gtkradiant/radiant/qgl-mac.c

1776 lines
77 KiB
C
Raw Normal View History

/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
** QGL_WIN.C
**
** This file implements the operating system binding of GL to QGL function
** pointers. When doing a port of Quake2 you must implement the following
** two functions:
**
** QGL_Init() - loads libraries, assigns function pointers, etc.
** QGL_Shutdown() - unloads libraries, NULLs function pointers
*/
#include <stdio.h>
#include <float.h>
#include <string.h>
#if defined (__linux__) || defined (__APPLE__)
//#include <dlfcn.h>
#endif
#ifdef _WIN32
#include <windows.h>
#endif
#include "qgl.h"
#include <GL/glu.h>
void Sys_Printf(const char *format, ...);
#ifdef _WIN32
HMODULE g_hGLDLL = NULL;
#pragma warning (disable : 4113 4133 4047 4018 )
int ( WINAPI * qwglChoosePixelFormat )(HDC, CONST PIXELFORMATDESCRIPTOR *);
int ( WINAPI * qwglDescribePixelFormat) (HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
int ( WINAPI * qwglGetPixelFormat)(HDC);
BOOL ( WINAPI * qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *);
BOOL ( WINAPI * qwglSwapBuffers)(HDC);
BOOL ( WINAPI * qwglCopyContext)(HGLRC, HGLRC, UINT);
HGLRC ( WINAPI * qwglCreateContext)(HDC);
HGLRC ( WINAPI * qwglCreateLayerContext)(HDC, int);
BOOL ( WINAPI * qwglDeleteContext)(HGLRC);
HGLRC ( WINAPI * qwglGetCurrentContext)(VOID);
HDC ( WINAPI * qwglGetCurrentDC)(VOID);
PROC ( WINAPI * qwglGetProcAddress)(LPCSTR);
BOOL ( WINAPI * qwglMakeCurrent)(HDC, HGLRC);
BOOL ( WINAPI * qwglShareLists)(HGLRC, HGLRC);
BOOL ( WINAPI * qwglUseFontBitmaps)(HDC, DWORD, DWORD, DWORD);
BOOL ( WINAPI * qwglUseFontOutlines)(HDC, DWORD, DWORD, DWORD, FLOAT,
FLOAT, int, LPGLYPHMETRICSFLOAT);
BOOL ( WINAPI * qwglDescribeLayerPlane)(HDC, int, int, UINT, LPLAYERPLANEDESCRIPTOR);
int ( WINAPI * qwglSetLayerPaletteEntries)(HDC, int, int, int, CONST COLORREF *);
int ( WINAPI * qwglGetLayerPaletteEntries)(HDC, int, int, int, COLORREF *);
BOOL ( WINAPI * qwglRealizeLayerPalette)(HDC, int, BOOL);
BOOL ( WINAPI * qwglSwapLayerBuffers)(HDC, UINT);
BOOL ( WINAPI * qwglGetDeviceGammaRampEXT)( unsigned char *, unsigned char *, unsigned char * );
BOOL ( WINAPI * qwglSetDeviceGammaRampEXT)( const unsigned char *, const unsigned char *,
const unsigned char * );
BOOL ( WINAPI * qwglSwapIntervalEXT)( int interval );
#else
#define WINAPI
#endif
#if defined (__linux__) || defined (__APPLE__)
void* g_hGLDLL;
XVisualInfo* (*qglXChooseVisual)(Display *dpy, int screen, int *attribList);
GLXContext (*qglXCreateContext)(Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct);
void (*qglXDestroyContext)(Display *dpy, GLXContext ctx);
Bool (*qglXMakeCurrent)(Display *dpy, GLXDrawable drawable, GLXContext ctx);
void (*qglXCopyContext)(Display *dpy, GLXContext src, GLXContext dst, GLuint mask);
void (*qglXSwapBuffers)( Display *dpy, GLXDrawable drawable );
GLXPixmap (*qglXCreateGLXPixmap)( Display *dpy, XVisualInfo *visual, Pixmap pixmap );
void (*qglXDestroyGLXPixmap)( Display *dpy, GLXPixmap pixmap );
Bool (*qglXQueryExtension)( Display *dpy, int *errorb, int *event );
Bool (*qglXQueryVersion)( Display *dpy, int *maj, int *min );
Bool (*qglXIsDirect)( Display *dpy, GLXContext ctx );
int (*qglXGetConfig)( Display *dpy, XVisualInfo *visual, int attrib, int *value );
GLXContext (*qglXGetCurrentContext)( void );
GLXDrawable (*qglXGetCurrentDrawable)( void );
void (*qglXWaitGL)( void );
void (*qglXWaitX)( void );
void (*qglXUseXFont)( Font font, int first, int count, int list );
void* (*qglXGetProcAddressARB) (const GLubyte *procName);
#endif
void ( APIENTRY * qglAccum )(GLenum op, GLfloat value);
void ( APIENTRY * qglAlphaFunc )(GLenum func, GLclampf ref);
GLboolean ( APIENTRY * qglAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences);
void ( APIENTRY * qglArrayElement )(GLint i);
void ( APIENTRY * qglBegin )(GLenum mode);
void ( APIENTRY * qglBindTexture )(GLenum target, GLuint texture);
void ( APIENTRY * qglBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
void ( APIENTRY * qglBlendFunc )(GLenum sfactor, GLenum dfactor);
void ( APIENTRY * qglCallList )(GLuint list);
void ( APIENTRY * qglCallLists )(GLsizei n, GLenum type, const GLvoid *lists);
void ( APIENTRY * qglClear )(GLbitfield mask);
void ( APIENTRY * qglClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void ( APIENTRY * qglClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void ( APIENTRY * qglClearDepth )(GLclampd depth);
void ( APIENTRY * qglClearIndex )(GLfloat c);
void ( APIENTRY * qglClearStencil )(GLint s);
void ( APIENTRY * qglClipPlane )(GLenum plane, const GLdouble *equation);
void ( APIENTRY * qglColor3b )(GLbyte red, GLbyte green, GLbyte blue);
void ( APIENTRY * qglColor3bv )(const GLbyte *v);
void ( APIENTRY * qglColor3d )(GLdouble red, GLdouble green, GLdouble blue);
void ( APIENTRY * qglColor3dv )(const GLdouble *v);
void ( APIENTRY * qglColor3f )(GLfloat red, GLfloat green, GLfloat blue);
void ( APIENTRY * qglColor3fv )(const GLfloat *v);
void ( APIENTRY * qglColor3i )(GLint red, GLint green, GLint blue);
void ( APIENTRY * qglColor3iv )(const GLint *v);
void ( APIENTRY * qglColor3s )(GLshort red, GLshort green, GLshort blue);
void ( APIENTRY * qglColor3sv )(const GLshort *v);
void ( APIENTRY * qglColor3ub )(GLubyte red, GLubyte green, GLubyte blue);
void ( APIENTRY * qglColor3ubv )(const GLubyte *v);
void ( APIENTRY * qglColor3ui )(GLuint red, GLuint green, GLuint blue);
void ( APIENTRY * qglColor3uiv )(const GLuint *v);
void ( APIENTRY * qglColor3us )(GLushort red, GLushort green, GLushort blue);
void ( APIENTRY * qglColor3usv )(const GLushort *v);
void ( APIENTRY * qglColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
void ( APIENTRY * qglColor4bv )(const GLbyte *v);
void ( APIENTRY * qglColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
void ( APIENTRY * qglColor4dv )(const GLdouble *v);
void ( APIENTRY * qglColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void ( APIENTRY * qglColor4fv )(const GLfloat *v);
void ( APIENTRY * qglColor4i )(GLint red, GLint green, GLint blue, GLint alpha);
void ( APIENTRY * qglColor4iv )(const GLint *v);
void ( APIENTRY * qglColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha);
void ( APIENTRY * qglColor4sv )(const GLshort *v);
void ( APIENTRY * qglColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
void ( APIENTRY * qglColor4ubv )(const GLubyte *v);
void ( APIENTRY * qglColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha);
void ( APIENTRY * qglColor4uiv )(const GLuint *v);
void ( APIENTRY * qglColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha);
void ( APIENTRY * qglColor4usv )(const GLushort *v);
void ( APIENTRY * qglColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void ( APIENTRY * qglColorMaterial )(GLenum face, GLenum mode);
void ( APIENTRY * qglColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
void ( APIENTRY * qglCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
void ( APIENTRY * qglCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
void ( APIENTRY * qglCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
void ( APIENTRY * qglCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void ( APIENTRY * qglCullFace )(GLenum mode);
void ( APIENTRY * qglDeleteLists )(GLuint list, GLsizei range);
void ( APIENTRY * qglDeleteTextures )(GLsizei n, const GLuint *textures);
void ( APIENTRY * qglDepthFunc )(GLenum func);
void ( APIENTRY * qglDepthMask )(GLboolean flag);
void ( APIENTRY * qglDepthRange )(GLclampd zNear, GLclampd zFar);
void ( APIENTRY * qglDisable )(GLenum cap);
void ( APIENTRY * qglDisableClientState )(GLenum array);
void ( APIENTRY * qglDrawArrays )(GLenum mode, GLint first, GLsizei count);
void ( APIENTRY * qglDrawBuffer )(GLenum mode);
void ( APIENTRY * qglDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
void ( APIENTRY * qglDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
void ( APIENTRY * qglEdgeFlag )(GLboolean flag);
void ( APIENTRY * qglEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglEdgeFlagv )(const GLboolean *flag);
void ( APIENTRY * qglEnable )(GLenum cap);
void ( APIENTRY * qglEnableClientState )(GLenum array);
void ( APIENTRY * qglEnd )(void);
void ( APIENTRY * qglEndList )(void);
void ( APIENTRY * qglEvalCoord1d )(GLdouble u);
void ( APIENTRY * qglEvalCoord1dv )(const GLdouble *u);
void ( APIENTRY * qglEvalCoord1f )(GLfloat u);
void ( APIENTRY * qglEvalCoord1fv )(const GLfloat *u);
void ( APIENTRY * qglEvalCoord2d )(GLdouble u, GLdouble v);
void ( APIENTRY * qglEvalCoord2dv )(const GLdouble *u);
void ( APIENTRY * qglEvalCoord2f )(GLfloat u, GLfloat v);
void ( APIENTRY * qglEvalCoord2fv )(const GLfloat *u);
void ( APIENTRY * qglEvalMesh1 )(GLenum mode, GLint i1, GLint i2);
void ( APIENTRY * qglEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
void ( APIENTRY * qglEvalPoint1 )(GLint i);
void ( APIENTRY * qglEvalPoint2 )(GLint i, GLint j);
void ( APIENTRY * qglFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer);
void ( APIENTRY * qglFinish )(void);
void ( APIENTRY * qglFlush )(void);
void ( APIENTRY * qglFogf )(GLenum pname, GLfloat param);
void ( APIENTRY * qglFogfv )(GLenum pname, const GLfloat *params);
void ( APIENTRY * qglFogi )(GLenum pname, GLint param);
void ( APIENTRY * qglFogiv )(GLenum pname, const GLint *params);
void ( APIENTRY * qglFrontFace )(GLenum mode);
void ( APIENTRY * qglFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GLuint ( APIENTRY * qglGenLists )(GLsizei range);
void ( APIENTRY * qglGenTextures )(GLsizei n, GLuint *textures);
void ( APIENTRY * qglGetBooleanv )(GLenum pname, GLboolean *params);
void ( APIENTRY * qglGetClipPlane )(GLenum plane, GLdouble *equation);
void ( APIENTRY * qglGetDoublev )(GLenum pname, GLdouble *params);
GLenum ( APIENTRY * qglGetError )(void);
void ( APIENTRY * qglGetFloatv )(GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetIntegerv )(GLenum pname, GLint *params);
void ( APIENTRY * qglGetLightfv )(GLenum light, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetLightiv )(GLenum light, GLenum pname, GLint *params);
void ( APIENTRY * qglGetMapdv )(GLenum target, GLenum query, GLdouble *v);
void ( APIENTRY * qglGetMapfv )(GLenum target, GLenum query, GLfloat *v);
void ( APIENTRY * qglGetMapiv )(GLenum target, GLenum query, GLint *v);
void ( APIENTRY * qglGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetMaterialiv )(GLenum face, GLenum pname, GLint *params);
void ( APIENTRY * qglGetPixelMapfv )(GLenum map, GLfloat *values);
void ( APIENTRY * qglGetPixelMapuiv )(GLenum map, GLuint *values);
void ( APIENTRY * qglGetPixelMapusv )(GLenum map, GLushort *values);
void ( APIENTRY * qglGetPointerv )(GLenum pname, GLvoid* *params);
void ( APIENTRY * qglGetPolygonStipple )(GLubyte *mask);
const GLubyte * ( APIENTRY * qglGetString )(GLenum name);
void ( APIENTRY * qglGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetTexEnviv )(GLenum target, GLenum pname, GLint *params);
void ( APIENTRY * qglGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params);
void ( APIENTRY * qglGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetTexGeniv )(GLenum coord, GLenum pname, GLint *params);
void ( APIENTRY * qglGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
void ( APIENTRY * qglGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params);
void ( APIENTRY * qglGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetTexParameteriv )(GLenum target, GLenum pname, GLint *params);
void ( APIENTRY * qglHint )(GLenum target, GLenum mode);
void ( APIENTRY * qglIndexMask )(GLuint mask);
void ( APIENTRY * qglIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglIndexd )(GLdouble c);
void ( APIENTRY * qglIndexdv )(const GLdouble *c);
void ( APIENTRY * qglIndexf )(GLfloat c);
void ( APIENTRY * qglIndexfv )(const GLfloat *c);
void ( APIENTRY * qglIndexi )(GLint c);
void ( APIENTRY * qglIndexiv )(const GLint *c);
void ( APIENTRY * qglIndexs )(GLshort c);
void ( APIENTRY * qglIndexsv )(const GLshort *c);
void ( APIENTRY * qglIndexub )(GLubyte c);
void ( APIENTRY * qglIndexubv )(const GLubyte *c);
void ( APIENTRY * qglInitNames )(void);
void ( APIENTRY * qglInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer);
GLboolean ( APIENTRY * qglIsEnabled )(GLenum cap);
GLboolean ( APIENTRY * qglIsList )(GLuint list);
GLboolean ( APIENTRY * qglIsTexture )(GLuint texture);
void ( APIENTRY * qglLightModelf )(GLenum pname, GLfloat param);
void ( APIENTRY * qglLightModelfv )(GLenum pname, const GLfloat *params);
void ( APIENTRY * qglLightModeli )(GLenum pname, GLint param);
void ( APIENTRY * qglLightModeliv )(GLenum pname, const GLint *params);
void ( APIENTRY * qglLightf )(GLenum light, GLenum pname, GLfloat param);
void ( APIENTRY * qglLightfv )(GLenum light, GLenum pname, const GLfloat *params);
void ( APIENTRY * qglLighti )(GLenum light, GLenum pname, GLint param);
void ( APIENTRY * qglLightiv )(GLenum light, GLenum pname, const GLint *params);
void ( APIENTRY * qglLineStipple )(GLint factor, GLushort pattern);
void ( APIENTRY * qglLineWidth )(GLfloat width);
void ( APIENTRY * qglListBase )(GLuint base);
void ( APIENTRY * qglLoadIdentity )(void);
void ( APIENTRY * qglLoadMatrixd )(const GLdouble *m);
void ( APIENTRY * qglLoadMatrixf )(const GLfloat *m);
void ( APIENTRY * qglLoadName )(GLuint name);
void ( APIENTRY * qglLogicOp )(GLenum opcode);
void ( APIENTRY * qglMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
void ( APIENTRY * qglMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
void ( APIENTRY * qglMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
void ( APIENTRY * qglMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
void ( APIENTRY * qglMapGrid1d )(GLint un, GLdouble u1, GLdouble u2);
void ( APIENTRY * qglMapGrid1f )(GLint un, GLfloat u1, GLfloat u2);
void ( APIENTRY * qglMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
void ( APIENTRY * qglMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
void ( APIENTRY * qglMaterialf )(GLenum face, GLenum pname, GLfloat param);
void ( APIENTRY * qglMaterialfv )(GLenum face, GLenum pname, const GLfloat *params);
void ( APIENTRY * qglMateriali )(GLenum face, GLenum pname, GLint param);
void ( APIENTRY * qglMaterialiv )(GLenum face, GLenum pname, const GLint *params);
void ( APIENTRY * qglMatrixMode )(GLenum mode);
void ( APIENTRY * qglMultMatrixd )(const GLdouble *m);
void ( APIENTRY * qglMultMatrixf )(const GLfloat *m);
void ( APIENTRY * qglNewList )(GLuint list, GLenum mode);
void ( APIENTRY * qglNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz);
void ( APIENTRY * qglNormal3bv )(const GLbyte *v);
void ( APIENTRY * qglNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz);
void ( APIENTRY * qglNormal3dv )(const GLdouble *v);
void ( APIENTRY * qglNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz);
void ( APIENTRY * qglNormal3fv )(const GLfloat *v);
void ( APIENTRY * qglNormal3i )(GLint nx, GLint ny, GLint nz);
void ( APIENTRY * qglNormal3iv )(const GLint *v);
void ( APIENTRY * qglNormal3s )(GLshort nx, GLshort ny, GLshort nz);
void ( APIENTRY * qglNormal3sv )(const GLshort *v);
void ( APIENTRY * qglNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
void ( APIENTRY * qglPassThrough )(GLfloat token);
void ( APIENTRY * qglPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values);
void ( APIENTRY * qglPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values);
void ( APIENTRY * qglPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values);
void ( APIENTRY * qglPixelStoref )(GLenum pname, GLfloat param);
void ( APIENTRY * qglPixelStorei )(GLenum pname, GLint param);
void ( APIENTRY * qglPixelTransferf )(GLenum pname, GLfloat param);
void ( APIENTRY * qglPixelTransferi )(GLenum pname, GLint param);
void ( APIENTRY * qglPixelZoom )(GLfloat xfactor, GLfloat yfactor);
void ( APIENTRY * qglPointSize )(GLfloat size);
void ( APIENTRY * qglPolygonMode )(GLenum face, GLenum mode);
void ( APIENTRY * qglPolygonOffset )(GLfloat factor, GLfloat units);
void ( APIENTRY * qglPolygonStipple )(const GLubyte *mask);
void ( APIENTRY * qglPopAttrib )(void);
void ( APIENTRY * qglPopClientAttrib )(void);
void ( APIENTRY * qglPopMatrix )(void);
void ( APIENTRY * qglPopName )(void);
void ( APIENTRY * qglPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities);
void ( APIENTRY * qglPushAttrib )(GLbitfield mask);
void ( APIENTRY * qglPushClientAttrib )(GLbitfield mask);
void ( APIENTRY * qglPushMatrix )(void);
void ( APIENTRY * qglPushName )(GLuint name);
void ( APIENTRY * qglRasterPos2d )(GLdouble x, GLdouble y);
void ( APIENTRY * qglRasterPos2dv )(const GLdouble *v);
void ( APIENTRY * qglRasterPos2f )(GLfloat x, GLfloat y);
void ( APIENTRY * qglRasterPos2fv )(const GLfloat *v);
void ( APIENTRY * qglRasterPos2i )(GLint x, GLint y);
void ( APIENTRY * qglRasterPos2iv )(const GLint *v);
void ( APIENTRY * qglRasterPos2s )(GLshort x, GLshort y);
void ( APIENTRY * qglRasterPos2sv )(const GLshort *v);
void ( APIENTRY * qglRasterPos3d )(GLdouble x, GLdouble y, GLdouble z);
void ( APIENTRY * qglRasterPos3dv )(const GLdouble *v);
void ( APIENTRY * qglRasterPos3f )(GLfloat x, GLfloat y, GLfloat z);
void ( APIENTRY * qglRasterPos3fv )(const GLfloat *v);
void ( APIENTRY * qglRasterPos3i )(GLint x, GLint y, GLint z);
void ( APIENTRY * qglRasterPos3iv )(const GLint *v);
void ( APIENTRY * qglRasterPos3s )(GLshort x, GLshort y, GLshort z);
void ( APIENTRY * qglRasterPos3sv )(const GLshort *v);
void ( APIENTRY * qglRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void ( APIENTRY * qglRasterPos4dv )(const GLdouble *v);
void ( APIENTRY * qglRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void ( APIENTRY * qglRasterPos4fv )(const GLfloat *v);
void ( APIENTRY * qglRasterPos4i )(GLint x, GLint y, GLint z, GLint w);
void ( APIENTRY * qglRasterPos4iv )(const GLint *v);
void ( APIENTRY * qglRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w);
void ( APIENTRY * qglRasterPos4sv )(const GLshort *v);
void ( APIENTRY * qglReadBuffer )(GLenum mode);
void ( APIENTRY * qglReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
void ( APIENTRY * qglRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
void ( APIENTRY * qglRectdv )(const GLdouble *v1, const GLdouble *v2);
void ( APIENTRY * qglRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
void ( APIENTRY * qglRectfv )(const GLfloat *v1, const GLfloat *v2);
void ( APIENTRY * qglRecti )(GLint x1, GLint y1, GLint x2, GLint y2);
void ( APIENTRY * qglRectiv )(const GLint *v1, const GLint *v2);
void ( APIENTRY * qglRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
void ( APIENTRY * qglRectsv )(const GLshort *v1, const GLshort *v2);
GLint ( APIENTRY * qglRenderMode )(GLenum mode);
void ( APIENTRY * qglRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
void ( APIENTRY * qglRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
void ( APIENTRY * qglScaled )(GLdouble x, GLdouble y, GLdouble z);
void ( APIENTRY * qglScalef )(GLfloat x, GLfloat y, GLfloat z);
void ( APIENTRY * qglScissor )(GLint x, GLint y, GLsizei width, GLsizei height);
void ( APIENTRY * qglSelectBuffer )(GLsizei size, GLuint *buffer);
void ( APIENTRY * qglShadeModel )(GLenum mode);
void ( APIENTRY * qglStencilFunc )(GLenum func, GLint ref, GLuint mask);
void ( APIENTRY * qglStencilMask )(GLuint mask);
void ( APIENTRY * qglStencilOp )(GLenum fail, GLenum zfail, GLenum zpass);
void ( APIENTRY * qglTexCoord1d )(GLdouble s);
void ( APIENTRY * qglTexCoord1dv )(const GLdouble *v);
void ( APIENTRY * qglTexCoord1f )(GLfloat s);
void ( APIENTRY * qglTexCoord1fv )(const GLfloat *v);
void ( APIENTRY * qglTexCoord1i )(GLint s);
void ( APIENTRY * qglTexCoord1iv )(const GLint *v);
void ( APIENTRY * qglTexCoord1s )(GLshort s);
void ( APIENTRY * qglTexCoord1sv )(const GLshort *v);
void ( APIENTRY * qglTexCoord2d )(GLdouble s, GLdouble t);
void ( APIENTRY * qglTexCoord2dv )(const GLdouble *v);
void ( APIENTRY * qglTexCoord2f )(GLfloat s, GLfloat t);
void ( APIENTRY * qglTexCoord2fv )(const GLfloat *v);
void ( APIENTRY * qglTexCoord2i )(GLint s, GLint t);
void ( APIENTRY * qglTexCoord2iv )(const GLint *v);
void ( APIENTRY * qglTexCoord2s )(GLshort s, GLshort t);
void ( APIENTRY * qglTexCoord2sv )(const GLshort *v);
void ( APIENTRY * qglTexCoord3d )(GLdouble s, GLdouble t, GLdouble r);
void ( APIENTRY * qglTexCoord3dv )(const GLdouble *v);
void ( APIENTRY * qglTexCoord3f )(GLfloat s, GLfloat t, GLfloat r);
void ( APIENTRY * qglTexCoord3fv )(const GLfloat *v);
void ( APIENTRY * qglTexCoord3i )(GLint s, GLint t, GLint r);
void ( APIENTRY * qglTexCoord3iv )(const GLint *v);
void ( APIENTRY * qglTexCoord3s )(GLshort s, GLshort t, GLshort r);
void ( APIENTRY * qglTexCoord3sv )(const GLshort *v);
void ( APIENTRY * qglTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
void ( APIENTRY * qglTexCoord4dv )(const GLdouble *v);
void ( APIENTRY * qglTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void ( APIENTRY * qglTexCoord4fv )(const GLfloat *v);
void ( APIENTRY * qglTexCoord4i )(GLint s, GLint t, GLint r, GLint q);
void ( APIENTRY * qglTexCoord4iv )(const GLint *v);
void ( APIENTRY * qglTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q);
void ( APIENTRY * qglTexCoord4sv )(const GLshort *v);
void ( APIENTRY * qglTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglTexEnvf )(GLenum target, GLenum pname, GLfloat param);
void ( APIENTRY * qglTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params);
void ( APIENTRY * qglTexEnvi )(GLenum target, GLenum pname, GLint param);
void ( APIENTRY * qglTexEnviv )(GLenum target, GLenum pname, const GLint *params);
void ( APIENTRY * qglTexGend )(GLenum coord, GLenum pname, GLdouble param);
void ( APIENTRY * qglTexGendv )(GLenum coord, GLenum pname, const GLdouble *params);
void ( APIENTRY * qglTexGenf )(GLenum coord, GLenum pname, GLfloat param);
void ( APIENTRY * qglTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params);
void ( APIENTRY * qglTexGeni )(GLenum coord, GLenum pname, GLint param);
void ( APIENTRY * qglTexGeniv )(GLenum coord, GLenum pname, const GLint *params);
void ( APIENTRY * qglTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void ( APIENTRY * qglTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void ( APIENTRY * qglTexParameterf )(GLenum target, GLenum pname, GLfloat param);
void ( APIENTRY * qglTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params);
void ( APIENTRY * qglTexParameteri )(GLenum target, GLenum pname, GLint param);
void ( APIENTRY * qglTexParameteriv )(GLenum target, GLenum pname, const GLint *params);
void ( APIENTRY * qglTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
void ( APIENTRY * qglTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
void ( APIENTRY * qglTranslated )(GLdouble x, GLdouble y, GLdouble z);
void ( APIENTRY * qglTranslatef )(GLfloat x, GLfloat y, GLfloat z);
void ( APIENTRY * qglVertex2d )(GLdouble x, GLdouble y);
void ( APIENTRY * qglVertex2dv )(const GLdouble *v);
void ( APIENTRY * qglVertex2f )(GLfloat x, GLfloat y);
void ( APIENTRY * qglVertex2fv )(const GLfloat *v);
void ( APIENTRY * qglVertex2i )(GLint x, GLint y);
void ( APIENTRY * qglVertex2iv )(const GLint *v);
void ( APIENTRY * qglVertex2s )(GLshort x, GLshort y);
void ( APIENTRY * qglVertex2sv )(const GLshort *v);
void ( APIENTRY * qglVertex3d )(GLdouble x, GLdouble y, GLdouble z);
void ( APIENTRY * qglVertex3dv )(const GLdouble *v);
void ( APIENTRY * qglVertex3f )(GLfloat x, GLfloat y, GLfloat z);
void ( APIENTRY * qglVertex3fv )(const GLfloat *v);
void ( APIENTRY * qglVertex3i )(GLint x, GLint y, GLint z);
void ( APIENTRY * qglVertex3iv )(const GLint *v);
void ( APIENTRY * qglVertex3s )(GLshort x, GLshort y, GLshort z);
void ( APIENTRY * qglVertex3sv )(const GLshort *v);
void ( APIENTRY * qglVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void ( APIENTRY * qglVertex4dv )(const GLdouble *v);
void ( APIENTRY * qglVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void ( APIENTRY * qglVertex4fv )(const GLfloat *v);
void ( APIENTRY * qglVertex4i )(GLint x, GLint y, GLint z, GLint w);
void ( APIENTRY * qglVertex4iv )(const GLint *v);
void ( APIENTRY * qglVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w);
void ( APIENTRY * qglVertex4sv )(const GLshort *v);
void ( APIENTRY * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height);
void ( APIENTRY * qglPointParameterfEXT)( GLenum param, GLfloat value );
void ( APIENTRY * qglPointParameterfvEXT)( GLenum param, const GLfloat *value );
void ( APIENTRY * qglColorTableEXT)( int, int, int, int, int, const void * );
void ( APIENTRY * qglSelectTextureSGIS)( GLenum );
void ( APIENTRY * qglMTexCoord2fSGIS)( GLenum, GLfloat, GLfloat );
void ( APIENTRY * qglActiveTextureARB) (GLenum texture);
void ( APIENTRY * qglClientActiveTextureARB) (GLenum texture);
void ( APIENTRY * qglMultiTexCoord1dARB) (GLenum target, GLdouble s);
void ( APIENTRY * qglMultiTexCoord1dvARB) (GLenum target, const GLdouble *v);
void ( APIENTRY * qglMultiTexCoord1fARB) (GLenum target, GLfloat s);
void ( APIENTRY * qglMultiTexCoord1fvARB) (GLenum target, const GLfloat *v);
void ( APIENTRY * qglMultiTexCoord1iARB) (GLenum target, GLint s);
void ( APIENTRY * qglMultiTexCoord1ivARB) (GLenum target, const GLint *v);
void ( APIENTRY * qglMultiTexCoord1sARB) (GLenum target, GLshort s);
void ( APIENTRY * qglMultiTexCoord1svARB) (GLenum target, const GLshort *v);
void ( APIENTRY * qglMultiTexCoord2dARB) (GLenum target, GLdouble s);
void ( APIENTRY * qglMultiTexCoord2dvARB) (GLenum target, const GLdouble *v);
void ( APIENTRY * qglMultiTexCoord2fARB) (GLenum target, GLfloat s);
void ( APIENTRY * qglMultiTexCoord2fvARB) (GLenum target, const GLfloat *v);
void ( APIENTRY * qglMultiTexCoord2iARB) (GLenum target, GLint s);
void ( APIENTRY * qglMultiTexCoord2ivARB) (GLenum target, const GLint *v);
void ( APIENTRY * qglMultiTexCoord2sARB) (GLenum target, GLshort s);
void ( APIENTRY * qglMultiTexCoord2svARB) (GLenum target, const GLshort *v);
void ( APIENTRY * qglMultiTexCoord3dARB) (GLenum target, GLdouble s);
void ( APIENTRY * qglMultiTexCoord3dvARB) (GLenum target, const GLdouble *v);
void ( APIENTRY * qglMultiTexCoord3fARB) (GLenum target, GLfloat s);
void ( APIENTRY * qglMultiTexCoord3fvARB) (GLenum target, const GLfloat *v);
void ( APIENTRY * qglMultiTexCoord3iARB) (GLenum target, GLint s);
void ( APIENTRY * qglMultiTexCoord3ivARB) (GLenum target, const GLint *v);
void ( APIENTRY * qglMultiTexCoord3sARB) (GLenum target, GLshort s);
void ( APIENTRY * qglMultiTexCoord3svARB) (GLenum target, const GLshort *v);
void ( APIENTRY * qglMultiTexCoord4dARB) (GLenum target, GLdouble s);
void ( APIENTRY * qglMultiTexCoord4dvARB) (GLenum target, const GLdouble *v);
void ( APIENTRY * qglMultiTexCoord4fARB) (GLenum target, GLfloat s);
void ( APIENTRY * qglMultiTexCoord4fvARB) (GLenum target, const GLfloat *v);
void ( APIENTRY * qglMultiTexCoord4iARB) (GLenum target, GLint s);
void ( APIENTRY * qglMultiTexCoord4ivARB) (GLenum target, const GLint *v);
void ( APIENTRY * qglMultiTexCoord4sARB) (GLenum target, GLshort s);
void ( APIENTRY * qglMultiTexCoord4svARB) (GLenum target, const GLshort *v);
// glu stuff
void (APIENTRY * qgluPerspective) (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar);
int (APIENTRY * qgluBuild2DMipmaps) (GLenum target, GLint components, GLint width, GLint height, GLenum format, GLenum type, const void *data);
// added for plugins
void (APIENTRY * qgluLookAt)(
GLdouble eyex,
GLdouble eyey,
GLdouble eyez,
GLdouble centerx,
GLdouble centery,
GLdouble centerz,
GLdouble upx,
GLdouble upy,
GLdouble upz);
const GLubyte* (APIENTRY * qgluErrorString) (GLenum errCode );
/*
** QGL_Shutdown
**
** Unloads the specified DLL then nulls out all the proc pointers.
*/
void QGL_Shutdown()
{
Sys_Printf("Shutting down GL ...");
if (g_hGLDLL)
{
#ifdef _WIN32
FreeLibrary(g_hGLDLL);
#endif
//#if defined (__linux__) || defined (__APPLE__)
// dlclose (g_hGLDLL);
//#endif
g_hGLDLL = NULL;
}
Sys_Printf("Done.\n");
qglAccum = NULL;
qglAlphaFunc = NULL;
qglAreTexturesResident = NULL;
qglArrayElement = NULL;
qglBegin = NULL;
qglBindTexture = NULL;
qglBitmap = NULL;
qglBlendFunc = NULL;
qglCallList = NULL;
qglCallLists = NULL;
qglClear = NULL;
qglClearAccum = NULL;
qglClearColor = NULL;
qglClearDepth = NULL;
qglClearIndex = NULL;
qglClearStencil = NULL;
qglClipPlane = NULL;
qglColor3b = NULL;
qglColor3bv = NULL;
qglColor3d = NULL;
qglColor3dv = NULL;
qglColor3f = NULL;
qglColor3fv = NULL;
qglColor3i = NULL;
qglColor3iv = NULL;
qglColor3s = NULL;
qglColor3sv = NULL;
qglColor3ub = NULL;
qglColor3ubv = NULL;
qglColor3ui = NULL;
qglColor3uiv = NULL;
qglColor3us = NULL;
qglColor3usv = NULL;
qglColor4b = NULL;
qglColor4bv = NULL;
qglColor4d = NULL;
qglColor4dv = NULL;
qglColor4f = NULL;
qglColor4fv = NULL;
qglColor4i = NULL;
qglColor4iv = NULL;
qglColor4s = NULL;
qglColor4sv = NULL;
qglColor4ub = NULL;
qglColor4ubv = NULL;
qglColor4ui = NULL;
qglColor4uiv = NULL;
qglColor4us = NULL;
qglColor4usv = NULL;
qglColorMask = NULL;
qglColorMaterial = NULL;
qglColorPointer = NULL;
qglCopyPixels = NULL;
qglCopyTexImage1D = NULL;
qglCopyTexImage2D = NULL;
qglCopyTexSubImage1D = NULL;
qglCopyTexSubImage2D = NULL;
qglCullFace = NULL;
qglDeleteLists = NULL;
qglDeleteTextures = NULL;
qglDepthFunc = NULL;
qglDepthMask = NULL;
qglDepthRange = NULL;
qglDisable = NULL;
qglDisableClientState = NULL;
qglDrawArrays = NULL;
qglDrawBuffer = NULL;
qglDrawElements = NULL;
qglDrawPixels = NULL;
qglEdgeFlag = NULL;
qglEdgeFlagPointer = NULL;
qglEdgeFlagv = NULL;
qglEnable = NULL;
qglEnableClientState = NULL;
qglEnd = NULL;
qglEndList = NULL;
qglEvalCoord1d = NULL;
qglEvalCoord1dv = NULL;
qglEvalCoord1f = NULL;
qglEvalCoord1fv = NULL;
qglEvalCoord2d = NULL;
qglEvalCoord2dv = NULL;
qglEvalCoord2f = NULL;
qglEvalCoord2fv = NULL;
qglEvalMesh1 = NULL;
qglEvalMesh2 = NULL;
qglEvalPoint1 = NULL;
qglEvalPoint2 = NULL;
qglFeedbackBuffer = NULL;
qglFinish = NULL;
qglFlush = NULL;
qglFogf = NULL;
qglFogfv = NULL;
qglFogi = NULL;
qglFogiv = NULL;
qglFrontFace = NULL;
qglFrustum = NULL;
qglGenLists = NULL;
qglGenTextures = NULL;
qglGetBooleanv = NULL;
qglGetClipPlane = NULL;
qglGetDoublev = NULL;
qglGetError = NULL;
qglGetFloatv = NULL;
qglGetIntegerv = NULL;
qglGetLightfv = NULL;
qglGetLightiv = NULL;
qglGetMapdv = NULL;
qglGetMapfv = NULL;
qglGetMapiv = NULL;
qglGetMaterialfv = NULL;
qglGetMaterialiv = NULL;
qglGetPixelMapfv = NULL;
qglGetPixelMapuiv = NULL;
qglGetPixelMapusv = NULL;
qglGetPointerv = NULL;
qglGetPolygonStipple = NULL;
qglGetString = NULL;
qglGetTexEnvfv = NULL;
qglGetTexEnviv = NULL;
qglGetTexGendv = NULL;
qglGetTexGenfv = NULL;
qglGetTexGeniv = NULL;
qglGetTexImage = NULL;
qglGetTexLevelParameterfv = NULL;
qglGetTexLevelParameteriv = NULL;
qglGetTexParameterfv = NULL;
qglGetTexParameteriv = NULL;
qglHint = NULL;
qglIndexMask = NULL;
qglIndexPointer = NULL;
qglIndexd = NULL;
qglIndexdv = NULL;
qglIndexf = NULL;
qglIndexfv = NULL;
qglIndexi = NULL;
qglIndexiv = NULL;
qglIndexs = NULL;
qglIndexsv = NULL;
qglIndexub = NULL;
qglIndexubv = NULL;
qglInitNames = NULL;
qglInterleavedArrays = NULL;
qglIsEnabled = NULL;
qglIsList = NULL;
qglIsTexture = NULL;
qglLightModelf = NULL;
qglLightModelfv = NULL;
qglLightModeli = NULL;
qglLightModeliv = NULL;
qglLightf = NULL;
qglLightfv = NULL;
qglLighti = NULL;
qglLightiv = NULL;
qglLineStipple = NULL;
qglLineWidth = NULL;
qglListBase = NULL;
qglLoadIdentity = NULL;
qglLoadMatrixd = NULL;
qglLoadMatrixf = NULL;
qglLoadName = NULL;
qglLogicOp = NULL;
qglMap1d = NULL;
qglMap1f = NULL;
qglMap2d = NULL;
qglMap2f = NULL;
qglMapGrid1d = NULL;
qglMapGrid1f = NULL;
qglMapGrid2d = NULL;
qglMapGrid2f = NULL;
qglMaterialf = NULL;
qglMaterialfv = NULL;
qglMateriali = NULL;
qglMaterialiv = NULL;
qglMatrixMode = NULL;
qglMultMatrixd = NULL;
qglMultMatrixf = NULL;
qglNewList = NULL;
qglNormal3b = NULL;
qglNormal3bv = NULL;
qglNormal3d = NULL;
qglNormal3dv = NULL;
qglNormal3f = NULL;
qglNormal3fv = NULL;
qglNormal3i = NULL;
qglNormal3iv = NULL;
qglNormal3s = NULL;
qglNormal3sv = NULL;
qglNormalPointer = NULL;
qglOrtho = NULL;
qglPassThrough = NULL;
qglPixelMapfv = NULL;
qglPixelMapuiv = NULL;
qglPixelMapusv = NULL;
qglPixelStoref = NULL;
qglPixelStorei = NULL;
qglPixelTransferf = NULL;
qglPixelTransferi = NULL;
qglPixelZoom = NULL;
qglPointSize = NULL;
qglPolygonMode = NULL;
qglPolygonOffset = NULL;
qglPolygonStipple = NULL;
qglPopAttrib = NULL;
qglPopClientAttrib = NULL;
qglPopMatrix = NULL;
qglPopName = NULL;
qglPrioritizeTextures = NULL;
qglPushAttrib = NULL;
qglPushClientAttrib = NULL;
qglPushMatrix = NULL;
qglPushName = NULL;
qglRasterPos2d = NULL;
qglRasterPos2dv = NULL;
qglRasterPos2f = NULL;
qglRasterPos2fv = NULL;
qglRasterPos2i = NULL;
qglRasterPos2iv = NULL;
qglRasterPos2s = NULL;
qglRasterPos2sv = NULL;
qglRasterPos3d = NULL;
qglRasterPos3dv = NULL;
qglRasterPos3f = NULL;
qglRasterPos3fv = NULL;
qglRasterPos3i = NULL;
qglRasterPos3iv = NULL;
qglRasterPos3s = NULL;
qglRasterPos3sv = NULL;
qglRasterPos4d = NULL;
qglRasterPos4dv = NULL;
qglRasterPos4f = NULL;
qglRasterPos4fv = NULL;
qglRasterPos4i = NULL;
qglRasterPos4iv = NULL;
qglRasterPos4s = NULL;
qglRasterPos4sv = NULL;
qglReadBuffer = NULL;
qglReadPixels = NULL;
qglRectd = NULL;
qglRectdv = NULL;
qglRectf = NULL;
qglRectfv = NULL;
qglRecti = NULL;
qglRectiv = NULL;
qglRects = NULL;
qglRectsv = NULL;
qglRenderMode = NULL;
qglRotated = NULL;
qglRotatef = NULL;
qglScaled = NULL;
qglScalef = NULL;
qglScissor = NULL;
qglSelectBuffer = NULL;
qglShadeModel = NULL;
qglStencilFunc = NULL;
qglStencilMask = NULL;
qglStencilOp = NULL;
qglTexCoord1d = NULL;
qglTexCoord1dv = NULL;
qglTexCoord1f = NULL;
qglTexCoord1fv = NULL;
qglTexCoord1i = NULL;
qglTexCoord1iv = NULL;
qglTexCoord1s = NULL;
qglTexCoord1sv = NULL;
qglTexCoord2d = NULL;
qglTexCoord2dv = NULL;
qglTexCoord2f = NULL;
qglTexCoord2fv = NULL;
qglTexCoord2i = NULL;
qglTexCoord2iv = NULL;
qglTexCoord2s = NULL;
qglTexCoord2sv = NULL;
qglTexCoord3d = NULL;
qglTexCoord3dv = NULL;
qglTexCoord3f = NULL;
qglTexCoord3fv = NULL;
qglTexCoord3i = NULL;
qglTexCoord3iv = NULL;
qglTexCoord3s = NULL;
qglTexCoord3sv = NULL;
qglTexCoord4d = NULL;
qglTexCoord4dv = NULL;
qglTexCoord4f = NULL;
qglTexCoord4fv = NULL;
qglTexCoord4i = NULL;
qglTexCoord4iv = NULL;
qglTexCoord4s = NULL;
qglTexCoord4sv = NULL;
qglTexCoordPointer = NULL;
qglTexEnvf = NULL;
qglTexEnvfv = NULL;
qglTexEnvi = NULL;
qglTexEnviv = NULL;
qglTexGend = NULL;
qglTexGendv = NULL;
qglTexGenf = NULL;
qglTexGenfv = NULL;
qglTexGeni = NULL;
qglTexGeniv = NULL;
qglTexImage1D = NULL;
qglTexImage2D = NULL;
qglTexParameterf = NULL;
qglTexParameterfv = NULL;
qglTexParameteri = NULL;
qglTexParameteriv = NULL;
qglTexSubImage1D = NULL;
qglTexSubImage2D = NULL;
qglTranslated = NULL;
qglTranslatef = NULL;
qglVertex2d = NULL;
qglVertex2dv = NULL;
qglVertex2f = NULL;
qglVertex2fv = NULL;
qglVertex2i = NULL;
qglVertex2iv = NULL;
qglVertex2s = NULL;
qglVertex2sv = NULL;
qglVertex3d = NULL;
qglVertex3dv = NULL;
qglVertex3f = NULL;
qglVertex3fv = NULL;
qglVertex3i = NULL;
qglVertex3iv = NULL;
qglVertex3s = NULL;
qglVertex3sv = NULL;
qglVertex4d = NULL;
qglVertex4dv = NULL;
qglVertex4f = NULL;
qglVertex4fv = NULL;
qglVertex4i = NULL;
qglVertex4iv = NULL;
qglVertex4s = NULL;
qglVertex4sv = NULL;
qglVertexPointer = NULL;
qglViewport = NULL;
qglActiveTextureARB = NULL;
qglClientActiveTextureARB = NULL;
qglMultiTexCoord1dARB = NULL;
qglMultiTexCoord1dvARB = NULL;
qglMultiTexCoord1fARB = NULL;
qglMultiTexCoord1fvARB = NULL;
qglMultiTexCoord1iARB = NULL;
qglMultiTexCoord1ivARB = NULL;
qglMultiTexCoord1sARB = NULL;
qglMultiTexCoord1svARB = NULL;
qglMultiTexCoord2dARB = NULL;
qglMultiTexCoord2dvARB = NULL;
qglMultiTexCoord2fARB = NULL;
qglMultiTexCoord2fvARB = NULL;
qglMultiTexCoord2iARB = NULL;
qglMultiTexCoord2ivARB = NULL;
qglMultiTexCoord2sARB = NULL;
qglMultiTexCoord2svARB = NULL;
qglMultiTexCoord3dARB = NULL;
qglMultiTexCoord3dvARB = NULL;
qglMultiTexCoord3fARB = NULL;
qglMultiTexCoord3fvARB = NULL;
qglMultiTexCoord3iARB = NULL;
qglMultiTexCoord3ivARB = NULL;
qglMultiTexCoord3sARB = NULL;
qglMultiTexCoord3svARB = NULL;
qglMultiTexCoord4dARB = NULL;
qglMultiTexCoord4dvARB = NULL;
qglMultiTexCoord4fARB = NULL;
qglMultiTexCoord4fvARB = NULL;
qglMultiTexCoord4iARB = NULL;
qglMultiTexCoord4ivARB = NULL;
qglMultiTexCoord4sARB = NULL;
qglMultiTexCoord4svARB = NULL;
#ifdef _WIN32
qwglCopyContext = NULL;
qwglCreateContext = NULL;
qwglCreateLayerContext = NULL;
qwglDeleteContext = NULL;
qwglDescribeLayerPlane = NULL;
qwglGetCurrentContext = NULL;
qwglGetCurrentDC = NULL;
qwglGetLayerPaletteEntries = NULL;
qwglGetProcAddress = NULL;
qwglMakeCurrent = NULL;
qwglRealizeLayerPalette = NULL;
qwglSetLayerPaletteEntries = NULL;
qwglShareLists = NULL;
qwglSwapLayerBuffers = NULL;
qwglUseFontBitmaps = NULL;
qwglUseFontOutlines = NULL;
qwglChoosePixelFormat = NULL;
qwglDescribePixelFormat = NULL;
qwglGetPixelFormat = NULL;
qwglSetPixelFormat = NULL;
qwglSwapBuffers = NULL;
qwglSwapIntervalEXT = NULL;
qwglGetDeviceGammaRampEXT = NULL;
qwglSetDeviceGammaRampEXT = NULL;
#endif
#if defined (__linux__) || defined (__APPLE__)
qglXChooseVisual = NULL;
qglXCreateContext = NULL;
qglXDestroyContext = NULL;
qglXMakeCurrent = NULL;
qglXCopyContext = NULL;
qglXSwapBuffers = NULL;
qglXCreateGLXPixmap = NULL;
qglXDestroyGLXPixmap = NULL;
qglXQueryExtension = NULL;
qglXQueryVersion = NULL;
qglXIsDirect = NULL;
qglXGetConfig = NULL;
qglXGetCurrentContext = NULL;
qglXGetCurrentDrawable = NULL;
qglXWaitGL = NULL;
qglXWaitX = NULL;
qglXUseXFont = NULL;
qglXGetProcAddressARB = NULL;
#endif
qgluPerspective = NULL;
qgluBuild2DMipmaps = NULL;
qgluErrorString = NULL;
qgluLookAt = NULL;
}
/*
** QGL_Init
**
** This is responsible for binding our qgl function pointers to
** the appropriate GL stuff. In Windows this means doing a
** LoadLibrary and a bunch of calls to GetProcAddress. On other
** operating systems we need to do the right thing, whatever that
** might be.
**
*/
static int init_error;
//static void* safe_dlsym (void *handle, char *symbol)
//{
//#ifdef _WIN32
// return GetProcAddress (handle, symbol);
//#endif
//#if defined (__linux__) || defined (__APPLE__)
// void* ret = dlsym (handle, symbol);
// char *err = dlerror();
// if (err)
//{
// init_error = 1;
// printf ("Error loading OpenGL libraries: %s %s\n", err, symbol);
// }
// return ret;
//#endif
//}
#include <math.h>
#include <stdlib.h>
#ifdef _WIN32
#define M_PI 3.14159
#endif
void WINAPI gluLookAt2 (GLdouble ex, GLdouble ey, GLdouble ez, GLdouble cx, GLdouble cy, GLdouble cz,
GLdouble ux, GLdouble uy, GLdouble uz)
{
GLdouble x[3], y[3], z[3] = { ex-cx, ey-cy, ez-cz };
GLdouble inv;
inv = sqrt (z[0]*z[0] + z[1]*z[1] + z[2]*z[2]);
if (inv)
{
inv = 1.0/inv;
z[0] *= inv;
z[1] *= inv;
z[2] *= inv;
}
x[0] = uy*z[2] - uz*z[1];
x[1] = -ux*z[2] + uz*z[0];
x[2] = ux*z[1] - uy*z[0];
y[0] = z[1]*x[2] - z[2]*x[1];
y[1] = -z[0]*x[2] + z[2]*x[0];
y[2] = z[0]*x[1] - z[1]*x[0];
inv = sqrt(x[0]*x[0] + x[1]*x[1] + x[2]*x[2]);
if (inv)
{
x[0] *= inv;
x[1] *= inv;
x[2] *= inv;
}
inv = sqrt(y[0]*y[0] + y[1]*y[1] + y[2]*y[2]);
if (inv)
{
y[0] *= inv;
y[1] *= inv;
y[2] *= inv;
}
{
GLdouble m[16] = { x[0], y[0], z[0], 0, x[1], y[1], z[1], 0, x[2], y[2], z[2], 0, 0, 0, 0, 1 };
qglMultMatrixd(m);
qglTranslated(-ex, -ey, -ez);
}
}
void WINAPI gluPerspective2 (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar)
{
GLdouble y = zNear * tan (fovy * M_PI / 360.0);
qglFrustum (-y*aspect, y*aspect, -y, y, zNear, zFar);
}
static void* WINAPI ResizeImage (GLubyte* old_image, int srcw, int srch, int destw, int desth)
{
int i, j;
float sx, sy;
GLubyte* new_image = malloc (destw*desth*4*sizeof(GLubyte));
if (new_image == NULL)
return NULL;
if (destw > 1)
sx = (GLfloat) (srcw-1) / (GLfloat) (destw-1);
else
sx = (GLfloat) (srcw-1);
if (desth > 1)
sy = (GLfloat) (srch-1) / (GLfloat) (desth-1);
else
sy = (GLfloat) (srch-1);
for (i = 0; i < desth; i++)
{
GLint ii = (GLint)(i * sy);
for (j = 0; j < destw; j++)
{
GLint jj = (GLint)(j * sx);
GLubyte *src = old_image + (ii * srcw + jj) * 4;
GLubyte *dst = new_image + (i * destw + j) * 4;
*dst++ = *src++;
*dst++ = *src++;
*dst++ = *src++;
*dst++ = *src++;
}
}
return new_image;
}
#define CEILING(A, B) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 )
// NOTE: only supports RGBA, UNSIGNED_BYTE images.
GLint WINAPI gluBuild2DMipmaps2 (GLenum target, GLint components, GLsizei width, GLsizei height, GLenum format,
GLenum type, const void *data)
{
GLint w, h, level, maxsize, sizein = 1;
GLint unpackrowlength, unpackalignment, unpackskiprows, unpackskippixels;
GLint packrowlength, packalignment, packskiprows, packskippixels;
GLint rowstride, rowlen;
GLuint i, j, k, pow2;
GLubyte *image, *tmp;
if (width < 1 || height < 1)
return GLU_INVALID_VALUE;
qglGetIntegerv (GL_UNPACK_ROW_LENGTH, &unpackrowlength);
qglGetIntegerv (GL_UNPACK_ALIGNMENT, &unpackalignment);
qglGetIntegerv (GL_UNPACK_SKIP_ROWS, &unpackskiprows);
qglGetIntegerv (GL_UNPACK_SKIP_PIXELS, &unpackskippixels);
qglGetIntegerv (GL_PACK_ROW_LENGTH, &packrowlength);
qglGetIntegerv (GL_PACK_ALIGNMENT, &packalignment);
qglGetIntegerv (GL_PACK_SKIP_ROWS, &packskiprows);
qglGetIntegerv (GL_PACK_SKIP_PIXELS, &packskippixels);
qglGetIntegerv (GL_MAX_TEXTURE_SIZE, &maxsize);
for (pow2 = 1; pow2 < width; pow2 = pow2 << 1);
w = (pow2 == width) ? width : (pow2 << 1);
for (pow2 = 1; pow2 < height; pow2 = pow2 << 1);
h = (pow2 == height) ? height : (pow2 << 1);
if (w > maxsize) w = maxsize;
if (h > maxsize) h = maxsize;
// Build RGBA packed image
image = malloc (width*height*4);
if (image == NULL)
return GLU_OUT_OF_MEMORY;
if ((format != GL_RGBA) || (type != GL_UNSIGNED_BYTE))
return GLU_INVALID_ENUM;
rowlen = (unpackrowlength > 0) ? unpackrowlength : width;
if (sizein >= unpackalignment)
rowstride = components * rowlen;
else
rowstride = unpackalignment/sizein * CEILING (components * rowlen * sizein, unpackalignment);
k = 0;
for (i = 0; i < height; i++)
{
GLubyte *ubptr = (GLubyte*)data + i * rowstride
+ unpackskiprows * rowstride + unpackskippixels * components;
for (j = 0; j < width*components; j++)
image[k++] = *ubptr++;
}
if (w != width || h != height)
{
tmp = ResizeImage (image, width, height, w, h);
free (image);
image = tmp;
if (image == NULL)
return GLU_OUT_OF_MEMORY;
}
qglPixelStorei (GL_PACK_ROW_LENGTH, 0);
qglPixelStorei (GL_PACK_ALIGNMENT, 1);
qglPixelStorei (GL_PACK_SKIP_ROWS, 0);
qglPixelStorei (GL_PACK_SKIP_PIXELS, 0);
qglPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
qglPixelStorei (GL_UNPACK_ALIGNMENT, 1);
qglPixelStorei (GL_UNPACK_SKIP_ROWS, 0);
qglPixelStorei (GL_UNPACK_SKIP_PIXELS, 0);
qglTexImage2D (target, 0, components, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image);
for (level = 1; ((w != 1) || (h != 1)); level++)
{
GLubyte *out, *in;
int row;
row = w * 4;
if (w != 1) w >>= 1;
if (h != 1) h >>= 1;
in = out = image;
for (i = 0; i < h; i++, in+=row)
for (j = 0; j < w; j++, out+=4, in+=8)
{
out[0] = (in[0] + in[4] + in[row+0] + in[row+4])>>2;
out[1] = (in[1] + in[5] + in[row+1] + in[row+5])>>2;
out[2] = (in[2] + in[6] + in[row+2] + in[row+6])>>2;
out[3] = (in[3] + in[7] + in[row+3] + in[row+7])>>2;
}
qglTexImage2D (target, level, components, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image);
}
free (image);
qglPixelStorei (GL_UNPACK_ROW_LENGTH, unpackrowlength);
qglPixelStorei (GL_UNPACK_ALIGNMENT, unpackalignment);
qglPixelStorei (GL_UNPACK_SKIP_ROWS, unpackskiprows);
qglPixelStorei (GL_UNPACK_SKIP_PIXELS, unpackskippixels);
qglPixelStorei (GL_PACK_ROW_LENGTH, packrowlength);
qglPixelStorei (GL_PACK_ALIGNMENT, packalignment);
qglPixelStorei (GL_PACK_SKIP_ROWS, packskiprows);
qglPixelStorei (GL_PACK_SKIP_PIXELS, packskippixels);
return 0;
}
typedef struct glu_error_struct
{
int errnum;
const char *errstr;
} GLU_ERROR_STRUCT;
GLU_ERROR_STRUCT glu_errlist[] = {
{GL_NO_ERROR, "GL_NO_ERROR - no error"},
{GL_INVALID_ENUM, "GL_INVALID_ENUM - An unacceptable value is specified for an enumerated argument."},
{GL_INVALID_VALUE, "GL_INVALID_VALUE - A numeric argument is out of range."},
{GL_INVALID_OPERATION, "GL_INVALID_OPERATION - The specified operation is not allowed in the current state."},
{GL_STACK_OVERFLOW, "GL_STACK_OVERFLOW - Function would cause a stack overflow."},
{GL_STACK_UNDERFLOW, "GL_STACK_UNDERFLOW - Function would cause a stack underflow."},
{GL_OUT_OF_MEMORY, "GL_OUT_OF_MEMORY - There is not enough memory left to execute the function."},
{-1, NULL}
};
const GLubyte* WINAPI gluErrorString(GLenum errCode )
{
int search = 0;
for (search = 0; glu_errlist[search].errstr; search++)
{
if (errCode == glu_errlist[search].errnum)
return (const char *)glu_errlist[search].errstr;
} //end for
return "Unknown error";
}
int QGL_Init(const char *dllname, const char* gluname)
{
#ifdef _WIN32
g_hGLDLL = LoadLibrary(dllname);
#endif
#if defined (__linux__)
char* err;
g_hGLDLL = dlopen(dllname, RTLD_LAZY|RTLD_GLOBAL);
err = dlerror();
if (err)
printf ("Error loading GL lib:\n%s\n", err);
#endif
init_error = 0;
#ifndef __APPLE__
if (g_hGLDLL == NULL)
return 0;
#endif
Sys_Printf("Loading GL library: %s ...", dllname);
qgluPerspective = &gluPerspective2;
qgluBuild2DMipmaps = &gluBuild2DMipmaps2;
qgluLookAt = &gluLookAt2;
qgluErrorString = &gluErrorString;
qglAccum = glAccum;
qglAlphaFunc = glAlphaFunc;
qglAreTexturesResident = glAreTexturesResident;
qglArrayElement = glArrayElement;
qglBegin = glBegin;
qglBindTexture = glBindTexture;
qglBitmap = glBitmap;
qglBlendFunc = glBlendFunc;
qglCallList = glCallList;
qglCallLists = glCallLists;
qglClear = glClear;
qglClearAccum = glClearAccum;
qglClearColor = glClearColor;
qglClearDepth = glClearDepth;
qglClearIndex = glClearIndex;
qglClearStencil = glClearStencil;
qglClipPlane = glClipPlane;
qglColor3b = glColor3b;
qglColor3bv = glColor3bv;
qglColor3d = glColor3d;
qglColor3dv = glColor3dv;
qglColor3f = glColor3f;
qglColor3fv = glColor3fv;
qglColor3i = glColor3i;
qglColor3iv = glColor3iv;
qglColor3s = glColor3s;
qglColor3sv = glColor3sv;
qglColor3ub = glColor3ub;
qglColor3ubv = glColor3ubv;
qglColor3ui = glColor3ui;
qglColor3uiv = glColor3uiv;
qglColor3us = glColor3us;
qglColor3usv = glColor3usv;
qglColor4b = glColor4b;
qglColor4bv = glColor4bv;
qglColor4d = glColor4d;
qglColor4dv = glColor4dv;
qglColor4f = glColor4f;
qglColor4fv = glColor4fv;
qglColor4i = glColor4i;
qglColor4iv = glColor4iv;
qglColor4s = glColor4s;
qglColor4sv = glColor4sv;
qglColor4ub = glColor4ub;
qglColor4ubv = glColor4ubv;
qglColor4ui = glColor4ui;
qglColor4uiv = glColor4uiv;
qglColor4us = glColor4us;
qglColor4usv = glColor4usv;
qglColorMask = glColorMask;
qglColorMaterial = glColorMaterial;
qglColorPointer = glColorPointer;
qglCopyPixels = glCopyPixels;
qglCopyTexImage1D = glCopyTexImage1D;
qglCopyTexImage2D = glCopyTexImage2D;
qglCopyTexSubImage1D = glCopyTexSubImage1D;
qglCopyTexSubImage2D = glCopyTexSubImage2D;
qglCullFace = glCullFace;
qglDeleteLists = glDeleteLists;
qglDeleteTextures = glDeleteTextures;
qglDepthFunc = glDepthFunc;
qglDepthMask = glDepthMask;
qglDepthRange = glDepthRange;
qglDisable = glDisable;
qglDisableClientState = glDisableClientState;
qglDrawArrays = glDrawArrays;
qglDrawBuffer = glDrawBuffer;
qglDrawElements = glDrawElements;
qglDrawPixels = glDrawPixels;
qglEdgeFlag = glEdgeFlag;
qglEdgeFlagPointer = glEdgeFlagPointer;
qglEdgeFlagv = glEdgeFlagv;
qglEnable = glEnable;
qglEnableClientState = glEnableClientState;
qglEnd = glEnd;
qglEndList = glEndList;
qglEvalCoord1d = glEvalCoord1d;
qglEvalCoord1dv = glEvalCoord1dv;
qglEvalCoord1f = glEvalCoord1f;
qglEvalCoord1fv = glEvalCoord1fv;
qglEvalCoord2d = glEvalCoord2d;
qglEvalCoord2dv = glEvalCoord2dv;
qglEvalCoord2f = glEvalCoord2f;
qglEvalCoord2fv = glEvalCoord2fv;
qglEvalMesh1 = glEvalMesh1;
qglEvalMesh2 = glEvalMesh2;
qglEvalPoint1 = glEvalPoint1;
qglEvalPoint2 = glEvalPoint2;
qglFeedbackBuffer = glFeedbackBuffer;
qglFinish = glFinish;
qglFlush = glFlush;
qglFogf = glFogf;
qglFogfv = glFogfv;
qglFogi = glFogi;
qglFogiv = glFogiv;
qglFrontFace = glFrontFace;
qglFrustum = glFrustum;
qglGenLists = glGenLists;
qglGenTextures = glGenTextures;
qglGetBooleanv = glGetBooleanv;
qglGetClipPlane = glGetClipPlane;
qglGetDoublev = glGetDoublev;
qglGetError = glGetError;
qglGetFloatv = glGetFloatv;
qglGetIntegerv = glGetIntegerv;
qglGetLightfv = glGetLightfv;
qglGetLightiv = glGetLightiv;
qglGetMapdv = glGetMapdv;
qglGetMapfv = glGetMapfv;
qglGetMapiv = glGetMapiv;
qglGetMaterialfv = glGetMaterialfv;
qglGetMaterialiv = glGetMaterialiv;
qglGetPixelMapfv = glGetPixelMapfv;
qglGetPixelMapuiv = glGetPixelMapuiv;
qglGetPixelMapusv = glGetPixelMapusv;
qglGetPointerv = glGetPointerv;
qglGetPolygonStipple = glGetPolygonStipple;
qglGetString = glGetString;
qglGetTexEnvfv = glGetTexEnvfv;
qglGetTexEnviv = glGetTexEnviv;
qglGetTexGendv = glGetTexGendv;
qglGetTexGenfv = glGetTexGenfv;
qglGetTexGeniv = glGetTexGeniv;
qglGetTexImage = glGetTexImage;
qglGetTexLevelParameterfv = glGetTexLevelParameterfv;
qglGetTexLevelParameteriv = glGetTexLevelParameteriv;
qglGetTexParameterfv = glGetTexParameterfv;
qglGetTexParameteriv = glGetTexParameteriv;
qglHint = glHint;
qglIndexMask = glIndexMask;
qglIndexPointer = glIndexPointer;
qglIndexd = glIndexd;
qglIndexdv = glIndexdv;
qglIndexf = glIndexf;
qglIndexfv = glIndexfv;
qglIndexi = glIndexi;
qglIndexiv = glIndexiv;
qglIndexs = glIndexs;
qglIndexsv = glIndexsv;
qglIndexub = glIndexub;
qglIndexubv = glIndexubv;
qglInitNames = glInitNames;
qglInterleavedArrays = glInterleavedArrays;
qglIsEnabled = glIsEnabled;
qglIsList = glIsList;
qglIsTexture = glIsTexture;
qglLightModelf = glLightModelf;
qglLightModelfv = glLightModelfv;
qglLightModeli = glLightModeli;
qglLightModeliv = glLightModeliv;
qglLightf = glLightf;
qglLightfv = glLightfv;
qglLighti = glLighti;
qglLightiv = glLightiv;
qglLineStipple = glLineStipple;
qglLineWidth = glLineWidth;
qglListBase = glListBase;
qglLoadIdentity = glLoadIdentity;
qglLoadMatrixd = glLoadMatrixd;
qglLoadMatrixf = glLoadMatrixf;
qglLoadName = glLoadName;
qglLogicOp = glLogicOp;
qglMap1d = glMap1d;
qglMap1f = glMap1f;
qglMap2d = glMap2d;
qglMap2f = glMap2f;
qglMapGrid1d = glMapGrid1d;
qglMapGrid1f = glMapGrid1f;
qglMapGrid2d = glMapGrid2d;
qglMapGrid2f = glMapGrid2f;
qglMaterialf = glMaterialf;
qglMaterialfv = glMaterialfv;
qglMateriali = glMateriali;
qglMaterialiv = glMaterialiv;
qglMatrixMode = glMatrixMode;
qglMultMatrixd = glMultMatrixd;
qglMultMatrixf = glMultMatrixf;
qglNewList = glNewList;
qglNormal3b = glNormal3b;
qglNormal3bv = glNormal3bv;
qglNormal3d = glNormal3d;
qglNormal3dv = glNormal3dv;
qglNormal3f = glNormal3f;
qglNormal3fv = glNormal3fv;
qglNormal3i = glNormal3i;
qglNormal3iv = glNormal3iv;
qglNormal3s = glNormal3s;
qglNormal3sv = glNormal3sv;
qglNormalPointer = glNormalPointer;
qglOrtho = glOrtho;
qglPassThrough = glPassThrough;
qglPixelMapfv = glPixelMapfv;
qglPixelMapuiv = glPixelMapuiv;
qglPixelMapusv = glPixelMapusv;
qglPixelStoref = glPixelStoref;
qglPixelStorei = glPixelStorei;
qglPixelTransferf = glPixelTransferf;
qglPixelTransferi = glPixelTransferi;
qglPixelZoom = glPixelZoom;
qglPointSize = glPointSize;
qglPolygonMode = glPolygonMode;
qglPolygonOffset = glPolygonOffset;
qglPolygonStipple = glPolygonStipple;
qglPopAttrib = glPopAttrib;
qglPopClientAttrib = glPopClientAttrib;
qglPopMatrix = glPopMatrix;
qglPopName = glPopName;
qglPrioritizeTextures = glPrioritizeTextures;
qglPushAttrib = glPushAttrib;
qglPushClientAttrib = glPushClientAttrib;
qglPushMatrix = glPushMatrix;
qglPushName = glPushName;
qglRasterPos2d = glRasterPos2d;
qglRasterPos2dv = glRasterPos2dv;
qglRasterPos2f = glRasterPos2f;
qglRasterPos2fv = glRasterPos2fv;
qglRasterPos2i = glRasterPos2i;
qglRasterPos2iv = glRasterPos2iv;
qglRasterPos2s = glRasterPos2s;
qglRasterPos2sv = glRasterPos2sv;
qglRasterPos3d = glRasterPos3d;
qglRasterPos3dv = glRasterPos3dv;
qglRasterPos3f = glRasterPos3f;
qglRasterPos3fv = glRasterPos3fv;
qglRasterPos3i = glRasterPos3i;
qglRasterPos3iv = glRasterPos3iv;
qglRasterPos3s = glRasterPos3s;
qglRasterPos3sv = glRasterPos3sv;
qglRasterPos4d = glRasterPos4d;
qglRasterPos4dv = glRasterPos4dv;
qglRasterPos4f = glRasterPos4f;
qglRasterPos4fv = glRasterPos4fv;
qglRasterPos4i = glRasterPos4i;
qglRasterPos4iv = glRasterPos4iv;
qglRasterPos4s = glRasterPos4s;
qglRasterPos4sv = glRasterPos4sv;
qglReadBuffer = glReadBuffer;
qglReadPixels = glReadPixels;
qglRectd = glRectd;
qglRectdv = glRectdv;
qglRectf = glRectf;
qglRectfv = glRectfv;
qglRecti = glRecti;
qglRectiv = glRectiv;
qglRects = glRects;
qglRectsv = glRectsv;
qglRenderMode = glRenderMode;
qglRotated = glRotated;
qglRotatef = glRotatef;
qglScaled = glScaled;
qglScalef = glScalef;
qglScissor = glScissor;
qglSelectBuffer = glSelectBuffer;
qglShadeModel = glShadeModel;
qglStencilFunc = glStencilFunc;
qglStencilMask = glStencilMask;
qglStencilOp = glStencilOp;
qglTexCoord1d = glTexCoord1d;
qglTexCoord1dv = glTexCoord1dv;
qglTexCoord1f = glTexCoord1f;
qglTexCoord1fv = glTexCoord1fv;
qglTexCoord1i = glTexCoord1i;
qglTexCoord1iv = glTexCoord1iv;
qglTexCoord1s = glTexCoord1s;
qglTexCoord1sv = glTexCoord1sv;
qglTexCoord2d = glTexCoord2d;
qglTexCoord2dv = glTexCoord2dv;
qglTexCoord2f = glTexCoord2f;
qglTexCoord2fv = glTexCoord2fv;
qglTexCoord2i = glTexCoord2i;
qglTexCoord2iv = glTexCoord2iv;
qglTexCoord2s = glTexCoord2s;
qglTexCoord2sv = glTexCoord2sv;
qglTexCoord3d = glTexCoord3d;
qglTexCoord3dv = glTexCoord3dv;
qglTexCoord3f = glTexCoord3f;
qglTexCoord3fv = glTexCoord3fv;
qglTexCoord3i = glTexCoord3i;
qglTexCoord3iv = glTexCoord3iv;
qglTexCoord3s = glTexCoord3s;
qglTexCoord3sv = glTexCoord3sv;
qglTexCoord4d = glTexCoord4d;
qglTexCoord4dv = glTexCoord4dv;
qglTexCoord4f = glTexCoord4f;
qglTexCoord4fv = glTexCoord4fv;
qglTexCoord4i = glTexCoord4i;
qglTexCoord4iv = glTexCoord4iv;
qglTexCoord4s = glTexCoord4s;
qglTexCoord4sv = glTexCoord4sv;
qglTexCoordPointer = glTexCoordPointer;
qglTexEnvf = glTexEnvf;
qglTexEnvfv = glTexEnvfv;
qglTexEnvi = glTexEnvi;
qglTexEnviv = glTexEnviv;
qglTexGend = glTexGend;
qglTexGendv = glTexGendv;
qglTexGenf = glTexGenf;
qglTexGenfv = glTexGenfv;
qglTexGeni = glTexGeni;
qglTexGeniv = glTexGeniv;
qglTexImage1D = glTexImage1D;
qglTexImage2D = glTexImage2D;
qglTexParameterf = glTexParameterf;
qglTexParameterfv = glTexParameterfv;
qglTexParameteri = glTexParameteri;
qglTexParameteriv = glTexParameteriv;
qglTexSubImage1D = glTexSubImage1D;
qglTexSubImage2D = glTexSubImage2D;
qglTranslated = glTranslated;
qglTranslatef = glTranslatef;
qglVertex2d = glVertex2d;
qglVertex2dv = glVertex2dv;
qglVertex2f = glVertex2f;
qglVertex2fv = glVertex2fv;
qglVertex2i = glVertex2i;
qglVertex2iv = glVertex2iv;
qglVertex2s = glVertex2s;
qglVertex2sv = glVertex2sv;
qglVertex3d = glVertex3d;
qglVertex3dv = glVertex3dv;
qglVertex3f = glVertex3f;
qglVertex3fv = glVertex3fv;
qglVertex3i = glVertex3i;
qglVertex3iv = glVertex3iv;
qglVertex3s = glVertex3s;
qglVertex3sv = glVertex3sv;
qglVertex4d = glVertex4d;
qglVertex4dv = glVertex4dv;
qglVertex4f = glVertex4f;
qglVertex4fv = glVertex4fv;
qglVertex4i = glVertex4i;
qglVertex4iv = glVertex4iv;
qglVertex4s = glVertex4s;
qglVertex4sv = glVertex4sv;
qglVertexPointer = glVertexPointer;
qglViewport = glViewport;
// must be init with an active context
qglActiveTextureARB = NULL;
qglClientActiveTextureARB = NULL;
qglMultiTexCoord1dARB = NULL;
qglMultiTexCoord1dvARB = NULL;
qglMultiTexCoord1fARB = NULL;
qglMultiTexCoord1fvARB = NULL;
qglMultiTexCoord1iARB = NULL;
qglMultiTexCoord1ivARB = NULL;
qglMultiTexCoord1sARB = NULL;
qglMultiTexCoord1svARB = NULL;
qglMultiTexCoord2dARB = NULL;
qglMultiTexCoord2dvARB = NULL;
qglMultiTexCoord2fARB = NULL;
qglMultiTexCoord2fvARB = NULL;
qglMultiTexCoord2iARB = NULL;
qglMultiTexCoord2ivARB = NULL;
qglMultiTexCoord2sARB = NULL;
qglMultiTexCoord2svARB = NULL;
qglMultiTexCoord3dARB = NULL;
qglMultiTexCoord3dvARB = NULL;
qglMultiTexCoord3fARB = NULL;
qglMultiTexCoord3fvARB = NULL;
qglMultiTexCoord3iARB = NULL;
qglMultiTexCoord3ivARB = NULL;
qglMultiTexCoord3sARB = NULL;
qglMultiTexCoord3svARB = NULL;
qglMultiTexCoord4dARB = NULL;
qglMultiTexCoord4dvARB = NULL;
qglMultiTexCoord4fARB = NULL;
qglMultiTexCoord4fvARB = NULL;
qglMultiTexCoord4iARB = NULL;
qglMultiTexCoord4ivARB = NULL;
qglMultiTexCoord4sARB = NULL;
qglMultiTexCoord4svARB = NULL;
#ifdef _WIN32
qwglCopyContext = safe_dlsym(g_hGLDLL, "wglCopyContext" );
qwglCreateContext = safe_dlsym(g_hGLDLL, "wglCreateContext");
qwglCreateLayerContext = safe_dlsym(g_hGLDLL, "wglCreateLayerContext" );
qwglDeleteContext = safe_dlsym(g_hGLDLL, "wglDeleteContext");
qwglDescribeLayerPlane = safe_dlsym(g_hGLDLL, "wglDescribeLayerPlane" );
qwglGetCurrentContext = safe_dlsym(g_hGLDLL, "wglGetCurrentContext" );
qwglGetCurrentDC = safe_dlsym(g_hGLDLL, "wglGetCurrentDC" );
qwglGetLayerPaletteEntries = safe_dlsym(g_hGLDLL, "wglGetLayerPaletteEntries" );
qwglGetProcAddress = safe_dlsym(g_hGLDLL, "wglGetProcAddress" );
qwglMakeCurrent = safe_dlsym(g_hGLDLL, "wglMakeCurrent" );
qwglRealizeLayerPalette = safe_dlsym(g_hGLDLL, "wglRealizeLayerPalette" );
qwglSetLayerPaletteEntries = safe_dlsym(g_hGLDLL, "wglSetLayerPaletteEntries" );
qwglShareLists = safe_dlsym(g_hGLDLL, "wglShareLists" );
qwglSwapLayerBuffers = safe_dlsym(g_hGLDLL, "wglSwapLayerBuffers" );
qwglUseFontBitmaps = safe_dlsym(g_hGLDLL, "wglUseFontBitmapsA" );
qwglUseFontOutlines = safe_dlsym(g_hGLDLL, "wglUseFontOutlinesA" );
qwglChoosePixelFormat = safe_dlsym(g_hGLDLL, "wglChoosePixelFormat" );
qwglDescribePixelFormat = safe_dlsym(g_hGLDLL, "wglDescribePixelFormat" );
qwglGetPixelFormat = safe_dlsym(g_hGLDLL, "wglGetPixelFormat" );
qwglSetPixelFormat = safe_dlsym(g_hGLDLL, "wglSetPixelFormat" );
qwglSwapBuffers = safe_dlsym(g_hGLDLL, "wglSwapBuffers" );
qwglSwapIntervalEXT = 0;
qglPointParameterfEXT = 0;
qglPointParameterfvEXT = 0;
qglColorTableEXT = 0;
qglSelectTextureSGIS = 0;
qglMTexCoord2fSGIS = 0;
#endif
#if defined (__linux__) || defined (__APPLE__)
qglXChooseVisual = glXChooseVisual;
qglXCreateContext = glXCreateContext;
qglXDestroyContext = glXDestroyContext;
qglXMakeCurrent = glXMakeCurrent;
qglXCopyContext = glXCopyContext;
qglXSwapBuffers = glXSwapBuffers;
qglXCreateGLXPixmap = glXCreateGLXPixmap;
qglXDestroyGLXPixmap = glXDestroyGLXPixmap;
qglXQueryExtension = glXQueryExtension;
qglXQueryVersion = glXQueryVersion;
qglXIsDirect = glXIsDirect;
qglXGetConfig = glXGetConfig;
qglXGetCurrentContext = glXGetCurrentContext;
qglXGetCurrentDrawable = glXGetCurrentDrawable;
qglXWaitGL = glXWaitGL;
qglXWaitX = glXWaitX;
qglXUseXFont = glXUseXFont;
qglXGetProcAddressARB = glXGetProcAddressARB; // Utah-GLX fix
#endif
qglPointParameterfEXT = 0;
qglPointParameterfvEXT = 0;
qglColorTableEXT = 0;
qglSelectTextureSGIS = 0;
qglMTexCoord2fSGIS = 0;
Sys_Printf("Done.\n");
if (init_error == 1)
return 0;
return 1;
}
static int GL_ExtensionSupported (const char *extension)
{
const GLubyte *extensions = NULL;
const GLubyte *start;
GLubyte *where, *terminator;
// Extension names should not have spaces.
where = (GLubyte *) strchr (extension, ' ');
if (where || *extension == '\0')
return 0;
extensions = qglGetString (GL_EXTENSIONS);
// It takes a bit of care to be fool-proof about parsing the
// OpenGL extensions string. Don't be fooled by sub-strings, etc.
for (start = extensions; ;)
{
where = (GLubyte *) strstr ((const char *) start, extension);
if (!where)
break;
terminator = where + strlen (extension);
if (where == start || *(where - 1) == ' ')
if (*terminator == ' ' || *terminator == '\0')
return 1;
start = terminator;
}
return 0;
}
void* Sys_GLGetExtension (const char *symbol)
{
#if defined (__linux__) || defined (__APPLE__)
if (qglXGetProcAddressARB == NULL)
return NULL;
else
return qglXGetProcAddressARB ((GLubyte*)symbol);
#else
return qwglGetProcAddress (symbol);
#endif
}
void QGL_InitExtensions ()
{
if (GL_ExtensionSupported ("GL_ARB_multitexture"))
{
qglActiveTextureARB = Sys_GLGetExtension ("glActiveTextureARB");
qglClientActiveTextureARB = Sys_GLGetExtension ("glClientActiveTextureARB");
qglMultiTexCoord1dARB = Sys_GLGetExtension ("glMultiTexCoord1dARB");
qglMultiTexCoord1dvARB = Sys_GLGetExtension ("glMultiTexCoord1dvARB");
qglMultiTexCoord1fARB = Sys_GLGetExtension ("glMultiTexCoord1fARB");
qglMultiTexCoord1fvARB = Sys_GLGetExtension ("glMultiTexCoord1fvARB");
qglMultiTexCoord1iARB = Sys_GLGetExtension ("glMultiTexCoord1iARB");
qglMultiTexCoord1ivARB = Sys_GLGetExtension ("glMultiTexCoord1ivARB");
qglMultiTexCoord1sARB = Sys_GLGetExtension ("glMultiTexCoord1sARB");
qglMultiTexCoord1svARB = Sys_GLGetExtension ("glMultiTexCoord1svARB");
qglMultiTexCoord2dARB = Sys_GLGetExtension ("glMultiTexCoord2dARB");
qglMultiTexCoord2dvARB = Sys_GLGetExtension ("glMultiTexCoord2dvARB");
qglMultiTexCoord2fARB = Sys_GLGetExtension ("glMultiTexCoord2fARB");
qglMultiTexCoord2fvARB = Sys_GLGetExtension ("glMultiTexCoord2fvARB");
qglMultiTexCoord2iARB = Sys_GLGetExtension ("glMultiTexCoord2iARB");
qglMultiTexCoord2ivARB = Sys_GLGetExtension ("glMultiTexCoord2ivARB");
qglMultiTexCoord2sARB = Sys_GLGetExtension ("glMultiTexCoord2sARB");
qglMultiTexCoord2svARB = Sys_GLGetExtension ("glMultiTexCoord2svARB");
qglMultiTexCoord3dARB = Sys_GLGetExtension ("glMultiTexCoord3dARB");
qglMultiTexCoord3dvARB = Sys_GLGetExtension ("glMultiTexCoord3dvARB");
qglMultiTexCoord3fARB = Sys_GLGetExtension ("glMultiTexCoord3fARB");
qglMultiTexCoord3fvARB = Sys_GLGetExtension ("glMultiTexCoord3fvARB");
qglMultiTexCoord3iARB = Sys_GLGetExtension ("glMultiTexCoord3iARB");
qglMultiTexCoord3ivARB = Sys_GLGetExtension ("glMultiTexCoord3ivARB");
qglMultiTexCoord3sARB = Sys_GLGetExtension ("glMultiTexCoord3sARB");
qglMultiTexCoord3svARB = Sys_GLGetExtension ("glMultiTexCoord3svARB");
qglMultiTexCoord4dARB = Sys_GLGetExtension ("glMultiTexCoord4dARB");
qglMultiTexCoord4dvARB = Sys_GLGetExtension ("glMultiTexCoord4dvARB");
qglMultiTexCoord4fARB = Sys_GLGetExtension ("glMultiTexCoord4fARB");
qglMultiTexCoord4fvARB = Sys_GLGetExtension ("glMultiTexCoord4fvARB");
qglMultiTexCoord4iARB = Sys_GLGetExtension ("glMultiTexCoord4iARB");
qglMultiTexCoord4ivARB = Sys_GLGetExtension ("glMultiTexCoord4ivARB");
qglMultiTexCoord4sARB = Sys_GLGetExtension ("glMultiTexCoord4sARB");
qglMultiTexCoord4svARB = Sys_GLGetExtension ("glMultiTexCoord4svARB");
}
}