gtkradiant/radiant/select.h

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/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
typedef struct
{
brush_t *brush;
face_t *face;
float dist;
qboolean selected;
} trace_t;
#define SF_SELECTED_ONLY 0x0001
#define SF_ENTITIES_FIRST 0x0002
#define SF_SINGLEFACE 0x0004
#define SF_IGNORECURVES 0x0008
#define SF_IGNOREGROUPS 0x0010
#define SF_CYCLE 0x0020
#define SF_CAMERA 0x0040 // set when the operation happens through camera view, otherwise XY
#define SF_DRAG_ON 0x0080
#define SF_DRAG_OFF 0x0100
#define SF_DRAG (SF_DRAG_ON | SF_DRAG_OFF)
trace_t Test_Ray (vec3_t origin, vec3_t dir, int flags);
void Select_GetBounds (vec3_t mins, vec3_t maxs);
void Select_GetMid (vec3_t mid);
void Select_Brush (brush_t *b, bool bComplete = true, bool bStatus = true);
void Select_Ray (vec3_t origin, vec3_t dir, int flags);
void Select_Delete (void);
void Select_Deselect (bool bDeselectFaces = true);
void Select_Invert(void);
void Select_Clone (void);
void Select_Move (vec3_t delta, bool bSnap = true);
void Select_NudgePoint(vec3_t delta, qboolean bSnap = true);
void WINAPI Select_SetTexture (texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false, void* pPlugTexdef = NULL);
void Select_FlipAxis (int axis);
void Select_RotateAxis (int axis, float deg, bool bPaint = true, bool bMouse = false);
void Select_RealCompleteTall(vec3_t mins, vec3_t maxs);
void Select_CompleteTall (void);
void Select_PartialTall (void);
void Select_Touching (void);
void Select_Inside (void);
void Select_Seperate (void);
void Select_MakeStructural (void);
void Select_MakeDetail (void);
void Select_AllOfType();
void Select_Reselect();
void Select_FitTexture(int nHeight = 1, int nWidth = 1);
// absolute texture coordinates
// TTimo NOTE: this is stuff for old brushes format and rotation texture lock .. sort of in-between with bush primitives
void ComputeAbsolute(face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3);
void AbsoluteToLocal(plane_t normal2, face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3);
void Select_Hide();
void Select_ShowAllHidden();
// add selected brushes to a group, update the tree
//void Select_AddToGroup(const char *pName);
//void Select_Name(const char *pName);
// updating workzone to a given brush (depends on current view)
void UpdateWorkzone_ForBrush( brush_t* b );
void Select_GroupEntity(entity_t* e);
void Select_MergeEntity();