gtkradiant/radiant/qedefs.h

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/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __QEDEFS_H__
#define __QEDEFS_H__
#define _3DFXCAMERA_WINDOW_CLASS "Q3DFXCamera"
#define CAMERA_WINDOW_CLASS "QCamera"
#define XY_WINDOW_CLASS "QXY"
#define Z_WINDOW_CLASS "QZ"
#define ENT_WINDOW_CLASS "QENT"
#define TEXTURE_WINDOW_CLASS "QTEX"
#define ZWIN_WIDTH 40
#define CWIN_SIZE ( 0.4 )
#define MAX_EDGES 512
#define MAX_POINTS 1024
#define CMD_TEXTUREWAD 60000
#define CMD_BSPCOMMAND 61000
#define PITCH 0
#define YAW 1
#define ROLL 2
#define QE_TIMER0 1
#define PLANE_X 0
#define PLANE_Y 1
#define PLANE_Z 2
#define PLANE_ANYX 3
#define PLANE_ANYY 4
#define PLANE_ANYZ 5
#define ON_EPSILON 0.01
#define KEY_FORWARD 1
#define KEY_BACK 2
#define KEY_TURNLEFT 4
#define KEY_TURNRIGHT 8
#define KEY_LEFT 16
#define KEY_RIGHT 32
#define KEY_LOOKUP 64
#define KEY_LOOKDOWN 128
#define KEY_UP 256
#define KEY_DOWN 512
// xy.c
#define EXCLUDE_WORLD 0x00000001
#define EXCLUDE_ENT 0x00000002
#define EXCLUDE_CURVES 0x00000004
#define EXCLUDE_TRANSLUCENT 0x00000008
#define EXCLUDE_LIQUIDS 0x00000010
#define EXCLUDE_CAULK 0x00000020
#define EXCLUDE_CLIP 0x00000040
#define EXCLUDE_PATHS 0x00000080
#define EXCLUDE_LIGHTS 0x00000100
#define EXCLUDE_DETAILS 0x00000200
#define EXCLUDE_HINTSSKIPS 0x00000400
#define EXCLUDE_MODELS 0x00000800
#define EXCLUDE_AREAPORTALS 0x00001000
#define EXCLUDE_TRIGGERS 0x00002000
#define EXCLUDE_CLUSTERPORTALS 0x00004000
#define EXCLUDE_TERRAIN 0x00008000
#define EXCLUDE_LIGHTGRID 0x00010000
#define EXCLUDE_STRUCTURAL 0x00020000
#define EXCLUDE_BOTCLIP 0x00040000
#define INCLUDE_EASY 0x00000001
#define INCLUDE_NORMAL 0x00000002
#define INCLUDE_HARD 0x00000004
#define INCLUDE_DEATHMATCH 0x00000008
#define INCLUDE_NAMES 0x00000010
#define INCLUDE_COORDS 0x00000020
#define INCLUDE_BLOCKS 0x00000040
#define INCLUDE_ANGLES 0x00000080
#define INCLUDE_PATCHBBOXES 0x00000100
#define INCLUDE_PATCHWIREFRAME 0x00000200
#define INCLUDE_CAMERATINT 0x00000400
#define INCLUDE_MODELBOXONLY 0x00000800
//
// menu indexes for modifying menus
//
#define MENU_VIEW 2
#define MENU_BSP 4
#define MENU_TEXTURE 6
#define MENU_PLUGIN 11
// odd things not in windows header...
#define VK_COMMA 188
#define VK_PERIOD 190
// ShowEntitiesAs flags
// used in camera code, not menus
#define ENTITY_WIREFRAME 0x00001
#define ENTITY_SKIN_MODEL 0x00010
#define ENTITY_SELECTED_ONLY 0x00100
#define ENTITY_BOXED 0x01000
// ShowEntitiesAs menu settings .. combinations of the above settings
#define ENTITY_BOX 0x01000
#define ENTITY_WIRE 0x00001
#define ENTITY_SELECTED 0x00101
#define ENTITY_SKINNED 0x00010
#define ENTITY_SKINNED_BOXED 0x01010
#define ENTITY_SELECTED_SKIN 0x00110
#endif