gtkradiant/radiant/brush.h

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/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if !defined(INCLUDED_BRUSH_H)
#define INCLUDED_BRUSH_H
/// \file
/// \brief The brush primitive.
///
/// A collection of planes that define a convex polyhedron.
/// The Boundary-Representation of this primitive is a manifold polygonal mesh.
/// Each face polygon is represented by a list of vertices in a \c Winding.
/// Each vertex is associated with another face that is adjacent to the edge
/// formed by itself and the next vertex in the winding. This information can
/// be used to find edge-pairs and vertex-rings.
#include "debugging/debugging.h"
#include "itexdef.h"
#include "iundo.h"
#include "iselection.h"
#include "irender.h"
#include "imap.h"
#include "ibrush.h"
#include "igl.h"
#include "ifilter.h"
#include "nameable.h"
#include "moduleobserver.h"
#include <set>
#include "cullable.h"
#include "renderable.h"
#include "selectable.h"
#include "editable.h"
#include "mapfile.h"
#include "math/frustum.h"
#include "selectionlib.h"
#include "render.h"
#include "texturelib.h"
#include "container/container.h"
#include "generic/bitfield.h"
#include "winding.h"
#include "brush_primit.h"
#define CONTENTS_DETAIL 0x8000000
enum EBrushType
{
eBrushTypeQuake,
eBrushTypeQuake2,
eBrushTypeQuake3,
eBrushTypeQuake3BP,
eBrushTypeDoom3,
eBrushTypeQuake4,
eBrushTypeHalfLife,
};
#define BRUSH_CONNECTIVITY_DEBUG 0
#define BRUSH_DEGENERATE_DEBUG 0
template<typename TextOuputStreamType>
inline TextOuputStreamType& ostream_write(TextOuputStreamType& ostream, const Matrix4& m)
{
return ostream << "(" << m[0] << " " << m[1] << " " << m[2] << " " << m[3] << ", "
<< m[4] << " " << m[5] << " " << m[6] << " " << m[7] << ", "
<< m[8] << " " << m[9] << " " << m[10] << " " << m[11] << ", "
<< m[12] << " " << m[13] << " " << m[14] << " " << m[15] << ")";
}
inline void print_vector3(const Vector3& v)
{
globalOutputStream() << "( " << v.x() << " " << v.y() << " " << v.z() << " )\n";
}
inline void print_3x3(const Matrix4& m)
{
globalOutputStream() << "( " << m.xx() << " " << m.xy() << " " << m.xz() << " ) "
<< "( " << m.yx() << " " << m.yy() << " " << m.yz() << " ) "
<< "( " << m.zx() << " " << m.zy() << " " << m.zz() << " )\n";
}
inline bool texdef_sane(const texdef_t& texdef)
{
return fabs(texdef.shift[0]) < (1 << 16)
&& fabs(texdef.shift[1]) < (1 << 16);
}
inline void Winding_DrawWireframe(const Winding& winding)
{
glVertexPointer(3, GL_FLOAT, sizeof(WindingVertex), &winding.points.data()->vertex);
glDrawArrays(GL_LINE_LOOP, 0, GLsizei(winding.numpoints));
}
inline void Winding_Draw(const Winding& winding, const Vector3& normal, RenderStateFlags state)
{
glVertexPointer(3, GL_FLOAT, sizeof(WindingVertex), &winding.points.data()->vertex);
if((state & RENDER_BUMP) != 0)
{
Vector3 normals[c_brush_maxFaces];
typedef Vector3* Vector3Iter;
for(Vector3Iter i = normals, end = normals + winding.numpoints; i != end; ++i)
{
*i = normal;
}
if(GlobalShaderCache().useShaderLanguage())
{
glNormalPointer(GL_FLOAT, sizeof(Vector3), normals);
glVertexAttribPointerARB(c_attr_TexCoord0, 2, GL_FLOAT, 0, sizeof(WindingVertex), &winding.points.data()->texcoord);
glVertexAttribPointerARB(c_attr_Tangent, 3, GL_FLOAT, 0, sizeof(WindingVertex), &winding.points.data()->tangent);
glVertexAttribPointerARB(c_attr_Binormal, 3, GL_FLOAT, 0, sizeof(WindingVertex), &winding.points.data()->bitangent);
}
else
{
glVertexAttribPointerARB(11, 3, GL_FLOAT, 0, sizeof(Vector3), normals);
glVertexAttribPointerARB(8, 2, GL_FLOAT, 0, sizeof(WindingVertex), &winding.points.data()->texcoord);
glVertexAttribPointerARB(9, 3, GL_FLOAT, 0, sizeof(WindingVertex), &winding.points.data()->tangent);
glVertexAttribPointerARB(10, 3, GL_FLOAT, 0, sizeof(WindingVertex), &winding.points.data()->bitangent);
}
}
else
{
if (state & RENDER_LIGHTING)
{
Vector3 normals[c_brush_maxFaces];
typedef Vector3* Vector3Iter;
for(Vector3Iter i = normals, last = normals + winding.numpoints; i != last; ++i)
{
*i = normal;
}
glNormalPointer(GL_FLOAT, sizeof(Vector3), normals);
}
if (state & RENDER_TEXTURE)
{
glTexCoordPointer(2, GL_FLOAT, sizeof(WindingVertex), &winding.points.data()->texcoord);
}
}
#if 0
if (state & RENDER_FILL)
{
glDrawArrays(GL_TRIANGLE_FAN, 0, GLsizei(winding.numpoints));
}
else
{
glDrawArrays(GL_LINE_LOOP, 0, GLsizei(winding.numpoints));
}
#else
glDrawArrays(GL_POLYGON, 0, GLsizei(winding.numpoints));
#endif
#if 0
const Winding& winding = winding;
if(state & RENDER_FILL)
{
glBegin(GL_POLYGON);
}
else
{
glBegin(GL_LINE_LOOP);
}
if (state & RENDER_LIGHTING)
glNormal3fv(normal);
for(int i = 0; i < winding.numpoints; ++i)
{
if (state & RENDER_TEXTURE)
glTexCoord2fv(&winding.points[i][3]);
glVertex3fv(winding.points[i]);
}
glEnd();
#endif
}
const Colour4b colour_vertex(0, 255, 0, 255);
#include "shaderlib.h"
typedef DoubleVector3 PlanePoints[3];
inline bool planepts_equal(const PlanePoints planepts, const PlanePoints other)
{
return planepts[0] == other[0] && planepts[1] == other[1] && planepts[2] == other[2];
}
inline void planepts_assign(PlanePoints planepts, const PlanePoints other)
{
planepts[0] = other[0];
planepts[1] = other[1];
planepts[2] = other[2];
}
inline void planepts_quantise(PlanePoints planepts, double snap)
{
vector3_snap(planepts[0], snap);
vector3_snap(planepts[1], snap);
vector3_snap(planepts[2], snap);
}
inline float vector3_max_component(const Vector3& vec3)
{
return std::max(fabsf(vec3[0]), std::max(fabsf(vec3[1]), fabsf(vec3[2])));
}
inline void edge_snap(Vector3& edge, double snap)
{
float scale = static_cast<float>(ceil(fabs(snap / vector3_max_component(edge))));
if(scale > 0.0f)
{
vector3_scale(edge, scale);
}
vector3_snap(edge, snap);
}
inline void planepts_snap(PlanePoints planepts, double snap)
{
Vector3 edge01(vector3_subtracted(planepts[1], planepts[0]));
Vector3 edge12(vector3_subtracted(planepts[2], planepts[1]));
Vector3 edge20(vector3_subtracted(planepts[0], planepts[2]));
double length_squared_01 = vector3_dot(edge01, edge01);
double length_squared_12 = vector3_dot(edge12, edge12);
double length_squared_20 = vector3_dot(edge20, edge20);
vector3_snap(planepts[0], snap);
if(length_squared_01 < length_squared_12)
{
if(length_squared_12 < length_squared_20)
{
edge_snap(edge01, snap);
edge_snap(edge12, snap);
planepts[1] = vector3_added(planepts[0], edge01);
planepts[2] = vector3_added(planepts[1], edge12);
}
else
{
edge_snap(edge20, snap);
edge_snap(edge01, snap);
planepts[1] = vector3_added(planepts[0], edge20);
planepts[2] = vector3_added(planepts[1], edge01);
}
}
else
{
if(length_squared_01 < length_squared_20)
{
edge_snap(edge01, snap);
edge_snap(edge12, snap);
planepts[1] = vector3_added(planepts[0], edge01);
planepts[2] = vector3_added(planepts[1], edge12);
}
else
{
edge_snap(edge12, snap);
edge_snap(edge20, snap);
planepts[1] = vector3_added(planepts[0], edge12);
planepts[2] = vector3_added(planepts[1], edge20);
}
}
}
inline PointVertex pointvertex_for_planept(const DoubleVector3& point, const Colour4b& colour)
{
return PointVertex(
Vertex3f(
static_cast<float>(point.x()),
static_cast<float>(point.y()),
static_cast<float>(point.z())
),
colour
);
}
inline PointVertex pointvertex_for_windingpoint(const Vector3& point, const Colour4b& colour)
{
return PointVertex(
vertex3f_for_vector3(point),
colour
);
}
inline bool check_plane_is_integer(const PlanePoints& planePoints)
{
return !float_is_integer(planePoints[0][0])
|| !float_is_integer(planePoints[0][1])
|| !float_is_integer(planePoints[0][2])
|| !float_is_integer(planePoints[1][0])
|| !float_is_integer(planePoints[1][1])
|| !float_is_integer(planePoints[1][2])
|| !float_is_integer(planePoints[2][0])
|| !float_is_integer(planePoints[2][1])
|| !float_is_integer(planePoints[2][2]);
}
inline void brush_check_shader(const char* name)
{
if(!shader_valid(name))
{
globalErrorStream() << "brush face has invalid texture name: '" << name << "'\n";
}
}
class FaceShaderObserver
{
public:
virtual void realiseShader() = 0;
virtual void unrealiseShader() = 0;
};
class FaceShaderObserverRealise
{
public:
void operator()(FaceShaderObserver& observer) const
{
observer.realiseShader();
}
};
class FaceShaderObserverUnrealise
{
public:
void operator()(FaceShaderObserver& observer) const
{
observer.unrealiseShader();
}
};
typedef ReferencePair<FaceShaderObserver> FaceShaderObserverPair;
class ContentsFlagsValue
{
public:
ContentsFlagsValue()
{
}
ContentsFlagsValue(int surfaceFlags, int contentFlags, int value, bool specified) :
m_surfaceFlags(surfaceFlags),
m_contentFlags(contentFlags),
m_value(value),
m_specified(specified)
{
}
int m_surfaceFlags;
int m_contentFlags;
int m_value;
bool m_specified;
};
inline unsigned int ContentFlags_assignable(unsigned int contentFlags)
{
return contentFlags & ~CONTENTS_DETAIL;
}
inline ContentsFlagsValue ContentsFlagsValue_maskDetail(const ContentsFlagsValue& other)
{
return ContentsFlagsValue(other.m_surfaceFlags, ContentFlags_assignable(other.m_contentFlags), other.m_value, other.m_specified);
}
class FaceShader : public ModuleObserver
{
public:
class SavedState
{
public:
CopiedString m_shader;
ContentsFlagsValue m_flags;
SavedState(const FaceShader& faceShader)
{
m_shader = faceShader.getShader();
m_flags = faceShader.m_flags;
}
void exportState(FaceShader& faceShader) const
{
faceShader.setShader(m_shader.c_str());
faceShader.setFlags(m_flags);
}
};
CopiedString m_shader;
Shader* m_state;
ContentsFlagsValue m_flags;
FaceShaderObserverPair m_observers;
bool m_instanced;
bool m_realised;
FaceShader(const char* shader, const ContentsFlagsValue& flags = ContentsFlagsValue(0, 0, 0, false)) :
m_shader(shader),
m_state(0),
m_flags(flags),
m_instanced(false),
m_realised(false)
{
captureShader();
}
~FaceShader()
{
releaseShader();
}
// copy-construction not supported
FaceShader(const FaceShader& other);
void instanceAttach()
{
m_instanced = true;
m_state->incrementUsed();
}
void instanceDetach()
{
m_state->decrementUsed();
m_instanced = false;
}
void captureShader()
{
ASSERT_MESSAGE(m_state == 0, "shader cannot be captured");
brush_check_shader(m_shader.c_str());
m_state = GlobalShaderCache().capture(m_shader.c_str());
m_state->attach(*this);
}
void releaseShader()
{
ASSERT_MESSAGE(m_state != 0, "shader cannot be released");
m_state->detach(*this);
GlobalShaderCache().release(m_shader.c_str());
m_state = 0;
}
void realise()
{
ASSERT_MESSAGE(!m_realised, "FaceTexdef::realise: already realised");
m_realised = true;
m_observers.forEach(FaceShaderObserverRealise());
}
void unrealise()
{
ASSERT_MESSAGE(m_realised, "FaceTexdef::unrealise: already unrealised");
m_observers.forEach(FaceShaderObserverUnrealise());
m_realised = false;
}
void attach(FaceShaderObserver& observer)
{
m_observers.attach(observer);
if(m_realised)
{
observer.realiseShader();
}
}
void detach(FaceShaderObserver& observer)
{
if(m_realised)
{
observer.unrealiseShader();
}
m_observers.detach(observer);
}
const char* getShader() const
{
return m_shader.c_str();
}
void setShader(const char* name)
{
if(m_instanced)
{
m_state->decrementUsed();
}
releaseShader();
m_shader = name;
captureShader();
if(m_instanced)
{
m_state->incrementUsed();
}
}
ContentsFlagsValue getFlags() const
{
ASSERT_MESSAGE(m_realised, "FaceShader::getFlags: flags not valid when unrealised");
if(!m_flags.m_specified)
{
return ContentsFlagsValue(
m_state->getTexture().surfaceFlags,
m_state->getTexture().contentFlags,
m_state->getTexture().value,
true
);
}
return m_flags;
}
void setFlags(const ContentsFlagsValue& flags)
{
ASSERT_MESSAGE(m_realised, "FaceShader::setFlags: flags not valid when unrealised");
m_flags = ContentsFlagsValue_maskDetail(flags);
}
Shader* state() const
{
return m_state;
}
std::size_t width() const
{
if(m_realised)
{
return m_state->getTexture().width;
}
return 1;
}
std::size_t height() const
{
if(m_realised)
{
return m_state->getTexture().height;
}
return 1;
}
unsigned int shaderFlags() const
{
if(m_realised)
{
return m_state->getFlags();
}
return 0;
}
};
inline void FaceShader_getFlags(const FaceShader& faceShader, ContentsFlagsValue& flags)
{
flags = faceShader.getFlags();
}
class FaceTexdef : public FaceShaderObserver
{
// not copyable
FaceTexdef(const FaceTexdef& other);
// not assignable
FaceTexdef& operator=(const FaceTexdef& other);
public:
class SavedState
{
public:
TextureProjection m_projection;
SavedState(const FaceTexdef& faceTexdef)
{
m_projection = faceTexdef.m_projection;
}
void exportState(FaceTexdef& faceTexdef) const
{
Texdef_Assign(faceTexdef.m_projection, m_projection);
}
};
FaceShader& m_shader;
TextureProjection m_projection;
bool m_projectionInitialised;
bool m_scaleApplied;
FaceTexdef(
FaceShader& shader,
const TextureProjection& projection,
bool projectionInitialised = true
) :
m_shader(shader),
m_projection(projection),
m_projectionInitialised(projectionInitialised),
m_scaleApplied(false)
{
m_shader.attach(*this);
}
~FaceTexdef()
{
m_shader.detach(*this);
}
void addScale()
{
ASSERT_MESSAGE(!m_scaleApplied, "texture scale aready added");
m_scaleApplied = true;
m_projection.m_brushprimit_texdef.addScale(m_shader.width(), m_shader.height());
}
void removeScale()
{
ASSERT_MESSAGE(m_scaleApplied, "texture scale aready removed");
m_scaleApplied = false;
m_projection.m_brushprimit_texdef.removeScale(m_shader.width(), m_shader.height());
}
void realiseShader()
{
if(m_projectionInitialised && !m_scaleApplied)
{
addScale();
}
}
void unrealiseShader()
{
if(m_projectionInitialised && m_scaleApplied)
{
removeScale();
}
}
void setTexdef(const TextureProjection& projection)
{
removeScale();
Texdef_Assign(m_projection, projection);
addScale();
}
void shift(float s, float t)
{
ASSERT_MESSAGE(texdef_sane(m_projection.m_texdef), "FaceTexdef::shift: bad texdef");
removeScale();
Texdef_Shift(m_projection, s, t);
addScale();
}
void scale(float s, float t)
{
removeScale();
Texdef_Scale(m_projection, s, t);
addScale();
}
void rotate(float angle)
{
removeScale();
Texdef_Rotate(m_projection, angle);
addScale();
}
void fit(const Vector3& normal, const Winding& winding, float s_repeat, float t_repeat)
{
Texdef_FitTexture(m_projection, m_shader.width(), m_shader.height(), normal, winding, s_repeat, t_repeat);
}
void emitTextureCoordinates(Winding& winding, const Vector3& normal, const Matrix4& localToWorld)
{
Texdef_EmitTextureCoordinates(m_projection, m_shader.width(), m_shader.height(), winding, normal, localToWorld);
}
void transform(const Plane3& plane, const Matrix4& matrix)
{
removeScale();
Texdef_transformLocked(m_projection, m_shader.width(), m_shader.height(), plane, matrix);
addScale();
}
TextureProjection normalised() const
{
brushprimit_texdef_t tmp(m_projection.m_brushprimit_texdef);
tmp.removeScale(m_shader.width(), m_shader.height());
return TextureProjection(m_projection.m_texdef, tmp, m_projection.m_basis_s, m_projection.m_basis_t);
}
void setBasis(const Vector3& normal)
{
Matrix4 basis;
Normal_GetTransform(normal, basis);
m_projection.m_basis_s = Vector3(basis.xx(), basis.yx(), basis.zx());
m_projection.m_basis_t = Vector3(-basis.xy(), -basis.yy(), -basis.zy());
}
};
inline void FaceTexdef_getTexdef(const FaceTexdef& faceTexdef, TextureProjection& projection)
{
projection = faceTexdef.normalised();
}
inline void planepts_print(const PlanePoints& planePoints, TextOutputStream& ostream)
{
ostream << "( " << planePoints[0][0] << " " << planePoints[0][1] << " " << planePoints[0][2] << " ) "
<< "( " << planePoints[1][0] << " " << planePoints[1][1] << " " << planePoints[1][2] << " ) "
<< "( " << planePoints[2][0] << " " << planePoints[2][1] << " " << planePoints[2][2] << " )";
}
inline Plane3 Plane3_applyTranslation(const Plane3& plane, const Vector3& translation)
{
Plane3 tmp(plane3_translated(Plane3(plane.normal(), -plane.dist()), translation));
return Plane3(tmp.normal(), -tmp.dist());
}
inline Plane3 Plane3_applyTransform(const Plane3& plane, const Matrix4& matrix)
{
Plane3 tmp(plane3_transformed(Plane3(plane.normal(), -plane.dist()), matrix));
return Plane3(tmp.normal(), -tmp.dist());
}
class FacePlane
{
PlanePoints m_planepts;
Plane3 m_planeCached;
Plane3 m_plane;
public:
Vector3 m_funcStaticOrigin;
static EBrushType m_type;
static bool isDoom3Plane()
{
return FacePlane::m_type == eBrushTypeDoom3 || FacePlane::m_type == eBrushTypeQuake4;
}
class SavedState
{
public:
PlanePoints m_planepts;
Plane3 m_plane;
SavedState(const FacePlane& facePlane)
{
if(facePlane.isDoom3Plane())
{
m_plane = facePlane.m_plane;
}
else
{
planepts_assign(m_planepts, facePlane.planePoints());
}
}
void exportState(FacePlane& facePlane) const
{
if(facePlane.isDoom3Plane())
{
facePlane.m_plane = m_plane;
facePlane.updateTranslated();
}
else
{
planepts_assign(facePlane.planePoints(), m_planepts);
facePlane.MakePlane();
}
}
};
FacePlane() : m_funcStaticOrigin(0, 0, 0)
{
}
FacePlane(const FacePlane& other) : m_funcStaticOrigin(0, 0, 0)
{
if(!isDoom3Plane())
{
planepts_assign(m_planepts, other.m_planepts);
MakePlane();
}
else
{
m_plane = other.m_plane;
updateTranslated();
}
}
void MakePlane()
{
if(!isDoom3Plane())
{
#if 0
if(check_plane_is_integer(m_planepts))
{
globalErrorStream() << "non-integer planepts: ";
planepts_print(m_planepts, globalErrorStream());
globalErrorStream() << "\n";
}
#endif
m_planeCached = plane3_for_points(m_planepts);
}
}
void reverse()
{
if(!isDoom3Plane())
{
vector3_swap(m_planepts[0], m_planepts[2]);
MakePlane();
}
else
{
m_planeCached = plane3_flipped(m_plane);
updateSource();
}
}
void transform(const Matrix4& matrix, bool mirror)
{
if(!isDoom3Plane())
{
#if 0
bool off = check_plane_is_integer(planePoints());
#endif
matrix4_transform_point(matrix, m_planepts[0]);
matrix4_transform_point(matrix, m_planepts[1]);
matrix4_transform_point(matrix, m_planepts[2]);
if(mirror)
{
reverse();
}
#if 0
if(check_plane_is_integer(planePoints()))
{
if(!off)
{
globalErrorStream() << "caused by transform\n";
}
}
#endif
MakePlane();
}
else
{
m_planeCached = Plane3_applyTransform(m_planeCached, matrix);
updateSource();
}
}
void offset(float offset)
{
if(!isDoom3Plane())
{
Vector3 move(vector3_scaled(m_planeCached.normal(), -offset));
vector3_subtract(m_planepts[0], move);
vector3_subtract(m_planepts[1], move);
vector3_subtract(m_planepts[2], move);
MakePlane();
}
else
{
m_planeCached.d += offset;
updateSource();
}
}
void updateTranslated()
{
m_planeCached = Plane3_applyTranslation(m_plane, m_funcStaticOrigin);
}
void updateSource()
{
m_plane = Plane3_applyTranslation(m_planeCached, vector3_negated(m_funcStaticOrigin));
}
PlanePoints& planePoints()
{
return m_planepts;
}
const PlanePoints& planePoints() const
{
return m_planepts;
}
const Plane3& plane3() const
{
return m_planeCached;
}
void setDoom3Plane(const Plane3& plane)
{
m_plane = plane;
updateTranslated();
}
const Plane3& getDoom3Plane() const
{
return m_plane;
}
void copy(const FacePlane& other)
{
if(!isDoom3Plane())
{
planepts_assign(m_planepts, other.m_planepts);
MakePlane();
}
else
{
m_planeCached = other.m_plane;
updateSource();
}
}
void copy(const Vector3& p0, const Vector3& p1, const Vector3& p2)
{
if(!isDoom3Plane())
{
m_planepts[0] = p0;
m_planepts[1] = p1;
m_planepts[2] = p2;
MakePlane();
}
else
{
m_planeCached = plane3_for_points(p2, p1, p0);
updateSource();
}
}
};
const double GRID_MIN = 0.125;
inline double quantiseInteger(double f)
{
return float_to_integer(f);
}
inline double quantiseFloating(double f)
{
return float_snapped(f, 1.f / (1 << 16));
}
typedef double (*QuantiseFunc)(double f);
class Face;
class FaceFilter
{
public:
virtual bool filter(const Face& face) const = 0;
};
bool face_filtered(Face& face);
void Brush_addTextureChangedCallback(const Callback& callback);
void Brush_textureChanged();
extern bool g_brush_texturelock_enabled;
class FaceObserver
{
public:
virtual void planeChanged() = 0;
virtual void connectivityChanged() = 0;
virtual void shaderChanged() = 0;
virtual void evaluateTransform() = 0;
};
class Face :
public OpenGLRenderable,
public Filterable,
public Undoable,
public FaceShaderObserver
{
std::size_t m_refcount;
class SavedState : public UndoMemento
{
public:
FacePlane::SavedState m_planeState;
FaceTexdef::SavedState m_texdefState;
FaceShader::SavedState m_shaderState;
SavedState(const Face& face) : m_planeState(face.getPlane()), m_texdefState(face.getTexdef()), m_shaderState(face.getShader())
{
}
void exportState(Face& face) const
{
m_planeState.exportState(face.getPlane());
m_shaderState.exportState(face.getShader());
m_texdefState.exportState(face.getTexdef());
}
void release()
{
delete this;
}
};
public:
static QuantiseFunc m_quantise;
static EBrushType m_type;
PlanePoints m_move_planepts;
PlanePoints m_move_planeptsTransformed;
private:
FacePlane m_plane;
FacePlane m_planeTransformed;
FaceShader m_shader;
FaceTexdef m_texdef;
TextureProjection m_texdefTransformed;
Winding m_winding;
Vector3 m_centroid;
bool m_filtered;
FaceObserver* m_observer;
UndoObserver* m_undoable_observer;
MapFile* m_map;
// assignment not supported
Face& operator=(const Face& other);
// copy-construction not supported
Face(const Face& other);
public:
Face(FaceObserver* observer) :
m_refcount(0),
m_shader(texdef_name_default()),
m_texdef(m_shader, TextureProjection(), false),
m_filtered(false),
m_observer(observer),
m_undoable_observer(0),
m_map(0)
{
m_shader.attach(*this);
m_plane.copy(Vector3(0, 0, 0), Vector3(64, 0, 0), Vector3(0, 64, 0));
m_texdef.setBasis(m_plane.plane3().normal());
planeChanged();
}
Face(
const Vector3& p0,
const Vector3& p1,
const Vector3& p2,
const char* shader,
const TextureProjection& projection,
FaceObserver* observer
) :
m_refcount(0),
m_shader(shader),
m_texdef(m_shader, projection),
m_observer(observer),
m_undoable_observer(0),
m_map(0)
{
m_shader.attach(*this);
m_plane.copy(p0, p1, p2);
m_texdef.setBasis(m_plane.plane3().normal());
planeChanged();
updateFiltered();
}
Face(const Face& other, FaceObserver* observer) :
m_refcount(0),
m_shader(other.m_shader.getShader(), other.m_shader.m_flags),
m_texdef(m_shader, other.getTexdef().normalised()),
m_observer(observer),
m_undoable_observer(0),
m_map(0)
{
m_shader.attach(*this);
m_plane.copy(other.m_plane);
planepts_assign(m_move_planepts, other.m_move_planepts);
m_texdef.setBasis(m_plane.plane3().normal());
planeChanged();
updateFiltered();
}
~Face()
{
m_shader.detach(*this);
}
void planeChanged()
{
revertTransform();
m_observer->planeChanged();
}
void realiseShader()
{
m_observer->shaderChanged();
}
void unrealiseShader()
{
}
void instanceAttach(MapFile* map)
{
m_shader.instanceAttach();
m_map = map;
m_undoable_observer = GlobalUndoSystem().observer(this);
GlobalFilterSystem().registerFilterable(*this);
}
void instanceDetach(MapFile* map)
{
GlobalFilterSystem().unregisterFilterable(*this);
m_undoable_observer = 0;
GlobalUndoSystem().release(this);
m_map = 0;
m_shader.instanceDetach();
}
void render(RenderStateFlags state) const
{
Winding_Draw(m_winding, m_planeTransformed.plane3().normal(), state);
}
void updateFiltered()
{
m_filtered = face_filtered(*this);
}
bool isFiltered() const
{
return m_filtered;
}
void undoSave()
{
if(m_map != 0)
{
m_map->changed();
}
if(m_undoable_observer != 0)
{
m_undoable_observer->save(this);
}
}
// undoable
UndoMemento* exportState() const
{
return new SavedState(*this);
}
void importState(const UndoMemento* data)
{
undoSave();
static_cast<const SavedState*>(data)->exportState(*this);
planeChanged();
m_observer->connectivityChanged();
texdefChanged();
m_observer->shaderChanged();
updateFiltered();
}
void IncRef()
{
++m_refcount;
}
void DecRef()
{
if(--m_refcount == 0)
delete this;
}
void flipWinding()
{
m_plane.reverse();
planeChanged();
}
bool intersectVolume(const VolumeTest& volume, const Matrix4& localToWorld) const
{
return volume.TestPlane(Plane3(plane3().normal(), -plane3().dist()), localToWorld);
}
void render(Renderer& renderer, const Matrix4& localToWorld) const
{
renderer.SetState(m_shader.state(), Renderer::eFullMaterials);
renderer.addRenderable(*this, localToWorld);
}
void transform(const Matrix4& matrix, bool mirror)
{
if(g_brush_texturelock_enabled)
{
Texdef_transformLocked(m_texdefTransformed, m_shader.width(), m_shader.height(), m_plane.plane3(), matrix);
}
m_planeTransformed.transform(matrix, mirror);
#if 0
ASSERT_MESSAGE(projectionaxis_for_normal(normal) == projectionaxis_for_normal(plane3().normal()), "bleh");
#endif
m_observer->planeChanged();
}
void assign_planepts(const PlanePoints planepts)
{
m_planeTransformed.copy(planepts[0], planepts[1], planepts[2]);
m_observer->planeChanged();
}
/// \brief Reverts the transformable state of the brush to identity.
void revertTransform()
{
m_planeTransformed = m_plane;
planepts_assign(m_move_planeptsTransformed, m_move_planepts);
m_texdefTransformed = m_texdef.m_projection;
}
void freezeTransform()
{
undoSave();
m_plane = m_planeTransformed;
planepts_assign(m_move_planepts, m_move_planeptsTransformed);
m_texdef.m_projection = m_texdefTransformed;
}
void update_move_planepts_vertex(std::size_t index, PlanePoints planePoints)
{
std::size_t numpoints = getWinding().numpoints;
ASSERT_MESSAGE(index < numpoints, "update_move_planepts_vertex: invalid index");
std::size_t opposite = Winding_Opposite(getWinding(), index);
std::size_t adjacent = Winding_wrap(getWinding(), opposite+numpoints-1);
planePoints[0] = getWinding()[opposite].vertex;
planePoints[1] = getWinding()[index].vertex;
planePoints[2] = getWinding()[adjacent].vertex;
// winding points are very inaccurate, so they must be quantised before using them to generate the face-plane
planepts_quantise(planePoints, GRID_MIN);
}
void snapto(float snap)
{
if(contributes())
{
#if 0
ASSERT_MESSAGE(plane3_valid(m_plane.plane3()), "invalid plane before snap to grid");
planepts_snap(m_plane.planePoints(), snap);
ASSERT_MESSAGE(plane3_valid(m_plane.plane3()), "invalid plane after snap to grid");
#else
PlanePoints planePoints;
update_move_planepts_vertex(0, planePoints);
vector3_snap(planePoints[0], snap);
vector3_snap(planePoints[1], snap);
vector3_snap(planePoints[2], snap);
assign_planepts(planePoints);
freezeTransform();
#endif
SceneChangeNotify();
if(!plane3_valid(m_plane.plane3()))
{
globalErrorStream() << "WARNING: invalid plane after snap to grid\n";
}
}
}
void testSelect(SelectionTest& test, SelectionIntersection& best)
{
test.TestPolygon(VertexPointer(reinterpret_cast<VertexPointer::pointer>(&m_winding.points.data()->vertex), sizeof(WindingVertex)), m_winding.numpoints, best);
}
void testSelect_centroid(SelectionTest& test, SelectionIntersection& best)
{
test.TestPoint(m_centroid, best);
}
void shaderChanged()
{
EmitTextureCoordinates();
Brush_textureChanged();
m_observer->shaderChanged();
updateFiltered();
SceneChangeNotify();
}
const char* GetShader() const
{
return m_shader.getShader();
}
void SetShader(const char* name)
{
undoSave();
m_shader.setShader(name);
shaderChanged();
}
void revertTexdef()
{
m_texdefTransformed = m_texdef.m_projection;
}
void texdefChanged()
{
revertTexdef();
EmitTextureCoordinates();
Brush_textureChanged();
}
void SetTexdef(const TextureProjection& projection)
{
undoSave();
m_texdef.setTexdef(projection);
texdefChanged();
}
void SetFlags(const ContentsFlagsValue& flags)
{
undoSave();
m_shader.setFlags(flags);
m_observer->shaderChanged();
updateFiltered();
}
void ShiftTexdef(float s, float t)
{
undoSave();
m_texdef.shift(s, t);
texdefChanged();
}
void ScaleTexdef(float s, float t)
{
undoSave();
m_texdef.scale(s, t);
texdefChanged();
}
void RotateTexdef(float angle)
{
undoSave();
m_texdef.rotate(angle);
texdefChanged();
}
void FitTexture(float s_repeat, float t_repeat)
{
undoSave();
m_texdef.fit(m_plane.plane3().normal(), m_winding, s_repeat, t_repeat);
texdefChanged();
}
void EmitTextureCoordinates()
{
Texdef_EmitTextureCoordinates(m_texdefTransformed, m_shader.width(), m_shader.height(), m_winding, plane3().normal(), g_matrix4_identity);
}
const Vector3& centroid() const
{
return m_centroid;
}
void construct_centroid()
{
Winding_Centroid(m_winding, plane3(), m_centroid);
}
const Winding& getWinding() const
{
return m_winding;
}
Winding& getWinding()
{
return m_winding;
}
const Plane3& plane3() const
{
m_observer->evaluateTransform();
return m_planeTransformed.plane3();
}
FacePlane& getPlane()
{
return m_plane;
}
const FacePlane& getPlane() const
{
return m_plane;
}
FaceTexdef& getTexdef()
{
return m_texdef;
}
const FaceTexdef& getTexdef() const
{
return m_texdef;
}
FaceShader& getShader()
{
return m_shader;
}
const FaceShader& getShader() const
{
return m_shader;
}
bool isDetail() const
{
return (m_shader.m_flags.m_contentFlags & CONTENTS_DETAIL) != 0;
}
void setDetail(bool detail)
{
undoSave();
if(detail && !isDetail())
{
m_shader.m_flags.m_contentFlags |= CONTENTS_DETAIL;
}
else if(!detail && isDetail())
{
m_shader.m_flags.m_contentFlags &= ~CONTENTS_DETAIL;
}
m_observer->shaderChanged();
}
bool contributes() const
{
return m_winding.numpoints > 2;
}
bool is_bounded() const
{
for(Winding::const_iterator i = m_winding.begin(); i != m_winding.end(); ++i)
{
if((*i).adjacent == c_brush_maxFaces)
{
return false;
}
}
return true;
}
};
class FaceVertexId
{
std::size_t m_face;
std::size_t m_vertex;
public:
FaceVertexId(std::size_t face, std::size_t vertex)
: m_face(face), m_vertex(vertex)
{
}
std::size_t getFace() const
{
return m_face;
}
std::size_t getVertex() const
{
return m_vertex;
}
};
typedef std::size_t faceIndex_t;
struct EdgeRenderIndices
{
RenderIndex first;
RenderIndex second;
EdgeRenderIndices()
: first(0), second(0)
{
}
EdgeRenderIndices(const RenderIndex _first, const RenderIndex _second)
: first(_first), second(_second)
{
}
};
struct EdgeFaces
{
faceIndex_t first;
faceIndex_t second;
EdgeFaces()
: first(c_brush_maxFaces), second(c_brush_maxFaces)
{
}
EdgeFaces(const faceIndex_t _first, const faceIndex_t _second)
: first(_first), second(_second)
{
}
};
class RenderableWireframe : public OpenGLRenderable
{
public:
void render(RenderStateFlags state) const
{
#if 1
glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(PointVertex), &m_vertices->colour);
glVertexPointer(3, GL_FLOAT, sizeof(PointVertex), &m_vertices->vertex);
glDrawElements(GL_LINES, GLsizei(m_size<<1), RenderIndexTypeID, m_faceVertex.data());
#else
glBegin(GL_LINES);
for(std::size_t i = 0; i < m_size; ++i)
{
glVertex3fv(&m_vertices[m_faceVertex[i].first].vertex.x);
glVertex3fv(&m_vertices[m_faceVertex[i].second].vertex.x);
}
glEnd();
#endif
}
Array<EdgeRenderIndices> m_faceVertex;
std::size_t m_size;
const PointVertex* m_vertices;
};
class Brush;
typedef std::vector<Brush*> brush_vector_t;
class BrushFilter
{
public:
virtual bool filter(const Brush& brush) const = 0;
};
bool brush_filtered(Brush& brush);
void add_brush_filter(BrushFilter& filter, int mask, bool invert = false);
/// \brief Returns true if 'self' takes priority when building brush b-rep.
inline bool plane3_inside(const Plane3& self, const Plane3& other)
{
if(vector3_equal_epsilon(self.normal(), other.normal(), 0.001))
{
return self.dist() < other.dist();
}
return true;
}
typedef SmartPointer<Face> FaceSmartPointer;
typedef std::vector<FaceSmartPointer> Faces;
/// \brief Returns the unique-id of the edge adjacent to \p faceVertex in the edge-pair for the set of \p faces.
inline FaceVertexId next_edge(const Faces& faces, FaceVertexId faceVertex)
{
std::size_t adjacent_face = faces[faceVertex.getFace()]->getWinding()[faceVertex.getVertex()].adjacent;
std::size_t adjacent_vertex = Winding_FindAdjacent(faces[adjacent_face]->getWinding(), faceVertex.getFace());
ASSERT_MESSAGE(adjacent_vertex != c_brush_maxFaces, "connectivity data invalid");
if(adjacent_vertex == c_brush_maxFaces)
{
return faceVertex;
}
return FaceVertexId(adjacent_face, adjacent_vertex);
}
/// \brief Returns the unique-id of the vertex adjacent to \p faceVertex in the vertex-ring for the set of \p faces.
inline FaceVertexId next_vertex(const Faces& faces, FaceVertexId faceVertex)
{
FaceVertexId nextEdge = next_edge(faces, faceVertex);
return FaceVertexId(nextEdge.getFace(), Winding_next(faces[nextEdge.getFace()]->getWinding(), nextEdge.getVertex()));
}
class SelectableEdge
{
Vector3 getEdge() const
{
const Winding& winding = getFace().getWinding();
return vector3_mid(winding[m_faceVertex.getVertex()].vertex, winding[Winding_next(winding, m_faceVertex.getVertex())].vertex);
}
public:
Faces& m_faces;
FaceVertexId m_faceVertex;
SelectableEdge(Faces& faces, FaceVertexId faceVertex)
: m_faces(faces), m_faceVertex(faceVertex)
{
}
SelectableEdge& operator=(const SelectableEdge& other)
{
m_faceVertex = other.m_faceVertex;
return *this;
}
Face& getFace() const
{
return *m_faces[m_faceVertex.getFace()];
}
void testSelect(SelectionTest& test, SelectionIntersection& best)
{
test.TestPoint(getEdge(), best);
}
};
class SelectableVertex
{
Vector3 getVertex() const
{
return getFace().getWinding()[m_faceVertex.getVertex()].vertex;
}
public:
Faces& m_faces;
FaceVertexId m_faceVertex;
SelectableVertex(Faces& faces, FaceVertexId faceVertex)
: m_faces(faces), m_faceVertex(faceVertex)
{
}
SelectableVertex& operator=(const SelectableVertex& other)
{
m_faceVertex = other.m_faceVertex;
return *this;
}
Face& getFace() const
{
return *m_faces[m_faceVertex.getFace()];
}
void testSelect(SelectionTest& test, SelectionIntersection& best)
{
test.TestPoint(getVertex(), best);
}
};
class BrushObserver
{
public:
virtual void reserve(std::size_t size) = 0;
virtual void clear() = 0;
virtual void push_back(Face& face) = 0;
virtual void pop_back() = 0;
virtual void erase(std::size_t index) = 0;
virtual void connectivityChanged() = 0;
virtual void edge_clear() = 0;
virtual void edge_push_back(SelectableEdge& edge) = 0;
virtual void vertex_clear() = 0;
virtual void vertex_push_back(SelectableVertex& vertex) = 0;
virtual void DEBUG_verify() const = 0;
};
class BrushVisitor
{
public:
virtual void visit(Face& face) const = 0;
};
class Brush :
public TransformNode,
public Bounded,
public Cullable,
public Snappable,
public Undoable,
public FaceObserver,
public Filterable,
public Nameable,
public BrushDoom3
{
private:
scene::Node* m_node;
typedef UniqueSet<BrushObserver*> Observers;
Observers m_observers;
UndoObserver* m_undoable_observer;
MapFile* m_map;
// state
Faces m_faces;
// ----
// cached data compiled from state
Array<PointVertex> m_faceCentroidPoints;
RenderablePointArray m_render_faces;
Array<PointVertex> m_uniqueVertexPoints;
typedef std::vector<SelectableVertex> SelectableVertices;
SelectableVertices m_select_vertices;
RenderablePointArray m_render_vertices;
Array<PointVertex> m_uniqueEdgePoints;
typedef std::vector<SelectableEdge> SelectableEdges;
SelectableEdges m_select_edges;
RenderablePointArray m_render_edges;
Array<EdgeRenderIndices> m_edge_indices;
Array<EdgeFaces> m_edge_faces;
AABB m_aabb_local;
// ----
Callback m_evaluateTransform;
Callback m_boundsChanged;
mutable bool m_planeChanged; // b-rep evaluation required
mutable bool m_transformChanged; // transform evaluation required
// ----
public:
STRING_CONSTANT(Name, "Brush");
Callback m_lightsChanged;
// static data
static Shader* m_state_point;
// ----
static EBrushType m_type;
static double m_maxWorldCoord;
Brush(scene::Node& node, const Callback& evaluateTransform, const Callback& boundsChanged) :
m_node(&node),
m_undoable_observer(0),
m_map(0),
m_render_faces(m_faceCentroidPoints, GL_POINTS),
m_render_vertices(m_uniqueVertexPoints, GL_POINTS),
m_render_edges(m_uniqueEdgePoints, GL_POINTS),
m_planeChanged(false),
m_transformChanged(false),
m_evaluateTransform(evaluateTransform),
m_boundsChanged(boundsChanged)
{
planeChanged();
}
Brush(const Brush& other, scene::Node& node, const Callback& evaluateTransform, const Callback& boundsChanged) :
m_node(&node),
m_undoable_observer(0),
m_map(0),
m_render_faces(m_faceCentroidPoints, GL_POINTS),
m_render_vertices(m_uniqueVertexPoints, GL_POINTS),
m_render_edges(m_uniqueEdgePoints, GL_POINTS),
m_planeChanged(false),
m_transformChanged(false),
m_evaluateTransform(evaluateTransform),
m_boundsChanged(boundsChanged)
{
copy(other);
}
Brush(const Brush& other) :
TransformNode(other),
Bounded(other),
Cullable(other),
Undoable(other),
FaceObserver(other),
Filterable(other),
Nameable(other),
BrushDoom3(other),
m_node(0),
m_undoable_observer(0),
m_map(0),
m_render_faces(m_faceCentroidPoints, GL_POINTS),
m_render_vertices(m_uniqueVertexPoints, GL_POINTS),
m_render_edges(m_uniqueEdgePoints, GL_POINTS),
m_planeChanged(false),
m_transformChanged(false)
{
copy(other);
}
~Brush()
{
ASSERT_MESSAGE(m_observers.empty(), "Brush::~Brush: observers still attached");
}
// assignment not supported
Brush& operator=(const Brush& other);
void setDoom3GroupOrigin(const Vector3& origin)
{
//globalOutputStream() << "func_static origin before: " << m_funcStaticOrigin << " after: " << origin << "\n";
for(Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i)
{
(*i)->getPlane().m_funcStaticOrigin = origin;
(*i)->getPlane().updateTranslated();
(*i)->planeChanged();
}
planeChanged();
}
void attach(BrushObserver& observer)
{
for(Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i)
{
observer.push_back(*(*i));
}
for(SelectableEdges::iterator i = m_select_edges.begin(); i !=m_select_edges.end(); ++i)
{
observer.edge_push_back(*i);
}
for(SelectableVertices::iterator i = m_select_vertices.begin(); i != m_select_vertices.end(); ++i)
{
observer.vertex_push_back(*i);
}
m_observers.insert(&observer);
}
void detach(BrushObserver& observer)
{
m_observers.erase(&observer);
}
void forEachFace(const BrushVisitor& visitor) const
{
for(Faces::const_iterator i = m_faces.begin(); i != m_faces.end(); ++i)
{
visitor.visit(*(*i));
}
}
void forEachFace_instanceAttach(MapFile* map) const
{
for(Faces::const_iterator i = m_faces.begin(); i != m_faces.end(); ++i)
{
(*i)->instanceAttach(map);
}
}
void forEachFace_instanceDetach(MapFile* map) const
{
for(Faces::const_iterator i = m_faces.begin(); i != m_faces.end(); ++i)
{
(*i)->instanceDetach(map);
}
}
InstanceCounter m_instanceCounter;
void instanceAttach(const scene::Path& path)
{
if(++m_instanceCounter.m_count == 1)
{
m_map = path_find_mapfile(path.begin(), path.end());
m_undoable_observer = GlobalUndoSystem().observer(this);
GlobalFilterSystem().registerFilterable(*this);
forEachFace_instanceAttach(m_map);
}
else
{
ASSERT_MESSAGE(path_find_mapfile(path.begin(), path.end()) == m_map, "node is instanced across more than one file");
}
}
void instanceDetach(const scene::Path& path)
{
if(--m_instanceCounter.m_count == 0)
{
forEachFace_instanceDetach(m_map);
GlobalFilterSystem().unregisterFilterable(*this);
m_map = 0;
m_undoable_observer = 0;
GlobalUndoSystem().release(this);
}
}
// nameable
const char* name() const
{
return "brush";
}
void attach(const NameCallback& callback)
{
}
void detach(const NameCallback& callback)
{
}
// filterable
void updateFiltered()
{
if(m_node != 0)
{
if(brush_filtered(*this))
{
m_node->enable(scene::Node::eFiltered);
}
else
{
m_node->disable(scene::Node::eFiltered);
}
}
}
// observer
void planeChanged()
{
m_planeChanged = true;
aabbChanged();
m_lightsChanged();
}
void shaderChanged()
{
updateFiltered();
}
void evaluateBRep() const
{
if(m_planeChanged)
{
m_planeChanged = false;
const_cast<Brush*>(this)->buildBRep();
}
}
void transformChanged()
{
m_transformChanged = true;
planeChanged();
}
typedef MemberCaller<Brush, &Brush::transformChanged> TransformChangedCaller;
void evaluateTransform()
{
if(m_transformChanged)
{
m_transformChanged = false;
revertTransform();
m_evaluateTransform();
}
}
const Matrix4& localToParent() const
{
return g_matrix4_identity;
}
void aabbChanged()
{
m_boundsChanged();
}
const AABB& localAABB() const
{
evaluateBRep();
return m_aabb_local;
}
VolumeIntersectionValue intersectVolume(const VolumeTest& test, const Matrix4& localToWorld) const
{
return test.TestAABB(m_aabb_local, localToWorld);
}
void renderComponents(SelectionSystem::EComponentMode mode, Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
{
switch(mode)
{
case SelectionSystem::eVertex:
renderer.addRenderable(m_render_vertices, localToWorld);
break;
case SelectionSystem::eEdge:
renderer.addRenderable(m_render_edges, localToWorld);
break;
case SelectionSystem::eFace:
renderer.addRenderable(m_render_faces, localToWorld);
break;
default:
break;
}
}
void transform(const Matrix4& matrix)
{
bool mirror = matrix4_handedness(matrix) == MATRIX4_LEFTHANDED;
for(Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i)
{
(*i)->transform(matrix, mirror);
}
}
void snapto(float snap)
{
for(Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i)
{
(*i)->snapto(snap);
}
}
void revertTransform()
{
for(Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i)
{
(*i)->revertTransform();
}
}
void freezeTransform()
{
for(Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i)
{
(*i)->freezeTransform();
}
}
/// \brief Returns the absolute index of the \p faceVertex.
std::size_t absoluteIndex(FaceVertexId faceVertex)
{
std::size_t index = 0;
for(std::size_t i = 0; i < faceVertex.getFace(); ++i)
{
index += m_faces[i]->getWinding().numpoints;
}
return index + faceVertex.getVertex();
}
void appendFaces(const Faces& other)
{
clear();
for(Faces::const_iterator i = other.begin(); i != other.end(); ++i)
{
push_back(*i);
}
}
/// \brief The undo memento for a brush stores only the list of face references - the faces are not copied.
class BrushUndoMemento : public UndoMemento
{
public:
BrushUndoMemento(const Faces& faces) : m_faces(faces)
{
}
void release()
{
delete this;
}
Faces m_faces;
};
void undoSave()
{
if(m_map != 0)
{
m_map->changed();
}
if(m_undoable_observer != 0)
{
m_undoable_observer->save(this);
}
}
UndoMemento* exportState() const
{
return new BrushUndoMemento(m_faces);
}
void importState(const UndoMemento* state)
{
undoSave();
appendFaces(static_cast<const BrushUndoMemento*>(state)->m_faces);
planeChanged();
for(Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i)
{
(*i)->DEBUG_verify();
}
}
bool isDetail()
{
return !m_faces.empty() && m_faces.front()->isDetail();
}
/// \brief Appends a copy of \p face to the end of the face list.
Face* addFace(const Face& face)
{
if(m_faces.size() == c_brush_maxFaces)
{
return 0;
}
undoSave();
push_back(FaceSmartPointer(new Face(face, this)));
m_faces.back()->setDetail(isDetail());
planeChanged();
return m_faces.back();
}
/// \brief Appends a new face constructed from the parameters to the end of the face list.
Face* addPlane(const Vector3& p0, const Vector3& p1, const Vector3& p2, const char* shader, const TextureProjection& projection)
{
if(m_faces.size() == c_brush_maxFaces)
{
return 0;
}
undoSave();
push_back(FaceSmartPointer(new Face(p0, p1, p2, shader, projection, this)));
m_faces.back()->setDetail(isDetail());
planeChanged();
return m_faces.back();
}
static void constructStatic(EBrushType type)
{
m_type = type;
Face::m_type = type;
FacePlane::m_type = type;
g_bp_globals.m_texdefTypeId = TEXDEFTYPEID_QUAKE;
if(m_type == eBrushTypeQuake3BP || m_type == eBrushTypeDoom3 || m_type == eBrushTypeQuake4)
{
g_bp_globals.m_texdefTypeId = TEXDEFTYPEID_BRUSHPRIMITIVES;
g_brush_texturelock_enabled = true;
}
else if(m_type == eBrushTypeHalfLife)
{
g_bp_globals.m_texdefTypeId = TEXDEFTYPEID_HALFLIFE;
g_brush_texturelock_enabled = true;
}
Face::m_quantise = (m_type == eBrushTypeQuake) ? quantiseInteger : quantiseFloating;
m_state_point = GlobalShaderCache().capture("$POINT");
}
static void destroyStatic()
{
GlobalShaderCache().release("$POINT");
}
std::size_t DEBUG_size()
{
return m_faces.size();
}
typedef Faces::const_iterator const_iterator;
const_iterator begin() const
{
return m_faces.begin();
}
const_iterator end() const
{
return m_faces.end();
}
Face* back()
{
return m_faces.back();
}
const Face* back() const
{
return m_faces.back();
}
void reserve(std::size_t size)
{
m_faces.reserve(size);
for(Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i)
{
(*i)->reserve(size);
}
}
void push_back(Faces::value_type face)
{
m_faces.push_back(face);
if(m_instanceCounter.m_count != 0)
{
m_faces.back()->instanceAttach(m_map);
}
for(Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i)
{
(*i)->push_back(*face);
(*i)->DEBUG_verify();
}
}
void pop_back()
{
if(m_instanceCounter.m_count != 0)
{
m_faces.back()->instanceDetach(m_map);
}
m_faces.pop_back();
for(Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i)
{
(*i)->pop_back();
(*i)->DEBUG_verify();
}
}
void erase(std::size_t index)
{
if(m_instanceCounter.m_count != 0)
{
m_faces[index]->instanceDetach(m_map);
}
m_faces.erase(m_faces.begin() + index);
for(Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i)
{
(*i)->erase(index);
(*i)->DEBUG_verify();
}
}
void connectivityChanged()
{
for(Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i)
{
(*i)->connectivityChanged();
}
}
void clear()
{
if(m_instanceCounter.m_count != 0)
{
forEachFace_instanceDetach(m_map);
}
m_faces.clear();
for(Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i)
{
(*i)->clear();
(*i)->DEBUG_verify();
}
}
std::size_t size() const
{
return m_faces.size();
}
bool empty() const
{
return m_faces.empty();
}
/// \brief Returns true if any face of the brush contributes to the final B-Rep.
bool hasContributingFaces() const
{
for(const_iterator i = begin(); i != end(); ++i)
{
if((*i)->contributes())
{
return true;
}
}
return false;
}
/// \brief Removes faces that do not contribute to the brush. This is useful for cleaning up after CSG operations on the brush.
/// Note: removal of empty faces is not performed during direct brush manipulations, because it would make a manipulation irreversible if it created an empty face.
void removeEmptyFaces()
{
evaluateBRep();
{
std::size_t i = 0;
while(i < m_faces.size())
{
if(!m_faces[i]->contributes())
{
erase(i);
planeChanged();
}
else
{
++i;
}
}
}
}
/// \brief Constructs \p winding from the intersection of \p plane with the other planes of the brush.
void windingForClipPlane(Winding& winding, const Plane3& plane) const
{
FixedWinding buffer[2];
bool swap = false;
// get a poly that covers an effectively infinite area
Winding_createInfinite(buffer[swap], plane, m_maxWorldCoord + 1);
// chop the poly by all of the other faces
{
for (std::size_t i = 0; i < m_faces.size(); ++i)
{
const Face& clip = *m_faces[i];
if(plane3_equal(clip.plane3(), plane)
|| !plane3_valid(clip.plane3()) || !plane_unique(i)
|| plane3_opposing(plane, clip.plane3()))
{
continue;
}
buffer[!swap].clear();
#if BRUSH_CONNECTIVITY_DEBUG
globalOutputStream() << "clip vs face: " << i << "\n";
#endif
{
// flip the plane, because we want to keep the back side
Plane3 clipPlane(vector3_negated(clip.plane3().normal()), -clip.plane3().dist());
Winding_Clip(buffer[swap], plane, clipPlane, i, buffer[!swap]);
}
#if BRUSH_CONNECTIVITY_DEBUG
for(FixedWinding::Points::iterator k = buffer[!swap].points.begin(), j = buffer[!swap].points.end() - 1; k != buffer[!swap].points.end(); j = k, ++k)
{
if(vector3_length_squared(vector3_subtracted((*k).vertex, (*j).vertex)) < 1)
{
globalOutputStream() << "v: " << std::distance(buffer[!swap].points.begin(), j) << " tiny edge adjacent to face " << (*j).adjacent << "\n";
}
}
#endif
//ASSERT_MESSAGE(buffer[!swap].numpoints != 1, "created single-point winding");
swap = !swap;
}
}
Winding_forFixedWinding(winding, buffer[swap]);
#if BRUSH_CONNECTIVITY_DEBUG
Winding_printConnectivity(winding);
for(Winding::iterator i = winding.begin(), j = winding.end() - 1; i != winding.end(); j = i, ++i)
{
if(vector3_length_squared(vector3_subtracted((*i).vertex, (*j).vertex)) < 1)
{
globalOutputStream() << "v: " << std::distance(winding.begin(), j) << " tiny edge adjacent to face " << (*j).adjacent << "\n";
}
}
#endif
}
void update_wireframe(RenderableWireframe& wire, const bool* faces_visible) const
{
wire.m_faceVertex.resize(m_edge_indices.size());
wire.m_vertices = m_uniqueVertexPoints.data();
wire.m_size = 0;
for(std::size_t i = 0; i < m_edge_faces.size(); ++i)
{
if(faces_visible[m_edge_faces[i].first]
|| faces_visible[m_edge_faces[i].second])
{
wire.m_faceVertex[wire.m_size++] = m_edge_indices[i];
}
}
}
void update_faces_wireframe(Array<PointVertex>& wire, const bool* faces_visible) const
{
std::size_t count = 0;
for(std::size_t i = 0; i < m_faceCentroidPoints.size(); ++i)
{
if(faces_visible[i])
{
++count;
}
}
wire.resize(count);
Array<PointVertex>::iterator p = wire.begin();
for(std::size_t i = 0; i < m_faceCentroidPoints.size(); ++i)
{
if(faces_visible[i])
{
*p++ = m_faceCentroidPoints[i];
}
}
}
/// \brief Makes this brush a deep-copy of the \p other.
void copy(const Brush& other)
{
for(Faces::const_iterator i = other.m_faces.begin(); i != other.m_faces.end(); ++i)
{
addFace(*(*i));
}
planeChanged();
}
private:
void edge_push_back(FaceVertexId faceVertex)
{
m_select_edges.push_back(SelectableEdge(m_faces, faceVertex));
for(Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i)
{
(*i)->edge_push_back(m_select_edges.back());
}
}
void edge_clear()
{
m_select_edges.clear();
for(Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i)
{
(*i)->edge_clear();
}
}
void vertex_push_back(FaceVertexId faceVertex)
{
m_select_vertices.push_back(SelectableVertex(m_faces, faceVertex));
for(Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i)
{
(*i)->vertex_push_back(m_select_vertices.back());
}
}
void vertex_clear()
{
m_select_vertices.clear();
for(Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i)
{
(*i)->vertex_clear();
}
}
/// \brief Returns true if the face identified by \p index is preceded by another plane that takes priority over it.
bool plane_unique(std::size_t index) const
{
// duplicate plane
for(std::size_t i = 0; i < m_faces.size(); ++i)
{
if(index != i && !plane3_inside(m_faces[index]->plane3(), m_faces[i]->plane3()))
{
return false;
}
}
return true;
}
/// \brief Removes edges that are smaller than the tolerance used when generating brush windings.
void removeDegenerateEdges()
{
for (std::size_t i = 0; i < m_faces.size(); ++i)
{
Winding& winding = m_faces[i]->getWinding();
for(Winding::iterator j = winding.begin(); j != winding.end();)
{
std::size_t index = std::distance(winding.begin(), j);
std::size_t next = Winding_next(winding, index);
if(Edge_isDegenerate(winding[index].vertex, winding[next].vertex))
{
#if BRUSH_DEGENERATE_DEBUG
globalOutputStream() << "Brush::buildWindings: face " << i << ": degenerate edge adjacent to " << winding[index].adjacent << "\n";
#endif
Winding& other = m_faces[winding[index].adjacent]->getWinding();
std::size_t adjacent = Winding_FindAdjacent(other, i);
if(adjacent != c_brush_maxFaces)
{
other.erase(other.begin() + adjacent);
}
winding.erase(j);
}
else
{
++j;
}
}
}
}
/// \brief Invalidates faces that have only two vertices in their winding, while preserving edge-connectivity information.
void removeDegenerateFaces()
{
// save adjacency info for degenerate faces
for (std::size_t i = 0; i < m_faces.size(); ++i)
{
Winding& degen = m_faces[i]->getWinding();
if(degen.numpoints == 2)
{
#if BRUSH_DEGENERATE_DEBUG
globalOutputStream() << "Brush::buildWindings: face " << i << ": degenerate winding adjacent to " << degen[0].adjacent << ", " << degen[1].adjacent << "\n";
#endif
// this is an "edge" face, where the plane touches the edge of the brush
{
Winding& winding = m_faces[degen[0].adjacent]->getWinding();
std::size_t index = Winding_FindAdjacent(winding, i);
if(index != c_brush_maxFaces)
{
#if BRUSH_DEGENERATE_DEBUG
globalOutputStream() << "Brush::buildWindings: face " << degen[0].adjacent << ": remapping adjacent " << winding[index].adjacent << " to " << degen[1].adjacent << "\n";
#endif
winding[index].adjacent = degen[1].adjacent;
}
}
{
Winding& winding = m_faces[degen[1].adjacent]->getWinding();
std::size_t index = Winding_FindAdjacent(winding, i);
if(index != c_brush_maxFaces)
{
#if BRUSH_DEGENERATE_DEBUG
globalOutputStream() << "Brush::buildWindings: face " << degen[1].adjacent << ": remapping adjacent " << winding[index].adjacent << " to " << degen[0].adjacent << "\n";
#endif
winding[index].adjacent = degen[0].adjacent;
}
}
degen.resize(0);
}
}
}
/// \brief Removes edges that have the same adjacent-face as their immediate neighbour.
void removeDuplicateEdges()
{
// verify face connectivity graph
for(std::size_t i = 0; i < m_faces.size(); ++i)
{
//if(m_faces[i]->contributes())
{
Winding& winding = m_faces[i]->getWinding();
for(std::size_t j = 0; j != winding.numpoints;)
{
std::size_t next = Winding_next(winding, j);
if(winding[j].adjacent == winding[next].adjacent)
{
#if BRUSH_DEGENERATE_DEBUG
globalOutputStream() << "Brush::buildWindings: face " << i << ": removed duplicate edge adjacent to face " << winding[j].adjacent << "\n";
#endif
winding.erase(winding.begin() + next);
}
else
{
++j;
}
}
}
}
}
/// \brief Removes edges that do not have a matching pair in their adjacent-face.
void verifyConnectivityGraph()
{
// verify face connectivity graph
for(std::size_t i = 0; i < m_faces.size(); ++i)
{
//if(m_faces[i]->contributes())
{
Winding& winding = m_faces[i]->getWinding();
for(Winding::iterator j = winding.begin(); j != winding.end();)
{
#if BRUSH_CONNECTIVITY_DEBUG
globalOutputStream() << "Brush::buildWindings: face " << i << ": adjacent to face " << (*j).adjacent << "\n";
#endif
// remove unidirectional graph edges
if((*j).adjacent == c_brush_maxFaces
|| Winding_FindAdjacent(m_faces[(*j).adjacent]->getWinding(), i) == c_brush_maxFaces)
{
#if BRUSH_CONNECTIVITY_DEBUG
globalOutputStream() << "Brush::buildWindings: face " << i << ": removing unidirectional connectivity graph edge adjacent to face " << (*j).adjacent << "\n";
#endif
winding.erase(j);
}
else
{
++j;
}
}
}
}
}
/// \brief Returns true if the brush is a finite volume. A brush without a finite volume extends past the maximum world bounds and is not valid.
bool isBounded()
{
for(const_iterator i = begin(); i != end(); ++i)
{
if(!(*i)->is_bounded())
{
return false;
}
}
return true;
}
/// \brief Constructs the polygon windings for each face of the brush. Also updates the brush bounding-box and face texture-coordinates.
bool buildWindings()
{
{
m_aabb_local = AABB();
for (std::size_t i = 0; i < m_faces.size(); ++i)
{
Face& f = *m_faces[i];
if(!plane3_valid(f.plane3()) || !plane_unique(i))
{
f.getWinding().resize(0);
}
else
{
#if BRUSH_CONNECTIVITY_DEBUG
globalOutputStream() << "face: " << i << "\n";
#endif
windingForClipPlane(f.getWinding(), f.plane3());
// update brush bounds
const Winding& winding = f.getWinding();
for(Winding::const_iterator i = winding.begin(); i != winding.end(); ++i)
{
aabb_extend_by_point_safe(m_aabb_local, (*i).vertex);
}
// update texture coordinates
f.EmitTextureCoordinates();
}
}
}
bool degenerate = !isBounded();
if(!degenerate)
{
// clean up connectivity information.
// these cleanups must be applied in a specific order.
removeDegenerateEdges();
removeDegenerateFaces();
removeDuplicateEdges();
verifyConnectivityGraph();
}
return degenerate;
}
/// \brief Constructs the face windings and updates anything that depends on them.
void buildBRep();
};
class FaceInstance;
class FaceInstanceSet
{
typedef SelectionList<FaceInstance> FaceInstances;
FaceInstances m_faceInstances;
public:
void insert(FaceInstance& faceInstance)
{
m_faceInstances.append(faceInstance);
}
void erase(FaceInstance& faceInstance)
{
m_faceInstances.erase(faceInstance);
}
template<typename Functor>
void foreach(Functor functor)
{
for(FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
{
functor(*(*i));
}
}
bool empty() const
{
return m_faceInstances.empty();
}
FaceInstance& last() const
{
return m_faceInstances.back();
}
};
extern FaceInstanceSet g_SelectedFaceInstances;
typedef std::list<std::size_t> VertexSelection;
inline VertexSelection::iterator VertexSelection_find(VertexSelection& self, std::size_t value)
{
return std::find(self.begin(), self.end(), value);
}
inline VertexSelection::const_iterator VertexSelection_find(const VertexSelection& self, std::size_t value)
{
return std::find(self.begin(), self.end(), value);
}
inline VertexSelection::iterator VertexSelection_insert(VertexSelection& self, std::size_t value)
{
VertexSelection::iterator i = VertexSelection_find(self, value);
if(i == self.end())
{
self.push_back(value);
return --self.end();
}
return i;
}
inline void VertexSelection_erase(VertexSelection& self, std::size_t value)
{
VertexSelection::iterator i = VertexSelection_find(self, value);
if(i != self.end())
{
self.erase(i);
}
}
inline bool triangle_reversed(std::size_t x, std::size_t y, std::size_t z)
{
return !((x < y && y < z) || (z < x && x < y) || (y < z && z < x));
}
template<typename Element>
inline Vector3 triangle_cross(const BasicVector3<Element>& x, const BasicVector3<Element> y, const BasicVector3<Element>& z)
{
return vector3_cross(y - x, z - x);
}
template<typename Element>
inline bool triangles_same_winding(const BasicVector3<Element>& x1, const BasicVector3<Element> y1, const BasicVector3<Element>& z1, const BasicVector3<Element>& x2, const BasicVector3<Element> y2, const BasicVector3<Element>& z2)
{
return vector3_dot(triangle_cross(x1, y1, z1), triangle_cross(x2, y2, z2)) > 0;
}
typedef const Plane3* PlanePointer;
typedef PlanePointer* PlanesIterator;
class VectorLightList : public LightList
{
typedef std::vector<const RendererLight*> Lights;
Lights m_lights;
public:
void addLight(const RendererLight& light)
{
m_lights.push_back(&light);
}
void clear()
{
m_lights.clear();
}
void evaluateLights() const
{
}
void lightsChanged() const
{
}
void forEachLight(const RendererLightCallback& callback) const
{
for(Lights::const_iterator i = m_lights.begin(); i != m_lights.end(); ++i)
{
callback(*(*i));
}
}
};
class FaceInstance
{
Face* m_face;
ObservedSelectable m_selectable;
ObservedSelectable m_selectableVertices;
ObservedSelectable m_selectableEdges;
SelectionChangeCallback m_selectionChanged;
VertexSelection m_vertexSelection;
VertexSelection m_edgeSelection;
public:
mutable VectorLightList m_lights;
FaceInstance(Face& face, const SelectionChangeCallback& observer) :
m_face(&face),
m_selectable(SelectedChangedCaller(*this)),
m_selectableVertices(observer),
m_selectableEdges(observer),
m_selectionChanged(observer)
{
}
FaceInstance(const FaceInstance& other) :
m_face(other.m_face),
m_selectable(SelectedChangedCaller(*this)),
m_selectableVertices(other.m_selectableVertices),
m_selectableEdges(other.m_selectableEdges),
m_selectionChanged(other.m_selectionChanged)
{
}
FaceInstance& operator=(const FaceInstance& other)
{
m_face = other.m_face;
return *this;
}
Face& getFace()
{
return *m_face;
}
const Face& getFace() const
{
return *m_face;
}
void selectedChanged(const Selectable& selectable)
{
if(selectable.isSelected())
{
g_SelectedFaceInstances.insert(*this);
}
else
{
g_SelectedFaceInstances.erase(*this);
}
m_selectionChanged(selectable);
}
typedef MemberCaller1<FaceInstance, const Selectable&, &FaceInstance::selectedChanged> SelectedChangedCaller;
bool selectedVertices() const
{
return !m_vertexSelection.empty();
}
bool selectedEdges() const
{
return !m_edgeSelection.empty();
}
bool isSelected() const
{
return m_selectable.isSelected();
}
bool selectedComponents() const
{
return selectedVertices() || selectedEdges() || isSelected();
}
bool selectedComponents(SelectionSystem::EComponentMode mode) const
{
switch(mode)
{
case SelectionSystem::eVertex:
return selectedVertices();
case SelectionSystem::eEdge:
return selectedEdges();
case SelectionSystem::eFace:
return isSelected();
default:
return false;
}
}
void setSelected(SelectionSystem::EComponentMode mode, bool select)
{
switch(mode)
{
case SelectionSystem::eFace:
m_selectable.setSelected(select);
break;
case SelectionSystem::eVertex:
ASSERT_MESSAGE(!select, "select-all not supported");
m_vertexSelection.clear();
m_selectableVertices.setSelected(false);
break;
case SelectionSystem::eEdge:
ASSERT_MESSAGE(!select, "select-all not supported");
m_edgeSelection.clear();
m_selectableEdges.setSelected(false);
break;
default:
break;
}
}
template<typename Functor>
void SelectedVertices_foreach(Functor functor) const
{
for(VertexSelection::const_iterator i = m_vertexSelection.begin(); i != m_vertexSelection.end(); ++i)
{
std::size_t index = Winding_FindAdjacent(getFace().getWinding(), *i);
if(index != c_brush_maxFaces)
{
functor(getFace().getWinding()[index].vertex);
}
}
}
template<typename Functor>
void SelectedEdges_foreach(Functor functor) const
{
for(VertexSelection::const_iterator i = m_edgeSelection.begin(); i != m_edgeSelection.end(); ++i)
{
std::size_t index = Winding_FindAdjacent(getFace().getWinding(), *i);
if(index != c_brush_maxFaces)
{
const Winding& winding = getFace().getWinding();
std::size_t adjacent = Winding_next(winding, index);
functor(vector3_mid(winding[index].vertex, winding[adjacent].vertex));
}
}
}
template<typename Functor>
void SelectedFaces_foreach(Functor functor) const
{
if(isSelected())
{
functor(centroid());
}
}
template<typename Functor>
void SelectedComponents_foreach(Functor functor) const
{
SelectedVertices_foreach(functor);
SelectedEdges_foreach(functor);
SelectedFaces_foreach(functor);
}
void iterate_selected(AABB& aabb) const
{
SelectedComponents_foreach(AABBExtendByPoint(aabb));
}
class RenderablePointVectorPushBack
{
RenderablePointVector& m_points;
public:
RenderablePointVectorPushBack(RenderablePointVector& points) : m_points(points)
{
}
void operator()(const Vector3& point) const
{
const Colour4b colour_selected(0, 0, 255, 255);
m_points.push_back(pointvertex_for_windingpoint(point, colour_selected));
}
};
void iterate_selected(RenderablePointVector& points) const
{
SelectedComponents_foreach(RenderablePointVectorPushBack(points));
}
bool intersectVolume(const VolumeTest& volume, const Matrix4& localToWorld) const
{
return m_face->intersectVolume(volume, localToWorld);
}
void render(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
{
if(!m_face->isFiltered() && m_face->contributes() && intersectVolume(volume, localToWorld))
{
renderer.PushState();
if(selectedComponents())
{
renderer.Highlight(Renderer::eFace);
}
m_face->render(renderer, localToWorld);
renderer.PopState();
}
}
void testSelect(SelectionTest& test, SelectionIntersection& best)
{
if(!m_face->isFiltered())
{
m_face->testSelect(test, best);
}
}
void testSelect(Selector& selector, SelectionTest& test)
{
SelectionIntersection best;
testSelect(test, best);
if(best.valid())
{
Selector_add(selector, m_selectable, best);
}
}
void testSelect_centroid(Selector& selector, SelectionTest& test)
{
if(m_face->contributes() && !m_face->isFiltered())
{
SelectionIntersection best;
m_face->testSelect_centroid(test, best);
if(best.valid())
{
Selector_add(selector, m_selectable, best);
}
}
}
void selectPlane(Selector& selector, const Line& line, PlanesIterator first, PlanesIterator last, const PlaneCallback& selectedPlaneCallback)
{
for(Winding::const_iterator i = getFace().getWinding().begin(); i != getFace().getWinding().end(); ++i)
{
Vector3 v(vector3_subtracted(line_closest_point(line, (*i).vertex), (*i).vertex));
double dot = vector3_dot(getFace().plane3().normal(), v);
if(dot <= 0)
{
return;
}
}
Selector_add(selector, m_selectable);
selectedPlaneCallback(getFace().plane3());
}
void selectReversedPlane(Selector& selector, const SelectedPlanes& selectedPlanes)
{
if(selectedPlanes.contains(plane3_flipped(getFace().plane3())))
{
Selector_add(selector, m_selectable);
}
}
void transformComponents(const Matrix4& matrix)
{
if(isSelected())
{
m_face->transform(matrix, false);
}
if(selectedVertices())
{
if(m_vertexSelection.size() == 1)
{
matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[1]);
m_face->assign_planepts(m_face->m_move_planeptsTransformed);
}
else if(m_vertexSelection.size() == 2)
{
matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[1]);
matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[2]);
m_face->assign_planepts(m_face->m_move_planeptsTransformed);
}
else if(m_vertexSelection.size() >= 3)
{
matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[0]);
matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[1]);
matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[2]);
m_face->assign_planepts(m_face->m_move_planeptsTransformed);
}
}
if(selectedEdges())
{
if(m_edgeSelection.size() == 1)
{
matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[0]);
matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[1]);
m_face->assign_planepts(m_face->m_move_planeptsTransformed);
}
else if(m_edgeSelection.size() >= 2)
{
matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[0]);
matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[1]);
matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[2]);
m_face->assign_planepts(m_face->m_move_planeptsTransformed);
}
}
}
void snapto(float snap)
{
m_face->snapto(snap);
}
void snapComponents(float snap)
{
if(isSelected())
{
snapto(snap);
}
if(selectedVertices())
{
vector3_snap(m_face->m_move_planepts[0], snap);
vector3_snap(m_face->m_move_planepts[1], snap);
vector3_snap(m_face->m_move_planepts[2], snap);
m_face->assign_planepts(m_face->m_move_planepts);
planepts_assign(m_face->m_move_planeptsTransformed, m_face->m_move_planepts);
m_face->freezeTransform();
}
if(selectedEdges())
{
vector3_snap(m_face->m_move_planepts[0], snap);
vector3_snap(m_face->m_move_planepts[1], snap);
vector3_snap(m_face->m_move_planepts[2], snap);
m_face->assign_planepts(m_face->m_move_planepts);
planepts_assign(m_face->m_move_planeptsTransformed, m_face->m_move_planepts);
m_face->freezeTransform();
}
}
void update_move_planepts_vertex(std::size_t index)
{
m_face->update_move_planepts_vertex(index, m_face->m_move_planepts);
}
void update_move_planepts_vertex2(std::size_t index, std::size_t other)
{
const std::size_t numpoints = m_face->getWinding().numpoints;
ASSERT_MESSAGE(index < numpoints, "select_vertex: invalid index");
const std::size_t opposite = Winding_Opposite(m_face->getWinding(), index, other);
if(triangle_reversed(index, other, opposite))
{
std::swap(index, other);
}
ASSERT_MESSAGE(
triangles_same_winding(
m_face->getWinding()[opposite].vertex,
m_face->getWinding()[index].vertex,
m_face->getWinding()[other].vertex,
m_face->getWinding()[0].vertex,
m_face->getWinding()[1].vertex,
m_face->getWinding()[2].vertex
),
"update_move_planepts_vertex2: error"
)
m_face->m_move_planepts[0] = m_face->getWinding()[opposite].vertex;
m_face->m_move_planepts[1] = m_face->getWinding()[index].vertex;
m_face->m_move_planepts[2] = m_face->getWinding()[other].vertex;
planepts_quantise(m_face->m_move_planepts, GRID_MIN); // winding points are very inaccurate
}
void update_selection_vertex()
{
if(m_vertexSelection.size() == 0)
{
m_selectableVertices.setSelected(false);
}
else
{
m_selectableVertices.setSelected(true);
if(m_vertexSelection.size() == 1)
{
std::size_t index = Winding_FindAdjacent(getFace().getWinding(), *m_vertexSelection.begin());
if(index != c_brush_maxFaces)
{
update_move_planepts_vertex(index);
}
}
else if(m_vertexSelection.size() == 2)
{
std::size_t index = Winding_FindAdjacent(getFace().getWinding(), *m_vertexSelection.begin());
std::size_t other = Winding_FindAdjacent(getFace().getWinding(), *(++m_vertexSelection.begin()));
if(index != c_brush_maxFaces
&& other != c_brush_maxFaces)
{
update_move_planepts_vertex2(index, other);
}
}
}
}
void select_vertex(std::size_t index, bool select)
{
if(select)
{
VertexSelection_insert(m_vertexSelection, getFace().getWinding()[index].adjacent);
}
else
{
VertexSelection_erase(m_vertexSelection, getFace().getWinding()[index].adjacent);
}
SceneChangeNotify();
update_selection_vertex();
}
bool selected_vertex(std::size_t index) const
{
return VertexSelection_find(m_vertexSelection, getFace().getWinding()[index].adjacent) != m_vertexSelection.end();
}
void update_move_planepts_edge(std::size_t index)
{
std::size_t numpoints = m_face->getWinding().numpoints;
ASSERT_MESSAGE(index < numpoints, "select_edge: invalid index");
std::size_t adjacent = Winding_next(m_face->getWinding(), index);
std::size_t opposite = Winding_Opposite(m_face->getWinding(), index);
m_face->m_move_planepts[0] = m_face->getWinding()[index].vertex;
m_face->m_move_planepts[1] = m_face->getWinding()[adjacent].vertex;
m_face->m_move_planepts[2] = m_face->getWinding()[opposite].vertex;
planepts_quantise(m_face->m_move_planepts, GRID_MIN); // winding points are very inaccurate
}
void update_selection_edge()
{
if(m_edgeSelection.size() == 0)
{
m_selectableEdges.setSelected(false);
}
else
{
m_selectableEdges.setSelected(true);
if(m_edgeSelection.size() == 1)
{
std::size_t index = Winding_FindAdjacent(getFace().getWinding(), *m_edgeSelection.begin());
if(index != c_brush_maxFaces)
{
update_move_planepts_edge(index);
}
}
}
}
void select_edge(std::size_t index, bool select)
{
if(select)
{
VertexSelection_insert(m_edgeSelection, getFace().getWinding()[index].adjacent);
}
else
{
VertexSelection_erase(m_edgeSelection, getFace().getWinding()[index].adjacent);
}
SceneChangeNotify();
update_selection_edge();
}
bool selected_edge(std::size_t index) const
{
return VertexSelection_find(m_edgeSelection, getFace().getWinding()[index].adjacent) != m_edgeSelection.end();
}
const Vector3& centroid() const
{
return m_face->centroid();
}
void connectivityChanged()
{
// This occurs when a face is added or removed.
// The current vertex and edge selections no longer valid and must be cleared.
m_vertexSelection.clear();
m_selectableVertices.setSelected(false);
m_edgeSelection.clear();
m_selectableEdges.setSelected(false);
}
};
class BrushClipPlane : public OpenGLRenderable
{
Plane3 m_plane;
Winding m_winding;
static Shader* m_state;
public:
static void constructStatic()
{
m_state = GlobalShaderCache().capture("$CLIPPER_OVERLAY");
}
static void destroyStatic()
{
GlobalShaderCache().release("$CLIPPER_OVERLAY");
}
void setPlane(const Brush& brush, const Plane3& plane)
{
m_plane = plane;
if(plane3_valid(m_plane))
{
brush.windingForClipPlane(m_winding, m_plane);
}
else
{
m_winding.resize(0);
}
}
void render(RenderStateFlags state) const
{
if((state & RENDER_FILL) != 0)
{
Winding_Draw(m_winding, m_plane.normal(), state);
}
else
{
Winding_DrawWireframe(m_winding);
}
}
void render(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
{
renderer.SetState(m_state, Renderer::eWireframeOnly);
renderer.SetState(m_state, Renderer::eFullMaterials);
renderer.addRenderable(*this, localToWorld);
}
};
inline void Face_addLight(const FaceInstance& face, const Matrix4& localToWorld, const RendererLight& light)
{
const Plane3& facePlane = face.getFace().plane3();
const Vector3& origin = light.aabb().origin;
Plane3 tmp(plane3_transformed(Plane3(facePlane.normal(), -facePlane.dist()), localToWorld));
if(!plane3_test_point(tmp, origin)
|| !plane3_test_point(tmp, vector3_added(origin, light.offset())))
{
face.m_lights.addLight(light);
}
}
typedef std::vector<FaceInstance> FaceInstances;
class EdgeInstance : public Selectable
{
FaceInstances& m_faceInstances;
SelectableEdge* m_edge;
void select_edge(bool select)
{
FaceVertexId faceVertex = m_edge->m_faceVertex;
m_faceInstances[faceVertex.getFace()].select_edge(faceVertex.getVertex(), select);
faceVertex = next_edge(m_edge->m_faces, faceVertex);
m_faceInstances[faceVertex.getFace()].select_edge(faceVertex.getVertex(), select);
}
bool selected_edge() const
{
FaceVertexId faceVertex = m_edge->m_faceVertex;
if(!m_faceInstances[faceVertex.getFace()].selected_edge(faceVertex.getVertex()))
{
return false;
}
faceVertex = next_edge(m_edge->m_faces, faceVertex);
if(!m_faceInstances[faceVertex.getFace()].selected_edge(faceVertex.getVertex()))
{
return false;
}
return true;
}
public:
EdgeInstance(FaceInstances& faceInstances, SelectableEdge& edge)
: m_faceInstances(faceInstances), m_edge(&edge)
{
}
EdgeInstance& operator=(const EdgeInstance& other)
{
m_edge = other.m_edge;
return *this;
}
void setSelected(bool select)
{
select_edge(select);
}
bool isSelected() const
{
return selected_edge();
}
void testSelect(Selector& selector, SelectionTest& test)
{
SelectionIntersection best;
m_edge->testSelect(test, best);
if(best.valid())
{
Selector_add(selector, *this, best);
}
}
};
class VertexInstance : public Selectable
{
FaceInstances& m_faceInstances;
SelectableVertex* m_vertex;
void select_vertex(bool select)
{
FaceVertexId faceVertex = m_vertex->m_faceVertex;
do
{
m_faceInstances[faceVertex.getFace()].select_vertex(faceVertex.getVertex(), select);
faceVertex = next_vertex(m_vertex->m_faces, faceVertex);
}
while(faceVertex.getFace() != m_vertex->m_faceVertex.getFace());
}
bool selected_vertex() const
{
FaceVertexId faceVertex = m_vertex->m_faceVertex;
do
{
if(!m_faceInstances[faceVertex.getFace()].selected_vertex(faceVertex.getVertex()))
{
return false;
}
faceVertex = next_vertex(m_vertex->m_faces, faceVertex);
}
while(faceVertex.getFace() != m_vertex->m_faceVertex.getFace());
return true;
}
public:
VertexInstance(FaceInstances& faceInstances, SelectableVertex& vertex)
: m_faceInstances(faceInstances), m_vertex(&vertex)
{
}
VertexInstance& operator=(const VertexInstance& other)
{
m_vertex = other.m_vertex;
return *this;
}
void setSelected(bool select)
{
select_vertex(select);
}
bool isSelected() const
{
return selected_vertex();
}
void testSelect(Selector& selector, SelectionTest& test)
{
SelectionIntersection best;
m_vertex->testSelect(test, best);
if(best.valid())
{
Selector_add(selector, *this, best);
}
}
};
class BrushInstanceVisitor
{
public:
virtual void visit(FaceInstance& face) const = 0;
};
class BrushInstance :
public BrushObserver,
public scene::Instance,
public Selectable,
public Renderable,
public SelectionTestable,
public ComponentSelectionTestable,
public ComponentEditable,
public ComponentSnappable,
public PlaneSelectable,
public LightCullable
{
class TypeCasts
{
InstanceTypeCastTable m_casts;
public:
TypeCasts()
{
InstanceStaticCast<BrushInstance, Selectable>::install(m_casts);
InstanceContainedCast<BrushInstance, Bounded>::install(m_casts);
InstanceContainedCast<BrushInstance, Cullable>::install(m_casts);
InstanceStaticCast<BrushInstance, Renderable>::install(m_casts);
InstanceStaticCast<BrushInstance, SelectionTestable>::install(m_casts);
InstanceStaticCast<BrushInstance, ComponentSelectionTestable>::install(m_casts);
InstanceStaticCast<BrushInstance, ComponentEditable>::install(m_casts);
InstanceStaticCast<BrushInstance, ComponentSnappable>::install(m_casts);
InstanceStaticCast<BrushInstance, PlaneSelectable>::install(m_casts);
InstanceIdentityCast<BrushInstance>::install(m_casts);
InstanceContainedCast<BrushInstance, Transformable>::install(m_casts);
}
InstanceTypeCastTable& get()
{
return m_casts;
}
};
Brush& m_brush;
FaceInstances m_faceInstances;
typedef std::vector<EdgeInstance> EdgeInstances;
EdgeInstances m_edgeInstances;
typedef std::vector<VertexInstance> VertexInstances;
VertexInstances m_vertexInstances;
ObservedSelectable m_selectable;
mutable RenderableWireframe m_render_wireframe;
mutable RenderablePointVector m_render_selected;
mutable AABB m_aabb_component;
mutable Array<PointVertex> m_faceCentroidPointsCulled;
RenderablePointArray m_render_faces_wireframe;
mutable bool m_viewChanged; // requires re-evaluation of view-dependent cached data
BrushClipPlane m_clipPlane;
static Shader* m_state_selpoint;
const LightList* m_lightList;
TransformModifier m_transform;
BrushInstance(const BrushInstance& other); // NOT COPYABLE
BrushInstance& operator=(const BrushInstance& other); // NOT ASSIGNABLE
public:
static Counter* m_counter;
typedef LazyStatic<TypeCasts> StaticTypeCasts;
void lightsChanged()
{
m_lightList->lightsChanged();
}
typedef MemberCaller<BrushInstance, &BrushInstance::lightsChanged> LightsChangedCaller;
STRING_CONSTANT(Name, "BrushInstance");
BrushInstance(const scene::Path& path, scene::Instance* parent, Brush& brush) :
Instance(path, parent, this, StaticTypeCasts::instance().get()),
m_brush(brush),
m_selectable(SelectedChangedCaller(*this)),
m_render_selected(GL_POINTS),
m_render_faces_wireframe(m_faceCentroidPointsCulled, GL_POINTS),
m_viewChanged(false),
m_transform(Brush::TransformChangedCaller(m_brush), ApplyTransformCaller(*this))
{
m_brush.instanceAttach(Instance::path());
m_brush.attach(*this);
m_counter->increment();
m_lightList = &GlobalShaderCache().attach(*this);
m_brush.m_lightsChanged = LightsChangedCaller(*this); ///\todo Make this work with instancing.
Instance::setTransformChangedCallback(LightsChangedCaller(*this));
}
~BrushInstance()
{
Instance::setTransformChangedCallback(Callback());
m_brush.m_lightsChanged = Callback();
GlobalShaderCache().detach(*this);
m_counter->decrement();
m_brush.detach(*this);
m_brush.instanceDetach(Instance::path());
}
Brush& getBrush()
{
return m_brush;
}
const Brush& getBrush() const
{
return m_brush;
}
Bounded& get(NullType<Bounded>)
{
return m_brush;
}
Cullable& get(NullType<Cullable>)
{
return m_brush;
}
Transformable& get(NullType<Transformable>)
{
return m_transform;
}
void selectedChanged(const Selectable& selectable)
{
GlobalSelectionSystem().getObserver(SelectionSystem::ePrimitive)(selectable);
GlobalSelectionSystem().onSelectedChanged(*this, selectable);
Instance::selectedChanged();
}
typedef MemberCaller1<BrushInstance, const Selectable&, &BrushInstance::selectedChanged> SelectedChangedCaller;
void selectedChangedComponent(const Selectable& selectable)
{
GlobalSelectionSystem().getObserver(SelectionSystem::eComponent)(selectable);
GlobalSelectionSystem().onComponentSelection(*this, selectable);
}
typedef MemberCaller1<BrushInstance, const Selectable&, &BrushInstance::selectedChangedComponent> SelectedChangedComponentCaller;
void forEachFaceInstance(const BrushInstanceVisitor& visitor)
{
for(FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
{
visitor.visit(*i);
}
}
static void constructStatic()
{
m_state_selpoint = GlobalShaderCache().capture("$SELPOINT");
}
static void destroyStatic()
{
GlobalShaderCache().release("$SELPOINT");
}
void clear()
{
m_faceInstances.clear();
}
void reserve(std::size_t size)
{
m_faceInstances.reserve(size);
}
void push_back(Face& face)
{
m_faceInstances.push_back(FaceInstance(face, SelectedChangedComponentCaller(*this)));
}
void pop_back()
{
ASSERT_MESSAGE(!m_faceInstances.empty(), "erasing invalid element");
m_faceInstances.pop_back();
}
void erase(std::size_t index)
{
ASSERT_MESSAGE(index < m_faceInstances.size(), "erasing invalid element");
m_faceInstances.erase(m_faceInstances.begin() + index);
}
void connectivityChanged()
{
for(FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
{
(*i).connectivityChanged();
}
}
void edge_clear()
{
m_edgeInstances.clear();
}
void edge_push_back(SelectableEdge& edge)
{
m_edgeInstances.push_back(EdgeInstance(m_faceInstances, edge));
}
void vertex_clear()
{
m_vertexInstances.clear();
}
void vertex_push_back(SelectableVertex& vertex)
{
m_vertexInstances.push_back(VertexInstance(m_faceInstances, vertex));
}
void DEBUG_verify() const
{
ASSERT_MESSAGE(m_faceInstances.size() == m_brush.DEBUG_size(), "FATAL: mismatch");
}
bool isSelected() const
{
return m_selectable.isSelected();
}
void setSelected(bool select)
{
m_selectable.setSelected(select);
}
void update_selected() const
{
m_render_selected.clear();
for(FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
{
if((*i).getFace().contributes())
{
(*i).iterate_selected(m_render_selected);
}
}
}
void evaluateViewDependent(const VolumeTest& volume, const Matrix4& localToWorld) const
{
if(m_viewChanged)
{
m_viewChanged = false;
bool faces_visible[c_brush_maxFaces];
{
bool* j = faces_visible;
for(FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i, ++j)
{
*j = (*i).intersectVolume(volume, localToWorld);
}
}
m_brush.update_wireframe(m_render_wireframe, faces_visible);
m_brush.update_faces_wireframe(m_faceCentroidPointsCulled, faces_visible);
}
}
void renderComponentsSelected(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
{
m_brush.evaluateBRep();
update_selected();
if(!m_render_selected.empty())
{
renderer.Highlight(Renderer::ePrimitive, false);
renderer.SetState(m_state_selpoint, Renderer::eWireframeOnly);
renderer.SetState(m_state_selpoint, Renderer::eFullMaterials);
renderer.addRenderable(m_render_selected, localToWorld);
}
}
void renderComponents(Renderer& renderer, const VolumeTest& volume) const
{
m_brush.evaluateBRep();
const Matrix4& localToWorld = Instance::localToWorld();
renderer.SetState(m_brush.m_state_point, Renderer::eWireframeOnly);
renderer.SetState(m_brush.m_state_point, Renderer::eFullMaterials);
if(volume.fill() && GlobalSelectionSystem().ComponentMode() == SelectionSystem::eFace)
{
evaluateViewDependent(volume, localToWorld);
renderer.addRenderable(m_render_faces_wireframe, localToWorld);
}
else
{
m_brush.renderComponents(GlobalSelectionSystem().ComponentMode(), renderer, volume, localToWorld);
}
}
void renderClipPlane(Renderer& renderer, const VolumeTest& volume) const
{
if(GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eClip && isSelected())
{
m_clipPlane.render(renderer, volume, localToWorld());
}
}
void renderCommon(Renderer& renderer, const VolumeTest& volume) const
{
bool componentMode = GlobalSelectionSystem().Mode() == SelectionSystem::eComponent;
if(componentMode && isSelected())
{
renderComponents(renderer, volume);
}
if(parentSelected())
{
if(!componentMode)
{
renderer.Highlight(Renderer::eFace);
}
renderer.Highlight(Renderer::ePrimitive);
}
}
void renderSolid(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
{
//renderCommon(renderer, volume);
m_lightList->evaluateLights();
for(FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
{
renderer.setLights((*i).m_lights);
(*i).render(renderer, volume, localToWorld);
}
renderComponentsSelected(renderer, volume, localToWorld);
}
void renderWireframe(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
{
//renderCommon(renderer, volume);
evaluateViewDependent(volume, localToWorld);
if(m_render_wireframe.m_size != 0)
{
renderer.addRenderable(m_render_wireframe, localToWorld);
}
renderComponentsSelected(renderer, volume, localToWorld);
}
void renderSolid(Renderer& renderer, const VolumeTest& volume) const
{
m_brush.evaluateBRep();
renderClipPlane(renderer, volume);
renderSolid(renderer, volume, localToWorld());
}
void renderWireframe(Renderer& renderer, const VolumeTest& volume) const
{
m_brush.evaluateBRep();
renderClipPlane(renderer, volume);
renderWireframe(renderer, volume, localToWorld());
}
void viewChanged() const
{
m_viewChanged = true;
}
void testSelect(Selector& selector, SelectionTest& test)
{
test.BeginMesh(localToWorld());
SelectionIntersection best;
for(FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
{
(*i).testSelect(test, best);
}
if(best.valid())
{
selector.addIntersection(best);
}
}
bool isSelectedComponents() const
{
for(FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
{
if((*i).selectedComponents())
{
return true;
}
}
return false;
}
void setSelectedComponents(bool select, SelectionSystem::EComponentMode mode)
{
for(FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
{
(*i).setSelected(mode, select);
}
}
void testSelectComponents(Selector& selector, SelectionTest& test, SelectionSystem::EComponentMode mode)
{
test.BeginMesh(localToWorld());
switch(mode)
{
case SelectionSystem::eVertex:
{
for(VertexInstances::iterator i = m_vertexInstances.begin(); i != m_vertexInstances.end(); ++i)
{
(*i).testSelect(selector, test);
}
}
break;
case SelectionSystem::eEdge:
{
for(EdgeInstances::iterator i = m_edgeInstances.begin(); i != m_edgeInstances.end(); ++i)
{
(*i).testSelect(selector, test);
}
}
break;
case SelectionSystem::eFace:
{
if(test.getVolume().fill())
{
for(FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
{
(*i).testSelect(selector, test);
}
}
else
{
for(FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
{
(*i).testSelect_centroid(selector, test);
}
}
}
break;
default:
break;
}
}
void selectPlanes(Selector& selector, SelectionTest& test, const PlaneCallback& selectedPlaneCallback)
{
test.BeginMesh(localToWorld());
PlanePointer brushPlanes[c_brush_maxFaces];
PlanesIterator j = brushPlanes;
for(Brush::const_iterator i = m_brush.begin(); i != m_brush.end(); ++i)
{
*j++ = &(*i)->plane3();
}
for(FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
{
(*i).selectPlane(selector, Line(test.getNear(), test.getFar()), brushPlanes, j, selectedPlaneCallback);
}
}
void selectReversedPlanes(Selector& selector, const SelectedPlanes& selectedPlanes)
{
for(FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
{
(*i).selectReversedPlane(selector, selectedPlanes);
}
}
void transformComponents(const Matrix4& matrix)
{
for(FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
{
(*i).transformComponents(matrix);
}
}
const AABB& getSelectedComponentsBounds() const
{
m_aabb_component = AABB();
for(FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
{
(*i).iterate_selected(m_aabb_component);
}
return m_aabb_component;
}
void snapComponents(float snap)
{
for(FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
{
(*i).snapComponents(snap);
}
}
void evaluateTransform()
{
Matrix4 matrix(m_transform.calculateTransform());
//globalOutputStream() << "matrix: " << matrix << "\n";
if(m_transform.getType() == TRANSFORM_PRIMITIVE)
{
m_brush.transform(matrix);
}
else
{
transformComponents(matrix);
}
}
void applyTransform()
{
m_brush.revertTransform();
evaluateTransform();
m_brush.freezeTransform();
}
typedef MemberCaller<BrushInstance, &BrushInstance::applyTransform> ApplyTransformCaller;
void setClipPlane(const Plane3& plane)
{
m_clipPlane.setPlane(m_brush, plane);
}
bool testLight(const RendererLight& light) const
{
return light.testAABB(worldAABB());
}
void insertLight(const RendererLight& light)
{
const Matrix4& localToWorld = Instance::localToWorld();
for(FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
{
Face_addLight(*i, localToWorld, light);
}
}
void clearLights()
{
for(FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
{
(*i).m_lights.clear();
}
}
};
inline BrushInstance* Instance_getBrush(scene::Instance& instance)
{
return InstanceTypeCast<BrushInstance>::cast(instance);
}
template<typename Functor>
class BrushSelectedVisitor : public SelectionSystem::Visitor
{
const Functor& m_functor;
public:
BrushSelectedVisitor(const Functor& functor) : m_functor(functor)
{
}
void visit(scene::Instance& instance) const
{
BrushInstance* brush = Instance_getBrush(instance);
if(brush != 0)
{
m_functor(*brush);
}
}
};
template<typename Functor>
inline void Scene_forEachSelectedBrush(const Functor& functor)
{
GlobalSelectionSystem().foreachSelected(BrushSelectedVisitor<Functor>(functor));
}
template<typename Functor>
class BrushVisibleSelectedVisitor : public SelectionSystem::Visitor
{
const Functor& m_functor;
public:
BrushVisibleSelectedVisitor(const Functor& functor) : m_functor(functor)
{
}
void visit(scene::Instance& instance) const
{
BrushInstance* brush = Instance_getBrush(instance);
if(brush != 0
&& instance.path().top().get().visible())
{
m_functor(*brush);
}
}
};
template<typename Functor>
inline void Scene_forEachVisibleSelectedBrush(const Functor& functor)
{
GlobalSelectionSystem().foreachSelected(BrushVisibleSelectedVisitor<Functor>(functor));
}
#endif