gtkradiant/tools/quake2/qdata_heretic2/video.c

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/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
// To do
// Sound error handling (when sound too short)
// rle b4 huffing
// adpcm encoding of sound
#if 0
#include "qdata.h"
#include "flex.h"
#include "fc.h"
#include "adpcm.h"
#define MIN_REPT 15
#define MAX_REPT 0
#define HUF_TOKENS (256 + MAX_REPT)
#define BLOCKSIZE 8
#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h
#define SQRT2 1.414213562
typedef struct hnode_s
{
int count;
qboolean used;
int children[2];
} hnode_t;
typedef struct
{
int rate;
int width;
int channels;
int loopstart;
int samples;
int dataofs; // chunk starts this many bytes from file start
} wavinfo_t;
// These weren`t picked out my ass....
// They were defined at http://www.rahul.net/jfm/dct.html
// However, I think he plucked them out of his ass.....
float Quantise[BLOCKSIZE * BLOCKSIZE];
float LUT_Quantise[BLOCKSIZE * BLOCKSIZE] =
{
16.0F/16.0F, 11.0F/16.0F, 10.0F/16.0F, 16.0F/16.0F, 24.0F/16.0F, 40.0F/16.0F, 51.0F/16.0F, 61.0F/16.0F,
12.0F/16.0F, 13.0F/16.0F, 14.0F/16.0F, 19.0F/16.0F, 26.0F/16.0F, 58.0F/16.0F, 60.0F/16.0F, 55.0F/16.0F,
14.0F/16.0F, 13.0F/16.0F, 16.0F/16.0F, 24.0F/16.0F, 40.0F/16.0F, 57.0F/16.0F, 69.0F/16.0F, 56.0F/16.0F,
14.0F/16.0F, 17.0F/16.0F, 22.0F/16.0F, 29.0F/16.0F, 51.0F/16.0F, 87.0F/16.0F, 80.0F/16.0F, 62.0F/16.0F,
18.0F/16.0F, 22.0F/16.0F, 37.0F/16.0F, 56.0F/16.0F, 68.0F/16.0F,109.0F/16.0F,103.0F/16.0F, 77.0F/16.0F,
24.0F/16.0F, 35.0F/16.0F, 55.0F/16.0F, 64.0F/16.0F, 81.0F/16.0F,104.0F/16.0F,113.0F/16.0F, 92.0F/16.0F,
49.0F/16.0F, 64.0F/16.0F, 78.0F/16.0F, 87.0F/16.0F,103.0F/16.0F,121.0F/16.0F,120.0F/16.0F,101.0F/16.0F,
72.0F/16.0F, 92.0F/16.0F, 95.0F/16.0F, 98.0F/16.0F,112.0F/16.0F,100.0F/16.0F,103.0F/16.0F, 99.0F/16.0F
};
int LUT_ZZ[BLOCKSIZE * BLOCKSIZE] =
{
0,
1, 8,
16, 9, 2,
3, 10, 17, 24,
32, 25, 18, 11, 4,
5, 12, 19, 26, 33, 40,
48, 41, 34, 27, 20, 13, 6,
7, 14, 21, 28, 35, 42, 49, 56,
57, 50, 43, 36, 29, 22, 15,
23, 30, 37, 44, 51, 58,
59, 52, 45, 38, 31,
39, 46, 53, 60,
61, 54, 47,
55, 62,
63
};
char base[32];
byte *soundtrack;
byte scaled[256][HUF_TOKENS];
unsigned int charbits1[256][HUF_TOKENS];
int charbitscount1[256][HUF_TOKENS];
hnode_t hnodes1[256][HUF_TOKENS * 2];
int numhnodes1[256];
int order0counts[256];
int numhnodes;
hnode_t hnodes[512];
unsigned charbits[256];
int charbitscount[256];
CineHead_t cinehead;
byte *data_p;
byte *iff_end;
byte *last_chunk;
byte *iff_data;
int iff_chunk_len;
float dctbase[BLOCKSIZE][BLOCKSIZE];
float red[BLOCKSIZE * BLOCKSIZE];
float green[BLOCKSIZE * BLOCKSIZE];
float blue[BLOCKSIZE * BLOCKSIZE];
float temp[BLOCKSIZE * BLOCKSIZE];
wavinfo_t wavinfo;
adpcm_t adpcm;
/*
===============================================================================
WAV loading
===============================================================================
*/
/* Intel ADPCM step variation table */
static int indexTable[16] =
{
-1, -1, -1, -1, 2, 4, 6, 8,
-1, -1, -1, -1, 2, 4, 6, 8,
};
static int stepsizeTable[89] =
{
7, 8, 9, 10, 11, 12, 13, 14, 16, 17,
19, 21, 23, 25, 28, 31, 34, 37, 41, 45,
50, 55, 60, 66, 73, 80, 88, 97, 107, 118,
130, 143, 157, 173, 190, 209, 230, 253, 279, 307,
337, 371, 408, 449, 494, 544, 598, 658, 724, 796,
876, 963, 1060, 1166, 1282, 1411, 1552, 1707, 1878, 2066,
2272, 2499, 2749, 3024, 3327, 3660, 4026, 4428, 4871, 5358,
5894, 6484, 7132, 7845, 8630, 9493, 10442, 11487, 12635, 13899,
15289, 16818, 18500, 20350, 22385, 24623, 27086, 29794, 32767
};
#if 0
static void adpcm_decoder(char *indata, short *outdata, int len, adpcm_state_t *state)
{
signed char *inp; /* Input buffer pointer */
short *outp; /* output buffer pointer */
int sign; /* Current adpcm sign bit */
int delta; /* Current adpcm output value */
int step; /* Stepsize */
int valpred; /* Predicted value */
int vpdiff; /* Current change to valpred */
int index; /* Current step change index */
int inputbuffer; /* place to keep next 4-bit value */
int bufferstep; /* toggle between inputbuffer/input */
outp = outdata;
inp = (signed char *)indata;
valpred = state->valprev;
index = state->index;
step = stepsizeTable[index];
bufferstep = 0;
for(; len > 0; len--)
{
/* Step 1 - get the delta value */
if (bufferstep)
delta = inputbuffer & 0xf;
else
{
inputbuffer = *inp++;
delta = (inputbuffer >> 4) & 0xf;
}
bufferstep = !bufferstep;
/* Step 2 - Find new index value (for later) */
index += indexTable[delta];
if(index < 0)
index = 0;
if(index > 88)
index = 88;
/* Step 3 - Separate sign and magnitude */
sign = delta & 8;
delta = delta & 7;
/* Step 4 - Compute difference and new predicted value */
/*
** Computes 'vpdiff = (delta+0.5)*step/4', but see comment
** in adpcm_coder.
*/
vpdiff = step >> 3;
if(delta & 4)
vpdiff += step;
if(delta & 2)
vpdiff += step>>1;
if(delta & 1)
vpdiff += step>>2;
if (sign)
valpred -= vpdiff;
else
valpred += vpdiff;
/* Step 5 - clamp output value */
if (valpred > 32767)
valpred = 32767;
else if (valpred < -32768)
valpred = -32768;
/* Step 6 - Update step value */
step = stepsizeTable[index];
/* Step 7 - Output value */
*outp++ = valpred;
}
state->valprev = valpred;
state->index = index;
}
#endif
void adpcm_coder(short *inp, adpcm_t *adpcm)
{
int val; /* Current input sample value */
int sign; /* Current adpcm sign bit */
int delta; /* Current adpcm output value */
int diff; /* Difference between val and valprev */
int step; /* Stepsize */
int valpred; /* Predicted output value */
int vpdiff; /* Current change to valpred */
int index; /* Current step change index */
int outputbuffer; /* place to keep previous 4-bit value */
int bufferstep; /* toggle between outputbuffer/output */
adpcm_state_t *state;
char *outp;
int len;
state = &adpcm->state;
len = state->count;
outp = adpcm->adpcm;
valpred = state->in_valprev;
index = state->in_index;
step = stepsizeTable[index];
bufferstep = 1;
while(len--)
{
val = *inp++;
/* Step 1 - compute difference with previous value */
diff = val - valpred;
sign = (diff < 0) ? 8 : 0;
if (sign)
diff = -diff;
/* Step 2 - Divide and clamp */
/* Note:
** This code *approximately* computes:
** delta = diff*4/step;
** vpdiff = (delta+0.5)*step/4;
** but in shift step bits are dropped. The net result of this is
** that even if you have fast mul/div hardware you cannot put it to
** good use since the fixup would be too expensive.
*/
delta = 0;
vpdiff = (step >> 3);
if (diff >= step)
{
delta = 4;
diff -= step;
vpdiff += step;
}
step >>= 1;
if (diff >= step)
{
delta |= 2;
diff -= step;
vpdiff += step;
}
step >>= 1;
if (diff >= step)
{
delta |= 1;
vpdiff += step;
}
/* Step 3 - Update previous value */
if (sign)
valpred -= vpdiff;
else
valpred += vpdiff;
/* Step 4 - Clamp previous value to 16 bits */
if (valpred > 32767)
valpred = 32767;
else if (valpred < -32768)
valpred = -32768;
/* Step 5 - Assemble value, update index and step values */
delta |= sign;
index += indexTable[delta];
if (index < 0)
index = 0;
if (index > 88)
index = 88;
step = stepsizeTable[index];
/* Step 6 - Output value */
if (bufferstep)
outputbuffer = (delta << 4) & 0xf0;
else
*outp++ = (delta & 0x0f) | outputbuffer;
bufferstep = !bufferstep;
}
/* Output last step, if needed */
if(!bufferstep)
*outp++ = outputbuffer;
state->out_valprev = valpred;
state->out_index = index;
}
void FindNextChunk(char *name)
{
while(1)
{
data_p = last_chunk;
if(data_p >= iff_end)
{ // didn't find the chunk
data_p = NULL;
return;
}
data_p += 4;
iff_chunk_len = *(long *)data_p;
data_p += 4;
if(iff_chunk_len < 0)
{
data_p = NULL;
return;
}
data_p -= 8;
last_chunk = data_p + 8 + ((iff_chunk_len + 1) & ~1);
if (!strncmp(data_p, name, 4))
return;
}
}
void FindChunk(char *name)
{
last_chunk = iff_data;
FindNextChunk (name);
}
void DumpChunks(void)
{
char str[5];
str[4] = 0;
data_p = iff_data;
do
{
memcpy (str, data_p, 4);
data_p += 4;
iff_chunk_len = *(long *)data_p;
data_p += 4;
printf ("0x%x : %s (%d)\n", (int)(data_p - 4), str, iff_chunk_len);
data_p += (iff_chunk_len + 1) & ~1;
}
while(data_p < iff_end);
}
/*
============
GetWavinfo
============
*/
wavinfo_t GetWavinfo (char *name, byte *wav, int wavlength)
{
wavinfo_t info;
int i;
int format;
int samples;
memset(&info, 0, sizeof(info));
if (!wav)
return(info);
iff_data = wav;
iff_end = wav + wavlength;
// find "RIFF" chunk
FindChunk("RIFF");
if (!(data_p && !strncmp(data_p + 8, "WAVE", 4)))
{
printf("Missing RIFF/WAVE chunks\n");
return(info);
}
// get "fmt " chunk
iff_data = data_p + 12;
FindChunk("fmt ");
if(!data_p)
{
printf("Missing fmt chunk\n");
return(info);
}
data_p += 8;
format = *(short *)data_p;
data_p += 2;
if (format != 1)
{
printf("Microsoft PCM format only\n");
return(info);
}
info.channels = *(short *)data_p;
data_p += 2;
info.rate = *(long *)data_p;
data_p += 4;
data_p += 6;
info.width = *(short *)data_p / 8;
data_p += 2;
// get cue chunk
FindChunk("cue ");
if(data_p)
{
data_p += 32;
info.loopstart = *(long *)data_p;
data_p += 4;
// if the next chunk is a LIST chunk, look for a cue length marker
FindNextChunk ("LIST");
if(data_p)
{
// this is not a proper parse, but it works with cooledit...
if (!strncmp (data_p + 28, "mark", 4))
{
data_p += 24;
i = *(long *)data_p; // samples in loop
data_p += 4;
info.samples = info.loopstart + i;
}
}
}
else
info.loopstart = -1;
// find data chunk
FindChunk("data");
if (!data_p)
{
printf("Missing data chunk\n");
return(info);
}
data_p += 4;
samples = *(long *)data_p;
data_p += 4;
if (info.samples)
{
if(samples < info.samples)
Error ("Sound %s has a bad loop length", name);
}
else
info.samples = samples;
info.dataofs = data_p - wav;
return(info);
}
// ==============
// LoadSoundtrack
// ==============
void LoadSoundtrack()
{
char name[1024];
FILE *f;
int len;
soundtrack = NULL;
sprintf (name, "%svideo/%s/%s.wav", gamedir, base, base);
printf ("\nLoading sound : %s\n", name);
f = fopen (name, "rb");
if (!f)
{
printf ("\nNo soundtrack for %s\n", base);
return;
}
len = Q_filelength(f);
soundtrack = SafeMalloc(len, "LoadSoundtrack");
fread(soundtrack, 1, len, f);
fclose(f);
wavinfo = GetWavinfo(name, soundtrack, len);
adpcm.state.out_valprev = 0;
adpcm.state.out_index = 0;
}
// ==================
// WriteSound
// ==================
int WriteSound(FILE *output, int frame, int numframes)
{
int start, end;
int count;
int empty = 0;
int width;
char *work;
width = wavinfo.width * wavinfo.channels;
start = ((frame * wavinfo.rate / 14) + 31) & 0xffffffe0; // start sample
end = (((frame + numframes) * wavinfo.rate / 14) + 31) & 0xffffffe0; // end sample
count = end - start;
work = soundtrack + wavinfo.dataofs + (start * width);
adpcm.state.count = count * wavinfo.channels; // Number of samples
adpcm.state.in_valprev = adpcm.state.out_valprev;
adpcm.state.in_index = adpcm.state.out_index;
adpcm_coder((short *)work, &adpcm);
WriteHeader(output, FC_SOUND_22KMADPCM, FC_ADPCM_VERSION, (adpcm.state.count / 2) + sizeof(adpcm_state_t), (char *)&adpcm);
return(count / 2);
}
// ==============================
// Basic run length encoder
// ==============================
char *RLEZZ(char *in, char *out)
{
int srun;
char count;
int idx = 0;
while(idx < 64)
{
srun = idx; // Start of run
while(idx < 63)
{
if(in[LUT_ZZ[idx]] != in[LUT_ZZ[idx + 1]])
break;
idx++;
}
count = (char)(idx - srun); // count of repeated bytes
if(!count)
{
while(idx < 63)
{
if(in[LUT_ZZ[idx]] == in[LUT_ZZ[idx + 1]])
break;
idx++;
}
if(idx == 63)
idx++;
count = (char)(idx - srun); // count of unique bytes
*out++ = count;
while(count--)
*out++ = in[LUT_ZZ[srun++]];
}
else
{
*out++ = -(count + 1);
*out++ = in[LUT_ZZ[idx]];
idx++;
}
}
return(out);
}
// ==============================
// Discrete Cosine Transformation
// ==============================
void init_base(float quant)
{
int y, x;
for(y = 0; y < BLOCKSIZE; y++)
for(x = 0; x < BLOCKSIZE; x++)
{
if(y == 0)
dctbase[y][x] = 1;
else
dctbase[y][x] = SQRT2 * cos(((x * 2 + 1) * y * M_PI) / (BLOCKSIZE * 2));
}
for(y = 0; y < BLOCKSIZE * BLOCKSIZE; y++)
Quantise[y] = LUT_Quantise[y] / quant;
}
void SplitComponents(byte *src, int width, int height)
{
int i, j;
float *tr = red;
float *tg = green;
float *tb = blue;
for(i = 0; i < BLOCKSIZE; i++, src += (width - BLOCKSIZE) * 4)
for(j = 0; j < BLOCKSIZE; j++)
{
*tr++ = ((float)*src++) - 128.0F;
*tg++ = ((float)*src++) - 128.0F;
*tb++ = ((float)*src++) - 128.0F;
src++;
}
}
void transferH(float *src, float *dst)
{
int y, dx, dy;
float sum;
float *work;
for(y = 0; y < BLOCKSIZE; y++, src += BLOCKSIZE)
{
for(dy = 0; dy < BLOCKSIZE; dy++)
{
sum = 0;
work = src;
for(dx = 0; dx < BLOCKSIZE; dx++, work++)
sum += dctbase[dy][dx] * *work;
*dst++ = sum / BLOCKSIZE;
}
}
}
void transferV(float *src, float *dst)
{
int x, dy, fy;
float sum;
float *work;
for(x = 0; x < BLOCKSIZE; x++, src++, dst++)
{
for(fy = 0; fy < BLOCKSIZE; fy++)
{
sum = 0;
work = src;
for(dy = 0; dy < BLOCKSIZE; dy++, work += BLOCKSIZE)
sum += dctbase[fy][dy] * *work;
dst[fy * BLOCKSIZE] = sum / BLOCKSIZE;
}
}
}
char *Combine(byte *dst, float *p, float *q)
{
int i, j;
byte rlesrc[BLOCKSIZE * BLOCKSIZE];
int c;
byte *work;
work = rlesrc;
for(j = 0; j < BLOCKSIZE; j++)
for(i = 0; i < BLOCKSIZE; i++)
{
c = (int)((*p++ / *q++) + 128.5F);
c -= 128;
if(c < -128)
c = -128;
if(c > 127)
c = 127;
*work++ = (char)c;
}
dst = RLEZZ(rlesrc, dst);
return(dst);
}
char *CombineComponents(char *dst, int width, int height)
{
dst = Combine(dst, red, Quantise);
dst = Combine(dst, green, Quantise);
dst = Combine(dst, blue, Quantise);
return(dst);
}
void DCT(cblock_t *out, cblock_t in, int width, int height)
{
int x, y;
char *cursrc;
char *curdst;
curdst = out->data;
for(y = 0; y < height; y += BLOCKSIZE)
for(x = 0; x < width; x += BLOCKSIZE)
{
cursrc = in.data + ((y * width) + x) * 4;
SplitComponents(cursrc, width, height);
transferH(red, temp);
transferV(temp, red);
transferH(green, temp);
transferV(temp, green);
transferH(blue, temp);
transferV(temp, blue);
curdst = CombineComponents(curdst, width, height);
}
out->count = curdst - out->data;
}
// ==================
// BuildChars1
// ==================
void BuildChars1(int prev, int nodenum, unsigned bits, int bitcount)
{
hnode_t *node;
if(nodenum < HUF_TOKENS)
{
if (bitcount > 32)
Error("bitcount > 32");
charbits1[prev][nodenum] = bits;
charbitscount1[prev][nodenum] = bitcount;
return;
}
node = &hnodes1[prev][nodenum];
bits <<= 1;
BuildChars1(prev, node->children[0], bits, bitcount+1);
bits |= 1;
BuildChars1(prev, node->children[1], bits, bitcount+1);
}
// ==================
// SmallestNode1
// ==================
int SmallestNode1(hnode_t *hnodes, int numhnodes)
{
int i;
int best, bestnode;
best = 99999999;
bestnode = -1;
for(i = 0; i < numhnodes; i++)
{
if(hnodes[i].used)
continue;
if(!hnodes[i].count)
continue;
if(hnodes[i].count < best)
{
best = hnodes[i].count;
bestnode = i;
}
}
if (bestnode == -1)
return(-1);
hnodes[bestnode].used = true;
return(bestnode);
}
// ==================
// BuildTree1
// ==================
void BuildTree1(int prev)
{
hnode_t *node, *nodebase;
int numhnodes;
// build the nodes
numhnodes = HUF_TOKENS;
nodebase = hnodes1[prev];
while(1)
{
node = &nodebase[numhnodes];
// pick two lowest counts
node->children[0] = SmallestNode1 (nodebase, numhnodes);
if (node->children[0] == -1)
break; // no more
node->children[1] = SmallestNode1 (nodebase, numhnodes);
if (node->children[1] == -1)
break;
node->count = nodebase[node->children[0]].count +
nodebase[node->children[1]].count;
numhnodes++;
}
numhnodes1[prev] = numhnodes-1;
BuildChars1 (prev, numhnodes-1, 0, 0);
}
// ==================
// Huffman1_Count
// ==================
void Huffman1_Count(cblock_t in)
{
int i;
int prev;
int v;
int rept;
prev = 0;
for(i = 0; i < in.count; i++)
{
v = in.data[i];
order0counts[v]++;
hnodes1[prev][v].count++;
prev = v;
for(rept = 1; (i + rept < in.count) && (rept < MAX_REPT); rept++)
if(in.data[i+rept] != v)
break;
if(rept > MIN_REPT)
{
hnodes1[prev][255 + rept].count++;
i += rept - 1;
}
}
}
// ==================
// Huffman1_Build
// ==================
void Huffman1_Build()
{
int i, j, v;
int max;
int total;
for(i = 0; i < 256; i++)
{
// normalize and save the counts
max = 0;
for (j = 0; j < HUF_TOKENS; j++)
{
if (hnodes1[i][j].count > max)
max = hnodes1[i][j].count;
}
if (max == 0)
max = 1;
total = 0;
// easy to overflow 32 bits here!
for(j = 0; j < HUF_TOKENS; j++)
{
v = (hnodes1[i][j].count * (double) 255 + max - 1) / max;
if (v > 255)
Error ("v > 255");
scaled[i][j] = hnodes1[i][j].count = v;
if (v)
total++;
}
if (total == 1)
{ // must have two tokens
if (!scaled[i][0])
scaled[i][0] = hnodes1[i][0].count = 1;
else
scaled[i][1] = hnodes1[i][1].count = 1;
}
BuildTree1 (i);
}
}
// ==================
// Huffman1
// Order 1 compression with pre-built table
// ==================
cblock_t Huffman1(cblock_t in)
{
int i;
int outbits, c;
unsigned bits;
byte *out_p;
cblock_t out;
int prev;
int v;
int rept;
out_p = out.data = SafeMalloc((in.count * 2) + 1024 + 4, "Huffman");
memset(out_p, 0, (in.count * 2) + 1024 + 4);
// leave space for compressed count
out_p += 4;
// write count
*(long *)out_p = in.count;
out_p += 4;
// write bits
outbits = 0;
prev = 0;
for(i = 0; i < in.count; i++)
{
v = in.data[i];
c = charbitscount1[prev][v];
bits = charbits1[prev][v];
if (!c)
Error ("!bits");
while (c)
{
c--;
if (bits & (1 << c))
out_p[outbits>>3] |= 1 << (outbits & 7);
outbits++;
}
prev = v;
// check for repeat encodes
for(rept = 1; (i + rept < in.count) && (rept < MAX_REPT); rept++)
if(in.data[i + rept] != v)
break;
if (rept > MIN_REPT)
{
c = charbitscount1[prev][255 + rept];
bits = charbits1[prev][255 + rept];
if (!c)
Error ("!bits");
while (c)
{
c--;
if(bits & (1 << c))
out_p[outbits >> 3] |= 1 << (outbits & 7);
outbits++;
}
i += rept - 1;
}
}
out_p += (outbits + 7) >> 3;
out.count = out_p - out.data;
out_p = out.data;
*(long *)out_p = out.count;
return(out);
}
// ===================
// LoadFrame
// ===================
void LoadFrame(cblock_t *out, char *base, int frame)
{
cblock_t in;
int width, height;
char name[1024];
FILE *f;
in.data = NULL;
in.count = -1;
sprintf (name, "%svideo/%s/%s%04i.tga", gamedir, base, base, frame);
f = fopen(name, "rb");
if (!f)
{
out->data = NULL;
return;
}
fclose (f);
LoadTGA(name, &in.data, &width, &height);
if((width != cinehead.Width) || (height != cinehead.Height))
{
free(in.data);
printf("Invalid picture size\n");
out->data = NULL;
return;
}
out->data = SafeMalloc(width * height * 3, "LoadFrame"); // rle could possibly expand file so this not 100% safe (however DCT should force a lot of compression)
DCT(out, in, width, height);
free(in.data);
}
// ==================================
// Cmd_Video
//
// video <directory> <framedigits>
// ==================================
void Cmd_Video()
{
char savename[256];
char name[256];
FILE *output;
int frame;
int width, height;
cblock_t in, huffman;
int size;
float dctconst;
int maxsize, ssize;
int min_rle_size, warnings;
int ave_image, ave_sound;
GetScriptToken(false);
strcpy(base, token);
if (g_release)
return;
GetScriptToken(false);
dctconst = atof(token);
GetScriptToken(false);
maxsize = atoi(token);
sprintf (savename, "%svideo/%s.cin", gamedir, base);
// clear stuff
memset(charbits1, 0, sizeof(charbits1));
memset(charbitscount1, 0, sizeof(charbitscount1));
memset(hnodes1, 0, sizeof(hnodes1));
memset(numhnodes1, 0, sizeof(numhnodes1));
memset(order0counts, 0, sizeof(order0counts));
// load the entire sound wav file if present
LoadSoundtrack();
cinehead.SndRate = wavinfo.rate;
cinehead.SndWidth = wavinfo.width;
cinehead.SndChannels = wavinfo.channels;
sprintf(name, "%svideo/%s/%s0000.tga", gamedir, base, base);
printf("Loading sequence : %s\n", name);
printf("DCT constant : %f\n", dctconst);
LoadTGA (name, NULL, &width, &height);
output = fopen (savename, "wb");
if (!output)
Error ("Can't open %s", savename);
if((width % BLOCKSIZE) || (height % BLOCKSIZE))
Error("Width and height must be a multiple of %d", BLOCKSIZE);
cinehead.Width = width;
cinehead.Height = height;
init_base(dctconst);
// build the dictionary
printf("Counting : ");
min_rle_size = 0;
for (frame = 0; ; frame++)
{
printf(".");
LoadFrame(&in, base, frame);
if(!in.data)
break;
Huffman1_Count(in);
if(in.count > min_rle_size)
min_rle_size = in.count;
free(in.data);
}
printf ("\n");
cinehead.NumFrames = frame;
printf("Num Frames : %d\n", frame);
cinehead.MaxRleSize = (min_rle_size + 0x1f) & 0xfffffe0;
cinehead.MaxSndSize = ((4 * wavinfo.rate * wavinfo.channels / 14) + 0x1f) & 0xffffffe0;
WriteHeader(output, FC_HEADER_NAME, FC_HEADER_VERSION, sizeof(CineHead_t), &cinehead);
// build nodes and write counts
Huffman1_Build();
WriteHeader(output, FC_HUFFBITS_NAME, FC_HUFFBITS_VERSION, sizeof(scaled), scaled);
WriteHeader(output, FC_QUANT_NAME, FC_QUANT_VERSION, sizeof(Quantise), Quantise);
ave_image = 0;
ave_sound = 0;
warnings = 0;
// compress it with the dictionary
if(soundtrack)
{
ssize = WriteSound(output, frame, 4);
ave_sound += ssize;
}
for (frame = 0; frame < cinehead.NumFrames; frame++)
{
// save some sound samples
printf ("Packing : ", frame);
LoadFrame(&in, base, frame);
// save the image
huffman = Huffman1(in);
printf ("%d bytes rle, %d bytes huffman", in.count, huffman.count);
size = (huffman.count + 3) & 0xfffffffc; // round up to longwords
if(size > maxsize)
{
printf(" ** WARNING **");
warnings++;
}
printf("\n");
ave_image += huffman.count;
WriteHeader(output, FC_IMAGE_NAME, FC_IMAGE_VERSION, size, huffman.data);
if(soundtrack)
{
ssize = WriteSound(output, frame + 4, 1);
ave_sound += ssize;
}
free (in.data);
free (huffman.data);
}
printf("\nTotal size: %d (headers + %d image + %d sound)\n", ftell(output), ave_image, ave_sound);
printf("Data rate : %d bytes per sec (image and sound)\n", (ave_image + ave_sound) / cinehead.NumFrames);
printf("Cin created ok with %d warnings.\n", warnings);
fclose (output);
if (soundtrack)
free (soundtrack);
}
#endif
void Cmd_Video()
{
}
// end