gtkradiant/radiant/pluginmanager.h

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/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _PLUGINMANAGER_H_
#define _PLUGINMANAGER_H_
#include "plugin.h"
// global interfaces we are using
extern _QERShadersTable g_ShadersTable;
// NOTE: it's actually a module manager, the name should change to ModuleManager..
class CPlugInManager
{
private:
GSList* m_PlugIns;
CPtrArray m_BrushHandles;
CPtrArray m_SelectedBrushHandles;
CPtrArray m_ActiveBrushHandles;
// v1.70
//! brushes of the current entity ( see m_SelectedBrushHandles and m_ActiveBrushHandles )
CPtrArray m_EntityBrushHandles;
//! allocated entities, not commited yet ( see m_BrushHandles )
CPtrArray m_EntityHandles;
//! tells in which array to look when given a patch index
enum EPatchesMode { EActivePatches, ESelectedPatches, EAllocatedPatches } PatchesMode;
//! patches handles (brush_t*)
CPtrArray m_PatchesHandles;
//! plugin-allocated patches, not commited yet (patchMesh_t*)
CPtrArray m_PluginPatches;
void InitForDir(const Str &dir); ///< init for plguins/modules below this directory
public:
CPtrArray& GetActiveHandles() {return m_ActiveBrushHandles; };
CPtrArray& GetSelectedHandles() {return m_SelectedBrushHandles; };
CPtrArray& GetPluginPatches() {return m_PluginPatches; };
brush_t* FindBrushHandle(void *vp);
patchMesh_t* FindPatchHandle(int index);
int CreatePatchHandle();
int AllocateActivePatchHandles();
int AllocateSelectedPatchHandles();
void CommitPatchHandleToMap(int index, patchMesh_t *pMesh, char *texName);
void CommitPatchHandleToEntity(int index, patchMesh_t *pMesh, char *texName, void *vpEntity);
void ReleasePatchesHandles() { m_PatchesHandles.RemoveAll(); m_PluginPatches.RemoveAll(); }
void AddFaceToBrushHandle(void *vp, vec3_t v1, vec3_t v2, vec3_t v3);
void CommitBrushHandleToMap(void *vp);
void DeleteBrushHandle(void* vp);
void* CreateBrushHandle();
void Dispatch(int n, const char *p);
void Cleanup(); ///< cleanup of data structures allocated for plugins, not a plugin reload
void Init(); ///< go through the path where we will find modules and plugins
void LoadImage (const char *name, unsigned char **pic, int *width, int *height);
void ImportMap (IDataStream *in, CPtrArray *ents, const char *type);
void ExportMap (CPtrArray *ents, IDataStream *out, const char *type);
void Shutdown(); ///< shutdown all the plugins/module subsystem
CPlugInManager();
virtual ~CPlugInManager();
/*!
the texture manager front ends the single load
addins (texture, model, map formats.. etc.)
*/
_QERTextureInfo* GetTextureInfo();
void LoadTexture(const char *pFilename);
void* GetSurfaceFlags();
// v1.70
CPtrArray& GetEntityBrushHandles() {return m_EntityBrushHandles; };
CPtrArray& GetEntityHandles() {return m_EntityHandles; };
//! the vpBrush needs to be in m_BrushHandles
void CommitBrushHandleToEntity(void* vpBrush, void* vpEntity );
//! the vpEntity needs to be in m_EntityHandles
void CommitEntityHandleToMap( void* vpEntity );
protected:
//! read the interfaces this plugin implements
void LoadFromPath(const char *path); ///< load all modules/plugins in specified path
void RegisterInterfaces();
};
class CPluginSlot : public IPlugIn
{
APIDescriptor_t *mpAPI;
_QERPluginTable *mpTable;
/*!
is false until Init() happened
*/
bool m_bReady;
/*!
below is valid only if m_bReady = true
*/
GSList *m_CommandStrings;
GSList *m_CommandIDs;
public:
/*!
build directly from a SYN_PROVIDE interface
*/
CPluginSlot(APIDescriptor_t *pAPI);
virtual ~CPluginSlot();
APIDescriptor_t* GetDescriptor() { return mpAPI; }
/*!
initialize some management data after the synapse interfaces have been hooked up
*/
void Init();
/*!
dispatching a command by name to the plugin
*/
void Dispatch(const char *p);
// IPlugIn ------------------------------------------------------------
const char* getMenuName();
int getCommandCount();
const char* getCommand(int n);
void addMenuID(int n);
bool ownsCommandID(int n);
};
class CRadiantPluginManager : public CSynapseAPIManager
{
list<CPluginSlot *> mSlots;
public:
CRadiantPluginManager() {}
virtual ~CRadiantPluginManager();
// CSynapseAPIManager interface -------------------
APIDescriptor_t *BuildRequireAPI(APIDescriptor_t *pAPI);
// CRadiantPluginManager --------------------------
void PopulateMenu();
bool Dispatch(int n, const char* p);
};
class CImageTableSlot
{
/*!
\todo this is a duplicate from the APIDescriptor_t* list that privately stored inside CSynapseAPIManager
this is probably useless to us in here?
*/
APIDescriptor_t *mpAPI;
/*!
shortcut to mpAPI->mpTable, with correct typing
this is what we allocate and should free locally
*/
_QERPlugImageTable *mpTable;
public:
CImageTableSlot() { }
virtual ~CImageTableSlot() { } ///\ \todo need to correctly free and release still..
APIDescriptor_t* GetDescriptor() { return mpAPI; }
_QERPlugImageTable* GetTable() { return mpTable; }
/*!
don't go through PrepareRequireAPI for init, just get this API and add the table info
*/
void InitForFillAPITable(APIDescriptor_t *pAPI);
};
class CRadiantImageManager : public CSynapseAPIManager
{
list<CImageTableSlot *> mSlots;
list<CImageTableSlot *>::iterator mExtScanSlot;
public:
CRadiantImageManager() {}
virtual ~CRadiantImageManager();
// CSynapseAPIManager interface --------------------
void FillAPITable(APIDescriptor_t *pAPI);
// CRadiantImageManager ----------------------------
/*!
extract the extension, go through the list of image interfaces, and load
*/
void LoadImage(const char *name, byte **pic, int *width, int *height);
/*!
we often need to walk through the extensions
this used to be hardcoded in texwindow.cpp
the two functions are related, they use a static to go through the list
*/
void BeginExtensionsScan();
const char* GetNextExtension(); ///< \return NULL when the list has been completely scanned
};
extern CRadiantImageManager g_ImageManager;
#endif // _PLUGINMANAGER_H_