mirror of
https://github.com/TTimo/GtkRadiant.git
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1422 lines
36 KiB
C++
1422 lines
36 KiB
C++
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/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "q_shared.h"
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#include "splines.h"
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extern "C" {
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int FS_Write( const void *buffer, int len, fileHandle_t h );
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int FS_ReadFile( const char *qpath, void **buffer );
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void FS_FreeFile( void *buffer );
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fileHandle_t FS_FOpenFileWrite( const char *filename );
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void FS_FCloseFile( fileHandle_t f );
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void Cbuf_AddText( const char *text );
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void Cbuf_Execute (void);
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}
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float Q_fabs( float f ) {
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int tmp = * ( int * ) &f;
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tmp &= 0x7FFFFFFF;
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return * ( float * ) &tmp;
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}
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// (SA) making a list of cameras so I can use
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// the splines as targets for other things.
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// Certainly better ways to do this, but this lets
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// me get underway quickly with ents that need spline
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// targets.
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#define MAX_CAMERAS 64
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idCameraDef camera[MAX_CAMERAS];
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extern "C" {
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qboolean loadCamera(int camNum, const char *name) {
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if(camNum < 0 || camNum >= MAX_CAMERAS )
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return qfalse;
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camera[camNum].clear();
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return (qboolean)camera[camNum].load(name);
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}
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qboolean getCameraInfo(int camNum, int time, float *origin, float *angles, float *fov) {
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idVec3 dir, org;
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if(camNum < 0 || camNum >= MAX_CAMERAS )
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return qfalse;
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org[0] = origin[0];
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org[1] = origin[1];
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org[2] = origin[2];
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if (camera[camNum].getCameraInfo(time, org, dir, fov)) {
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origin[0] = org[0];
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origin[1] = org[1];
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origin[2] = org[2];
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angles[1] = atan2 (dir[1], dir[0])*180/3.14159;
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angles[0] = asin (dir[2])*180/3.14159;
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return qtrue;
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}
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return qfalse;
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}
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void startCamera(int camNum, int time) {
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if(camNum < 0 || camNum >= MAX_CAMERAS )
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return;
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camera[camNum].startCamera(time);
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}
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}
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//#include "../shared/windings.h"
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//#include "../qcommon/qcommon.h"
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//#include "../sys/sys_public.h"
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//#include "../game/game_entity.h"
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idCameraDef splineList;
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idCameraDef *g_splineList = &splineList;
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idVec3 idSplineList::zero(0,0,0);
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void glLabeledPoint(idVec3 &color, idVec3 &point, float size, const char *label) {
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qglColor3fv(color);
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qglPointSize(size);
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qglBegin(GL_POINTS);
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qglVertex3fv(point);
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qglEnd();
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idVec3 v = point;
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v.x += 1;
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v.y += 1;
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v.z += 1;
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qglRasterPos3fv (v);
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qglCallLists (strlen(label), GL_UNSIGNED_BYTE, label);
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}
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void glBox(idVec3 &color, idVec3 &point, float size) {
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idVec3 mins(point);
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idVec3 maxs(point);
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mins[0] -= size;
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mins[1] += size;
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mins[2] -= size;
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maxs[0] += size;
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maxs[1] -= size;
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maxs[2] += size;
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qglColor3fv(color);
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qglBegin(GL_LINE_LOOP);
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qglVertex3f(mins[0],mins[1],mins[2]);
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qglVertex3f(maxs[0],mins[1],mins[2]);
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qglVertex3f(maxs[0],maxs[1],mins[2]);
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qglVertex3f(mins[0],maxs[1],mins[2]);
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qglEnd();
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qglBegin(GL_LINE_LOOP);
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qglVertex3f(mins[0],mins[1],maxs[2]);
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qglVertex3f(maxs[0],mins[1],maxs[2]);
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qglVertex3f(maxs[0],maxs[1],maxs[2]);
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qglVertex3f(mins[0],maxs[1],maxs[2]);
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qglEnd();
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qglBegin(GL_LINES);
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qglVertex3f(mins[0],mins[1],mins[2]);
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qglVertex3f(mins[0],mins[1],maxs[2]);
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qglVertex3f(mins[0],maxs[1],maxs[2]);
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qglVertex3f(mins[0],maxs[1],mins[2]);
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qglVertex3f(maxs[0],mins[1],mins[2]);
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qglVertex3f(maxs[0],mins[1],maxs[2]);
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qglVertex3f(maxs[0],maxs[1],maxs[2]);
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qglVertex3f(maxs[0],maxs[1],mins[2]);
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qglEnd();
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}
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void splineTest() {
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//g_splineList->load("p:/doom/base/maps/test_base1.camera");
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}
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void splineDraw() {
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//g_splineList->addToRenderer();
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}
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//extern void D_DebugLine( const idVec3 &color, const idVec3 &start, const idVec3 &end );
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void debugLine(idVec3 &color, float x, float y, float z, float x2, float y2, float z2) {
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idVec3 from(x, y, z);
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idVec3 to(x2, y2, z2);
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//D_DebugLine(color, from, to);
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}
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void idSplineList::addToRenderer() {
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if (controlPoints.Num() == 0) {
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return;
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}
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idVec3 mins, maxs;
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idVec3 yellow(1.0, 1.0, 0);
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idVec3 white(1.0, 1.0, 1.0);
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int i;
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for(i = 0; i < controlPoints.Num(); i++) {
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VectorCopy(*controlPoints[i], mins);
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VectorCopy(mins, maxs);
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mins[0] -= 8;
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mins[1] += 8;
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mins[2] -= 8;
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maxs[0] += 8;
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maxs[1] -= 8;
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maxs[2] += 8;
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debugLine( yellow, mins[0], mins[1], mins[2], maxs[0], mins[1], mins[2]);
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debugLine( yellow, maxs[0], mins[1], mins[2], maxs[0], maxs[1], mins[2]);
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debugLine( yellow, maxs[0], maxs[1], mins[2], mins[0], maxs[1], mins[2]);
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debugLine( yellow, mins[0], maxs[1], mins[2], mins[0], mins[1], mins[2]);
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debugLine( yellow, mins[0], mins[1], maxs[2], maxs[0], mins[1], maxs[2]);
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debugLine( yellow, maxs[0], mins[1], maxs[2], maxs[0], maxs[1], maxs[2]);
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debugLine( yellow, maxs[0], maxs[1], maxs[2], mins[0], maxs[1], maxs[2]);
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debugLine( yellow, mins[0], maxs[1], maxs[2], mins[0], mins[1], maxs[2]);
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}
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int step = 0;
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idVec3 step1;
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for(i = 3; i < controlPoints.Num(); i++) {
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for (float tension = 0.0f; tension < 1.001f; tension += 0.1f) {
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float x = 0;
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float y = 0;
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float z = 0;
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for (int j = 0; j < 4; j++) {
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x += controlPoints[i - (3 - j)]->x * calcSpline(j, tension);
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y += controlPoints[i - (3 - j)]->y * calcSpline(j, tension);
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z += controlPoints[i - (3 - j)]->z * calcSpline(j, tension);
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}
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if (step == 0) {
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step1[0] = x;
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step1[1] = y;
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step1[2] = z;
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step = 1;
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} else {
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debugLine( white, step1[0], step1[1], step1[2], x, y, z);
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step = 0;
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}
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}
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}
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}
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void idSplineList::buildSpline() {
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//int start = Sys_Milliseconds();
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clearSpline();
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for(int i = 3; i < controlPoints.Num(); i++) {
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for (float tension = 0.0f; tension < 1.001f; tension += granularity) {
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float x = 0;
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float y = 0;
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float z = 0;
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for (int j = 0; j < 4; j++) {
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x += controlPoints[i - (3 - j)]->x * calcSpline(j, tension);
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y += controlPoints[i - (3 - j)]->y * calcSpline(j, tension);
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z += controlPoints[i - (3 - j)]->z * calcSpline(j, tension);
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}
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splinePoints.Append(new idVec3(x, y, z));
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}
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}
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dirty = false;
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//Com_Printf("Spline build took %f seconds\n", (float)(Sys_Milliseconds() - start) / 1000);
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}
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void idSplineList::draw(bool editMode) {
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int i;
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idVec4 yellow(1, 1, 0, 1);
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if (controlPoints.Num() == 0) {
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return;
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}
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if (dirty) {
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buildSpline();
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}
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qglColor3fv(controlColor);
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qglPointSize(5);
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qglBegin(GL_POINTS);
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for (i = 0; i < controlPoints.Num(); i++) {
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qglVertex3fv(*controlPoints[i]);
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}
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qglEnd();
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if (editMode) {
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for(i = 0; i < controlPoints.Num(); i++) {
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glBox(activeColor, *controlPoints[i], 4);
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}
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}
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//Draw the curve
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qglColor3fv(pathColor);
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qglBegin(GL_LINE_STRIP);
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int count = splinePoints.Num();
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for (i = 0; i < count; i++) {
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qglVertex3fv(*splinePoints[i]);
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}
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qglEnd();
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if (editMode) {
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qglColor3fv(segmentColor);
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qglPointSize(3);
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qglBegin(GL_POINTS);
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for (i = 0; i < count; i++) {
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qglVertex3fv(*splinePoints[i]);
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}
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qglEnd();
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}
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if (count > 0) {
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//assert(activeSegment >=0 && activeSegment < count);
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if (activeSegment >=0 && activeSegment < count) {
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glBox(activeColor, *splinePoints[activeSegment], 6);
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glBox(yellow, *splinePoints[activeSegment], 8);
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}
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}
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}
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float idSplineList::totalDistance() {
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// FIXME: save dist and return
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//
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if (controlPoints.Num() == 0) {
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return 0.0;
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}
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if (dirty) {
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buildSpline();
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}
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float dist = 0.0;
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idVec3 temp;
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int count = splinePoints.Num();
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for(int i = 1; i < count; i++) {
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temp = *splinePoints[i-1];
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temp -= *splinePoints[i];
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dist += temp.Length();
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}
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return dist;
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}
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void idSplineList::initPosition(long bt, long totalTime) {
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if (dirty) {
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buildSpline();
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}
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if (splinePoints.Num() == 0) {
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return;
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}
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baseTime = bt;
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time = totalTime;
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// calc distance to travel ( this will soon be broken into time segments )
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splineTime.Clear();
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splineTime.Append(bt);
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double dist = totalDistance();
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double distSoFar = 0.0;
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idVec3 temp;
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int count = splinePoints.Num();
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//for(int i = 2; i < count - 1; i++) {
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for(int i = 1; i < count; i++) {
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temp = *splinePoints[i-1];
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temp -= *splinePoints[i];
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distSoFar += temp.Length();
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double percent = distSoFar / dist;
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percent *= totalTime;
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splineTime.Append(percent + bt);
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}
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assert(splineTime.Num() == splinePoints.Num());
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activeSegment = 0;
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}
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float idSplineList::calcSpline(int step, float tension) {
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switch(step) {
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case 0: return (pow(1 - tension, 3)) / 6;
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case 1: return (3 * pow(tension, 3) - 6 * pow(tension, 2) + 4) / 6;
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case 2: return (-3 * pow(tension, 3) + 3 * pow(tension, 2) + 3 * tension + 1) / 6;
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case 3: return pow(tension, 3) / 6;
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}
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return 0.0;
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}
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void idSplineList::updateSelection(const idVec3 &move) {
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if (selected) {
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dirty = true;
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VectorAdd(*selected, move, *selected);
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}
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}
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void idSplineList::setSelectedPoint(idVec3 *p) {
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if (p) {
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p->Snap();
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for(int i = 0; i < controlPoints.Num(); i++) {
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if (*p == *controlPoints[i]) {
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selected = controlPoints[i];
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}
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}
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} else {
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selected = NULL;
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}
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}
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const idVec3 *idSplineList::getPosition(long t) {
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static idVec3 interpolatedPos;
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static long lastTime = -1;
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int count = splineTime.Num();
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if (count == 0) {
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return &zero;
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}
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// Com_Printf("Time: %d\n", t);
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assert(splineTime.Num() == splinePoints.Num());
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while (activeSegment < count) {
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if (splineTime[activeSegment] >= t) {
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if (activeSegment > 0 && activeSegment < count - 1) {
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double timeHi = splineTime[activeSegment + 1];
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double timeLo = splineTime[activeSegment - 1];
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double percent = (timeHi - t) / (timeHi - timeLo);
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// pick two bounding points
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idVec3 v1 = *splinePoints[activeSegment-1];
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idVec3 v2 = *splinePoints[activeSegment+1];
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v2 *= (1.0 - percent);
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v1 *= percent;
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v2 += v1;
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interpolatedPos = v2;
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return &interpolatedPos;
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}
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return splinePoints[activeSegment];
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} else {
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||
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activeSegment++;
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||
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}
|
||
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}
|
||
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return splinePoints[count-1];
|
||
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}
|
||
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|
||
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void idSplineList::parse(const char *(*text) ) {
|
||
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const char *token;
|
||
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//Com_MatchToken( text, "{" );
|
||
|
do {
|
||
|
token = Com_Parse( text );
|
||
|
|
||
|
if ( !token[0] ) {
|
||
|
break;
|
||
|
}
|
||
|
if ( !Q_stricmp (token, "}") ) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
do {
|
||
|
// if token is not a brace, it is a key for a key/value pair
|
||
|
if ( !token[0] || !Q_stricmp (token, "(") || !Q_stricmp(token, "}")) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
Com_UngetToken();
|
||
|
idStr key = Com_ParseOnLine(text);
|
||
|
const char *token = Com_Parse(text);
|
||
|
if (Q_stricmp(key.c_str(), "granularity") == 0) {
|
||
|
granularity = atof(token);
|
||
|
} else if (Q_stricmp(key.c_str(), "name") == 0) {
|
||
|
name = token;
|
||
|
}
|
||
|
token = Com_Parse(text);
|
||
|
|
||
|
} while (1);
|
||
|
|
||
|
if ( !Q_stricmp (token, "}") ) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
Com_UngetToken();
|
||
|
// read the control point
|
||
|
idVec3 point;
|
||
|
Com_Parse1DMatrix( text, 3, point );
|
||
|
addPoint(point.x, point.y, point.z);
|
||
|
} while (1);
|
||
|
|
||
|
//Com_UngetToken();
|
||
|
//Com_MatchToken( text, "}" );
|
||
|
dirty = true;
|
||
|
}
|
||
|
|
||
|
void idSplineList::write(fileHandle_t file, const char *p) {
|
||
|
idStr s = va("\t\t%s {\n", p);
|
||
|
FS_Write(s.c_str(), s.length(), file);
|
||
|
//s = va("\t\tname %s\n", name.c_str());
|
||
|
//FS_Write(s.c_str(), s.length(), file);
|
||
|
s = va("\t\t\tgranularity %f\n", granularity);
|
||
|
FS_Write(s.c_str(), s.length(), file);
|
||
|
int count = controlPoints.Num();
|
||
|
for (int i = 0; i < count; i++) {
|
||
|
s = va("\t\t\t( %f %f %f )\n", controlPoints[i]->x, controlPoints[i]->y, controlPoints[i]->z);
|
||
|
FS_Write(s.c_str(), s.length(), file);
|
||
|
}
|
||
|
s = "\t\t}\n";
|
||
|
FS_Write(s.c_str(), s.length(), file);
|
||
|
}
|
||
|
|
||
|
|
||
|
void idCameraDef::getActiveSegmentInfo(int segment, idVec3 &origin, idVec3 &direction, float *fov) {
|
||
|
#if 0
|
||
|
if (!cameraSpline.validTime()) {
|
||
|
buildCamera();
|
||
|
}
|
||
|
double d = (double)segment / numSegments();
|
||
|
getCameraInfo(d * totalTime * 1000, origin, direction, fov);
|
||
|
#endif
|
||
|
/*
|
||
|
if (!cameraSpline.validTime()) {
|
||
|
buildCamera();
|
||
|
}
|
||
|
origin = *cameraSpline.getSegmentPoint(segment);
|
||
|
|
||
|
|
||
|
idVec3 temp;
|
||
|
|
||
|
int numTargets = getTargetSpline()->controlPoints.Num();
|
||
|
int count = cameraSpline.splineTime.Num();
|
||
|
if (numTargets == 0) {
|
||
|
// follow the path
|
||
|
if (cameraSpline.getActiveSegment() < count - 1) {
|
||
|
temp = *cameraSpline.splinePoints[cameraSpline.getActiveSegment()+1];
|
||
|
}
|
||
|
} else if (numTargets == 1) {
|
||
|
temp = *getTargetSpline()->controlPoints[0];
|
||
|
} else {
|
||
|
temp = *getTargetSpline()->getSegmentPoint(segment);
|
||
|
}
|
||
|
|
||
|
temp -= origin;
|
||
|
temp.Normalize();
|
||
|
direction = temp;
|
||
|
*/
|
||
|
}
|
||
|
|
||
|
bool idCameraDef::getCameraInfo(long time, idVec3 &origin, idVec3 &direction, float *fv) {
|
||
|
|
||
|
char buff[1024];
|
||
|
|
||
|
if ((time - startTime) / 1000 > totalTime) {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
|
||
|
for (int i = 0; i < events.Num(); i++) {
|
||
|
if (time >= startTime + events[i]->getTime() && !events[i]->getTriggered()) {
|
||
|
events[i]->setTriggered(true);
|
||
|
if (events[i]->getType() == idCameraEvent::EVENT_TARGET) {
|
||
|
setActiveTargetByName(events[i]->getParam());
|
||
|
getActiveTarget()->start(startTime + events[i]->getTime());
|
||
|
//Com_Printf("Triggered event switch to target: %s\n",events[i]->getParam());
|
||
|
} else if (events[i]->getType() == idCameraEvent::EVENT_TRIGGER) {
|
||
|
//idEntity *ent = NULL;
|
||
|
//ent = level.FindTarget( ent, events[i]->getParam());
|
||
|
//if (ent) {
|
||
|
// ent->signal( SIG_TRIGGER );
|
||
|
// ent->ProcessEvent( &EV_Activate, world );
|
||
|
//}
|
||
|
} else if (events[i]->getType() == idCameraEvent::EVENT_FOV) {
|
||
|
memset(buff, 0, sizeof(buff));
|
||
|
strcpy(buff, events[i]->getParam());
|
||
|
const char *param1 = strtok(buff, " \t,\0");
|
||
|
const char *param2 = strtok(NULL, " \t,\0");
|
||
|
float len = (param2) ? atof(param2) : 0;
|
||
|
float newfov = (param1) ? atof(param1) : 90;
|
||
|
fov.reset(fov.getFOV(time), newfov, time, len);
|
||
|
//*fv = fov = atof(events[i]->getParam());
|
||
|
} else if (events[i]->getType() == idCameraEvent::EVENT_FADEIN) {
|
||
|
float time = atof(events[i]->getParam());
|
||
|
Cbuf_AddText(va("fade 0 0 0 0 %f", time));
|
||
|
Cbuf_Execute();
|
||
|
} else if (events[i]->getType() == idCameraEvent::EVENT_FADEOUT) {
|
||
|
float time = atof(events[i]->getParam());
|
||
|
Cbuf_AddText(va("fade 0 0 0 255 %f", time));
|
||
|
Cbuf_Execute();
|
||
|
} else if (events[i]->getType() == idCameraEvent::EVENT_CAMERA) {
|
||
|
memset(buff, 0, sizeof(buff));
|
||
|
strcpy(buff, events[i]->getParam());
|
||
|
const char *param1 = strtok(buff, " \t,\0");
|
||
|
const char *param2 = strtok(NULL, " \t,\0");
|
||
|
|
||
|
if(param2) {
|
||
|
loadCamera(atoi(param1), va("cameras/%s.camera", param2));
|
||
|
startCamera(time);
|
||
|
} else {
|
||
|
loadCamera(0, va("cameras/%s.camera", events[i]->getParam()));
|
||
|
startCamera(time);
|
||
|
}
|
||
|
return true;
|
||
|
} else if (events[i]->getType() == idCameraEvent::EVENT_STOP) {
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
origin = *cameraPosition->getPosition(time);
|
||
|
|
||
|
*fv = fov.getFOV(time);
|
||
|
|
||
|
idVec3 temp = origin;
|
||
|
|
||
|
int numTargets = targetPositions.Num();
|
||
|
if (numTargets == 0) {
|
||
|
/*
|
||
|
// follow the path
|
||
|
if (cameraSpline.getActiveSegment() < count - 1) {
|
||
|
temp = *cameraSpline.splinePoints[cameraSpline.getActiveSegment()+1];
|
||
|
if (temp == origin) {
|
||
|
int index = cameraSpline.getActiveSegment() + 2;
|
||
|
while (temp == origin && index < count - 1) {
|
||
|
temp = *cameraSpline.splinePoints[index++];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
*/
|
||
|
} else {
|
||
|
if( getActiveTarget()->numPoints() > 0 ) {
|
||
|
temp = *getActiveTarget()->getPosition(time);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
temp -= origin;
|
||
|
temp.Normalize();
|
||
|
direction = temp;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
bool idCameraDef::waitEvent(int index) {
|
||
|
//for (int i = 0; i < events.Num(); i++) {
|
||
|
// if (events[i]->getSegment() == index && events[i]->getType() == idCameraEvent::EVENT_WAIT) {
|
||
|
// return true;
|
||
|
// }
|
||
|
//}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
|
||
|
#define NUM_CCELERATION_SEGS 10
|
||
|
#define CELL_AMT 5
|
||
|
|
||
|
void idCameraDef::buildCamera() {
|
||
|
int i;
|
||
|
int lastSwitch = 0;
|
||
|
idList<float> waits;
|
||
|
idList<int> targets;
|
||
|
|
||
|
totalTime = baseTime;
|
||
|
cameraPosition->setTime((long)totalTime * 1000);
|
||
|
// we have a base time layout for the path and the target path
|
||
|
// now we need to layer on any wait or speed changes
|
||
|
for (i = 0; i < events.Num(); i++) {
|
||
|
idCameraEvent *ev = events[i];
|
||
|
events[i]->setTriggered(false);
|
||
|
switch (events[i]->getType()) {
|
||
|
case idCameraEvent::EVENT_TARGET : {
|
||
|
targets.Append(i);
|
||
|
break;
|
||
|
}
|
||
|
case idCameraEvent::EVENT_FEATHER : {
|
||
|
long startTime = 0;
|
||
|
float speed = 0;
|
||
|
long loopTime = 10;
|
||
|
float stepGoal = cameraPosition->getBaseVelocity() / (1000 / loopTime);
|
||
|
while (startTime <= 1000) {
|
||
|
cameraPosition->addVelocity(startTime, loopTime, speed);
|
||
|
speed += stepGoal;
|
||
|
if (speed > cameraPosition->getBaseVelocity()) {
|
||
|
speed = cameraPosition->getBaseVelocity();
|
||
|
}
|
||
|
startTime += loopTime;
|
||
|
}
|
||
|
|
||
|
startTime = (long)(totalTime * 1000 - 1000);
|
||
|
long endTime = startTime + 1000;
|
||
|
speed = cameraPosition->getBaseVelocity();
|
||
|
while (startTime < endTime) {
|
||
|
speed -= stepGoal;
|
||
|
if (speed < 0) {
|
||
|
speed = 0;
|
||
|
}
|
||
|
cameraPosition->addVelocity(startTime, loopTime, speed);
|
||
|
startTime += loopTime;
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
case idCameraEvent::EVENT_WAIT : {
|
||
|
waits.Append(atof(events[i]->getParam()));
|
||
|
|
||
|
//FIXME: this is quite hacky for Wolf E3, accel and decel needs
|
||
|
// do be parameter based etc..
|
||
|
long startTime = events[i]->getTime() - 1000;
|
||
|
if (startTime < 0) {
|
||
|
startTime = 0;
|
||
|
}
|
||
|
float speed = cameraPosition->getBaseVelocity();
|
||
|
long loopTime = 10;
|
||
|
float steps = speed / ((events[i]->getTime() - startTime) / loopTime);
|
||
|
while (startTime <= events[i]->getTime() - loopTime) {
|
||
|
cameraPosition->addVelocity(startTime, loopTime, speed);
|
||
|
speed -= steps;
|
||
|
startTime += loopTime;
|
||
|
}
|
||
|
cameraPosition->addVelocity(events[i]->getTime(), (long)atof(events[i]->getParam()) * 1000, 0);
|
||
|
|
||
|
startTime = (long)(events[i]->getTime() + atof(events[i]->getParam()) * 1000);
|
||
|
long endTime = startTime + 1000;
|
||
|
speed = 0;
|
||
|
while (startTime <= endTime) {
|
||
|
cameraPosition->addVelocity(startTime, loopTime, speed);
|
||
|
speed += steps;
|
||
|
startTime += loopTime;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
case idCameraEvent::EVENT_TARGETWAIT : {
|
||
|
//targetWaits.Append(i);
|
||
|
break;
|
||
|
}
|
||
|
case idCameraEvent::EVENT_SPEED : {
|
||
|
/*
|
||
|
// take the average delay between up to the next five segments
|
||
|
float adjust = atof(events[i]->getParam());
|
||
|
int index = events[i]->getSegment();
|
||
|
total = 0;
|
||
|
count = 0;
|
||
|
|
||
|
// get total amount of time over the remainder of the segment
|
||
|
for (j = index; j < cameraSpline.numSegments() - 1; j++) {
|
||
|
total += cameraSpline.getSegmentTime(j + 1) - cameraSpline.getSegmentTime(j);
|
||
|
count++;
|
||
|
}
|
||
|
|
||
|
// multiply that by the adjustment
|
||
|
double newTotal = total * adjust;
|
||
|
// what is the difference..
|
||
|
newTotal -= total;
|
||
|
totalTime += newTotal / 1000;
|
||
|
|
||
|
// per segment difference
|
||
|
newTotal /= count;
|
||
|
int additive = newTotal;
|
||
|
|
||
|
// now propogate that difference out to each segment
|
||
|
for (j = index; j < cameraSpline.numSegments(); j++) {
|
||
|
cameraSpline.addSegmentTime(j, additive);
|
||
|
additive += newTotal;
|
||
|
}
|
||
|
break;
|
||
|
*/
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
for (i = 0; i < waits.Num(); i++) {
|
||
|
totalTime += waits[i];
|
||
|
}
|
||
|
|
||
|
// on a new target switch, we need to take time to this point ( since last target switch )
|
||
|
// and allocate it across the active target, then reset time to this point
|
||
|
long timeSoFar = 0;
|
||
|
long total = (long)(totalTime * 1000);
|
||
|
for (i = 0; i < targets.Num(); i++) {
|
||
|
long t;
|
||
|
if (i < targets.Num() - 1) {
|
||
|
t = events[targets[i+1]]->getTime();
|
||
|
} else {
|
||
|
t = total - timeSoFar;
|
||
|
}
|
||
|
// t is how much time to use for this target
|
||
|
setActiveTargetByName(events[targets[i]]->getParam());
|
||
|
getActiveTarget()->setTime(t);
|
||
|
timeSoFar += t;
|
||
|
}
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
void idCameraDef::startCamera(long t) {
|
||
|
cameraPosition->clearVelocities();
|
||
|
cameraPosition->start(t);
|
||
|
buildCamera();
|
||
|
fov.reset(90, 90, t, 0);
|
||
|
//for (int i = 0; i < targetPositions.Num(); i++) {
|
||
|
// targetPositions[i]->
|
||
|
//}
|
||
|
startTime = t;
|
||
|
cameraRunning = true;
|
||
|
}
|
||
|
|
||
|
|
||
|
void idCameraDef::parse(const char *(*text) ) {
|
||
|
|
||
|
const char *token;
|
||
|
do {
|
||
|
token = Com_Parse( text );
|
||
|
|
||
|
if ( !token[0] ) {
|
||
|
break;
|
||
|
}
|
||
|
if ( !Q_stricmp (token, "}") ) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (Q_stricmp(token, "time") == 0) {
|
||
|
baseTime = Com_ParseFloat(text);
|
||
|
}
|
||
|
else if (Q_stricmp(token, "camera_fixed") == 0) {
|
||
|
cameraPosition = new idFixedPosition();
|
||
|
cameraPosition->parse(text);
|
||
|
}
|
||
|
else if (Q_stricmp(token, "camera_interpolated") == 0) {
|
||
|
cameraPosition = new idInterpolatedPosition();
|
||
|
cameraPosition->parse(text);
|
||
|
}
|
||
|
else if (Q_stricmp(token, "camera_spline") == 0) {
|
||
|
cameraPosition = new idSplinePosition();
|
||
|
cameraPosition->parse(text);
|
||
|
}
|
||
|
else if (Q_stricmp(token, "target_fixed") == 0) {
|
||
|
idFixedPosition *pos = new idFixedPosition();
|
||
|
pos->parse(text);
|
||
|
targetPositions.Append(pos);
|
||
|
}
|
||
|
else if (Q_stricmp(token, "target_interpolated") == 0) {
|
||
|
idInterpolatedPosition *pos = new idInterpolatedPosition();
|
||
|
pos->parse(text);
|
||
|
targetPositions.Append(pos);
|
||
|
}
|
||
|
else if (Q_stricmp(token, "target_spline") == 0) {
|
||
|
idSplinePosition *pos = new idSplinePosition();
|
||
|
pos->parse(text);
|
||
|
targetPositions.Append(pos);
|
||
|
}
|
||
|
else if (Q_stricmp(token, "fov") == 0) {
|
||
|
fov.parse(text);
|
||
|
}
|
||
|
else if (Q_stricmp(token, "event") == 0) {
|
||
|
idCameraEvent *event = new idCameraEvent();
|
||
|
event->parse(text);
|
||
|
addEvent(event);
|
||
|
}
|
||
|
|
||
|
|
||
|
} while (1);
|
||
|
|
||
|
if ( !cameraPosition ) {
|
||
|
Com_Printf( "no camera position specified\n" );
|
||
|
// prevent a crash later on
|
||
|
cameraPosition = new idFixedPosition();
|
||
|
}
|
||
|
|
||
|
Com_UngetToken();
|
||
|
Com_MatchToken( text, "}" );
|
||
|
|
||
|
}
|
||
|
|
||
|
bool idCameraDef::load(const char *filename) {
|
||
|
char *buf;
|
||
|
const char *buf_p;
|
||
|
int length = FS_ReadFile( filename, (void **)&buf );
|
||
|
if ( !buf ) {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
clear();
|
||
|
Com_BeginParseSession( filename );
|
||
|
buf_p = buf;
|
||
|
parse(&buf_p);
|
||
|
Com_EndParseSession();
|
||
|
FS_FreeFile( buf );
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void idCameraDef::save(const char *filename) {
|
||
|
fileHandle_t file = FS_FOpenFileWrite(filename);
|
||
|
if (file) {
|
||
|
int i;
|
||
|
idStr s = "cameraPathDef { \n";
|
||
|
FS_Write(s.c_str(), s.length(), file);
|
||
|
s = va("\ttime %f\n", baseTime);
|
||
|
FS_Write(s.c_str(), s.length(), file);
|
||
|
|
||
|
cameraPosition->write(file, va("camera_%s",cameraPosition->typeStr()));
|
||
|
|
||
|
for (i = 0; i < numTargets(); i++) {
|
||
|
targetPositions[i]->write(file, va("target_%s", targetPositions[i]->typeStr()));
|
||
|
}
|
||
|
|
||
|
for (i = 0; i < events.Num(); i++) {
|
||
|
events[i]->write(file, "event");
|
||
|
}
|
||
|
|
||
|
fov.write(file, "fov");
|
||
|
|
||
|
s = "}\n";
|
||
|
FS_Write(s.c_str(), s.length(), file);
|
||
|
}
|
||
|
FS_FCloseFile(file);
|
||
|
}
|
||
|
|
||
|
int idCameraDef::sortEvents(const void *p1, const void *p2) {
|
||
|
idCameraEvent *ev1 = (idCameraEvent*)(p1);
|
||
|
idCameraEvent *ev2 = (idCameraEvent*)(p2);
|
||
|
|
||
|
if (ev1->getTime() > ev2->getTime()) {
|
||
|
return -1;
|
||
|
}
|
||
|
if (ev1->getTime() < ev2->getTime()) {
|
||
|
return 1;
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
void idCameraDef::addEvent(idCameraEvent *event) {
|
||
|
events.Append(event);
|
||
|
//events.Sort(&sortEvents);
|
||
|
|
||
|
}
|
||
|
void idCameraDef::addEvent(idCameraEvent::eventType t, const char *param, long time) {
|
||
|
addEvent(new idCameraEvent(t, param, time));
|
||
|
buildCamera();
|
||
|
}
|
||
|
|
||
|
void idCameraDef::removeEvent(int index) {
|
||
|
events.RemoveIndex(index);
|
||
|
buildCamera();
|
||
|
}
|
||
|
|
||
|
|
||
|
const char *idCameraEvent::eventStr[] = {
|
||
|
"NA",
|
||
|
"WAIT",
|
||
|
"TARGETWAIT",
|
||
|
"SPEED",
|
||
|
"TARGET",
|
||
|
"SNAPTARGET",
|
||
|
"FOV",
|
||
|
"CMD",
|
||
|
"TRIGGER",
|
||
|
"STOP",
|
||
|
"CAMERA",
|
||
|
"FADEOUT",
|
||
|
"FADEIN",
|
||
|
"FEATHER"
|
||
|
};
|
||
|
|
||
|
void idCameraEvent::parse(const char *(*text) ) {
|
||
|
const char *token;
|
||
|
Com_MatchToken( text, "{" );
|
||
|
do {
|
||
|
token = Com_Parse( text );
|
||
|
|
||
|
if ( !token[0] ) {
|
||
|
break;
|
||
|
}
|
||
|
if ( !strcmp (token, "}") ) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
// here we may have to jump over brush epairs ( only used in editor )
|
||
|
do {
|
||
|
// if token is not a brace, it is a key for a key/value pair
|
||
|
if ( !token[0] || !strcmp (token, "(") || !strcmp(token, "}")) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
Com_UngetToken();
|
||
|
idStr key = Com_ParseOnLine(text);
|
||
|
const char *token = Com_Parse(text);
|
||
|
if (Q_stricmp(key.c_str(), "type") == 0) {
|
||
|
type = static_cast<idCameraEvent::eventType>(atoi(token));
|
||
|
} else if (Q_stricmp(key.c_str(), "param") == 0) {
|
||
|
paramStr = token;
|
||
|
} else if (Q_stricmp(key.c_str(), "time") == 0) {
|
||
|
time = atoi(token);
|
||
|
}
|
||
|
token = Com_Parse(text);
|
||
|
|
||
|
} while (1);
|
||
|
|
||
|
if ( !strcmp (token, "}") ) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
} while (1);
|
||
|
|
||
|
Com_UngetToken();
|
||
|
Com_MatchToken( text, "}" );
|
||
|
}
|
||
|
|
||
|
void idCameraEvent::write(fileHandle_t file, const char *name) {
|
||
|
idStr s = va("\t%s {\n", name);
|
||
|
FS_Write(s.c_str(), s.length(), file);
|
||
|
s = va("\t\ttype %d\n", static_cast<int>(type));
|
||
|
FS_Write(s.c_str(), s.length(), file);
|
||
|
s = va("\t\tparam \"%s\"\n", paramStr.c_str());
|
||
|
FS_Write(s.c_str(), s.length(), file);
|
||
|
s = va("\t\ttime %d\n", time);
|
||
|
FS_Write(s.c_str(), s.length(), file);
|
||
|
s = "\t}\n";
|
||
|
FS_Write(s.c_str(), s.length(), file);
|
||
|
}
|
||
|
|
||
|
|
||
|
const char *idCameraPosition::positionStr[] = {
|
||
|
"Fixed",
|
||
|
"Interpolated",
|
||
|
"Spline",
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
const idVec3 *idInterpolatedPosition::getPosition(long t) {
|
||
|
static idVec3 interpolatedPos;
|
||
|
|
||
|
float velocity = getVelocity(t);
|
||
|
float timePassed = t - lastTime;
|
||
|
lastTime = t;
|
||
|
|
||
|
// convert to seconds
|
||
|
timePassed /= 1000;
|
||
|
|
||
|
float distToTravel = timePassed * velocity;
|
||
|
|
||
|
idVec3 temp = startPos;
|
||
|
temp -= endPos;
|
||
|
float distance = temp.Length();
|
||
|
|
||
|
distSoFar += distToTravel;
|
||
|
float percent = (float)(distSoFar) / distance;
|
||
|
|
||
|
if (percent > 1.0) {
|
||
|
percent = 1.0;
|
||
|
} else if (percent < 0.0) {
|
||
|
percent = 0.0;
|
||
|
}
|
||
|
|
||
|
// the following line does a straigt calc on percentage of time
|
||
|
// float percent = (float)(startTime + time - t) / time;
|
||
|
|
||
|
idVec3 v1 = startPos;
|
||
|
idVec3 v2 = endPos;
|
||
|
v1 *= (1.0 - percent);
|
||
|
v2 *= percent;
|
||
|
v1 += v2;
|
||
|
interpolatedPos = v1;
|
||
|
return &interpolatedPos;
|
||
|
}
|
||
|
|
||
|
|
||
|
void idCameraFOV::parse(const char *(*text) ) {
|
||
|
const char *token;
|
||
|
Com_MatchToken( text, "{" );
|
||
|
do {
|
||
|
token = Com_Parse( text );
|
||
|
|
||
|
if ( !token[0] ) {
|
||
|
break;
|
||
|
}
|
||
|
if ( !strcmp (token, "}") ) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
// here we may have to jump over brush epairs ( only used in editor )
|
||
|
do {
|
||
|
// if token is not a brace, it is a key for a key/value pair
|
||
|
if ( !token[0] || !strcmp (token, "(") || !strcmp(token, "}")) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
Com_UngetToken();
|
||
|
idStr key = Com_ParseOnLine(text);
|
||
|
const char *token = Com_Parse(text);
|
||
|
if (Q_stricmp(key.c_str(), "fov") == 0) {
|
||
|
fov = atof(token);
|
||
|
} else if (Q_stricmp(key.c_str(), "startFOV") == 0) {
|
||
|
startFOV = atof(token);
|
||
|
} else if (Q_stricmp(key.c_str(), "endFOV") == 0) {
|
||
|
endFOV = atof(token);
|
||
|
} else if (Q_stricmp(key.c_str(), "time") == 0) {
|
||
|
time = atoi(token);
|
||
|
}
|
||
|
token = Com_Parse(text);
|
||
|
|
||
|
} while (1);
|
||
|
|
||
|
if ( !strcmp (token, "}") ) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
} while (1);
|
||
|
|
||
|
Com_UngetToken();
|
||
|
Com_MatchToken( text, "}" );
|
||
|
}
|
||
|
|
||
|
bool idCameraPosition::parseToken(const char *key, const char *(*text)) {
|
||
|
const char *token = Com_Parse(text);
|
||
|
if (Q_stricmp(key, "time") == 0) {
|
||
|
time = atol(token);
|
||
|
return true;
|
||
|
} else if (Q_stricmp(key, "type") == 0) {
|
||
|
type = static_cast<idCameraPosition::positionType>(atoi(token));
|
||
|
return true;
|
||
|
} else if (Q_stricmp(key, "velocity") == 0) {
|
||
|
long t = atol(token);
|
||
|
token = Com_Parse(text);
|
||
|
long d = atol(token);
|
||
|
token = Com_Parse(text);
|
||
|
float s = atof(token);
|
||
|
addVelocity(t, d, s);
|
||
|
return true;
|
||
|
} else if (Q_stricmp(key, "baseVelocity") == 0) {
|
||
|
baseVelocity = atof(token);
|
||
|
return true;
|
||
|
} else if (Q_stricmp(key, "name") == 0) {
|
||
|
name = token;
|
||
|
return true;
|
||
|
} else if (Q_stricmp(key, "time") == 0) {
|
||
|
time = atoi(token);
|
||
|
return true;
|
||
|
}
|
||
|
Com_UngetToken();
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
void idFixedPosition::parse(const char *(*text) ) {
|
||
|
const char *token;
|
||
|
Com_MatchToken( text, "{" );
|
||
|
do {
|
||
|
token = Com_Parse( text );
|
||
|
|
||
|
if ( !token[0] ) {
|
||
|
break;
|
||
|
}
|
||
|
if ( !strcmp (token, "}") ) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
// here we may have to jump over brush epairs ( only used in editor )
|
||
|
do {
|
||
|
// if token is not a brace, it is a key for a key/value pair
|
||
|
if ( !token[0] || !strcmp (token, "(") || !strcmp(token, "}")) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
Com_UngetToken();
|
||
|
idStr key = Com_ParseOnLine(text);
|
||
|
|
||
|
const char *token = Com_Parse(text);
|
||
|
if (Q_stricmp(key.c_str(), "pos") == 0) {
|
||
|
Com_UngetToken();
|
||
|
Com_Parse1DMatrix( text, 3, pos );
|
||
|
} else {
|
||
|
Com_UngetToken();
|
||
|
idCameraPosition::parseToken(key.c_str(), text);
|
||
|
}
|
||
|
token = Com_Parse(text);
|
||
|
|
||
|
} while (1);
|
||
|
|
||
|
if ( !strcmp (token, "}") ) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
} while (1);
|
||
|
|
||
|
Com_UngetToken();
|
||
|
Com_MatchToken( text, "}" );
|
||
|
}
|
||
|
|
||
|
void idInterpolatedPosition::parse(const char *(*text) ) {
|
||
|
const char *token;
|
||
|
Com_MatchToken( text, "{" );
|
||
|
do {
|
||
|
token = Com_Parse( text );
|
||
|
|
||
|
if ( !token[0] ) {
|
||
|
break;
|
||
|
}
|
||
|
if ( !strcmp (token, "}") ) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
// here we may have to jump over brush epairs ( only used in editor )
|
||
|
do {
|
||
|
// if token is not a brace, it is a key for a key/value pair
|
||
|
if ( !token[0] || !strcmp (token, "(") || !strcmp(token, "}")) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
Com_UngetToken();
|
||
|
idStr key = Com_ParseOnLine(text);
|
||
|
|
||
|
const char *token = Com_Parse(text);
|
||
|
if (Q_stricmp(key.c_str(), "startPos") == 0) {
|
||
|
Com_UngetToken();
|
||
|
Com_Parse1DMatrix( text, 3, startPos );
|
||
|
} else if (Q_stricmp(key.c_str(), "endPos") == 0) {
|
||
|
Com_UngetToken();
|
||
|
Com_Parse1DMatrix( text, 3, endPos );
|
||
|
} else {
|
||
|
Com_UngetToken();
|
||
|
idCameraPosition::parseToken(key.c_str(), text);
|
||
|
}
|
||
|
token = Com_Parse(text);
|
||
|
|
||
|
} while (1);
|
||
|
|
||
|
if ( !strcmp (token, "}") ) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
} while (1);
|
||
|
|
||
|
Com_UngetToken();
|
||
|
Com_MatchToken( text, "}" );
|
||
|
}
|
||
|
|
||
|
|
||
|
void idSplinePosition::parse(const char *(*text) ) {
|
||
|
const char *token;
|
||
|
Com_MatchToken( text, "{" );
|
||
|
do {
|
||
|
token = Com_Parse( text );
|
||
|
|
||
|
if ( !token[0] ) {
|
||
|
break;
|
||
|
}
|
||
|
if ( !strcmp (token, "}") ) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
// here we may have to jump over brush epairs ( only used in editor )
|
||
|
do {
|
||
|
// if token is not a brace, it is a key for a key/value pair
|
||
|
if ( !token[0] || !strcmp (token, "(") || !strcmp(token, "}")) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
Com_UngetToken();
|
||
|
idStr key = Com_ParseOnLine(text);
|
||
|
|
||
|
const char *token = Com_Parse(text);
|
||
|
if (Q_stricmp(key.c_str(), "target") == 0) {
|
||
|
target.parse(text);
|
||
|
} else {
|
||
|
Com_UngetToken();
|
||
|
idCameraPosition::parseToken(key.c_str(), text);
|
||
|
}
|
||
|
token = Com_Parse(text);
|
||
|
|
||
|
} while (1);
|
||
|
|
||
|
if ( !strcmp (token, "}") ) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
} while (1);
|
||
|
|
||
|
Com_UngetToken();
|
||
|
Com_MatchToken( text, "}" );
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
void idCameraFOV::write(fileHandle_t file, const char *p) {
|
||
|
idStr s = va("\t%s {\n", p);
|
||
|
FS_Write(s.c_str(), s.length(), file);
|
||
|
|
||
|
s = va("\t\tfov %f\n", fov);
|
||
|
FS_Write(s.c_str(), s.length(), file);
|
||
|
|
||
|
s = va("\t\tstartFOV %f\n", startFOV);
|
||
|
FS_Write(s.c_str(), s.length(), file);
|
||
|
|
||
|
s = va("\t\tendFOV %f\n", endFOV);
|
||
|
FS_Write(s.c_str(), s.length(), file);
|
||
|
|
||
|
s = va("\t\ttime %i\n", time);
|
||
|
FS_Write(s.c_str(), s.length(), file);
|
||
|
|
||
|
s = "\t}\n";
|
||
|
FS_Write(s.c_str(), s.length(), file);
|
||
|
}
|
||
|
|
||
|
|
||
|
void idCameraPosition::write(fileHandle_t file, const char *p) {
|
||
|
|
||
|
idStr s = va("\t\ttime %i\n", time);
|
||
|
FS_Write(s.c_str(), s.length(), file);
|
||
|
|
||
|
s = va("\t\ttype %i\n", static_cast<int>(type));
|
||
|
FS_Write(s.c_str(), s.length(), file);
|
||
|
|
||
|
s = va("\t\tname %s\n", name.c_str());
|
||
|
FS_Write(s.c_str(), s.length(), file);
|
||
|
|
||
|
s = va("\t\tbaseVelocity %f\n", baseVelocity);
|
||
|
FS_Write(s.c_str(), s.length(), file);
|
||
|
|
||
|
for (int i = 0; i < velocities.Num(); i++) {
|
||
|
s = va("\t\tvelocity %i %i %f\n", velocities[i]->startTime, velocities[i]->time, velocities[i]->speed);
|
||
|
FS_Write(s.c_str(), s.length(), file);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
void idFixedPosition::write(fileHandle_t file, const char *p) {
|
||
|
idStr s = va("\t%s {\n", p);
|
||
|
FS_Write(s.c_str(), s.length(), file);
|
||
|
idCameraPosition::write(file, p);
|
||
|
s = va("\t\tpos ( %f %f %f )\n", pos.x, pos.y, pos.z);
|
||
|
FS_Write(s.c_str(), s.length(), file);
|
||
|
s = "\t}\n";
|
||
|
FS_Write(s.c_str(), s.length(), file);
|
||
|
}
|
||
|
|
||
|
void idInterpolatedPosition::write(fileHandle_t file, const char *p) {
|
||
|
idStr s = va("\t%s {\n", p);
|
||
|
FS_Write(s.c_str(), s.length(), file);
|
||
|
idCameraPosition::write(file, p);
|
||
|
s = va("\t\tstartPos ( %f %f %f )\n", startPos.x, startPos.y, startPos.z);
|
||
|
FS_Write(s.c_str(), s.length(), file);
|
||
|
s = va("\t\tendPos ( %f %f %f )\n", endPos.x, endPos.y, endPos.z);
|
||
|
FS_Write(s.c_str(), s.length(), file);
|
||
|
s = "\t}\n";
|
||
|
FS_Write(s.c_str(), s.length(), file);
|
||
|
}
|
||
|
|
||
|
void idSplinePosition::write(fileHandle_t file, const char *p) {
|
||
|
idStr s = va("\t%s {\n", p);
|
||
|
FS_Write(s.c_str(), s.length(), file);
|
||
|
idCameraPosition::write(file, p);
|
||
|
target.write(file, "target");
|
||
|
s = "\t}\n";
|
||
|
FS_Write(s.c_str(), s.length(), file);
|
||
|
}
|
||
|
|
||
|
void idCameraDef::addTarget(const char *name, idCameraPosition::positionType type) {
|
||
|
const char *text = (name == NULL) ? va("target0%d", numTargets()+1) : name;
|
||
|
idCameraPosition *pos = newFromType(type);
|
||
|
if (pos) {
|
||
|
pos->setName(name);
|
||
|
targetPositions.Append(pos);
|
||
|
activeTarget = numTargets()-1;
|
||
|
if (activeTarget == 0) {
|
||
|
// first one
|
||
|
addEvent(idCameraEvent::EVENT_TARGET, name, 0);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
const idVec3 *idSplinePosition::getPosition(long t) {
|
||
|
static idVec3 interpolatedPos;
|
||
|
|
||
|
float velocity = getVelocity(t);
|
||
|
float timePassed = t - lastTime;
|
||
|
lastTime = t;
|
||
|
|
||
|
// convert to seconds
|
||
|
timePassed /= 1000;
|
||
|
|
||
|
float distToTravel = timePassed * velocity;
|
||
|
|
||
|
distSoFar += distToTravel;
|
||
|
double tempDistance = target.totalDistance();
|
||
|
|
||
|
double percent = (double)(distSoFar) / tempDistance;
|
||
|
|
||
|
double targetDistance = percent * tempDistance;
|
||
|
tempDistance = 0;
|
||
|
|
||
|
double lastDistance1,lastDistance2;
|
||
|
lastDistance1 = lastDistance2 = 0;
|
||
|
idVec3 temp;
|
||
|
int count = target.numSegments();
|
||
|
int i;
|
||
|
for(i = 1; i < count; i++) {
|
||
|
temp = *target.getSegmentPoint(i-1);
|
||
|
temp -= *target.getSegmentPoint(i);
|
||
|
tempDistance += temp.Length();
|
||
|
if (i & 1) {
|
||
|
lastDistance1 = tempDistance;
|
||
|
} else {
|
||
|
lastDistance2 = tempDistance;
|
||
|
}
|
||
|
if (tempDistance >= targetDistance) {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( i >= count - 1) {
|
||
|
interpolatedPos = *target.getSegmentPoint(i-1);
|
||
|
} else {
|
||
|
#if 0
|
||
|
double timeHi = target.getSegmentTime(i + 1);
|
||
|
double timeLo = target.getSegmentTime(i - 1);
|
||
|
double percent = (timeHi - t) / (timeHi - timeLo);
|
||
|
idVec3 v1 = *target.getSegmentPoint(i - 1);
|
||
|
idVec3 v2 = *target.getSegmentPoint(i + 1);
|
||
|
v2 *= (1.0 - percent);
|
||
|
v1 *= percent;
|
||
|
v2 += v1;
|
||
|
interpolatedPos = v2;
|
||
|
#else
|
||
|
if (lastDistance1 > lastDistance2) {
|
||
|
double d = lastDistance2;
|
||
|
lastDistance2 = lastDistance1;
|
||
|
lastDistance1 = d;
|
||
|
}
|
||
|
|
||
|
idVec3 v1 = *target.getSegmentPoint(i - 1);
|
||
|
idVec3 v2 = *target.getSegmentPoint(i);
|
||
|
double percent = (lastDistance2 - targetDistance) / (lastDistance2 - lastDistance1);
|
||
|
v2 *= (1.0 - percent);
|
||
|
v1 *= percent;
|
||
|
v2 += v1;
|
||
|
interpolatedPos = v2;
|
||
|
#endif
|
||
|
}
|
||
|
return &interpolatedPos;
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
|