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142 lines
2.5 KiB
C
142 lines
2.5 KiB
C
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#if !defined (INCLUDED_UNDOLIB_H)
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#define INCLUDED_UNDOLIB_H
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#include "iundo.h"
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#include "mapfile.h"
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#include "warnings.h"
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#include "generic/callback.h"
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template<typename Copyable>
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class BasicUndoData : public UndoData
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{
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Copyable m_data;
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public:
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BasicUndoData(const Copyable& data)
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: m_data(data)
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{
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}
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void release()
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{
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delete this;
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}
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const Copyable& get() const
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{
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return m_data;
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}
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};
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template<typename Copyable>
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class ObservedUndoableObject : public Undoable
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{
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typedef Callback1<const Copyable&> ImportCallback;
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Copyable& m_object;
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ImportCallback m_importCallback;
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UndoObserver* m_undoQueue;
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MapFile* m_map;
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public:
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ObservedUndoableObject<Copyable>(Copyable& object, const ImportCallback& importCallback)
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: m_object(object), m_importCallback(importCallback), m_undoQueue(0), m_map(0)
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{
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}
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~ObservedUndoableObject()
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{
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}
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MapFile* map()
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{
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return m_map;
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}
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void instanceAttach(MapFile* map)
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{
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m_map = map;
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m_undoQueue = GlobalUndoSystem().observer(this);
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}
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void instanceDetach(MapFile* map)
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{
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m_map = 0;
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m_undoQueue = 0;
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GlobalUndoSystem().release(this);
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}
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void save()
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{
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if(m_map != 0)
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{
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m_map->changed();
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}
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if(m_undoQueue != 0)
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{
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m_undoQueue->save(this);
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}
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}
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UndoData* exportState() const
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{
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return new BasicUndoData<Copyable>(m_object);
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}
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void importState(const UndoData* state)
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{
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save();
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m_importCallback((static_cast<const BasicUndoData<Copyable>*>(state))->get());
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}
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};
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template<typename Copyable>
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class UndoableObject : public Undoable
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{
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Copyable& m_object;
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UndoObserver* m_undoQueue;
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MapFile* m_map;
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public:
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UndoableObject(Copyable& object)
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: m_object(object), m_undoQueue(0), m_map(0)
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{}
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~UndoableObject()
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{
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}
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void instanceAttach(MapFile* map)
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{
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m_map = map;
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m_undoQueue = GlobalUndoSystem().observer(this);
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}
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void instanceDetach(MapFile* map)
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{
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m_map = 0;
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m_undoQueue = 0;
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GlobalUndoSystem().release(this);
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}
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void save()
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{
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if(m_map != 0)
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{
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m_map->changed();
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}
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if(m_undoQueue != 0)
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{
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m_undoQueue->save(this);
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}
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}
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UndoData* exportState() const
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{
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return new BasicUndoData<Copyable>(m_object);
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}
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void importState(const UndoData* state)
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{
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save();
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m_object = (static_cast<const BasicUndoData<Copyable>*>(state))->get();
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}
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};
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#endif
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