gtkradiant/plugins/model/remap.cpp

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#include "cpicomodel.h"
#include "qertypes.h"
#include <map>
#include <vector>
#define RADIANT_ASSERT(condition, message) if(!(condition)) { Sys_Printf("ASSERTION FAILURE: " message "\n"); } else
template<class key_type, class value_type>
class cache_element
{
public:
inline cache_element() : m_count(0), m_value(NULL) {}
inline ~cache_element()
{
RADIANT_ASSERT(m_count == 0 , "destroyed a reference before it was released\n");
if(m_count > 0)
destroy();
}
inline value_type* capture(const key_type& key)
{
if(++m_count == 1)
construct(key);
return m_value;
}
inline void release()
{
RADIANT_ASSERT(!empty(), "failed to release reference - not found in cache\n");
if(--m_count == 0)
destroy();
}
inline bool empty()
{
return m_count == 0;
}
inline void refresh(const key_type& key)
{
m_value->refresh(key);
}
private:
inline void construct(const key_type& key)
{
m_value = new value_type(key);
}
inline void destroy()
{
delete m_value;
}
unsigned int m_count;
value_type* m_value;
};
class ModelCache
{
typedef CPicoModel value_type;
public:
typedef PicoModelKey key_type;
typedef cache_element<key_type, value_type> elem_type;
typedef map<key_type, elem_type> cache_type;
value_type* capture(const key_type& key)
{
return m_cache[key].capture(key);
}
void release(const key_type& key)
{
m_cache[key].release();
}
private:
cache_type m_cache;
};
ModelCache g_model_cache;
typedef struct remap_s {
char m_remapbuff[64+1024];
char *original;
char *remap;
} remap_t;
class RemapWrapper : public IRender, public ISelect
{
unsigned int m_refcount;
public:
RemapWrapper(entity_interfaces_t* model, const char* name)
: m_refcount(1)
{
parse_namestr(name);
m_model = g_model_cache.capture(ModelCache::key_type(m_name.GetBuffer(), m_frame));
model->pRender = this;
model->pRender->IncRef();
model->pEdit = NULL;
model->pSelect = this;
model->pSelect->IncRef();
construct_shaders();
}
virtual ~RemapWrapper()
{
g_model_cache.release(ModelCache::key_type(m_name.GetBuffer(), m_frame));
for(shaders_t::iterator i = m_shaders.begin(); i != m_shaders.end(); ++i) {
(*i)->DecRef();
}
for(remaps_t::iterator j = m_remaps.begin(); j != m_remaps.end(); ++j)
{
remap_t *pRemap = (*j);
delete pRemap;
}
m_remaps.clear();
}
virtual void IncRef()
{
++m_refcount;
}
virtual void DecRef()
{
if(--m_refcount == 0)
delete this;
}
virtual void Draw(int state, int rflags) const
{
m_model->Draw(state, m_shaders, rflags);
}
virtual const aabb_t *GetAABB() const
{
return m_model->GetAABB();
}
virtual bool TestRay(const ray_t *ray, vec_t *dist) const
{
return m_model->TestRay(ray, dist);
}
private:
void add_remap(const char *remap)
{
const char *ch;
remap_t *pRemap;
ch = remap;
while( *ch && *ch != ';' )
ch++;
if( *ch == '\0' ) {
// bad remap
Sys_FPrintf( SYS_WRN, "WARNING: Shader _remap key found in a model entity without a ; character\n" );
} else {
pRemap = new remap_t;
strncpy( pRemap->m_remapbuff, remap, sizeof(pRemap->m_remapbuff) );
pRemap->m_remapbuff[ch - remap] = '\0';
pRemap->original = pRemap->m_remapbuff;
pRemap->remap = pRemap->m_remapbuff + ( ch - remap ) + 1;
m_remaps.push_back( pRemap );
}
}
void parse_namestr(const char *name)
{
const char *ptr, *s;
char buf[1024];
bool hasName, hasFrame;
hasName = hasFrame = false;
for( s = ptr = name; *ptr; ptr++ ) {
if( !hasName && *ptr == ':' ) {
// model name
hasName = true;
strncpy( buf, s, ptr - s );
buf[ptr - s] = '\0';
m_name = buf;
s = ptr + 1;
} else if( *ptr == '?' ) {
// model frame
hasFrame = true;
strncpy( buf, s, ptr - s );
buf[ptr - s] = '\0';
m_frame = atoi(buf);
s = ptr + 1;
} else if( *ptr == '&' ) {
// a remap
strncpy( buf, s, ptr - s );
buf[ptr - s] = '\0';
add_remap( buf );
s = ptr + 1;
}
}
if( !hasFrame ) {
// model frame
strncpy( buf, s, ptr - s );
buf[ptr - s] = '\0';
m_frame = atoi(buf);
} else {
// a remap
strncpy( buf, s, ptr - s );
buf[ptr - s] = '\0';
add_remap( buf );
}
}
void construct_shaders()
{
IShader* global_shader = shader_for_remap("*");
unsigned int numSurfaces = m_model->GetNumSurfaces();
m_shaders.reserve(numSurfaces);
// now go through our surface and find our shaders, remap if needed
for(unsigned int j = 0; j < numSurfaces; j++ )
{
const char* surfShaderName = m_model->GetShaderNameForSurface(j);
IShader* shader = shader_for_remap(surfShaderName);
// m_shaders.push_back((shader) ? shader : (global_shader) ? global_shader : QERApp_Shader_ForName(surfShaderName));
if( shader ) {
m_shaders.push_back(shader);
} else if( global_shader ) {
m_shaders.push_back(global_shader);
} else {
m_shaders.push_back(QERApp_Shader_ForName(surfShaderName));
}
}
}
inline IShader* shader_for_remap(const char* remap)
{
remap_t *pRemap;
remaps_t::iterator i;
for(i = m_remaps.begin(); i != m_remaps.end(); ++i)
{
pRemap = (*i);
if( stricmp( remap, pRemap->original ) == 0 )
break;
}
return (i != m_remaps.end()) ? QERApp_Shader_ForName(pRemap->remap) : NULL;
}
Str m_name;
int m_frame;
CPicoModel* m_model;
typedef vector<remap_t *> remaps_t;
remaps_t m_remaps;
typedef vector<IShader*> shaders_t;
shaders_t m_shaders;
};
class ModelWrapper : public IRender, public ISelect
{
unsigned int m_refcount;
public:
ModelWrapper(entity_interfaces_t* model, const char* name)
: m_refcount(1), m_name(name)
{
m_model = g_model_cache.capture(ModelCache::key_type(m_name.GetBuffer(), 0));
model->pRender = this;
model->pRender->IncRef();
model->pEdit = NULL;
model->pSelect = this;
model->pSelect->IncRef();
}
virtual ~ModelWrapper()
{
g_model_cache.release(ModelCache::key_type(m_name.GetBuffer(), 0));
}
virtual void IncRef()
{
++m_refcount;
}
virtual void DecRef()
{
if(--m_refcount == 0)
delete this;
}
virtual void Draw(int state, int rflags) const
{
m_model->Draw(state, rflags);
}
virtual const aabb_t *GetAABB() const
{
return m_model->GetAABB();
}
virtual bool TestRay(const ray_t *ray, vec_t *dist) const
{
return m_model->TestRay(ray, dist);
}
Str m_name;
CPicoModel* m_model;
};
void LoadModel(entity_interfaces_t* model, const char* name)
{
if(strchr(name, ':') != NULL || strchr(name, '?') != NULL || strchr(name, '&') != NULL)
{
RemapWrapper* wrapper = new RemapWrapper(model, name);
wrapper->DecRef();
}
else
{
ModelWrapper* wrapper = new ModelWrapper(model, name);
wrapper->DecRef();
}
}