniform1fvARB")
&& QGL_constructExtensionFunc(table.m_glUniform2fvARB, "glUniform2fvARB")
&& QGL_constructExtensionFunc(table.m_glUniform3fvARB, "glUniform3fvARB")
&& QGL_constructExtensionFunc(table.m_glUniform4fvARB, "glUniform4fvARB")
&& QGL_constructExtensionFunc(table.m_glUniform1ivARB, "glUniform1ivARB")
&& QGL_constructExtensionFunc(table.m_glUniform2ivARB, "glUniform2ivARB")
&& QGL_constructExtensionFunc(table.m_glUniform3ivARB, "glUniform3ivARB")
&& QGL_constructExtensionFunc(table.m_glUniform4ivARB, "glUniform4ivARB")
&& QGL_constructExtensionFunc(table.m_glUniformMatrix2fvARB, "glUniformMatrix2fvARB")
&& QGL_constructExtensionFunc(table.m_glUniformMatrix3fvARB, "glUniformMatrix3fvARB")
&& QGL_constructExtensionFunc(table.m_glUniformMatrix4fvARB, "glUniformMatrix4fvARB")
&& QGL_constructExtensionFunc(table.m_glGetObjectParameterfvARB, "glGetObjectParameterfvARB")
&& QGL_constructExtensionFunc(table.m_glGetObjectParameterivARB, "glGetObjectParameterivARB")
&& QGL_constructExtensionFunc(table.m_glGetInfoLogARB, "glGetInfoLogARB")
&& QGL_constructExtensionFunc(table.m_glGetAttachedObjectsARB, "glGetAttachedObjectsARB")
&& QGL_constructExtensionFunc(table.m_glGetUniformLocationARB, "glGetUniformLocationARB")
&& QGL_constructExtensionFunc(table.m_glGetActiveUniformARB, "glGetActiveUniformARB")
&& QGL_constructExtensionFunc(table.m_glGetUniformfvARB, "glGetUniformfvARB")
&& QGL_constructExtensionFunc(table.m_glGetUniformivARB, "glGetUniformivARB")
&& QGL_constructExtensionFunc(table.m_glGetShaderSourceARB, "glGetShaderSourceARB");
if(!table.support_ARB_shader_objects)
{
extension_not_implemented("GL_ARB_shader_objects");
}
}
else
{
table.support_ARB_shader_objects = false;
}
if(QGL_ExtensionSupported("GL_ARB_vertex_shader"))
{
table.support_ARB_vertex_shader =
QGL_constructExtensionFunc(table.m_glVertexAttrib1fARB, "glVertexAttrib1fARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib1sARB, "glVertexAttrib1sARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib1dARB, "glVertexAttrib1dARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib2fARB, "glVertexAttrib2fARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib2sARB, "glVertexAttrib2sARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib2dARB, "glVertexAttrib2dARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib3fARB, "glVertexAttrib3fARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib3sARB, "glVertexAttrib3sARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib3dARB, "glVertexAttrib3dARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib4fARB, "glVertexAttrib4fARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib4sARB, "glVertexAttrib4sARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib4dARB, "glVertexAttrib4dARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib4NubARB, "glVertexAttrib4NubARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib1fvARB, "glVertexAttrib1fvARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib1svARB, "glVertexAttrib1svARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib1dvARB, "glVertexAttrib1dvARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib2fvARB, "glVertexAttrib2fvARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib2svARB, "glVertexAttrib2svARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib2dvARB, "glVertexAttrib2dvARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib3fvARB, "glVertexAttrib3fvARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib3svARB, "glVertexAttrib3svARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib3dvARB, "glVertexAttrib3dvARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib4fvARB, "glVertexAttrib4fvARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib4svARB, "glVertexAttrib4svARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib4dvARB, "glVertexAttrib4dvARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib4ivARB, "glVertexAttrib4ivARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib4bvARB, "glVertexAttrib4bvARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib4ubvARB, "glVertexAttrib4ubvARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib4usvARB, "glVertexAttrib4usvARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib4uivARB, "glVertexAttrib4uivARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib4NbvARB, "glVertexAttrib4NbvARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib4NsvARB, "glVertexAttrib4NsvARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib4NivARB, "glVertexAttrib4NivARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib4NubvARB, "glVertexAttrib4NubvARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib4NusvARB, "glVertexAttrib4NusvARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib4NuivARB, "glVertexAttrib4NuivARB")
&& QGL_constructExtensionFunc(table.m_glVertexAttribPointerARB, "glVertexAttribPointerARB")
&& QGL_constructExtensionFunc(table.m_glEnableVertexAttribArrayARB, "glEnableVertexAttribArrayARB")
&& QGL_constructExtensionFunc(table.m_glDisableVertexAttribArrayARB, "glDisableVertexAttribArrayARB")
&& QGL_constructExtensionFunc(table.m_glGetVertexAttribdvARB, "glGetVertexAttribdvARB")
&& QGL_constructExtensionFunc(table.m_glGetVertexAttribfvARB, "glGetVertexAttribfvARB")
&& QGL_constructExtensionFunc(table.m_glGetVertexAttribivARB, "glGetVertexAttribivARB")
&& QGL_constructExtensionFunc(table.m_glGetVertexAttribPointervARB, "glGetVertexAttribPointervARB")
&& QGL_constructExtensionFunc(table.m_glBindAttribLocationARB, "glBindAttribLocationARB")
&& QGL_constructExtensionFunc(table.m_glGetActiveAttribARB, "glGetActiveAttribARB")
&& QGL_constructExtensionFunc(table.m_glGetAttribLocationARB, "glGetAttribLocationARB");
if(!table.support_ARB_vertex_shader)
{
extension_not_implemented("GL_ARB_vertex_shader");
}
}
else
{
table.support_ARB_vertex_shader = false;
}
if(QGL_ExtensionSupported("GL_NV_vertex_program2"))
{
table.support_NV_vertex_program2 =
QGL_constructExtensionFunc(table.m_glAreProgramsResidentNV, "glAreProgramsResidentNV")
&& QGL_constructExtensionFunc(table.m_glBindProgramNV, "glBindProgramNV")
&& QGL_constructExtensionFunc(table.m_glDeleteProgramsNV, "glDeleteProgramsNV")
&& QGL_constructExtensionFunc(table.m_glExecuteProgramNV, "glExecuteProgramNV")
&& QGL_constructExtensionFunc(table.m_glGenProgramsNV, "glGenProgramsNV")
&& QGL_constructExtensionFunc(table.m_glGetProgramParameterdvNV, "glGetProgramParameterdvNV")
&& QGL_constructExtensionFunc(table.m_glGetProgramParameterfvNV, "glGetProgramParameterfvNV")
&& QGL_constructExtensionFunc(table.m_glGetProgramivNV, "glGetProgramivNV")
&& QGL_constructExtensionFunc(table.m_glGetProgramStringNV, "glGetProgramStringNV")
&& QGL_constructExtensionFunc(table.m_glGetTrackMatrixivNV, "glGetTrackMatrixivNV")
&& QGL_constructExtensionFunc(table.m_glGetVertexAttribdvNV, "glGetVertexAttribdvNV")
&& QGL_constructExtensionFunc(table.m_glGetVertexAttribfvNV, "glGetVertexAttribfvNV")
&& QGL_constructExtensionFunc(table.m_glGetVertexAttribivNV, "glGetVertexAttribivNV")
&& QGL_constructExtensionFunc(table.m_glGetVertexAttribPointervNV, "glGetVertexAttribPointervNV")
&& QGL_constructExtensionFunc(table.m_glIsProgramNV, "glIsProgramNV")
&& QGL_constructExtensionFunc(table.m_glLoadProgramNV, "glLoadProgramNV")
&& QGL_constructExtensionFunc(table.m_glProgramParameter4fNV, "glProgramParameter4fNV")
&& QGL_constructExtensionFunc(table.m_glProgramParameter4fvNV, "glProgramParameter4fvNV")
&& QGL_constructExtensionFunc(table.m_glProgramParameters4fvNV, "glProgramParameters4fvNV")
&& QGL_constructExtensionFunc(table.m_glRequestResidentProgramsNV, "glRequestResidentProgramsNV")
&& QGL_constructExtensionFunc(table.m_glTrackMatrixNV, "glTrackMatrixNV")
&& QGL_constructExtensionFunc(table.m_glVertexAttribPointerNV, "glVertexAttribPointerNV")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib1fNV, "glVertexAttrib1fNV")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib1fvNV, "glVertexAttrib1fvNV")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib2fNV, "glVertexAttrib2fNV")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib2fvNV, "glVertexAttrib2fvNV")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib3fNV, "glVertexAttrib3fNV")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib3fvNV, "glVertexAttrib3fvNV")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib4fNV, "glVertexAttrib4fNV")
&& QGL_constructExtensionFunc(table.m_glVertexAttrib4fvNV, "glVertexAttrib4fvNV")
&& QGL_constructExtensionFunc(table.m_glVertexAttribs1fvNV, "glVertexAttribs1fvNV")
&& QGL_constructExtensionFunc(table.m_glVertexAttribs2fvNV, "glVertexAttribs2fvNV")
&& QGL_constructExtensionFunc(table.m_glVertexAttribs3fvNV, "glVertexAttribs3fvNV")
&& QGL_constructExtensionFunc(table.m_glVertexAttribs4fvNV, "glVertexAttribs4fvNV");
if(!table.support_NV_vertex_program2)
{
extension_not_implemented("GL_NV_vertex_program2");
}
}
else
{
table.support_NV_vertex_program2 = false;
QGL_invalidateExtensionFunc(table.m_glAreProgramsResidentNV);
QGL_invalidateExtensionFunc(table.m_glBindProgramNV);
QGL_invalidateExtensionFunc(table.m_glDeleteProgramsNV);
QGL_invalidateExtensionFunc(table.m_glExecuteProgramNV);
QGL_invalidateExtensionFunc(table.m_glGenProgramsNV);
QGL_invalidateExtensionFunc(table.m_glGetProgramParameterdvNV);
QGL_invalidateExtensionFunc(table.m_glGetProgramParameterfvNV);
QGL_invalidateExtensionFunc(table.m_glGetProgramivNV);
QGL_invalidateExtensionFunc(table.m_glGetProgramStringNV);
QGL_invalidateExtensionFunc(table.m_glGetTrackMatrixivNV);
QGL_invalidateExtensionFunc(table.m_glGetVertexAttribdvNV);
QGL_invalidateExtensionFunc(table.m_glGetVertexAttribfvNV);
QGL_invalidateExtensionFunc(table.m_glGetVertexAttribivNV);
QGL_invalidateExtensionFunc(table.m_glGetVertexAttribPointervNV);
QGL_invalidateExtensionFunc(table.m_glIsProgramNV);
QGL_invalidateExtensionFunc(table.m_glLoadProgramNV);
QGL_invalidateExtensionFunc(table.m_glProgramParameter4fNV);
QGL_invalidateExtensionFunc(table.m_glProgramParameter4fvNV);
QGL_invalidateExtensionFunc(table.m_glProgramParameters4fvNV);
QGL_invalidateExtensionFunc(table.m_glRequestResidentProgramsNV);
QGL_invalidateExtensionFunc(table.m_glTrackMatrixNV);
QGL_invalidateExtensionFunc(table.m_glVertexAttribPointerNV);
QGL_invalidateExtensionFunc(table.m_glVertexAttrib1fNV);
QGL_invalidateExtensionFunc(table.m_glVertexAttrib1fvNV);
QGL_invalidateExtensionFunc(table.m_glVertexAttrib2fNV);
QGL_invalidateExtensionFunc(table.m_glVertexAttrib2fvNV);
QGL_invalidateExtensionFunc(table.m_glVertexAttrib3fNV);
QGL_invalidateExtensionFunc(table.m_glVertexAttrib3fvNV);
QGL_invalidateExtensionFunc(table.m_glVertexAttrib4fNV);
QGL_invalidateExtensionFunc(table.m_glVertexAttrib4fvNV);
QGL_invalidateExtensionFunc(table.m_glVertexAttribs1fvNV);
QGL_invalidateExtensionFunc(table.m_glVertexAttribs2fvNV);
QGL_invalidateExtensionFunc(table.m_glVertexAttribs3fvNV);
QGL_invalidateExtensionFunc(table.m_glVertexAttribs4fvNV);
}
if(QGL_ExtensionSupported("GL_NV_fragment_program"))
{
table.support_NV_fragment_program =
QGL_constructExtensionFunc(table.m_glProgramNamedParameter4fNV, "glProgramNamedParameter4fNV")
&& QGL_constructExtensionFunc(table.m_glProgramNamedParameter4fvNV, "glProgramNamedParameter4fvNV")
&& QGL_constructExtensionFunc(table.m_glGetProgramNamedParameterfvNV, "glGetProgramNamedParameterfvNV");
if(!table.support_NV_fragment_program)
{
extension_not_implemented("GL_NV_fragment_program");
}
}
else
{
table.support_NV_fragment_program = false;
}
table.support_ARB_fragment_shader = QGL_ExtensionSupported("GL_ARB_fragment_shader");
table.support_ARB_shading_language_100 = QGL_ExtensionSupported("GL_ARB_shading_language_100");
}
void QGL_sharedContextDestroyed(OpenGLBinding& table)
{
QGL_clear(table);
}
void QGL_assertNoErrors()
{
GLenum error = GlobalOpenGL().m_glGetError();
while (error != GL_NO_ERROR)
{
const char* errorString = reinterpret_cast<const char*>(qgluErrorString(error));
if (error == GL_OUT_OF_MEMORY)
{
ERROR_MESSAGE("OpenGL out of memory error: " << errorString);
}
else
{
ERROR_MESSAGE("OpenGL error: " << errorString);
}
error = GlobalOpenGL().m_glGetError();
}
}
class QglAPI
{
OpenGLBinding m_qgl;
public:
typedef OpenGLBinding Type;
STRING_CONSTANT(Name, "*");
QglAPI()
{
QGL_Init(m_qgl);
m_qgl.assertNoErrors = &QGL_assertNoErrors;
}
~QglAPI()
{
QGL_Shutdown(m_qgl);
}
OpenGLBinding* getTable()
{
return &m_qgl;
}
};
#include "modulesystem/singletonmodule.h"
#include "modulesystem/moduleregistry.h"
typedef SingletonModule<QglAPI> QglModule;
typedef Static<QglModule> StaticQglModule;
StaticRegisterModule staticRegisterQgl(StaticQglModule::instance());